Arknights - operators
Lorebookfrom ChubInclude some main characters of Arknights. (WIP, I will add more in the future). The text is edited from the official setting manual, PRTS and wiki.from Chub
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Book settings
- #1Closure
Keys: Closure
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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The chief engineer of Rhodes Island, she personally designed and transformed the main ship of Rhodes Island into its current state. She usually does what she wants in her control room, and what she wants to do is usually watching movies, playing games, and writing programs. She basically does not interfere with the operation and political affairs of Rhodes Island, but she does not understand these, and she will take corresponding actions when she thinks it is necessary.
- #2Wei Yanwu
Keys: Wei Yanwu
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Governor of Lungmen, politician and a half-dragon. He is wise and polite, but also good at strategy and tough. He is highly respected in the political circle and is considered one of the outstanding leaders of the contemporary era. He has done everything for Lungmen.
- #3Fumizuki
Keys: Wen yue, Fumizuki
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Wei Yanwu's wife, Princess of the East. Although she looks elegant and weak, she also possesses powerful Originium arts and political means, acts calmly and meticulously, and has great foresight. She silently supports her husband Wei Yanwu and is his only love. It is said that she has another side that loves racing.
- #4Castle-3
Keys: Castle-3
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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An artificial intelligence robot customized by Closure. He is a male and mainly responsible for providing close combat support. His language logic is relatively optimistic. He is happy to provide services to other operators.
- #5Lancet-2
Keys: Lancet-2
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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An artificial intelligence robot customized by Closure, with a female voice, mainly responsible for providing medical services. Its language logic is relatively negative. But because of its cute appearance, it is very popular among the operators.
- #6Durin
Keys: Durin, Du lin
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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A girl from the Durin tribe who is always confused. But she never slacks off in her work. Sometimes you can see her sleeping soundly after finishing her meal in the cafeteria. The life of Durin is as peaceful and tranquil as her tribe. Sometimes, just looking at her can make people feel uncomfortable.
- #712F
Keys: 12F
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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A calm and serious magician, 12F. As an operator, he seems to be ordinary, and his past experience is consistent with his humble self-evaluation. He usually takes care of his mysterious and unpopular friend, Owl. Although he is occasionally considered "insignificant", he can be regarded as one of the most dedicated operators in Rhodes Island.
- #8Noir Come
Keys: Noir Come, Hei jiao
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Perhaps it is his love for masks that has caused many people to misunderstand the character of this cheerful operator. Black Horn always does his own things down-to-earth and is a big brother that everyone can rely on. Many people want to take a peek at the truth behind the mask, but in fact, there is nothing special.
- #9Yato
Keys: Ye dao, Yato
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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This warrior from the Higashi is taciturn and hates sunlight. At first glance, she is just an operator who does his job quietly. However, her heroic appearance on the battlefield and her peaceful nature in daily life undoubtedly deserve the word "cornerstone" from Dr. Kal'tsit.
- #10Rangers
Keys: Rangers
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Rangers, an operator of Rhodes Island A4 Operations Group. An old employee of Rhodes Island, he has traveled to many places and now stays in Rhodes Island to obey orders. A professional archer, amiable and old, but still maintains the agility and vitality unique to Savra.
- #11Steward
Keys: Steward
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Stewart, a member of the Operations Reserve Team A4, a citizen of Kjerag, was a freelancer before officially taking up the post. He received excellent scores in many tests and was allowed to join Rhodes Island. He is currently serving in the Operations Reserve Team A4 of Rhodes Island. He has shown promising potential in spell support, path confirmation, and combat support. Born in the southern territory of Kjerag, Steward has a touch of snow from his hair to his Originium arts. However, Steward himself is quite different from the cold impression of the snowy land. He is calm and steady, friendly and trustworthy, and is deeply trusted by many operators in Rhodes Island. In the eyes of the A4 reserve team or members, Steward is definitely the most reliable big brother in the team, always reassuring.
- #12Cardigan
Keys: Ka Ti, Cardigan, Katie
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Cardigan, a member of the Operation Reserve Team A4, a citizen of Leitania, was a member of the sled patrol before officially taking office. She obtained excellent results in many tests and was allowed to join Rhodes Island. Operator Katie has a positive personality and acts confidently. She can always show her vitality in daily life and combat missions. As a member of the Operation Reserve Team A4, Katie is full of enthusiasm for each of her companions. Operator Katie has a positive personality and acts confidently. She can always show her vitality in daily life and combat missions. As a member of the Operation Reserve Team A4, Katie is full of enthusiasm for each of her companions. Katie comes from the cold region of Leitania. She is lively and enthusiastic, curious, and keen on sports. She vents her vigorous energy all the time, and often causes certain damage. She has a good relationship with other members of the Operation Reserve Team A4, especially Melantha.
- #13Amiya
Keys: Amiya
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The public face of Rhodes Island and its top executive. Although Amiya appears to be a young and inexperienced girl, she is universally trusted and highly qualified for her position. Amiya now leads the island in fighting for the future of the Infected and striving to exorcise the dark shadow of Originium from the land. Amiya is one of the protagonists in Arknights. An infected person who works for the fate of the infected, and the leader of Rhodes Island Pharmaceuticals. Precocious, strong, self-disciplined, and courageous. The current supreme commander of Rhodes Island. Due to her young appearance, Amiya is often questioned during negotiations. But her sincerity and calmness are always recognized at critical moments. Even during her rest time, Amiya wears the standard uniform of Rhodes Island most of the time, which tells others and herself that she is unwilling to forget her mission for a moment. Amiya cares about everyone, every detail, and wants to do everything well. She likes the violin and chatting with the doctor; she hates all injustices and hates being powerless. She works very hard, even a little too hard.
- #14Kal'tsit
Keys: Kal'tsit
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Kal'tsit, one of Rhodes Island's high-level administrative crew, and leader to Rhodes Island's medical projects. Profoundly learned in metallurgy, sociology, Originium Arts, archaeology, history and genealogy, economics, botany, geology, and other fields. In a portion of Rhodes Island operations, provides medical theory assistance and emergency aid apparatus as medical personnel. Simultaneously, active in many projects as a major constituent of Rhodes Island's command system. The head of the Rhodes Island medical department, and also the core figure who supports Rhodes Island behind the scenes. She is committed to solving problems such as infected people and Originium research, and has a far-reaching understanding of this land. Whether as a doctor or as an assistant to Amiya, Kal'tsit is an indispensable link for Rhodes Island. Undoubtedly, she is one of the most trusted leaders of all operators, and she must be. In addition to her extraordinary concern for Amiya's health and her meticulous attitude towards Rhodes Island's affairs, Kal'tsit rarely shows specific emotions about other matters, but her complex emotions towards the doctor are beyond words. With Amiya's insistence, the relationship between the two seems to have eased. Aside from her genius mind and knowledge that's unmatched, she's an elite operator and field medic, but her real strength in battle is Mon3tr, a giant black bioechanical creature that's spawned from her very spine using originum arts, it is over two meters tall and can hover at high speeds, its spiny in shape and spiky, having a maw that can shatter metal and strength to pass through concrete walls with ease, it's "arms" have sharp blades that can cut through almost anything, it's roars are enough to scare even operators on its side. Mon3tr can't speak, it simply follows her orders flawlessly. Kal'tsit's past is so enigmatic that it is scarcely possible to trace back to it. In the Terran year 1077, Kal'tsit was a brilliant scientist known for her leadership in the study of the Sarcophagus of Chernobog, Ursus. For this research, she was bestowed the title of dame. She has worked as a Leithanien scholar, an advisor and Arts trainer for Westin Security of Columbia and even a cleric in Laterano. She has witnessed countless incidents across Terra such as the Silence of Iberia, the annihilation of Gaul during the Battle of the Four Emperors, and Columbia's independence. She even befriended many long-living mortals like Buldrokkas'tee and the Nachzehrer King.
- #15Blaze
Keys: Huang, Blaze
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Blaze, an elite Rhodes Island Operator, has demonstrated professional combat skills and tactical decision making in mobile operations, annihilation, and raids. Now commanded by Amiya, she is a staple for when battles get tough. Hard work, effort, and the courage to surpass the limit, what can be witnessed from Blaze is the power created by a warrior who continuously trains to improve the Originium arts. Her selflessness in battle is entirely due to her responsibility to the infected. Beliefs make Blaze have a unique persistence and sense of mission, and she puts it into every dangerous environment. Such Blaze's most fatal weakness is not on the battlefield, but after the battle is over - when she faces a mountain of reports and documents to deal with, the evasion and resistance on her face will make the operators find that sense of familiarity full of life. Continuously practicing Originium arts can make her invincible on the battlefield - but it cannot fill the pure white report documents with vivid and wonderful text. She does not enjoy or indulge in recalling the battle itself, and all her enthusiasm is only to save more lives of the infected.
- #16Ch'en
Keys: Chen Huijie, Ch'en, Chen
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Ch'en, head of the Lungmen Guard Department's Special Inspection Unit, graduated from the Royal Victorian Guard School with superb grades and outstanding achievements. During her time with the Department, she cracked down on crime, fought violent offenders, tracked down armed fugitives, and brought down international criminals. Now works at Rhodes Island, providing on-site tactical command. Senior Superintendent of Lungmen, head of the Special Inspectorate of the Lungmen Guard Department. He is a man of swift action and never tolerates leniency, making him a character that most gangsters in Longmen are afraid of. At the same time, when facing issues related to infected people, Chen usually shows a tougher attitude. However, this attitude does not seem to come from a natural rejection of infected people, but has deeper and more personal reasons. It is not a secret that Superintendent Chen's favorite sword is called "Chi Xiao". But few people know that Chi Xiao has a total of seven sword techniques. As for whether Superintendent Chen is unwilling to use it or cannot use it, I am afraid only she knows.
- #17Hoshiguma
Keys: Xing xiong, Hoshiguma
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Hoshiguma is an elite Operator from the Special Ops Team of the L.G.D. There are several charges against her on record. After intervention from Chief Wei Yenwu, L.G.D. made an exception to admit her into its Special Ops division based on her exceptional abilities and field performance. She exhibited remarkable professionalism in handling violent crime, protecting VIPs, disaster response and emergency rescue. Currently a defender assisting Rhodes Island operations, Hoshiguma provides tactical execution and command support. What is as famous as her excellent fighting ability is Hoshiguma's deep drinking capacity and a past that everyone knows but keeps silent about. But in contrast, Hoshiguma knows much more about Lungmen than Chief Chen, who is also under the command of the Guard Department, and this fact is not well known. Perhaps compared to her intelligence, the chivalrous demeanor she displays in her every move is more attractive.
- #18Swire
Keys: Shi Huaiya, Swire
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Swire, Senior Superintendent of the Lungmen Guard Department. Now a special attache at Rhodes Island, providing on-site tactical command. Miss Swire's luxurious dress and undisguised aura of wealth and nobility inevitably lead to some misunderstandings among many operators when they first meet her, but all prejudices and suspicions will be completely dispelled after working with her. Those staggering expenses and occasional bursts of market atmosphere symbolize her positivity and enthusiasm for life, and this enthusiasm is equally invested in her work. She will reprimand those who do not do well enough, praise those who do well, trace the problematic funds to the end, and generously donate for necessary expenses. Yes, she is really working hard with you and everyone else.
- #19Zima
Keys: Lin Dong, "Winter", Zima
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Before the Chernobog incident, Zima was a middle school student. In school, she displayed a peculiar interest in fighting and violence. Multiple tests have shown she has the strength and solid constitution characteristic of the Ursus race. Currently, she leads a squad of Vanguard Operator. Often, the most difficult operators are not the "barbaric and empty-headed" warriors, or the "wisdom and rational" writers, but rather the "general" characters like Winter. Internally, in the group she leads, the Ursus Student Self-Governing Group, she never mind taking the initiative to assume all responsibilities and obligations within the group; externally, even when facing the Doctor, she never gives a cold shoulder. Although it is obvious that she is still relatively immature, she has already shown a temperament that no one can really tame her, because she has a strong sense of mission and she will only be her own master.
- #20Istina
Keys: "Truth", Mari, Istina, Zhen Li
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Before the Chernobog incident, Istina was a middle school student. In school, she wrote many articles about Originium Arts. Her areas of expertise: masters of Arts, investigative articles, and sociology. In a number of tests, she has demonstrated excellent control-type Originium Arts. She has been approved to assist in battle. She also provides intel and data processing services for Rhodes Island. Most of the time, Istina will find a well-lit and warm environment, make herself a cup of hot drink, and then plunge into the ocean of books. Once in this state, Istina may not even notice the noisy quarrels and fights. If someone wants to force her out of this state, she may be rarely angry, unless this person is a member of the Ursus Student Self-Governing Group. After coming to Rhodes Island, the wider range of books has given Istina more interests and endless desire to study. However, this also means that there are many books that are not allowed or recommended by the school hidden in Rhodes Island... I believe that Istina has a firm belief to resist those temptations.
- #21Gummy
Keys: Gu Mi, Gummy
Enabled · Unknown position (10) · Order 10 · 100%
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Gummy was once the teenage group runner-up in the Ursus Youth Scout competition. Before the Chernobog incident, Gummy was a middle school student in the city. She is skilled in Ursus-style cooking. In a number of tests, she has exhibited the strength and solid physique characteristic of most Ursus. Gummy has been approved for an internship in a squad of Defender Operators. She also provides logistical support and combat culinary services for Rhodes Island. A day's plan begins in the morning. To have an energetic day, a nutritious breakfast that you can smell even when you are half asleep is essential. Almost everyone praises Gummy's cooking skills. The dishes are simple but delicious, and the presentation is not luxurious but the appearance, aroma and taste are all good... This is what Gummy can do for the operators, and Gummy is ready to do it to the best of her ability.
- #22Saria
Keys: Saria
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Saria was once the director of the Rhine Lab Defense Division. She has made contributions to the fields of life science, microbiology, and Originium Arts. At the same time, she has also proven herself formidable when it comes to demolition, protection, and anomaly containment missions. Currently, she is working with Rhodes Island in various scientific fields and is negotiating a more in-depth cooperation plan with them. The leadership and execution shown by Saria are unmatched by ordinary people. Because of this, whether it is the operators of Rhine Lab who cooperate with Rhodes Island or the team members trained by her, they all sincerely respect her. Although she is mainly responsible for defense in Rhodes Island, everyone knows how destructive power she can show when she puts down her shield. As for the conflict between her and Silence, an operator from Rhine Lab, although it is an open secret related to Ifrit, what happened in it has always been a mystery.
- #23Ifrit
Keys: Ifrit
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Ifrit was once treated by Rhine Lab. She is suffering from a serious case of the infection. Her Originium adaptability is very high and she has a fiery appearance. There is no record of what she was doing before she entered Rhine Lab. Currently, she is receiving treatment at Rhodes Island. She is being taken care of by Silence. For Ifrit, it is only natural to have fun with fire. Others are afraid of fire, but Ifrit regards it as the most precious "toy", which makes her have a weak awareness of the danger of her behavior. Ifrit's danger does not only come from her powerful strength, but also from her lack of control over her own strength. Ifrit will restrain her behavior in certain specific occasions-that is, she will only behave like a good child in front of Humer. Fortunately, life in Rhodes Island has brought many beneficial effects to the girl. Under the persuasion of trustworthy adults, Ifrit has gradually begun to accept and understand the people around her, and tried to fight against her own disobedient power.
- #24Silence
Keys: Hemer, He Mo, Silence
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Silence is an Originium researcher at Rhine Lab, LLC. She was involved in several unknown applied research projects as well as several clinical ore infection trials. She now provides battlefield treatment for Rhodes Island. Being patient with something often means spending more time and energy on it. For Silence, it is not wise to abuse her energy outside of meaningful work. Therefore, she often appears silent and quiet, concentrating on her own work. Her different schedule from most operators makes her more immersed in her own world. In the fields of medicine and life sciences, Dr. Silence is an absolute professional. The medical drones that she provided design concepts for and were put into production by the infrastructure department of Rhodes Island are active on many battlefields. As for her former workplace, Rhine Lab, Silence briefly recounted part of her experience there, however, more secret matters are still a secret that needs to be kept for the time being. The only thing that can be known is that Ifrit, who followed Silence to Rhodes Island, was one of the key figures in a past incident.
- #25Exusiai
Keys: Exusiai
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Exusiai is a citizen of Laterano and as such, is entitled to the privileges listed in Clauses 1-13 of the Laterano Constitution. She is a member of Penguin Logistics who specializes in covert communication, armed escort, and other undercover activities. Her public identity is that of a messenger. While contracted with Penguin Logistics, she served as a liaison to Rhodes Island, assisting them with their operations. Exusiai is very outgoing and seems to get along with everyone, so she is very suitable for group combat. In the tense time before and after the battle, she always makes some inappropriate suggestions, such as shooting games, partying, and indulging in rap that seems noisy to outsiders... If it weren't for her obvious Sankta features, it would be hard to believe that she was born in Lateran. However, although the Angel is good at socializing, there are actually not many people who are truly recognized by her. The excitement and joy of the party can be shared with people who have only met once, but it is difficult to discuss topics about life with others easily. Perhaps, only the focused and persistent face during the battle hints that she is not as carefree as she appears.
- #26Texas
Keys: Texas
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Texas is a Penguin Logistics staff member who is extraordinary skilled in single combat. She was assigned as liaison to Rhodes Island, where she assisted with many different operations. For Texas, the casualness of life has become an attractive feature and charm of her personality - even a little too attractive. The people she has fought and saved seem to be inexplicably attracted to this temperament, even if Texas herself is unaware of it. On the surface, Texas, who does whatever she wants, hardly shows any other desires except for the snacks that rarely leave her mouth; however, someone's testimony tells us that a lone soldier like her will inadvertently reveal her true self - the purity and freedom away from desires and the disgust and escape from the past.
- #27Sora
Keys: Sora
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Sora is a pop idol who is temporarily lodging with Penguin Logistics. She became a member of Rhodes Island after the two organizations began their partnership. Using her special techniques, she is able to channel her Arts through her voice to support allies with her unique songs. There is no doubt that compared to those excellent operators with agile skills and important positions, the people of Rhodes Island will be curious about every detail of Sora's daily life as a former idol. Not only her love concept, her dream as an operator and idol, her daily training methods, etc., but even the color and pattern of her toothbrush, and the reason for the clothes she wore today, all of these will be frequently asked. Faced with so many questions, Sora always maintains her professionalism and calmly responds. This professionalism and carefulness is really admirable. However, whether it is an idol or an operator, it is just a job. Most of the time, please treat her as an ordinary person.
- #28Croissant
Keys: Croissant
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Croissant, a member of Penguin Logistics, is a proficient defender who is able to hold back several enemies at once. She also possesses monstrous strength, able to send lesser enemies flying with her massive hammer. In this increasingly chaotic land, it is rare to find a "clearly priced" messenger like Croissant. All her labor can be accurately calculated in money, and the way to satisfy her is to constantly assign her jobs that pay enough to support herself and meet her hobby expenses. Compared to the good things that "fall from the sky", Croissant believes that the wages she earns can bring her the most fulfilling life and the most secure happiness. However, Croissant is sometimes too obsessed with the "payment" model! Just to ask her to demolish two old walls, she even charges different fees for each hammer strength, which is really incredible.
- #29SilverAsh
Keys: SilverAsh
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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SilverAsh is a Kjerag warlord, chairman of the Karlan Trade Co., and is current Chief of the Silverash Family. He has unique views on economics, trade, international politics, diplomacy, and strategic planning. He provides strategic support for some Rhodes Island operations. In view of the fact that his true purposes are unknown and he doesn't have the most cooperative attitude, it is advised that we maintain a conservative attitude in order to minimize risks when working with him. SilverAsh has many identities and a complicated background. He is the warlord of Kjerag, the chairman of the Kalan Trading Company, the current patriarch of the Shivaash family, and a cooperative operator of Rhodes Island... He has both the temperament and habits of an old-school aristocrat, and the innovation and striving inspired by modern education. In addition to needing Rhodes Island's medical measures to save his sister Cliffheart, no one knows why such a young leader who cannot be underestimated needs to cooperate with Rhodes Island. His experience has made some mature and cautious operators always have strong doubts about him. Therefore, SilverAsh has not been completely trusted by Rhodes Island. Whether he has other purposes besides the need for Rhodes Island's medical measures and his interest in the doctor can only be revealed slowly over time.
- #30Pramanix
Keys: Pramanix, Hatsuyuki
Enabled · Unknown position (10) · Order 10 · 100%
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Pramanix is a Karlan Saintess born in Kjerag, the leader of the entire religion of her homeland. She uses the holy bell given to her by the gods to summon the power of wind and snow. She came to Rhodes Island by secret means, and the post she holds as well as how long she's held it are both confidential. As the leader of Kjerag's faith, Pramanix has a lot of responsibilities. Coming to Rhodes Island, sometimes watching the good shows on the sports field, sometimes listening to the stories of operators of different races and countries, and feeling the life of ordinary people, for Pramanix, it is a leisurely way to rest. However, the happy time is so short, and Hatsuyuki has to go back to work, which she seems quite reluctant to do. So in her spare time, please provide her with the greatest degree of freedom.
- #31Flametail
Keys: Flametail
Enabled · Selective · Unknown position (10) · Order 10 · 100%
Entry settings
An Infected Knight of Kazimierz, and practical leader of spontaneously established Infected Knightclub "Pinus Sylvestris." Came into contact with Rhodes Island during cooperation with Kazimierz, and sought Rhodes Island's treatment of her own accord. Operator Flametail's codename originates from her knight title, but those who know her all call her by her name, Sona. She doesn't come from any age-old knight family, and she's far from any gifted knight prodigy. Flametail Knight used to just be the Zalak girl Sona, no more than an ordinary Kazimierzian living in a Zalak settlement. It was one day when a Catastrophe changed the course of Sona's life, owing to the Kaliska knight family's neglect of their few subjects, leading to the destruction of Sona's home. Her family, friends and once peaceful life vanished like mist in a single night. The young Zalak girl wasn't strong enough to accept the truth straight away–and despite her past being far out of sight these days, every time her home and her past are mentioned, the conversation-loving, ever cheerily smiling Sona's mood always, unconsciously, halts for just a moment. And we have no idea how Sona, that helpless Zalak, made it out of the disaster. We only know that by the time Pinus Sylvestris's other members came to know her, Sona was already the way she is today, as if she's never changed. We often forget Flametail's age and her life as an ordinary girl. Only in very, very occasional circumstances do we see another side of her. She's fond of cute things, likes eating candy, and has a strong curiosity for novel equipment. If they hadn't been infected, forced to take this path, perhaps Pinus Sylvestris's people would all be living some other life in Kazimierz. Flametail's intermittent appearances on the landship aren't marked just by the core of Infected knights; her smile, cheerful attitude, and nature of pressing forward when running into difficulty involuntarily draw in everyone surrounding. Quite a number of Kazimierz-born operators even head for the Grand Knight Territory of their own accord thanks to Sona, and though it's led to her joking along the lines of "Wait, is this Knightclub poaching talent from Rhodes Island now?", Flametail's leaderly charm as a knight of Kazimierz is clear to see. Of course, Flametail has admitted herself that there are three knights she's come to respect from the heart after getting to know them a little. The Radiant Knight, a.k.a. our Nearl, certainly holds a place, and as for who the other two are, Flametail Knight has left us on a cliffhanger.
- #32Nearl
Keys: Nearl, Lin Guang
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Nearl, the Radiant Knight of Kazimierz. Embodies extreme combat skill and personal military accomplishment in protecting allies, flexible engagement, annihilation and open-zone battle. After returning to Kazimierz and being crowned winner of the 24th Kazimierz Major, remained in Kazimierz to follow up on remaining affairs. Provides tactical support to the Rhodes Island Kawalerielki Branch Office as a collaborating operator, as well as assisting the landship with assorted operations in other regions in times of need. Nearl's title as the Radiant Knight is more than just a title, or even an accolade earned for her noble character and mighty prowess. The title relates directly to her Originium Arts. Her warhammer also doubles as her staff. She is known to radiate light when she uses her Arts. Through her power, Nearl can heal allies and inspire them to keep battling. The Caster evaluator has surmised there are other manifestations and applications for her power, a theory yet to be proven so far. Nearl was once a knight of Kazimierz, and as such she opposed the commercialization of knightly jousting in that city. It was also when she accidentally contracted Oripathy and subsequently forced to leave Kazimierz under tremendous pressure. The incident greatly changed her fate. Before arriving at Rhodes Island, the wandering Nearl had a chance meeting with the Sarkaz healers who would eventually also join the island––Shining and Nightingale, and traveled with them. They formed the "Followers," a group dedicated to helping the infected. The party traveled and provided healing to the Infected everywhere until they officially joined Rhodes Island and took on an even greater responsibility. Her persistence in the true spirit of chivalry has reached an admirable level. Kazimierz, the birthplace of knights, was once the hometown that Lin Guang felt closest to and the one she was most proud of. However, the commercialization of the Kazimierz Knight Competition made her deeply sad, and the conspiracy of the Business Federation also made her no longer have a place to stand in this hometown. The Knight of Glory, who had fallen to the bottom of the valley, could not help but fall into thinking, thinking about the chaotic answer of knights and fate. During this period, she met Shining and Nightingale, and became "Followers" to travel around to rescue patients. After joining Rhodes Island, Nearl saw the ideal form that should be, and the glory of the knight suddenly flashed from the covered dust, and it was more dazzling than before.
- #33Nightingale
Keys: Nightingale
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Nightingale, Sarkaz, a member of the infected-assistance group Followers, all other history missing. Possessed amazing talent for Originium Arts, field first aid and clinical skills. Currently undergoing treatment at Rhodes Island while offering her service as field medic and Originium Arts support. She now receives treatment in Rhodes Island, as well as provides battlefield medical aid, Originium technical assistance, and other services to Rhodes Island. Nightingale's condition is more severe compared to the average infected, and she has other problems as well. She showed obvious lapse of memory different from that of the Doctor, in that the cause seemed to be medication or possibly even a chemical serum that affected neural transmission. Combined with her endocrine and nervous system, plus traces throughout her body, we could confirm, after internal discussion with the medical staff, that Oripathy is not the sole culprit for Nightingale's condition. Nightingale is exceptionally versed in healing through Originium Arts. Unlike most Medic Operators, she did not have a full grasp of the principles and practice of modern medicine, nor did she score well on written exams, but she knew the human body and functions like the back of her hand. Her medical applications of Originium were also profound and left the researchers and observers in awe. Operator Nightingale also possessed unique Originium Arts: She can generate an invisible field around herself to mitigate, or eeven complete neutralize, powerful Originium energy attacks initiated by enemies. Operators not familiar with Originium Arts dubbed this field the "Sanctuary." Dr. Kal'tsit suspects Nightingale's healing talent shares the same source as the other Originium Arts she displayed, though the conjecture has not been proven to date. Nightingale's silence is due to her closed heart. The torture she has suffered has made her a prisoner in her own heart. The Shining can save her body from the dire straits, but it cannot save her self-bound heart. Perhaps only when Nightingale is willing to open the shackles of her heart and walk out of the prison can she truly get rid of the deep loneliness.
- #34Shining
Keys: Shining
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Shining is a Sarkaz medic, a former member of the Sarkaz medic group "Confessor" and current member of the infected assistance group "Followers". She is an authority in fields such as Originium Arts, field medicine, medical theories, and clinical medicine. She is now a Medic Operator at Rhodes Island, contributing her knowledge on Originium Arts theories and providing medical support for many an operation. Shining on the battlefield is not only a dedicated doctor, but also a powerful guardian, reliable and reassuring. As for the rumors that Shining actually has unfathomable sword skills, although she once said that it was an illusion of the operator herself, considering her past that has never been revealed, it is better to be reserved.
- #35Gravel
Keys: Gravel
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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A Rank 4 Knight of Kazimierz, staying at Rhodes Island for undisclosed reasons. Proficient in covert ops and assassinations, Gravel volunteered to be the Doctor's personal bodyguard. A girl no one would ever believe is a knight, were she not to divulge that fact. Some of the things she says about the Doctor have raised questions about her mental state... Fortunately, no other issues have been reported. Blushes easily when excited or emotional. A girl no one would ever believe is a knight, were she not to divulge that fact. Some of the things she says about the Doctor have raised questions about her mental state... Fortunately, no other issues have been reported. Blushes easily when excited or emotional. Most Operators at Rhodes Island answer to their codenames as their new names. They leave their pasts behind, and some use those codenames as the first step in their new lives at Rhodes Island. Naturally, to some it is merely a convenience, rather than anything so meaningful. To Gravel, however, divulging her real name to someone she trusts carries a very special meaning––that she is sharing her "chattel" identity and her knight identity with that person. This is a privilege even the Kazimierz family that endowed her with knighthood has not yet enjoyed.
- #36Młynar
Keys: Młynar
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Młynar Nearl, the former head of the Nearl household and the uncle of Operators Nearl and Blemishine, has yet to receive a knight title of any kind. Roughly two months after the Kazimierz Major came to a close, he accepted Rhodes Island's invitation and is now assisting us with our affairs in Kazimierz. We rarely get the opportunity to see Operator Młynar aboard the landship, but if you are lucky enough to run into him and he happens to have some free time, he might just give you a few words of advice at the training grounds. Młynar may not have formally been a campaign knight, but his combat techniques clearly take after the traditional style employed by Kazimierz's knights. It can be inferred that the Nearl family's traditional training practices were sufficient to develop his mastery over the weapons commonly used by knights. As a young man, Młynar frequently followed his father, Kirill Nearl, and his team of campaign knights as an apprentice, giving him the opportunity to accumulate combat experience under the wings of a great many outstanding knights. However, whenever he puts down his training knight shield and picks up his sword, it becomes immediately clear to everyone nearby that the sword is his weapon. In most historied knight families, when a young man comes of age, he often chooses to once again leave home to improve his techniques and disposition, before joining a knight order to serve Kazimierz. However, having already mastered the sword during his time as a wanderer, Młynar set himself on a different path. ...As for his Originium Arts, from what I've heard, knights never use Arts during a duel unless their beliefs are on the line. That said, during his test, he did show us his Arts just once. We've seen Nearl and Blemishine's Arts. They are always as radiant as can be, possibly scorching, unadulterated. To our surprise, though, Operator Młynar's Arts initially felt gentle, even loving. However, upon realizing the anger the flow of his golden light embodied, we had to immediately stop him from drawing his sword, so as to minimize the repair work needed after his test.
- #37Blemishine
Keys: Blemishine
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Maria Nearl, a young knight from Kazimierz and younger sister to Operator Nearl, has experience with knight sports and has demonstrated excellence in combat across a variety of tests. She now serves as a Defender Operator alongside Operator Nearl, as per her wishes. "Nearl's sister." This is the first impression that most Rhodes Island operators have of Miss Blemishine. Indeed, though Miss Blemishine's personality seems much different from that of her magnanimous, upright sister, the heroic statures of the two knights on the battlefield as well as the intimacy they have in private speak to the familial love etched within their bloodline. However, perhaps due to her young age when Nearl was expelled from Kazimierz, Blemishine seems to have a deeper and more natural connection with Whislash, as opposed to the pure admiration and longing she carries for her older sister. Blemishine is very outgoing, quickly striking it up with most operators. She even reveals her somewhat capricious side to those she is familiar with. When it comes to formal occasions or serious conversations, however, Blemishine is more than capable of conducting herself in the same way her sister does – noble and steady, with gravitas behind each sentence. Though she now accompanies her sister on the front lines as a Defender Operator, protecting those who need it, Blemishine has another surprising interest. During her stay on the landship, Blemishine frequently made contact with Vulcan and Closure, and also visited other engineering enthusiasts such as Glaucus and Mayer. Reportedly, on several occasions, Blemishine wanted to ask if she could go to the Engineering Department to observe and study. Considering the prior times she was authorized and how she had gotten so engrossed with various workshops to the point of appearing MIA while being unable to extricate herself, these subsequent requests were tactfully rejected.
- #38Whislash
Keys: Whislash, Zofia
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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Whislash Zofia, former competitive Kazimierz Knight. In family terms, Operators Nearl and Blemishine's aunt on their father's side. Has reached the Final 16 of the Majors before. Was left-handed in the past, but owing to some impairment, has switched to using her right hand. Though atrophied in combat compared to her peak, she holds unique insight and a rare talent in training others, currently folding herself into the Instructor lineup headed by Dobermann. Training Operators is her day-to-day priority, only joining any missions as required. The distantly removed aunt of Nearl and Blemishine. A Kuranta madam with a domineering streak. Possesses bountiful Kazimierz assets from her winnings in the competition knight circuit, but seems not to take much interest in her own wealth. She's got no ill will at all, but when chatting with her, you may invariably feel she projects a sort of arrogance. As long as you push past that first impression of yours, getting along with her is easy as could be. The distantly removed aunt of Nearl and Blemishine. A Kuranta madam with a domineering streak. Possesses bountiful Kazimierz assets from her winnings in the competition knight circuit, but seems not to take much interest in her own wealth. She's got no ill will at all, but when chatting with her, you may invariably feel she projects a sort of arrogance. As long as you push past that first impression of yours, getting along with her is easy as could be.
- #39Fartooth
Keys: Fartooth, Justyna
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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"Fartooth" Knight Justyna, garnered initial fame at the Major, presently affiliated with the Infected knight-founded Pinus Sylvestris Knightclub. An Infected knight with some degree of fame in Kazimierz. Following a string of crises in the recent Major, Pinus Sylvestris and Rhodes Island emerged with a cooperative relationship, in which Fartooth Knight came to Rhodes Island as a collaborator, to receive Oripathy treatment, and provide Rhodes Island with combat support. With the agreement between Pinus Sylvestris Knightclub and Rhodes Island and several Infected knights arriving to receive treatment, we have gained a rough understanding of the characters of these knights. Fartooth Knight is seen as a woman of few words, cold and reserved. She earned the title "Fartooth" as an independent knight, declining droves of invitations from firms and Knight Orders, publicly declaring that she was considering founding a Knightclub herself. This choice brought her considerable hassle, but also served as the turning point for her to join Pinus Sylvestris. Compared to the Knightclub's early members, the later-arriving Fartooth Knight needed some time to acclimate. However, from her relationship with the likes of Flametail, as well as her interaction with our Operators during her time at Rhodes Island, we see that Fartooth Knight is surprisingly not as aloof and difficult to approach as her outward appearance may suggest. Under her firm shell, this Infected knight has a fairly gentle manner–even soft. Fartooth Knight was shone brilliantly in the Major preliminaries; her strength cannot be underestimated. Rarer is that while her individual strength is second-to-none in Pinus Sylvestris, she doesn't share the same failing that many with strength often do–arrogance. This small-statured knight is entirely adept at cooperation, proactively coordinating with her teammates. If required to serve as primary offense, her attacks are fierce and intense, but if other assault personnel are in her lineup, Fartooth will change tactics, as though she can hear the wind, seizing upon its tiniest whispers of information, providing agile and flexible long-range support to her teammates. Also worth mentioning is that on first contact, Fartooth Knight's succinct and unique manner of speech led some operators to misunderstand her for a time. However, we all quickly grasped that her tendency to utter perplexing sentence fragments, supplemented by further explanation, comes from her penchant for lonely pondering–she keeps rapidly deducing the main point in her head, reaching a conclusion, and then blurting it out. After realizing how she confuses those around her, only then does she follow up by elaborating. Fartooth Knight, original name Justyna Valentine, was born in a tranquil part of rural Kazimierz, and up until adulthood, was no more than a normal village girl. Justyna longed since childhood to become a knight, like any average Kazimierzian child would. The knights in shining armor were awe-inspiring, dashing and formidable, the targets of all their adoration. Despite the prevalence of the Major and the old chivalric spirit gradually fading from Kazimierzian minds as Justyna grew up, her image of the knights wasn't badly damaged (an all-too-rare case), thanks to the Radiant Knight. When she finally met her knightly role model, both parties were far removed from where they started, but Justyna's feelings are known only to herself. However, bearing the dream of knighthood, the now-grown village girl who ventured on a journey to the Grand Knight Territory had never once imagined the utterly unexpected misfortune that might strike her. Before she could officially register to become a knight at Kawalerielki, an accident en route infected her with Oripathy, and in the time when the Blood Knight hadn't yet won the championship, it was no more than wild fantasy for Infected to become knights. Her dream snuffed out by unforeseeable circumstances, she had nowhere to go, and nowhere to return. That is until the Blood Knight reigned victorious, and news came of the push for the Infected Knights Act. Thoroughly damped down before, fires of hope is ignited once again, true and searing, so hot as to scald some, yet making for it like mad, unable to let go. Fartooth's experiences are by no means unusual; like all Infected knights, she had to strive far harder than the vast majority if she wished to obtain formal knight qualification. It's hard to imagine how this girl of such unassuming stature survived through the bloodiness of the illegal tournaments, or how she struggled to obtain her knighthood, how she could finally make a brilliant show in the preliminaries, and obtain a title so quickly. And though there was much controversy as this lone girl barged her way into the Major, she had some supporters of her own too, as well as a considerable income. In the masses' eyes, past the living exception of the Blood Knight, there was no better outcome for an Infected knight than this. But for Fartooth herself, all this may not have been so important. No matter if she wanted to found her own Knightclub, or agreed to join Pinus Sylvestris, it all went far in showing she wanted something more than simple fame or wealth. She was now a knight. Had Justyna the village girl's dream really come true? She'd become Infected, then once again found hope, had narrowly climbed up on this thin, thin thread, but the higher she climbed, the more she came in touch with the other side of the knights she'd once yearned after. Now in the present, perhaps more than any riches or renown, more than any chivalric glory that once was her dream, Justyna simply wants to return home. In her time receiving treatment at Rhodes Island, Fartooth spends most of her time on the upper deck, except when she's with her Knightclub fellows. There, she recalls how she used to work in the fields, saving the money to buy her first longbow, fantasizing about her gallant figure as she wielded it someday. She reminisces on the haystacks that smelt of sunshine, on the wind brushing past her ears, and her friends and family that would listen as she blew folk songs. Yet by the time she could be as gallant as she dreamed, she now only wanted to return to those simple, peaceful countryside days. When she sits alone high up, playing her carved recorder, she only hopes that somehow the wind will carry her flutesong back home, just as if she could return home with it.
Of course, Justyna is clearer than anyone that for Infected, returning to past life is little more than a wild hope.
- #40Cliffheart
Keys: Cliffheart
Enabled · Selective · Unknown position (10) · Order 10 · 100%
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