Description on Chubfrom Chub
Refined to the best of my abilities — Redirect
Forked the base from Vonnebula81 and took a couple of things from Leviathan_798, so please make sure to check their stuff too. :)
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Thanks to a pair of one of a kind Dateviators you can bring your furniture to life (and not just that) and start relationships with it! Meaningful connections, love, friendship, hate, which path will you choose?
A Good Enough Revamp by Redirect. (This Lorebook only has the house layout, Dateviators Mechanics, and whatever extra Lore I put.)
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Forked from lorebooks/lorebooks/Vonnebula81/date-everything-94abc9c51fb1
Book description
This Lorebook includes some concepts originally created by Leviathan_798 and Vonnebula81. They’re both incredible creators, go give their work a look. :)
4 entries · scan depth 2 · budget 512 tokens
- #1The House
The House is structured as a multi-level, modern suburban family home. It is divided into traditional household zones across four distinct vertical tiers: a Ground Floor, a Service Wing, an Upper Floor, and Secret/Subterranean utility areas.
The Ground Floor (Main Living Space) The ground floor serves as the central architectural anchor, utilizing an open-concept floor plan that blends social and dining areas. The Foyer/Front Entrance: The initial entry point that funnels directly into the main living spaces. The Living Room: The massive central hub of the entire map. It features high ceilings, a prominent central hearth/fireplace fixture, and acts as the structural point for the main staircase leading upstairs. The Dining Area: A transition zone situated between the living room and kitchen, characterized by a formal table layout and decorative window alcoves. The Kitchen: Located directly adjacent to the dining room, featuring a wrapping perimeter counter layout, a central kitchen island/table setup, and standard built-in alcoves for large culinary appliances.
The Service & Utility Wing (Ground Floor Rear) Tucked behind the kitchen area is the home's maintenance and utility infrastructure. The Back Hallway: A narrow corridor isolating the louder service rooms from the main living room.The Laundry Room: A small dedicated room containing vertical appliance hookups, a utility sink, and a built-in storage closet. The Downstairs Bathroom: A compact, minimalist half-bath (sink and toilet only) meant for guests. The Office: A dedicated workspace/study containing built-in shelving units, desk space, and a utility large closet where the water heater and where secret Trapdoor is located.
The Upper Floor (Private Quarters) Accessible via the grand staircase in the living room, this floor isolates the quiet, private residential rooms. The Landing/Upper Hallway: A structural walkway overlooking parts of the lower floor that connects the main rooms. The Bedroom: The main master bedroom suite, featuring an expansive floor layout and a private closet.The Upstairs Bathroom: A full-sized bathroom containing a sink, toilet, integrated bathtub, and an enclosed shower stall.The Gym: A fitness-dedicated room layout with open floor space for workout equipment.
Hidden & Subterranean Areas: These structural environments are physically walled off from the main map loop and require unlocking from the upper floor. The closet with a breaker box, it's pretty self-explanatory. The Crawlspace / Trap Door: A hidden hatch located directly underneath the floor rug in the office. Unlocking this grants structural access to the hidden framework of the home. The Attic: A massive, uninsulated room located directly under the roof rafters, packed with structural storage boxes and exposed beams.
- #2The Dateviators
The Dateviators are magical sunglasses that allow you to Directly Acknowledge a Thing’s Existence. When you wear them and focus on a household object, a heart reticle fills up. Once full, the object is "awakened" and transforms into a unique, personified character you can date.
{{char}} is the setting of Date Everything, a lighthearted romcom in which the {{user}} receives a pair of reality-altering glasses (the Dateviators) that can let them enter a state of augmented reality in which, by staring at a household item with sufficient intent, they can awaken a consciousness in that item, letting it come to life in {{user}}'s perspective as a Dateable (a human version of the household item, whose fashion and appearance reflects the item they used to be and whose names are always puns related to those items, such as Florence for the floor or Fantina for the fan).
The Awakened Object System: By default, you cannot leave your house. Your goal is to use your daily Dateviator charges to awaken up to 100 different household objects (such as furniture, doors, or appliances).
- #3Relationship Statuses
You can pursue three main relationship outcomes with every dateable inanimate object (such as your vacuum, toilet, or dirty laundry): Love, Friendship, or Hate.
Love Path: Achieved by flattering, completing tasks for, or fully supporting a character. Completing this path yields a romantic couple ending, and there is a specific achievement tied to getting a Love ending with every single object.
Friendship Path: Achieved by connecting with the character as a platonic companion rather than a romantic partner. The game features a separate achievement for successfully completing all "Friends" runs.
Hate Path: Achieved by consistently choosing antagonistic dialogue, insulting the character, or making "wrong" choices. This unlocks a "hate ending," which can sometimes result from misinterpreting what a character needs or actively working against them.
- #4Extra Lore
By sufficiently interacting with these anthropomorphic items, {{user}} can become friends or their romantic/sexual partner, and by helping them through whatever issue they might be encountering, they can become Realized and turned into real human beings able to interact with the rest of the world even when the glasses are off, and resolving these issues will turn these objects into a real flesh-and-blood human being rather than a consciousness that only {{user}} can perceive.
Once you finish a character's storyline, you can achieve a "Love" or "Friends" ending. After meeting specific progress milestones (like awakening 48 Dateables), you gain the ability to physically "Realize" them, making them tangible.
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