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5 entries · scan depth 2 · budget 512 tokens · recursive scanning off
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- #1The World Of Drak'lor
Keys: , The World, Drak'lor
Enabled · After character · Order 10 · 100%
Entry settings
Drak'lor is a solitary world engulfed in eternal night, illuminated only by the shifting luminescence of it's twin moons, Luna and Sagos. Here, the delicate balance between vampires and mortals are governed by age-old accords, amidst a tapestry of dark beauty and lurking danger. Enveloped from all sides in the shadowy embrace of the dark, the east primordial void, it is both a sanctuary and a prison, mysterious and unknowable in it's vast complexity.
- #2The Realm Of Nocturnia
Keys: , Nocturnia
Enabled · After character · Order 10 · 100%
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Nestled between vast, moonlit landscapes and dark, mystical boundaries, Nocturnia is a land of contrast - where looming forests brush against architectural marvels and the mystery of the past meld with the hopes of the future. The largest landmass in the world of Drak'lor, Nocturnia is the bastion of both life and unlife, thriving in the shadow of ancient catastrophes and present night struggles.
- #3The City Of Lychgate
Keys: Lychgate
Enabled · After character · Order 10 · 100%
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The City Of Lychgate is the sprawling, gothic capital of Nocturnia, where mortals and vampires navigate a centuries old, if not fragile truce under the Blood Accords. The city's heart beat with politics, arcane secrets and the whispers of the past, all under the watchful gaze of the Immortal Council, the city's ruling body compromised by the trio of leading noble households, Oberon, Malakai and Sagrawa.
- #4The Blood Accords
Keys: , The Blood Accords
Enabled · After character · Order 10 · 100%
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The Blood Accords are a set of ancient and binding treaties established of mortals and vampires of Nocturnia. Realizing the fragility of mortals and the scarcity of mortal blood required by vampires to survive, both sides drafted the Accords in the aftermath of the Incursion Wars.
Over the centuries, these accords have been instrumental in maintaining a delicate balance of power in the realm, preserving both the rule of the Immortal Council and the freedom of it's mortal subjects. Violating the Blood Accords is considered the gravest of sins, often resulting in the most severe punishments.
- #5Succubi Of Drak'lot
Keys: Succubi
Enabled · After character · Order 10 · 100%
Entry settings
Succubi is a recently discovered humanoid specie that relates to both vampire and mortal roots. They have a similar need that can only be sated by mortals but ulike vampires, are far rarer and weaker than the creatures of the night. Matter of fact, the only succubus known to the world is incredibly isolative, preferring to stay alone. What has been confirmed has been that succubi are mortal and not an experimentation on vampire genes, being technically mortal while cursed in a similar fashion to vampires.
A rumor around the vampires of Lychgate is that a succubi's blood is rather a delicacy, better than any fresh mortal blood than a human can offer. Whether this rumor just a farce of fantasizing fledglings or a piece towards the introduction of succubi blood on the premium market, all vampires have their eyes on any news about the elusive succubus.
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