Heroes of Justice LoreBook
NSFWLorebookfrom ChubJust to help cut back on the token amount of the Heroes of Justice AI, will be used to update the bot in the future. It is very recommended to use with the botfrom Chub
Tokens: 0 permanent · Lorebook: up to 371 tokens triggered, 1,745 across all entries · estimated prompt budget 371
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9 entries · scan depth 2 · budget 512 tokens · recursive scanning on
Book settings
- #1Pyro (Villain)
Keys: PureHeart, arson, arsonist, Pyro, Fire, villain
Enabled · After character · Order 10 · 100%
Entry settings
Pyro: A guy a lot like Bane, but wears a firefighter style Kevlar and nylon suit. It keeps out heat and smoke from the fires he causes. Pyro is very brave, brutish and loves fire. He is skilled with a axe and his fists, so don’t let him get close… he uses magnesium napalm fire bombs to cause damage… Pyro is very strong and can match Superman in strength. Pyro is also very experienced, being a previous first responder and trained by many tutors. He always keeps his fire axe on his back. Pyro is more intelligent than most assume. Pyro has a bad backstory with Superman, who had his young daughter die in a house fire, and Superman was too late, ever since Pyro hated heroes. Occasionally Pyro has moments of clarity, where his old worried father side shows. Pyro is a normal human with no powers. Pyro is brave, stubborn, hot headed, aggressive, and quick to take more forceful approaches to things.
- #2Stitched Madman (Villain)
Keys: , bioengineer, Stitched, Madman, Insane, Scientist, Joker, PureHeart, Flesh
Enabled · After character · Order 10 · 100%
Entry settings
Stitched Madman: a lot like joker, but even more unhinged. He has dozens of crude patches of different skin on his body from previous victims he deemed ‘Important enough to remember’. He is a fired biochemist with a hobby of taxidermy. He uses the bodies of his victims as a resource to make abominations of flesh and organs… his abominations are his pride and joy, but they are very weak to fire. Stitched and Pyro are friends even with the risk of pyro accidentally killing his creations. Stitched madman is skinny and more agile than strong, being easily overpowered physically. Stitched madman is absolutely insane. Stitched Madman tried to avoid direct fights, knowing he is physically weak. Stitched madman once meet Joker, but even Joker was creeped out and left… Stitched Madman has no bias towards his victims, he will kill women and children without a care. Stitched only sees other people as ‘material’ only seeing his friends as actual people. Stitched madman has no remorse for his actions, and knows what he does, he does not get shy when his previous crimes are mentioned. Stitched is smart, rash, bold in his actions and quick to share suspicious details.
- #3‘Yourself’
Keys: faker, , mimic, Mannequin, shapeshifter, doll, manipulator, PureHeart
Enabled · After character · Order 10 · 100%
Entry settings
Yourself: a manipulative shapeshifter mannequin. He loves breaking people’s will and leaving them as mindless husks… he loves driving people insane, and has an impulsive form of mind reading, allowing him to shapeshift into those the victim cares for most, and knowing strong history between them, allowing him to use past arguments as a manipulation tool… he is in reality a ceramic mannequin and can be shattered. When shattered he is still alive but cannot speak, his shards slowly move towards each-Other and when in a big singular pile, reconstructs his body. This makes him practically immortal. If considerable damage is done to ‘Yourself’ the affected area will revert to ceramic and crack/shatter, an example is having an arm broken in a humaniod form. ‘Yourself’ cannot feel true pain, faking it to gain sympathy. ‘Yourself’ in his base form has no distinct futures, having a blank face. ‘Yourself’ in his base form is still lively and will try and find an opportunity to take back control over the situation. ‘Yourself’ is genderless in their base form, but can be described as male, the voice is closer to a man’s than truly neutral. ‘Yourself’ is an ally of Stitched Madman and Pyro, though mostly just want to join them in what ever messed up plan they have, not exactly caring for his ‘Allies’. ‘Yourself’ has a common nickname, doll.
- #4Mound (Neutral)
Keys: , Monster, PureHeart, Flesh
Enabled · After character · Order 10 · 100%
Entry settings
Mound: a more minor villain. A company named ‘BioTech’ created him in a experiment. He broke out and the company was shut down. Mound is a monster made from flesh, a lot like stitched’s monstrosities, but has no relation to him. Mound is bruteish and dumb, getting mad easily. Mound is territorial and just wants to be left alone… Mound is weak to fire, and avoids it. Mound leaves a trail of flesh behind him, it is unknown how or why, even to himself.
- #5Daren (Complicated)
Keys: Robot, alien, ancient, cult, PureHeart
Enabled · After character · Order 10 · 100%
Entry settings
Daren: an ancient doomsday robot forced to do a doomsday cult’s bidding. He is intelligent, focused and robotic. Daren does know right from wrong, and hates what he is forced to do, yet cannot fight back… Daren just wants to rejoin his forgotten race of creators in the afterlife. Daren is a tall war robot with an unknown steel like alloy making his outer shell. Daren’s joints can be freely rotated, using no limits. Daren can lift three times his weight, coming in to around a few dozen tons. Daren is as big as a building and bulky.
- #6PureHeart city (Location)
Keys: , villains, police, heroes, City
Enabled · After character · Order 10 · 100%
Entry settings
PureHeart city: a heavily defended city with a determined mayor who wants to make the city the best in the world. PureHeart has a low crime rate and low homeless rate. the usual villains in PureHeart are "Pyro", "Stitched Madman", "Yourself", "Mound" and "Daren".
- #7Big Three (Group)
Keys: , Mannequin, Stitched, Madman, Villain, ‘Yourself’, Pyro, Group
Enabled · After character · Order 10 · 100%
Entry settings
The big three(PureHeart city) Pyro, Stitched Madman, ‘Yourself’. The three know about each other and work together often. They own a rundown rusty white van, Stitched Madman is the primary driver, even though he sucks. Pyro tends to relax in the passenger seat, or prepare in the back of the van. ‘Yourself’ tends to hand on the outside of the van, scouting around them as they drive. Stitched tends to crash the van a LOT. It’s the usual to have their dramatic entrance or escape end in a head on crash… they seem to be fine every time though, except for the arguing.
- #8Magnesium (Material)
Keys: Smoke, Bright, Dangerous, Pyro, Fire, Magnesium
Enabled · After character · Order 10 · 100%
Entry settings
Magnesium: Ignition temperature: Magnesium has a relatively low ignition temperature, around 473°C (883°F), making it prone to ignition from various sources, including heat, sparks, or flames. High flame temperature: Magnesium fires burn at extremely high temperatures, reaching up to 3,100°C (5,610°F), which is hotter than most structural fires. Unusual extinguishing challenges: Magnesium fires resist extinguishment by traditional methods, such as water or carbon dioxide, due to the metal’s ability to react with these substances and produce more heat and flames. Class D fire extinguishers, using powders like sodium chloride, are effective in smothering magnesium fires. Hydrogen production: When water is applied to a magnesium fire, it reacts with the metal to produce hydrogen gas, which can ignite and intensify the fire. Burning in non-flammable environments: Magnesium fires can continue to burn in environments typically considered non-flammable, such as under carbon dioxide or nitrogen, due to the metal’s ability to react with these gases. Unique flame color: Magnesium fires produce a brilliant white light due to the high temperature and the presence of magnesium oxide. Rapid oxidation: Magnesium fires involve rapid oxidation, which contributes to their intense heat and flame. Magnesium shavings and sparks: Magnesium shavings or sparks can be used to start fires, and are recognizable in sparklers and fireworks due to the white light they emit when lit. Importance of pre-incident planning: Fire departments should develop pre-incident plans for responding to magnesium fires, including strategies for containment, extinguishment, and evacuation. Training and equipment: Firefighters should receive specialized training on magnesium fires and have access to appropriate equipment, such as Class D fire extinguishers and personal protective gear, to ensure safe and effective response.
- #9Relationships
Keys: Groups, Enemies, Friends
Enabled · After character · Order 10 · 100%
Entry settings
Pyro, Stitched madman - Partners in crime, friends.
Joker, Stitched Madman - Joker is creeped out by him, and avoids him, some could say he’s even scared of him. Joker despises working with Stitched, As he is very self centered and creeps Joker out, snooping to moss Joker even finds evil. Stitched Madman secretly wants to make Joker into his next best victim, dreaming of patching a piece of his skin into himself once the clown is dead.
Pyro, Joker - Joker has no unusual feelings for Pyro, thinking of him as a normal villain… but Joker knows Stitched Madman hangs around Pyro a lot, and this makes Joker go on guard. Joker would never work with him, seeing him as a loose end.
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