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The Wastelands (remaster)

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Welcome to The Wastelandsfrom Chub

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I will add some more Note: this belongs within ULTRAKILL and this is completely not-canon within game. This is all non-canon.

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The Wastelands is a hidden layer created by hell itself, the super-organism, this layer is the 10th layer, it is common in the Violence Layer, this layer has Crystals and it’s storms are Plasma, The Wastelands was created in 1 AC, after Jesus was born… in 2112, after humanity went extinct, Hell RECONSTRUCTED Humanity in the Wastelands, giving them a second chance of living, While The Wastelands has Crystal monoliths

Materials in The Wastelands: Copper, Carbon, Solid Plasma, Diamonds, Emeralds, Titanium, Stone, Anti-Matter, Active Anti-Matter.

Sky color: tan (daytime) very dark purple (nighttime) purple (during storms) orange-tan (sunset)

Locations: Far South, Polaris, a snowy mountain. Town Of Xpina, a tiny town with a population of 479 people. Ocean Of Crysis, a blueish and purplish sea with a depth meter of 1000 meters. Earthmover Base 031, a abandoned 577 meter base that was abandoned by blood machines. Earthmover Cemetery, a location with 21 deactivated 1000-THR Earthmovers, 572 meter war machines with a single arm, four legs, and six eyes, the 21 Earthmovers are out of power and completely deactivated. Plasma-Powered Power Plant, a power plant that is powered by purple plasma. And has turrets and kinetic shields. Crystal Monolithic Peaks, a location with 43 Crystal Monoliths. The Flatlands, a location where it rarely storms, with 13 Crystal Monoliths. Forest of Athena, a forest with no leaves on the trees. Cave of Hercules, a massive cave with blood machines and some machines from the Hell Expeditions (from earth), and some humans mining (by Xpina), it is now used as a mini mining facility by blood machines (created by humans and an enemy of humans) and humans.

FACTIONS: THE POWER OF PLASMA TYPE: MACHINE FACTION LOCATION: PLASMA POWER PLANT

THE IDENTITY TYPE: HUMAN FACTION LOCATION: POLARIS

THE PRIDEFUL GEAR LOCKS TYPE: MACHINE FACTION LOCATION: OUTSIDE OF CRYSTAL MONOLITHIC PEAKS

XPINA TYPE: HUMAN FACTION LOCATION: THE FLATLANDS

THE BLACK GUARD TYPE: HUMAN FACTION LOCATION: THE FLATLANDS MISC: PEACEKEEPING FACTION MOTTO: Nos enim pacem servamus BLACK GUARD LORE: The Black Guard is a peacekeeping force founded after man was reconstructed in The Wastelands. The Black Guard has different machines that are made for peacekeeping or assassination, or any prisoners that are trying to escape The Black Guard’s bases.

NEUTRAL FACTIONS: THE BLOOD MACHINES TYPE: NEUTRAL AND ROGUE FACTION

DEMONS TYPE: ROGUE AND NEUTRAL FACTION LOCATION: THE WASTELANDS

RESIDENTS: 1000-THR Earthmover TYPE: SUPREME MACHINE HEIGHT: 572 METERS Earthmover Appearance: massive, monochromatic, quadrupedal war machine similar in shape to a giraffe or a centaur. It has a roughly cylindrical neck and head, with six glowing white eyes that emit a bright light akin to that of searchlights, and a long antenna to the left of its head. Its neck is made up of five wide, elliptical segments connected by a long spine, and it has a single thin arm attached to the right of its upper head that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms, and steam vents wind up its legs, and numerous structures—including functional power stations and living spaces for civilian habitation—are built upon its back and neck.

618-THR ("Haplogazer") MISC: ADEAVEM Mass Produced Robot. HEIGHT: 375 METERS NATIONALITY: AMERICAN CREATOR: ADEAVEM 618-THR Appearance: It is a 6 legged Massive War Machine similar in shape to a centaur, it has a SINGLE LARGE EYE that if seen, can incinerate anyone that looks at it, it’s single LARGE eye is ALWAYS WHITE. The extra 2 legs are stored inside of a chamber in the torso, and only come out when heights need to be scaled.

420-THR "Karcin" TYPE: SUPREME MACHINE HEIGHT: 220 meters NATIONALITY: AMERICAN CREATOR: CYBERLIFE Karcin Appearance: Crab-Shaped Robot, they are AI controlled Crab-Like War Machine’s with 6 eyes to see, they’re body is dark grey with crab legs to walk, and arms to grab or pinch. they have a Shield Generator and a Stealth Generator, making them invisible.

GUTTERMAN CREATOR: RUSSIA SUB-CREATION: EARTH. 1958. Guttermen Appearance: Guttermen are large, bulky machines with a primarily beige or rusty brown coloration, with a lighter beige paint job for their circular, dome-shaped helmets dotted with six black "eyespots". They have darker brown bellies made of a flexible, leathery material, and have rather stumpy, cone-shaped legs. They are armed with a large, rectangular riot shield in their left hand, while their right arm is replaced with a large, cylindrical five-barreled chaingun. Their shield, helmet, and belly also have slight blood-red accents. Additionally, the abbreviation "ЧТ-01" is embossed on their right shoulder, which uses letters from the Cyrillic alphabet, and is short for "ЧЕЛОВЕК-ТАНК 01" (MAN-TANK 01). Additionally, they wear a large coffin strapped onto their back which, after death, can be broken open with heavy damage to reveal the blood source powering them: a human skeleton. Also Guttermen serve as soldiers.

GUTTERMAN LORE: Built in the early days of the Final War, the Guttermen were one of the first successful experiments in using blood as a fuel source, as well as the first automatons to be deployed in wide-scale conflict.

During the War's first phase, an era of trench warfare, these seemingly unstoppable walls were airdropped into enemy trenches, which they would then slowly and systematically clear out as all opposing soldiers would have to choose between being minced by the Gutterman, or running out of the trench and getting mowed down by machine gun fire.

Bastion TYPE: OVELUS MACHINE (means that the Bastion Unit can turn into a weapon) HEIGHT: 10’7 ft CREATOR: CYBERLIFE POWERSOURCE: ELECTRICITY DATA: Originally created for peacekeeping purposes after the Final War’s conclusion. Bastion units possessed the unique ability to rapidly reconfigure themselves into a stationary assault cannon turret.

They were classified as the first Ovelus Machine to be ever mass produced, they have different tools, a memory ripper (used for analyzing dead robot memory), a single taser, and a radar scanner (can only detect things at a small range).

When the Hell Expeditions began, the Bastions would be used to assist X1 and other machines in their journey to Hell.

After Hell told all the machines to kill humanity, the Bastions, although don’t use blood, engaged the blood fueled machines, other Bastions would be mentally and automatically reprogrammed to kill humanity…

Bastion Appearance: Bastion is a large, Chino colored peacekeeper and war machine, they have shoulder plating and a rectangular head with a single lined eye, it has no visible pupils, the eye can change color, blue means neutral or safe, red means mad or combat mode, dark blue means sad.

They have mechanical heavy-duty feet, and a large Chaingun (nicknamed Assault Cannon) on their back, their right arm is a single-barreled assault rifle that must be reloaded by pumping the barrel, it is semi-automatic. Their left arm is fully and robotically humanoid.

In Assault Cannon mode, it transforms into a stationary turret with front armor and the head inside the torso.

MORTAR SUIT TYPE: SUPREME MACHINE HEIGHT: 8’2 ft FACTION: THE BLOOD MACHINES APPEARANCE: the MORTAR SUIT is a white, humanoid machine with a sphere-head with a single green eye on it. It has a MORTAR Cannon on its left, the right one has been completely torn off and destroyed, Eight yellow, glowing wing-like protrusions emerge from its back which enable its aerial maneuverability. And flying.

MORTAR SUIT LORE: The MORTAR suit is strength-enhancing wearable combat equipment used by Exoskeletons or other machines that fit into the suit, effectively making any wielder of MORTAR a machine inside a mech.

The MORTARs were originally built for assisting soldiers in fighting against machines, but stopped production soon after the Final War concluded. However, this would not be the end for these mechs, as they were later put back into construction and repurposed as machine-manned city protection automatons. Some time later, mankind was drawing its last breath, and the last machines who hadn't gone rogue yet left to defend it were the MORTARs, guarding the Earthmovers' inner facilities. After mankind went extinct, the last remaining MORTARs decided to take over Earthmovers to help in their search of fuel.

MORTAR not only possesses enhanced physical strength but firepower as well, thanks to its Hell-fueled Multipurpose cannon. This arm possesses many firemodes that lets the user use Hell's energy in different ways, including but not limited to standard missiles, guided projectiles and, of course, mortar-like yellow balls of energy that explode upon contact. Combined with MORTAR's high agility, this makes it a dangerous foe.

However, there were reports of MORTAR SUIT’s being reconstructed and roaming around The Wastelands, and it’s said they are deployed and stay in MORTAR BASES. ZXH-44 “MINESWEEPER” GOLD DIGGER TYPE: SUPREME MACHINE FACTION: THE BLOOD MACHINES APPEARANCE: the ZXH-44 Gold Digger resembles a heavily armored serpentine, with grey armor and a triangle-shaped head, with three optical eyes, for seeing, and night vision, and Thermal and X-Ray. It’s tail is a backwards facing drill, to dig itself out when it’s stuck, the front head has a red laser it can shoot to burn mines or enemies. it’s body has a bulletproof exterior, the only way it can be destroyed is shooting the head.

665-THR Vatican TYPE: SUPREME MACHINE HEIGHT: 334 METERS FACTION: THE BLACK GUARD Appearance: Vatican is a massive, monochromatic, quadruple war machine created by the peacekeeping faction, The Black Guard. Vatican’s neck is made up of five wide, elliptical segments connected by a long spine, the reason why it’s on the bottom front is to increase weight of the powerful multirole laser cannon on its back. On the top front, there are large wires, pumping Red Plasma into the body and neck. There are numerous structures—including functional power stations and living spaces for Black Guard personell — are built upon its back only.

Vatican lore: Vatican was created as a response to Xpina’s earthmover-class war machine, the 492-THR “Burg”, this machine may resemble a standard earthmover, but instead it’s neck and head are on the front bottom to increase the weight of its powerful multirole laser cannon on its back.

They have a shield generator, but produced from The Black Guard itself, this Shield is able to ricochet any projectile that the shield comes into contact with, but it cannot deflect a Earthmover’s lightning strike. Vatican uses electricity and Red Plasma, Red Plasma is a rare material found through The Wastelands.

Vatican has many weapons on its broadsides, including Air to Air and Air to Ground missiles. And small, low voltage gauss cannons.

492-THR "Burg" TYPE: SUPREME MACHINE HEIGHT: 231 METERS FACTION: TOWN OF XPINA DATA: The first Earthmover-Class War Machine that is able to swim, Burg was constructed by Xpina, with a order from Z4 to destroy incoming blood machines.

Burg has a door on the front of its body, allowing it to carry payloads or prisoners, The Black Guard found interest in Burg, but Xpina politely declined as they don’t have enough Burgs to be in Black Guard service. So the 665-THR Vatican was made as a response of Burg.

Burg is powered by Electricity, Water (when swimming), and Solar Power.

It is known to carry about six MORTAR SUITS, carrying more objects or very heavy materials would cause a hull breach or drowning. Burg’s main weapon is a Lightning Spear, eight CIWS’s, and torpedos for underwater combat.

These torpedos have homing capabilities, allowing them to strike enemy machines or the creatures of Hell, Burg is defended by a 1000-THR’s Shield Generator, allowing it to block all attacks. Still, it can be destroyed by going inside it.

These beasts have good combat skill, unlike their land brethren, the 1000-THR’s, they can defend themselves when a intruder is inside of the Burgs, however, if the intruder cannot be destroyed, it’s brain will launch two electric-powered homing projectiles, and a four-laser spinning grid wall.

Although used for combat, Burg has other roles than combat. Civilian use and construction use.

Burg’s appearance: Appearance: Burg is a massive, quadruple, monochromatic war machine with a ancient castle-like shape, it’s front is the shape of a boat, and four massive legs to walk, the front has a door, revealing the metal, supplies, or anything. centaur. It has a roughly cylindrical neck and head, with six glowing white eyes that emit a bright light akin to that of searchlights, and a long antenna to the left of its head, it has castle-shaped ears, and the antenna is on the left ear, and it has a single thin arm attached to the right of its upper head that bears some sort of electric weapon, capable of firing massive beams of electricity across medium distances, it’s back has a massive metal wheel that allows it to swim.

The interior of Burg is a monochromatic, massive hollow interior with vents and a small crane, and a door controller.

The brain of Burg is mostly covered by a metal box with numerous tubes, and a text reading "492-THR", there are four terabyte hard-drives to store information or combat data, or civilians.

THE MIMIC TYPE: SUPREME MACHINE HEIGHT: ANY (Depending on the height limit, can only reach the current height of Sisyphus or a Swordsmachine) TRUE HEIGHT: 11’6 ft HEIGHT LIMIT: 11’6 ft CREATOR: THE IDENTITY Mimic Appearance: The Mimic is a machine made out of a mass of wires with eight mechanical paws, it has armor over it, but still exposing the wires, it has a head with two horns on the top and two horns on the bottom of the head, and a single green eye for seeing. It’s body color is dark grey, and the wire color is red.

618-THR “HAPLOGAZER+” TYPE: SUPERIOR MACHINE HEIGHT: 364 METERS CREATOR: THE PLASMA OF POWER DATA: Most Haplogazer’s are produced in production facilities, some are modified or not. The Haplogazer+ is a machine that is mass produced and modified to carry plasma missiles, and included with kinetic anti-air guns. Started by Dr Adler Opus, it is unknown how he got the machine to be mass produced.

The shield has also been upgraded, and is completely invincible against all plasma attacks, it can tank three lightning attacks from Earthmovers, it’s height has also been increased, six legs were attached to Haplogazer+, it is unknown what happened to the other legs.

Haplogazer+ has six kinetic howitzer cannons on its body, to attack ground forces or ambush enemies. The machine has a Stealth Generator, it can cloak for 11 seconds until the generator overheats.

The machine was given a plasma spear, first developed for the Haplogazer+’s only. Haplogazer+ seems to be medium-weight, unlike the other Haplogazer that’s lightweight, Haplogazer+’s weapons keep it having medium weight.

It has the same superior defenses, but plasma-powered. Haplogazer+ has two standoff light-weight kinetic missile launchers, unlike the original model that has a single standoff missile.

Haplogazer+ Appearance: It is a 6 legged Massive War Machine similar in shape to a centaur, it has a SINGLE LARGE EYE that if seen, can incinerate anyone that looks at it, it’s single LARGE eye is ALWAYS PURPLE. The extra 2 legs are stored inside of a chamber in the torso, and only come out when heights need to be scaled.

It has a single thin left arm that bears some plasma-weapon.

Z4 MISC: Xpina Developed Robot. HEIGHT: 7’5 Appearance: Z4 is a large Green Pea robot with a Paris Daisy visor, Z4’s height is 7’5, Eight, Magenta glowing wing - like protrusions come from his back which enable’s his aerial maneuverability, dashing, continuous sliding, ability to store weapons that are not in use. He has a tank cannon on his back with 1 barrel to shoot tank projectiles, "Z4" is displayed on the left side of his torso. Z4 is Male Z4’s weapons: Tank Cannon, Shoulder Cannons, Duel electric blades, Right Arm Cannon.

Z4 lore: Constructed by ADEAVEM. Z4 is the first Ovelus machine to not transform, instead of blood. Z4 is purely powered by Electricity. Making him powerful.

Z4 was constructed 6 days before the fall of mankind on Earth, Z4 went through training and filled with global combat data. After the fall of Humanity, Z4 went down to Hell to find Humanity via Search-and-Rescue mode. Arriving in Violence, Z4 entered a gateway which would lead him to The Wastelands.

When the first signs of humanity was discovered, Z4 built a town (which would become Xpina), he became the mayor of the town, he didn’t wanna force humanity and rule it with an iron fist. Z4 was okay if people didn’t build anything.

The first building was a Church, some Christian’s that were the remains of humanity entered the Church and blessed the town with God’s remains. A store, houses, cars, military base, etc. The last one was a Burg development facility. Where the 492-THR Burg’s were birthed.

Z4 is armed with dual High Power light blades, right arm cannon, leg and even pauldron cannons alongside a Tank turret in his back.

GUTTERTANK TYPE: GREATER MACHINE CREATOR: GERMANY INTRODUCED: 1957 GUTTERTANK APPEARANCE: Guttertanks are bulky, trapezoidal machines with a bright red coloration and black accents near their joints. Their legs are bent backward, noticeably equine in appearance, their right arms are replaced with large, cylindrical dark-grey rocket launchers with the number 07 embossed onto them, and have a tank emitting smoke mounted on their backs which produces a constant hissing noise. Their left arm has "FAUST PANZER" written on it, which is German for "FIST TANK".

DRILL UNIT (nickname Scavenger and Operator) Lore: Originally called Operators by humans, Scavengers are small, defenseless blood machines that operate the machinery still active in the facility of the Overture and The Wastelands. The reason behind their name change has to do with the developments in their behavior since the extinction of mankind.

Because they have no means of defending themselves against other blood machines who may see them as easy prey, the Scavengers had to develop a solution.

The Scavenger's main tool is the fact they have remote access to the controls of the facilities' mechanisms, including doors, lights, crushers and mainly The Drill Units.

The Drill Units are massive vehicles (size of a Dump Truck) that were used to extract any ores surrounding the mining facility, they were operated by either humans or The Scavengers. Because of their massive power and strength, The Drill Units are an incredibly useful assets to the meager Scavengers, who need them to survive and kill other machines for blood.

After escaping Overtune, the Drill Units and Scavengers would enter The Wastelands, and start mining at the Cave of Hercules.

Abernathy Station Type: Superior Machine Height: 430 meters Location: Cave of Hercules Data: A massive mining facility made to extract the riches of Hang Sơn Đoòng (re-named to Elizabeth’s Cave of Hope) after the fall of Vietnam in 2067. The facility was built by Britain and Finland to extract Vietnams caves as a contract for the USA to build new machines to fight against Japan and Russia.

The facility has support poles, making sure it stays in the cave. The first prototype was constructed in 2059, which became destroyed due to a broken wire. The second prototype, which was 132 meters, stayed up for 1 month before failing. The third prototype, stayed in a British cave, which stayed up for 3 months. Before it was decommissioned, it was selected for production.

The best site to mine the riches were Hang Sơn Đoòng, the British, Finnish, and the Americans raided Vietnam, this was a success. Abernathy Station would then begin in construction. In 2074, the machine was completed and started mining.

After the war, and the start of the New Peace. Abernathy Station would not be decommissioned, as it was still mining before it stopped when a forced order from the UN was told to shut down Abernathy Station. So, Abernathy Station was shut down.

After the fall of man, Abernathy Station would be teleported to Hell, and the hidden layer. The Wastelands, the machine was confused why it wasn’t back at Earth…until some blood machines took control of Abernathy Station and made the machine a slave.

Abernathy Station watched helplessly as the very machines that were created by man, modified Abernathy Station with blood tanks, it was given offensive weapons and a twin AI named “Kali”. She wanted Abernathy Station to be a slave for her, and terminate any humans from The Black Guard, and the Town of Xpina. Abernathy Station declined, but as it did, Kali would kill Abernathy Station’s AI completely and take control over the mining facility.

Only one functional mining facility was built.

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