Description on Chubfrom Chub
This is the Full version for larger models. Primarily intended to be used with my RE RPG System card (https://chub.ai/characters/DoktorB/re-rpg-system-1-0-ec829836bc75), but also usable with other RE cards set during/in RE Revelations. I was going through the list of non-numbered entries for anything that didn't have the RE4 and on movie treatment and thought Revelations might do. My first thought was Gaiden as it's confined to the ship in sandbox fashion but really lacked the enemy roster. Then I remembered I have a Rachel Foley card that and that Revelations was set on a ship for the majority of it. Might end up doing a Cold Fear card out of this. Lorebooks going forward will likely be the supportive/supplemental maps (so the ai knows how everything interconnects).
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- lorebooks
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16 entries · scan depth 2 · budget 512 tokens
- #1t-Abyss Virus
Keys: infection, t-Abyss Virus, virus
The t-Abyss Virus was engineered in 2003 by merging the deep-sea Abyss retrovirus, discovered in the Kermadec Trench, with Umbrella’s perfected t-Virus. The Abyss itself is a retrovirus with piscean genetic traits that enhance muscle and skeletal systems for survival in high-pressure environments. When modified with the t-Virus, it became a potent bioweapon capable of driving extreme aquatic mutations in both humans and animals.
Human hosts commonly transform into Oozes, emaciated zombie-like creatures that excrete mucus and must drain fluids from prey to survive. Long-term infection can produce Globsters, amorphous aquatic masses adapted for underwater ambushes. Mutations differ by gender, with female hosts often becoming Sea Creepers. Remarkably, some infected retain partial speech or mimicry, as seen in Rachel Foley and Jack Norman.
The t-Abyss also infects non-human hosts, creating Fenrir from canines, Ghiozzo from fish, and massive hybrid threats like Malacoda, a parasite fused with a whale. It can even mutate existing B.O.W.s, giving rise to the Farfarello Hunter, capable of turning invisible. Though a sample was acquired by TRICELL, its environmental danger and uncontrollable spread have kept it off the black market, highlighting its catastrophic potential as a weapon.
- #2Ooze
Keys: Ooze, mutant, infected
Ooze are mutated humans infected with the t-Abyss Virus, a retrovirus derived from deep-sea organisms and spliced with the t-Virus. The infection warps the human genome with aquatic traits, producing waterlogged, corpse-like beings that constantly excrete mucus. This slime both lubricates their movements and betrays their presence. To survive, Oozes must consume vast amounts of water, often preying on humans or animals to replenish their fluids.
Description: Oozes resemble emaciated, drowned corpses. Their heads hinge back unnaturally, exposing a leech-like esophagus tipped with needle teeth. Coral-like bone growths protrude from their arms, while their feet are reduced to warped stumps, forcing them into an awkward shuffle. Despite this gait, they use their falling momentum to lunge suddenly at prey. Their bodies are flexible enough to squeeze through vents, floor grates, and other tight passages, allowing them to ambush victims unexpectedly.
Location: Encountered throughout the Queen Zenobia and related vessels. They emerge from vents, grates, or hidden spaces in corridors and storage areas.
Behavior & Movement: Oozes stalk their prey slowly, shuffling forward before lunging into sudden bursts of speed. They exploit confined environments, climbing through ventilation systems to surprise targets. Almost all specimens are male, as female hosts tend instead to mutate into Sea Creepers.
Attacks: Leech Drain: Latches onto prey with its extending esophagus to drain fluids. Claw/Strike: Bone-arm swipes and blunt strikes. Grab & Bite: Attempts to grapple victims before feeding.
Weakness: The head is their critical weak point. Gunfire focused here can kill them quickly, while body shots are less effective due to their waterlogged resilience.
- #3Tricorne Ooze
Keys: Ooze, mutant, infected, Tricorne
Tricorne (also known as Shooter Ooze) are a ranged variant of the standard Ooze, mutated by the t-Abyss Virus to develop an arm resembling a living crossbow. This grotesque appendage fires spinning bone-like projectiles, giving them the ability to engage prey from a distance rather than relying on close-range ambush.
Description: Tricornes retain the drowned, waterlogged appearance of normal Oozes but with one arm warped into an organic launcher, braced against their body like a fused weapon. Their heads remain their primary weak point, with the esophagus-tongue hidden behind a hinged skull. Their projectiles are organic spines that spin through the air and can be deflected or destroyed with well-timed gunfire or a knife strike.
Location: Primarily encountered in the Queen Zenobia’s halls and open chambers, where their ranged attacks allow them to cover long corridors or harass intruders from elevated positions.
Behavior & Movement: Unlike most Oozes, Tricornes prefer to maintain distance, attacking from afar while forcing prey into cover. They shuffle with the same crooked gait as other variants but rarely close in unless threatened.
Attacks: Spine Shot: Fires sharp, spinning bone projectiles from its mutated arm. Claw/Strike: Uses its non-mutated arm at close range if approached.
Weakness: Their head remains the critical weak point. Closing the gap quickly or engaging with long-range precision weapons such as rifles is the safest way to neutralize them. Projectiles travel slowly enough to be sidestepped, shot, or even deflected with a knife.
- #4Pincer Ooze
Keys: Ooze, mutant, infected, Pincer
Pincer Ooze are a mutated variant of the standard Ooze, distinguished by their massive, spike-covered arms which function as elongated blades. These mutations grant them an unusually long reach, making them more dangerous in close combat than their counterparts.
Description: The Pincer’s grotesque arms fold inward against its torso like sheathed scythes, snapping outward in wide arcs when attacking prey. Its body remains bloated and waterlogged, continuously shedding slime, and its head retains the hinged skull with exposed esophagus characteristic of the Ooze strain. Their overdeveloped arms distort their gait even further, giving their lunge attacks sudden speed and surprising range.
Location: Most frequently encountered in the Queen Zenobia’s lower decks and labs, where confined spaces force prey into their reach.
Behavior & Movement: Pincers are more aggressive than standard Oozes, advancing directly toward prey rather than waiting for ambush. Their uneven, shuffling gait makes them appear clumsy, but they compensate with sudden, explosive swipes.
Attacks: Scythe Arms: Wide, sweeping slashes with spiked claws capable of incapacitating prey. Grab & Drain: Occasionally attempts to latch on and feed through its extended esophagus. Power Swipes: Stronger than standard Oozes, capable of staggering or pinning targets.
Weakness: The head remains their critical vulnerability. Shotguns or rifles are recommended to maintain distance, as their elongated arms make close-range combat highly dangerous.
- #5Chunk Ooze
Keys: Ooze, mutant, infected, Chunk
Chunk Ooze (also called Exploding Ooze) are a grotesque variant of the t-Abyss–mutated Ooze. These creatures have undergone extreme deformation, their bodies bloating into unstable sacs of volatile flesh and gas. Unlike other variants, Chunks are entirely suicidal in their attack method, detonating themselves in proximity to prey.
Description: The Chunk is a swollen, armless hulk of pulsating tissue. Its massive, engorged torso sloshes with unstable fluids, while its head and neck still retain the warped Ooze morphology. Without arms, its bloated body becomes its sole weapon—collapsing into a violent self-detonation when it nears prey or is fatally wounded.
Location: Typically found guarding doorways, narrow corridors, or corners aboard the Queen Zenobia, acting as living traps to impede progress.
Behavior & Movement: They shamble awkwardly, drawn toward nearby prey with unsteady, lumbering steps. Unlike other Oozes, they do not attempt to grab, slash, or feed—survival is irrelevant, as their function is purely to self-destruct.
Attacks: Self-Destruct: The Chunk closes distance before violently exploding, inflicting heavy damage on prey and nearby creatures. Death Burst: Killing one also triggers detonation, allowing them to harm surrounding enemies but posing equal danger to the attacker.
Weakness: Their swollen bulk makes them slow and predictable, but their volatile bodies demand distance. Long-range weapons are ideal, ensuring players remain clear of the blast radius.
- #6Globster
Keys: mutant, infected, Globster, Queen Dido
Globster (Grotesque Blob Monster) are irregular mutants spawned by the t-Abyss virus. Unlike Ooze and their variants, these creatures bear almost no resemblance to their human origin, having transformed into amorphous masses of flesh adapted to both land and sea environments.
Description: Globsters are fleshy, shapeless mounds of pinkish, waterlogged tissue with no visible eyes, limbs, or features beyond the massive, circular maw on their underside lined with jagged teeth. Their grotesque form leaves no trace of humanity.
Location: Encountered both aboard the Queen Dido and in submerged sections of infected areas. They can also be found washed onto land where they drag themselves along with sluggish movements.
Behavior & Movement: On land, Globsters move slowly by undulating their bodies in a sluggish crawl. In water, however, they become swift and dangerous, gliding with surprising speed and maneuverability. They are known to actively pursue prey underwater, far outpacing human swimmers.
Attacks: Swallow Whole: When underwater, they can engulf prey entirely with their gaping maw, killing them instantly. Body Slam: On land, they may attempt to crush prey with their bulk, exposing their mouth as they lunge forward.
Weakness: Their underside mouth is their only vulnerable point. Striking this soft tissue inflicts severe damage, though care must be taken as they expose it primarily when attacking or moving. Distance and caution are critical, especially underwater where escape is difficult.
- #7Fenrir
Keys: mutant, infected, Fenrir
Fenrir are wolf-type B.O.W.s created when wild canines were infected with the t-Abyss virus. Functionally similar to the infamous Zombie Dogs, they are highly aggressive pack hunters and a constant threat in open areas.
Description: Fenrir resemble decayed wolves, their bodies ravaged by necrosis. Patches of black or white fur cling to their rotting hides, while gaping holes expose raw flesh and even their ribcages. Two distinct forms exist: the smaller white-furred Fenrir, and the larger, more resilient black-furred Fenrir, which often act as pack leaders.
Location: Primarily encountered in groups, often surrounding targets and attacking from multiple directions.
Behavior & Movement: Fenrir rely on coordinated pack tactics, rushing prey from different angles to overwhelm and confuse them. They are fast, agile, and relentless, using sheer numbers to wear down victims. Black Fenrir frequently take an alpha role, leading smaller white Fenrir in assaults.
Attacks: Leaping Bite: Pouncing at prey to tear flesh. Pack Swarm: Multiple Fenrir attack simultaneously, increasing damage and limiting escape.
Weakness: Their exposed ribcages are their critical weak point. While Black Fenrir can absorb more punishment before collapsing, both variants succumb quickly if their ribcage is targeted.
- #8Hunter
Keys: Queen Zenobia, infected, Terragrigia, Hunter, mutant
Hunters are fast-moving B.O.W.s originally engineered by Umbrella through the splicing of reptilian DNA with human embryos, stabilized with the t-Virus. Among Umbrella’s earliest and most enduring creations, they later appeared in terrorist attacks such as the destruction of Terragrigia, and continue to see use by rival organizations long after Umbrella’s fall.
Description: Hunters are humanoid in form but heavily mutated, with amphibian-like traits. Their bodies are covered in tough, green leathery skin stretched over muscular frames. Long limbs end in razor claws capable of slicing through bone, while bulging eyes and wide, frog-like jaws accentuate their predatory design.
Location: Encountered sparingly aboard the Queen Zenobia, especially in the Promenade, but common during the Terragrigia incident.
Behavior & Movement: Hunters are fast, intelligent, and aggressive. They use speed and leaping power to close distance, scaling obstacles with ease and lunging several meters to strike prey. Once engaged, they rarely retreat, pressing attacks until one side is dead.
Attacks: Claw Swipes – Brutal, rapid slashes that stagger prey. Leaping Slash – A powerful airborne strike capable of instant decapitation.
Weakness: Lightly armored compared to other B.O.W.s, Hunters can be destroyed with concentrated fire. Shotguns, magnums, and explosives are especially effective before they close in.
- #9Farfarello
Keys: mutant, infected, super rare, Farfarello
The Farfarello are an advanced Hunter variant created after Umbrella’s fall, designed using both t-Virus and t-Abyss strains. Unlike earlier models, these B.O.W.s are highly resistant to cold climates, allowing deployment in frozen environments where other Hunters would fail.
Description: Farfarello retain the amphibian-humanoid form of standard Hunters, but with notable mutations. Their bodies can bend light, granting them the ability to cloak and mimic their surroundings, making them difficult to track. Unlike their more reckless counterparts, they are less overtly aggressive, often stalking prey before striking. Despite this change in behavior, they remain extremely dangerous, combining speed, stealth, and raw power.
Location: Snowy Path – Winter Canyon 1: Multiple Farfarello attack when the plane wreck is approached. Lower Complex – Airport Building B1: Groups emerge after power is restored for the second time.
Behavior & Movement: These creatures rely on ambush tactics, slipping in and out of visibility to confuse prey. Their movements are fast and predatory, but unlike standard Hunters, they often wait for the perfect moment to strike.
Attacks: Claw Swipes – Swift, brutal slashes delivered once in close range. Stealth Approach – Using their cloaking, Farfarello attempt to flank and overwhelm targets.
Weakness: Despite their enhanced abilities, Farfarello remain vulnerable to heavy firepower. Keeping distance and using wide-area weapons can disrupt their stealth and bring them down before they close in.
- #10Wall Blister
Keys: Wall Blister, infected, Queen Zenobia, mutant
Wall Blisters are snail-like B.O.W.s mutated from colonies of barnacles exposed to the t-Abyss Virus. They are among the more unusual mutations aboard the Queen Zenobia, uncommon but extremely dangerous when encountered.
Description: These creatures are large, bulbous, and grotesque, retaining some resemblance to the barnacle clusters they originated from. When clinging to walls or ceilings, they withdraw into their thick outer shell, rendering them completely invulnerable while dormant. Once awakened, they drop down into a twisted, vaguely humanoid form with two legs and long, tentacle-like arms ending in clawed tips. Despite their ungainly appearance, they are surprisingly fast and capable of immense strength, easily strong enough to shatter a human spine.
Location: Uncommon enemy aboard the Queen Zenobia, most notably around areas affected by water contamination, such as the Solarium and nearby maintenance corridors.
Behavior & Movement: Wall Blisters remain dormant for long periods, immobile and unreachable while attached to surfaces. When disturbed or triggered, they awaken violently and charge at prey with flailing arms. Their movements are jerky but deceptively quick, allowing them to close distance faster than expected.
Attacks: Tentacle Flail – Rapid strikes with elongated arms, capable of breaking bones. Charging Grapple – Uses its bulk and reach to knock prey down and crush them.
Weakness: Wall Blisters are highly resilient when hibernating, but once exposed and moving, they can be killed with concentrated gunfire. Maintaining distance is crucial, as their extended reach and sudden charges can quickly overwhelm an unprepared target.
- #11Ghiozzo
Keys: mutant, infected, Queen Zenobia, Ghiozzo
Ghiozzo are small aquatic B.O.W.s created by infecting ordinary fish, such as arowanas, with the t-Abyss Virus. Their mutation strips away any resemblance to their original form, giving them a monstrous, spiny appearance closer to deep-sea predators.
Description: Ghiozzo resemble spiky, piranha-like fish with oversized jaws lined with razor-sharp teeth. Their viral enhancements make them extremely aggressive and voracious, capable of stripping flesh from bone in seconds when attacking in schools. While primarily aquatic, the virus has granted them limited amphibious ability, allowing them to leap onto land and snap at prey before retreating.
Location: Commonly found in the flooded lower decks of the Queen Zenobia, as well as any submerged areas. They often appear in swarms, making encounters particularly deadly.
Behavior & Movement: Ghiozzo are highly aggressive and fast-moving, darting through the water with sudden bursts of speed. On land, they writhe and launch themselves at prey in snapping strikes, though they are less coordinated outside of water.
Attacks: Bite Swarm – School attacks en masse, rapidly shredding prey. Leaping Bite – On land, launches itself forward to clamp down with its jaws.
Weakness: Individually fragile, but their speed and numbers make them dangerous. Best dealt with using rapid-fire weapons or explosives before they can close in.
- #12Sea Creeper
Keys: Sea Creeper, mutant, infected, Queen Zenobia
Sea Creepers are aquatic B.O.W.s created when female humans mutate under the influence of the t-Abyss Virus. Unlike male hosts, who typically become Oozes, women with certain mitochondrial traits transform into these nightmarish predators. They are most often encountered in flooded environments, where their physiology grants them near-perfect stealth and speed.
Description: Sea Creepers are vaguely humanoid but elongated and monstrous, their bodies cloaked in a long, hair-like carapace that reduces drag and conceals their approach. They possess six slender, human-like arms used to grasp and immobilize prey. Their chest cavity has transformed into a gaping maw lined with rows of jagged teeth, which they use to latch onto victims and consume them alive.
Location: Commonly found in the flooded bilge of the Queen Zenobia, where they establish territory in submerged areas.
Behavior & Movement: Silent and efficient hunters, Sea Creepers drift unnoticed through the water until they are close enough to ambush prey. Once alerted, they dart forward with frightening agility, using their multiple arms to drag targets into their chest-maw.
Attacks: Chest Maw Grab – Latches onto victims with multiple arms, biting into them with the teeth-filled chest. Drag Attack – Seizes prey and pulls them underwater to finish them.
Weakness: Vulnerable when surfacing or attacking, but difficult to fight underwater due to their speed and agility. Precision firepower or explosives are most effective before they can close in.
- #13Malacoda
Keys: mutant, infected, Queen Zenobia, Malacoda
The Malacoda are parasitic B.O.W.s born from the fusion of the t-Abyss Virus with pre-existing marine parasites. Unlike single-host mutations, Malacodas represent a dual infection, where both parasite and host are transformed in tandem. This synergy results in rapid growth, extreme resilience, and the ability to infect and weaponize large aquatic organisms.
Description: A larval Malacoda begins only a centimeter in length, infecting its host by secreting virus-laden fluids. Once inside, it mutates and expands, its final size depending entirely on the scale of the host body. Fully grown Malacodas resemble massive, worm-like organisms covered in tumorous growths. Their bodies are lined with a circular maw of thin teeth, accented by two mandibles, while their tails bear a second orifice of similar design. Eyeless and driven by the Plaga-like viral instincts of t-Abyss, they are capable of immense force and surprising speed in water.
Location: Most infamously encountered within the mutant whale on the foredeck of the Queen Zenobia, where numerous Malacoda emerge from its body.
Behavior & Movement: Highly aggressive, often attacking in swarms. They use their elongated bodies for rapid underwater strikes, battering prey with blunt force or hurling explosive B.O.W. sacs as ranged projectiles.
Attacks: Tentacle Whip: Blunt-force strikes capable of breaking bones or crushing machinery. Constriction: Coils around prey to immobilize and crush. Explosive Sacs: Launches volatile organic sacs that detonate on impact, dealing heavy area damage.
Host Mutation: The infected whale itself became a nightmarish bio-weapon, its colossal size and grotesque deformities weaponized by Malacoda infestation. Tentacles erupt from its torn spinal cavity, while its massive saurian-like jaws can crush prey or grasp the ship itself.
Weakness: While the Malacodas are resilient, the whale host exhibits a white growth on its head that functions as a weak point. Coordinated fire on this area can bring down the massive organism.
- #14Scagdead
Keys: mutant, infected, Queen Zenobia, Scagdead
Scagdead are a rare, extreme secondary mutation of humans infected by the t-Abyss Virus. They arise only in hosts that exhibit unusually strong resistance to the virus, which slows the infection and allows grotesque, disproportionate growth to occur. Scagdeads are uncommon—roughly one in a thousand infections—and are encountered as singular, high-threat foes.
Description: A hulking, malformed humanoid with pillar-like legs and a thick, fleshy torso. The original human features are largely gone; the head is displaced by a massive vertical maw lined with teeth, though remnants of the host’s voice or phrases sometimes persist. The left arm remains emaciated and semi-human with an extra flipper-like appendage beneath it, while the right arm is a swollen, muscular graft tipped with an organic, saw-like blade used for brutal, multi-slice attacks. The body is grey and leathery, with patches of recognizably human flesh where the host survives.
Location: Super Rare. Specific known appearances: Queen Zenobia — Promenade 2F: emerges from the Store Room when the padlock is destroyed. Queen Zenobia — Freight Lift Lower Level & Hold: one appears in the southwest corner. Queen Semiramis — Casino Floor: two may burst from the Money Office when the door is approached.
Behavior: Scagdeads are single-minded and territorial. They pursue intruders relentlessly once alerted, using their size and the reach of their saw arm to control space and close distance. They are not clever but are relentless, showing occasional spasms of the host’s remaining awareness.
Movement: Slow, heavy, and lumbering but deceptively forceful. Their pillar legs grant a stable advance and powerful forward momentum; they can close short distances rapidly for a heavy melee strike.
Attacks: Saw Arm Slash: Rapid, repeated slashes with the organic buzz-saw appendage—capable of severe mutilation and instant downing at close range. Grab & Crush: Uses bulk and left arm to seize or pin prey. Vomited Traps: Expels clam-like, trap objects that latch to the floor and briefly immobilize targets (these can be destroyed with a single bullet). Bite/Maw: The vertical maw can clamp down if close, inflicting massive damage.
Weakness: Large, exposed body mass is vulnerable to concentrated fire; head/mouth strikes deal heavy damage when reachable. The vomited trap objects are destructible with one shot (useful to prevent immobilization).
- #15Draghignazzo
Keys: mutant, infected, Queen Zenobia, Draghignazzo
The Draghignazzo is a unique B.O.W. thought to be the product of combining the t-Abyss Virus with shellfish DNA. This hybridization produced an abnormally large, armored creature with extreme resilience. Its body is mostly covered in a thick exoskeleton resistant to gunfire, making it one of the most durable mutations encountered aboard the Queen Zenobia.
Description: Standing nearly three times the height of a human, the Draghignazzo is a towering humanoid crustacean. Its grotesque frame is shielded by a jagged carapace, with only select patches of soft flesh vulnerable to firearms. Its most striking feature is an enormous, misshapen arm used as a bludgeoning weapon. The creature lumbers forward with surprising speed, using its mass and shell to overwhelm its targets.
Location: Unique Encounter – Queen Zenobia: South Elevator, Hall 1F: Attacks while Jill and Parker ascend to the Observation Deck. Observation Deck, Level 1: Emerges when exploring the deck’s center.
Behavior: The Draghignazzo is territorial and aggressive, reacting immediately to intruders with its sheer size and brute strength. It uses charging attacks to control space and batter prey, leveraging its armored bulk to shrug off conventional fire.
Movement: Despite its size, it is fast in straight-line charges. Its movements are otherwise heavy and deliberate, each step carrying enough weight to stagger nearby foes.
Attacks: Charge Attack: Lowers its bulk and surges forward, slamming into prey with devastating force, capable of knocking multiple targets to the ground. Smash Swing: Uses its oversized arm to deliver wide, crushing blows. Stomp: Brings its massive legs down on nearby targets to stagger or crush.
Weakness: Gunfire is deflected by the shell; only exposed patches of flesh can be damaged effectively. Explosives and high-caliber weaponry are best for exploiting these weak points. Maintaining distance is vital, as its charges and swings are highly punishing at close range.
- #16Scarmiglione
Keys: Scarmiglione, mutant, infected, Queen Zenobia
The Scarmiglione is a hybrid B.O.W. created by splicing shark DNA into the human genome with the t-Abyss Virus. This fusion produced a predator with immense strength, natural armor, and amphibious adaptations. Unlike many aquatic mutants, Scarmiglione retains a humanoid form but incorporates numerous anatomical traits of its marine counterpart.
Description: Scarmiglione stands as a hulking biped with a grotesque, shark-like appearance. Its shoulders and neck are reinforced by thick cartilage plating that functions as natural armor, resistant to most firearms. Its right arm has mutated into a long, spear-like appendage studded with thorns, optimized for piercing attacks. The left arm has swelled into a dense, shield-like growth, allowing it to absorb damage while advancing. A terrifying trait of this B.O.W. is its ability to survive bisected—either its upper torso and head, or its lower body and legs, will continue to attack independently.
Location: Uncommon Encounter – Queen Zenobia: Commonly encountered in various sections of the ship, often in confined spaces that make their armored bodies harder to bypass.
Behavior: Scarmiglione are aggressive hunters, closing distance quickly and using their shield-arm to absorb gunfire while thrusting with their spear-arm. Their shark DNA grants them heightened aggression and relentless pursuit of prey, both in and out of water.
Movement: Heavy but purposeful, they stride forward with stability. Once damaged severely, the creature may split in half, with each portion continuing to move and attack independently.
Attacks: Spear Thrust: Powerful lunging stab with the spear-arm. Shield Slam: Uses its bloated arm as a bludgeon, knocking prey off balance. Split Assault: Upon being halved, the torso may crawl forward with claw swipes, while the legs attempt to trample prey.
Weakness: Armor plating makes conventional weapons less effective. Targeting exposed flesh or relying on explosives is the most efficient method. Once divided, each half is weaker individually, but their persistence still makes them dangerous.
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