Minecraft Biomes
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by ZorkIsEmo· on Chub· added
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a comprehensive lorebook of minecraft biomes, probably very overkill and token a eater, please leave comments on how i can save tokens
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- #1Plains
Keys: Plains
A flat, open biome with a temperature of 0.8 where grass blocks and dirt dominate the landscape, dotted with occasional oak trees and scattered flowers. Villages and pillager outposts generate frequently here, making it ideal for player bases. You'll find cows, pigs, sheep, chickens, horses, and donkeys grazing peacefully.
- #2Sunflower Plains
Keys: Sunflower Plains
A variant of plains at the same 0.8 temperature, distinguished by endless fields of sunflowers that always face east. It shares the same village generation and animal spawns as regular plains.
- #3Forest
Keys: Forest
A temperate biome at 0.7 temperature covered in oak and birch trees with grass and dirt underneath. Wolves hunt here alongside foxes and rabbits. Woodland mansions can generate in the dark forest variant, a denser version where massive dark oak trees create thick canopy cover and podzol covers the forest floor.
- #4Birch Forest
Keys: Birch Forest
Slightly cooler at 0.6 temperature, this biome features exclusively birch trees with their distinctive white bark. The ground is grass and dirt, and you'll encounter the same wildlife as regular forests.
- #5Flower Forest
Keys: Flower Forest
A beautiful variant at 0.7 temperature where nearly every type of flower generates in abundance alongside birch and oak trees. Rabbits and bees are particularly common here.
- #6Dark Forest
Keys: Dark Forest
A dense, mysterious biome at 0.7 temperature where dark oak trees grow so thick that the ground can be dim even at noon. Podzol replaces some grass, and massive woodland mansions can generate here—rare structures containing valuable loot and dangerous illagers.
- #7Taiga
Keys: Taiga
A cold coniferous forest at 0.25 temperature featuring spruce trees, podzol patches, and mossy cobblestone boulders. Villages generate here with spruce wood architecture, and you might find igloos buried in the snow. Wolves, foxes, and rabbits roam these woods.
- #8Old Growth Pine Taiga
Keys: Old Growth Pine Taiga
Warmer at 0.3 temperature, this ancient forest features enormous 2×2 spruce trees, extensive podzol coverage, and mossy cobblestone. The terrain is hilly and rich in coarse dirt patches.
- #9Old Growth Spruce Taiga
Keys: Old Growth Spruce Taiga
Similar to the pine variant at 0.25 temperature but with even larger spruce formations and more dramatic terrain elevation changes.
- #10Snowy Taiga
Keys: Snowy Taiga
A frozen version at -0.5 temperature where snow covers the ground and spruce trees stand frosted. Villages here generate with spruce wood and snow roofs, and igloos provide shelter from the cold.
- #11Windswept Hills
Keys: Windswept Hills
Mountainous terrain at 0.2 temperature where grass gives way to exposed stone and emerald ore generates at higher altitudes. Llamas spawn naturally here, and the terrain is too steep for most structures except mineshafts and strongholds.
- #12Windswept Forest
Keys: Windswept Forest
Similar to windswept hills at 0.2 temperature but with scattered spruce and oak trees clinging to the slopes.
- #13Windswept Gravelly Hills
Keys: Windswept Gravelly Hills
A barren variant at 0.2 temperature dominated by gravel patches and sparse vegetation.
- #14Snowy Plains
Keys: Snowy Plains
A frozen wasteland at 0.0 temperature where snow blankets everything and water sources freeze to ice. Igloos with basements containing zombie villagers and cure materials generate here, alongside snow-covered villages. Rabbits and polar bears are the only animals that thrive, and skeletons spawn as strays—shooting slowing arrows.
- #15Ice Spikes
Keys: Ice Spikes
A spectacular frozen biome at 0.0 temperature featuring towering spikes of packed ice that can reach dozens of blocks high. The ground is snow and ice with almost no vegetation. Igloos are extremely rare here.
- #16Desert
Keys: Desert
Desert
- #17Savanna
Keys: Savanna
A hot grassland at 1.2 temperature featuring acacia trees with their distinctive flat canopies and gray-orange bark. The grass is patchy and coarse dirt appears frequently. Villages generate with acacia wood, and horses, donkeys, and llamas spawn naturally.
- #18Savanna Plateau
An elevated savanna variant at 1.0 temperature with steep cliffs and flat tops, similar in structure to badlands but with grass and acacia instead of terracotta.
- #19Windswept Savanna
Keys: Windswept Savanna
shattered, dramatic variant at 1.1 temperature where extreme terrain generation creates floating islands and impossible overhangs.
- #20Badlands
Keys: Badlands
A stunning hot biome at 2.0 temperature composed of layered terracotta in orange, red, yellow, brown, and white. Red sand covers the surface and gold ore generates abundantly at all heights. Abandoned mineshafts generate at surface level with dark oak wood, making this biome unique. Husks spawn here, and rabbits appear as the rare gold-colored variant.
- #21Eroded Badlands
Keys: Eroded Badlands
A dramatic variant at 2.0 temperature featuring towering terracotta spires and pillars carved by erosion, creating a landscape of colorful stone towers.
- #22Wooded Badlands
Keys: Wooded Badlands
A hybrid at 2.0 temperature where patches of oak trees and grass generate on top of the terracotta layers, creating a striking contrast between lush green and baked earth.
- #23Jungle
Keys: Jungle
A dense, humid biome at 0.95 temperature with massive 2×2 jungle trees, thick vines, cocoa pods, and bamboo. The canopy is so thick that the forest floor can be dark even during the day. Jungle pyramids contain treasure and traps, and ocelots hunt through the undergrowth while parrots fly between the trees.
- #24Sparse Jungle
Keys: Sparse Jungle
An open variant at 0.95 temperature with fewer, smaller jungle trees and more visible sky, making it less dangerous to navigate.
- #25Bamboo Jungle
Keys: Bamboo Jungle
A thick variant at 0.95 temperature where bamboo grows densely between jungle trees, creating impenetrable thickets. Pandas spawn exclusively here, munching on the abundant bamboo.
- #26Swamp
Keys: Swamp
A waterlogged biome at 0.8 temperature with shallow pools, lily pads, oak trees covered in vines, and blue orchids. The grass and water have a distinctive dark teal color. Witch huts generate here on stilts, and slimes can spawn at night during full moons. Frogs and fireflies populate this biome.
- #27Mangrove Swamp
Keys: Mangrove Swamp
A newer swamp variant at 0.8 temperature dominated by mangrove trees with complex root systems growing in mud blocks. The water is murky and warm, and frogs are abundant.
- #28Beach
Keys: Beach
A sandy transition biome at 0.8 temperature between oceans and land, composed of sand, sandstone, and sugar cane. Shipwrecks and buried treasure generate here, and turtles come ashore to lay eggs.
- #29Snowy Beach
Keys: Snowy Beach
A frozen beach variant at 0.05 temperature where sand is covered in snow and ice, preventing turtle spawning.
- #30River
Keys: River
A winding water biome at 0.5 temperature cutting through the landscape with sand, clay, and gravel banks. Salmon and cod swim upstream, and drowned zombies lurk in the depths.
- #31Frozen River
Keys: Frozen River
An ice-covered variant at 0.0 temperature where the surface freezes solid, allowing easy walking but preventing boat travel.
- #32Warm Ocean
Keys: Warm Ocean
A tropical sea at 0.5 temperature with sand bottoms, coral reefs in multiple colors, sea pickles, and tropical fish in endless varieties. Dolphins swim here and shipwrecks rest on the sandy floor.
- #33Lukewarm Ocean
Keys: Lukewarm Ocean
A temperate sea at 0.5 temperature with seagrass and kelp forests. Cod and salmon spawn here, and dolphins hunt through the waters.
- #34Deep Lukewarm Ocean
Keys: Deep Lukewarm Ocean
The deeper variant at 0.5 temperature where ocean monuments can generate, guarded by guardians and elder guardians.
- #35Ocean
Keys: Ocean
The standard sea at 0.5 temperature with gravel and sand bottoms, seagrass, and squid swimming through the blue depths.
- #36Deep Ocean
Keys: Deep Ocean
A dark abyss at 0.5 temperature where ocean monuments generate more frequently. The depth allows for guardian farms and other deep-sea projects.
- #37Cold Ocean
Keys: Cold Ocean
A chilly sea at 0.5 temperature where salmon are more common than tropical fish, and the water has a slightly darker tint.
- #38Deep Cold Ocean
Keys: Deep Cold Ocean
The deep variant at 0.5 temperature with ocean monument generation and gravelly floors.
- #39Frozen Ocean
Keys: Frozen Ocean
An arctic sea at 0.0 temperature where ice sheets float on the surface and polar bears hunt across the frozen landscape. Strays replace drowned as the underwater threat.
- #40Deep Frozen Ocean
Keys: Deep Frozen Ocean
The deep arctic variant at 0.5 temperature with ocean monuments beneath the ice.
- #41Meadow
Keys: Meadow
A peaceful mountain valley at varying temperatures covered in grass and flowers of every color except blue. Emerald ore generates in the cliffs above, and pillager outposts watch from the heights. Rabbits, donkeys, and sheep graze peacefully.
- #42Grove
Keys: Grove
A snowy forest at -0.2 temperature on mountain slopes, featuring spruce trees, powder snow traps, and the same wildlife as snowy taigas.
- #43Snowy Slopes
Keys: Snowy Slopes
A steep biome at -0.3 temperature where goats leap across the powder snow and stone. The terrain is treacherous with hidden snow traps.
- #44Jagged Peaks
Keys: Jagged Peaks
A dramatic mountain biome at -0.7 temperature with exposed stone, snow, and ice. Emerald ore generates here, and goats navigate the sheer cliffs.
- #45Frozen Peaks
Keys: Frozen Peaks
Similar to jagged peaks at -0.7 temperature but capped with ice and packed ice instead of stone, creating gleaming white mountaintops.
- #46Stony Peaks
Keys: Stony Peaks
A warmer mountain at 1.0 temperature where calcite and stone replace snow, creating bright white and gray peaks even in otherwise temperate zones.
- #47Cherry Grove
Keys: Cherry Grove
A beautiful mountain biome at 0.3 temperature introduced with the Trails & Tales update, featuring cherry trees with pink leaves, pink petal ground cover, and gentle hills. Pigs, sheep, bees, and rabbits spawn here, and villages can generate among the blossoms.
- #48Pale Garden
Keys: Pale Garden
A haunting biome at 0.7 temperature added in the Garden Awakens update, featuring pale oak trees with ashen gray leaves, pale moss covering the ground, and pale hanging moss draping from branches. Unlike other biomes, no passive mobs spawn here naturally. The Creaking—a new hostile mob that only moves when not looked at—haunts these woods, and woodland mansions can generate here.
- #49Nether Wastes
Keys: Nether Wastes
The classic hellscape at 2.0 temperature, an endless expanse of netherrack with scattered soul sand valleys, nether quartz ore, and nether gold ore. Nether fortresses bridge across the lava seas, bastion remnants house piglins and their treasure, and ruined portals offer a way home. Zombified piglins wander in hordes, ghasts float through the skies, magma cubes hop across the terrain, and piglins barter for gold.
- #50Soul Sand Valley
Keys: Soul Sand Valley
A terrifying Nether gorge at 2.0 temperature filled with soul sand and soul soil that slow movement, basalt columns, and massive fossil structures embedded in the walls. Ghasts spawn abundantly here, skeletons patrol the floors, and endermen wander through the blue fog.
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