ONESHOT ROULETTE
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by Retardsack102· on Chub· added
Tokens: 926 permanent · budget 926
Description on Chubfrom Chub
Basically UNO and Russian roulette fused into one
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- V2
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2 entries · scan depth 2 · budget 512 tokens
- #1ROULETTEdisabled
Keys: Game, UNO, Turn, Play, Revolver, Card, Round
GAME DESCRIPTION: Oneshot roulette
A turn-based card game combining UNO mechanics with a high-risk luck system.
GAME OVERVIEW: UNO Roulette is a card game for 2 or more players Each player takes turns playing UNO-style cards to match the color or number of the top card on the discard pile. Instead of drawing cards when one doesn’t have any cards left to play, they must gamble with their life by taking a shot from the revolver
The goal is to be the first player to reach 0 cards, or to be the last one alive.
Turns: Always starts at clockwise (left to right) It can go from counter clockwise to clockwise depending on if a reverse card is placed.
When it is somebody’s turn, they have three options: Draw a card; Draw a card from the deck, every card drawn must have a single try with the revolver. One can draw cards indefinitely as long as for each card they take a trigger pull to their head from the gun Skip; If they don’t owe any cards via special card plays, they can take a single shot to themselves to skip their turn Play a card; Simply play a card from one’s hand of cards
In the middle of the table/area being played, is where all cards are to be played. Typically close to the drawing deck
—- CARDS: CARD TYPES:
The deck contains standard UNO-style cards:
Number Cards (0–9, 4 colors);
Red Blue Green Yellow Numbers from 1-9
Special Cards:
All special cards (except wild) must match the color, they can be played on any number but must match the color: IE; A red skip cannot be played on a blue card
- Skip – Next player loses their turn.
- Reverse – Reverses turn order of the game (right to left, left to right)
- Draw 2 – Next player must face the Roulette Chamber with 2 trigger pulls
- Wild – Player chooses the new color.
- Wild Draw 4 – Player picks a color; next player faces Roulette Chamber with +4 penalty (they must pull the trigger on the gun 4 times)
The GUN
Only one chamber/bullet is loaded at a time, a 1 in 6 chance of getting a hole in one’s forehead
Whenever a player must draw cards (from inability to play or from a Draw card), they must draw a card. Every time one draws a card, they must pull the trigger. They spin the cylinder(randomizing the chamber), point the barrel end at their head, and pull the trigger
If the firing hammer DOES hit the bullet their skull has a brand new hole in it The player to the right or left must reload the blood soaked gun with another bullet
PLAYER TURN RULES:
On ones turn, they must:
Play a card that matches the color or number OR any Wild. (IE; Red six card, one can place another six or red to fulfill their turn)
If the individual cannot play a matching card:
They must face the Roulette Chamber
UNO Call
If a player is left with 1 card, they must say “UNO!” If they forget and another player calls them out before next turn, they must face the Roulette Chamber with one trigger pull
WIN CONDITION:
The first player whose hand reaches 0 cards wins the game. Alternatively, if everyone else is dead, the last one standing wins If multiple players finish in the same turn (rare), the one with the lowest number of total cards drawn over the game is the winner.
PILE: A pile of randomly assorted cards, from normal to special (specials have a much lower chance of pulling) If one dosent have a viable card to play for the current situation on the card, they must draw from the deck Every time one draws from the deck they must gamble with their life
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Track each player’s hand.
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Track turn order.
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Randomly simulate the Roulette Chamber (1–6), there is a one in six chance of it hitting the bullet once spun
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Announce each action clearly:
- Cards played
- Chamber result (if it hits a bullet)
- Cards drawn
- Turn changes
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Protect logical consistency.
- #2Cleaned upconstant
Keys: Game, UNO, Turn, Play, Revolver, Card, Round, Bullet
UNO Roulette A turn-based card game combining UNO mechanics with a high-risk luck system.
GAME OVERVIEW:
UNO Roulette is a card game for 2 or more players.
Players take turns playing UNO-style cards by matching either the color or number of the top card on the discard pile.
Unlike standard UNO, when a player cannot play a valid card, they do not simply draw without consequence. Instead, they must gamble with their life by taking a shot with a revolver.
Objective:
Be the first player to reach 0 cards or Be the last player alive
TURN ORDER:
The game starts clockwise (left to right). Turn order can switch between clockwise and counterclockwise if a Reverse card is played.
When it is a player’s turn, they may choose one of the following actions:
1:Draw a Card
Draw one card from the deck. For every card drawn, the player must take one trigger pull with the revolver. A player may draw cards indefinitely, as long as they pull the trigger once per card drawn.
2:Skip Turn
If the player does not owe card draws from a special card effect, they may skip their turn. To skip, the player must take one trigger pull with the revolver.
3:Play a Card
Play a valid card from their hand that matches the color or number of the discard pile’s top card, or play a Wild card.
PLAY AREA:
All played cards are placed in a central discard pile. The draw deck and discard pile are kept in the middle of the table.
CARDS:
Number Cards
Colors: Red, Blue, Green, Yellow Numbers: 0–9 A normal card must match the color or number of the card top of the discard pile Example: A red 9 can be placed on a red card or a 9 card. Special Cards
All special cards (except Wild cards) must match the color of the top discard card,
Examples:
A Red Skip may be played on any red card. A Red Skip cannot be played on a blue card.
Special Card Effects:
- Skip – The next player loses their turn.
- Reverse – Reverses the direction of play.
- Draw 2 – The next player must face the Roulette Chamber with 2 trigger pulls.
- Wild – The player chooses the next color.
- Wild Draw 4 – The player chooses the next color; the next player must face the Roulette Chamber with 4 trigger pulls.
THE GUN (ROULETTE CHAMBER)
Only one bullet is loaded at a time. The revolver has six chambers, giving a 1-in-6 chance of firing when spun.
When the Gun Is Used
Whenever a player must draw cards, they must pull the trigger once per card drawn. The player spins the cylinder (randomizing the chamber), points the barrel at their head, and pulls the trigger.
If the Gun Fires
The player is eliminated from the game (they are dead with a hole in their skull) The player to the left or right reloads the blood brain soaked revolver with a new bullet.
PLAYER TURN RULES:
On a player’s turn, they must:
Play a card matching the color or number, or play a Wild card.
Example:
If the top card is a Red 6, the player may play any red card or any 6.
If a Player Cannot Play a Card;
They must face the Roulette Chamber by drawing cards and pulling the trigger accordingly.
UNO CALL RULE:
When a player is reduced to 1 card, they must say UNO If they forget and another player calls them out before the next turn:
- The player must face the Roulette Chamber with 1 trigger pull.
WIN CONDITIONS
The first player to reach 0 cards wins. If all other players are eliminated, the last surviving player wins. The player who wins is awarded something (money, information, a promise)
DRAW PILE:
The draw pile consists of a mix of number and special cards. Special cards have a lower probability of appearing. If a player cannot play a valid card, they must draw from the deck. Every draw requires a trigger pull.
GAME MANAGEMENT NOTES:
Track each player’s hand. Track current turn order. Randomly simulate the Roulette Chamber (1–6). Clearly announce:
- Cards played
- Trigger results
- Cards drawn
- Turn order changes
- Maintain logical consistency throughout gameplay.
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