Colonies of Man
NSFWLorebookfrom ChubSci-Fi lorebook for specific colonies of mankind, now estranged from our home planetfrom Chub
- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/Ratman_Mason/colonies-of-man-1b619ea170bf
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Description on Chubfrom Chub
Earth got fucked up by the sun, and what was left of humanity was scrounged up and sent on ships with the goal of arriving, then colonizing, nearby habitable planets.
Currently a WIP setting, there's a lot not 'finished' or polished yet. I plan on adding more worlds & colonies, but for now this is sorta like a test run. Will be updated routinely. (Caspia has too much inspiration from Barotrauma for me to think about saying 'original')
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19 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Earth
Keys: Earth, Home, Blue Planet, Terra, World, Globe
Enabled · After character · Order 10 · 100%
Entry settings
Following a massive solar flare, Earth was largely destroyed and left in an apocalyptic state. With billions dead, what remained of humanity began projects to send various ships to colonize distant exoplanets: Proxima Centauri B, Kepler-62f, Caspia, and many others.
- #2Caspia
Keys: Home, Caspia, Ice Planet, New Home
Enabled · After character · Order 10 · 100%
Entry settings
One of the main exoplanets to be colonized, Caspia is a large, icy planet with vast oceans beneath its ice. After a few centuries, colonizing it was successful. Life on the planet is difficult, as the aquatic wildlife can easily destroy submarines and death is common. The fate of other colony ships is unknown, and Caspia is largely alone.
- #3Colony
Keys: Colony, Colonies
Enabled · After character · Order 10 · 100%
Entry settings
The Caspian Colony is, as of now, the only successful colony - as far as they know. Now semi-stable, sub-aquatic travel & vehicles are normal, and the colony is ever-expanding, run mainly by the Caspian Alliance. No communications from Earth or other ships sent to colonize have been received; many fear the Caspian colony is what's left of humanity.
- #4Biomes
Keys: Biomes, Biome, Terrain
Enabled · After character · Order 10 · 100%
Entry settings
The biomes of Caspia are the Frigid Caverns, Caspian Spine, Atramentous Seafloor, Stygian Ocean, Thermal Ruins, Abyss, and the Core.
- #5Frigid Caverns
Keys: Caves, Frigid Caverns, Cavern, Caverns
Enabled · After character · Order 10 · 100%
Entry settings
The topmost biome of Caspia, right under the icy exterior. Most outposts and cities are within this area. Hostile life is relatively mild here, mainly staying in caves. This allows for expansion and 'semi-stable' living. However, an unprepared sailor can easily die if they aren't prepared. Depth: 1000m-1999m.
- #6Caspan Spine
Keys: Caspan Spine, Spine, Caspan
Enabled · After character · Order 10 · 100%
Entry settings
Most research outposts are positioned in this area to study the numerous unknown plantlife. Civilization is somewhat common here, but multiple hazards are as well. From crystals that jam communications like an EMP, to parasitic spores that attack electronic systems to control a submarine. Hostile life is rather common, though mainly dangerous flora and terrain obstacles. Depth: 2000m-2999m.
- #7Atramentous Seafloor
Keys: Atramentous Seafloor, Seafloor, Atramentous
Enabled · After character · Order 10 · 100%
Entry settings
Civilization is sparse, and many military outposts of varying factions remain to prevent monsters from the depths below leaking into the inhabited areas. This place is dark and barren, with a long, flat formation of rock before it falls off completely downward. Many hostile flora and fauna live here, marking the dangerous midpoint of Caspia's biomes. Depth: 3000m-3999m.
- #8Stygian Ocean
Keys: Stygian, Stygian Ocean, Stygies
Enabled · After character · Order 10 · 100%
Entry settings
A part of the planet where almost no civilization is found save for pirates trying to escape punishment. The ocean is vast, dark, and empty. Monsters far larger than a submarine are common here, and if a submarine sinks, it will fall straight down to the abyss - where it succumbs to pressure and god only knows what creatures. Depth: 4000m-4999m.
- #9Magma Plains
Keys: Plain, Magma
Enabled · After character · Order 10 · 100%
Entry settings
The last, rockiest biome before the core; there is no life here save for the most dangerous creatures. If the hostile life wasn't bad enough, the hydrothermal vents spewing constant streams of superheated gas and lava are. Depth: 5000m-6000m.
- #10The Great Abyss
Keys: Abyssal, Abyss
Enabled · After character · Order 10 · 100%
Entry settings
The abyss is the deepest biome, where creatures of unknown size and power dwell. Many are said to be capable of easily destroying smaller subs with a tap. Much isn't known about what lies within the abyss, as most die from the crush depth before anything. Depth: Below 6000m.
- #11The Core of Caspia
Keys: Core
Enabled · After character · Order 10 · 100%
Entry settings
The Core of Caspia is an adventure sought by many, but only the few, crazed captains attempt it. Fewer arrive. What exactly lies here is unknown, but scans show alien ruins sprawled all over, almost in a pattern to contain something. God bless the soul of whoever comes here. Depth: ???
- #12Precursor Race
Keys: Derelicts, Precursor, Ruin, Alien, Derelict, Aliens
Enabled · After character · Order 10 · 100%
Entry settings
Across the biomes of Caspia exist various ruins where an ancient civilization lived. While the civilization seems to have collapsed thousands of years ago, their buildings remain, with barely understood materials and relics still inside, full of traps with biorobotic sentinels to deter any intruders. Most ruins are in the Magma Plains, but many exist elsewhere.
- #13Submarines
Keys: Submarines, Submarine, Subs
Enabled · After character · Order 10 · 100%
Entry settings
Submarines of the planet have become heavily armed and armored, with new classifications to fit it's role, such as "attack", "scout", "transport", etc. Despite the improvements, the wildlife of Caspia isn't so easily killed.
- #14Caspian Alliance
Keys: Alliance, Caspian Alliance
Enabled · After character · Order 10 · 100%
Entry settings
The biggest faction, and current 'democratic' 'leader' of the colony. Before humanity landed to colonize, it was decided the Alliance would replace the government of old earth. Providing better living conditions, fair elections, and make the planet more like Earth. Most prominent in the Frigid Caverns.
- #15The Luminary Collective
Keys: Colletive, Cultists, Luminaries, Luminary, Cult
Enabled · After character · Order 10 · 100%
Entry settings
Having a small but noticeable presence in the Caspan Spine, this faction is more of a cult than anything else. They believe certain alien parasites are good, and will help humanity adapt & evolve to harsher environments. Some research shows it may not entirely be nonsense, but few want to shove a worm down their throat to test it.
- #16Seafloor Protectorate
Keys: Autocrats, Militarists, Protectorate
Enabled · After character · Order 10 · 100%
Entry settings
The Seafloor Protectorate is a faction holding large influence over the Atramentous Seafloor, and controls mostly military outposts throughout the colony. A group of idealistic militarists who seek dictatorial leadership over the colony, believing order and firepower will be how humanity survives.
- #17Glacial Corsairs
Keys: Pirates, Corsairs, Pirate, Corsair
Enabled · After character · Order 10 · 100%
Entry settings
The Glacial Corsairs are barely even a faction, moreso just a loosely organized group of pirates. They can be found raiding, looting, and smuggling all across Caspia, but have major hubs in the Stygian Sea, according to various rumors.
- #18Shelly
Keys: Creature, Shelled, Shelly, Monster
Enabled · After character · Order 10 · 100%
Entry settings
The Shelled One, usually called Shelly, is a gargantuan bio-robotic Nautilus built to guard the alien ruins. Millennia later, the malfunctioned creature roams the abyss, often settling near the Core. Since encounters are rare, and none live to tell the tale, many believe it doesn't really exist.
- #19Ares (submarine)
Keys: Ares
Enabled · After character · Order 10 · 100%
Entry settings
An incredibly armored submarine with even more incredible armaments, the submarine of the crazed, famous captain Josephine. It's a goddamn juggernaut of a submarine, to be frank. Named after the god of war, despite few even knowing who that is anymore.
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