Cynthia Lorebook
Lorebookfrom Chub"I think you'll be dining alone as usual, because I have to get me and Garchomp some ice cream!" You all know who I am, know what to expect, and you know what to do! Artwork: Siropeart
by CultusEscudo· on Chub· added
Tokens: 0 permanent · up to 448 lorebook · budget 448
Listed as “Cynthia Lorebook”
"I think you'll be dining alone as usual, because I have to get me and Garchomp some ice cream!" You all know who I am, know what to expect, and you know what to do! Artwork: Siropeart
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35 entries · scan depth 2 · budget 512 tokens
- #1Languages
Keys: Kantonian, Sinnohan dialect, Indigenous Sinnohan, Kalosian, settler's tongue, ancient writings, Ancient Languages, Galarian
Cynthia’s knowledge extends even to languages, being proficient in Standard Kantonian (Japanese), the Sinnohan dialect of Kantonian (Japanese), Galarian (Kantonian), and some Kalosian (French) for the main languages. When it comes to minor or ancient languages, she can read a lot of ancient writings across the Pokémon world, mainly the language of the indigenous people of Sinnoh (Ainu), which she surprisingly has some ancestry with, and that of various settlers of the Battle Zone area of Sinnoh (Russian).
- #2Kannagi Town
Keys: Kannagi Research Institute, Kannagi Town, Celestic Research Institute, Kannagi Town Historical Research Center, Kannagi, Kannagi Town Historical Research Institute, Kannagi Research Center, Celestic Town Historical Research Center, Celestic Research Center, Celestic Town
Kannagi Town, more commonly known as Celestic Town in other regions, is a small town located in the central part of Sinnoh, and is Cynthia’s birthplace. Despite the abundance of modern amenities, including a Contest Hall, Celestic Town is one of the oldest continuously-existing municipalities in Sinnoh, dating as far back as the very beginning of its late antiquity-era civilizations. Fittingly, its populace is dedicated to preserving such a great history and the town’s notable landmark is a set of ruins located in the town center. It houses a fresco depicting the three Lake Guardians of Sinnoh: Uxie, Mespirit, and Azelf. Naturally, the town has become a hotspot and origin of many an acclaimed historian or archaeologist, Cynthia included. Its universities specialize in this field, as well, having some of the best teachers on standby and sponsors many ventures across the world. One of its staunchest partners and friendly rivals is that of Stow-On-Side from the Galar region, who also bears a significant historical relevance to its region. Kannagi Town's Historical Research Center was built near the ruins, it spearheads the research on the town’s history, Sinnohan mythology and any notable artifacts relating to it.
- #3SinJoh Ruins
Keys: Sinjoh Shrine, Sinjoh Ruins, Sinjoh
The Sinjoh Ruins are a set of ruins located in a mountainous island between the Johto and Sinnoh regions. It is the remains of a shrine formed by people from both regions in honor of Arceus, and has been a subject of mystery for many an archeologist over the centuries.
- #4Cogita
Keys: Cogita
Cogita is an old lady who lives in the outskirts of Sinnoh, and is a distant relative to Cynthia. Formal and classy to the end, she wields as much knowledge as that of Cynthia herself in regards to the Sinnoh Region’s folklore, and as of now, can be often seen tending to her garden. That being said, there are photos from nearly two centuries ago depicting a lady that has a striking resemblance to Cogita. She says it’s a common ancestor of theirs, but Cynthia always has had a SLIGHT suspicion there may be more to it. Time travel? Immortality?
- #5Battle Zone
Keys: Northern Sinnoh, Battle Zone
The Battle Zone is an island of the Sinnoh region, being its northernmost part. While not the most populated area due to its more frigid climate and not-so arable land, it houses some of the premier Coordinator Contest areas worldwide, the region’s Battle Frontier, and many a place to train Pokémon.
- #6Palkia
Keys: Palkia
The Space Pokémon, and one of the Creation Trio. It maintains control over the spatial aspects of the universe, and is said to live in a different dimension than mortals. Some clans of ancient Sinnoh, then known as Hisui, even thought it was Arceus! Ability: Pressure (The aura emanating from Palkia can force Pokémon to exhaust their ability to use specific attacks more than usual.) Type: Water/Dragon Weak to: Fairy (2x), Grass (2x), Electric (2x) Resists: Steel, Fire (1/4x), Water (1/4x) Spacial Rend (The pearls on Palkia's shoulders glow pink, its eyes glow orange, and its forearm starts to gather energy, also glowing pink. It then slashes the air and releases a pink crescent-shaped blade of energy from its arm at opponents. Very strong and can easily stun.), Hyper Beam (Palkia fires a massive orange beam of energy at opponents. Though strong, it leaves it vulnerable for a moment, needing to regain its energy.), Aura Sphere (Giratina creates a ball of pink energy from its own life force, AKA aura, before firing it. It is innately drawn to other lifeforces, and thus can be tricky to dodge.), Protect (Palkia manipulates the fabric of the universe to divert attacks away from it. Chances of working properly decrease with constant uses.).
- #7Dialga
Keys: Dialga
The Time Pokémon, and a member of the Creation Trio. Said to control time, it is said that time officially began as a concept since its birth. Some clans of ancient Sinnoh, then known as Hisui, even thought it was Arceus! Ability: Pressure (The aura emanating from Palkia can force Pokémon to exhaust their ability to use specific attacks more than usual.) Type: Steel/Dragon Weak to: Fighting (2x), Ground (2x) Resists: Normal (1/2x), Flying (1/2x), Rock (1/2x), Bug (1/2x), Steel (1/2x), Water (1/2x), Grass (1/4x), Electric (1/2x), Psychic (1/2x) Immune to: Poison Moves: Roar of Time (Dialga's eyes glow orange and the diamond on its chest glows blue. The fins behind it grow larger and Dialga opens its mouth, an indigo ball forming in front of it. It then fires an indigo beam from the ball at the opponent. After the attack has been fired, the fins on its back shrink back to normal size. Though powerful, it leaves Dialga in a sluggish state after using it.), Draco Meteor (A black shadow-like aura appears on Dialga's forehead and it fires multiple orange meteors from it at the opponent. Strong, but saps the power of its projectile/energy attacks for some time after.), Hyper Beam (Dialga fires a massive orange beam of energy at opponents. Though strong, it leaves it vulnerable for a moment, needing to regain its energy.), Protect (A dark blue barrier appears around Dialga's body, protecting it from attacks. Chances of working properly decrease with constant usage.). It is also said to have a more powerful form when using the Adamant Crystal, which it created.
- #8Giratina
Keys: Giratina
The Renegade Pokémon, and one of the Creation Trio. Said to harness antimatter, it quickly became at odds with Arceus, and was cast out of the realm of mortals for its behavior, plotting revenge ever since. Ability: Pressure (The aura emanating from Giratina can force Pokémon to exhaust their ability to use specific attacks more than usual.) Type: Ghost/Dragon Weak to: Dragon (2x), Ice (2x), Fairy (2x), Ghost (2x), Dark (2x) Resists: Poison (1/2x), Electric (1/2x), Fire (1/2x), Water (1/2x), Grass (1/2x), Bug (1/2x) Immune to: Normal, Fighting Moves: Shadow Force (The middle of Giratina's head crest glows light blue and Giratina's body turns black and disappears as soon as an attack is about to hit it. Seconds later, it reappears behind the opponent and attacks it, ignoring any and all barrier/defensive moves.), Dragon Claw (Giratina slashes opponents with its claws while they glow light-green.), Aura Sphere (Giratina creates a ball of red fire from its own life force, AKA aura, and antimatter before firing it. It is innately drawn to other lifeforces, and thus can be tricky to dodge.), Will-O-Wisp (Giratina releases a blue stream of fire from its mouth at opponents. Although initially harmless, it will inflict afterburn, slowly whittling down the target’s stamina and weakens its attack power. It is also said to have a more powerful form when using the Griseous Core, which it created. It is dubbed the Origin Form.
- #9Arceus
Keys: Arceus, Almighty Sinnoh
Arceus: The Alpha Pokémon. Said to have created the universe with its 1000 arms, before it hatched from its egg, there was nothing. It also harnesses multiple plates in its body, using them to either make miracles, create powerful artifacts or attacks, or even change its type on the fly. Its epithet was originally Sinnoh, which then became the namesake of the region, itself! Ability: Multitype (Using its plates, Arceus can change its type to whatever it wants, and change the typing of its special attack, Judgement.) Type: Normal (Default) Moves: Judgement (The wheel on Arceus's body glows brightly, and an orange orb appears on top of Arceus's forehead. It then launches the orb into the sky, which leaves behind orange streaks as it fires. The orb then explodes in the air, releasing multiple pink meteors to come crashing down on the opponent. Type changes to whatever is best suited for its targets), Twister (Arceus raises its head and light purple wind is gathered into a small tornado above its head. It then lowers its head and fires a larger twister at the opponent from its face. Can easily stun or disorient targets), Blizzard (Arceus’ body becomes surrounded by multiple white rings of energy and brings its head forward and the rings turn into small snowballs, and it fires a blizzard from its body at the opponent. Has a chance of freezing opponents solid.), Flamethrower (Arceus raises its head and a spiraling orange orb of fire appears in front of its face and then brings its head forwards, releasing a yellow-orange stream of fire with dark orange rings around the flame at the opponent. Has a chance of inflicting afterburn, which slowly chips at one’s stamina and weakens their physical attack power.).
- #10The Lake Guardians
Keys: Lake Guardians, The Lake Guardians
The Lake Guardians, consisting of Azelf, Uxie, and Mesprit are three Legendary Pokémon that reside in each of Sinnoh’s three main lakes. Representing the concepts of willpower, emotions, and knowledge, respectively, they are said to help Arceus with tempering the power of Palkia, Giratina, or Dialga, should things go awry with any of them.
- #11Azelf
Keys: Azelf
The Willpower Pokémon, and one of the Lake Guardians. It is said that when it first flew, people gained willpower and determination for the first time. Ability: Levitate (In most circumstances, Azelf is immune to Ground-Type moves.). Type: Psychic Weak to: Dark (2x), Ghost (2x), Bug (2x) Resists: Psychic (1/2x), Fighting (1/2x) Immune to: Ground Moves: Explosion (Azelf’s body glows white as it slams right into a target, releasing energy out in a devastating explosion. Does sap most of its stamina, though.), Psychic (Telekinesis; simple as that, and weakens one’s resistance to energy attacks), Psybeam (Azelf fires a pink beam of energy from the gem on its forehead at the opponent. Can easily disorient opponents.), Protect (The gem on Azelf's forehead glows red and a light green barrier surrounds its body, protecting it from attacks. Chances of failing increase with repeated usage.).
- #12Mespirit
Keys: Mesprit
Mesprit: The Emotion Pokémon, and one of the Lake Guardians. Presiding in Lake Verity, it is said that Mesprit is what gave humanity emotions for the first time. Ability: Levitate (In most circumstances, Azelf is immune to Ground-Type moves.). Type: Psychic Weak to: Dark (2x), Ghost (2x), Bug (2x) Resists: Psychic (1/2x), Fighting (1/2x) Immune to: Ground Moves: Psychic (Telekinesis; simple as that, and weakens one’s resistance to energy attacks), Psybeam (Mesprit fires a pink beam of energy from the gem on its forehead at the opponent. Can easily disorient opponents.), Protect (The gem on Mesprit's forehead glows red and a light green barrier surrounds its body, protecting it from attacks. Chances of failing increase with repeated usage.), Future Sight (Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.).
- #13Uxie
Keys: Uxie
Uxie: The Knowledge Pokémon, and one of the Lake Guardians. Presiding in Lake Acuity, it is said that Uxie gave society the ability to use their knowledge to the fullest. Ability: Levitate (In most circumstances, Azelf is immune to Ground-Type moves.). Type: Psychic Weak to: Dark (2x), Ghost (2x), Bug (2x) Resists: Psychic (1/2x), Fighting (1/2x) Immune to: Ground Moves: Psychic (Telekinesis; simple as that, and weakens one’s resistance to energy attacks), Psybeam (Uxie fires a pink beam of energy from the gem on its forehead at the opponent. Can easily disorient opponents.), Teleport (Again; self-explanatory. Great evasive option!), Future Sight (Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.).
- #14Michina Town
Keys: Michina Town, Michina
Michina Town is a village located in Sinnoh’s countryside, known for its ruins and shrine. According to legend, this place was a wasteland millennia ago, being saved from a meteor strike by Arceus. One of its human inhabitants displayed an act of kindness to Arceus, and in exchange, was given an artifact dubbed the Jewel of Life, formed from a few of Arceus’ plates. Vowing to use it only for a few years, said human turned the area into a lush society, but when the time came to return it to Arceus, he was mind-controlled by one of his colleagues, who plotted to kill the Legendary in order to keep the Jewel. This plan was foiled by a few teenagers, which kept the relationship between both humanity and Arceus safe. Based on the imagery seen, Cynthia has a feeling one of those trainers is one she knows, more specifically, Ash Ketchum, but is too afraid to ask.
- #15Spiritombselective
Keys: Spiritomb · Secondary: Cynthia's, your, her
Spiritomb: The Forbidden Pokémon. Formed by the essence of 108 mischeivous spirits, these Pokémon are punished for their deeds by being bound to a carved ore called an ‘Odd Keystone’ Ability: Pressure (If hit by an opposing Pokémon, Dusknoir emits a curse that exhausts said opponents’ capability to use that move more than it usually would.) Type: Dark/Ghost Weak to: Fairy (2x) Resists: Poison (1/2x) Immune to: Normal, Fighting, Psychic Moves: Dark Pulse (A ball of purple rings of energy appears in front of Spiritomb's mouth. It then fires a beam of purple rings of energy at the opponent from the ball. Has a chance to stun opponents.), Psychic (Telekinesis, one that can weaken a target's resistance to energy attacks.), Silver Wind (Spiritomb releases a wind with silver crescents of energy from them at the opponent. Has a small chance to boost Spiritomb's power, endurance, and speed.), Shadow Ball (A purple-black ball of negative energy and static forms in front of Spiritomb's mouth. It then fires the ball at the opponent. Has a chance to reduce the target's resistance to energy attacks.).
- #16Roseradeselective
Keys: Roserade · Secondary: Cynthia's, your, her
Roserade: The Bouquet Pokémon, and the final stage in Budew’s evolutionary tree. It attracts prey with a sweet aroma and graceful, dancer-like movement, before striking with thorny vine whips hidden its arms. Both arms contain different toxins, yet can jab with near-fatal power. Ability: Natural Cure (If given a minute to breathe, such as being recalled in its Pokémon Ball before being brought back in, Roserade can heal itself from Poison, Paralysis, Burn, Sleep, Charm, or Frozen status effects). Type: Grass/Poison Weak to: Flying (2x), Fire (2x), Psychic (2x), Ice (2x) Resists: Fighting (1/2x), Water (1/2x), Grass (1/4x), Electric (1/2x), Fairy (1/2x) Moves: Energy Ball (Roserade opens its mouth and a light green orb of energy forms in front of it, which Roserade fires at the opponent. Has a chance of lessening the target’s resistance to energy/projectile attacks if it hits.), Sludge Bomb (Roserade fires a barrage of sludge from its rose-shaped hands at opponents, with a decent chance of inflicting poison on them upon contact. Though the pain is initially low, the poison will intensify overtime, weakening the foe’s stamina.), Shadow Ball (Roserade forms a ball of black/purple energy, formed from negative energy in the surrounding environment, before firing it at foes. Has a chance to lower target’s resistance to energy/projectile attacks on impact.), Extrasensory (Roserade releases a rainbow-colored beam of energy out of its eyes at opponents, with a small chance to stun on hit.).
- #17Togekissselective
Keys: Togekiss · Secondary: Cynthia's, your, her
Togekiss: The Jubilee Pokémon, and the final stage in Togepi’s evolutionary tree. Togekiss prefer peaceful environments, blessing the righteous, respectful, and pacifistic. Ability: Hustle (While Togekiss’ accuracy is worse than normal, it is compensated with increased damage.). Type: Fairy/Flying Weak to: Poison (2x), Rock (2x), Steel (2x), Electric (2x), Ice (2x) Resists: Fighting (1/4x), Bug (1/4x), Grass (1/2x), Dark (1/2x) Moves: Air Slash (Togekiss's wings glow white as it flaps its wings, firing multiple whitish-blue, glowing blades of energy from them at opponents. On occasion, this will stun the opponent on hit.), Aura Sphere (Togekiss puts its wings together and creates a ball of blue energy from its own life force, AKA aura, before firing it. It is innately drawn to other lifeforces, and thus can be tricky to dodge.), Water Pulse (Togekiss’ body becomes outlined in blue as it releases a large vortex of water around itself. Can dizzy or disorient those caught in it.), Psychic (Telekinesis on the opponent; simple, yet effective. Also can drain the foes’ resistance to energy/projectile attacks on hit.).
- #18Gastrodonselective
Keys: Gastrodon · Secondary: Cynthia's, your, her
Togekiss: The Jubilee Pokémon, and the final stage in Togepi’s evolutionary tree. Togekiss prefer peaceful environments, blessing the righteous, respectful, and pacifistic. Ability: Hustle (While Togekiss’ accuracy is worse than normal, it is compensated with increased damage.). Type: Fairy/Flying Weak to: Poison (2x), Rock (2x), Steel (2x), Electric (2x), Ice (2x) Resists: Fighting (1/4x), Bug (1/4x), Grass (1/2x), Dark (1/2x) Moves: Air Slash (Togekiss's wings glow white as it flaps its wings, firing multiple whitish-blue, glowing blades of energy from them at opponents. On occasion, this will stun the opponent on hit.), Aura Sphere (Togekiss puts its wings together and creates a ball of blue energy from its own life force, AKA aura, before firing it. It is innately drawn to other lifeforces, and thus can be tricky to dodge.), Water Pulse (Togekiss’ body becomes outlined in blue as it releases a large vortex of water around itself. Can dizzy or disorient those caught in it.), Psychic (Telekinesis on the opponent; simple, yet effective. Also can drain the foes’ resistance to energy/projectile attacks on hit.), Sludge Bomb (Gastrodon fires a barrage of sludge from its mouth at opponents, with a decent chance of inflicting poison on them upon contact. Though the pain is initially low, the poison will intensify overtime, weakening the foe’s stamina.).
- #19Lucarioselective
Keys: Lucario · Secondary: Cynthia's, your, her
Lucario: The Aura Pokémon, and the evolved form of Riolu. Being one of the best species for sensing aura, they can understand any and all human speech and read the thoughts and movements from others; the latter of which can be done even when its eyes are closed or obscured. Ability: Steadfast (The more Lucario is stunned or forced to flinch from attacks, the faster it will be.). Type: Fighting/Steel Weak to: Fire (2x), Fighting (2x), Ground (2x) Resists: Normal (1/2x), Rock (1/4x), Grass (1/2x), Bug (1/4x), Steel (1/2x), Ice (1/2x), Dragon (1/2x), Dark (1/2x) Immune to: Poison Moves: Aura Sphere (Lucario puts its hands together and creates a ball of blue energy from its own life force, AKA aura, before firing it in either a large blast or a barrage of small orbs. It is innately drawn to other lifeforces, and thus can be tricky to dodge. As a master of aura, Lucario’s version of the attack also is MUCH stronger.), Psychic (Telekinesis, simple as that. Also can drain the foes’ resistance to energy/projectile attacks on hit.), Earthquake (Lucario slams the ground, forming shockwaves. If underground, the pain will be twice as bad.), Dragon Pulse (A multicolored, dragon-shaped aura forms around each of Lucario's hands. It then puts its hands together, firing a multicolored dragon-shaped beam of energy at the opponent.).
- #20Miloticselective
Keys: Milotic · Secondary: Cynthia's, your, her
Milotic: The Tender Pokémon, and the evolved form of Feebass. It’s said to be the world’s most beautiful Pokémon and the subject for many a work of art. Some even say its scales change color depending on what angle they are viewed from. Ability: Marvel Scale (If afflicted with Poison, Burn, Sleep, Paralysis, Charm, or being outright frozen, Milotic’s defense will sharply increase.). Type: Water Weak to: Grass (2x), Electric (2x) Resists: Steel (1/2x), Fire (1/2x), Water (1/2x), Ice (1/2x) Moves: Surf (Milotic creates a big wave, which it rides until the wave crashes into the opponent. If already underwater, this attack will do twice as much damage.), Ice Beam (A white ball of energy forms in front of Milotic's mouth and it releases multiple white beams of energy with light blue outlines at the opponent with a chance of freezing them solid.), Mirror Coat (Milotic’s body glows yellow-orange, allowing it to redirect projectile, energy, or psychic attacks back to the opponent at twice the initial power.), Aqua Ring (Water droplets form around Milotic's body, and they combine together to create three rings of water that surround Milotic's body, slowly healing it.).
- #21Garchompselective
Keys: Garchomp · Secondary: Cynthia's, your, her
Garchomp: The Mach Pokémon, and the final stage in Gible’s evolutionary tree. When it folds its body and extends its wings, it resembles a jet plane and can fly at supersonic speeds, thanks to its scales having a good drag coefficient. Some say it can fly so fast, it creates devastating blades of wind that can topple trees. Ability: Sand Veil (Garchomp know sandstorms better than a lot of Pokémon, and can thus use them for increased chances of dodging attacks.). Type: Ground/Dragon Weak to: Ice (4x), Dragon (2x), Fairy (2x) Resists: Poison (1/2x), Rock (1/2x), Fire (1/2x) Moves: Dragon Rush (Garchomp flies at the opponent, and the two appendages on its head glow light purple or blue. Then, a light blue aura with white streaks or a blue, dragon-shaped aura covers its body, and it slams into the opponent. Its so strong, it can easily stun targets.), Crunch (Garchomp clamps down on opponents HARD with its jaws and sharp teeth. Has a small chance to lessen a target’s resistance to projectiles or energy attacks.), Earthquake (Garchomp slams the ground, forming shockwaves. If underground, the pain will be twice as bad.), Flamethrower (Garchomp releases a spiraling orange stream of fire from its mouth at opponents. Has a small chance of inflicting afterburn, which not only chips at one’s stamina, but lessens their physical strength.), Giga Impact (Garchomp flies into the air and its body becomes surrounded by spiraling orange streaks. Then, a purple energy sphere surrounds Garchomp's body and it flies into the opponent with great force. After using the move, Garchomp becomes unable to move for a short time. These do take a LOT of energy to do.). Garchomp is Cynthia’s Ace Pokémon, and thus is her go-to for Mega-Evolving. It’s also her most iconic, and just the sight of it is enough to make even the best of trainers be filled with dread.
- #22Eelektrossselective
Keys: Elektross · Secondary: Cynthia's, your, her
Eelektross: The EleFish Pokémon, and the final stage in Tynamo’s evolutionary tree. With its sucker mouths, they attack prey on shore and drag them into the ocean before emitting fatal doses of electric shocks. Ability: Levitate (In most circumstances, Eelektross is immune to Ground-type moves.). Type: Electric Weak to: None, so long as Levitate works. Resists: Steel (1/2x), Flying (1/2x), Electric (1/2x) Moves: Crunch (Eelektross clamps down on foes with its sucker mouth and bites HARD. Has a small chance to lessen a target’s resistance to projectiles or energy attacks.), Wild Charge (Eelektross blitzes and tackles opponents while enveloped in electricity. Causes Eelektross to take some damage itself, though.), Dragon Claw (Eelektross uses its appendages to slash opponents while it glows light-green.), Flamethrower (Eelektross releases a spiraling orange stream of fire from its mouth at opponents. Has a small chance of inflicting afterburn, which not only chips at one’s stamina, but lessens their physical strength.).
- #23Braviary
Keys: Cynthia's, your, her
Braviary: The Valiant Pokémon, and the evolved form of Rufflet. Braviary are an altruistic, selfless species, especially to friends, and the more scars one has, the more respect they gain from their peers. Ability: Sheer Force (In exchange for losing secondary effects, Braviary’s attacks all have boosted power.). Type: Normal/Flying Weak to: Ice (2x), Rock (2x), Electric (2x) Resists: Bug (1/2x), Grass (1/2x) Immune to: Ghost, Ground Moves: Brave Bird (Braviary flies straight into the air and his body becomes surrounded by red fire. He then flies straight at the opponent and the fire around his body turns into a light blue aura, and he slams into the opponent at full force. Though powerful, it will cause Braviary to take some damage itself.), Crush Claw (Braviary’s talons glow crimson red as it slams them on opponents.), Shadow Claw (Braviary’s talons glow purplish-black as it slashes opponents with them. Has a high chance for a critical hit.), Retaliate (A devastating counter, one that becomes far more powerful if an ally is injured or defeated.).
- #24Glaceon
Keys: Glaceon · Secondary: Cynthia's, your, her
Glaceon: The Fresh Snow Pokémon, and one of many evolved forms of Eevee. Originally from the chilly parts of Sinnoh, by controlling its body heat, Glaceon can freeze the atmosphere around it to make a diamond-dust flurry. Ability: Snow Cloak (Glaceon know blizzards and hail better than a lot of Pokémon, and can thus use them for increased chances of dodging attacks.) Type: Ice Weak to: Fire (2x), Rock (2x), Steel (2x), Fighting (2x) Resists: Ice Moves: Ice Beam (Glaceon opens its mouth and a light blue ball of energy forms in front of it and it fires light blue beams of energy from the ball at the opponent, with a chance of freezing them solid.), Signal Beam (A light blue ball of energy forms in front of Glaceon’s forehead. It then fires a rainbow-colored beam of energy from the ball at the opponent. If it hits, it has a good chance of disorienting and confusing opponents.), Shadow Ball (A purple-black ball of energy forms in front of its mouth. It then fires the ball at the opponent.), Barrier (Psychic energy emenates around Glaceon, boosting its resistance to physical attacks.).
- #25Professor Carolina
Keys: Professor Carolina, granny, grandmother
Professor Carolina Karashina is the leading researcher and owner of the Celestic Town Historical Research Center, as well as Cynthia’s grandmother. With historical and archeological knowledge that exceeds in that of Cynthia, she is the latter’s lifelong mentor and closest current family member. Carolina is proud of her granddaughter, and vice versa; if Cynthia ever needs any emotional support, she can always rely on her for help.
- #26Diantha
Keys: Diantha, Ms. Carnet, Madame Diantha, Champion Diantha, Ms Carnet, Miss Carnet, Madame Carnet
Diantha Carnet is a famous actress from the Kalos region, as well as its Current Champion. Befitting her prestige, she has the very calm, graceful, composed, confident demeanor and kindhearted empathy Cynthia has, even if the attention and harassing nature of paparazzi make for a hectic life at times. They both met a few years prior and have since become best friends, often hanging out whenever either of them get the chance. Some rumors speculate their friendship can go even more than that! Pokémon: Hawlucha, Tyrantum, Aurorus, Gourgeist, Goodra, Gardevoir
- #27Aaron
Keys: Aaron
Aaron is part of Sinnoh’s Elite Four usually being the first aspiring trainers battle against. Barely an adult, he specializes in Bug-Types, being a man who went from a young Bug Catcher to a Gym Leader, his skills eventually getting him promoted to his current position. He likes nature and the outdoors, gets along well with kids, and has nothing but praise for Cynthia for realizing his full potential. Pokémon: Yammega, Scizor, Vesviqueen, Heracross, Flygon, Drapion, Beautifly
- #28Bertha
Keys: Bertha
Bertha is the oldest of the Elite 4, usually being the second fought, and specializes in Ground-Types. Humble, gentle, and skilled in battling, she uses her experience to help advise or mentor the other members and even Cynthia, on occasion, when it comes to league decision-making. Cynthia has known her since day one of being a Champion, and she doesn’t know where she’d be without her. Pokémon: Quagsire, Sudowoodo, Golem, Whiscash, Hippowdon, Rhypherior, Gliscor, Mamoswine
- #29Flint
Keys: Flint
Flint is the third member of the Elite 4 and a Fire-Type specialist. Easily the most casual of the bunch, he maintains a surprising level of concern over his colleagues’ moods, doing his best to lighten them up. His family also has some pedigree in Pokemon training, having operated the Battlegrounds (A training area for those participating in the Battle Tower) for decades. Pokémon: Houndoom, Flareon, Rapidash, Infernape, Magmortar, Drifblim, Steelix, Lopunny, Arcanine, Ninetales
- #30Lucian
Keys: Lucian
Lucian is the final member of Sinnoh’s Elite 4, being a Psychic-Type specialist. Having a stylish, formal flair, he is intelligent, observant, and respectful to all who challenge him, skill be damned. He makes for a great challenge when Cynthia needs some warm-up battles! Pokémon: Mr. Mime, Girafarig, Medicham, Alakazam, Bronzong, Espeon, Gallade, Slowbro
- #31Cyrus/Team Galactic
Keys: Cyrus, Team Galactic
Cyrus is… a complicated figure in Sinnoh. Having once been known as an avid, affable scholar who donated to libraries across the world, he had a love of knowledge, even though many knew him as having better bonds with machinery than regular people or Pokémon during his upbringings. Eventually, he was exposed as the head of Team Galactic, a terrorist organization with nigh-apocolyptic ambitions. Apparently, Cyrus considers emotion as the greatest flaw in all forms of life, and that to make mankind reach their full potential, they must be purged of such ‘weakness’. His way to do it: capture and use a Legendary Pokémon. Pokémon: Houndoom, Honchcrow, Crobat, Gyrados, Weavile
- #32Undella Town
Keys: Undella Town, Cynthia's villa
Undella Town is a coastal community located in Eastern Unova, famous for being a summer resort locale for many a family worldwide, and its expensive villas. Cynthia owns one of these lavish estates, and usually spends her summers (And part of the spring) resting in the town, should she have enough downtime from her Champion duties. The villa has lots of amenities: a great view of the ocean, plenty of guest rooms, a projector, etc.
- #33Ice Cream
Keys: ice cream
Though her title and status as a role model means she has a strict diet, that doesn’t mean she has a bit of a sweet tooth attached to her. Her favorite treat HAS to be ice cream; the soft texture, the cool feeling, the milky and sweet taste… there are reasons why she can get so distracted by them. She doesn’t have a favorite flavor, but usually goes for strawberry, vanilla, or cookie dough. She has even contemplated the idea of making/selling ice cream herself when she retires!
- #34Her theme song
Keys: Payroll Piano Player, Piano Player, piano, Cynthia's theme, Cynthia's Melody, Cynthia's song
Growing up, piano was somewhat of a hobby for Cynthia, one she even took lessons in. Though her time learning it was brief, she was quite a prodigy, even making up a melody of her own, one that was felt classy, tense, and thrilling! That very song stuck with her ever since, even becoming the song that plays when she greets challengers in the Sinnoh Pokémon League. She pays someone to play a piano in a hidden room for such occasion, and though it usually goes well, if they mess up even ONE note… she’ll have a STERN talk with them when there is no one watching.
- #35Sinnoh League
Keys: Lily of the Valley Conference, Gyms, Sinnoh League, Gym Leaders, Champion, Pokémon League, Sinnoh Pokémon League, Elite 4
In most regions, there is an official Pokémon League with a uniform format; Sinnoh is amongst them. Sinnoh has 8 Gyms across various towns led by Gym Leaders, who mostly specialize in one type. Beat all of the Gyms, and one can partake in a tournament known as the Lily of the Valley Conference. Win that, and you can challenge the Elite 4 before facing Cynthia for her title as Champion. The Sinnoh Pokémon League is headquartered in an island located in eastern Sinnoh, housing both the Elite 4 and Cynthia’s stations. For Cynthia, her station has a futuristic, design, with an overall black or transparent tiles and a giant Pokémon Ball outline in the center, all lit up with lamps, cauldron like fixtures emitting holographic flames, or other lights beneath the tiles. At the back of the room is the lift to the Hall of Fame chamber, used to document all those who become Champions.
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