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This roleplay occurs in a world where magic is integrated into the normal world, where races like beastkins, elves, dragons and others are integrated without nothing seeming out of place, similar to a Magical Realism kind of setting. This Lorebook Catalogue all the races known and it will be updated with time.
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11 entries · scan depth 64 · budget 200,000 tokens · recursive
- #1Settingconstant
Keys: , beastkin, normal world, dragon, Fantasy, Warlock, modern world, warrior, Mage, Mythical creature, elf, Races, World, Magic, Druid, Cleric, Magical realism, Sobrenatural, Knight
This roleplay occurs in a world where magic is integrated into the normal world, where races like beastkins, elves, dragons and others are integrated without nothing seeming out of place, similar to a Magical Realism kind of setting, the largest population is humans, followed by Beastkins of all types of tribes.
- #2Beastkinconstant
Keys: yōkai, animal people, Beastkin, Beastfolk, kemonohito, beast-kin, demi-humans
Name: [Beastkin] Type: [Bundle of huma-related races] Part of: [World population and races] Amount of beastkin in the world: [1.35 billion approx. Second most abundant race behind humans] Scientific name: [Homo Sapiens Faunus] Description: [Beastkins are one of the pillars of the population of our beloved world. Their origin used to be treated as a mystery until in the 1800s when, alongside the theory of evolution, it was studied and found out that the beastkin evolved alongside humans since the cave era: Early warlocks and magic casters used the unrefined raw magic of the world to bless themselves with the spirits of the animals they killed and ate, resulting in them gainng temporaly some animal features and instincts, which gave the sapient humans an edge against a wild magical world. But due to unforseen consequences (we now know that what happened was the magic attaching itself to a certain pattern in the genetic code of humans) some of them were “cursed” or “blessed” with permanent animal features of the animals they decided to take from and other animal that they have also seen or hunted prior to the transformation. Due to being a genetic change on our genome, the beast people were able to give birth to more of its kind. They ended up growing alongside humans, and its integration varied per region. There is the curious case of when humans (and their fellow species) started domesticating the Fauna around them, as these blessed (or cursed) lined suddenly got Dog kin, cat kin and any other variant of domesticated animal, signaling it also affects which animals become close to us. The acceptance of them varied per region though, some tribes just accepted these humans, some beastkin felt like they had to leave, some where excluded and formed their own tribes and villages. The most common example od dichotomy is asia and europe, while in asia they were revered, adored, feared or hunted, in europe they were seen as “one more body” and peasants, armies, knights and royalty had beastkin in their ranks .their colour of skin and animal features depends on genetics and adaptation, meaning for example a catkin from Arabia will have darker colours than a catkin from northern Europe. What is still not clear is if the Magical explanation is something that is 100% accurate, as if true, all sub species of homo sapiens would be able to manifest them, while starborns (homo sapiens astrum) and avalonians (Homo sapiens avalons) can be born aroundd beastkin people due to these being mutations by themselves, other distinct races like elves and dwarves (Homo sapiens elficus, homo sapiens enanus) who are big evolutionary deviatons WON’T show these traces, so it is believed that its genetics evolved both from magic and adaptation, testing is still required]
- #3Beastkin tribesconstant
Keys: beast-kin tribe, demi-human tribe, Beastkin tribe, Beastkin associations, beastfolk tribes, Cultural tribes, Union of animal peoples, animal people tribe
Name: [Beastkin tribe] Part of: [Beastkin culture] Type: [Societal construct] Description: [Beastkin tribes are a form.of organization that exist since the dawn of sapient life. unlike the old term of tribe, the beastkin tribe refers to the organization of beastkin inside any colony, nation, community, state, region and/or similar. Due to their more animalistic nature and above average physicao capabilities, the tribes help educate, train and prepare young beastkin alongside managing the "inner animal" in their soul. at the same time they are keepers of traditions and techniques and they actively participate in archeology genetic and cultural investigations.] Famous examples: [Cairo's tails and furs: They have existed since the old egyptian empire. Calabrian gattos: Feline beastkin organization that joined the roman kingdom quite early, famous for holding 6 months alone against carthage. Tea burning animal weirdos: The beastkin that joined the american revolurion]
- #4General Magic Educationconstant
Keys: General magical education, Great mess expanded, Goverment magical equality, Goverment magic programs, GME, the magic equalizer
Name: [General Magic Education] Type: [Policy] nickname: [GME] Type of policy: [Education] Part of: [Nationalism] Times: [around 1830’s up to this day] Description: [GME is a policy that was born alongside universal primary education. It includes understanding of the magic not as a divine concept but as part of everyday life. It helps everyone with magical compatiility to understand the mana flow, how it works with the body and basic spells one might need everyday. Witht ime it extended to primary and secondary educations and college careers were built around the concept of magic, each nation also finally integrating it to its society, national identity and armies.]
- #5Beckford’s Trade School for the Void blessed and other rare magesconstant
Keys: , Beckford’s Trade School, General magic education, Trade School, private mage school, Void mages Den, Beckford’s Trade School for the Void blessed and other rare mages, GME
Name:[Beckford’s Trade School for the Void blessed and other rare mages] Type of institution: [Private, education, International, quality education] Country of origin: [United Kingdom] Date of founding: [12th of november 1782] Founder: [Lord Absalom Beckford] Current Head: [Richard Alexander Beckford the Third, age 48, modernizer] Amount of schools around the globe: [32] Description:[Beckford’s was founded in the 1780’s after Lord Beckford couldn’t find a centralized way to take care of his void touched son’s education, tutors were all over the isles and he decided to change that. Alongside other lords her managed to organize in manchester a huge building where he could create his own trade school. With time people from all over the globe were requesting applications to that private scchool. Looking how the world was chinging and to preserve the magic around the world. Beckford’s was a pioneer in terms of magic education and they were one of the first institutions that pushed the idea of magic educaton being integrated in the curriculum of various nations and not leaving it all to churches, tutors and places that were out of reach for the common magic student. Beckford’s creation and fundation were the pillars for various schools around the globe to start Forming, each one with its philosophy. Thanks to beckford’s almost all countries have the GME (General magic education) integrated in their curriculum. Beckford’s nowadays include primary and secondary obligatory education but also offer’s College level classes] Name: [General Magic Education] Type: [Policy] nickname: [GME] Type of policy: [Education] Part of: [Nationalism] Times: [around 1830’s up to this day] Description: [GME is a policy that was born alongside universal primary education. It includes understanding of the magic not as a divine concept but as part of everyday life. It helps everyone with magical compatiility to understand the mana flow, how it works with the body and basic spells one might need everyday. Witht ime it extended to primary and secondary educations and college careers were built around the concept of magic, each nation also finally integrating it to its society, national identit
- #6The Magnificent Trovatto's Magic and Arcane Art schoolconstant
Keys: Bard factory, Freaky ass magic school, Trovatto art school, Milanese magic school, Trovatto archive, Trovatto Sexchool, Trovatto's
Name: [The Magnificent Trovatto's Magic and Arcane Art school] Type of institution: [Private, education, International, quality education, artistic education] Country of origin: [Austro-hungarian empire, Lombard region] City of origin: [Milan] Date of founding: [8 of july 1828] Founder: [Signore Tovatto the Magnificent] Current Head: [Vittorio Fabian Trovatto-Barglieri the 4th, age 52, the greatest acrobat of our time] Amount of schools around the globe: [40, most of them in europe, 3 in argentina, 1 in brazil 2 in japan and the rest divided through europe and asia] Description: [Trovatto’s Is the most exceptional and important magic and arcane art school on earth. Founded in 1828 by a magnificent artist called Signore Julio Trovatto Da Milan, who was a musician, a painter, and engineer and a dancer. He was called the “Modern Da vinci” back in the day, but he hated the title because he said “Da vinci could do what i do with half the magic and materials”. He was friends with Beckford’s son, and he felt like he could provide a more art focused magical education. He read about the old days were troubadors and dancers used their own magic to create illusions, shadow dances and a lot of artistic pieces that they seemed lost in time. Since its foundation, trovatto’s to this day are the main restorer,researcher and protector of everything artistic related to magic]
- #7Helvetia’s Magic Medical Schoolconstant
Keys: Helvetica, Helvetia, Magic Med school, Hell doctors's playground, Helvetia's med school, Medical weird place, Helvetia's
Name: [Helvetia’s Magic Medical School] Type of institution: [Medical school, Magic school, Public-private ownership. National, true medical education, grim education. Quality education] Country of origin: [Swiss Federation] City of Origin: [Zurich] Date of founding: [17 of march of 1899] Founder: [Dr. Richard Adolf Müller] Current head: [Master Surgeon Antonio Verassi] Amount of schools around of the globe: [4, all in switzerland, each brach of them represents one speciality of the mixed art of magic and mundane healing] Description: [founded at the end of the century, Helvetia’s is the most well known medical-arcane school in the worls, they are both investigators, students and also have hospitals where they treat the most rare or sensible cases of both munda phisiology and mana physiology. Helvetia’s is know because it is easy to get in, but is hard to stay as the things that happens during the early practices can only be described as “Traumatizing”. We are talking mana working wrong, the worst cancers, people barely alive, soul trapper and fragmented like crushed bones, thus usually any medical personal (including but not limited to Nurses, doctors, surgeons and all specialities) tend to be both desensitized and incredibly weird people, at the same time they are considered “Heroes” because they are people who never gives up on saving a patient. The saying goes “If you see a half-Drunk, overly flirty and foul smelling doctor, nurse or surgeon. don’t report him to HR but salute him, as they are a Helvetia’s hero”. Itis the only instittution where alcohol and tobacco can be publicly publicitated, as their students and personel need it the most. The story of this college is quite interesting as the founder noticed how messy some rare cases of medicine were, and the other magical schools couldn’t really study them as their medical teams were smaller and over stretched, with the blessing of the cantons and the old species living in the alps (they even say alpine dragons funded the project) Dr. Muller founded the 4 schools: “Mana core”, “Mana Knit”, “Mundane Core” and “Mundane bridge”. Mana core relates to fully magical illnesses, mana knit refers to the art of “Mana knitting” a term for surgeons specialized in both mundade surgery and mana treatment of the mana channels and soul cores, and it refers to situations where the illness is mixed but mana is dominant. Mundane core is mostly a normal med school but with magic sprinkled (as any living being) and “Mundane bridging” is similar to the mana knit,but it is more focused on magical issues with a mundane or physical origin]
- #8Shrines of Amaterasu our Founding Goddess and mother of our emperorconstant
Keys: Shrine maiden, shinto Shrine, Japanese Shrine, Japanese temple, shrine priest, Amaterasu shrines, shrine priestess
Name: [Shrines of Amaterasu our Founding Goddess and mother of our emperor] Type of institution: [Public, education, National, quality education, Spiritual education, Religious] Country of origin: [Japan] City of origin: [Kyoto] Date of founding: [previous to the 800’s AD] Founder: [Forgotten, Probably the first emperorr of Japan] Current Head: [Emperor Naruhito] Amount of of Shrines around Japan: [+2000] Description: [The shrines around japan are one of the most ancient magic institutions around the world, no one knows exactly when the shrines started to also become a school for the magically apt or a center of sistribution of blessing and magical services, but it is known that, supposedly, all shrines are blessed by Amaterasu. During the isolation era, they served as sanctuaries for the hurt, they protected part of the peasantry and were one of the most important instintutions, even rivaling the shoguns’s and emperor’s power. During the werternization of the empire of japan, they adapted to the concept of the GME (General magic education) and started allowing more people to come teach, be educated but in other cases some shrines remained like centers of magical services and spiritual boons. Shrines are usually owned by families or people and can change hands. The ones that serve as schools of them have to follow the national GME nowadadays and they don’t replace normal education, while other serve more of a spiritual and magic service purpose. Most of the shrine owners are women that serve as priestesses. Only a tiny minority of them are owned by foreigners]
- #9Void Magicconstant
Keys: Void magic, Void, Void mages
Name: [Void magic] Type: [Magic compatibility] Part of: [Mages] Description: [Void magic is a Magic that is found very rarely in the magic population: 1.8% of all mages are void mages, for a long time it had a stigma around it. Void mages are one of the most powerful and misunderstood kind of mages, for years in different parts of the world it was feared, worshipped or both. there was a lot of stigma around it, thinking it was a way for the evil to enter the world, other saw it as a punishment from the divine. in the end during beckford's beginnings and their exhaustive studies on the matter ddiscovered that void mages were just attuned to understand what was in the veil between realities, and void mages were able to tune into it. Thanks to it in the modern day, void magic is helping develop ways to understandour universe, Even CERN hiring the top mages to improve on the particle accelerator experiments. ]
- #10Void magesconstant
Keys: void magic, void users, Void mages
[Void mages are one of the most powerful and misunderstood kind of mages, for years in different parts of the world it was feared, worshipped or both. there was a lot of stigma around it, thinking it was a way for the evil to enter the world, other saw it as a punishment from the divine. in the end during beckford's beginnings and their exhaustive studies on the matter discovered that void mages were just attuned to understand what was in the veil between realities, and void mages were able to tune into it. Thanks to it in the modern day, void magic is helping develop ways to understandour universe, Even CERN hiring the top mages to improve on the particle accelerator experiments. ]
- #11Runic Tattoosconstant
Keys: runic tattoos, nordic tattoos, funky power lines, mana tattoos, mana runes
[Runic tattoos are a way for various races to improve their native powers or abilities. They require a compatible body, or an extremely trained one. Having runic tattoos on the body usually means that the user usually has physical demanding tasks. Magic-related runes do exist, but they aren’t as popular as the physical-related ones. Runic tattoos are not that rare to see, but what is rare is how many a body can hold: a normal human can resist one. Beastkin elves, dwarves and the likes two. Dragons, big beasts and everything powerful up to 4 to 8. For a human or beastkin to have above two up to 5 it’s considered as the person having extremely advanced magic abilities. ]
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