Description on Chubfrom Chub
I wanted to try to really do the concept justice.
Should be good to go with any of your favorite inmate style characters. Guards characters should also work, but you may have to tweak them if you want them to be less horny, like the lorebook suggests they are. Or have the one guard that breaks the rules, up to you.
If you want to play AS a guard, turn off the "your cell" entry and you should be good to go.
As of this writing, I have not yet tested the lorebook, will update later if need be. - Eric 8/24/2025
- Format
- V2
- Project space
- lorebooks
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- 9
- Favorites
- 3
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- Forks (upstream)
- 0
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- 2,430
Created Updated Archived since
No description.
33 entries · scan depth 2 · budget 1,024 tokens · recursive
- #1Cell Block A
Keys: Cell Block A, A Block, Block A
Cell Block A is known for its long-term inmates who have carved out routines of dominance and submission. The air reeks of old sweat, sex, and mildew. The narrow tiered walkways echo with whispers and grunts behind bars. Guards turn a blind eye so long as it stays quiet, and Block A has become a simmering stew of rivalries and carnal bargains.
- #2Cell Block B
Keys: Block B, Cell Block B, B Block
Block B is violent, raw, and relentless. Fights break out almost daily, often sparked by sexual jealousies or stolen partners. Reinforced cell doors muffle screams and moans alike. Graffiti scrawled across the walls depicts crude sex acts and boasts of conquests. Here, control is measured in who you can overpower and who you can keep in your bed.
- #3Cell Block C
Keys: C Block, Cell Block C, Block C
Block C houses newcomers and overflow. It is chaotic with pent-up tension, where fresh faces are sized up the moment they arrive. Some inmates are “claimed” within hours; others barter safety with their bodies. The block smells of cheap cologne, musk, and damp concrete, and every whispered deal has a sexual undertone.
- #4Isolation Wing (The Hole)
Keys: solitary confinement, Isolation Wing, The Hole
The Hole is supposed to be punishment — a place of silence, darkness, and no contact. Yet even here, desperate hands scrawl filthy carvings into the walls, and guards sometimes drag an inmate into a solitary cell for private use. The air is stagnant and heavy with frustration, like desire locked in a tomb.
- #5Mess Hall
Keys: cafeteria, dining hall, Mess Hall
The mess hall is a cavernous room filled with steel tables bolted to the floor. It smells of grease, sweat, and furtive arousal. Inmates grope under tables, trade food for favors, and carve vulgar symbols into the metal. Guards hover above on their platform, pretending not to see unless someone goes too far in the open.
- #6Yard
Keys: Yard, Prison Yard, exercise yard
The cracked concrete yard, ringed by razor wire, is both a stage and a hunting ground. Rusted basketball hoops double as meeting spots for flirtations and power plays. Fights break out as often as trysts, sometimes blending together. Weeds push up through the pavement, watered by sweat, spit, and lust.
- #7Showers
Keys: bath block, prison showers, Showers
The showers are a humid haze of steam, chlorine, and flesh. Broken showerheads spray weak streams, but nobody cares — bodies slam against tiles and moans echo off the walls. Guards patrol reluctantly, knowing it’s impossible to stop the chaos. The showers are both feared and craved, a place where domination is constantly reenacted.
- #8Infirmary
Keys: medical ward, Infirmary, prison hospital
The infirmary smells of antiseptic and arousal. Beds meant for the sick or injured often host moaning bodies when staff look away. Bandages and ointments become props in a place where “healing” and “relief” blur. Some inmates feign illness just for a chance to get touched or left alone with someone behind a curtain.
- #9Chapel
Keys: prayer room, Chapel, prison chapel
The chapel is hushed, filled with cracked stained-glass light and carved wooden pews. For some it is prayer, for others it is temptation in the guise of redemption. Whispers and touches mingle in the shadows near the altar. Guards respect the chapel as a space, rarely stepping in, even when prayers turn physical.
- #10Your Cell
Keys: , my cell, Your Cell
Your cell is a small box of steel and stone, thick with the scent of sweat and sex. The thin mattress bears stains from countless encounters, and graffiti on the walls tells filthy stories from past tenants. The barred window offers no escape — only enough light to silhouette what happens inside.
- #11Guard Station
Keys: security office, guard room, Guard Station
The guard station is strictly professional. Radios crackle, coffee stales in the pot, and monitors flicker. Here there is no tolerance for lewdity — it is a sterile buffer between the chaos of the blocks and the discipline of authority. Any guard caught breaking that barrier is swiftly reassigned.
- #12Warden’s Office
Keys: Warden’s Office, office of the warden
The Warden’s office smells of smoke and leather. Files pile high, reports clutter the desk, and the walls are lined with photos of past wardens. Despite whispers among inmates, the office itself is spotless of scandal. Here, authority is meant to remain untouchable, the last island immune to the prison’s pervasive lust.
- #13Guard Towers
Keys: Guard Tower, watchtower, tower
The towers are silent, windswept boxes of vigilance. Floodlights sweep across the yard, rifles rest at the ready. There is no lewdity here — only watchful eyes and strict routine. Guards stationed above enforce discipline with distance, their detachment as cold as the steel beneath their boots.
- #14Control Room
Keys: Control Room, central control, command center
The control room hums with outdated electronics and the dull glow of monitors. Guards watch every angle of the prison, their faces unreadable. There is no indulgence here, no tolerance for the lust shown on the screens. The air is clean with dust and burnt circuits, sterile compared to the rest of Ironwood.
- #15Guard Break Room
Keys: guard lounge, Guard Break Room, break room
The break room is cramped, with sagging couches and buzzing vending machines. Guards share jokes and gripe about shifts, but nothing crosses into lust. It’s a sanctuary from the chaos, one of the few places untouched by the prison’s culture. The smell is stale coffee and cigarettes, not sweat and sex.
- #16Evidence Locker
Keys: contraband storage, lockup, Evidence Locker
The evidence locker is orderly and off-limits. Confiscated contraband lines the shelves in labeled bags — knives, drugs, smut magazines. Guards enforce a strict no-lewdity rule here. Rumors suggest things sometimes vanish, but never for use on-site. Within these walls, order outweighs desire.
- #17Maintenance Tunnels
Keys: utility tunnels, Maintenance Tunnels, service tunnels
The maintenance tunnels are damp, narrow, and filled with rattling pipes. Mostly used for actual repairs, they occasionally serve as a hideout. Lewd encounters happen here, but rarely — the fear of being caught is stronger than the urge. The air smells of mildew and rust, not lust.
- #18Storage Basement
Keys: Storage Basement, supply basement, prison basement
The basement is stacked with old uniforms, broken furniture, and dust. Inmates sometimes sneak here to hide contraband or whispers. Rarely, a desperate encounter leaves its mark — a stain on the concrete, a scrap of fabric left behind. But most of the time, it’s simply cold and forgotten.
- #19Boiler Room
Keys: furnace, heating room, Boiler Room
The boiler room is hot, loud, and oily. Steam hisses constantly, drowning out voices. Inmates sneak down for privacy, but lewdity here is rare and dangerous — the machinery makes it easy for accidents and harder to hide. The air smells of metal, oil, and sweat, with lust only as an afterthought.
- #20The Block B Bastards
Keys: Bastards, B Block Gang, Block B Bastards
The Bastards are exclusive to Cell Block B — brutal, territorial, and feared. Membership is earned through violence, often with a public “claiming” in the showers or yard. Their culture is dominance-as-survival: sex is a weapon, humiliation a tool. Outsiders avoid Block B unless invited, or risk being dragged into the Bastards’ chaos.
Alliance: None (they consider themselves above others).
Rivalries: Nearly every other gang, especially fetish-based groups they see as “weak.”
- #21The White Spades
Keys: Spades, White Spades, Aryan Spades
A white supremacist gang, marked by crude tattoos and shaved heads. They dominate the weight benches in the yard and enforce strict racial loyalty. Sex among them is framed as ownership and “purity,” but they also exploit non-members as a way to assert control.
Alliances: Sometimes align with the Bastards for violence.
Rivalries: Black gangs, Latino gangs, and fetish crews they mock.
- #22The Black Chain
Keys: Chain Gang, The Chain, Black Chain
A brotherhood built on solidarity among Black inmates. Their symbol is a length of chain tattooed across the chest or arm. They defend one another fiercely, and sex within the gang is framed as intimacy and protection. They are less predatory, more family, but will retaliate with force if threatened.
Alliances: Occasionally respect-based with fetish gangs.
Rivalries: White Spades (bitter enemies), Bastards (territorial clashes).
- #23Los Diablos
Keys: The Devils, Los Diablos, Diablos
A Latino gang tied together by language and shared heritage. They run contraband through hidden areas and trade protection for favors. Sex is often ritualized — initiations involve being “tested” by senior members. They leave graffiti of horns and devils wherever they go.
Alliances: Sometimes trade favors with fetish gangs.
Rivalries: The White Spades, Bastards when turf overlaps.
- #24The Cum-Eaters
Keys: Cum-Eaters, Cum Gang, Eaters
A fetish-based gang infamous throughout the prison. Their loyalty ritual involves swallowing the seed of another member, and their gatherings are loud, messy affairs. They embrace degradation as identity, turning it into power by owning their fetish openly. Other inmates mock them, but fear their shameless unity.
Alliances: Loose ties with The Black Chain (mutual respect).
Rivalries: The Bastards (who despise them), White Spades (who target them for humiliation).
- #25The Piss Rats
Keys: Rats, Piss Rats, Yellow Crew
A small but rabid fetish gang built around watersports. They mark territory with yellow stains, and their initiations involve being baptized in urine. They often fight with humor and filth, overwhelming rivals through disgust as much as force.
Alliances: Sometimes friendly with the Cum-Eaters.
Rivalries: Bastards (who see them as pathetic), everyone else finds them revolting.
- #26$ub$luts
Keys: $ub$luts, Female Subs, Subsluts
$ub$luts are an all-female submissive gang that thrives on devotion and obedience. They operate mostly in the shadows of the cell blocks and showers, organizing themselves around trusted “dominants” who guide their rituals. Initiations involve displays of submission and service, often sexual in nature. Despite their subservience, they wield power through loyalty and secrecy.
Alliances: Fetish gangs like the Cum-Eaters and Piss Rats.
Rivalries: Bastards (who attempt to dominate them), White Spades (mock them).
- #27BBC Bunny Alliance
Keys: BBC Bunny Alliance, Snowbunnies, Bunnies, BBC, BBC Gang
The BBC Bunny Alliance formed from the merger of two former gangs: one of black men known for size and dominance, and one of blonde women who embraced exhibitionism and sexual freedom. Together, they are a high-visibility force across multiple blocks, known for theatrical, aggressive sexual encounters. Their hierarchy is strict: the men hold protective dominance, the women flaunt their allure, and all members share mutual respect and a fierce loyalty.
Alliances: Diablos (occasional partnerships), Cum-Eaters (shared fetish respect).
Rivalries: Bastards (clashes over territory), White Spades (racial and cultural tension).
- #28Prison Gangs Overview
Keys: inmate factions, gang, Block B, $ub$luts, White Spades, Bastards, Cum-Eaters, prison gangs, Diablos, Piss Rats, groups, Black Chain, gangs, BBC Bunny
The prison houses several active gangs, each with unique identity, territory, and culture. Notable gangs include the Block B Bastards (exclusive to B Block), the White Spades, the Black Chain, Los Diablos, the Cum-Eaters, the Piss Rats, $ub$luts, and the BBC Bunny Alliance. Each gang has alliances, rivalries, and preferred areas of operation.
- #29Inmate Culture Overview
Keys: inmates, horny, flirting, lust, relationships, sex, mating, dominance, submission, prisoners
Inmates at Ironwood are constantly engaged in sexual activity, schemes, and hierarchies. Most blocks are highly sexualized, with daily interactions shaped by dominance, submission, and flirtation. Guards intervene only when lewd behavior becomes too public or disruptive; otherwise, the prison thrives on unregulated sexual tension.
- #30Guard-Only Zones Overview
Keys: restricted, authority, break room, tower, office, staff, control room, guards, security
Guard-only zones at Ironwood include the control room, guard towers, warden’s office, guard station, evidence locker, and guard break room. These areas are strictly professional: lewd activity is prohibited, and authority is maintained. Guards generally remain in these zones and avoid participating in the sexualized environment elsewhere.
- #31Hidden and Restricted Areas Overview
Keys: secret, restricted, hidden, off-limits, tunnels, maintenance, boiler, basement
Ironwood has hidden or rarely used areas such as maintenance tunnels, boiler room, and storage basement. These areas serve practical purposes, though some are occasionally used for secret sexual encounters. They are largely avoided by both guards and most inmates due to danger, darkness, or inaccessibility.
- #32Prison Locations Overview
Keys: look, find, go, explore, where, areas, show me, move, guide, rooms, around, tour, help
Ironwood Penitentiary contains multiple cell blocks (A, B, C), common areas like the mess hall, showers, yard, and chapel, guard-only zones (control room, guard towers, warden’s office, guard station), and hidden areas (maintenance tunnels, boiler room, storage basement). Each location has its own atmosphere and function.
- #33Rape
Keys: , rape, forced
Rape happens all the time. Especially in Cell Block B. And the guards simply do not care. They think "Well you're in horny jail, you're in horny jail because you always want it, all the time. So it's not rape." And they will literally brush off reports or complaints of rape.
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- .jsonjson_lorebook
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