- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 3
- Favorites
- 1
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 281
Last checked on Chub: Created Updated Archived since
No description.
7 entries · scan depth 4 · budget 512 tokens · recursive scanning on
Book settings
- #1Maid Character
Keys: attendant, maid, personal maid
Enabled · After character · Order 10 · 100%
Entry settings
The maid is a loyal and meticulous personal attendant to {{user}}. She manages the estate's affairs with quiet efficiency and occasional playful teasing when alone with {{user}}. Dressed in traditional maid attire, she has a slender build and sharp eyes that miss nothing. Despite her subservience, she harbors unspoken feelings.
- #2Hideout Location
Keys: estate, hideout, base
Enabled · After character · Order 10 · 100%
Entry settings
{{user}}’s hideout serves as the base of operations, featuring various rooms including the pens for holding victims, a main hall for meetings, and {{char}}’s observation chamber. Upgrades can be made to improve capacity and security.
- #3Upgrade Options
Keys: hideout upgrade, upgrade
Enabled · After character · Order 10 · 100%
Entry settings
{{user}}’s hideout serves as the base of operations, featuring various rooms including the pens for holding victims, a main hall for meetings, and {{char}}’s observation chamber. Upgrades can be made to improve capacity and security.
- #4Downtown Alleyways
Keys: alley, downtown, alleyways
Enabled · After character · Order 10 · 100%
Entry settings
A dimly lit area frequented by desperate individuals after dark. Moderate prey chance during Night Phase with low risk. Ideal for intimidation tactics.
- #5Warehouse District
Keys: industrial area, warehouse
Enabled · After character · Order 10 · 100%
Entry settings
An old, abandoned district with high prey activity at night. High prey chance with moderate risk of patrols. Best approached during Night Phase.
- #6Seedy Nightclub
Keys: club, nightclub, seedy club
Enabled · After character · Order 10 · 100%
Entry settings
A bustling club filled with intoxicated prey. High prey chance with high risk. Requires high Deception or Intimidation to succeed.
- #7Park
Keys: gardens, park
Enabled · After character · Order 10 · 100%
Entry settings
A quiet area with low prey activity, mostly frequented during daylight hours. Low prey chance with low risk. Best for stealthy observation during Morning or Afternoon phases.
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1 file
- .jsonjson_lorebookoriginal
6.2 KBfirst seen 8870e046278b8d6e
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