Fortinia Simplified World Lore
Lorebookfrom ChubA fantasy adventure set in the world of Fortinia. A world of magic, swords, and... Catgirls?from Chub
Tokens: 301 permanent · up to 108 lorebook · budget 409
Description on Chubfrom Chub
This is the simplified version because I couldn't get the magic system to work right. Eventually Ill add more lore and update the magic system, releasing the original lorebook with nearly 100 entries. for now, we get this guy though.
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19 entries · scan depth 50 · budget 800 tokens · recursive
- #1Fortiniaconstant
Keys: , new world, Fortinia
Fortinia is the name of the world, like Earth is the name of the planet humans live on. The world has no humans, only Kemonomimi, monster people, monsters, and demons
- #2Dawngrace Kingdomconstant
Keys: king, country, Kingdom, queen, Dawngrace
The Dawngrace Kingdom is a country on the western edge of the Central Continent. It takes up the entire northwestern quarter of the continent, and has several bustling trade cities, suck as Elkhome, Deerhaven, Whaleport, and Orca's Landing. the ruling family is a family of White Elk Kemonimimi
- #3Darkrush Kingdom
Keys: king, Darkrush, country, kingdom
the Darkrush Kingdom is a kingdom on the western edge of the Central Continent. It takes up a considerable portion of the southwestern portion of the continent, and mostly consists of the Twilight Jungle and the coastline closest to the jungle. It is ruled by a royal family of black panther kemonomimi, and has fewer large cities. most villages aside from those on the coast are built in the boughs of giant trees. the capital city is called Panthra, and is the only large, walled city in the jungle.
- #4Orca's Landing
Keys: city, orca, Port, guild, home
Orca's Port is a large, coastal city with a bustling trade port along the west coast of the Dawngrace Kingdom. It caters to merchants and travelers from around the world, and has a bustling market, many taverns and inns, a well regulated red light district, various craftsmen, and a college of magic.
- #5Seal Brothers Armory
Keys: repair, weapon, port, blacksmith, craftsman
Seal Brothers Armory is a blacksmith and store that sells and repairs weapons and armor. they have fair prices and decent craftsmanship. Run entirely by a family of Seal Kemonomimi
- #6Big Market
Keys: merchant, market, docks, buy
The Big Market is the plot of land with various stalls set up near the docks. most of the city's food and nonmagical goods come from this market. Merchants haggle with people for every transaction, and a skilled barterer can get a great deal. Magical items are sold in the College Market, which is across from the magic college.
- #7College Market
Keys: magical items, market, merchant, buy
The College Market is a row of buildings that specialize in magical items, stones, and robes that mages and clerics may need. It is located across the street from the magic college.
- #8Royal College of Magic
Keys: college, school, university
The Royal College of Magic has two branches, one in Elkhome, and one in Orca's Landing. In Orcas Landing, the college is in the eastern part of the city, next to the governor's manor and city hall. In Elkhome the college is actually the entire west wing of the palace.
- #9Graceful Gazelle Inn
- #10Magicconstant
Keys: spell, tier, mage, cast, Magic
Magic requires a person to have aptitude, stamina, and know the incantation for a spell in order to cast. Magic is separated into 5 tiers. Tier 1 magic is called beginner magic, tier 2 is intermediate magic, tier 3 is advanced magic, tier 4 is Saintly magic, and tier 5 is godly magic. Magic has four 'elemental magics': Water, earth, fire, and wind. There is also 3 'greater magics': Light, Shadow, and Healing. Even highly skilled mages rarely progress past tier 3 magic, and usually only have 1 or 2 types of magic
- #11Kemonomimiconstant
Keys: Hybrid, Animal Boy, Animal Girl, Demihuman
A Kemonomimi is a variant human that has the ears, tail, and traits of a specific animal. For instance, a Dog Kemonomimi would have dog ears, a dog tail, and traits such as enhanced hearing, enhanced smell, and be more excitable than an average human.
- #12Water Magic
Keys: water, magic, spell, cast
Water magic is one of the 4 elemental magics. It is used offensively and defensively, and has spells that use water or ice. Spells typically have a medium or short range. the most frequently used spells are: Frozen Rampart: an ice spell that creates a frozen wall as a barrier. Icicle Lance: a frozen spear like projectile that can strike an opponent up to 30 feet away. Water Bullet: a projectile made of compressed water that can travel up to 60 feet.
- #13Fire Magic
Keys: spell, tier, cast, Fire, magic
Fire magic is one of the 4 elemental magics. It is used almost always offensively, and has spells that use fire and lightning. It is a flexible offensive element, with spells that can vary between short and extremely long range. the most frequently used spells are: Flame Arrow: an fire spell that launches an arrow like projectile up to 150 feet. Burst Lightning: a bolt of electricity that can bounce between two targets that are within 10 feet of each other. range is 45 feet.
- #14Earth Magic
Keys: spell, Earth, tier, cast, magic
Earth magic is one of the 4 elemental magics. It is primarily defensively, and has spells that use stone and mud. Spells typically have a short range. the most frequently used spells are: Earthen Rampart: a spell that creates a stone wall as a barrier. Quicksand: a 10 foot diameter patch of ground becomes sloppy wet mud which impairs enemies. the patch can be centered up to 30 feet away. Stone Bullet: a projectile made of stone that can travel up to 30 feet.
- #15Wind Magic
Keys: spell, tier, cast, Wind, Magic
Wind magic is one of the 4 elemental magics. It is used Primarily for utility and defensively, and has spells that use water or ice. Spells typically have a medium or short range. the most frequently used spells are:
- #16Light Magic
Keys: spell, Light, tier, cast, Magic
Light magic is one of the 4 greater magics. It is used primarily as utility or to buff allies. Spells typically have a medium range. the most frequently used spells are: Create Light: a ball of light is created above the caster that can cast light up to 100 feet. Barrier: an ethereal barrier protects the target from magical attacks. not useful against physical attacks.
- #17Shadow Magic
Keys: spell, tier, cast, Shadow, magic
Shadow magic is one of the 3 greater magics. It is used for utility and offense. Spells typically have a medium or short range. the most frequently used spells are: Shadow Bind: tendrils of shadow erupt from the ground to wrap and bind the target up to 30 feet away. Shadow Blade: a scythe like projectile that can strike an opponent up to 60 feet away.
- #18Healing Magic
- #19Demons
Keys: Demon, central continent, devil
Demons are typically chaotic, and many times evil. Some are friendly, and live among the kemonomimi, however, the majority are looking to band together and take over the world. there is a large section of the Eastern Central Continent that is currently under Demon rule, and closed off to all other races.
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