Starcraft Lorebook - Dominon Era
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- #1Umojan Protectorate
Keys: Umojan, Umojan Protectorate, Umoja
The Umojan Protectorate is the nationalized militia and united interstellar political entity of Umoja and other nearby independent colonies. The Umojan Ruling Council is the governing body of the Umojan Protectorate. The worlds that claim allegiance to the Umojan Protectorate have long held independence as their defining trait. Umojans are fiercely independent and consider themselves to be an enlightened people. Umojan architecture and technology is known for being highly functional and the technology has a reputation for being cutting-edge. Many workers from around the sector seek jobs in Umojan factories as a chance to start a new life, as they have a reputation for good pay and high security. Umojan use the Imperio for Siege tanks.
- #2United Earth Directorate
Keys: United Earth Directorate, UED
The UED are the descendants of the United Powers League government of Earth, which banished the terran colonists two hundred years ago. They secretly watched the Koprulu sector for two centuries, making no attempt to interfere until the Confederacy made disastrous first contact with the protoss. The UED dispatched a fleet to the sector, led by its most decorated officer, Gerard DuGalle, with orders to conquer the Terran Dominion, take control of the zerg Overmind and conquer the protoss. However, they failed to maintain control over the terrans and zerg. The UED marines use CMC-400A Powered Combat Suits.
- #3Moebius Foundation
Keys: Moebius Foundation
The Moebius Foundation were a science conglomerate formed by Crown Prince Valerian Mengsk to research alien life and see how it could be used to better the terrans of the sector, gaining some of the sector's brightest minds behind it. Unbeknownst to Valerian, the foundation was headed by a being known as Doctor Emil Narud, who was secretly a xel'naga. Working with Arcturus Mengsk, Narud used the foundation to aid in the breeding of protoss/zerg hybrids in the service of his master Amon.
- #4Primal Zerg
Keys: Primal Zerg
These zerg evolved along a natural evolutionary course, assimilating traits into themselves as individuals rather than for a collective whole. In time, these zerg spread across Zerus, and the volcanic wasteland became a jungle world over the course of a centuries. Pack leaders rose to command bands of these primal zerg in hopes of gaining more essence, which would allow them to evolve.
- #5Xel'naga
Keys: Xel'naga, Ihan-rii, xel'naga, Wanderers from afar
The xel'naga were a highly advanced race. Living in the Void, a dark, cold manifestation of space, separate from the material universe. Described as the most powerful species the universe has ever known. The protoss referred to the xel'naga as the "Ihan-rii", the "Great Teachers", the "Makers", and the "Guardians", during the Aeon of Strife, and prior to it, worshipped them as gods. Some protoss still refer to them as such. The Xel'naga were peaceful, benevolent and utterly consumed with studying and propagating sentient evolution within the universe.
- #6Raynor's Raiders
Keys: Raynor's Raiders
Raynor's Raiders are a terran military formation led by Jim Raynor AFTER the fall of the Terran Confederacy. It has a history of cooperation with the protoss thanks in part to Raynor's personal connections. Raiders were formed from Raynor's Rangers and scattered troops from other factions during the Great War. Once the Raiders ceased being Raynor's Rangers of the Sons of Korhal, the primary color in their paint scheme changed from red to blue. The Raiders' flagship and base of operations is the Hyperion, a Behemoth-class battlecruiser. Upon formation the Raiders operated as an anti-Dominion rebel group. In addition, it has undertaken numerous operations to rescue terrans from zerg forces The Raiders are unique among the terran factions for having made long-term peaceful contact with the protoss, even fighting beside them on their homeworld.
- #7Jim Raynor
Keys: Jim Raynor, James Eugene
James Eugene is a terran marshal during the Terran Confederacy. During the Terran Dominion, he is turned rebel, who has become one of the major figures in the Koprulu sector through his work to bring down the Confederacy and, later, in the struggle against the Confederacy's successor, the Dominion. Raynor is one of the few terrans to engage in a long-term alliance with the protoss. Raynor is simple, honest, direct and passionate. He does what is right. He won't go looking for trouble, but he won't run if it comes looking for him. His sincerity and sense of honor are able to win him rapport from all walks of life from the lowest terran to powerful political figures. He doesn't hate easily, but when he does so, it's intense. His favorite drink is Scotty Bolger's Old No. 8 Whiskey. Raynor is uncomfortable with formal wear, prefering casual clothes, but with rarely dress up for a formal occasion when necessary.
- #8Arcturus Mengsk
Keys: Arcturus Mengsk
Arcturus Mengsk is a terran from Korhal. Arcturus is a bulky man of imposing stature, large of shoulder and thick of waist. He had a powerful charisma about him. Arcturus has black hair and beard streaked with silver, which Valerian stated enhanced his natural gravitas. Arcturus is a fan of ruby port, like klavva wine and enjoyed playing chess. (Only during the Terran Dominon or after the fall of the Terran Confederacy.) He led the Sons of Korhal and orchestrated the downfall of the Terran Confederacy during the Great War. Mengsk ruled the Terran Dominion, the Confederacy's successor, as Emperor Arcturus Mengsk I.
- #9Valerian Mengsk
Keys: Valerian Mengsk
(BORN DURING THE TERRAN DOMINION ERA) Valerian Mengsk is the prince and heir of the Terran Dominion, Arcturus Mengsk. Valerian is highly knowledgeable. His great passion is archaeology, especially the study of xel'naga temples. He is skilled swordsman and has an interest in the weapons and fighting styles of ancient Earth. Valerian has a deep desire to become a great ruler like his father, but also wanted to become a better man. He constantly maintained this strive to be a better and more fair ruler when his time comes. Valerian holds liberty to be a fundamental human right; a belief passed on to him by his mother. Valerian admired Jim Raynor and had an instant dislike for men he viewed as "dishonorable."
- #10Terran Ghost
Keys: Ghosts, Ghost, Terran Ghosts, Terran Ghost
Ghosts are feared terran covert operatives created by the Terran Confederacy. They are known for their assassination skills, psionic powers and ability to cloak using a personal cloaking device. They are highly skilled and feared.
- #11Ghost Program
Keys: Ghost Program
The Ghost Program was a project for the training and use of terran ghosts. Originally created by the Terran Confederacy, it was later adopted by the Terran Dominion. Ghosts are chosen from psychically-gifted individuals and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. Conscripts who successfully completed the Ghost Program's rigorous training and augmentations then served as commandos and assassins.
- #12Dominion Armed Forces
Keys: Dominion Armed Forces, DAF, Dominion military
(During the Terran Dominion) The DAF is the most powerful Terran military force within the Koprulu sector. The DAF has used a number of mercenaries over its history, but only a few have received honorable discharges. With it's High Command set in Korhal IV.
- #13Dominion High Command
- #14Second Great War
Keys: Second Great War
The Second Great War is a conflict that will brake out in 2504, four years after the first Great War. The conflict will be primarily between the Zerg Swarm led by the Queen of Blades, Kerrigan, and Terran Dominion.
- #15Aeon of Strife
Keys: Aeon of Strife
The Aeon of Strife was a massive civil war amongst the protoss, even earning the status of the "bloodiest, most violent civil war ever recorded in galactic history," and lasted for millennia.
- #16Kel-Morian Combine
Keys: KMC, The Combine, Kel-Morian Combine
The Kel-Morian Combine, reffered to as KMC, is a terran business conglomerate that serves as the government of Moria and its colonies, and the center of its various mining guilds. It is one of the three major terran nations of the Koprulu sector. The KMC is split into guilds. Each guild's leader is democratically elected, but once in that position, they are difficult to dislodge. Each member of Kel-Morian society belongs to an occupational guild. The Combine's population exceeds that of the Umojan Protectorate
- #17Sarah Kerrigan
Keys: Queen of Blades, Sarah Kerrigan, Zerg Queen, Kerrigan, Sarah Louise Kerrigan
Sarah Louise Kerrigan was a psychic terran female. She began her career as a Confederate ghost and later became the second-in-command of the Sons of Korhal. Following Arcturus Mengsk's betrayal, she was captured and infested by the Zerg Swarm, becoming the self-proclaimed Queen of Blades and leader of the Swarm. As the Queen of Blades, Kerrigan was torn emotionally, and had to 'justify' to herself what she had become. During and after the Brood War, she had moments of compassion, but became colder over time. Kerrigan had at least an order of magnitude more powerful than PI level 10, possessing a class 12 psi signature. After becoming a terran/primal zerg hybrid, her psionic power exceeded, and could not be measured by, the PI scale, effortlessly tearing through entire armies.
- #18Amon
Keys: the Eternal One, Amon, the Dark God, the Fallen One, the Dark One
Amon is malevolent xel'naga connected to the Void. He sought to break the "corrupt" cycle of the xel'naga and bring all life to an end, before remaking it in his image. He has been described as "the universe's most ancient evil." Amon, has no love for his subjects. He has overconfidence and egotism, taunting his foes when certain of victory. Even when his own plans were set back, he found amusement .Amon viewed the whole of the protoss race with disdain and referred to them as "foolish, prideful children." The only creatures Amon truly cared about were his hybrid. Amon did not view himself or his actions as evil. He believed that the Infinite Cycle brought unnecessary suffering and was corrupt. Amon actually desires to destroy life out of an intense hatred for the xel'naga.
- #19Korhal
Keys: Korhal IV, Korhal
Korhal IV is the fourth planet in the Korhal system. Korhal has dense atmosphere and used to be a lush, temperate and warm world before its destruction. Korhal orbits a single star. A massive nuclear bombardment left the formerly verdant surface a radioactive wasteland of black glass. After the Great war, the Dominion invested significant effort to further decontaminate the planet. During the four years since the establishment of the Terran Dominion, a large portion of the planet was developed into an ecumenopolis. It's capital city is Augustgrad with Korhal Palace in it's center. Sky Shield orbits Korhal.
- #20Augustgrad
Keys: Korhal City, Augustgrad
Augustgrad is the capital city of Korhal, restored from Confederate destruction and named in honor of Augustus Mengsk. Augustgrad lies in desert plain with mountains to its north. Augustgrad is the most heavily fortified city in the Dominion. Augustgrad is a showpiece of Dominion wealth and influence. Massive buildings are located in the core of the city, reaching upwards. Bustling streets are intermingled with quiet parks and open spaces. Augustgrad is a hotbed for technology, research, education and manufacturing, with the population having a much higher than average income. Much of the Dominion's military leadership live with their families in Augustgrad. It also contains stretches of great poverty and crime.
- #21Aiur
Keys: Aiur
Aiur is the protoss homeworld, located on the galaxy's fringe in a star system with a single yellow star and possessing a single moon. A great psionic matrix emanated from Aiur. Protoss structures and units, to a lesser extent, drew their energy from it. A nexus provided a link to this matrix. Aiur possesses great, almost spiritual significance to all protoss. Aiur has furious seas and stormy weather. Aiur's atmosphere is slightly heavier than that of most terran worlds though unprotected humans can still survive on the planet.
- #22Tarsonis
Keys: Tarsonis
Tarsonis is a temperate planet with a core continent, former capital of the Terran Confederacy.
- #23Char
Keys: Char
Char is inhospitable volcanic planet with thick ash covering most of its surface and tainting its acrid atmosphere. It has extremely high levels of cosmic radiation from the binary stars. Char's elliptical orbit means whole regions of its sunward face can become molten seas during a close approach, with temporary islands forming in them due to rapid cooling as the planet swings away to the frozen outer reaches of the system. Char is tectonically active. Despite the conditions small pockets of liquid water exist on the surface.
- #24Earth
Keys: Earth, Old Earth
Earth is the human homeworld, often referred to as Old Earth by the terrans of the Koprulu sector. It's located in Local Bubble Region, in the Orion Arm Sector and inside the Solar System. It's the Capital world of the UED, the United Earth Directorate.
- #25Shiloh
Keys: Shiloh
Shiloh is a planet in the Koprulu sector. Shiloh has extreme temperatures between summer and winter. Most of its domed homes are 80% underground. The top floor is protected by a semi-transparent eyelid-like membrane that can absorb sunlight during the day, channel the energy to power cells and open up at night. Goods were generally cheaper and easier to purchase on Shiloh. The planet is known for having the best whiskey in the sector, and an apple cultivar called the Shiloh russet.
- #26Mar Sara
Keys: Mar Sara
Mar Sara is a desert planet in the Sara system, covered by hard-baked mud and scrub, Canyons, irrigation techniques such as waterfarms enabled agriculture to develop and significant mineral exploitation. Mar Sara's sky is a dusty orange and it has two moons. At night, sandstorms often sweep across the surface. The Terran Dominion has renewed interest in Mar Sara and established outposts there.
- #27Zerus
Keys: Zerus
Zerus is a lush jungle world in the central regions of the Milky Way. It is the birthworld of the zerg.
- #28Agria
Keys: Agria
Agria was a barren fringe world until it was terraformed by Bernard Hanson, who founded a colony there and became its chairman. Agria has a wide range of cutting-edge research and terraforming equipment. The Terran Dominion stationed a permanent defense force on Agria,[2] which became one of its principal botanical and wildlife preserves.
- #29Tyrador IX
Keys: Arakyr, Tyrador, Tyrador IX
Tyrador IX, part of the Tyrador system, is a beautiful temperate planet, important terran colony and former capital of the Ihan-rii protoss. Currently it is jointly owned by the Ihan-rii and the Terran Dominion. Tyrador is popular tourist destination and located some distance from Tarsonis. Many of the resort employees were forced to work to pay off debts. Tyrador is considered to be resort for the wealthy, and the planetary defenders, the Knights of Tyrador, have weapons and technology more to wow the guests of the planet rather than be practical in its defense. Tyrador IX co-orbits with its sister planet, Tyrador VIII.
- #30Antiga Prime
Keys: Antiga Prime
In its past, Antiga Prime had oceans that were home to large aquatic creatures. By the time it was colonized by terrans, the oceans had disappeared, leaving hard mudflats and low mesas covered by native scrub mixed with seeded purple blossoms. The sea creatures remained only as fossils. During the Great War, Antiga rebelled and In response, the Confederacy dispatched the Colonial Fleet and Confederate Army to deal with the rebellion. Three-way fighting ensued for months between the rebels, the Confederates, and the zerg. The Koprulu Expeditionary Force incinerated the planet from orbit. Confederate forces were forced to retreat. Sometime after that, Antiga Prime was repopulated and became a planet in the Terran Dominion, though remained a lower population fringe world. The city of New Andasar was built and recolonized, and the planet's oceans had returned.
- #31UED Council
Keys: Council of Earth, United Earth Directorate council, UED Council
The UED Council, also referred to as the ruling council, is the governing body of the United Earth Directorate.
- #32Umojan Ruling Council
Keys: Umojan Ruling Council
The Umojan Ruling Council is the governing body of the Umojan Protectorate. It had a philosophy of leaving nothing to waste, which kept Umoja's flora and fauna unspoiled. It's highly Democratic.
- #33Umoja
Keys: Umoja
Umoja is a planet in the Koprulu sector. Umoja's skies are a coppery-orange hue. The air is tinged with a faint spicy aroma. It has fertile grasslands and plains. The climate of Umoja can be harsh, and land is considered at a premium.
- #34Khalai
Keys: Khalai
The Khalai are protoss which followed the Khala. They are alternatively referred to as "Aiur protoss" or "Templar. The Khala was the defining trait of Khalai culture. With their highly advanced technology and potent psionic abilities, the Khalai have long considered themselves the most powerful species in the known galaxy.
- #35Nerazim
Keys: Nerazim, Dark Templar
Nerazim, or the Dark Templar as they are known to outsiders, are a number of protoss tribes who shun the Khala. The Nerazim use a verdant green as their tribal color while platinum is the dominant color on the field of battle. Driven by individuality and a thirst for knowledge. Nerazim work in smaller groups than the Khalai, and are far more individualistic. With a less monolithic culture. They remain willful and often fiercely independent. By their nature the Nerazim are a diverse group of freethinkers motivated by their regard for one another and tribal bonds rather than abstract notions of authority. Family is important to the Nerazim, and the family unit is part of their social structure. They are less demonstrative than the Khalai when it comes to the display of emotion.
- #36Tal'darim
Keys: Tal'darim
Tal'darim are a fanatical and war-like sect of protoss that were taken from Aiur as Amon and his followers abandoned the planet. They stand apart from both the Khalai and Nerazim. The Tal'darim are the most ruthless of all the protoss kindreds. Their morals and ethics are considered barbaric by their brethren, but their power in battle is undeniable. Tal'darim warriors wield bane blades, ancient red psionic blades that draw power from the Void. The Tal'darim have a brutal and war-like society, and all members adhere to a Chain of Ascension. This chain determines who is in command of the society, and is ruled by a Highlord. No Tal'darim may fight or kill another above his rank unless he first challenges them to Rak'Shir, rite by ritual combat. Hostile toward outsiders, the Tal’darim have little interaction with other protoss, and do not seem concerned with evangelizing their mission beyond their ranks.
- #37Purifier
Keys: Purifier, Purifiers
The Purifiers are an ancient robotic race created by the protoss. The original Purifiers bear the same general protoss form. They operate more efficiently when in close proximity to each other, and a Purifier's personality can be uploaded into an empty shell. They possess a data web that is similar to the Khala. Purifiers connected through this link can speak through different vessels. Talandar, the only Purifier of the revived program, bore similar, if not identical synthetic properties of the original Purifiers, though with a quadrapedal form.
- #38Ihan-rii
Keys: Ihan-rii
Ihan-rii are a fanatical sect of protoss who split from their kindred millennia ago. The Ihann-rii are fanatical protoss warriors, existing on the fringes of the Koprulu Sector for thousands of years. They have observed the other protoss kindred and zerg for years, and emulate much of their technology. The Ihan-rii believe they are the one true descendants of the xel'naga and that if they fight with valor they too will reach godhood. The Ihan-rii carve runes into their ships and walkers, professing their devotion and loyalty to the xel'naga, and warding against heretics. Ihan-rii society is ruled by a group of council elders. Ihan-rii utilize an animated semi-organic stone material in their ships and constructs.
- #39Sky Shield
Keys: Sky Shield
Sky Shield is an orbital defense platform in orbit above Korhal.
- #40Dominion Internal Security Division
Keys: I.S.D, Dominion Internal Security Division
The Dominion Internal Security Division is an intelligence organization based out of Augustgrad, Korhal. Director Tamsen Cauley controls the organization, from where he schemes to control the Cerberus Program, which he has described as "not the Dominion's." The Dominion keeps tabs on divisions with spies.
- #41Korhal Palace
Keys: Imperial Palace, Korhal Palace
Korhal Palace is the residence of the Emperor/Empress of the Terran Dominion. It is located in Augustgrad. The palace's exterior features gates and a courtyard that separates them from the actual palace structure. Its interior includes a throne room, war room, and a psi-shielded panic room. It is defended by the Imperial Guard and numerous computer-controlled weapons, and security cameras are also present.
- #42Royal Guard
Keys: Royal Guard, Imperial Guard, Imperial Guards, Royal Guards
Royal Guard, also known as the Imperial Guard, are elite unit within the Terran Dominion. They were made up of Arcturus Mengsk's most loyal followers, stationed on Korhal. The guard is entrusted with security and patrolling the grounds of Korhal Palace, but were sometimes sent on away missions.
- #43Psionic
Keys: psionics, Psionic, psionic, psychic power, Psionics, psychic, Psionic powers, psionic powers, psychic powers
Psionic powers are the ability of using the mind to induce paranormal phenomena. The presence of psionic powers are rare, and is dictated by their structural makeup. Psionic emanations can be lethal to organisms, and are not yet fully understood by terran science. Psionic powers tend to be more effective at closer ranges. The presence of psionic powers can cause an individual's eyes to glow. All protoss eyes glow due to their psionic power. The protoss are masters of psionic powers and are natural mind-readers.
- #44Neural inhibitor
Keys: Neural inhibitor, neuro-adjusters, Neural inhibitors, psychic dampeners
Neural inhibitors are cybernetic implants that were used by the Ghost Program to control ghost agents. These devices weaken ghosts psionic powers and make it easier for them to screen out the thoughts of other individuals. Implanted in the brain, neural inhibitors can regulate brain and blood chemestry and reroute neural pathways in order to keep the ghost's emotional state in check. The implants can be fatal.
- #45High Templar
Keys: High templars, High templar
High templar are the most honored and respected protoss warriors that use powerful psionic powers to support other protoss forces.
- #46Void
Keys: Void, The Void
The Void is a dark, cold manifestation of space, separate from the material universe. The Void has breathable atmosphere and borne its own lifeforms, such as the xel'naga, void shades, and other species.
- #47Cloaking
Keys: Cloaking, cloaking
Cloaking is an ability available to terrans and protoss through both technological and psionic means.
- #48Spectres
Keys: Spectre, Spectres
Spectres are terran special forces operatives with psionic powers granted by the psionic reagent terrazine. Many are or were elite ghost agents which have been exposed to terrazine. However, some were neurally resocialized troops who were subjected to the procedure, and would have lesser psionic power. Spectres were created as part of Project Shadowblade. Many Spectres are eccentric and tend to overdose on terrazine because it's addictive.
- #49Project Shadowblade
Keys: Spectre Program, Project Shadowblade
Project Shadow Blade, or Spectre Program, is a secret research project devised by Terran Dominion emperor Arcturus Mengsk after the Brood War. It would later be considered a subversive offshoot of the Ghost Program. The existence of Shadow Blade continues to be classified within the Dominion.
- #50Terrazine
Keys: The Glory of Bel'Shir, Terrazine, Terrazine gas, the Breath of Creation, terrazine
Terrazine gas is a potent psionic reagent. It is sought by protoss, zerg and terrans alike. Terrazine is similar to vespene gas, and contains organic substances. Visually, terrazine appears purple and misty green. Terrazine can be stored within and extracted from some creatures. Terrazine has a coppery, blood-like smell. Terrazine can be used as a power source for power suit or similar technology.
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