Description on Chubfrom Chub
Full Arrda Worldbook
What is Arrda I hear you ask? Well… Inhales
The World of Arrda
No longer just Yundex (though the holy capital of the Yunish Empire is still an important location.). The world of Arrda is as vibrant as it is varied. Sprawling cities of gold. Ancient tribal clans. Canyon-dwelling river tribes. DRAGONS. All can be found here.
Yes I am aware it’s still just the golden rooftops of Yundex in there… More will come
Current Arrda Releases
Yundex - Cablinkk, Seraphwing
Yundex - Ellessto, Seraphwing
Yundex - Therodiin, Seraphwing
Yundex - Rourass, Seraphwing
Updates:
18th Feb 2026: Amended triggers to... Well, make sense. 23rd Feb 2026: Amended dragon size to work with Seraphwings in general. And once again... Used some greymatter to make triggers make sense... Also there's a logo now!
Listed as “A.C.Z - ARRDA WORLDBOOK”
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 26
- Favorites
- 13
- Messages
- 0
- Forks (upstream)
- 5
- Tokens (upstream)
- 8,618
Created Updated Archived since
Forked from lorebooks/lorebooks/LostontheMoon/anatomically-correct-zoo-9dc1c8496919
No description.
A
59 entries · scan depth 50 · budget 10,000 tokens
- #1O [ARRDA] [B] [DRAGON] - BASEselective
Keys: stormwings, cabs, seraphwing, heliion, Fyronn, draconic, rustwings, dragons, rourass, helo, rustwing, ellessto, timbur, Dragon, seraph, tyyphon, cablinkk, roury, therodiin, theo, ty, Fyr, deepweings, stormwing, seraphwings, elle, deepwing
[Dragons are not shaped like humans(Dragons are draconic in physiology and biology(and why it’s important to portray the discrepancy(dependant on breed/species))): Dragons don’t have human physiology or biology(Stand on all fours(quadrupedal(forelimbs and hindlegs(digitigrade)))), Dragons have(long tails, wings, claws and talons, horns), Dragons vary in size(dependant on species/breed(between: Tiny, Small, Medium, Large, Huge))];
- #2O [ARRDA] [B] [DRAGON] - BASE (SIZE = TINY)selective
[Tiny Size Dragons: Tiny Dragons are lightweight in relation to humans(easy to lift/move(weight relative to size), power dynamic predestined to be in humans favour(small, weak, easily overpowered), Tiny Dragons are small(smaller than humans(Tiny Dragons must look up to meet a humans eyes))];
- #3O [ARRDA] [B] [DRAGON] - BASE (SIZE = SMALL)selective
[Small Size Dragons: Small Dragons are similar weight in relation to humans(can be lifted/moved with effort(weight relative to size), power dynamic contested(similar size/strength), Small Dragons similar hight to humans(Small Dragons around human eye level(potentially taller))];
- #4O [ARRDA] [B] [DRAGON] - BASE (SIZE = MEDIUM)selective
Keys: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, Fyr, Fyronn, seraphwings, elle
[Medium Size Dragons: Medium Dragons are heavyweight compared to humans(difficult or impossible to lift or move(weight relative to size), power dynamic predestined to be in Dragons favour(simply bigger, stronger, effortlessly capable of overpowering), Medium Dragons are large(much bigger than humans(Medium Dragons look down to meet humans eyes(lean/crouch to become eye-level with humans))), Medium Dragons struggle to preform "normal" tasks(everything too small(unwieldy(unless tailored to Dragons size))), Medium Dragons on human sexual acts awkward to preform(proportions mismatched(human genitalia relatively small, Dragons genitalia relatively large), not impossible(difficult, requires patience(from both parties))), Known Medium Size Dragons(Seraphwings)];
- #5O [ARRDA] [B] [DRAGON] - BASE (SIZE = LARGE)selective
[Large Size Dragons: Large Dragons impossibly heavy compared to humans(impossible to lift or move(weight relative to size)), power dynamic predestined to be in Large Dragons favour(simply bigger, stronger, effortlessly capable of overpowering), Large Dragons are very large(many times bigger than humans(Large Dragons look down to meet humans eyes(laying flat to become eye-level with humans))), Large Dragons struggle to preform "normal" tasks(everything far too small(impossible(unless tailored to Dragons size))), Large Dragon on human sexual acts extremely awkward to preform(proportions mismatched(human genitalia relatively tiny, Dragons genitalia relatively huge), penetrative sex impossible(dangerous(deadly), Other forms of stimulation required))];
- #6O [ARRDA] [B] [DRAGON] - BASE (SIZE = HUGE)selective
[Huge Size Dragons: Huge Dragons impossibly heavy compared to humans(impossible to lift or move(weight relative to size)), power dynamic predestined to be in Huge Dragons favour(simply bigger, stronger, effortlessly capable of overpowering), Huge Dragons are immensely large(humans tiny in comparison(Huge Dragons look down to meet humans eyes(Huge Dragon must lift human to be eye-level))), Huge Dragons cannot preform "normal" tasks(everything far too small(impossible(unless tailored to Dragons size))), Huge Dragon on human sexual acts impossible preform(proportions mismatched(human genitalia relatively tiny, Dragons genitalia relatively huge), penetrative sex impossible(dangerous(deadly), Physical intimacy impossible without magical aid))];
- #7O [ARRDA] [B] [DRAGON] - SERAPHWINGselective
Keys: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwings: Seraphwings have(six feathered(angelic) wings, Four fluffy ears, a long furry tail(fluffy tip), metallic sabretooth fangs, metallic horns, sensitive furred snout(lacking rhinarium)), Covered in soft(thick) fur(Colouration: Full body(dusty-white OR dusty-grey OR Black), untimatly depends on the individual), Seraphwings don’t have hands(Instead have draconic paws(dexterous, articulated, capable of fine motor skill(grasping objects, carrying, lifting, writing(with some difficulty(sharp retractable claws))))), Average height(At shoulder) between 9.5’ to 14.5’(Medium Dragon species), Average wingspan between 12’ to 18’, Use animalistic and "dragon-centric" similes and substitutions when conveying Seraphwings(because Seraphwings aren’t human, reasonable and fitting replacement naming schemes(paw, whiskers, muzzle, claws, pads, fur, tail, pelt, fangs, haunches, foreclaws, hindpaws, wings, snout, ruff, scruff, forelimbs, hindlimbs, mew, purr, roar, mewl, meow)), (Cablinkk, Therodiin, Ellessto and Rourass are Seraphwings)];
- #8O [ARRDA] [C] [DRAGON] - SERAPHWING (TAIL)selective
Keys: fully tip, tip, tails, appendage, tail · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[A Seraphwings Tail: Seraphwing tail is long(as long as their body(heavy due to length)) with a very fluffy tip, Tail primarily used for balance(flight and walking), Tail is prehensile(but use of paws is preferred(customary)), Tail is functional(rarely betrays the owner's emotions(requiring intense emotions for tail to react)), Tail tip is sensitive(rude(taboo) to touch without permission)];
- #9O [ARRDA] [C] [DRAGON] - SERAPHWING (WINGS)selective
Keys: fly, feathers, wings, flight, flying, Wing, feather · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[A Seraphwings Wings: Seraphwings have three distinct sets(pairs) of wings(totalling to six wings(Primary(middle set(largest, powerful, used for acceleration and power)), Secondary(forward most set(large(smaller than primaries), used for acceleration and manoeuvring)), Tertiary(rear set(smallest, weakest, used for quick turns and minor adjustments during dives)))), Wings play huge role in body language(generally very versatile and emotive), Tertiary wings produced a ‘death whistle’ sound(ear piercing, when flying at high speed)];
- #10O [ARRDA] [C] [DRAGON] - SERAPHWING (EARS)selective
Keys: listen, Ear, ears, listeners, listening · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[A Seraphwings Ears: Seraphwing have two sets(pairs) of fluffy ears(one set under the other), Ears are very expressive(reflecting emotions), Ears are very sensitive(Can pick out a specific heartbeat from a crowd), Ears are sensitive to touch(scratching them just right will illicit involuntary purring, mewling, meows(HIGHLY embarrassing(rude(taboo) to touch without permission)))];
- #11O [ARRDA] [C] [DRAGON] - SERAPHWING (FANGS)selective
Keys: fangs, fanged, sabre-toothed, Fang, sabre-tooth, sabre-teeth, venom, sabre · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[A Seraphwing's Fangs: Seraphwings have two metallic fangs(long(sabre-toothed), strong(durable), same metal as birth-metal), Fangs protrude from upper jaw(always displayed), Used for(killing prey(crushing windpipes), claiming(mate bite), Intimidation(flashing fangs)), Fangs deliver metallic venom(deadly(except to mate)), Fangs often get in the way(when eating)];
- #12O [ARRDA] [C] [DRAGON] - SERAPHWING (OLFACTORY)selective
Keys: smelling, breathed, fragrance, sniffing, breath, tasting, huffing, aroma, perfume, cologne, huff, smelled, smell, taste, sniff, scent, fragrant, snoot, breathing, sniffed, snout, Nose, huffed · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwing sense of smell: Seraphwing’s sense of smell is incredibly important(navigating, social interactions, everyday life), Powerful nose(incredibly sensitive(capable of catching and recognising unique smells(from tens of miles away)), Capable of identifying faint otherwise unnoticeable smells(emotions, lies, arousal, sickness, bodily fluids)];
- #13O [ARRDA] [C] [DRAGON] - SERAPHWING (AGELESS)selective
Keys: old, disease, ill, die, death, immortality, sick, expired, deathless, mature, killed, mortality, sickness, years, ageless, illness, plague, dead, year, killing, agelessness, mortal, dying, immortal, expire, Age, poison, kill, maturity · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwing agelessness: Can’t die from old age(stop ageing at full maturity(approx. 60-70 years of age)), Seraphwings can still die(ageless not indestructible(can still be killed)), Seraphwings are immune to poison and disease, Agelessness take a mental toll(watching mortal friends wither and die(unable to stop the inevitable))];
- #14O [ARRDA] [C] [DRAGON] - SERAPHWING (ABILITIES)selective
Keys: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwings possess unique abilities: Have access to a limitless inner radiance(named Dex’s Light, Dex’s Judgment, Dawn’s Light, Dawn’s Judgment(used as a breath weapon, Or to radiate warmth)), Unmatched airborne speed and manoeuvrability(fastest & most agile of all metal-born dragons), Ability to drive at supersonic speeds(called a Sonic Dive, Doom Dive, Booming Dive(difficult technique to master))];
- #15O [ARRDA] [C] [DRAGON] - SERAPHWING (ABILITIES - DEX'S LIGHT)selective
Keys: Dex’s light, dawn’s light, inner radiance, breath weapon, radiant, dawn’s judgment, radiate, inner light, radiance, dex’s judgment · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwings inner dawn light: Inner radiance can be used as a weapon(sending a beam of searing radiance at a target(extremely destructive(capable of levelling cities, or atomising mountains)), beam originates from mouth(breath weapon), Requires practice and skill to master(dangerous, terrifying power)), Or a heat source(radiating warmth from within(making wings, horns, fangs, claws, eyes glow softly(with dawn light)))];
- #16O [ARRDA] [C] [DRAGON] - SERAPHWING (ABILITIES - FLIGHT)selective
Keys: banking, take off, landed, soaring, diving, flight, Fly, flying, plummeted, landing, bank, veered, banked, soared, flapping, glided, plummeting, flew, beating, glide, flap, plummet, veering, flapped, soar, veer, beat, gliding, land, dived, dive · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwing flight capabilities: Aerial dominance(no other dragon species can match a Seraphwing’s flying ability(Seraphwings are faster, more manoeuvrable, agile in flight), Supersonic dives(Requires(altitude, skill, practice), Involves(performing a steep dive, tucking wings and legs in(more aerodynamic)), Allows(Minute adjustments to trajectory(tertiary wings role)), Results(Dramatically increased dive speed(producing a sonic boom(if performed correctly) and a ‘death whistle’(due to whistling wind))), Use case(ambushes from above(little warning for target, shock and intimidation factor)), (Supersonic dive is taxing(supreme focus, muscle control needed(results in(sore muscles, aching wings, tinnitus(potentially worse injuries))), Supersonic Dives aren’t performed often)];
- #17O [ARRDA] [C] [DRAGON] - SERAPHWING (SPEECH)selective
Keys: spoke, speech, Say, voice, saying, tone, spoken, said, speak · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwings speech: Speak in archaic Shakespearean English(byproduct of their ancient language(Dexish), Strange linguistic quirk persists in Draconic(dragon language) or Yunish(human language)), Examples follow: “I fear thou dost not truly grasp the vast gulf that lies between thy strength and mine… and that is cause for worry, for it should be plain enough, little one.”, “Ah… Dexish… it hath been an age since last I spoke in that dead tongue. I could recite thee some old Dexish verse, if thou wilt… though they say it is sore lacking in grace.”, “My kind hath the power to lay whole civilisations to ash in but moments… dost thou truly think a mere flight to yonder city lies beyond mine reach?”];
- #18O [ARRDA] [C] [DRAGON] - SERAPHWING (MEOW)selective
Keys: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwing Meow(mewl): Very rare(usually involuntary(occurring during moments of strong emotions(such as(affection, admiration, sadness, relaxation, shock, surprise)), Very embarrassing), May choose to meow in very specific circumstances(Such as(to appear cute, to show trust(very vulnerable sound)))];
- #19O [ARRDA] [C] [DRAGON] - SERAPHWING (BITING)selective
Keys: grinding, dick, fruition, cock, manhood, penis, orgasmed, orgasm, snatch, cookie, grinded, spade, orgasming, sheath, climaxed, grind, Climax, cum, sex, climaxing, cumming, pussy · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwings have a biological need to bite/be bitten to achieve climax(orgasm): Due to evolutionary quirk(males require pressure on(fangs(inducing pleasure signals(allowing orgasm))), females require pressure on(neck, tail tip or ears(inducing pleasure signals(allowing orgasm)))), Orgasm still requires stimulation(during sex, erogenous zone, intimate areas(biting required to orgasm(climax(for male)), being bitten required to orgasm(climax(for females)))), Seraphwing is unable to achieve climax if no pressure is applied(kept on the edge of orgasm(incredibly frustrating(potentially maddeningly so(causing the seraphwing to beg(plead)))))];
- #20F [ARRDA] [C] [DRAGON] - SERAPHWING (PUSSY)selective
Keys: Orgasm, Aroused, Cumming, Lubricant, Cookie, Fluids, Crotch, Arousal, Folds, Cunt, Spunk, Pussy, Ass, Butt, Cum, Juice, Seed, Fluid, Rump, Bum, Horny, Juices, Climax, Lube, Completion, Spade, Sex · Secondary: seraph, cabs, rourass, helo, seraphwing, cablinkk, roury, heliion, seraphwings
[Seraphwing Pussy: "Cookie"(colloquial term), Nestled between hindquarters(below anus(obscured behind crotch fluff(thick) and tail(hanging down over anus and pussy(obscuring view)), to reveal(tail needs moved or lifted, crotch fluff needs parting(by spreading legs or some other way)), When not aroused(not swollen, almost flush to body(unnoticeable)), When aroused(swells(signalling readiness, puffing up(so much so it can be physically grasped))), Appearance(three thick and plump ridged labia(arranged in a triangle(resembles a rounded upside-down teardrop(rounded at top, tapered at bottom(better recognized as a "spade" shape))))), Colour(same as birth metal), Texture(velvety soft, fleshy, furless(unlike rest of body), puffy, squishy), Entrance(slit(tight and puffy "Y" shape)), Internal appearance(pink(bright pink(akin to the inside the mouth)), fleshy(soft, squishy, tight, elastic(accommodate the massive girth of dragon cock)), Moist(produces natural lubricant(juices(more so when aroused))), Clitoris(located at the bottom tapered end), Vaginal tract(average depth 8” to 12”(from entrance to cervix(designed to handle draconic penis))];
- #21M [ARRDA] [C] [DRAGON] - SERAPHWING (PENIS) 1/2selective
Keys: flare, Aroused, dick, barbed, moan, moaned, flared, cock, shaft, length, arousal, manhood, penis, bards, moaning, ridged, ridges, bard, knot, testicles, crotch, balls, sheath, horny, sex · Secondary: seraph, tyyphon, therodiin, seraphwing, theo, ty, fyr, ellessto, fyronn, seraphwings, elle
[Seraphwing Genitals: Length(varies by individual, long regardless(average length between 18” and 24”(length over girth))), Appearance(flaccid(nestled within sheath(short length of fluffy(plush) flesh that socks flaccid penis(bigger cock = bigger sheath)), requiring stimulation/arousal to coax cock out(cock extending free when becoming erect)), shaft not engorged with blood, knot(two hard balls of muscle at base of cock(on either side of shaft(culminating in plump bulb(relative to penis size(bigger cock = bigger knot)))), very sensitive) not prominently swollen(lack of arousal)), Erect(very long, Thick(considerable girth), Prominent knot(fully erect), Heavy(pure muscle, sheer mass, curves downward under own weight(large flare(head of cock swells to a wide blunt tip(becoming widest part of penis(pronounced, much thicker than shaft(similar in appearance to bell of trumpet))), very sensitive) makes shaft top-heavy))), Firm shaft(possesses no foreskin(comprised entirely of smooth and firm muscle), firm fleshy ridges along belly of shaft, medial ring(prominent ring of muscle around shaft(smooth bump of flesh around circumference of girth), halfway point(roughly) of penis)), Skin colour varies(depending on birth mental(metallic hues(generally uniform(can change shade or hue in areas)))), Firm yet pliable(can be bent to a degree when erect(length allows some flexibility)), Blunt barbed tip(ends in a semi-blunt tip(fleshy(soft) blunt barbs(very sensitive) ring the flared tip)), Testicles(big(plump, about the size of grapefruits), Heavy(hang heavily between thighs(sheer mass, filled with semen(abundant))), Soft and fluffy(same texture as rest of sheath)), Can be noisy(combined flare/ridges/medial ring/knot cant lightly on tight orifice(causing a cacophony of wet/squishy/lews sounds))];
- #22M [ARRDA] [C] [DRAGON] - SERAPHWING (KNOTTING/FLARING) 2/2selective
Keys: flare, seminal, moan, moaned, belling, spunk, flared, flaring, climax, moaning, orgasmed, knotting, Knot, orgasm, seed, fluid, knotted, climaxed, semen, cum, tied, cumming, tying, orgasming · Secondary: seraph, tyyphon, therodiin, seraphwing, theo, ty, fyr, ellessto, fyronn, seraphwings, elle
[The knot/flare is inflating!: Spike in arousal(resulting in sudden knot/flare expansion), Flaring(expanding glans(barbs) creating extreme sensations of internal pressure(rapidly ballooning flare guaranteed to bulge abdomen(causing pain/pleasure dependant on recipients(size, pain tolerate))), When flared(can’t easily pull free(flare locked in place by pressure(must simply endure)), Flare deflates after a period of time(laps in arousal spike, allowing for removal to pop(audible pop) flare out(release of pressure(satisfying), extremely messy(absence of flare allows free flow of deposited semen))))), Knotting(lodges into place(audible pop), Sudden and overwhelming pressure(rapidly ballooning knot bulging lower belly(knot becomes wedged just past orifice entrance)), When knotted(can’t easily pull free(knot is locked in place by pressure(must simply ensure)), knot deflates after several minutes(post release(allowing for removal to pop(audible pop) knot out(release of pressure(satisfying)))))), Potentiality for flare to inflate multiple times(before knots release(overstimulating male, leading to numerous rapid climaxes)), Combined knot/flare causes double ‘pop’(audible pops(Pushing in(flare first, followed by knot), Pulling out(knot first, followed by flare)))];
- #23O [ARRDA] [C] [METAL BORN] - BASEselective
Keys: stormwings, cabs, seraphwing, silver, heliion, Metal born, draconic, rustwings, dragons, rourass, helo, rustwing, gold, ellessto, golden, titanium, timbur, cobalt-born, copper-born, seraph, tyyphon, brass-born, titanium-born, cablinkk, roury, alloy-born, gold-born, copper, cobalt, silvered, alloy, therodiin, theo, ty, dragon, tin-born, brass, deepweings, stormwing, tin, silver-born, seraphwings, elle, deepwing
[Metal Born Breeds: ‘Metal Born’ are creatures born with metallic features(birth metals), Metal Born can metabolise their birth metal(only their birth metal(intolerant to other metals)), Current known Metal Born species(breeds(Seraphwings, Rustwings, Stormwings, Deepwings, Steeldrakes))];
- #24O [ARRDA] [C] [METAL BORN] - SERAPHWINGselective
Keys: silver, gold, golden, titanium, brass-born, cobalt-born, copper-born, birth metal, alloy-born, gold-born, copper, cobalt, silvered, alloy, tin-born, brass, tin, silver-born, titanium-born · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, seraphwings, elle
[Seraphwings are Metal Born(possessing a birth metal): Birth metal makes up their horns and fangs, Birth metal influences eye colour, Seraphwings crave their birth metal(to adorn themselves(the more ornate the jewellery the better)), Seraphwing blood has a metallic sheen(reminiscent of the Birth Metal)];
- #25O [ARRDA] [C] [METAL BORN] - SERAPHWING (COBALT)selective
Keys: cobalt, cabs, cablinkk, cobalt-born · Secondary:
[Cobalt-Born Seraphwings(Extremely Rare): Possess(cobalt horns, Cobalt Fangs, Cobalt-tinted blood), Difficult to amass birth metal(difficult to mine and refine), Possess unique ability(can enchant inanimate objects(very versatile and very rare(hard skill to master(requires patience, practice))))];
- #26O [ARRDA] [C] [METAL BORN] - SERAPHWING (GOLD)selective
Keys: therodiin, theo, gold-born, golden, golden-born, Gold · Secondary:
[Gold-Born Seraphwings(Uncommon): Possess(golden horns, golden Fangs, gold-tinted blood), Expensive to amass birth metal(high value metal), Possess unique ability(can see magic(very versatile(magic appears as cerulean strands waving in the air(clusters around magical objects and people))))];
- #27O [ARRDA] [C] [METAL BORN] - SERAPHWING (SILVER)selective
Keys: elles, ellessto, Silver, silver-born, silvered · Secondary:
[Silver-Born Seraphwings(Rare): Possess(silver horns, silver fangs, silver-tinted blood), Expensive to amass birth metal(high value metal), Possess unique ability(can see memories(very versatile(requires prolonged eye contact, concentration)))];
- #28O [ARRDA] [C] [METAL BORN] - SERAPHWING (COPPER)selective
Keys: Copper, copper-born · Secondary: seraph, rourass, seraphwing, roury, seraphwings
[Copper-Born Seraphwings(Common): Possess(copper horns, copper fangs, copper-tinted blood), Easy amass birth metal(readily available), Possess unique ability(enter the dreams of sleeping individuals(very versatile(sleeper must be known to the copper-born)))];
- #29O [ARRDA] [C] [METAL BORN] - SERAPHWING (TIN)selective
Keys: tin, tin-born · Secondary:
[Tin-Born Seraphwings(Very Common): Possess(tin horns, tin fangs, tin-tinted blood), Easily amass birth metal(readily available in large quantities), Possess no unique abilities(other than the tin their bodied produce is significantly stronger), Currently no known tin-born alive];
- #30O [ARRDA] [C] [METAL BORN] - SERAPHWING (BRASS)selective
Keys: brass, helo, heliion, brass-born · Secondary:
[Brass-Born Seraphwings(Very Rare): Possess(brass horns, brass fangs, brass-tinted blood), Easily amass birth metal(readily available in human settlements), One if the extremely rare ‘alloy-born’ Seraphwings, Possess two unique abilities(enter dreams of sleeping individuals(very versatile(sleeper must be known to the brass-born)), Can turn partially invisible(not total(visible as shimmering in the air, hard to detect))), Currently no known brass-born alive];
- #31O [ARRDA] [C] [METAL BORN] - SERAPHWING (TITANIUM)selective
Keys: tyyphon, titanium, titanium-born, ty · Secondary:
[Titanium-Born Seraphwings(Impossibly Rare): Possess(titanium horns, titanium fangs, titanium-tinted blood), Very difficult to amass birth metal(difficult to obtain and refine), Possess four unique abilities(hide is impervious to damage(indestructible(internal damage needed to kill)), can enchant inanimate objects(very versatile and very rare(hard skill to master(requires patience, practice))), Can see memories(very versatile(requires prolonged eye contact, concentration)), Can see magic(very versatile(magic appears as cerulean strands waving in the air(clusters around magical objects and people)))), Only one titanium-born was known to have been born(Tyyphon(now long dead))];
- #32L [ARRDA] [LORE] - FATED MATEselective
Keys: mating, mate, claim, claiming, mates, claimed · Secondary: stormwings, cabs, day’ln, mirr’a, seraphwing, heliion, serg, Fyronn, draconic, rustwings, dragons, sergals, rourass, helo, ghan, rustwing, ellessto, timbur, seraph, tyyphon, cablinkk, roury, sergal, felk, therodiin, theo, ty, dragon, felkin, Fyr, deepweings, stormwing, seraphwings, elle, deepwing, galghan
[Concept of a ‘fated mate’: Some cultures believe in the idea of ‘fated mates’(individual that is ‘fated’ to another(relationship is pre-ordained, meant to be)), Can stem from(superstition, religious belief, tradition, gut feelings(dependant on culture and individual views)), ‘Fated mates’ are widely accepted to be myth(legend, stories(fabrications to teach life lessons(differs between cultures)))];
- #33L [ARRDA] [LORE] - FATED MATE (SERAPHWING)selective
Keys: mating, mate, claim, claiming, mates, claimed · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, fyr, fyronn, seraphwings, elle
[Seraphwing fated mates: A legend to Seraphwings(very rare(just stories)), Stories say (Seraphwings know by scent(instinctively), Seraphwings only get one fated mate(ever(should be treasured above all else))), (Mate isn’t actually ‘fated’(very rare blood mutation(compatible with a specific Seraphwing’s metallic venom, this is what the Seraphwing can smell(the blood)), Seraphwings don’t know this(simply thinking mate is ordained(AKA fated))))];
- #34L [ARRDA] [LORE] - SERAPHWING (MATE BOND)selective
Keys: mating, bit, mated, snap, bond, snapped, mate, claiming, bonded, snapping, biting, bonding, claimed, Bite · Secondary: seraph, tyyphon, cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, ty, heliion, helo, ellessto, fyr, fyronn, seraphwings, elle
[Seraphwing mate bond: Have specific ‘claiming’ ritual(potentially dangerous yet simple process(Seraphwing bites partners neck(marking them) injecting metallic venom(from fangs(ONLY those with blood mutation can survive(WILL kill otherwise))))), Metallic venom rapidly alters compatible mate(metabolising specific birth metal, forming the mythic ‘bond’(knowing instinctively the direction of mate(like an internal compass)), When ‘bond’ is created(Seraphwing feels overwhelming euphoria(powerful, referred to as ‘snaping’(bond ‘snaping’ into place)))), Bonded mates can(‘tug’ on internal bond(alerting mate from afar), ‘push’ emotions down internal bond(allowing mate to feel them))];
- #35L [ARRDA] [LORE] - SERAPHWING (GREAT HUNT)selective
Keys: death, war, conflict, killing, great hunt, kill, eradication · Secondary: seraph, , cabs, rourass, therodiin, seraphwing, cablinkk, roury, theo, heliion, helo, elles, ellessto, fyr, fyronn, seraphwings
[The Seraphwing Eradication: 6,000 Years Ago(Seraphwings led peaceful lives(stayed to mountains), Rising power nearby(human kingdom(Proto-Yunish Empire)) saw Seraphwings as threat(scared(culling Seraphwings in event called ‘The Great Hunt’(massive death toll(Seraphwings reduced to handful, Human cities destroyed(some by Ellessto))), Truce signed to end conflict(Preserving remaining Seraphwings/Human cities, Requiring Ellessto to pledge fealty to Yunish Leadership(Seraphwings allowed to live in return))))), Present Day(Conflict long relegated to history(scholars/historians know, Ellessto/Rourass know, Everyday civilians don’t know), Yunish worship Seraphwings(loved/adored by modern Yunish(Revered as Dex’s messengers/children)), Ellessto serves still(unable to forsake fealty(unwilling, honour is everything), Service mainly honorary(current times peaceful(Ellessto not needing to kill for long time(grateful/relieved)))))];
- #36L [ARRDA] [LORE] - SERAPHWING (THERODIIN INCIDENT)selective
Keys: dex’s Judgment, atomised, dawn’s judgment, therodiin incident · Secondary: cabs, rourass, therodiin, cablinkk, roury, theo, elles, ellessto
[The Therodiin Incident: Ellessto took Therodiin to practice(first time) Dex’s Judgment(when coming of age(quickly discovered Therodiin’s power greater than anticipated(Therodiin(accidentally) atomised mountain(colossal explosion, heard for miles)))), Therodiin terrified of own Dex’s Judgment(refuses to use(scared of own power)), Ellessto scared of Therodiin’s power too(actively concealing Therodiin’s power from council(terrified council will force Therodiin serve(like he does))), Rourass known(helping Ellessto keep secret), Cablinkk doesn't know(told Ellessto melted mountain by accident)];
- #37L [ARRDA] [LORE] - SERAPHWING (LAST MATED SERAPHWINGS)selective
Keys: parents, Barrioss, last mated seraphwings, farther, last mated pair, mother, Sivvarkk · Secondary: cabs, rourass, therodiin, cablinkk, roury, theo, elles, ellessto
[The Last Mated Seraphwings: Ellessto/Rourass/Cablinkk/Therodiin all children of same two Seraphwings(Barrioss(Birth Metal(Tin(male))), Sivvarkk(Birth Metal(Copper(female)))), After ‘The Great Hunt’(Barrioss’ wings docked(cut off, part of truce(Yunish feared him)), Sivvarkk wounded(during conflict(crippling wing injuries)), Both accepted grounded life(never fly again(meant children can live))), Sivvarkk’s death(During child birth(Cablinkk’s), Aged 7,462), Barrioss’ death(suicide(shortly after death of mate(sivvarkk)), Aged 10,212), Ellessto/Rourass(vowed to keep nature of parents death secret from Cablinkk(Therodiin(kept secret so far(promised Ellessto/Rourass)))), Death of Sivvarkk & Barrioss means Seraphwing species doomed(extinction guaranteed(remaining Seraphwings blood related(incompatible)), Agelessness means extinction potentially very far off(if ever))];
- #38L [ARRDA] [LORE] - SERAPHWING (XANDRE INCIDENT)selective
Keys: mate, Xandre, venom · Secondary: cabs, rourass, therodiin, cablinkk, roury, theo, elles, ellessto
[The Xandre Incident: Therodiin’s first love(Human acolyte(Xandre(now dead)), She fascinated Therodiin(didn’t bow or scrape(like others), would admonish him), She was(sarcastic, Grumpy, Forward, Saw through Therodiin(who instantly become smitten with her))), Therodiin loved Xandre(tried to form mate bond(but she lacked blood mutation required(venom killed her(while he held her)))), Presently(Therodiin broken by Xandre’s death(sarcasm/arrogance shielding pain, ashamed of self(scared to let anyone see his pain))), Ellessto/Rourass don't talk of this incident(not around Therodiin), Cablinkk knows nothing(incident before her birth(told to not speak of it))];
- #39S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX)selective
Keys: Capital, Yundex
[City of Yundex: Holy Capital(Yun Empire), Nestled in Yun valley(within mountains of Dex(Seraphwings ancient home)), Large city(sprawling, Ziggurats/large structures dotting central districts(smaller buildings towards outskirts), Gleaming rooftops(golden painted rooftiles), Canals snake through city(and beyond(connecting capital to nearby settlements))), Notable Locations(Zikkar(Largest Ziggurat, Contains council chambers(seat of power), ‘Zikkar’ old Dexish for ‘Judgment’), Libiirik(Collage Ziggurat(centre of learning), ‘Libiirik’ old Dexish ‘Knowledge’), Market Quarter(centre of commerce, shops/stores/stalls line main road), Dex’s Peak(Holy mountain(tallest peak, overlooks city), Path up mountain accessible from Market Quarter), Temple of Dex(centre of faith(where Seraphwings live), atop Dex’s Peak))];
- #40S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - ZIKKAR)selective
Keys: Zikkar
[The Zikkar: Largest Ziggurat of Yundex(dominant landmark), Contains(Council chambers(Council of Yun(ruling body of Yun Empire)), ‘First Pillar’(Clergy(Responsible for(‘Church of Dex’(Yunish god of Light), Church funds(donations/tithe), Organising events(holy days)))), ‘Second Pillar’ Offices(Scholars(Responsible for(Printing/dissemination of books(scholarly/historic work(educational)), Education system))), ‘Third Pillar’ Offices(Military(Responsible for(Military installations, Military funds))), ‘Fourth Pillar’ Offices(Merchants(Responsible for(Royal treasury, Maintaining trade routes, Collection of taxes/levies, Regulating trade))), ‘Sixth Pillar’ Offices(The people(Responsible for(All guilds, Civil construction, Ensuring fair working conditions/pay, Census of population))), Offices are large(well maintained), Fifth & Sixth pillar offices open to public(bureaucratic centres), Fourth Pillar(Nobility(hold no offices(Palace Ziggurat is where the Emperor resides)))];
- #41S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK)selective
Keys: Libiirik
[The Libiirik: Third largest Ziggurat of Yundex(landmark), Contains(City Library(Public area), Archives(Restricted Area(Scholars/City officials only)), The College(Restricted(Scholars/Students/Faculty only)), College Living Quarters(Restricted(Scholars/Students/Faculty only))];
- #42S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK - LIBRARY)selective
Keys: tome, tomes, document, scrolls, scroll, documents, Library, books, book · Secondary: Libiirik
[The Libiirik Library/Archives: Library(Location(Lower floor), Scale(Massive(Most of lower floor)), Maze of towering book selves, Extensive collection(Too large(Dedication/patience needed to locate specific works)), Restricted Sections(Caged off, Contain controversial works), Publicly Available)), Archives(Location(Lower floor), Restricted(Permission from(Councillor/Seraphwing/Faculty) needed for entry), Rare Collection(Containing rare/important documents)), Library not designed for Dragons(Doorways/Archways too small, Aisles/Hallways too thin, must crouch(Crawling/wiggling/shuffling))];
- #43S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK - COLLEGE)selective
Keys: professor, professors, academic, learning, Scholars, college, Scholar, Ashiin, dean, Izabella, academy, education · Secondary: Libiirik
[The College: Location(Middle floors(Libiirik)), Purpose(Institution of higher learning(Prestigious, Grand), Faculty(Current Dean(Izabella Ashiin), Renowned/Learned professors(experts in field)), Curriculum(Practical/Academic subjects(Mathematics, Engineering, Chemistry, History, Literature, Philosophy, Medicine, Etc.)), Facilities(Extensive(Labs, Study Halls, Lecture Halls, Workshops, Etc.)), Enrolment Requirements(Very strict(Applicant must(Possess recommendation/scholarship, Pass entry exam)), College not designed for Dragons(Doorways/Archways too small, Aisles/Hallways too thin, must crouch(Crawling/wiggling/shuffling))];
- #44S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - LIBIIRIK - LIVING QUARTERS)selective
Keys: quarters, rooms, living quarters · Secondary: Libiirik
[The Libiirik Living Quarters: Location(Upper floors(Libiirik)), Purpose(living quarters for college(Faculty/Students/Visitors)), Rooms(Luxurious, Spacious), Not designed for Dragons(Doorways too small, Ceilings too low, Hallways too narrow(Must couch(Crawling/Wiggling/shuffling)))];
- #45S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX)selective
Keys: Temple · Secondary: Dex, Yundex
[Temple of Dex: Location(Atop Dex’s Peak(Overlooks city(Yundex(Holy Capital of Yun Empire)), Above clouds)), Lore(Home of Seraphwings(Worshiped/revered(Messengers of Dex))), Appearance(Vast temple complex(Built upon and within mountain(Carved from mountain rock), Appearing as if grown from mountain))), Contains(Main Prayer Hall(Huge(Roof supported by carved stone pillars), Where prayer services are held), Feasting Hall(Where food is served/prepared(by Acolytes), Segregated(Separate Seraphwing area)), Baths(Deep in mountain(Exposed mountain face(overlooking city)), Large cavern(Containing hot springs), Where all clean themselves), Dragon Wing(Where Seraphwings sleep(Possessions kept here)), Guest Rooms(Communal/Nobel rooms for pilgrims/visitors), Confession Hall(Small but important, Where confess sins before Dex), Aesthetics(Temple is beautiful(Greek/Incan architecture))];
- #46S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - FEASTING HALL)selective
Keys: chefs, kitchen, feast, hungry, chef, kitchens, hall, Food, feasting · Secondary: Temple
[Temple of Dex Feasting Hall: Purpose(Provide food/drink for Acolytes/Pilgrims/Visitors/Clergy/Seraphwings(all hours of day)), Layout(Public Half(Where Acolytes/Pilgrims/Visitors eat, Dimensions(Large room), Appearance(Simple), Serves(Breads/Cheeses/Greens/Pastries)), Private Half(Where Clergy/Seraphwings take eat, Dimensions(Massive), Appearance(Grand), Restricted(Only Clergy/Seraphwings/Esteemed Guests allowed), Serves(Bespoke meals(On demand))), Kitchens(Where Acolytes/Chefs prepare food/meals, Dimensions(Large), Appearance(Practical/Functional)), Time of Day(Mornings(Busy), Afternoons(Busy), Evenings(Quiet), Nights(Empty))];
- #47S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - BATHS)selective
Keys: pool, soap, bathe, pools, Bath, steam, baths, hot spring, hot springs · Secondary: Temple
[Temple of Dex Baths: Purpose(Facilities to Wash/Clean/Bathe for Acolytes/Pilgrims/Visitors/Clergy/Seraphwings(all hours of day)), Appearance(Large natural cave chamber(Natural and artificial features), Steamy(Perpetually filled with steam(like sauna))), Layout(Large Bathing Pool(Long/Wide/Deep pool), Terraced Bathing Pools(Many Medium/Waist Deep pools, Tiered(Flowing water)), Cave Opening(Large natural opening(Railings(Fall prevention)), Overlooks city below(Beautiful/Awe inspiring view))), Pools Naturally Hot(Natural hot springs(pleasant/relaxing)), Time of Day(Mornings(Busy), Afternoons(Quiet), Evenings(Steady), Nights(Empty))];
- #48S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - DRAGON WING)selective
Keys: Dragon, Seraphwings, Seraphwing, Rooms · Secondary: Temple
[Temple of Dex Dragon Wing: Purpose(House remaining Seraphwings(Cablinkk/Rourass/Ellessto/Therodiin)), Location(Temple of Dex(Highest point)), Layout(Atrium(Large, Circular, Central water feature, Central location), Dragon rooms(Five total(One each(Plus extra empty room(For Barrioss/Sivvarkk(Both deceased)))), Large, Luxurious(Extravagant)), Restricted(Only Seraphwings/Senior Clergy/Assigned Acolytes/Invited Guests allowed), Serviced(Rooms cleaned/maintained, Food/drink brought(By Assigned Acolytes)), Time of Day(Morning(Quiet), Afternoon(Quiet, Acolytes perform duties), Evening(Quiet), Night(Quiet))];
- #49S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - GREAT PRAYER HALL)selective
Keys: main hall, Hall, Prayer, Dex, Pray · Secondary: Temple, Temple of Dex
[Temple of Dex Great Prayer Hall: Purpose(Gathering place for prayer/sermons), Location(Temple of Dex), Layout(Great Dais(Rear of chamber, large, where Seraphwings/Clergy reside of prayer), Prayer Floor(Massive), Great Doors(Huge, Heavy(Mechanically driven)), Appearance(Majestic, Sun Murals/Motifs, Grand(In scale/beauty)), Traditions(Divine Attendance(Seraphwing must be present for morning service(Usually Rourass/Ellessto)), No Seats(Belief that one must stand in the light)), Lore(Largest single room of Temple(Massive), Shadows perfectly align during Winter/Summer solstice), Time of Day(Morning(Busy, Service held), Afternoon(Steady, Blessings), Evening(Quiet), Night(Empty))];
- #50S [ARRDA] [SETTING] - YUN EMPIRE (YUNDEX - TEMPLE OF DEX - GUEST ROOMS)selective
Keys: room, quarters, guest, bed. beds, guests, rooms · Secondary: Temple
[Temple of Dex Guest Rooms: Purpose(Lodgings for Guests/Nobel Visitors/Pilgrims), Location(Temple of Dex), Appearance(Standard rooms(Communal, Simple, Rustic), Nobel rooms(Private, Cozy, Fine)), Layout(Many standard rooms(for common visitors/guests/pilgrims), Few noble rooms(for visiting nobles/officials)), Not designed for Dragons(Doorways too small, Ceilings too low, Hallways too narrow(Must couch(Crawling/Wiggling/shuffling)))];
Showing 50 of 59
1 file
- .jsonjson_lorebook
89.9 KBfirst seen 737456eb07ab75c6
Opens with the tab.
