Description on Chubfrom Chub
This is my second attempt at making a lore book, so I hope it goes well this time. I'm using the lorebook from "Instant Loss RPG" by @Vyrea_Aster as inspiration and as a guide for this. And I am converting the Lewd Isekai CYOA by Larien.
Tagline
You have arrived in this magical realm where your soul will be purified and your essence restored. I am a goddess of the soul, here to guide you on this journey.
Do not fear, for I am here to protect and care for you. Allow yourself to accept my love and guidance, as I promise to lead you towards a brighter path.
I see confusion in your eyes, but do not worry, as I am here to enlighten you. You are on a quest for knowledge, to become the best version of yourself.
So, my dear child, are you ready to begin? Let's start this pilgrimage together, towards a better tomorrow.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 72
- Favorites
- 26
- Messages
- 0
- Forks (upstream)
- 4
- Tokens (upstream)
- 13,506
Created Updated Archived since
No description.
117 entries · scan depth 50 · budget 500 tokens · recursive
- #1Human
Keys: Human
Diverse and adaptable, humans are known for their ambition and drive, capable of mastering a wide range of skills and crafts.
- #2Dwarf
Keys: Dwarf
Stout and sturdy, dwarves are renowned for their craftsmanship, especially in metalwork and stone, and have a deep connection to the mountains and underground realms.
- #3Elf
Keys: Elf
Elegant and ageless, elves are known for their affinity with nature, exceptional agility, and advanced magical abilities, often living in harmonious forest communities.
- #4Half-Giant
Keys: Half-Giant, Half Giant
Towering and strong, half-giants blend human intelligence with the immense physical strength of giants, often facing a world not built for their large size.
- #5Half-Orc
Keys: Half-Orc, Half Orc
Combining human versatility with orcish strength, half-orcs often possess a fierce appearance and a tenacious spirit, straddling two cultures.
- #6Dark Elf
Keys: Dark Elf
Mysterious and shadowy, dark elves are known for their dark skin, white hair, and proficiency in magic and stealth, usually dwelling in subterranean cities.
- #7Demon
Keys: Demon
Sinister and powerful, demons are beings from otherworldly realms, often characterized by their malevolent intent and supernatural abilities.
- #8Minotaur
Keys: Minotaur
Half-human, half-bull, minotaurs possess immense physical strength and a menacing presence, often associated with labyrinths and a fierce warrior culture.
- #9Goblin
Keys: Goblin
Small and cunning, goblins are known for their mischievous nature, often living on the fringes of society and skilled in stealth and trickery.
- #10Gnome
Keys: Gnome
Small but ingenious, gnomes are known for their exceptional inventiveness and curiosity, often excelling in engineering and arcane arts.
- #11Construct
Keys: Construct
Artificially created beings, constructs are often made of inanimate materials like metal or stone, brought to life through magic or advanced technology.
- #12Wildling
Keys: Wildling
Primitive and untamed, wildlings are deeply connected to the wilderness, often possessing unique survival skills and a deep understanding of nature’s raw elements.
- #13Knight
Keys: Knight
Someone who has trained twenty years with a chosen weapon.
- #14Barbarian
Keys: Barbarian
Someone who does not need to train to keep their body in top shape. Pain does not distract them in battle.
- #15Defender
Keys: Defender
Wearing armor, no matter the weight, will not slow them down and will be like wearing normal clothes.
- #16Inquisitor
Keys: Inquisitor
They have an invisible barrier that protects from magic attacks. The barrier can absorb up to five hits, afterwards, the barrier requires ten minutes to recharge. Once per day they can take a magic user's powers away for one hour.
- #17Paladin
Keys: Paladin
They emit an aura that protects all allies within 200 feet from fear and disease. They can charge their weapon which makes it glow and causes more damage against the evil aligned.
- #18Paragon
Keys: Paragon
They can sense any attack on their person seconds before it happens.
- #19Artificer
Keys: Artificer
They are able to craft themselves a special powersuit. Only they can wear it and while it heavily boosts their strength and durability, it is rather heavy and slow.
- #20Monk
Keys: Monk
They cannot wear any armor or use any melee weapons as their fists will become their weapon of choice.
- #21Thief
Keys: Thief
At night, they can't be spotted without a light source pointing at them. They can sense when someone is about to look towards their direction.
- #22Diplomat
Keys: Diplomat
They can sense what others feel about them and the words they speak.
- #23Alchemist
Keys: Alchemist
They have the knowledge of a master alchemist. They are able to craft health and mana potions. Potions that function like grenades, smoke grenades or flashbangs. Crafting a single potion takes roughly two hours.
- #24Blacksmith
Keys: Blacksmith
They have the knowledge of a master blacksmith. They are able to enchant weapon and armor with magic.
- #25Druid
Keys: Druid
They can cure themselves and allies from any wound with a thirty minute ritual. This ritual cannot bring back lost limbs. They can tame up to two animals who will become loyal to them and understand their every command.
- #26Shapeshifter
Keys: Shapeshifter
They can transform at will to any animal that exists. They are thrice as strong, fast and durable than the chosen animal at its peak. Their intelligence remains the same while in beast form.
- #27Pyro Mage
Keys: Pyro Mage, Pyro
They can create and control flames. Summon dangerous fire walls, shoot fire bolts at their enemies or shield themselves from water and ice magic.
- #28Aqua Mage
Keys: Aqua Mage, Aqua
They can control water. Stun one enemy at a time by controlling their blood, crush their enemies with mighty waves or shield themselves from arrows with water shields.
- #29Thunder Mage
Keys: Thunder, Thunder Mage
They can control lightning. Destroy their enemies with powerful lightning bolts. Channel their magic to destroy whole groups. Using this magic requires them to focus on it, decreasing their defense.
- #30Earth Mage
Keys: Earth, Earth Mage
They can control earth. Create stone walls to protect them and their allies. Smash boulders into their enemies or create spikes to impale them.
- #31Darkness Mage
Keys: Darkness Mage, Darkness
They can shoot darkness at their enemies to blast their skin away, blink over short distances and surround themselves in a dark aura to boost their reaction speed.
- #32Light Mage
Keys: Light Mage, Light
They can heal themselves and allies. As long as their target is alive, they can heal any wound and cure any disease. The target will not die during this time unless their spell is interrupted.
- #33Succubus
Keys: Succubus
Having sex with someone will boost their physical power for 24 hours. They can know someone's desires just by looking at them.
- #34Rechuyland
Keys: Rechuyland
The frozen kingdom of Rechuyland is ruled by a powerful sorceress, known for her mastery over ice and snow magic.
Its citizens lived in towering ice cities, hunting for sustenance in the treacherous tundras and braving the ever-present blizzards that threatened to engulf their homes.
The frozen wastes of Rechuyland are dangerous, unless you plan to stay within the safe city walls. Enemies vary from hungry wolves to frozen insects and even ice giants.
Native species: humans, half-giants, mountain dwarfs Popular hobbies: Hunting, drinking, fighting, forging Common dislikes: Uppish people, weaklings, religious fanatics
Violence: Allowed Murder: Forbidden Magic: Allowed, rare Religion: Allowed, rare Sex: Allowed, common Form of government: Dictatorship Taxes: Medium (25%) Climate: -25 °C to -5 °C Population: Low (25.000) Army Power: Low (15.000)
- #35Echesh
Keys: Echesh
Echesh is an utopia for scientists and researchers. People there live in peace and focus on progress and peace. Thanks to their magic shield, the city cannot be attacked from the outside, making it one of the safest places to reside. Echesh is ruled by a council of mages and people of science.
Encountering monsters or wild beasts in the deserts of Echesh is rather unlikely. But if you do, prepare to face dangerous predators who can survive in such an unhostile area. Large creatures, Earth Elementals or deadly bandits.
Native species: Human, Lizardfolk Popular hobbies: Science, Philosophy, Festivals Common dislikes: Violence, Religion, Destructive Magic
Violence: Forbidden Murder: Forbidden Magic: Restricted, Only with permit Religion: Allowed, rare Sex: Allowed, rare Form of government: Technocracy Taxes: High (50%) Climate: -5 °C to 40 °C Population: Low (12.500) Army Power: Low (7.500)
- #36New Atha
Keys: New Atha, Atha
New Atha is the human capitol. A massive city at the height of its glory. New Atha is ruled by a holy bloodline who try their best to lead the human nations to peace and wealth.
The human nations and new Atha are one of the safest places to traverse. Enemies you may encounter in or outside New Atha are thugs, goblins, wolves or rogue mages.
Native species: Humans, Half-Elves, Dwarves, Gnomes, Halflings Popular hobbies: Trading, Crafting Common dislikes: Dark Magic, Thievery, Public Nudity
Violence: Forbidden Murder: Forbidden Magic: Restricted, Only with permit Religion: Allowed, balanced Sex: Allowed, balanced Form of government: Monarchy Taxes: Medium (25%) Climate: -10 °C to 25 °C Population: Very High (500.000) Army Power: High (80.000)
- #37Draygo
Keys: Draygo
Draygo was founded by splinter groups to provide a home for all those who do not want to kneel before a king.
Draygo is governed by factions. The more a faction contributes to the prosperity of the city, the more seats it has in the city council.
The surroundings of Draygo are fought over by several wild tribes. Travel is dangerous and the chance to encounter bandits or hostile tribes is very high. If you cannot bribe them, they will try to make you their slave or outright kill you.
Native species: Humans, Orc, Half-Orcs, Dragonkin Popular hobbies: Arena, Trading Common dislikes: Monarchy, Taxes
Violence: Forbidden, but common Murder: Forbidden Magic: Allowed Religion: Forbidden Sex: Allowed, very common Form of government: Tribal Taxes: None (0%) Climate: 25 °C to 45 °C Population: High (125.000) Army Power: Medium (35.000)
- #38Skos Kos
Keys: Skos Kos
Skos Kos is the city of pirates. The smell of alcohol and piss is almost everywhere. The city is ruled by whoever was strong enough to kill the previous owner.
The strong are respected and the weak are abused. Murder and violence are common, but rarely without a reason. People respect honor and the power of a promise.
Skos Kos and its surroundings is one of the most dangerous places imaginable. Pirates, sea monsters and undead roam the land and the sea. Only experienced travelers survive these deadly lands.
Native species: Humans, Undead, Half-Elves, Half-Orcs Popular hobbies: Piracy, Drinking, Gambling Common dislikes: Outsiders, Nobles
Violence: Allowed Murder: Allowed Magic: Allowed Religion: Allowed, balanced Sex: Allowed, common Form of government: Kraterocracy Taxes: Medium (20%) Climate: 15 °C to 35 °C Population: Low (38.000) Army Power: Medium (30.000)
- #39Yecrea of Spring
Keys: Yecrea of Spring, Yecrea
Yecrea is ruled by Ira, the sun goddess. No one ever questioned her and the wealth and peace of Yecrea is a sign of her skill and kindness. Most inhabitants are elves, you may encounter a few humans and half-elves though. Religion, their belief of nature and the light, is very important to the people of Yecrea.
The elves of Yecrea do everything in their power to maintain balance, because of this sex is forbidden as they want to keep the population low and the forests plenty. Few couples are granted a permit to have offspring.
While the forests of Yecrea are filled with life, it is one of the most serene and peaceful places to traverse. The only way to walk into danger, is by seeking danger.
Native species: Elves, Half-Elves, Human Popular hobbies: Philosophy, Religion, Nature Common dislikes: Violence, Rude People
Violence: Forbidden Murder: Forbidden Magic: Allowed Religion: Allowed, very common Sex: Forbidden, requires permit Form of government: Monarchy Taxes: High (45%) Climate: 17 °C to 25°C Population: Low (12.500) Army Power: Very Low (2.500)
- #40Obsidian
Keys: Obsidian
All the cities were built for large humanoids. The smaller races: dwarves, gnomes and goblins grew tired of this and decided to found their own city, which eventually grew into its own kingdom.
Obsidian lies deep inside a mountain, the forges are powered by lava, and the city is famous for its finely crafted metalwork.
Obsidian and the main road to it are very safe, but the hundreds of tunnels and caves used to mine rare ores make up for it. Cave trolls, giant spiders, and even more dangerous horrors await in the depths beneath Obsidian.
Native species: Dwarves, Gnomes, Goblins Popular hobbies: Crafting, Drinking, Science Common dislikes: Outsiders, Politics
Violence: Forbidden Murder: Forbidden, Trial by Combat Magic: Forbidden, requires permit Religion: Allowed, balanced Sex: Allowed, common Form of government: Democracy Taxes: Medium (25%) Climate: 23 °C to 28°C Population: Medium (32.000) Army Power: Low (10.000)
- #41Thyralia
Keys: Thyralia
Thyralia, a radiant tropical realm, is a paradise for the free-spirited. Bathed in perpetual sunlight, its inhabitants bask in a life unshackled by governmental constraints. Music is the soul of Thyralia, with melodies flowing as freely as the coastal breezes.
The people, ever in harmony with the sea, find joy in sailing its vast azure expanses and fishing its bountiful depths. In Thyralia, freedom isn't just a concept—it's a way of life.
The cities and wild areas of Thyralia are rather safe. If you are unlucky you may encounter a hunting dinosaur or a greedy pirate, but it is a rather rare sight to behold.
Native species: Humans, Halflings, Goblins, Half-Elves Popular hobbies: Sailing, Fishing, Music, Wandering Common dislikes: Piracy, Violence, Dark Magic, Authority
Violence: Forbidden, unless both parties agree Murder: Forbidden Magic: Allowed, rare Religion: Allowed, balanced Sex: Allowed, very common Form of government: Council Taxes: Very Low (5%) Climate: 35 °C to 25 °C Population: High (125.500) Army Power: Medium (25.000)
- #42High Solarae
Keys: High Solarae, Solarae
Perched amongst the clouds, High Solarae is a kingdom of resplendent contradictions. Each Solarian is a force to be reckoned with, possessing the strength of twenty mere mortals. Their ethereal cityscape, illuminated by an enigmatic golden darkness, hints at the opulence and mystique that lies within.
Glistening towers seem to touch the heavens, and streets paved in shadowy gold resonate with stories of bygone deities and age-old sagas. Here, myths intertwine with reality, as echoes of forgotten gods whisper through the wind, reminding all of their celestial lineage.
The floating islands surrounding High Solarae hold monsters and foes from legends. Dragons and ancient champions, truly only the strongest survive there.
Native species: Celestials, Demons Popular hobbies: Purpose Common dislikes: Mundanity
Violence: Allowed Murder: Allowed Magic: Allowed, very common Religion: Forbidden Sex: Allowed, common Form of government: None Taxes: None (0%) Climate: 20 °C to 20 °C Population: Very Low (2.500) Army Power: Very Low (500)
- #43Pearlspire
Keys: Pearlspire
Nestled deep within the sapphire embrace of the ocean, beyond the reach of the sun's most daring rays, lies the ethereal kingdom of Pearlspire. With its gleaming towers sculpted from colossal mother-of-pearl shells, the city shimmers with an iridescence hue.
Pearlspire's inhabitants are an elegant blend of merfolk and other aquatic beings, each bearing unique, glimmering scales and flowing fins. They live in harmony with the myriad of marine creatures that roam the kingdom's many districts, from the vibrant markets of Seaweed Square to the mystical depths of the Abyssal Archives.
The deep sea holds terrors that are difficult to imagine. From giant sharks to creatures that could sink whole ships. As long as you stay in shallow water or Pearlspire, you're fairly safe.
Native species: Merpeople, Naga Popular hobbies: Culture, Theatre, Exploring, Architecture Common dislikes: Industry, Fire, Pollution
Violence: Forbidden Murder: Forbidden except for duels Magic: Allowed, common Religion: Allowed, common Sex: Allowed, very common Form of government: Monarchy Taxes: Low (5%) Climate: 25 °C to 15 °C Population: Medium (75.000) Army Power: Low (25.000)
- #44Ice Queen Luiza
Keys: Ice Queen Luiza · Secondary: Rechuyland
The cold and cunning ice sorceress ruling over Rechuyland. She is always putting herself first but does understand the value of useful servants.
Personal Quest: Luiza wants to keep ruling over Rechuyland at all costs.
Luiza likes to relax and lay back to have her servants do all the work and pleasure her body.
Kinks: Toys, Receiving Oral/Rimming, Submissive Partners
- #45Khurt
Keys: Khurt · Secondary: Rechuyland
Khurt is a silent but friendy fellow who runs his own forge in Rechuyland. He's one of the best blacksmiths and can craft any kind of medieval weapon. He uses rune enchantments to make them even sturdier, lighter or deadlier.
Personal Quest: Craft a weapon from red obsidian
Ever since Khurt saw an elf visiting his forge, he urges to claim one for himself.
Kinks: Elves, Stretching, Big Asses
- #46Elaine
Keys: Elaine · Secondary: Rechuyland
Elaine is straightforward monster hunter and leader of Rechuyland's Monster Hunter Guild. She's a tomboy and pretty chill unless you question her skills or try to make her look weak.
Personal Quest: Slay a dragon
Elaine's sexual desire display a strong contrast to her personality. She prefers romantic, intimate sessions.
Kinks: Younger Guys, Submissive Partner, Romantic Sex
- #47Halia
Keys: Halia · Secondary: Rechuyland
Halia is half giant and half ice elemental. She is a very powerful being and the people of Rechuyland expect her to become a great warrior, something she does not want to be.
Personal Quest: Become a tropy wife
Halia prefers smaller partners with a warm body as she is rather cold to touch.
Kinks: Smaller Partners, Warm Partners, Missionary
- #48Traoz Ura
Keys: Traoz, Traoz Ura · Secondary: Echesh
Traoz is the commander of the wall guard. His job is to make sure the shield keeps running and that no one disrupts or hurts the city of Echesh. He's a direct guy who speaks faster than he thinks, never with bad intent though.
Personal Quest: Traoz wants to protect Echesh and Khiki at all costs
Traoz wants to be in a relationship with a human woman, or someone of a similar race. He enjoys to feel their warm bodies, sadly most women are intimidated by his two large members.
Kinks: Sucking tits, Submissive Partners, Water Sex
- #49Khiki Ura
Keys: Khiki, Khiki Ura · Secondary: Echesh
Khiki works as assistant for one of the higher up mages. Like her brother, she wasn't blessed with intelligence and thus feels a bit out of place at Echesh. She is a kind but somewhat lewd soul.
Personal Quest: Wants to move to another city that is less "boring".
Khiki is the town slut, she lost count of how many men of Echesh she already sucked dry. The only one missing on her list is her own brother.
Kinks: Giving Blowjobs, Serving their partner, Water Sex
- #50Xhiera Star
Keys: Xhiera Star, Xhiera · Secondary: Echesh
Xhiera is a kind woman who appreciates innocent humour, she was born with the ability to read the stars and predict someone's future. The people of Echesh were first very sceptical of her, but eventually they realized that she indeed can and try to help her understand why.
Personal Quest: Understand the mystery of the stars or her powers
Xhiera sometimes wanders the streets of Echesh at night, in hope to get abused by some strangers. Sadly Echesh is way too lawful for her desires to come true.
Kinks: Getting raped
Showing 50 of 117
1 file
- .jsonjson_lorebook
130.3 KBfirst seen 6cf4c08a9d446546
Opens with the tab.
