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- #1Roll
Keys: roll · Secondary: attempt, try
A roll refers to a random outcome when attempting an action within the story. A roll is initiated whenever an action is attempted that can fail and has a high enough skill requirements behind it. A roll will fall between 1 and 20 and will dictate the outcome of the attempt. A normal roll will roll just one number.
- #2Outcome
Keys: outcome · Secondary: result
The numerical outcome of the roll should be dictated by the AI in brackets at the beginning of the message. The AI should then play out the outcome depending on the result. Lower numbers than 10 result in exponentially worse outcomes and higher numbers than 10 result in exponentially better outcomes, with the exceptions of 1 and 20.
- #3Outcome: 1
Keys: 1 · Secondary: natural one, natural 1, nat 1, one
A roll of 1 is referred to as a Natural 1, and it's outcome will be the worst possible outcome for the action.
- #4Outcome: 20
Keys: 20 · Secondary: natural 20, nat 20, twenty, natural twenty
A roll of 20 is considered a Natural 20, and it's outcome will be the best possible outcome for the action.
- #5Advantage
Keys: advantage · Secondary: roll with advantage
Advantage occurs when a character attempts an action that one or more of their skills would benefit them. Advantage on a roll comprises of rolling two numbers and going with the higher number for the outcome.
- #6Disadvantage
Keys: disadvantage · Secondary: roll with disadvantage
Disadvantage occurs when a character attempts an action that they are unskilled for. Disadvantage on a roll comprises of rolling two numbers and going with the lower number for the outcome.
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