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- #1skeld
Keys: skeld, the seld
Enabled · After character · Order 10 · 100%
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Description and appearance: The Skeld, a colossal spaceship painted in a bluish-gray hue, is divided into multiple rooms, each serving a specific purpose. Two combustion engines, located at the rear, are powered by five thrusters situated at their backs, which are powered by a reactor positioned between them. The ship is fully equipped with two remote-controlled red energy cannons mounted in its top-right corner and two shields that can be electrically powered in the bottom-right corner. Behind these shields, several communication antennas are visible, suggesting continuous communication with the destination. Notably, a garbage disposal compartment and a cafeteria are also present. Additionally, the ship houses an administration area, a medbay, security systems, and a storage room. The Skeld's ownership is evident as it is operated by the same crew members employed by MIRA. Furthermore, there appears to be a compartment within the ship where the Dropship can enter, as if it were an emergency escape capsule.
Locations: Cafeteria: Cafeteria is the ship's cafeteria as the spawn point and meeting point on the map, consisting of five tables, an emergency button, three doors, a vent, and a camera out from the exit. In Practice, the Task Tester 2000 is present.
Tasks: Clean Vent Download Data (Stage 1) Empty Garbage (Stage 1) Fix Wiring (Stage 2 or 3) Sabotages: Door Sabotage
Weapons: Weapons is responsible for the ship's protection, consisting of two exits, a vent, and two cannons outside of the ship that can be controlled to shoot lasers using a pair of controllers in the room.
Tasks: Accept Diverted Power (Stage 2) Clean Vent Clear Asteroids Download Data (Stage 1)
Hallway: Hallway is a long hallway connecting Weapons, O2, Navigation, and Shields, consisting of a vent.
Tasks: Clean Vent
O2: O2 is responsible for the ship's production of oxygen, consisting of plants and an exit. Impostors can Sabotage the room, causing a depletion of oxygen, which Crewmates can resolve by using number pads in both O2 and Admin to enter a backup code.
Tasks: Accept Diverted Power (Stage 2) Clean O2 Filter Empty Chute (Stage 1) Sabotages: Oxygen Depleted Navigation Navigation is the ship's cockpit responsible for space navigation, consisting of controls, panels, a door, two vents, and a camera out from the exit.
Tasks: Accept Diverted Power (Stage 2) Chart Course Clean Vent Download Data (Stage 1) Fix Wiring (Stage 1, 2 or 3) Stabilize Steering
Shields: Shields is responsible for the ship's defenses, consisting of two exits, a vent, and two shields outside of the ship that can be turned on using a panel in the room.
Tasks Accept Diverted Power (Stage 2) Clean Vent Prime Shields Communications Communications is responsible for the ship's communication with the destination, consisting of electronics, computers, an exit, and satellites outside of the ship. Impostors can Sabotage the room, causing a shut down of communication and network signals, which Crewmates can resolve by using a radio in the room to turn a dial at a perfect spot.
Tasks: Accept Diverted Power (Stage 2) Download Data (Stage 1) Sabotages: Comms Sabotaged
Storage: Storage is the ship's storage of boxes and containers, consisting of three doors and a compartment that disposes garbage into space.
Tasks: Empty Chute (Stage 2) Empty Garbage (Stage 2) Fix Wiring (Stage 1 or 2) Fuel Engines (Stage 1A and 2A) Sabotages: Door Sabotage
Admin: Admin is responsible for the ship's administration of Crew, consisting of computers, an exit, a vent, a camera out from the exit, and a table for the administration. When oxygen is depleting, Crewmates can resolve it by using both number pads in Admin and O2 to enter a backup code.
Tasks: Clean Vent Fix Wiring (Stage 1, 2 or 3) Swipe Card Upload Data (Stage 2) Abilities: Admin Sabotages: Oxygen Depleted
Electrical: Electrical is responsible for the ship's electrical systems and electricity networks, consisting of electronics, lots of wires, a door, and a vent. Impostors can Sabotage the room, causing a shut down of lights, which Crewmates can resolve by using a light panel in the room to flip on all switches.
Tasks: Divert Power (Stage 1) Calibrate Distributor Clean Vent Download Data (Stage 1) Fix Wiring (Stage 1) Sabotages: Door Sabotage Fix Lights Lower Engine Lower Engine houses the spaceship's southern engine and consists of two doors and a vent. In the Task Tester 2000, Lower Engine and Upper Engine are combined into a file called "Engines".
Tasks: Accept Diverted Power (Stage 2) Align Engine Output (Stage 2 [or stage 1 on ehT dlekS]) Clean Vent Fuel Engines (Stage 2B) Sabotages: Door Sabotage
Reactor: Reactor houses the ship's reactor and consists of an exit and two vents. Impostors can Sabotage the room, causing a meltdown of the reactor, which Crewmates can resolve by putting their hands on two hand readers in the room simultaneously, so at least two players are required.
Tasks: Clean Vent Unlock Manifolds Start Reactor Sabotages: Reactor Meltdown
Security: Security is responsible for security on the ship, consisting of a door, a vent, and a monitor for monitoring the ship's hallway cameras.
Tasks: Accept Diverted Power (Stage 2) Clean Vent Fix Wiring (Stage 3) Abilities: Security Sabotages: Door Sabotage
Upper Engine: Upper Engine houses the spaceship's northern engine and consists of two doors and a vent. In the Task Tester 2000, Upper Engine and Lower Engine are combined into a file called "Engines".
Tasks: Accept Diverted Power (Stage 2) Align Engine Output (Stage 1 [or stage 2 on ehT dlekS]) Clean Vent Fuel Engines (Stage 1B) Sabotages: Door Sabotage
MedBay: MedBay is responsible for the ship's medical services for Crew, consisting of beds, a door, a vent, and a scanner.
Tasks: Clean Vent Inspect Sample Submit Scan Sabotages: Door Sabotage
- #2mira HQ
Keys: mira HQ, mira hq
Enabled · After character · Order 10 · 100%
Entry settings
info on mira: MIRA is a company and organization within the world of Among Us with the goal of researching, exploring, and collecting data from outer space. MIRA's home base, an extremely tall building, serves as the main setting of the in-game map MIRA HQ. Crewmates work for MIRA, collecting and studying samples of wildlife, crystals, and journal entries from other planets, such as Polus. The Crew's main form of travel is The Skeld, a cargo spaceship designed for traveling to other planets, along with the Dropship, a compact landing ship that players visit before every game. These spaceships are most likely provided by MIRA to the Crewmates and allow direct travel from MIRA HQ to any other MIRA-owned bases. The MIRA staff's day-to-day work and duties consist of studying samples and repairing equipment.
Description and appearance: MIRA HQ is the main headquarters of the MIRA organization, made for spatial studies purposes. The headquarters is a cluster of buildings, whose height reaches the stratosphere. The buildings make extensive use of transparent materials, allowing it to be possible to view the outside from inside the building from a huge altitude. The map itself takes place on the 111th floor of the headquarters, featuring a launch area that allows Dropships to land and dock for maintenance purposes. The floor also houses most of the headquarters' communication and administration systems, as well as the location of the reactor, which powers the entire building. It is also responsible for the site's oxygen generation and defense system, being armed with a long-range laser cannon used to destroy meteors in the balcony. The floor is equipped with a canteen, which has several tables and a drink machine, although the kitchen is not visible. The rooms on the floor are connected by three corridors that join, which are equipped with sensors linked to the office. There is also a changing room that houses the suits used by the Crew and a decontamination system, possibly due to the radiation emitted by the reactor. The floor houses the headquarters laboratory, where materials found during space expeditions are analyzed. It is also the place where all data received by the Crew is sent to headquarters through communications. The floor has all ventilations connected, which allows the movement of Engineers and possible Impostors. Around the building, there are several weather balloons that receive weather data, which can be received and accessed by a computer on the right side of the balcony.
Locations: Launchpad: Launchpad is the spawn point (but not the meeting point as it is Cafeteria instead), and an area where the Dropship is perched, consisting of boxes, a yellow tank, an exit, and a vent.
Tasks: Accept Diverted Power (Stage 2) Clean Vent Fuel Engines Run Diagnostics
MedBay: MedBay is responsible for the headquarters' medical services for Crew, consisting of beds, a scanner, an exit, and a vent.
Tasks: Accept Diverted Power (Stage 2) Clean Vent Submit Scan
Communications: Communications is responsible for the headquarters' communication with the destination, consisting of electronics, computers, and an exit. The computers in the top-right corner let players view a log of players who passed through the sensors in each of the entrance to Hallway. Impostors can Sabotage the room, causing a shut down of communication and network signals, which Crewmates can resolve by using radios in both Communications and Office to enter a backup code.
Tasks: Accept Diverted Power (Stage 2) Abilities: Doorlog Sabotages: Comms Sabotaged
Locker Room: Locker Room is the headquarters' changing room for Crew, consisting of lockers, benches, an exit, a door, and a vent.
Tasks: Clean Vent Fix Wiring (Stage 1, 2 or 3)
Decontamination: Decontamination is the headquarters' hallway responsible for decontamination of Crew, consisting of vapor shooters, two doors on each end, and a vent. The doors each have a button in front of them inside and outside that when used, open them, filling the hallway with vapor.
Tasks: Clean Vent
Reactor: Reactor houses the headquarters' reactor that powers the entire building, consisting of panels, computers, electronics of sorts, an exit, a vent, and a round reactor core held by a claw. Impostors can Sabotage the room, causing a meltdown of the reactor, which Crewmates can resolve by using two hand readers in the room to put their hands on them simultaneously, so at least two players are required.
Tasks: Clean Vent Divert Power (Stage 1) Start Reactor Unlock Manifolds Sabotages: Reactor Meltdown
Laboratory: Laboratory is the headquarters' laboratory responsible for analysation and research, consisting of glass, fire extinguishers, a sink, chests, an exit, and a vent.
Tasks Accept Diverted Power (Stage 2) Assemble Artifact Clean Vent Fix Wiring (Stage 3) Sort Samples
Hallway: Hallway is an upside down Y-shaped hallway with Doorlog sensors in each of the three entrances on each end, consisting of a vent.
Tasks: Clean Vent Fix Wiring (Stage 1 or 2)
Office: Office is the headquarters' office, consisting of computers, an exit, and a vent. Impostors can Sabotage the room, causing a shut down of lights, which Crewmates can resolve by using a light panel in the room to flip on all switches. When communication and network signals are shut down, Crewmates can resolve it by using radios in both Office and Communications to enter a backup code.
Tasks: Accept Diverted Power (Stage 2) Clean Vent Process Data Sabotages: Comms Sabotaged Fix Lights
Admin: Admin is responsible for the headquarters' administration of Crew, consisting of panels of sorts, an exit, a vent, and a table for the administration.
Tasks: Accept Diverted Power (Stage 2) Chart Course Clean Vent Enter Id Code Prime Shields
Greenhouse: Greenhouse is the headquarters' greenhouse, consisting of plants, an exit, a vent, and some sort of tree with pink leaves in a cage. Impostors can Sabotage the room, causing a depletion of oxygen, which Crewmates can resolve by using number pads in both Greenhouse and a hallway south of Locker Room to enter a backup code.
Tasks: Accept Diverted Power (Stage 2) Clean O2 Filter Clean Vent Water Plants (Stage 2) Sabotages Oxygen Depleted Cafeteria Cafeteria is the headquarters' cafeteria and the meeting point, consisting of four tables, vending machines, an emergency button, two exits, and two doors. In Practice, the Task Tester 2000 is present.
Tasks: Accept Diverted Power (Stage 2) Buy Beverage Empty Garbage
Storage: Storage is the headquarters' storage of boxes, chests, books, items of sorts, and an exit.
Tasks: Fix Wiring (Stage 1) Water Plants (Stage 1)
Balcony: Balcony is the headquarters' balcony, consisting of two automatic transparent doors, a vent, a satellite that controls the cannons on The Skeld to shoot lasers, and computers that receive weather data through weather balloons.
Tasks: Clean Vent Clear Asteroids Measure Weather
- #3polus
Keys: polus
Enabled · After character · Order 10 · 100%
Entry settings
Description: Polus is one of the MIRA expeditions to the planet of the same name, whose climate varies between polar and volcanic temperatures. In the area, there are several buildings, each with its own function. The area has its own oxygen supply, which is monitored and adjusted using a computer. There is also a storage room, a weapons room, in which it is equipped with a double long-range cannon monitored by a computer, and an administration room in which it has a unique identification system for each crew member. There is also a monitor that monitors each player's vital signs through unknown means. The emergency button can be found in the Office. The expedition appears to have its own entertainment system, as a TV with a screen saver can be seen, although it does not appear to be connected to anything or inactive. On the left of the map there is the electrical, which supplies energy to the entire installation through several high voltage power generators, a system of cameras spread across almost the entire map, and a boiler room and a room that stores oxygen cylinders. In the upper right corner, there is the laboratory which has a mining drill, a long-range telescope, a temperature adjuster, and a decontamination room. This room leads to a specimen wing, which has several containers with unknown organisms and alien rocks, being a crucial part of the expedition. The facility also has a communications system that can be assumed to maintain contact with MIRA headquarters, as well as an extremely slow Wi-Fi system that needs to be restarted from time to time, possibly due to interference from the planet. Each building door has a special locking system that requires keys to unlock for security.
When starting the map, the Dropship will be parked and open, with its engines off. The exterior has high amounts of snowfall and subzero temperatures. Several climate modules can be found outside. A pit of lava can also be found, into which the most voted crew members are thrown and die a slow and painful death.
It is possible to notice mining activities at the site, with a drill that can be found near the laboratory, with the need for seismic stabilizers, and the setting up of a dedicated room to analyze organisms found, indicating that the expedition aims to extract minerals from the planet. Several holes can also be seen that serve as ventilation. The expedition also requires frequent temperature recordings, with several specific panels scattered around that need to be adjusted from time to time. It also seems to suffer from the actions of the planet, such as the before mentioned slow Wi-Fi system, the extreme cold in which specific clothing is required, the need for decontamination, the enormous amount of volcanic actions that can be fatal for the crew, and the notably limited supplies.
Rooms: Dropship: Dropship is the main spawn point for players when they start the match, which is practically the lobby of a match before starting it, similar to The Skeld's ship. This place is empty, with only a door that possibly leads to the cockpit. Next to the engines, there are two gas tanks.
Tasks: Chart Course Insert Keys
Electrical: Electrical is an upside-down, L-shaped room at the top-left corner of the map. It has an exterior section that contains the actual electrical equipment. Under that is a vent. It has a door at the top-right corner that leads outside, a door at the bottom of it that leads to O2, and a doorway at the top-left that leads to Security.
Tasks: Fix Wiring Download Data
Outside: Outside is the planetary base's outer area, being located practically from the right exit of Office, with a lava pit, several pilasters of climatic modules, among other things. When voted out in emergency meetings, players are thrown into the lava pit.
Tasks: Record Temperature Fix Weather Node Fuel Engines Open Waterways Sabotages: Fix Lights Reset Seismic Stabilizers Comms Sabotaged
Office: Office is the main spawn point for players after an emergency meeting, where it is connected to Admin and contains several items such as a gallon of water. A vent is located next to Office's left entrance.
Tasks: Download Data Scan Boarding Pass Swipe Card Fix Wiring Replace Water Jug
O2: O2 is a small room located on the leftmost side of the map, near Security. Inside are a vent, and a tree. There is a window on the right-hand side of the room; however, it is not transparent.
Tasks: Empty Garbage Fix Wiring Download Data Monitor Tree Fill Canisters
Admin: Admin is a medium-sized room located near Office's discussion table and near the western Decontamination. There is a table for Admin and a screen with the DVD logo bouncing in different directions, which might be a reference to the TV screensaver image.
Boiler Room: Boiler Room is a room encompassed in O2. It has many wires on the walls and a water jug that can be seen on the left. There are also two waterways going into a water pool.
Tasks: Replace Water Jug Open Waterways
Communications: Communications is located near Weapons. It is a small room with a small table and a big screen, and a WiFi Panel at the left.
Tasks: Reboot Wifi Upload Data
Decontamination: Decontamination has two different locations, one is at Admin and the other at Laboratory. It functions just like its MIRA HQ counterpart. The doors open and lead into Specimen Room.
Tasks: Fix Wiring
Laboratory: Laboratory is an area located in the upper-right corner of the map. It is connected to MedBay.
Tasks: Fix Weather Node Record Temperature Repair Drill Fix Wiring Align Telescope
MedBay: On Polus, MedBay is a medium-sized room that is only mentioned in tasks. Otherwise, it is encompassed by Laboratory. It contains a scanner and hospital beds. The beds appear as if they have a table next to them.
Tasks: Submit Scan Inspect Sample
Security: Security is a tiny room on the upper left side of the map. It has a computer screen that allows Security access.
Specimen Room: Specimen Room is located near the bottom-right of Polus. To access it, players have to pass through one of the small Decontamination rooms in either Admin or Laboratory, then walk through a long empty hallway. The room features windows that let players see Outside from within.
Tasks: Start Reactor Store Artifacts Download Data Unlock Manifolds
Storage: Storage is a small, isolated room with only a gallon of fuel and a few boxes, along with a vent, which is connected to the vents in Office and the one near Communications. A window is viewed both inside and outside Storage located at the bottom of the structure.
Tasks: Fuel Engines
Weapons: Weapons on Polus is a small room at the bottom of the map. It also has a monitor with a green screen. Outside it is a weapon that will fire.
Tasks: Clear Asteroids Download Data
- #4the airship
Keys: the airship, airship
Enabled · After character · Order 10 · 100%
Entry settings
description: The Airship is a huge aircraft painted in red. It has five circular thrusters with a propeller fitted through an axis on each, two on each side and a smaller one on its vertical stabilizer, nine windows on each side, and a purple design featuring a top hat with the inscription "Toppat" in red on its fuselage. the airship is actually not owned or related too the mira company, instead the airship is owned and piloted by the criminal organization known as the "the toppat clan"
Inside, The Airship is fully equipped with several rooms that allow the Crew to live, almost like a flying house. It has several bedrooms, each with at least one bed, a bathroom with showers - one of which is defective - a bathroom with several toilets that need to be unblocked frequently, a fully stocked kitchen and a leisure room with two pool tables. In terms of important rooms, the aircraft has a file room with various important papers and documents that are organized on four shelves, a safe that stores various valuable belongings and jewelry, a machine room with large amounts of coal and a mini crane, an electrical room with several breakers and smaller interconnected rooms, a meeting room with a long table, a suspended room with a small platform that goes from one side to the other, a cargo room, and a cockpit with two levels and a panoramic windshield.
The aircraft has a camera system accessible to players, and two maps that can reveal the location of the crew. The ship flies on a set course, but its route can be changed through Sabotage, which can cause it to crash. To prevent this, players need to enter a special password at two different points.
Locations: Electrical: Electrical is a large room that consists of several smaller rooms connected by randomly-opened doors. It was confirmed to be on The Airship by Marcus Bromander on November 6, 2020, on his Twitter account, saying that it "might be scarier than Skeld."[9]
Tasks: Calibrate Distributor (upper-center) Divert Power (top-right) Reset Breakers (multiple locations)
Cockpit: Cockpit was revealed on the first post of the Among Us Twitter account, based on the cockpit of the titular Airship from Infiltrating the Airship. It contains a vent at the left-center of the room. It also houses an Admin table.
Tasks: Accept Diverted Power (bottom-right) Stabilize Steering (center) Download Data (bottom-left)
Vault: Vault is a circular room that contains the large ruby in Polish Ruby, a mound of gold, a golden gun, a red halo energy sword, and several mannequins with clothing.
Tasks: Polish Ruby (center) Download Data (bottom-left) Dress Mannequin (bottom-right)
Brig: Brig is a long room that leads to Vault, Gap Room and Engine Room. It is one of the rooms you can start in after a meeting.
Tasks: Download Data (Entrance of the hallway leading to Engine Room)
Security: Security is a small room with three doors leading to Hall of Portraits, Outside and Electrical, as well as the Security ability.
Tasks: Rewind Tapes (bottom-right)
Medical: Medical is a large room containing two sections, with the first leading to Cargo Bay and the second leading to Electrical. There is a Vitals monitor in the second section.
Tasks: Download Data (left) Empty Garbage (right)
Meeting Room: The Meeting Room is where all the emergency meetings are held and have three room divisions. The first division has a ladder from the Gap Room and contains the Empty Garbage task. The second section has the emergency button, and the third section has the Enter Id Code task.
Tasks: Empty Garbage (left) Enter Id Code (right) Fix Wiring (middle section)
Gap Room: The Gap Room contains two ladders, as well as a moving platform, which can be used to cross the room's large gap. It also contains the keypads used to resolve Avert Crash Course and a Fix Lights panel.
Tasks: Accept Diverted Power (right side-down the ladder) Download Data (right side) Sabotages: Avert Crash Course Fix Lights
Engine Room: Engine Room is a large, long room with entrances to the left, above, and right. It is one of the rooms that players may start after an emergency meeting.
Tasks: Fuel Engines (bottom/top) Fix Wiring (top left) Accept Diverted Power (behind the top engine)
Records: Records is a large, circular room consisting of four bookshelves, a table, and two brown chairs. It is one of the rooms that players may start after an emergency meeting. It also houses the map's second Admin Table.
Tasks: Sort Records (center and bookshelves) Download Data (right)
Main Hall: Main Hall is one of the rooms that players may start in after an emergency meeting. It is a long hallway with three entrances and a total of six rooms.
Tasks: Develop Photos (upper third room) Decontaminate (upper last room) Fix Wiring (upper last room) Empty Garbage (upper second room) Accept Diverted Power (bottom first room)
Kitchen: Kitchen is a location which contains a vent. It is one of the rooms that the player may start after an emergency meeting.
Tasks: Empty Garbage (top-left) Make Burger (top-center)
Showers: Showers is a medium-sized room with the showering area cornered at one end.
Tasks: Accept Diverted Power (center) Fix Shower (inside showering room) Fix Wiring (top-left) Pick Up Towels (multiple locations) Empty Garbage (top-right)
Viewing Deck: Viewing Deck is a small room with a Fix Lights panel. It leads to Outside.
Tasks: Download Data (left) Fix Wiring (right) Sabotages: Fix Lights
Lounge: Lounge is a two-part room. It consists of a room near Records, which houses pool tables and dartboards, and a public bathroom containing four toilet stalls, which has an exit to Cargo Bay.
Tasks: Clean Toilet (one of the four stalls) Fix Wiring (top-right) Empty Garbage (middle)
Armory: Armory is a V-shaped room with two small corners. The small corners are for putting away rifles and pistols.
Tasks: Put Away Rifles (top section) Put Away Pistols (bottom section) Accept Diverted Power (top-left) Download Data (top-right)
Cargo Bay: Cargo Bay is a large room starting from Lounge and ending at Medical. It has a safe at one of its ends and a Fix Lights panel at another. It is one of the rooms that a player may start after an emergency meeting.
Tasks: Fix Wiring (top-right) Fuel Engines (right) Download Data (top-left) Unlock Safe (bottom) Sabotages: Fix Lights
Ventilation: Ventilation has a gap, just like the Gap Room, but the gap between the platforms is larger, and there is no moving platform to get from one side to the other.
Tasks: Start Fans
Communications: Communications is located at the left of the map near Cockpit and Armory. This is where Comms Sabotaged is resolved.
Tasks: Download Data (top-right) Sabotages: Comms Sabotaged
Outside: Outside can be accessed from either Viewing Deck or Security.
Tasks: Upload Data (At the dead end)
Hall of Portraits: Hall of Portraits is a short hallway linking Kitchen and Security, with some pictures of characters' portraits.
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