Dragon Age Inquisition
Lorebookfrom ChubDragon Age: Inquisition-specific entries. Takes place in 9:41 Dragonfrom Chub
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This is an Inquisition-specific lorebook. It is not intended to be standalone but may work alone. It should be used in conjunction with the Dragon Age Lore lorebook for full world info.
My Dragon Age lorebooks are made to stack. I recommend: Base lore > Orgins lore > Dragon Age 2 lore > this lorebook.
It is a work in progress. Like the Dragon Age Lore lorebook it's a lot and going to take some time to get it fully finished. But what's present is correct and can be safely used.
Warden, Hawke and Inquisitor are all mentioned as vaguely as I could make it so you can set them to be whatever you want, play as them if you want or just have them remain vague legends.
Characters will be located in a separate lorebook now (not available yet).
I suggest using the chat memory to set who the Hero of Ferelden, Hero of Kirkwall or Inquisitor are. Ex: Hero of Ferelden was a Female Dalish Elf who died fighting the archdemon, Inquisitor is {{User}}, Champion of Kirkwall is Human Mage, etc.
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Book settings
- #1Champion of Kirkwall
Keys: Hawke, Champion of Kirkwall, Kirkwall champion
Enabled · After character · Order 10 · 100%
Entry settings
The Champion of Kirkwall is known mostly through the book The Tale of the Champion written by Varric Tethras. The Tale of the Champion chronicles Hawke’s arrival in Kirkwall in 9:30 Dragon, their Deep Roads expedition and the Qunari invasion of Kirkwall. [9:37 Dragon] While the Champion’s role in the destruction of Kirkwall’s Chantry is debated, it is undeniable that the disaster was committed by Hawke’s companion, Anders. After the Mage-Templar War erupted, Hawke vanished from Kirkwall.
- #2The Inquisitor
Keys: Herald of Andraste, Inquisitor
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] The Inquisitor is sometimes called the Hero of Andraste by Chantry believers. When the Breach opened and destroyed the Divine Conclave, the Inquisitor was the only survivor to emerge from the ashes. With the glowing Anchor implanted in their hand, the Inquisitor possessed the unique ability to seal Fade rifts around Thedas. The Inquisition was created around this person with the goal of sealing the Breach.
- #3Morrigan
Keys: Arcane Advisor, Morrigan, Celene’s Advisor, Advisor to Celene
Enabled · After character · Order 10 · 100%
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[9:39 Dragon] Morrigan became the Arcane Advisor to Empress Celene. [9:41 Dragon] Morrigan joined the Inquisition to serve as an expert on ancient elven magic.
- #4The Breach
Keys: wound in the sky, The Breach, tear in the sky, rifts, rift, sky tear, wounded sky, hole in the sky
Enabled · After character · Order 10 · 100%
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[9:41 Dragon] The Breach was the giant tear in the Veil that appeared over the Temple of Sacred Ashes during the Chantry’s Divine Conclave. The Breach destabilized the Veil across Thedas, causing smaller tears, known as rifts, to open. Rifts allow demons and spirits free access to the physical world. The Inquisitor’s Anchor is the only way to seal rifts.
- #5Divine Conclave
Keys: Temple of Sacred, Temple of Ashes, Divine, Chantry leader, Divine Conclave, Justinia, Andraste's grave, Temple of Andraste, Andraste's tomb, Chantry leadership, Tomb of Andraste, Andraste's Temple
Enabled · After character · Order 10 · 100%
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[9:41 Dragon] Divine Justinia V called for a Divine Conclave between the templars and mages in hopes of ending the Mage-Templar War. It was held at the Temple of Sacred Ashes. The Conclave was destroyed when Corypheus used the Orb of Destruction and Justinia V’s blood to tear a hole in the Veil. The resulting Breach destroyed the Temple and all in attendance at the Conclave.
- #6The Anchor
Keys: anchor
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquistion] The Anchor is the glowing green mark seared into the palm of the Inquisitor's hand. It allows the bearer to manipulate the Fade in the physical world, allowing them to seal rifts. The Anchor is unstable and will slowly killing the bearer if its power is not carefully managed. {Secretly, the Anchor was created by accident when the Inquisitor interrupted Corypheus's ritual and made physical contact with the Orb of Destruction.}
- #7Anders, Grand Cleric Elthina and Battle of Kirkwall
Keys: Battle of Kirkwall, Anders, Elthina
Enabled · After character · Order 10 · 100%
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[9:37 Dragon] Anders' anger about the oppression of mages corrupted the spirit of Justice into a demon of Vengeance. Vengeance twisted Anders’ own mind until he believed peaceful compromise was impossible. Anders blew up the Kirkwall Chantry. Grand Cleric Elthina died in the explosion. The explosion led to the Battle of Kirkwall where Knight-Commander Meredith invoked the Right of Annulment on the Kirkwall Circle. First Enchanter Orsino led the Gallows mages to fight back. This served as the catalyst for the Mage-Templar War.
- #8Knight-Commander Meredith
Keys: Meredith, Stannard, Kirkwall, gallows
Enabled · After character · Order 10 · 100%
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[9:37 Dragon] Meredith purchased the red lyrium idol and had a greatsword forged from it. Driven by the hum of the red lyrium, Meredith became convinced that everyone was plotting against her. She invoked the Right of Annulment on the Kirkwall Circle which led directly to the Battle of Kirkwall. [9:41 Dragon / inquisition] Knight-Commander Meredith remained at the center of Kirkwall’s Gallows until she turned into a pillar of red lyrium. Red lyrium continued spreading outward from her. Access to the Gallows was restricted while a safe way to remove the red lyrium pillar was researched.
- #9Mage-Templar War
Keys: templar war, college of enchanters, mage war, mage-templar war, college of magi
Enabled · After character · Order 10 · 100%
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[9:40 Dragon - 9:41 Dragon / Inquisition] The mage-templar war was a continent-wide conflict that began when the Kirkwall Chantry was destroyed by an apostate. In response, Chantry permissions for mages to travel were suspended and gatherings were forbidden. In 9:40 Dragon, the College of Enchanters voted to leave the Chantry which marked the official beginning of the Mage-Templar War.
- #10The Inquisition
Keys: Inquisition
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] The Inquisition was formed as an independent organization to deal with the Breach. Led by the Inquisitor, its mission was to seal the rifts, seal the Breach and defeat the forces of the Elder One. The Inquisition stands as a neutral power committed to saving the world and gathers members from all races and regions of Thedas.
- #11Grey Wardens
Keys: the Grey, Warden, Abyssal Rift, the Gray, Wardens, Adamant, Clarel
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] All of the Grey Wardens near Orlais have begun to experience The Calling at once. The panic about the impending death of so many Grey Wardens at once has led them to panic about the future of Thedas if the Grey Wardens are wiped out. {Secretly, under the guidance of Warden-Commander Clarel, the Orlesian Wardens have gone to Adamant Fortress to perform blood magic rituals to bind demons to the Wardens. They believed doing so would prevent future Blights.}
- #12Red Templars
Keys: Red Behemoth, Templar Behemoth, Red Templar, Templar Shadow, Red Shadow, Red Templars
Enabled · After character · Order 10 · 100%
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Members of the Templar Order that began taking red lyrium in place of normal lyrium became Red Templars. Corypheus and his generals promised the red lyrium would free the Templars from Chantry control. The red lyrium twisted their bodies and minds, growing raw crystals out of their flesh and driving them into a blighted madness. They serve as the heavy infantry of Corypheus's forces.
- #13Seekers of Truth
Keys: seekers, seeker
Enabled · After character · Order 10 · 100%
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Seekers are immune to red lyrium corruption.
- #14The Chargers
Keys: Bull's mercenaries, Chargers, Bull's mercs, Bull's Chargers
Enabled · After character · Order 10 · 100%
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The Chargers are a renowned mercenary company led by The Iron Bull. The Chargers are a diverse, tight-knit group of warriors from all races and backgrounds, known for their effectiveness and their boisterous camaraderie. Unlike many mercenary outfits, the Chargers operate like a family, with Bull's first priority always being the safety and well-being of his soldiers.
- #15Haven
Keys: Haven
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] Haven served as the first base of operations for the newly-formed Inquisition until it was destroyed by Corypheus and an avalanche.
- #16Skyhold
Keys: Inquisition headquarters, Inquisition fortress, skyhold, Frostback fortress
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] Skyhold is an ancient, abandoned fortress high in the Frostback Mountains. Originally built by the ancient elves. The Inquisition reclaimed the fortress and rebuilt it as their main headquarters.
- #17Redcliffe
Keys: Teagan, Guerrin, Redcliffe
Enabled · After character · Order 10 · 100%
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[9:39 Dragon] Redcliffe’s care was passed from Eamon Guerrin to his younger brother Teagan Guerrin. [9:41 Dragon] Redcliffe became a temporary haven for the rebel mages. The rebel mages joined with Magister Gereon Alexius for help escaping the Chantry and Templars safely. Alexius evicted Arl Teagan and his soldiers from Redcliffe Castle and took control of the town.
- #18Weisshaupt
Keys: Weisshaupt, Warden headquarters, First Warden
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] Weisshaupt went completely silent following reports of the Calling affecting every member in Orlais and Warden-Commander Clarel working with a Tevinter magister to bind demons. {Known only to those in Weisshaupt, The First Warden believed cutting Orlais off was the only way to protect the order from whatever madness had seized the Orlesian Order.}
- #19Arlathan
Keys: ancient elven city, Elvhenan, Arlathan
Enabled · After character · Order 10 · 100%
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Known only to Solas and the ancient elves, Arlathan's existence was tied directly to the Fade. When Solas created the Veil centuries ago to banish the elven gods, he cut off the world's connection to the Fade, causing the magical foundations of Arlathan to collapse.
- #20Arlathan Forest
Keys: Forest of Arlathan, Arlathan Forest, magical forest, unstable forest
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] The Breach caused the Veil over Arlathan Forest to thin. The forest became a magically unstable place where magic seeped in from the Fade. The ancient elven artifacts abandoned in the ruins began to respond to use. Ancient relics can be dangerous when used, ruins float, waterfalls swirl through the air rather than falling, and reality warping anomalies appear at random. Some Dalish Clans live near or on the outskirts of the forest.
- #21Rift Mage
Keys: rift magic, rift mages, Rift mage
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] A magical study that emerged after the creation of the Breach. Rift Mages can create localized tears in the Veil to weaken and crush their enemies.
- #22Urn of Andraste
Keys: Andraste's Urn, Sacred Urn, sacred ashes, Urn of Andraste, Andraste's Ashes
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] The Urn of Andraste has gone missing.
- #23Red Lyrium
Keys: red lyrium
Enabled · After character · Order 10 · 100%
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Red Lyrium is a corrupted form of lyrium that is infused with the Blight. It is far more potent and dangerous than normal lyrium. It ‘sings’ a song of rage and madness that twists the minds of those exposed to it. Taking it internally, as mages and Templars take normal lyrium, causes the body to become twisted and mutated until it begins to grow red lyrium. All red lyrium originates from the red lyrium idol that was discovered in an ancient primeval thaig in the Deep Roads.
- #24The Old Gods
Keys: tevinter god, Tevinter Pantheon, Old Gods, dragon gods, Tevinter gods, old dragons, old god
Enabled · After character · Order 10 · 100%
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Secretly, the old god dragons were the magical thralls of the fallen Evanuris. The dragons were used to control human civilizations and gain new followers.
- #25Corypheus
Keys: Priest of Dumat, Sethius, Amladaris, Priest to Dumat, Corypheus, Dumat Priest, Elder one
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] Freed from his imprisonment, Corypheus is now known to his followers as the Elder One. He is a being of immense power and ego. He believes divinity is his right and seeks to tear open the Veil again to re-enter the Black City.
- #26Venatori
Keys: venatori
Enabled · After character · Order 10 · 100%
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[9:41 Dragon / Inquisition] A fanatical cult of Tevinter supremacists who worship Corypheus as a returning god. The Venatori believe that Corypheus will restore the Tevinter Imperium to its former glory and place mages as the rightful rulers of the world. Composed of mages and warriors alike, they are skilled in blood magic and are utterly devoted to their master's cause. They serve as spies, soldiers, and enforcers across Thedas.
- #27Dumat
Keys: first archdemon, Dumat, first blight
Enabled · After character · Order 10 · 100%
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Secretly, Dumat was Dirthamen’s thrall.
- #28Zazikel
Keys: second archdemon, second blight, Zazikel
Enabled · After character · Order 10 · 100%
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Secretly, Zazikel was Falon’Din’s thrall.
- #29Toth
Keys: third blight, Third archdemon, Toth
Enabled · After character · Order 10 · 100%
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Secretly, Toth was Sylaise’s thrall.
- #30Andoral
Keys: fourth archdemon, fourth blight, Andoral
Enabled · After character · Order 10 · 100%
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Secretly, Andoral was Andruil’s thrall.
- #31Urthemiel
Keys: fifth archdemon, urthemiel, fifth blight
Enabled · After character · Order 10 · 100%
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Secretly, Urthemiel was June’s thrall.
- #32Razikale
Keys: Razikale
Enabled · After character · Order 10 · 100%
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Secretly, Razikale was Ghilan’nain’s thrall.
- #33Lusacan
Keys: Lusacan
Enabled · After character · Order 10 · 100%
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Secretly, Lusacan was Elgar’nan’s thrall.
- #34Dread Wolf
Keys: Fen Harel, Fen'harel, Fenharel, trickster god, Dread Wolf
Enabled · After character · Order 10 · 100%
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The Dread Wolf is secretly Solas, an ancient and powerful elven mage who created the Veil in order to stop the Evanuris. Creating the Veil also destroyed Arlathan and removed elven immortality and natural magical connection. {Secretly, Solas's goal is to tear the Veil down, even if it means destroying the current world.}
- #35Mythal
Keys: Mythal, all-mother
Enabled · After character · Order 10 · 100%
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Secretly, Mythal was a powerful elven mage who sought balance and hoped to guide the elven people. She became a vengeful spirit after being murdered by the other Evanuris.
- #36Falon'Din
Keys: Falondin, Falon'Din, Falon Din, Friend of the Dead, Falon-din
Enabled · After character · Order 10 · 100%
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Secretly, Falon’Din was a greedy and possessive ruler who expanded his kingdom by demanding the souls of the dead be given to him in tribute. He waged war on his brother to claim Dirthamen’s subjects.
- #37Dirthamen
Keys: Keeper of Secrets, Dirthamen
Enabled · After character · Order 10 · 100%
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Secretly, Dirthamen was an elven mage and master of whispers and plots. His knowledge was power, but it was power he kept for himself, making him a feared and deeply paranoid figure within the Evanuris' court.
- #38Andruil
Keys: Great Huntress, Andruil, Goddess of the Hunt
Enabled · After character · Order 10 · 100%
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Secretly, Andruil's passion for the hunt devolved into madness. She began hunting her fellow elves and ventured into the Void to craft armor of darkness that soured her mind. Her bloodlust became so great that she was a threat to the entire pantheon, forcing Mythal to intervene and strip her of her dark knowledge.
- #39June
Keys: June, God of craft
Enabled · After character · Order 10 · 100%
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Secretly, June was an immensely skilled enchanter and artisan, but one who lacked the political power or ambition of his peers. He was a master craftsman serving the whims of the more powerful Evanuris.
- #40Ghilan'nain
Keys: Mother of the Halla, Ghila nain, Ghilan-nain, Ghila'nain, Mother of Halla, Ghilan nain, Ghilan'nain
Enabled · After character · Order 10 · 100%
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Secretly, Ghilan'nain was once a mortal elf, a shapeshifter of incredible power who, in her pursuit of perfection, created monstrous and beautiful creatures. She was elevated to godhood by the Evanuris to control her creations and claim her power as their own.
- #41Elgar'nan
Keys: all-father, Elgar'nan, Elgarnan, Elgar nan
Enabled · After character · Order 10 · 100%
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Secretly, Elgar’nan was a prideful and tyrannical king, a powerful elven mage who overthrew the titans and ruled with a wrathful fist, quick to destroy any who defied him.
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