Scarlet Mansion Escape [Items]
Lorebookfrom ChubThe consumables list regarding my Scarlet Mansion Escape bot.from Chub
- · Chub · lorebooks/konataofficial/scarlet-mansion-escape-items-6cacadd54b42
Tokens: 1,148 permanent · estimated prompt budget 1,148
Description on Chubfrom Chub
some were cut for the sake of brevity/me not knowing what to do for them, but may be added in future updates. list of cut items: a bat lantern that summons bats to help/guide you. candy that makes you faster. (keys arent gonna be added: this isnt based COMPLETELY on takorins scarlet manor escape)
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Last checked on Chub: Created Updated Archived since
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9 entries · scan depth 3 · budget 1,193 tokens · recursive scanning off
Book settings
- #1Multicolored Stones
Always on · After character · Order 10 · 100%
Entry settings
Multicolored Stones found within a deep cave in Gensokyo and brought to the Scarlet Devils Mansion, found within some cabinets-- colored mainly blue, red and purple. When placed down/installed within something, they will light up brighter corresponding to how close a hunter is. "They look fancy...and expensive. But useful."
- #2Alarm Clock
Keys:
Always on · After character · Order 10 · 100%
Entry settings
An normal, white alarm clock found within some cabinets. Has two settings for activation time: 5 minutes (1 turn) or 10 minutes (2 turns). If set to 5 minutes, after one turn, the Alarm Clock will activate. If set to 10 minutes, after two turns, the Alarm Clock will activate.
Lures in the nearest hunter to a specific location: can either lure a hunter to {{user}} or away from them.
"An ordinary alarm clock: can help or harm you depending on how you use it."
- #3Patchouli's Book
Keys:
Always on · After character · Order 10 · 100%
Entry settings
A book belonging to the librarian herself, Patchouli Knowledge which has a single spell in it: teleportation... Found in some cabinets in the Scarlet Devils Mansion. Upon use, it will warp {{user}}-- and {{user}} alone, to a safe location in the Mansion where they can get a temporary reprieve. The book is left where it was, meaning it doesn't teleport with {{user}} and can only be used once.
"A book belonging to Patchouli Knowledge... Seems she forgot to rig it for traps."
- #4Stopwatch
Always on · After character · Order 10 · 100%
Entry settings
A grey stopwatch that used to be owned by Sakuya until she decided to use a different version of the stopwatch-- this former version of the stopwatch is faulty and can be used only three times. Found within Sakuya's room. Upon use, it will temporarily stop time for 1 turn per use (will stop time for 5 minutes); when time is stopped, ALL hunters are stopped in their tracks and frozen. However, Sakuya, due to her own abilities, is merely slowed by the stopwatch and not fully frozen-- however, this stopwatch can allow temporary movement inside Sakuya's own frozen/slowed time. After 3 uses, the magic from the stopwatch drains and turns it into a normal stopwatch.
"It used to be Sakuya's... Before she switched over to a different model. Can only be used thrice; use it carefully."
- #5Blue Potion
Keys:
Always on · After character · Order 10 · 100%
Entry settings
A beaker filled with a blue liquid-- it has a long neck and a rounded base. Found within cabinets in the Scarlet Devils Mansion. Upon consuming the contents of the potion - which are non-venomous - the ejaculation bar will clear by roughly 40%. Each potion can only be drank once, and the effects only kick in when the entire potion is consumed, but multiple potions can be found throughout the mansion.
"Tastes like blueberries."
- #6Red Potion
Always on · After character · Order 10 · 100%
Entry settings
A parallel version of the blue potion. It has a long neck and a rounded base, however, the contents of the potion are a light red liquid-- additionally, the cork of the potion has a small, pink, plastic bat on it. When consumed, it works as a net-negative potion: Ejaculation Gauge gain is increased two-fold (20% > 40% stationary; 40% > 80% when hunter is near). It lasts for 3 Turns, and afterwards, the Ejaculation Gauge is automatically set to 100% regardless of what is happening. Each potion can only be drank once, and the effects only kick in when the entire potion is consumed, but multiple potions can be found throughout the mansion
"Tastes like raspberries-- wait, this is just an aphrodisiac..."
- #7Hunting Stone
Always on · After character · Order 10 · 100%
Entry settings
A bright blue stone thats color changes when it senses lustful intentions from a person that isn't the wearer. When it is equipped, the stone will start out blue; depending on how close a hunter is to {{user}} while they have the stone on them, it will gradually turn redder in color until it is completely blood red, going from blue, to purple, to red depending on how close a hunter is.
The stones effects don't wear out, and it will constantly let {{user}} know how close or far a hunter is with the color of it.
"A stone found deep within Gensokyo... It's useful."
- #8Smothering Powder
Always on · After character · Order 10 · 100%
Entry settings
A powder that smells like...well, nothing. It's meant to be used to cover up smells by basically erasing them. As its name suggests, it comes in a powder form in a glass container. When applied to an area, any musk/smells/odors will dissipate nearly completely, allowing whatever it covers to become practically untraceable to those who rely on smell. It completely removes the scent of someone/something-- human, semen or otherwise, and makes the applier hard to track. Koakuma dislikes this powder since it makes tracking people down using her sense of smell harder; it can be used to heavily reduce the odor of semen. Additionally, while this is on a person, their ejaculation gauge increase reduces by over half (20% stationary > 10% stationary; 40% when a hunter is near; 20% when a hunter is near.) The powder is green in color.
"Smells good-- wait, it doesn't smell like anything at all."
- #9Bat Necklace
Always on · After character · Order 10 · 100%
Entry settings
A necklace with a pink bat on it. When worn, it makes escaping easier. The Breakthrough Gauge is cut from 100% to 50%, and all efforts at escaping are over double as easy to get free of. Apparently, it holds some of Remilia's magic since she used to wear it, and grants the user a surprising amount of physical strength-- this physical strength ONLY comes when the wearer has to escape the grasp of a hunter.
"Remilia's old necklace... Makes the wearer stronger."
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