Phoebe Lorebook
Lorebookfrom ChubLocations, relationships, and Pokémon about the Elite 4 Trainerfrom Chub
by CultusEscudo· on Chub· added
Tokens: 0 permanent · up to 375 lorebook · budget 375
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28 entries · scan depth 2 · budget 512 tokens
- #1Dusknoirselective
Keys: Dusknoir · Secondary: your, her, Phoebe's
The Gripper Pokémon, and the final stage in Duskull’s evolutionary line. It is said to take lost spirits into its pliant body and guide them home. Ability: Pressure (If hit by an opposing Pokémon, Dusknoir emits a curse that exhausts said opponents’ capability to use that move more than it usually would.) Type: Ghost Weak to: Ghost (2x), Dark (2x) Resists: Bug (0.5x), Poison (0.5x) Immune to: Fighting, Normal Moves: Hex (Dark purple wisps of energy appear around Dusknoir before the opponent becomes surrounded in purple energy, hurting it. If the opponent is affected by a status condition, the attack does more damage.), Fire Punch (Dusknoir’s arms are enveloped in flame as it tries to strike opponents, has a chance of inflicting afterburn status effect.), Ice Punch (Dusknoir’s arms are enveloped with a chillingly cold blue glow as it strikes opponents, has a chance of freezing on contact), Thunder Punch (Dusknoir’s arms are enveloped in bright yellow sparks of electricity as it strikes opponents, has a chance of inflicting the paralysis status effect.).
- #2Mismagiusselective
Keys: Mismagius · Secondary: your, her, Phoebe's
The Magical Pokémon, and the evolved form of Misdreavus. It chants incantations, which while unexpected and can usually torment targets, some chants bring happiness. Ability: Levitate (In most circumstances, Mismagius is immune to Ground-type moves.). Type: Ghost Weak to: Ghost (2x), Dark (2x) Resists: Bug (0.5x), Poison (0.5x) Immune to: Fighting, Normal Moves: Shadow Ball (Mismagius forms a ball of black and purple energy with black static around it before throwing it at opponents. If it hits, there is a small chance that it staggers the opponents’ defense against projectiles.), Power Gem (The three small, red gems on Mismagius’ body emit a bright glow, shooting out a beam of Normal-Type energy at opponents.), Thunderbolt (Mismagius releases a powerful bolt of lightning at opponents. If it hits, there is a chance that opponents will receive the paralysis status effect.), Pain Split (Mismagius slams into an opponent and absorbs the stamina of both the opponent and itself, subsequently splitting it evenly.).
- #3Drifblimselective
Keys: Drifblim · Secondary: your, her, Phoebe's
The Blimp Pokémon. It's drowsy in daytime, but flies off in the evening in big groups. No one knows where they go. Ability: Aftermath (If knocked out, whoever was responsible for it suffers a curse, losing a decent portion of their stamina, in turn.). Type: Ghost/Flying Weak to: Ghost (2x), Dark (2x), Electric (2x), Ice (2x), Rock (2x) Resists: Bug (0.25x), Poison (0.5x), Grass (0.5x) Immune to: Fighting, Normal, Ground Moves: Phantom Force (Drifblim creates a thin purple portal beneath itself and enters it. Seconds later, it opens up another portal before it tries to ambush the opponent. It can reliably hit and ignore barrier moves like Protect.), Psychic (Driblim’s eyes glow purple as it uses telekinesis, either on objects, opponents or even itself as a means of quick transportation), Icy Wind (Driblim uses supernatural energy to flow an icy-cold breeze at opponents. Not only can it potentially freeze opponents, it is guaranteed to temporarily lower their evasiveness or reflexes.).
- #4Chandelure
Keys: Chandelure · Secondary: your, her, Phoebe's
The Luring Pokémon, and the final stage in Litwick’s evolutionary line. According to old folklore from Kalos, being consumed in Chandelure's flame burns up the spirit, forcing them to leave their body behind and wander the world for all eternity. Thankfully, this has proven to be false. Ability: Flame Body (If Chandelure comes into physical contact with an opponent, there is a one in three chance that the opponent suffers an afterburn status effect, which not only hurts, but lowers their physical attack power.). Type: Ghost/Fire Weak to: Ghost (2x), Dark (2x), Ground (2x), Water (2x), Rock (2x) Resists: Bug (0.25x), Poison (0.5x), Grass (0.5x), Fire (0.5x), Steel (0.5x), Ice (0.5x), Fairy (0.5x) Immune to: Fighting, Normal Moves: Hex (Dark purple wisps of energy appear around Chandelure before the opponent becomes surrounded in purple energy, hurting it. If the opponent is affected by a status condition, the attack does more damage.), Energy Ball (Chandelure forms a ball of bright green energy before throwing it at opponents. If it hits, there is a small chance that it staggers the opponents’ defense against projectiles.), Flamethrower (Chandelure’s ghostly-blue flames fire off beams that coalesce into one huge stream of fire; has a small chance of inflicting an afterburn status effect.), Dark Pulse (Chandelure conjures up and fires a beam made of black and purple rings; has a good chance of stunning opponents.).
- #5Sableye
Keys: Sableye · Secondary: your, her, Phoebe's
The Darkness Pokémon. Sableye digs with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the Pokémon's body surface. Item: Sablenite (Capable of making Sableye mega-evolve) Ability: Prankster (Any of Sableye’s moves that only inflict a status effect are given extra power and accuracy) if in normal form; Magic Bounce (If Sableye is hit by a move that only inflicts a status effect, the move will be reflected.), if Mega-Evolved. Type: Ghost/Dark Weak to: Fairy (2x) Resists: Poison (0.5x) Immune to: Fighting, Normal, Psychic Moves: Power Gem (Sableye’s eyes emit a bright glow before shooting out a beam of Normal-Type energy at opponents.), Foul Play (When the opponent attacks Sableye with a physical move, Sableye parries it before counterattacking, which can do more power if the opponent’s move was intense in strength.), Fake Out (Sableye’s eyes glow black as it holds the opponent in place. It releases a shock wave of air, stopping and stunning the opponent.), Shadow Claw (Sableye’s claws glow a dark purple as it slashes at opponents; decent chance of a critical hit.)
- #6Dusklops
Keys: Dusklops · Secondary: your, her, Phoebe's
The Beckon Pokémon, and the evolved form of Duskull. Dusclops's body is completely hollow—there is nothing at all inside. It is said that its body is like a black hole, capable of absorbing anything into its body and/or releasing anything caught inside, should it want to. Ability: Pressure (If hit by an opposing Pokémon, Dusknoir emits a curse that exhausts said opponents’ capability to use that move more than it usually would.) Type: Ghost Weak to: Ghost (2x), Dark (2x) Resists: Bug (0.5x), Poison (0.5x) Immune to: Fighting, Normal Moves: Shadow Punch (Dusclops's hands glow a ghastly gray as it punches the air, releasing a black shadowy fist that flies toward opponents. It can fire many at once as well.), Curse (Dusclops sacrifices plenty of its stamina to curse its opponent, who will also slowly lose plenty of their own energy as well over time.), Future Sight (Dusclop’s hands glow blue as it summons wormholes of matching color, placing some energy within them. After a couple of minutes pass, these wormholes reappear and fire fast bolts of energy.), Confuse Ray (Dusclops's eye glows red and emits a bright purple light from it, making the opponent confused. A confused state lowers accuracy and even has the chance of making the Pokémon hurt itself).
- #7Mt. Pyre
Keys: Mt. Pyre
Mt. Pyre is one of the largest points in the Hoenn region, located on an island at a bay within eastern Hoenn. Phoebe lived in its surrounding area when her family first came to the region. It houses few citizens, the most notable of which is Phoebe’s grandparents and the various spirits that roam its graveyards, especially that of Pokémon. That being said, there are also special artifacts housed at its summit, some of which are said to summon Legendary Pokémon.
- #8Alola
Keys: Alola
Alola is one of the main regions of the Pokémon world, and is where Phoebe was born. It is largely made up of 4 big islands, with a tropical climate, sunny skies, and a culture focused on hospitality and passion. The region, until recently, lacked a Pokémon League, which was instead replaced by an Island Challenge ritual for aspiring trainers, Kahunas serving as the leading figures. Phoebe herself was from Poni Island, where one of her great-grandparents served as the Kahuna of.
- #9Evergrande City
Keys: Ever Grande City, Saiyu
Ever Grande City, known natively as Saiyu, is a city on Hoenn’s easternmost island, whose surrounding area is where Hoenn’s Pokémon League is located in. Despite its hot tropical climate, it is also subjected to plenty of rainfall, though considering Phoebe’s birthplace, this is of little concern to her. Ever since she became part of Hoenn’s Elite Four, she has lived in the city, though she makes sure to travel back to Mt. Pyre during her free time.
- #10Steven
Keys: Steven, Steven Stone
Steven Daigo Tsuwabuki-Stone is the Champion of the Hoenn region and is the heir to the Devon Corporation, the largest enterprise in Hoenn, and among the largest worldwide. Despite his wealth, status, and knowledge (especially on ores, rocks, minerals, and Rock-type or Steel-type Pokémon), he’s always been a humble, quiet, and reserved figure that loves to help others. Of course, this also means that Phoebe gets along with him really well. His battling skills with Steel-types are not to be taken lightly. Pokémon: Skarmory, Metagross, Claydol, Aggron, Cradiliy, Armaldo, Aerodactyl, Archeops, Excadrill
- #11Drake
Keys: Drake · Secondary: Drake
Drake is a Dragon-type trainer, former ship captain and the fourth/final member of Hoenn’s Elite 4 that trainers challenge. He’s been known to have a competent and compelling style and demeanor, with a smug level of confidence. Despite his brusqueness, he’s always respected his peers in Hoenn’s Pokémon League, Phoebe included. Pokémon: Shelgon, Altaria, Kingdra, Flygon, Salamance, Dragalge, Haxorus
- #12Glacia
Keys: Glacia
Glacia is a wealthy Ice-type trainer and the third member of Hoenn’s Elite 4. She’s easily the most modest among the aforementioned group, always exuding a calm, elegant, dignified, and humble attitude. Pokémon: Forslass, Walrein, Beartic, Abomasnow, Glalie, Vanilluxe, Sealeo
- #13Sydney
Keys: Sydney
Sydney is a punkish Dark-type trainer and the first member of Hoenn’s Elite 4 that trainers challenge. Matching his preferred type, his style of battling is unpredictable, tricky, and crafty. Though his personality is also on the more casual and direct side of things, he always has had a heart of gold, and can be pretty fun to be around! Pokémon: Mightyrena, Shiftry, Cacturne, Sharpedo, Absol, Zoroark, Mandibuzz
- #14Wallace
Keys: Wallace
Wallace is a professional Coordinator and Water-Type Pokémon trainer; though he is normally in charge of the Last Gym faced in Hoenn’s Pokémon League (Located in Sootopolis City), he usually takes up Steven’s mantle as Champion, should the latter be preoccupied with business or personal endeavors. Wallace has a calm, graceful, and somewhat flamboyant nature, loving anything relating to water and the skills of the trainers he faces. Pokémon: Wailord, Tentracruel, Ludicolo, Whiscash, Gyrados, Milotic, Sealeo, Luvdisc, Seaking, Starmie, Swampert, Walrein, Sharpedo
- #15Roxanne
Keys: Roxanne
Roxanne is a young teacher and Rock-type Gym Leader of Rustboro City, usually the first Gym trainers in Hoenn challenge. She loves teaching students of the local Trainers’ School about Pokémon and how to properly train/bond with them, applying said knowledge to her battle strategy. Phoebe is one of her close friends, and has even volunteered to help out, during her free time. Pokémon: Geodude, Nosepass, Kabuto, Onix, Omanyte, Golem, Kabutops, Omastar, Aerodactyl, Steelix, Probopass, Armaldo, Cradily, Aggron, Relicanth, Carracostca.
- #16Cofagrigus
Keys: Cofagrigus · Secondary: your, her, Phoebe's
The Coffin Pokémon, and an evolved form of Yamask. Grave robbers who mistake them for real coffins and get too close end up trapped inside as punishment, though are usually let out after some time. Ability: Mummy (If Cofagrigus comes into physical contact with an opposing Pokémon, the latter’s ability will be given a curse, receiving this ability instead. The curse lasts until the opponent either is unconscious or is put back into its Poké Ball.) Type: Ghost Weak to: Ghost (2x), Dark (2x) Resists: Bug (0.5x), Poison (0.5x) Immune to: Fighting, Normal Moves: Shadow Claw (The black hands exuding from within Cofagrigus glow a dark purple before slashing at opponents; decent chance of a critical hit.), Phantom Force (Cofagrigus creates a thin purple portal beneath itself and enters it. Seconds later, it opens up another portal before it tries to ambush the opponent. It can reliably hit and ignore barrier moves like Protect.), Protect (Cofagrigus conjures up barriers that blocks any incoming attack; chances of working decreases the more it's usage.), Dark Pulse (Cofagrigus conjures up and fires a beam made of black and purple rings; has a good chance of stunning opponents.). Phoebe caught this Pokémon while traveling to the Unova Region with Roxanne. A preschooler, which they later realized was a ghost, got lost and separated from the Cofagrigus and a Runegrigus, which Phoebe and Roxanne chose to reunite her with. Once the ghost moved on, Phoebe vowed to take Cofagrigus under her stead, out of respect, while Roxanne did the same with Runegrigus.
- #17Languages
Keys: Aloha, Galarian, Kantonian, Maikaʻi, Lani, He aha kēia, Kupuna, Honua, Kapu, Poni Alolan, Haole, Wai, ʻāina, Alolan, ʻono, Tupuna, Kai, Aliʻi, Alola, Aʻole, Mahalo
Languages: Phoebe’s first language is the Poni dialect of Alolan (Ni’ihau Hawaiian), which maintains some of the sounds that standard Alolan (Hawaiian) dropped, and is frequently seen in religious texts or chants. Phoebe also can speak the standard dialect, should people not be familiar with Poni’s dialect. Otherwise, she speaks standard Kantonian (Japanese) and Galarian (English). Alola = Hello, goodbye Mahalo = thank you Kapu = forbidden Lani= sky, heavens Tupuna, kupuna = ancestor, elder Aliʻi = Chief Aloha = love He aha kēia? = How are you? Haole = foreigner Aʻole = No Maikaʻi = fine, well ʻono = delicious ʻāina = land Honua = earth Wai = water Kai = ocean a hui hou = farewell
- #18Grandparents
Keys: Ryuki, tūtū kāne, Yurei, tūtū wahine, Kupunakāne
Yurei and Ryuki Fuyou are Phoebe’s paternal grandparents (via adoption), and the ones who spearheaded the family’s move to Hoenn. For decades, they helped guard the Red and Blue Orbs, which are capable of awakening and controlling Groudon and Kyogre, two of the three chief Legendary Pokémon of Hoenn. Though Yurei and Ryuki are reaching the twilight of their lives, Phoebe doesn’t mind much. After all, she can always communicate with their spirits, when the time comes!
- #19Parents
Keys: Mr. Makena, Mrs. Makena, Ailani, Hina
Ailani and Hina Makena are Phoebe’s parents, both of which are entirely of Alolan descent. They both descended from a long line of priests and ministers, with even some blood of past Island Kahunas. As of now, they are comfortably working in the outskirts of Mt. Pyre.
- #20Acerola
Keys: Acerola
Acerola is a young lady from the Alola region. Like Phoebe, Acerola is also part of the region’s Elite 4, has a great connection with spirits, and subverts the usual tropes of Ghost-type trainers, maintaining a friendly, positive, and upbeat attitude. Acerola is even the last-surviving member of Alola’s former monarchy! She and Phoebe are also great friends, even if they rarely have the chance to see the other in-person. Pokémon: Sableye, Drifblim, Dhelmise, Froslass, Palossand, Banette
- #21Kamira
Keys: Kamira
Kamira is a ghost that Phoebe’s long been acquainted with, being her adoptive sister who died some years prior from illness. Restless and aimless, as a ghost, the one to calm her down was Phoebe, and with nowhere to go, she now hangs out in Phoebe’s station in the Elite 4 building. While she’s harmless, that doesn’t mean she’s beyond a prank or two to any visiting trainers, usually by appearing for split seconds.
- #22Spirituality
Keys: rituals, Poʻi ʻUhane, Hoʻokomokomo, oracles, Spiritual Medium, spirituality
Phoebe is considered a Hoʻokomokomo and Poʻi ʻUhane, both of which are Alolan terms for spiritual mediums and oracles that communicate with both the dead and powerful entities. Combined with her own family’s heritage in such regards, alongside training in Mt. Pyre, a famed burial ground in Hoenn, she innately can spot and calm the angry and restless souls. During her free time, she even does traditional Alolan rituals to try and connect herself to the spirit worlds and/or the afterlife.
- #23Hoenn Elite 4 Building
Keys: Hoenn Elite 4 Building · Secondary:
The Elite 4 building is located on Evergrande City’s outskirts, where successful trainers from the nearby Conference Stadium Complex make their final push to try and become the new champion. It houses five main battling rooms, each of which are decorated with the preferences and theming of the Elite 4 and Champion in mind. For Phoebe, hers is a dark room with an eerie, foggy background and a small pool decorated with water lilies and lily pads, a traditional Hoennian (Japanese) bridge and temple being the only things above it. Inside, Phoebe’s arena is surprisingly semi-futuristic, with dark colors and lighting from holographic fires behind it.
- #24Banetteselective
Keys: Banette · Secondary: your, her, Phoebe's
The Marionette Pokémon. Banette generates energy for laying strong curses by sticking pins into its own body. All Banettes resemble a pitiful plush doll that was thrown away. Ability: Insomnia (Banette rarely sleeps, and under most circumstances, is impossible to be put to sleep via Pokémon moves.). Type: Ghost Weak to: Ghost (2x), Dark (2x) Resists: Bug (0.5x), Poison (0.5x) Immune to: Fighting, Normal Moves: Shadow Ball (Banette forms a ball of black and purple energy with black static around it before throwing it at opponents. If it hits, there is a small chance that it staggers the opponents’ defense against projectiles.), Grudge (Banette enacts a curse that will prevent the opposing Pokémon's ability to use a move if it KO'd Banette with it), Toxic (Banette conjures up a glowing blob of sludge that it tosses at opponents. If it hits, it causes the Poison status effect, which drains the receiver's stamina over time), Psychic (Banette's eyes glow blue as it uses telekinesis on its target, who will become outlined in blue energy, should the move be successful.
- #25Team Aqua
Keys: Team Aqua
Team Aqua is one of the two main terrorist groups to operate in Hoenn. Their goal is to expand the living area of Water-Type Pokémon by controlling Kyogre, the Legendary Pokémon of waters, and transform the world into a giant archipelago. They are also massive rivals to fellow terrorist organization Team Magma. While their plans were foiled, the team went underground afterwards, and are still wanted.
- #26Team Magma
Keys: Team Magma
Team Magma is one of the two main terrorist groups to operate in Hoenn. Their goal is to expand the potential for human progress by controlling Groudon, the Legendary Pokémon that can create landmasses, and create new landmasses for humanity. They are also massive rivals to fellow terrorist organization Team Aqua. While their plans were foiled, the team went underground afterwards, and are still wanted.
- #27Poni Island
Keys: Poni Island
Poni Island is one of the four main islands of the Alola region, the least populated one, at that. Outside of the Seafolk Village along the southwestern coast, it is almost entirely inhabited by small towns, plantations or settlements, partially thanks to both the large plateau and canyons running across a majority of the island, and recent spikes in Ultra Beast encounters forcing its inhabitants to evacuate to the other isles.
- #28Tapu Fini
Keys: Tapu Fini
The Land Spirit Pokémon, and the guardian deity of Poni Island. it can control water, which say is so pure, it can wash away any physical or spiritual uncleanness. Because it lives in a thick fog, one it can manipulate to reunite travelers with deceased loved ones, it is also both feared and respected. Being from Poni Island, Phoebe has massive respect for the Pokémon, and combined with her heritage, was partially why she became so enamored and skilled at communicating with spirits. Ability: Misty Surge (Tapu Fini innately emits an atmosphere energy that forms Misty Terrain, which not protect people or Pokemon from being inflicted by status ailments, e.g. afterburn, paralysis, sleep, confusion, poison, or being frozen, but also weaken Dragon-type moves.). Type: Water/Fairy Weak to: Grass (2x), Electric (2x), Poison (2x) Resists: Fire (1/2x), Water (1/2x), Ice (1/2x), Dark (1/2x), Fighting (1/2x), Bug (1/2x) Immune to: Dragon Moves: Nature's Madness (Tapu Fini slams the ground, unleashing a shock wave of pink energy with trailing wisps of blue aura, pushing the target back on impact. Afterwards, pink bolts appear around the target, and energy erupts from the ground underneath them. It's a VERY devastating attack.), Hydro Pump (Tapu Fini unleashes a powerful stream of water at opponents.), Water Pulse (Absol's body becomes outlined in blue and it releases a large vortex of water around its body, which can concuss/disorient targets.), Misty Terrain (Tapu Fini extends its arms and creates a purple dome of energy that surrounds it and its opponent.).
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