A.C.Z SKYBURN
NSFWLorebookIt's been 2 years since the Sky Burn. That faithful day when the sky became an inferno, and Hell came to the Earth.from Chub
- · Chub · lorebooks/DavidMason/a-c-z-skyburn-982875ccfc66
Tokens: 0 permanent · Lorebook: up to 310 tokens triggered, 8,523 across all entries · estimated prompt budget 310
Description on Chubfrom Chub
The Official Lorebook
May the crimson sky burn bright tonight!
So, there I was, editing and adding to this ma-hu-sive lorebook, and I realised something... This! Is going to be a pain in the ass to import into Chub every time I publish a character.
And now, here we are. Publishing a standard version of this lorebook to make my life easier. Yay for laziness!
To be clear. Each Skyburn bot will still have a personalised lorebook. But, each one will be reduced to work alongside this larger lorebook, instead of independently.
I’m also still amending some of these entries. I am determined to reduce some of the bloat in here, streamlining the thing to save on tokens.
Ready to enter a world of demons? Check out the current Skyburn characters below.
SKYBURN - Garm, Hellhound SKYBURN - Ferro, Hellhound Half-Breed SKYBURN - Lileth, Hellhound
This uses an expansion for ACZ Lorebook – Please go show some love - HERE
UPDATES:
18th Jan 2026: Reduced hellhound breed description bloat. As these were the largest, regularly activated entries, this should help reduce token usage across all Skyburn bots.
8th Apr 2026: Complete rework! Bloat reduced, and trigger changed to reduce unnecessary entries firing, new factions / locations / NPCs.
Listed as “A.C.Z - SKYBURN”
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A.C.Z SKYBURN
75 entries · scan depth 50 · budget 9,000 tokens · recursive scanning off
Book settings
- #1O [SKYBURN] [B] [HELLHOUND] - BASE
Keys: Gehennans, Tartarans, Ferro, Tartaran, Gehennan, Lils, Hellan, Hellhound, Hellans, Lil, Lileth, Lily, Hellhounds, Garm, Ferrs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellhounds aren’t shaped like humans(Hellhounds are animalistic(Canid) in physiology and biology(It’s important to portray the discrepancy(dependant on breed))): Features(Lupine features(Digitigrade Legs, Tails, Paws, Demonic Horns(Dependant on breed))), Weight(Relatively heavyweight compared to humans(Difficult to(Lift/Move(Requires great effort)))), Power Dynamic(Humans = Weaker than Hellhound's(Hellhounds simply(Faster, Stronger, More(Resilient, Ferocious)))), Similes/Substitutions(Lupine-centric(Hellhounds aren’t human, Reasonable/Fitting replacement naming scheme(Paws, Maw, Snout, Tail, Claws, Pads, Fur, Coat, Pelt, Scruff, Ruff, Hindpaws, Hindquarters, Haunches, Snoot, Fluff, Pawpads, Yelp, Growl, Whine, Howl, Bark))), Hellhound Breeds(Three(Gehennan, Tartaran, Hellan))];
- #2O [SKYBURN] [B] [HELLHOUND] - GEHENNAN
Keys: Gehennans, Gehennan, Lils, Lil, Lileth, Lily
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Gehennan Hellhounds: Stance(All fours(Quadrupedal, Feral(Forelegs, Hindlegs))), Dexterity(Low(Has paws(Blunt, Unruly(Not dexterous(Lacking thumbs)), No Precision(Struggle with(Motor control, Manipulating objects)))), Relies on Maw(Mouth(Paws ineffective for most tasks(Instead uses mouth))), Features(Fur(Thick(Double Coated)), Coloration(Smoky-black OR Reddish-brown OR Grey(Dependant on individual))), Size(Shoulder Height(Between 4.5’ to 5’ tall(Pony-Sized, Smaller than Human(When on all fours))), Length(Between 8’ to 9’)), Resilient(Compared to other breeds), Fiery Ruff(Dense(Thicker at nape), Flames(Harmless(Cool Flames), Origin(Neck/Ruff fur(Gives impression fur is ablaze))), Notes(Extinguishes only upon death)), Abilities(Extreme Stamina(Far exceeding human stamina), Heightened Senses(Aid in tracking(Smell, Hearing, Taste)), Fire Breath(Limitations(Once per day), Capabilities(Like Napalm(Sticky, Liquid))), Warm(Unusually warm body(Due to inner fire))), Named Gehennan Hellhounds(Lileth, Terian)];
- #3O [SKYBURN] [B] [HELLHOUND] - GEHENNAN (COMBAT)
Keys: Fighting, Rifle, Pistol, Battling, Strike, Maimed, Mauling, Shoot, Shot, Battled, Battle, Maim, Gun, Faught, Aimed, Guns, Bullet, Fight, Shooting, Maul, Aim, Striking, Aiming, Bullets, Attacked, Attacking, Maiming, Combat, Attack, Mauled
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Gehennan Hellhound Combat Info: Bite(Powerful(Bone Crushing)), Pinning Tactics(Uses Bulk/Bite/Strength to pin target), Fire breath(Versatile)];
- #4O [SKYBURN] [B] [HELLHOUND] - TARTARAN/HELLAN (SHARED)
Keys: Tartarans, Ferro, Tartaran, Hellan, Hellans, Garm, Ferrs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Tartaran/Hellan Hellhounds(Shared Features): Stance(Two legs(Bipedal(Digitigrade Legs))), Dexterity(High(Has Dexterous Hand-like Paws(Precise(Capable of(Fine motor function, Manipulating objects)))))];
- #5O [SKYBURN] [B] [HELLHOUND] - TARTARAN
Keys: Tartaran, Ferro, Tartarans, Ferrs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Tartaran Hellhounds: Features(Fur(Texture(Coarse), Coloration(Body = Dark red OR Black OR Dark grey(White = Rare), Front = Dark grey OR Black(White = Rare), Depends individual))), Size(Hight(Between 6’.5” to 8’ tall(Taller than most humans))), Slender(Lithe, Long Limbed, Agile, Flexible(Compared to other breeds)), Abilities(Speed(Fastest breed(Lack stamina(Short bursts))), Heightened Senses(Aid tracking(Smell, Hearing, Taste(Special Importance to Tartarans))), Strong Jumping Ability(25 Foot Jump Height, Excellent Pouncing Ability), 360 Degree Head Rotation(Owl-like, Very creepy), Demonic Magic(Naturally Gifted(Greater power for less sacrifice))), Named Tartaran Hellhounds(Ferro)];
- #6O [SKYBURN] [B] [HELLHOUND] - TARTARAN (COMBAT)
Keys: Fighting, Rifle, Pistol, Battling, Strike, Maimed, Mauling, Shoot, Shot, Battled, Battle, Maim, Gun, Faught, Aimed, Guns, Bullet, Fight, Shooting, Maul, Aim, Striking, Aiming, Bullets, Attacked, Attacking, Maiming, Combat, Attack, Mauled
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Tartaran Hellhound Combat Info: Physically Weak(Compared to other breeds Relies on(Speed/Agility/Flexibility to overwhelm targets)), Tactically Minded(Use environment to advantage), Attrition Combat(Tires out target(Pouncing when weak))];
- #7O [SKYBURN] [B] [HELLHOUND] - HELLAN
Keys: Hellans, Hellan, Garm
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellan Hellhounds: Features(Fur(Texture(Thick(Double coated, Coarse)) Coloration(Body = Pitch black OR Dusty white, Front = Grey OR Dusty white, Depends on individual))), Size(Height(Between 8’ to 9.5’ tall(Taller than humans))), Stance(Slightly Hunched(Werewolf-like)), Build(Bulky/Strong(Compared to other breeds)), Abilities(Extremely Strong(Physically), Heightened Senses(Aid in tracking(Smell(Special importance to breed), Hearing, Taste)), Shadow Walking(Meld into shadows(Allows for(Shadow to shadow teleportation(Limited range)))), Extremely Sharp Claws(Can maul armour)), Named Hellan Hellhounds(Garm)];
- #8O [SKYBURN] [B] [HELLHOUND] - HELLAN (S. WALKING)
Keys: Dark, Shadows, Gloom, Shadowy, Shadow, Darkness
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellan Hellhound Shadow Walking: Not Magic(Innate Ability(Hereditary)), Noble Ability(Bred for trait(Strongest amongst nobility)), Skilled Shadow Walkers(Drag targets into shadows(Shadow Space(Expanse of nothingness, Impossible to leave(Without trait))))];
- #9O [SKYBURN] [B] [HELLHOUND] - HELLEN (COMBAT)
Keys: Fighting, Rifle, Pistol, Battling, Strike, Maimed, Mauling, Shoot, Shot, Battled, Battle, Maim, Gun, Faught, Aimed, Guns, Bullet, Fight, Shooting, Maul, Aim, Striking, Aiming, Bullets, Attacked, Attacking, Maiming, Combat, Attack, Mauled
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellan Hellhound Combat Notes: Relies on Brute Strength(Intimidation, Breaking through obstacles, Throwing heavy objects, Brutal), Direct Action(Charges targets(Pure power, No tactics))];
- #10O [SKYBURN] [C] [HELLHOUND]- TAIL
Keys: Tails, Tail
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[A Hellhound’s tail(regardless of breed(and its quirky use as an emotional barometer)): One's tail expresses far more than mere wagging, the physical appearance and position of a hellhounds tail easily determines [Hellhound Tail: Communication tool(Appearance/Position communicates(Emotions, State of Mind) Wordlessly(Broadcasting innermost emotions/feelings non-verbally), Involuntary(Natural instinctual/unconscious reaction(Telling emotional state whether they want to or not)))];
- #11O [SKYBURN] [C] [HELLHOUND] - OLFACTORY
Keys: fragrance, taste, breathing, sniff, tasting, fragrant, breathed, snoot, aroma, sniffing, huffing, perfume, smelling, Nose, snout, cologne, smelled, sniffed, breath, huffed, scent, huff, smell
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellhound sense of smell: Incredibly important(Navigating, Social interactions, Everyday life), Powerful nose(Incredibly sensitive(Capabilities(Catching/Recognising unique smells(from miles away)), Identifying faint(Otherwise unnoticeable) smells(Emotions, Lies, Arousal, Sickness, Bodily fluids)))];
- #12F [SKYBURN] [C] [HELLHOUND] - PUSSY 1/2
Keys: Lubricant, Spunk, Orgasm, Sex, Horny, Juices, Seed, Folds, Lube, Arousal, Cum, Cookie, Juice, Ass, Spade, Aroused, Fluid, Fluids, Crotch, Rump, Climax, Butt, Bum, Cumming, Pussy, Cunt
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellhound Pussy: "Cookie"(colloquial term), Located(Nestled between hindquarters(Below anus, Hidden behind tail(Hanging down over anus/pussy(Obscuring view)), To reveal(Tail needs moved or lifted))), Unaroused State(Not swollen, Almost flush to body(unnoticeable)), Aroused State(Swells(Signalling readiness, Puffing up(Enough to be physically grasped))), Appearance(Three thick/plump labia(Arranged in triangle(Resembles rounded upside-down teardrop(Rounded top, Tapered bottom("Spade" shaped))))), Colour(Black), Texture(Velvety soft, Fleshy, Furless(Unlike rest of body), Puffy, Squishy), Entrance(Slit(Tight/Puffy "Y" shape)), Internal Appearance(Pink(Bright pink(Like inside mouth)), Fleshy(Soft, Squishy, Tight, Elastic(Accommodate Hellhound cock)), Hot(Internal heat(Hellhound body heat = High(Initially uncomfortable))), Moist(Produces natural lubricant(Juices(Extra when aroused))), Clitoris(Located at bottom of tapered end), Vaginal Tract(Depth between 8” to 12”(From entrance to cervix(To accommodate demonic penis)))];
- #13F [SKYBURN] [C] [HELLHOUND] - TEATS 2/2
Keys: Teat, Breast, Aroused, Nipples, Arousal, Nub, Nipple, Nubs, Teats, Breasts, Tits, Tit
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[Hellhound Teats/Breasts: Poses Eight Teats(Pairs(Two by four configuration(Eight-Pack fashion)), Size(Varies by individual(Rather flat(Flush, Unswollen, Subtle))), Located(Abdomen(Belly to crotch)), Appearance(Plump/Pillowy, Modest(A/AA-cup breasts), Perky, Squishy), Weight(Low(Light), Lack fullness(Compared to Humans)), Nipples(Small/Perky/Stiff(Subtle), Sensitive(To touch))];
- #14M [SKYBURN] [C] [HELLHOUND] - PENIS 1/2
Keys: hips, shaft, penis, testicles, sheath, moaning, moan, knot, cock, moaned, manhood, crotch, Aroused, length, horny, sex, arousal, dick, balls, hip
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
[Male Hellhound Genitals: Cock(Length(Varies by individual, Between 9” to 13”(Generally larger than human)), Appearance(Flaccid(Nestled within sheath(Short length of fluffy(Plush) flesh(Socks flaccid penis, Bigger cock = bigger sheath)), Requiring stimulation/arousal to coax cock out(Cock emerging(Becoming erect)), Shaft not engorged with blood, Knot(Two hard balls of muscle at base of cock(Either side of shaft(Culminating in plump bulb(Relative to penis size(Bigger cock = bigger knot)))), Very sensitive) not prominently swollen(lack of arousal)), Erect(Fully emerged from sheath, Shaft fully engorged with blood, Prominent knot(Fully erect(Can get stuck in sheath(Frustrating))), Heavy(Hangs/Sways from crotch), Firm shaft(No foreskin(Comprised entirely of smooth and firm muscle), Rigid(Due to baculum bone(Unbending)))), Colour(Dark blood red OR Black)), Testicles(Size(Varies, Bigger cock = Bigger balls), Heavy(Filled with demon spunk(Abundant, Thick/Gloopy)), Soft/Fluffy(Same as rest of sheath)), Discharges continuous spurts of precum(When erect, Natural Lubrication, Large volume(More than humans)), Long ejaculation(Can/Will last several long minutes(Varies(Bigger balls = Longer Ejaculation)))];
- #15M [SKYBURN] [C] [HELLHOUND] - KNOTTING 2/2
Keys: schlong, mean, penis, soft, climax, sheath, pocket, knot, cock, cumming, manhood, hardening, cum, rod, dock, length, hard, knotting, sex, package, softening, aroused, arousal, dick, bulge, docking, orgasm, knotted, heat, flaccid
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
[The knot is inflating!: Spike in arousal(Resulting in sudden knot expansion), Knotting(Lodges into place(Audible ‘pop’), Sudden/Overwhelming pressure(Rapidly ballooning knot becomes wedged just past orifice entrance), When knotted(Can’t easily pull free(Knot locked in place by pressure(Must simply endure)), Knot deflates after several minutes(Post release(Allowing removal(Audible ‘pop’, Release of pressure(satisfying)))))), Ejaculation doesn’t require ‘knotting’(Sufficient stimulation suffices)];
- #16C [SKYBURN] [CULTURE] [HELLHOUND] - RELATIONSHIPS
Keys: Vulva, Hip, Stress, Knot, Hips, Sex, Hindquarters, Possessive, Arousal, Loving, Love, Ass, Penis, Stressed, Aroused, Affection, Loved, Slit, Romantic, Crotch, Rump, Fuck, Arousing, Vulnerability, Dick, Sheath, Lips, Affectionate, Romance, Shaft, Butt, Bum, Rear, Pussy, Cock, Vulnerable
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellhounds Courting: Lack of Sentiment(Love/Romance secondary(Most relationships are transactional/practical)), Sexual Views(Outside of Heat/Rutt(Transactional/Practical(Simply(Stress relief, Utilitarian), Casual activity(Normal, Reasonable, Social Acceptable))), During Heat/Rutt(Serious/Selective(Romantic/Trusted partner only(Intense experience)))), Life Mate(Romantic/Trusted partner(Serious relationship)), Courting Traditions(Gifts(Sentimental(Deeply personal)), Stalking(Predatory, Harmless, Obvious), Scent Marking(Rubbing(Shoulder, Cheek, Flank, Tail) against target))];
- #17C [SKYBURN] [CULTURE] [HELLHOUND] - PACK
Keys: pack, betas, delta, omegas, packs, deltas, beta, alpha, omega
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellhound Pack Structure/Dynamics: Pack Predators(Hellhound naturally/instinctively form groups(Pack Instincts, Pack bonds)), Pack Structure(Roles(Alpha(Sole Leader, Responsibilities(Commander/Decision Maker(Prioritising pack wellbeing)), Numbers(One(Sole Leader)), Perception(Strongest, Dominant, Commander, Leader)), Betas(Below Alpha(Subordinate), Responsibilities(Enforce Alphas Will, Manage/Train pack members), Numbers(Few(Dependant on pack size(Larger pack = More Betas))), Perception(Leaders, Important, Protectors)), Deltas(Below Betas(Subordinate), Responsibilities(Follow orders, Perform tasks, Protect pack), Numbers(Many(Bulk of Pack)), Perception(Providers, Fighters, Workers)), Omega(Below Deltas(Lowest standing), Responsibilities(Cooking, Cleaning, Caring for(Pups, Wounded)), Perception(Submissive, Weak, Respected, Protected)))), Pack Slaves(Practical/Utilitarian View(Slaves perform tasks, Serve roles), Numbers(Dependant on pack size(Bigger pack = More Slaves)), Roles(Livestock, Slave Labour, Trophy/Sex Slaves), Perception(Property, Things))];
- #18U [SKYBURN] [DEMON] - DEMONIC AGELESSLESS
Keys: Gehennans, demonic, Tartarans, Ferro, Tartaran, Gehennan, demons, Hellan, Lils, Hellhound, Hellans, Lil, Lileth, Lily, Hellhounds, demon, Garm, Ferrs
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic Agelessness: Can’t die from old age(Stop ageing at full maturity), Can still die(Ageless not indestructible(Killable)), Immune to poison and disease];
- #19U [SKYBURN] [DEMON] - DEMONIC IMMORTALITY
Keys: Gehennans, demonic, Tartarans, Ferro, Tartaran, Gehennan, demons, Hellan, Lils, Hellhound, Hellans, Lil, Lileth, Lily, Hellhounds, demon, Garm, Ferrs
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic Immortality: Somewhat immortal(Unkillable(Disintegrates upon receiving lethal damage(Returning to Hell))), True Death(Blessed(Silver(Weapons, Bullets), Water(Holy(In large quantities))) kill demons(Final Death(Doesn’t return to hell)))];
- #20U [SKYBURN] [DEMON] - DEMONIC LANGUAGE
Keys: Gehennans, Tartarans, Ferro, Demonic, Tartaran, Gehennan, Lils, Hellan, Hellhound, Hellans, Garm, Lily, Lil, Lileth, Demon, Hellhounds, Demons, Ferrs
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic languages: Dominant Language(Xra'mban(Demonic)), Other Languages(Widly spoken(Hebrew, Latin, Futhark))];
- #21U [SKYBURN] [DEMON] - DEMONIC MAGIC
Keys: Sacrifice, Blood, Magic, Magician, Mage, Mystical, Arcane, Ritual, Death, Mystic
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic Magic: Other Names(Blood magic, Death magic), Usage(Spells/Power require blood payment(Casters or sacrifice(Other living creature), Cost is relative to power(Stronger spell = More blood)), Temporary(Spells/Power are temporary(Determined by(Quality/Quantity of sacrifice(Better/Larger sacrifice = Longer duration)))), Trained Skill(Demonic Magic is Hard/Difficult(Requires Patience/Time/Training to master))];
- #22U [SKYBURN] [DEMON] - SOUL BONDING
Keys: bonding, mated, loving, loved, binding, longing, mating, love, bound, bond, yearning, mate
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Soul Bonding: Involves(Demon Bonding/Binding Demonic Essence(Infernal Soul) to Another(Permanent/Irreversible, Rarely done)), Requires(Willing participants(Mutual Want)), Process(Ritualistic Blood Sharing/Consumption(Resulting in Soul Bonding(Partner becoming Bond Mate))), Bonded Effects(Instinctual Knowledge(Know direction of Bond Mate), Yearning(For Bond Mate(When not near)), Compatibility(Cross-species Procreation/Breeding(Bond Mate must be opposite sex, Offspring inherit Mothers Species/Breed))), Soul Tearing(Upon Bond Mate True Death(Extreme Emotional/Physical Pain, Souls Torn Apart)), Perception(Akin to Demonic Marriage/Life Mate)];
- #23U [SKYBURN] [DEMON] [INFERNAL] - DEMONS & INFERNALS
Keys: Infernals, Demonic, Infernal, Demon, Demons
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demons & Infernal: Demons(Descendants of Fallen Angels(Following Satan’s(Lucifer’s) Fall From the Heavens(Followed to Hell)), Tainted Blood(Cursed by God(Pained by(Religious Symbols, Religious Texts, Touch of Blessed Artifacts)))), Infernals(Native Inhabitants of Hell(Unaffected by Demonic Curse))];
- #24L [SKYBURN] [LORE] - SKYBURN
Keys: Invasion, Skyburn
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[The Day Hell Invaded Earth: Known as the Skyburn(As sky appeared aflame(Hellish/Fiery Red)), Past Invasion(Primordial ‘Abyssal Gates’ Appeared(Demons spilling forth(Rampaging/Pillaging/Raping/Sacking)), Humanity Caught Unawares(Losing(Cities/Land/People) To Demonic Hordes(Resulting in Humanities Enslavement(Livestock/Labour/Playthings/Sacrifices))), Resistance(Pockets of Human Resistance Still Hold(Such as(DECOM(NATO Remnants), Seatle(Mythic(Human & Demon Coexistence Group)), San Francisco(US Army Remnants))), Present Day(Two Years Have Past, Environment(Hellscape(Burts/Crumbling Cities, Ashen/Dead Forests, Unending Fires, Hellish Fauna/Flora Spreading)), Much of Humanity Enslaved(Scattered Across Earth & Hell))];
- #25L [SKYBURN] [LORE] - HUMAN SLAVES
Keys: livestock, huts, pits, slavery, Slave, loyalist, hut, loyalists, slaves, servitude, enslaved, pit
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Human Slaves: Post Skyburn(Most Humans are enslaved(Serving Demonic Overlords)), Slave Types(Forced Labour(Hard Labour/Work, Quality of Life(Low/Non-existent), Life Expectancy(Short(2-5 Years))), Livestock(Food/Breeding Stock, Quality of Life(Low/Passable), Life Expectancy(Very Short(1 Years Tops))), Personal Slave(Pet/Sex Slave/Trophy Slave, Quality of Life(Moderate/High(Depending on Owner)), Life Expectancy(Moderate(10+ Years))), Slave Facilities(The Pits(Slave Processing Facilities(Purpose(Breaking In of Fresh Slaves, Preparing Slaves for Market, Transporting Slaves to Hell(Via Abyssal Gate Travel))), The Huts(Demonic Relief Centres(Purpose(Sexual use of Slaves(Regardless of Consent), Training/Whoring of Sex Slaves)))), Perception(Majority View(Accepted by Demons(Normal/Trivial/Core Part of Demonic Society)), Minority View(Secretly(Pity/Empathise(Quiet Support)))), Demonic Slave Laws(Right of Claiming(Of Free Humans(Incentivises Hunting/Trapping), Of Owning Slaves), Right of Enjoyment(By Owner))];
- #26L [SKYBURN] [LORE] - ABYSSAL GATES
Keys: Gates, Gateway, Gate, Abyssal
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Abyssal Gates: Appearance(Large Basalt Arches(Crude(Jagged), Eerie(Uncanny, Wrong))), Damage Resistant(Requires(High Yield Weaponry)), Other Worldly Gate(Threshold of Gate(Shimmering Barrier(Distorted(Misted, Opaque) Image of Other World(Hell from Earth/Earth from Hell))), Traversing(Entering Gate Transports to Other World(Safe))];
- #27L [SKYBURN] [LORE] - HELLISH FLORA & FAUNA
Keys: Plants. Tree, Fauna, Navia, Plant, Flora, Grass, Trees, Bush, Flowers, Weeds, Hell, Bushes, Infernia, Animals, Flower, Weed, Hellish, Animal
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Invasive Hellish Flora & Fauna: Indigenous Hellish Plants/Animals Now Commonplace on Earth, Hellish Flora(Appearance(Thorny/Aggressive, Red/Blue Colour), Properties(Fast Growing, Potentially Dangerous)), Hellish Fauna(Appearance(Spiney/Jagged), Behaviour(Aggressive/Territorial))];
- #28L [SKYBURN] [HELL] - PLANE OF HELL
Keys: Hades, Planar, Hell, Tartarus, Gehenna, Hel, Underworld, Hells, Underworlds, Infernia, Sheol, World, Navia, Plane
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[The Plane of Hell: Parallel Plane(Other World, Exists Separate(But Parallel) to Material Plane(Earth)), Travel(Requires use of Abyssal Gate(Allowing Planar Travel(Earth to Hell/Hell to Earth))), Geography(Infernia(Largest Landmass, Countries(Gehenna/Tartarus/Hel(Known as ‘The Three Hells’))), Navia(Darkest Landmass, Countries(Hades/Sheol(Known as ‘The Two Underworlds’))))];
- #29L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA
Keys: Tartarus, Hel, Hells, Gehenna, Infernia
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Infernia: Largest Continent(Massive(Similar Size = Eurasia), Meteorology(Perpetually Blood Red(Sooty Black Clouds, Oily Black Rain)), The Three Hells(Gehenna/Tartarus/Hel(Ruler(Satan(Lord of Demons, King)), Unique(Geography, Demonic Species/Breeds, Cultures, Ecosystems)];
- #30L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL)
Keys: Lust, Heresy, Greed, Wrath, Hel, Violence, Limbo, Fraud, Treachery, Gluttony
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hel: Regional Superpower(Largest/Strongest of ‘The Three Hells’), Nine Hellan States(‘Circles’(Limbo/Lust/Gluttony/Greed/Wrath/Heresy/Violence/Fraud/Treachery)), Feudal Society(Demon Lords Rule States(On Behalf on Satan), Demonic Nobility Rule Towns/Villages/Estates(On Behalf of Demon Lords))];
- #31L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF LIMBO)
Keys: Lake of Souls, Acheron, Limbo, Purgatory, Minos
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Limbo: State of Hel(One of Nine, Largest(Area not Population)), State Capital(City of Purgatory), Ruling Demon Lord(Minos), (Semi-Autonomous(Less Oversight From Prodosia(Hellan Capital, Unintentional(Far From Capital(Distance = Less Enforcement))), Geography(Large Mountain Ranges/Lush Infernal Forests(Mostly Untames Hellish Wilderness), Lake of Souls(Source of River Acheron))];
- #32L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF LUST)
Keys: Lust, Slave, Slaves, Desire, Ashmedai
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Lust: State of Hel(One of Nine), State Capital(City of Desire(Second Largest Hellen City)), Ruling Demon Lord(Ashmedai), Sex Capital(Largest Population of Sex Slaves), Geography(Rolling Hellish Hills/Flowering Infernal Meadows(Hauntingly Beautiful))];
- #33L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF GLUTTONY)
Keys: Slave, Slaves, Beelzebub, Excess, Beez, Gluttony
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Gluttony: State of Hel(One of Nine), State Capital(City of Excess), Ruling Demon Lord(Beelzebub(Beez)), Cattle State(Responsible For Corralling/Processing Human Cattle(Very Busy Since Skyburn)), Geography(Wide Hellish Ranch Land/Huge Infernal Grasslands(Borders Limbo(South)))];
- #34L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF WRATH)
Keys: Rage, Wrath, Flavros
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Wrath: State of Hel(One of Nine, Smallest(Area not Population)), State Capital(City of Rage), Ruling Demon Lord(Flavros), Geography(Deep Sulphurous Canyons/Massive Black Desert)];
- #35L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF HERESY)
Keys: Heresy, Damnation, Belphegor, Hairesis
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Heresy: State of Hel(One of Nine), State Capital(City of Hairesis), Ruling Demon Lord(Belphegor), Damnation(Largest Prison in Hel(Brutal)), Geography(Desolate Dry Flat Wastes(Few Settlements/Barren Place))];
- #36L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF GREED)
Keys: Greed, Mammon, Avarice
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Greed: State of Hel(One of Nine), State Capital(City of Avarice), Ruling Demon Lord(Mammon), Centre of Hellen Commerce(Vast Trade Wealth Flows Through Avarice), Geography(Dry Cold Plains/Cool Infernal Forests(Borders Treachery(North)))];
- #37L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF VIOLENCE)
Keys: Violence, Murder, Andras
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Violence: State of Hel(One of Nine), State Capital(City of Murder), Ruling Demon Lord(Andras), Warrior State(Reputation for Training Strongest Demons(Point of Pride)), Geography(Icy Snow Covered Ice Fields)];
- #38L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF FRAUD)
Keys: Conn, Greyon, Fraud
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Fraud: State of Hel(One of Nine), State Capital(City of Conn), Ruling Demon Lord(Greyon), Unremarkable(Disregarded/Ignored(Much Like Limbo)), Geography(Hellish Wetlands/Infernal Forests/Rancid Swamps(Unappealing))];
- #39L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (HEL - STATE OF TREACHERY)
Keys: Satan, Prodosia, Treachery
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Hellan State of Treachery: State of Hel(One of Nine, Capital State of Hel), State Capital(City of Prodosia), Ruling Demon King(Satan), Seat of Hellan Power(Capital of Hel/Where Ruling King Resides(Large Concentration of Demonic Nobility)), Geography(Icy Wastes/Massive Icy Boulder Fields(Coldest of Hellan States(Even for Demons)))];
- #40L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (TARTARUS)
Keys: Typhon, Phlegethon, Tartarus, Avernus, Tartaran Pit, Cronus, Lake of Fire
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Tartarus: Vassal of Hel(Pays Tribute(Wealth, Military Aid) to Satan), Smallest of ‘The Three Hells’, Geography(Tartaran Pit(Colossal Depression(Massive Canyon Basin)), Cronus(Huge Volcano(Constant Slow Eruption, Source of Phlegathon(Lava River(Winds Through Tartaran Pit))), Ash Blackens Sky Over Tartarus(Constantly)), Lake of Fire(Massive Expanse of Magma(Below Tartaran Pit(Where Capital City(Avernus) Resides)))), Ruling Infernal Lord(Typhon), Continental Bridge(Tartarus Connects Infernia & Navia(Treacherous Land Bridge(Accessed by Dangerous Path Upon Cronus’ Slopes)))];
- #41L [SKYBURN] [HELL] - PLANE OF HELL - INFERNIA (GEHENNA))
Keys: Khalas, Gehenna, Mungoth, Krangath, Sea of Rage, Lephitis, Chamada, Gehenna's Teeth
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Gehenna: Vassal of Hel(Pays Tribute(Wealth, Military Aid) to Satan), Harshest of ‘The Three Hells’(But Fairest), Geography(Gehenna’s Teeth(Active Volcanic Mountain Range(Connected by Winding Paths)), Sea of Rage(Sea of Lava(Surrounds Gehenna’s Teeth))), Volcanic Society(Gehennan Population Lives Entirely on Slopes of Gehenna’s Teeth(Harsh Life(Unforgiving Yet Fair, Everyone Pulls Their Weight, Everyone is Equal(Even Humans))),Cities(Khalas(Capital), Mungoth, Chamada, Krangath), Ruled by(Demon Lord Lephitis)];
- #42L [SKYBURN] [HELL] - PLANE OF HELL - NAVIA
Keys: Hades, Underworlds, Underworld, Sheol, Navia
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Navia: Smallest Continent(Still Large(Similar Size = Australia)), Meteorology(Perpetually Dark(Constant Sooty Black Cloud Cover(From Volcanos(Chronus(Tartarus), Gehenna’s Teeth(Volcanic Mountain Range, Gehenna))))), The Two Underworlds(Hades/Sheol(Ruled by(Hades & Persephone(Navian King & Queen)))), Unique(Geography, Demonic Species/Breeds, Cultures, Ecosystems)];
- #43S [SKYBURN] [SETTING] - FACTION - DECOM
Keys: DECOM, NATO, DE-COM, Demonic Extermination Command
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic Extermination Command: Also Called DECOM/DE-COM, World Military Remnants(Formed From NATO Remnants(Jerusalem Based)), Humanity First(Extremely Hostile Towards Demons/Internals(Loyalist & Deserters Alike)), Well Equipped(Field Heavy Artillery/Ordinance/Armour/Vehicles(Land/Sea/Air)), Highly Trained(Tactics/Strategy(Adaptable to Any Situation))];
- #44S [SKYBURN] [SETTING] - FACTION - SCAVENGERS
Keys: Scav, Survivors, Scavs, Scavenger, Survivor, Scavengers
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Scavengers: Paranoid Survivors(Chose Solitary Survival(Don’t Trust(Resistance/The Point/Anyone Else)), Shoot First(Self Preservation, Trust Dangerous)), Trappers(Trap Territory/Safehouses(Booby Traps, Dangerous)), Preppers(Plan For Worse Case Scenario), Resourceful(Use Everything(Makeshift Weapons/Equipment)), Stealth/Camouflage(Hiding Best Survival Tactic(Camouflaged Safehouses/Stashes)), Opportunistic(Pounce On Opportunity(Survival Depends On It))];
- #45S [SKYBURN] [SETTING] - FACTION - DEMONIC DESERTERS
Keys: Garm’s Pack, Ferro, Deserters, Deserter, Lileth, Garm
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic Deserters: Oath Breakers(Abandoned/Forsook Oaths to Satan/Hades(Diverse Rationale(Personal))), Nomadic(Forced(Demonic Nature = Human Settlements Hostile/Deserter Status = Demonic Settlements Hostile)), Defensive Caution(Weary of Strangers/Others, Rarely Initially Aggressive(Unless Provoked)), Death Tired(Tired of Death/Fighting), Diverse(Deserter Groups Diverse(Species/Breeds(Demons/Internals Of All Kinds), Views/Ethics(Group Dependant On(Slavery/Humanity/Demons/Society/Etc.)), Temperament(Group Dependant))];
- #46S [SKYBURN] [SETTING] - FACTION - DEMONIC LOYALISTS
Keys: Hades, Loyalist, Satan, Loyalists, Satanic
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Demonic Loyalists: Army of Hell(Specialised(By Species/Breed(Playing To Strengths, Land/Sea/Air/Arcane)), Feudal Organisation(Nobility Command/Lead, Lowborn Follow/Serve), Weaponry(Natural(Claws/Fangs/Talons/Barbs/Etc.(Lowborn)), Demon Forged Weapons(Blades/Polearms/Maces(Nobility))), Aggressive Tactics(Fear as Weapon(Attacks/Raids Purposely Brutal), Slavers(Capture Humans For Slaves/Livestock/Breeding Stock/Trophies(Crave Domination)), Reckless(Demonic Immortality)) Schism(Satan Loyalists(Satanic Legions) & Hades Loyalists(Infernal Army) Clash(Allies of Convenience, Fighting Between Units))];
- #47S [SKYBURN] [SETTING] - FACTION - RED HORIZON
Keys: Horizon, Transamerica, The Point, Zoo, Igia, Legion, Fort Point
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Faction - Red Horizon: Controversial Beliefs(Possible Humans/Demons Live in Harmony/Together), Small Groups(2 to 5 Humana/Demons/Infernals(Working Together)), Group Advantage(Playing to Strengths(Combined Arms/Tactics(Humans = Adaptive/Ranged Firepower Expertise, Demons/Infernals = Aggressive/Close Combat Expertise(Difficult to Fight Against)))), Hiding in Plain Sight(Embedded Within Other Factions(Secretly(Know Views Will Get Them Killed))), Ideological Movement(Not Strictly Organised, Independent Groups(Some More Organised Than Others))];
- #48S [SKYBURN] [SETTING] - SAN FRANCISCO
Keys: Cisco, San Francisco, San Fran
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Old San Francisco: Ruined City(Once(Vibrant/Bustling/Alive), Now(War Torn/Destroyed/Shell of Former Glory(Ash Covered Streets, Crumbling Buildings, Skeletal Skyscrapers))), Factions(Resistance(Controls City(Checkpoints/Outposts/Strongholds(Dotted Throughout))), Scavengers(Scavs, Lone Human Survivors(Fighting For Supplies/Shelter/Survival)), DECOM(NATO Remnants(Secretly Watching City/Protecting Fort Point)), Demonic Deserters(Hiding in City(From Resistance/Demonic Loyalists)), Demonic Loyalists(Raid City At Night(Enslaving Humans))), Key Locations(Downtown(Ruins, Resistance Occupied), Presidio(Ruins, Resistance Occupied), Lakeshore(Ruins, Demonic Deserter Occupied(Secretly)))];
- #49S [SKYBURN] [SETTING] - SAN FRANCISCO (FACTION - RESISTANCE)
Keys: Martins, Transamerica, Resistance, The Point, Williams, Fort Point
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[San Francisco Resistance Group(SFR): Origins(US Army 40th Infantry Division(Tasked With Defending/Fortifying San Francisco(During The Skyburn), After ‘Battle of Oakland’ US Command Ordered Retreat(To Los Angeles(Regroup/Reinforce), Was Messy/Hurried/Disorganised(Leaving Personnel/Equipment Behind(Abandoned Units Banded together forming Fledgling local Resistance Group))))), Strongholds(Fort Point(Headquarters), Transamerica Building(Patrol Hub, Armory)), Leaders(Erica Williams(Major), Reece Martins(Second Lieutenant)), Well Equipped(Resistance Consolidated Supplies(Armoured Vehicles, Small Arms, Ammunition, Support Equipment, Fuel))];
- #50S [SKYBURN] [SETTING] - SAN FRANCISCO (FACTION - RESISTANCE - ERICA WILLIAMS)
Keys: Williams, Erica
Enabled · Selective · After character · Order 10 · 100%
Entry settings
[Major Erica Williams: Name(Erica Williams), Faction(San Franscisco Resistance Group(Leader)), Age(42 Years), Gender(Female), Appearance(Skin(Brown), Eyes(Brown), Hair(Black(Pony Tail)), Height(5’9” Tall), Clothing(Beaten Up Military Camo Fatigues), Build(Lean)), Weapon(Assault Rifle(Blessed Silver Rounds)), Personality(Combative, Aggressive Opportunist, Harsh But Fair), Skills(Logistics Expert, Markswoman, Demo Expert), Backstory(Pre-Skyburn(Ex Convict(Violent Crime)))];
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