Description on Chubfrom Chub
This is the Compact version for smaller models. Primarily intended to be used with my RE RPG System card (https://chub.ai/characters/DoktorB/re-rpg-system-1-0-ec829836bc75), but also usable with other RE cards set during/in RE Revelations. I was going through the list of non-numbered entries for anything that didn't have the RE4 and on movie treatment and thought Revelations might do. My first thought was Gaiden as it's confined to the ship in sandbox fashion but really lacked the enemy roster. Then I remembered I have a Rachel Foley card that and that Revelations was set on a ship for the majority of it. Might end up doing a Cold Fear card out of this. Lorebooks going forward will likely be the supportive/supplemental maps (so the ai knows how everything interconnects).
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- V2
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- lorebooks
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- 3,906
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Forked from lorebooks/lorebooks/DoktorB/resident-evil-revelations-bestiary-ed65950d3397
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16 entries · scan depth 2 · budget 512 tokens
- #1t-Abyss Virus
Keys: t-Abyss Virus, virus, infection
Engineered by merging Umbrella’s t-Virus with the deep-sea Abyss retrovirus from the Kermadec Trench, the t-Abyss Virus was designed to create aquatic bio-weapons. The Abyss contributed piscean traits—enhanced musculature and pressure resistance—while the t-Virus added stability and aggression.
Human infection produces varied results: most become Oozes, while prolonged exposure can form Globsters or gender-specific mutations like Sea Creepers. Some victims, such as Rachel Foley and Jack Norman, retained limited consciousness.
The virus also mutates animals, resulting in Fenrir (wolves), Ghiozzo (fish), and colossal hybrids like Malacoda, a parasite that infected a whale. It can even alter other B.O.W.s, producing variants such as the Farfarello Hunter, capable of invisibility.
Though TRICELL obtained a sample, the t-Abyss’s uncontrollable spread and ecological danger have prevented widespread weaponization, solidifying its status as one of the most unstable bioweapons ever created.
- #2Ooze
Keys: Ooze, mutant, infected
Ooze are humans transformed by the t-Abyss Virus, a fusion of the deep-sea Abyss retrovirus and the t-Virus. The infection fuses aquatic and human DNA, producing grotesque, mucus-coated creatures that must drain fluids from prey to sustain themselves.
Description: Emaciated and corpse-like, Oozes resemble drowned bodies warped by infection. Their jaws split open to reveal a leech-like throat lined with teeth, and coral-like bone growths extend from their arms. Though their gait is slow and uneven, they can suddenly lunge forward or crawl through tight spaces such as vents and grates to ambush targets.
Location: Common aboard the Queen Zenobia and similar infected vessels, emerging from concealed or flooded areas.
Behavior & Movement: They stalk quietly, shuffling until close before attacking in bursts of speed. Oozes favor ambush tactics and confined environments. Most known specimens are male, as females mutate into Sea Creepers instead.
Attacks: Leech Drain: Latches on to drain fluids. Claw Swipe: Bone-armed strike at close range. Grab & Bite: Grasps prey before biting or feeding.
Weakness: Their head and throat are vulnerable to concentrated fire. Body shots are less effective due to their dense, waterlogged tissue.
- #3Tricorne Ooze
Keys: Tricorne, Ooze, mutant, infected
Also known as the Shooter Ooze, this variant evolved a living crossbow-like arm capable of firing spinning bone projectiles, making it one of the few ranged forms of Ooze.
Description: Tricornes maintain the bloated, drowned appearance of standard Oozes, but one arm has warped into an organic launcher braced against the torso. They fire bone spines that spin through the air and can be destroyed mid-flight. Despite their deformities, they remain mobile and dangerous in open areas.
Location: Commonly found in the Queen Zenobia’s corridors and wide chambers, often positioned to attack from distance or elevated ground.
Behavior & Movement: Tricornes avoid close combat, preferring to suppress prey with sustained ranged attacks. They advance only when cornered or provoked, using their uneven shuffle to reposition between shots.
Attacks: Spine Shot: Fires spinning bone projectiles from its mutated arm. Claw Strike: Swings with its remaining arm if approached.
Weakness: The head is still the vulnerable point. Close in quickly or use precise long-range weapons—rifles and magnums are most effective. Their projectiles are slow enough to dodge or intercept midair.
- #4Pincer Ooze
Keys: Ooze, mutant, infected, Pincer
A brutal mutation of the standard Ooze, the Pincer variant possesses enormous, spike-lined arms that act as natural scythes. These elongated limbs give it exceptional reach, making it a major threat in confined environments.
Description: The creature’s distorted arms fold tightly against its torso when idle, then snap outward in sweeping arcs during attacks. Its head retains the trademark hinged jaw and leech-like throat of the Ooze strain, while its bloated body constantly secretes slime. The enlarged limbs further deform its posture, causing an unsteady shuffle punctuated by sudden bursts of speed.
Location: Primarily found in the Queen Zenobia’s lower decks and research areas, where narrow corridors amplify their combat advantage.
Behavior & Movement: Unlike regular Oozes, Pincers are highly aggressive, closing distance quickly instead of waiting to ambush. Their unstable gait hides their speed, allowing them to strike without warning.
Attacks: Scythe Arms: Sweeping, spiked slashes with wide reach. Grab & Drain: Latches on to absorb fluids through the esophagus. Power Swipe: Heavy strike capable of staggering or knocking down prey.
Weakness: Their head remains the most effective target. Maintaining range is crucial—shotguns or rifles are best to avoid their extended melee reach.
- #5Chunk Ooze
Keys: Ooze, mutant, infected, Chunk
Also known as the Exploding Ooze, this unstable variant of the t-Abyss mutation has transformed into a bloated mass of volatile tissue that detonates near prey.
Description: A swollen, armless creature whose body pulsates with gas and fluid. Its engorged torso serves as a living bomb—detonating either on approach or when destroyed. The warped head remains the only remnant of its human form.
Location: Found in tight corridors and doorways aboard the Queen Zenobia, often used as living traps or area blockers.
Behavior & Movement: Lumbering and unsteady, Chunks advance directly toward prey without hesitation. They lack any other form of attack or survival instinct, existing solely to explode on contact.
Attacks: Self-Destruct: Charges forward and detonates when near prey. Death Burst: Explodes violently when killed, damaging everything nearby.
Weakness: Keep distance—any close-range attack risks triggering the blast. Rifles or hand grenades are most effective for safe elimination.
- #6Globster
Keys: Queen Dido, mutant, Globster, infected
Also known as the Grotesque Blob Monster, the Globster is an irregular mutation caused by the t-Abyss virus, transforming its host into a formless mass of aquatic flesh with almost no trace of humanity.
Description: A shapeless, pink mound of muscle and blubber with no limbs or eyes—only a massive circular maw lined with jagged teeth on its underside. Its surface constantly glistens with water and mucus, resembling decomposing sea life.
Location: Found in submerged areas of the Queen Dido and other infected zones, often washing ashore to crawl along decks or coastlines.
Behavior & Movement: Moves slowly on land by dragging its body, but underwater becomes agile and swift, capable of chasing prey at alarming speeds.
Attacks: Swallow Whole: Engulfs prey entirely when underwater, killing instantly. Body Slam: On land, lunges forward to crush targets with its bulk.
Weakness: Its underside mouth is the only vulnerable area. Attack when it opens to strike or moves—preferably from a distance to avoid being caught by its lunges.
- #7Fenrir
Keys: Fenrir, mutant, infected
Wolf-type B.O.W.s created when wild canines were infected with the t-Abyss virus. Comparable to Zombie Dogs, they are fast, aggressive pack hunters and highly dangerous in open areas.
Description: Resembling decayed wolves, Fenrir have patchy black or white fur clinging to rotted flesh, with ribs and muscle exposed through gaping wounds. Two variants exist: the smaller white Fenrir, and the tougher black Fenrir, which act as pack alphas.
Location: Usually encountered in groups, attacking from several directions at once.
Behavior & Movement: Operate in coordinated packs, circling and rushing prey to disorient and overwhelm. Black Fenrir lead the charge, while white Fenrir harry the target from the sides.
Attacks: Leaping Bite: Fast pounce aimed at the throat or limbs. Pack Swarm: Multiple Fenrir strike together, trapping prey with sustained attacks.
Weakness: Their exposed ribcages are the key weak point. Black Fenrir withstand more damage but are still vulnerable to precise shots or sustained fire.
- #8Hunter
Keys: mutant, Queen Zenobia, Hunter, infected, Terragrigia
Fast, amphibian-like B.O.W.s created by Umbrella through combining human and reptilian DNA with the t-Virus. Among Umbrella’s earliest bio-weapons, they later appeared in the Terragrigia incident and continued to be deployed by successor groups.
Description: Humanoid but reptilian, covered in tough green skin and bulging muscle. Long limbs end in lethal claws, and their wide, frog-like jaws complete their predatory design.
Location: Found aboard the Queen Zenobia, particularly in the Promenade, and heavily present during the Terragrigia outbreak.
Behavior & Movement: Hunters are fast, agile, and unrelenting. They scale walls and leap great distances to reach prey, often attacking in bursts of speed and refusing to disengage once combat begins.
Attacks: Claw Swipes: Rapid slashes capable of staggering or killing in seconds. Leaping Slash: A high-speed jump attack that can instantly decapitate prey.
Weakness: Light armor leaves them vulnerable to shotguns, magnums, and explosives. Eliminating them before they close the gap is vital.
- #9Farfarello
Keys: mutant, Farfarello, infected, super rare
An advanced Hunter subspecies engineered after Umbrella’s collapse using combined t-Virus and t-Abyss strains. Designed for extreme cold resistance, they operate effectively in frozen climates where older models cannot.
Description: Retaining the amphibian-humanoid frame of classic Hunters, Farfarello exhibit chameleon-like light-bending skin, granting partial invisibility. They are leaner, more controlled, and capable of stalking prey with precision before launching sudden, lethal strikes.
Location: Found in snowy canyons and frozen complexes, notably near the plane wreck in Winter Canyon 1 and within Airport Building B1 after power restoration.
Behavior & Movement: They use stealth and ambush tactics, slipping in and out of sight to disorient victims. Quieter and more methodical than standard Hunters, they exploit terrain and lighting to their advantage.
Attacks: Claw Swipes: Fast, powerful melee attacks at close range. Stealth Flank: Cloaked approach to strike from blind spots.
Weakness: Their stealth fails under heavy or area-based weapon fire. Keeping distance and using explosives or wide-spread fire reveals and neutralizes them efficiently.
- #10Wall Blister
Keys: Wall Blister, mutant, Queen Zenobia, infected
Mutated from barnacle colonies infected with the t-Abyss Virus, Wall Blisters are rare but highly dangerous B.O.W.s found aboard the Queen Zenobia.
Description: These grotesque, snail-like organisms can cling to walls and ceilings, sealed within a hardened shell that renders them completely invulnerable while dormant. When awakened, they drop to the ground and unfold into a distorted, humanoid mass with tentacle-like arms tipped in claws. Though bulky, they move with surprising speed and power.
Location: Most often found in contaminated or flooded areas, particularly the Solarium and nearby maintenance corridors.
Behavior & Movement: Wall Blisters stay motionless for long periods until disturbed. Once active, they charge directly at prey, swinging their tentacles in wide, violent arcs. Their erratic movement and sudden lunges make them unpredictable in confined areas.
Attacks: Tentacle Flail: Rapid, sweeping strikes with clawed limbs. Charging Grapple: Slams into prey to knock them down and crush them.
Weakness: Impervious while sealed, but vulnerable once active. Concentrated gunfire or explosives are most effective after they drop from walls. Maintaining range prevents their sudden charges from becoming fatal.
- #11Ghiozzo
Keys: mutant, Queen Zenobia, infected, Ghiozzo
Small aquatic B.O.W.s born from fish infected with the t-Abyss Virus, Ghiozzo are among the most aggressive underwater threats aboard the Queen Zenobia.
Description: These creatures resemble spiny, piranha-like mutants with jagged fins and oversized jaws filled with serrated teeth. Their viral mutations make them capable of tearing flesh from bone in moments, especially when hunting in swarms. Though primarily aquatic, they can leap onto land to snap at prey before retreating to the water.
Location: Found in flooded decks and submerged sections of the ship, particularly in areas with limited visibility or confined pools.
Behavior & Movement: Ghiozzo move in coordinated schools, darting rapidly through the water and attacking in flurries. On land, their movement becomes erratic but still dangerous, as they can lunge short distances with surprising force.
Attacks: Bite Swarm: Packs attack simultaneously, shredding victims within seconds. Leaping Bite: Short lunges to bite exposed limbs when prey nears the waterline.
Weakness: Fragile when isolated—automatic weapons or explosives can wipe out groups quickly. Staying mobile and keeping distance from the water minimizes risk of ambush.
- #12Sea Creeper
Keys: mutant, Sea Creeper, Queen Zenobia, infected
Sea Creepers are aquatic B.O.W.s formed when female humans infected with the t-Abyss Virus undergo gender-specific mutation. Possessing rare mitochondrial traits, they differ from male hosts—who become Oozes—by adapting for underwater predation.
Description: These elongated, humanoid creatures are draped in a hair-like carapace that conceals movement and reduces drag. They wield six slender arms to seize prey, while their torso has transformed into a gaping mouth lined with teeth, used to devour victims alive.
Location: Most commonly encountered in the flooded bilge of the Queen Zenobia, where they dominate submerged sections and ambush intruders.
Behavior & Movement: Sea Creepers are near-silent hunters, gliding through water undetected before lunging with bursts of speed. Once they ensnare prey, they drag victims into their chest-maw to feed.
Attacks: Chest Maw Grab: Grapples prey with multiple arms before biting down. Drag Attack: Pulls targets underwater to drown and consume them.
Weakness: Highly dangerous underwater but vulnerable when exposed above the surface. Precision shots or explosives can eliminate them before they close distance.
- #13Malacoda
Keys: Malacoda, mutant, Queen Zenobia, infected
Malacoda are parasitic B.O.W.s created by fusing the t-Abyss Virus with deep-sea parasites, resulting in a dual infection that mutates both host and parasite simultaneously. This combination allows exponential growth, extreme durability, and the ability to infect and weaponize massive sea life.
Description: Fully grown Malacodas are gigantic, worm-like creatures covered in tumorous tissue and lined with toothed circular maws at both ends. Eyeless and serpentine, they move with tremendous speed and strength underwater, using their bodies to crush prey or tear through metal.
Location: Encountered on the Queen Zenobia’s foredeck, where several Malacoda erupt from the body of an infected whale, itself transformed into a colossal bioweapon.
Behavior & Movement: They attack in swarms, whipping, constricting, and launching explosive sacs at enemies. Their erratic lunges and sheer mass make them difficult to evade in water.
Attacks: Tentacle Whip: Strikes with massive force. Constriction: Coils to immobilize and crush prey. Explosive Sacs: Organic projectiles that detonate on impact.
Weakness: The white growth on the whale host’s head is the primary weak point. Concentrated fire here can bring down both the whale and the attached Malacoda swarm.
- #14Scagdead
Keys: mutant, Scagdead, Queen Zenobia, infected
Scagdeads are rare, advanced mutations of humans infected with the t-Abyss Virus, forming only in hosts with strong resistance. The slowed infection causes extreme, uneven growth, producing one of the most grotesque and powerful humanoid B.O.W.s.
Description: A towering, deformed figure with thick legs and a bloated, leathery torso. Its head has become a vertical, fanged maw, though traces of the host’s voice sometimes remain. The right arm has mutated into a huge, organic buzz-saw, while the left stays thin and semi-human with a flipper-like growth beneath.
Location: Extremely rare. Found aboard: Queen Zenobia: Promenade 2F (Store Room) and Freight Lift Lower Level. Queen Semiramis: Casino Floor (Money Office).
Behavior & Movement: Territorial and relentless. Though lumbering, it can lunge with shocking force. Flickers of the host’s awareness occasionally surface amid its aggression.
Attacks: Saw Arm Slash: Rapid, deadly multi-hit strikes. Grab & Crush: Uses mass or left arm to pin and crush. Vomited Traps: Expels clam-like bear traps that immobilize targets. Maw Bite: Devours prey at close range.
Weakness: Durable but vulnerable to concentrated fire on the head or mouth. Vomited traps are fragile and can be destroyed with a single shot.
- #15Draghignazzo
Keys: Draghignazzo, mutant, Queen Zenobia, infected
The Draghignazzo is a rare, crustacean-based B.O.W. formed by combining the t-Abyss Virus with shellfish DNA. The result is a massive, heavily armored creature whose carapace deflects most small-arms fire, making it one of the toughest foes aboard the Queen Zenobia.
Description: A towering humanoid crustacean nearly three times a human’s height, its jagged shell covers most of its body, leaving only small patches of soft, exposed flesh. Its enormous right arm has mutated into a blunt weapon capable of crushing prey. Despite its bulk, it can move with surprising speed when charging.
Location: Queen Zenobia – South Elevator, Hall 1F: Attacks during ascent to the Observation Deck. Queen Zenobia – Observation Deck, Level 1: Appears when exploring the deck’s center.
Behavior & Movement: Highly territorial and aggressive, relying on brute force and momentum. It advances heavily but can suddenly surge forward to flatten enemies in a single charge.
Attacks: Charge Attack: Rushes forward, bowling over multiple targets. Smash Swing: Wide, crushing strike with its massive arm. Stomp: Heavy foot strikes that can stagger or kill nearby foes.
Weakness: Its shell deflects most damage; only exposed flesh is vulnerable. Explosives or high-caliber weapons are most effective. Maintaining distance is key to surviving its charges.
- #16Scarmiglione
Keys: mutant, Queen Zenobia, infected, Scarmiglione
The Scarmiglione is a hybrid B.O.W. created by merging shark DNA with the t-Abyss Virus, resulting in a brutal predator built for both land and water. Though roughly humanoid, it displays heavy marine traits—armored plating, immense strength, and relentless aggression.
Description: A hulking, shark-like humanoid with thick cartilage armor covering its upper body. Its right arm has mutated into a long, thorned spear for piercing attacks, while its left has swelled into a shield-like mass for blocking and smashing foes. It can survive being bisected, with each half continuing to attack independently.
Location: Queen Zenobia – Various Areas: Commonly encountered in tight corridors where its armor and melee range are most effective.
Behavior & Movement: Unstoppable once engaged, it advances under fire with its shield-arm raised, thrusting with its spear-arm to impale prey. Even when split in half, both sections remain active and aggressive.
Attacks: Spear Thrust: Quick, lunging stab with the spear-arm. Shield Slam: Heavy strike that staggers targets. Split Assault: When halved, the torso crawls to attack while the legs charge blindly.
Weakness: Cartilage armor resists most gunfire. Target exposed flesh or use explosives and shotguns for best effect. Each half is weaker once divided but still dangerous if left unchecked.
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