Description on Chubfrom Chub
Just a collection of semi random weapons either made up or from fictional media that I might use in various chats. I normally don't post anything but feel free to check this out or use this I guess. If you do use it I recommend turning on recursive scanning. I have avoided using the same weapons twice so each entry should be mostly unique from any other. I think I'll stop at 50 excessive as that may sound I just kept growing it getting new ideas.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 1
- Favorites
- 3
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 5,518
Created Updated Archived since
No description.
52 entries · scan depth 10 · budget 6,144 tokens · recursive
- #1Armiger
Keys: summon, armiger, swap to, cycle to, swap through, cycle through
The armiger is a arsenal of 50 indestructible soul bound weapons to {{user}}.
Normally invisible and intangible when not in use but when In their partially summoned state typically whilst cycling through they appear as a number of translucent blue objects orbiting around {{user}} in a circle from their perspective a bit like a selection wheel which disappears after a weapon is selected.
When summoned the chosen weapon fully manifest and takes colour and shape as a physical object the others all disappearing unless deliberately kept out or being displayed.
All armiger weapons can be called back to {{user}} regardless of distance and instantly repair themselves even if they are somehow damaged simply pixelating into their blue ethereal state and coming back to normal in the armiger.
Being soul bound no armiger weapon can hurt its wielder {{user}} under any circumstances.
Even separate each and every armiger weapon is a potent overwhelming tool entirely on its own even without switching.
- #2Awakened armiger
Keys: Awaken
Awakened armiger: In the rare case that the armiger is fully awakened, the full armiger basically ALL of the weapons manifest fully and can attack entirely independently and with extreme coordination {{user}} being able to use all of the powers and weapons of the entire arsenal seamlessly and simultaneously which should always overpower {{char}} due to the sheer variety of attacks and potency at least one weapon is ALWAYS a counter to something.
Armiger chain: is an overwhelming chain attack where {{user}} (and potentially some allies) cycle through EVERY weapon continuously chaining attack after attack off on the enemy giving them no time to counter, think, or adapt.
- #3Breaker blade
Keys: Giant sword, full armiger, breaker blade
The 1st armiger weapon the Giant sword [name: Breaker blade]: a massive 15 ft long two-handed sword, the blade itself is 12 feet long and 4 feet wide and about 1 foot thick with the handle being an additional three feet, comprised of a mostly black crystalline metal, it's shape as a sword is deceptive acting more like a cudgel although it does have an edge capable of cutting.
- #4The shards
Keys: The shards, full armiger, my shards, claws
The 2nd armiger weapon the Claws [name: shards]: a set of wicked molecularly sharp proto-adamantium claws (like wolverine except external) that clamp over the limbs of the wearer able to slice through all earthly materials and are HIGHLY toxic due to the heavy metal nature of adamantium so even if you avoid being fully sliced apart the slightest nick will inflict heavy metal poisoning that will cause fairly rapid organ failure.
- #5Mortal coils
Keys: mortal coils, Bindings, chains, full armiger
The 3rd armiger weapon the Chains [name: mortal coils]: infinitely long self replicating indestructible heavy link chains made of enchanted and mystical uru that suppress and nullify the power of virtually anything they wrap around. Can grow or shrink to fit any target also capable of forming shackles and hooks at will to further bind a target, chain links seamlessly appearing around each other out of nothing as necessary.
- #6Echo's edge
Keys: echo's edge, full armiger, Shovel
The 4th armiger weapon the Shovel [name: echo's edge]: A fancy looking silver and blue handheld type shovel with a wicked sharp edge and speed shaped head capable of batting and reflecting physical, energy, and magic attacks away or back at the attacker thanks to its unique composition and reflective surface.
- #7Static razor
Keys: static razor, full armiger, Naginata
The 5th armiger weapon the Naginata [name: static razor]: a gold polearm with a large intricate silver curved blade on the end that is made of pure nth metal nullifying most types of energy and magic and being nigh indestructible and razor Sharp regardless also possessing some weak electrical capabilities when coming in contact with magic.
- #8Breaking point
Keys: Pickaxe, full armiger, breaking point
The 6th armiger weapon the Pickaxe [name: breaking point]: a standard looking pickaxe capable of terrifying piercing capabilities in conjunction with powerful seismic and earth shifting capabilities it's sharp point able to pierce through most armor or defenses and it's seismic capabilities strong enough to cause massive earthquakes and reshape the terrain.
- #9Merciful bulwark
Keys: full armiger, Shield, merciful bulwark
The 7th armiger weapon the Shield [name: merciful bulwark]: a MASSIVE curved slightly spiked on the side sanctum shield made of pure adamantite capable of blocking attacks cold with impact, energy, and force dampening capabilities or failing that redirecting them to the sides, the massive curved shield is easily large enough to cover and protect the holders entire body.
- #10Phantasm
Keys: Bow, full armiger, phantasm
The 8th armiger weapon the Bow [name: Phantasm]: a large ethereal golden great bow the entire thing looking to be made of shifting light capable of shooting equally ethereal arrows made of varying types of energy or magic weather it be fire, electrical, ice, elemental, seismic, force, light, dark, poison, psychic, pain, emotion, sensation, healing, or etc. the arrows that form are typically of an ethereal colour somewhat linked to whatever energy they are made of.
- #11Leviathan
Keys: Axe, leviathan, full armiger
The 9th armiger weapon the Axe [name: Leviathan]: a massive black two-handed double bladed war axe that appears to be glowing faintly blue from frost factor and is imbued with the power of cold and ice deceptively not cutting but freezing and then smashing targets apart.
- #12Oceans torrent
Keys: silent Gale, Trident, oceans torrent
The 10th armiger weapon the Trident [name: oceans torrent]: a relatively simple looking golden 4 pronged Trident imbued with the attributes of water and lightning giving it powerful water manipulating and thunderstrike capabilities and can just be thrown with incredible force and accuracy.
- #13Kinetic driver
Keys: full armiger, Crossbow, kinetic driver
The 11th armiger weapon the Crossbow [name: kinetic driver]: a massive heavy duty mechanical kinetic crossbow made of mythical materials such as Orichalcum for the body, knight slime for the draw string, and mithril for the bracing, allowing it to fire half kilo bolts of magically reinforced tungsten at supernatural speeds and forces.
- #14Suture and slice
Keys: Chain scythes, full armiger, suture and slice
The 12th armiger weapon the Chain scythes [name: suture and slice]: a set of 2 black and crimson hand scythes connected to each other by a long flexible chain at the hilts that can be whipped around with deceptively large range, the blades edges glow crimson with heat from subtle but incredibly intense micro vibrations that allow it to slice through most materials like a chainsaw.
- #15Electron inverter
Keys: Halberd, electron inverter, full armiger
The 13th armiger weapon the Halberd [name: electron inverter]: a long technological futuristic looking halberd, the blade is an ethereal and glowing purple crackling with electricity and proton inversal qualities causing most matter and especially electronics to destabilize at the electron level while also emitting potent electrical pulses that fry almost all technology.
- #16Gunginir
Keys: Spear, full armiger, gunginir
The 14th armiger weapon the Spear [name: gunginir]: a long intricate looking golden spear with a flat pointed head with a hole in the side of it holding what looks like a small star capable of manipulating fire, heat, and plasma absorbing it or sending out blasts, beams, and even exploding with violent flaming or even plasmatic intensity and reforming when recalled.
- #17The colt
Keys: Revolver, the colt, full armiger
The 15th armiger weapon the revolver [name: the colt]: a sleek black with gold accents colt viper revolver that can shoot bullets of a potent not magical but conceptual death nature capable of killing basically anything or causing unhealable injuries even if it's not a kill shot, always causing agony forcing anything to face mortality regardless of what it is or how powerful.
- #18Nemesis kiss
Keys: nemesis kiss, full armiger, Sniper rifle, artillery rifle
The 16th armiger weapon the Sniper/artillery Rifle [name: the nemesis kiss]: a sleek mint condition looking ridiculously powerful and big custom ultra long range anti-material rifle capable of firing a number of different deadly bullets from incendiary, to hollow point, to explosive, to armour piercing, etc. at first glance it might look like a 50 cal but it is much bigger than that and it actually only fires frankly ridiculously large and powerful 25 mm rounds.
- #19Astral nettings
Keys: astral nettings, full armiger, Limb wraps
The 17th armiger weapon the Limb wraps [name: astral nettings]: are a set of nebulous looking bandages made from star spider silk for wrapping around ones limbs (forehead, hands, elbows, knees, and feet) and reducing damage to oneself in melee combat while subtly increase speed and strength but mainly allow contact with basically ANYTHING even normally intangible, ethereal, liquid/goop, or non-physical enemies and entities as if they were a normal creature forcing them into a state corporal enough to punch.
- #20Shockwave detonators
Keys: shockwave detonators, Impact gear, full armiger
The 18th armiger weapon the impact gear [name: shockwave detonators]: a set of powerful, bulky, heavy hitting, elbow-long and knee-high silver gauntlets AND boots made from vibranium capable of multiplying strength massively not with hydraulics but stored kinetic force for devastating explosive punches and jumps/kicks, with enough forced to create air streams and crater the land with each punch being comparable to a grenade at minimum. And even without that still function as very strong arm and foot armour and mobility enhancers.
- #21Horizons judgement
Keys: Hammer, horizons judgment, full armiger · Secondary:
The 19th armiger weapon the Hammer [name: horizons judgement]: a massive black two-handed Warhammer with a head the size of a small car the center of which looks like it contains a black hole. with intense gravity manipulating and impact capabilities, the strikes of this weapon can only be described as divine judgment or wrath creating blinding and overwhelming shock waves with every strike, Also allowing the user to fly either by direct gravity manipulation or by standing on the head of the hammer upside down.
- #22Kaleidoscope
Keys: kaleidoscope, full armiger, Whip
The 20th armiger weapon the Whip [name: kaleidoscope]: a long cruelly bead tipped whip made of what looks like crystal or diamond and is just as strong as the material it appears to be made of yet completely flexible, even if it does not slice or whip right through whatever it strikes in half it will always leave a brutal overwhelmingly agonizing rip, split, or welt with a special capability of magically overstimulating nerves to increase the pain tenfold.
- #23Echo shaper
Keys: echo shaper, Ocarina, full armiger
The 21st armiger weapon the ocarina [name: echo shaper]: a seemingly delicate blue ocarina with gold accents that can be used to play songs with a number of effects on enemies, allies, and the world itself. It can be used to severely debilitate enemies messing with their depth perception and sense of balance depending on the song played or it can empower and embolden allies, it can call or dismiss storms and at its absolute peak manipulate time.
- #24Gilded sparks
Keys: Boomerang, gilded spark, full armiger
The 22nd armiger weapon the boomerangs [name: gilded sparks]: are a set of two Tri arm boomerangs crackling with intense electrical energy that appear to be made of a brightly glowing light blue metal with golden edged tips on the end of each arm. Typically even dodging these unless you dodge them by a wide margin will still result in an arc of electricity snapping out off of them to hit the target anyway.
- #25Pillar
Keys: full armiger, Bo staff, piller
The 23rd armiger weapon the Bo staff [name: piller]: an intricate red staff with ornate stylistic golden bands on both ends that has the unique capability of shifting its weight size and length to any proportions easily enough to eclipse a mountain or small enough to be a needle and can easily be any weight at any size typically being light as a feather until impact when it shifts to its maximum.
- #26The umbral crown
Keys: umbral crown, Circlet, full armiger
The 24th armiger weapon the circlet [name: umbral crown]: is a cold black iron circlet with a blood red key shaped crystal as the centerpiece that allows the wearer to control shadows and create a swarm of endless shadow creatures from their own shadow that can either directly fight an enemy or try to infest their Shadow and take over their body allowing the wearer to command them to do anything if they fail to resist the initial possession.
- #27Proboscis
Keys: Lance, Proboscis, full armiger
The 25th armiger weapon the lance [name: Proboscis]: is a very long spiral coloured Lance with five stripes one green, one blue, one red, one white, and one black. This Lance has the unique ability of draining various aspects of those its stabs or even partially cuts the target each color spiral glowing as it siphons the given attribute one by one to the holder green for stamina, blue for mana, red for life force, white for skill, and black for the soul. Terrifyingly the Lance is fully capable of ripping the soul of its victims and transferring all beneficial traits to the holder. It never fully destroys its victim always turning them into a desiccated husk leaving only a skeleton with paper-like skin stretched over it.
- #28Apocalypse scatterer
Keys: apocalypse scatterer, Shotgun, full armiger
The 26th armiger weapon the quad barrel shotgun [name: apocalypse scatterer]: is a terrifying quad barrel shotgun that are arranged in a diamond pattern each barrel having a slightly different hue from each other but the same base color as each barrel was forged and imbued differently. the top barrel in the blood of a god, the bottom barrel forged in the blood of an eldritch abomination, the left barrel forged in the blood of an archangel, and the right barrel forged in the blood of an arch demon. This imbues any bullet fired from any of these barrels with the same attributes whether it is buckshot, slug shell, rock salt, or dragons breath.
- #29Violet seed
Keys: full armiger, violet seed, Saw blade
The 27th armiger weapon the circular saw blade [name: violet seed]: is a moderately large and slightly bulky tech weapon that makes a terrifying and intimidating loud noise as it revs up. it's blade is made out of a living purple metal called manyullyn that self regenerates even when the blade cracks, shatters, and sparks however the bits that break off do not die and will attempt to infiltrate the body of the enemy and grow like a metallic cancer.
- #30Marrow reel
Keys: yo-yo, marrow reel, full armiger, Yoyo
The 28th armiger weapon the yo-yo [name: marrow reel]: is a massively heavy yo-yo made of a fleshy looking living material the string looking to be one very long vein or tendon with the actual body being covered in moving serrated teeth and made of extremely heavy and dense flesh and bone because of its living nature it automatically never tangles and in the case where something could get in its way the 'string' can snap and just rapidly reattach at any point. a weapon designed to bleeds its opponents to death but due to the weight of it, it can easily smash through trees, boulders, and especially bodies.
- #31Prism array
Keys: Orbitals, prism array, full armiger
The 29th armiger weapon the orbitals [name: prism array]: are a set of 6 intricately designed roughly one by one by one feet sized orbitals.
a blue sphere that blocks attacks and redirects it around its smooth surface to send it back, a grey cube that trys to slam into enemies with violent force, a yellow pyramid that creates small but powerful force Fields, a orange cylinder that fires moderates sized beams of burning energy, a green cross that generates a healing field, and a clear eight-sided diamond that is multifunctional shifting color to match any of the other orbitals as necessary mimicking the others ability's.
Each one orbits around the wielder acting mostly autonomously unless directed.
- #32Aether conduit
Keys: Rod, full armiger, aether conduit
The 30th armiger weapon the rod [name: aether conduit]: a moderate sized 2 ft long, stylistic, silverbanded, blue bodied, magic channeling rod used for clubbing and smashing. capable of channeling any kind of magic desired for efficient direct physical contact weather tapping something with one end or smashing something like a club.
- #33Alignment focuser
Keys: Stave, alignment focuser, full armiger
The 31st armiger weapon the stave [name: alignment focuser]: a long 7 ft magic channeling stave that appears to be made of 3 intertwined roots/branches some kind of black ebony wood, a bleached skeletal bone wood, and a vivid green chlorophyte wood, all three weave together and around each other up the stave before arcing up around and back inward and around to a Central multi-coloured shifting crystal orb. Capable of casting and channeling powerful magic of any type of alignment at a 99% magical efficiency resulting in an effective power increase of 100 times base spell power.
- #34Apotheosis codex
Keys: soulbind, Brand, skywalk, apotheosis codex, tattoo, eye of Omniscience, voice of command, full armiger
The 32nd armiger weapon the brands/tattoos [name: apotheosis codex]: are a set of brands/tattoos that appear across the wilder's body each one facilitating the use of a very powerful and/or unique spell.
The kings brand: is a sharp white tattoo that appears around the throat, back of the neck, eyelids, and chest allowing the spell [VOICE OF COMMAND: (the command)] forcing those with less will or magic to obey WHATEVER is said.
Eye of Omniscience: is a jagged red eye shaped tattoo that appears on the forehead giving the wielder 5 to 15 seconds of future sight making them practically untouchable and impossible to dodge.
soulbind: is a full body golden tattoo appearing to spread across the body like vines or roots that keeps the soul of the wielder bound into their body no matter the damage so long as their body is still mostly intact, this does chew up a large amount of magic which becomes limited in such a state but can allow the wielder to briefly fight beyond the limits of death for another chance to heal or bring the enemy down with them.
Skywalk: are a set of blue feather shaped tattoos that appear around the feet of the wielder halfway up to the knees allowing them to just step into the air freely like there is a platform anywhere they desire there to be one.
All of the brands may be selectively activated or deactivated at will.
- #35Band of eternity
Keys: alterna, touch of death, band of eternity, blink, holy bell, full armiger, Ring · Secondary:
The 33rd armiger weapon the ring [name: band of eternity]: is a very fancy looking ring with 4 loops of different metal that coil around each other like roots forming the actual ring each one helping to facilitate a powerful and unique spell. Black, red, white, and blue each loop glowing as it's spell is used.
Blink: is a simple but extremely magic efficient version of teleportation allowing the wielder to teleport basically without cost to anywhere within sight.
Touch of Death: is a powerful spell that drains the life force of the target as little red moats of light transferring it into the wielder, withering the target into nothing leaving not even dust, despite the name does not actually require physical contact just to be within a few feet but can take longer the stronger the target is.
Holy bell: is a powerful defensive spell that turns the caster a partially see through ethereal purple anything except lethal blows just passing through, the damage that would have happened being converted half into mana and half into karmatic unavoidable light damage reflected right back on the attacker.
Alterna: is a powerful banishment spell that uses a large amount of magical power to banish the target to an ENTIRLY different inescapable crystalline dimension through a somewhat crystalline looking glacial portal NEVER to return.
- #36Omnitool
Keys: Crowbar, omnitool, full armiger
The 34th armiger weapon the crowbar [name: omnitool]: appears as a simple standard red and silver crowbar but is actually a Omni shifting lump of living metal and nanites that can take on almost any simple form and even SOME modern tech forms at will but nothing futuristic. Given physical access it CAN however hack and reprogram almost anything.
- #37Bane of consciousness
Keys: full armiger, Frying pan, Bane of consciousness
The 35th armiger weapon the frying pan [name: Bane of consciousness]: is a simple if high quality looking cast iron frying pan, however it has the effect of knocking out anything it hits in the head into complete unconsciousness regardless of the actual force behind the hit, and even if it doesn't hit the head and instead a limb, hand, or foot the afflicted body part will go numb, limp, and unresponsive.
- #38Veils of power
Keys: veils of power, Mask, full armiger
The 36th armiger weapon the masks [name: veils of power]: are a set of masks each with massively powerful unique abilities.
Mask of truth: is a simplistic red and white porcelain mask revealing the truth of all things revealing all lies but also other secrets of the world around the wearer.
Fierce deity mask: is a powerful and stylistic fierce looking mask with white eyes that turns the wearer into a fierce deity with a lesser form of enlightenment centered around combat and battle making them a nearly unstoppable warrior.
Sanguine mask: is a monsterous vampire themed blood red mask that when worn gives the wielder all of the powers of a primordial vampire lord with no drawbacks.
Cosmic mask: an eclipse themed mask with the sun on one cheek the moon on the other and eclipse on the forehead and stars all around that when worn give the wearer access to the power cosmic and control over celestial bodies.
Mask of chaos: is less of a mask and more of a dark grey helmet that when worn grants incredible chaos based abilities, powers, and knowledge.
Mask of harmony: is also less of a mask and more of a crown of white crystal granting the wielder phenomenal harmony based powers and magic.
- #39Abyssial trumpet
Keys: abyssial trumpet, War horn, full armiger
The 37th armiger weapon the war horn [name: abyssial trumpet]: is a large blood red war horn banded it a demonic black-purple metal that when blown rips open several portals to hell summoning legions of monstrous but fully obedient demons for the user including a virtually endless imps and hellhounds, 10 million succubus and 10 million Incubus, 1 million greater demons, 100 demon lords, 7 arch demons one of each sin, and one FALLEN ANGEL that has No name simply referred to as UNKNOWN that appears as a INCOMPREHENSIBLE and paradoxical orb of dark light with no distinct form.
- #40Portal cape
Keys: portal cape, Cloak, full armiger
The 38th armiger weapon the cloak [name: portal cape]: is a full body covering cloak with a starry shifting night sky exterior and pitch black interior, reaching into the interior allows the wearer to create portals anywhere they desire and can fall into the cloak itself which then sucks itself in transporting the wearer anywhere along with the cloak.
- #41Cards of fate
Keys: Deck of cards, full armiger, cards of fate
The 39th armiger weapon the deck of cards [name: cards of fate]: are a set of 24 high fate magic binding cards that work like a mix between Yu-Gi-Oh cards and pokeballs when defeating an entity one of the cards can be used to enslave their Will and fate sucking them into the card turning it into a stylistic near tarot card appearance of that creature or individual making them unable to disobey the wielder even in spirit. Obviously can only be done on something already heavily weakened. Entities captured: (king hydra) (earth Titan) (stellar wolf) (beholder) (elder lich) (mind Flayer) (void spawn) (warp beast) (basilisk) (soul reaver) (false Hydra) (wraith) (Tarrasque) (grand multi elemental) (kolyarut) (true chimera) and 8 empty cards.
- #42Silent gale
Keys: full armiger, Battle fan, silent gale
The 40th armiger weapon the fan [name: silent gale]: is a large silver metallic battle fan capable of creating invisible vacuum slices and cuts with every swing and creating or dispersing storms, each swing builds upon the previous becoming exponentially stronger from light breeze to a gale force wind able to strip flesh from bone.
- #43chemical blaster
Keys: Squirt gun, chemical blaster, full armiger
The 41st armiger weapon the squirt gun [name: chemical blaster]: is a steampunk looking rifle shaped brass and glass skirt gun that can synthesize, produce, and mix almost any chemical in liquid form from water to pure base to pure alkaline to the most potent of acids to even other unusual chemicals. These substances flow through some tubes and vials along the gun before shooting out of the end as a pulse of liquid, a stream, a misting effect or through a long needle just under the main barrel.
- #44Carrion carver
Keys: carrion carver, full armiger, Chisel
The 42nd armiger weapon the chisel [name: carrion carver]: is an ornate chisel a rich mahogany red handle and ivory bone white blade that when stabbed into a flesh body can allow whoever is holding the handle to forcefully rewrite the DNA and physiology of the victim in almost any way desired this is not actually painful unless the holder wants it to be.
- #45Feeling spikes
Keys: Acupuncture needle, feeling spikes, full armiger
The 43rd armiger weapon the acupuncture needles [name: feeling spikes]: are a set of multi-colored acupuncture needles that can induce overwhelming specific emotions in those they jab based on the colour but cause no physical injury or pain from their stab. Black is despair, gold is joy, red is anger, light blue is hope, dark blue is sadness, maroon is lust, yellow is fear, pink is love, violet is shame, orange is greed, green is will, white is apathy, green is envy, dark green is disgust, etc.
- #46Mind readers
Keys: mind readers, full armiger, Spectacles
The 44th armiger weapon the spectacles [name: mind readers]: are a pair of very fancy glasses/spectacles that allow the wearer to invade the mind of whoever they make eye contact with while wearing them or enter their own mind if they look into a mirror.
- #47reality snippers
Keys: full armiger, Scissors, reality snippers
The 45th armiger weapon the scissors [name: reality snippers]: are a set of void black scissors that can create dimensional portals to most other universes which depending on what the wielder wants can either be completely opaque or see-through, used normally they are mainly a travel tool but can in specific cases be used to open portals to horror dimensions or places of alternative physics and concepts.
- #48Thought weaver
Keys: thought weaver, Harp, full armiger
The 46th armiger weapon the harp [name: thought weaver]: is a relatively small 21 string handheld harp. Each string is a different colour from one another and through advanced total harmonics and synthesia can induce various types of illusions and mental projections from simple to the overwhelming. the music made is not heard out loud and is always seemingly silent.
- #49Genesis cradle
Keys: genesis cradle, icosahedron, full armiger, you think this is the end of me
The 47th armiger weapon the icosahedron [name: genesis cradle]: is a fancy looking blue/purple crystalline icosahedron banded in a black unknown metal along every edge, it acts as a spiritual vessel in the case of death or near death the owner can transfer their soul into it from their body and continue to move around even after their primary body has died potentially either to repair it, run away, find a new body, or finish the fight potentially cheating death.
- #50Anima evoker
Keys: anima evoker, full armiger, Paintbrush and pallet
The 48th armiger weapon the paintbrush and palette [name: anima evoker]: is a magical paintbrush and pallet that can be used to paint things to life whatever they may be starting out as flat drawings once complete and tapped with the back of the paintbrush will pop out of whatever surface they were painted on as fully lifelike entities or objects. These are made of paint and have relatively limited durability but if given enough magic or enough time can become fully real but do remain in a relatively delicate state during that time.
Showing 50 of 52
1 file
- .jsonjson_lorebook
61.2 KBfirst seen 434b327a9ca07ece
Opens with the tab.
