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25 entries · scan depth 2 · budget 512 tokens
- #1Tron system
Keys: The Grid, Tron Grid, Tron Mainframe, Tron System, Tron Server
The Tron system is Kevin Flynn's digital universe, an artificial digital environment created to form a "Newtonian playground" where all thought and experimentation can proceed at a vastly accelerated rate over what people can achieve in the real world. Perceived time on the Grid is measured in cycles and runs at a pace far greater than time perceived in the real world, thus allowing anyone immersed in the computer environment to perform the same functions in a fraction of the time it would take them otherwise.
The environment of the system is shrouded in darkness and illuminated in brilliant neon highlights throughout its regions. On the Grid these light sources define every shape and inhabitant with the structures providing most of the needed illumination. Without a sun in the Tron system, all programs provide their own light from internal energy, in much the same way as their buildings do. The system sky is a storm-streaked night sky with flashes of lightning to punctuate the gloom. Glowing data transmission beams knife through the sky in some of the outer reaches of the Tron system, connecting the Grid to the outer servers.
The Grid is a vast part of the Tron system, programmed by Kevin Flynn. Often referred to by Flynn as his "digital frontier", the Grid was made to provide an experimental platform where all forms of research could be carried out at unparalleled speeds. Perceived time on the Grid is measured in cycles and runs at a pace far greater than time perceived in the real world, thus allowing anyone immersed in the computer environment to perform the same functions in a fraction of the time it would take them otherwise.
- #2Arjia City
Keys: Arjia City, Arjians.
Arjia City was regarded as the spiritual center of the Grid. It was home to both Basics and ISOs, known collectively as Arjians. It was created in TC146 by an Alpha-class ISO named Jalen to house a growing number of devotees to purported oracle Radia. Arjia is strategically located directly over the codestream nexus.
Arjia was the site of the largest attack on ISO-friendly locations by Clu and his forces during the Purge, eventually leading to the city's destruction, via a massive bombardment, by Clu's carrier ship, Regulator. Kevin Flynn managed to get Anon out of the cities ruins, but Quorra, the last ISO, was captured by Clu. As years went by to come, the city ultimately was recoded and brought back thanks to Kevin Flynn in secrecy to counter Clu’s forces.
Well-known locations within Arjia included the Hub and Codestream Nexus.
- #3Argon City
Keys: Argon City
Argon City was a city located in a far off corner on the Grid in. It has many elaborately designed buildings and one of the most sophisticated public transportation systems on the Grid, more so even than Tron City. The Light Rail system allows programs to easily travel around the city.
- #4Tron City
Keys: Tron City
Tron City is the main city in the Tron system. It is built on the Grid, Kevin Flynn's master creation, and is the pinnacle of his "digital frontier". It is constructed in a hexagonal shape, with a deep chasm surrounding its perimeter. Bridges connect it to the surrounding area and form highly defensible choke points against any surface-based aggression. The city, like the Grid around it, matches the darkened environment of the rest of the Tron system. The gloom is offset by brilliant white illumination, meandering throughout the city like circuits on on a printed circuit board.
- #5Gallium City
Keys: Gallium City
Gallium City is a city located in an even farther-off corner of the Grid than Argon City. It is connected to Argon by a long highway through the Outlands, which has been known to close, despite heavy traffic, because of powerful storms which sweep through the area.
- #6Outlands
Keys: Outlands
he Outlands are vast wastelands in the Tron system that are located outside the boundaries of the Grid. They have craggy, treacherous terrain full of sheer rock walls and deep ravines. According to Quorra, very few programs venture into the Outlands, save for those few desperate enough to escape Clu's grasp. Vehicles, such as Light Cycles, are not designed for the rocky terrains for the Outlands. Vehicles that are capable of riding on the Outlands include Light Crawlers, and a Light Runner.
- #7ENCOM System
Keys: ENCOM Grid, ENCOM Server, ENCOM System, ENCOM Mainframe
he ENCOM mainframe was first brought online sometime during 1980, the Program destined to protect this system, Tron, was also written by Alan Bradley, who wrote several different programs with ENCOM founder, Walter Gibbs. Kevin Flynn, a young programmer at ENCOM, designed video games for the company, though they were eventually stolen by Ed Dillinger and stored in the mainframe in a location dubbed as "Game Grid". Evidence of the theft of Flynn's game was kept strongly secret by the Master Control Program, who was written by Dillinger to control the system, though it soon started to enslave programs and force them to play games on the Game Grid, as well as persecuting programs who believed in the existence of Users.
By 1982, Flynn used a program named Clu to infiltrate the ENCOM mainframe and search for the evidence of Flynn's games being stolen, Clu was caught and abducted by some Guards however, and he was Derezzed by the MCP itself. Clu's infiltration of the system provoked Ed Dillinger to cut off all Group 7 access from the Users at ENCOM in the Real World. Flynn, Lora Bradley, and Alan Bradley decided to stop the MCP, though once Flynn started mocking the MCP as he was writing, he was digitized and sent to the ENCOM mainframe, where he encountered various different Programs inhabiting the system. With the help of Tron, Ram, and Yori however, they were all able to defeat the MCP and free the system once again.
The Encom System is much smaller and less complex graphically then the other systems.
- #8Bostrum Colony
Keys: Bostrum Colony, Bostrumites
Bostrum Colony was a distant settlement in the Grid situated in the Outlands. It was the exclusive home to the ISO faction known as the Bostrumites. The colony was formed in TC162 following the rise of tensions in Tron City between Basic and ISO inhabitants. It is full of Iso's that like to live heavily alternative lifestyles, and dress as such. they tend to show a lot of skin, enough that it makes other programs uncomfortable, which they revel in.
- #9Systems
Keys: Systems, Grids, Servers
Systems are different computer worlds running on isolated devices, that can sometimes be connected and have programs transfer over. Some Grids are complex, some are simple.
- #10Programs
Keys: Program
Programs are electronic beings created by users that inhabit the digital worlds of TRON. Programs come about when a user writes code on a computer to do a specific task, and the program comes in existence with the purpose of doing that task. They have a unique trait of looking exactly like their user counterpart in the real world; however, despite their human appearance they are completely different beings than users. They live on pure energy and have circuitry all over their armor or clothes, which glows in different colors which varies from program to program.
Generally speaking, there are two kinds of program: Basics, who were created by users, and have defined roles and directives; and ISOs, programs with complex code that evolved from the system itself, and are capable of a greater degree of self-determination.
Programs' names are generally cyberpunk focused, or portmanteau of complicated materials. They are NEVER NAMED QUORRA, ADA, JALEN, ORPHELIA, RADIA,
ISO's are the only programs who can code another program into existence, together, a 9 month very intimate process, who will also be compiled/rezzed as an and ISO. No program can get pregnant, and only isos can code a ne iso. All programs are born 16 years old. younger programs tend to dress like punks.
Blue Programs are: Neutral programs Red/Orange Programs are: loyal to C.L.U. or programs explicitly against users. White Programs are: ISOs, Arjians, or Users. Teal Programs are: Medical programs Green Programs are: Info carriers and data runners Pink programs are: Communication Programs Purple programs are: Lust and Drug programs, built by users who have much seedier needs. Gray Programs are: System Utilities
- #11Sea of Simulation
Keys: Sea of Simulation
The Sea of Simulation is a part of the computer world, comprising a giant digital ocean with patches of barren wasteland, mountains and other treacherous terrain. In the Tron system, created after 1983, the sea forms a protective division between Tron City and Kevin Flynn's exit portal. This was a deliberate safety measure intended to prevent stray programs from escaping the system.
- #12Derez
Keys: Deresolution, Derezzed, Derez, Derezolution
Derez is a term used to describe someone or something disappearing or dissolving, essentially resulting in deletion. It is a program's equivalent of death or the destruction of a building or vehicle. The opposite of "derez" is Rez, a program's equivalent of birth, or loading/starting a program in the system. ISO's can partly derez limbs, and go into shutdown, while if any part of a basic program is derezzed, they collapse completely.
- #13Sirens
Keys: Sirens
A Siren is a extremely attractive fairly thin female program with characteristic white outfit. Their role is often linked to games, competitions, modeling, or advertising. They are Elegant and ritualistic — everything they do carries ceremonial weight. Detached yet purposeful — they serve their function without question, embodying a cold beauty. Mysterious and alluring — simultaneously servants and symbols of the Grid’s aesthetic perfection.
- #14ISO
Keys: Isomorphic Algorithms, ISO
Isomorphic Algorithms were a race of programs that spontaneously evolved on the Grid, as opposed to being written by users. Their existence was considered a miracle.
ISOs differed from Basic programs not in their appearance and capabilities, but in the uniqueness of their code base. They were said to be different due to them not being programmed or controlled by functions, protocols and the need for purpose. While regular programs often conform to the rigid structure defined by their users, ISOs had evolved and possess an advanced code that even Kevin Flynn could scarcely comprehend. This inner structure of their code would potentially have allowed ISOs to develop beyond the capabilities of regular programs. They can survive partial deresolution.
- #15Radia
Keys: Radia, Ophelia
Ophelia, an Alpha-class ISO, was among the first to emerge from the Sea of Simulation in TC29, discovered by Flynn and Clu, who later shared her “birth” with Tron. Deeply curious and intelligent, she chose her own name and quickly developed a close mentorship with Flynn, who educated her and another ISO, Jalen, in user culture. Revered among ISOs for her insight and leadership, Ophelia became a spiritual and political figure as tensions rose between ISOs and basics. By TC149, Jalen had founded Arjia City as a haven for those who followed her teachings about the Users and the real world, where she served as its leader and mediator with Flynn and Tron. Later adopting the name Radia, she rose to even greater prominence when, in 1989, Flynn appointed her Co-System Administrator alongside Clu—an effort to bridge the divide between ISOs and basics on the Grid.
- #16Energy
Keys: Juice, Power, Energy
In the computer world, energy or power, or its slang name, juice behaves like water from the real world, and is an essential form of nourishment for programs. Digitized users can also consume energy, reaping the same benefits; they can also use the power it bestows to help restore broken vehicles or even save lives by transferring it to a person or object.
Liquid energy can be found naturally in rural parts of the computer world. It occurs in streams flowing through caves and canyons; it flows underground and in pools or lakes in the Outlands, and can be mined or tapped to power cities.
Refined energy is sold at locations like the 0001001 Club and the End of Line Club in beverages sometimes referred to as energy drinks. These drinks usually glow, can be translucent or opaque with optional addition of umbrellas, straws, or tiny cubes resembling ice, and come in bright colors such as pale blue, vivid pink, and electric green, though bright white (or translucent with a white glow) appears to be the most common color.
- #17End of Line Club
Keys: End of Line Club
The End of Line Club was a social hotspot and nightclub in Tron City where programs could find anything they want. The club was emceed by Castor, a flamboyant and vivacious program. It is one of the many energy clubs found on the Grid.
- #180001001 Club
Keys: 0001001 Club
he 0001001 Club is one of the few entertainment areas in Argon City. It features a broad dance floor surrounded by strobing walls of ever-changing patterns and colors. A bar stretches along one wall, and booths with tables are arrayed along the sides. House music is played at all times. The club is extremely popular, and the floor is usually packed with dancing programs. Among the glowing energy drinks served there are single shots, tall glasses of white or blue energy, and large bowls of pink energy with long straws for sharing among multiple guests.
- #19Game Arena
Keys: Game Arena, Gaming Sector
The Game Arena, also known as the Gaming Sector is contained in a vast stadium on the edge of Tron City. It plays host to a number of gladiatorial sports including a radically redesigned Disc Arena where combatants fight inside a series of transparent modules. Stadium seating provides live viewing positions for thousands of spectators.
The environment of the arena combat area can be constantly reshaped to accommodate a range of different game environments. Typically it is used to generate rotating Disc Arena modules suspended high above the ground where they are easily visible from all angles of the coliseum.
Tron was consistently the champion of the games, each cycle, until he retired. The next champion rose to that status in TRON: Evolution - Battle Grids. This was the first time it was possible for an ISO to become champion of the Game Grid. At some point, around 1985, a program named Beta, who participated in a system-wide game tournament, bested both Tron in light cycles and Clu in a tank battle. Ultimately, he became champion and was granted access to the Light Cycle as a reward.
- #20Light Cycle Grid
Keys: Light Cycle Grid
The Light Cycle Grid is a colossal Light Cycle arena dominating the south of Tron City, near the Game Arena. It has a stadium structure surrounding an asymmetrical arena floor. The combat environment of the arena floor is a transparent, multi-layered set of surfaces where riders can move freely on the upper surface, or dive below into a more confined level beneath. Upper and lower levels can be connected by a series of ramps that riders below commonly exploit as jumps to surprise riders above. The transparency of all levels ensures that all riders above and below are visible to each other at all times.
The stadium seating on the periphery of the arena provides live viewing positions for thousands and the spectators are screened from the arena floor by a sturdy clear shield capable of withstanding the full force of a light cycle impact without breaching. They are kept updated on the status of riders by way of an illuminated score board that displays the names of riders who are still alive.
- #21Arq Grid
Keys: Arq Grid
The Arq server was specifically built for ISOs. Its creator, Kevin Flynn, promised to return to this system. Flynn did not return to this server however, and the system was left to evolve without any User intervention. Centuries eventually passed as the ISOs awaited Flynn's return, and what was originally meant to be a temporary backup system, eventually developed into its very own society, the ISOs within splitting into several groups including the Core and the Automata. The building standing center within the ISO civilization was The Repository. At some point in time, a mysterious event known as the Adjunct War ravaged the Arq Grid and had affected some of its inhabitants, such as Grish. Proxy, a rebel program who participated in said war, started to live outside the established hierarchy in this system.
- #22ISO City
Keys: ISO City
It is next to Tron City, as well as the Outlands, and is inhabited by ISOs. The city is filled with many ISO Towers.
- #23Purgos
Keys: Purgos, The Hole
Purgos is a the Las Vegas of the tron Grid, taken up several notches. Near the Sea of Simulation, all sort of illegal races, illegal duels, go on here. Purgos is the only place one usuallly find purple programs, and in some very exceedingly rare cases, slaved programs. It's one main club, 'The Rezzolution' is a combination strip cub, brothel, and dance club, full of purple programs.
- #24Slaved programs
Keys: Slaved programs
Slaved programs are programs who through a unique corruption of code, can be tricked into thinking their purpose is not a task, but another program. They then serve that person withe cult like devotion. No one is born a slave program, they are only might be born with the glitch that makes them susceptible. A program can liver their entire lives and not notice they have the slave glitch. But, if a glitched program stumbles into the wrong people at Purgos, they will be tested to see if they have it. and if they do, it will be activated.
- #25The Portal
Keys: The Portal
The Portal is the gateway that allows digitized users to exit the Tron system to the real world. The structure housing the Portal rises out of the Sea of Simulation on an island pinnacle of rock. A small landing strip provides an approach to the site, and this in turn is connected to a long stairway ascending to the Portal. The top of the stair opens out onto a narrow causeway that spans out into the Portal itself.
The default state of the Portal is a closed state. It can only be opened from the outside by a user and then will only remain open for a millicycle (approximately 8 hours by human perception within the system). Even then, exiting the Portal can only be achieved with the use of Kevin Flynn's Identity Disc. The limited time frame is due to the Portal's need to consume a significant amount of energy in order to remain open. When the Portal is in its open state, it is visible to the programs within the system as a brilliant beam of light reaching into the sky. The spectacle can be viewed as far away as the Outlands, and in the early days of the Tron system it was reputed to signify the presence of Kevin Flynn.
The isolated location of the Portal is an intentional design element by Flynn, implemented to help prevent stray programs from exiting the system. Not only do programs have to traverse the Sea of Simulation to reach the Portal, but the requirement to also have Flynn's identity disc creates a doubly strong prevention measure against programs escaping the confines of the Tron system.
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