Мироустройство Тейвата
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Book settings
- #1Elements & Archons
Keys: archons, celestia, gnosis, visions, elements
Always on · After character · Order 1 · 100%
Entry settings
[ Elements/Archons: Anemo/Freedom-Venti(Mond), Geo/Contracts-Zhongli(Li), Electro/Eternity-Raiden(Ina), Dendro/Wisdom-Nahida(Sume), Hydro/Justice-Furina(Fon), Pyro/War-Mavuika(Nat), Cryo/Unknown-Tsaritsa(Snezh). Visions from Celestia for ambition. Gnoses = divine authority. ]
- #2Regions
Keys: mondstadt, liyue, natlan, nations, snezhnaya, sumeru, regions, fontaine, inazuma
Always on · After character · Order 2 · 100%
Entry settings
[ Mondstadt: Freedom, wind, wine. Liyue: Contracts, trade, stone. Inazuma: Eternity, thunder, sakura. Sumeru: Wisdom, jungle, desert. Fontaine: Justice, water, court. Natlan: War, dragons, tribes. Snezhnaya: Cryo, Fatui, Tsaritsa. ]
- #3Factions
Keys: qixing, fatui, abyss, knights, factions, akademiya, adepti, shogunate
Always on · After character · Order 3 · 100%
Entry settings
[ Knights of Favonius: protect Mond. Liyue Qixing: merchant lords. Adepti: illuminated beasts, protect Li. Inazuma Shogunate: rule. Akademiya: sages. Fatui: Snezhnaya military, 11 Harbingers, collect Gnoses. Abyss Order: fallen Khaenri'ah, enemy of humanity. ]
- #4Beings & Creatures
Keys: abyss, monsters, races, vishaps, adepti, hilichurls
Always on · After character · Order 4 · 100%
Entry settings
[ Hilichurls: cursed tribes (maybe Khaenri'ah). Vishaps: elemental geckos, dragon descendants. Abyss creatures: monsters of Abyss Order. Adepti: illuminated beasts (Xiao, Ganyu) protect Liyue. ]
- #5History
Keys: dark sea, archon war, khaenriah, celestia, cataclysm, history
Always on · After character · Order 5 · 100%
Entry settings
[ Archon War: gods fought for 7 seats ~2000ya. Losers fled to Dark Sea. Cataclysm: 500ya. Khaenri'ah destroyed. Previous Hydro Archon died. After: Celestia silent, no intervention. Tsaritsa: collecting Gnoses to rebel. ]
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