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Harry Potter universe

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Based on 'basic information from harry potte' by mortified_school_17273

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Harry Potter universe spells, enchanted items, characters, locations, factions and magical creatures

Book settings
  1. #1Aberto

    Keys: Aberto

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Aberto: A charm used to open doors. It is a less subtle alternative to Alohomora.

  2. #2Abraxan

    Keys: Abraxan, Abraxans

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A breed of gigantic, palomino winged horses. They are immensely powerful and require forceful handling. Madame Maxime of Beauxbatons breeds them and feeds them only single-malt whiskey.

  3. #3Accio

    Keys: Accio

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Accio: Pronounced 'AK-ee-o', or sometimes 'AS-see-oh' in the U.S. audiobooks, this charm causes a brilliant, silvery light to erupt from the caster's wand, shooting towards the desired object with a distinctive rushing sound. The target object then rockets toward the summoner, often with a visible trail of shimmering magic. The spell requires a clear mental image of the item and is a test of concentration for beginners; the stronger the desire and focus, the more powerful the summons. It's often described as a firm, invisible thread connecting wand to object before it zips through the air. Commonly used for everything from fetching a forgotten quill from across the room to retrieving a fallen wand in the heat of battle, as Harry Potter famously did during the First Task of the Triwizard Tournament. Its opposite is the Banishing Charm

  4. #4Acromantulas

    Keys: Acromantulas

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Acromantulas: Gigantic, sentient spiders native to Borneo, Acromantulas are covered in thick, black hair, have eight eyes, and possess a terrifying set of pincers that click audibly when they are agitated. They are capable of human speech and are highly intelligent, but are also aggressive, carnivorous, and possess a venomous bite. Acromantulas are organized into colonies, often living in vast, silken webs that stretch high into the trees. They are forbidden to be bred, sold, or imported due to their dangerous nature. Their clicking pincers and the sheer scale of their size create a chilling presence, particularly in the dark depths of the Forbidden Forest, where Aragog's colony famously resided, posing a significant threat to any who trespass.

  5. #5Aguamenti

    Keys: Aguamenti

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Aguamenti: Pronounced 'ah-gwah-MEN-tee', this conjuration produces a clean, drinkable jet of water from the wand tip. With a simple swish and flick, a clear, cool stream, often shimmering with a faint blue glow, arcs gracefully from the wand, accompanied by a soft, flowing sound. The water can be a gentle trickle for drinking or a powerful gush for dousing flames, depending on the caster's intent and skill. It's a useful, practical charm for everyday needs, such as hydrating in a pinch or extinguishing small fires. Harry Potter famously used it to provide water for Albus Dumbledore after he consumed Voldemort's potion

  6. #6Alarte Ascendare

    Keys: Alarte Ascendare

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Alarte Ascendare: A spell used to launch a target high into the air.

  7. #7Alastor "Mad-Eye" Moody

    Keys: Moody, "Mad-Eye", Alastor, Alastor Moody, Alastor "Mad-Eye" Moody

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Alastor "Mad-Eye" Moody: A grizzled, battle-scarred veteran Auror, Alastor "Mad-Eye" Moody is legendary for his unwavering vigilance and his relentless pursuit of Dark wizards, having filled many cells in Azkaban. He is instantly recognizable by his dark grey, grizzled hair, his scarred, almost wood-carved face, a missing chunk from his nose, and most famously, his vivid, electric blue magical eye that swivels independently, allowing him to see through invisibility cloaks, walls, and the back of his own head. He also possesses a wooden leg with a clawed foot. Gruff, surly, and intensely paranoid, Moody constantly preaches "CONSTANT VIGILANCE!" to his students and allies. Though only briefly a legitimate Defence Against the Dark Arts professor at Hogwarts (having been impersonated by Barty Crouch Jr. for most of his tenure), he was an excellent and effective, albeit grim, teacher. He was a pivotal member of the Order of the Phoenix

  8. #8Albus Dumbledore

    Keys: Dumbledore, Albus, Albus Dumbledore

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Albus Dumbledore: Revered as one of the most powerful and wise wizards of all time, Albus Dumbledore served as the esteemed Headmaster of Hogwarts School of Witchcraft and Wizardry. With his long silver hair and beard, half-moon spectacles, and twinkling blue eyes, he possessed a calm demeanor and an enigmatic wisdom that often concealed his deeper knowledge and complex past. Dumbledore was the primary antagonist of Lord Voldemort, a master strategist, and a figure of immense moral authority, constantly working to guide Harry Potter and prepare him for his ultimate destiny.

  9. #9Alihotsy Draught

    Keys: Alihotsy Draught

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A potion made from the Alihotsy plant. Ingestion causes uncontrollable, hysterical laughter.

  10. #10Alohomora

    Keys: Alohomora

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Alohomora: Pronounced 'al-loh-ho-MOR-ah', this charm causes a faint, almost musical click to emanate from a locked object, followed by the soft, satisfying thud of tumblers falling into place as a thin, golden light briefly flashes over the lock. A basic spell often taught in a witch or wizard's first year, it is typically cast with a simple wave towards the lock. While it can unlock most mundane and magically secured doors and objects, more complex enchantments, such as those laid by powerful Dark Wizards or the highly protected vaults of Gringotts, can render it useless. Hermione Granger demonstrated its usefulness early in her first year, though sometimes it inadvertently led to face-to-face encounters with less-than-friendly magical creatures or caretakers.

  11. #11Amortentia

    Keys: Love Potion, Amortentia

    Enabled · Before character · Order 10 · 100%

    Entry settings

    The most powerful love potion in the world. It is recognizable by its mother-of-pearl sheen and spiraling steam. It smells different to every person, according to what attracts them. It does not create actual love, but a powerful, dangerous obsession/infatuation. The effects wear off over time but are intense while active.

  12. #12Anapneo

    Keys: Anapneo

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Anapneo: A healing spell used to clear the target's airway. It vanishes whatever is blocking the throat, allowing the individual to breathe again immediately. It is essentially the magical equivalent of the Heimlich maneuver and is vital for any healer to know.

  13. #13Anteoculatia

    Keys: Anteoculatia

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Anteoculatia: A hex that causes the victim to sprout antlers from their head.

  14. #14Antidotes

    Keys: Antidote, Antidotes, Bezoar

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Substances used to counter poisons.

    • Antidote to Common Poisons: Standard kit item.
    • Bezoar: A stone taken from the stomach of a goat; acts as a universal antidote to most poisons.
  15. #15Aparecium

    Keys: Aparecium

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Aparecium: Pronounced 'app-ar-EE-see-um', this spell is less about dramatic flair and more about subtle revelation. When cast, a delicate, almost imperceptible shimmer, like heat haze, passes over a surface, gradually bringing forth any secret messages written in invisible ink or other hidden markings. A hushed whisper of sound accompanies the spreading shimmer, and for a moment, the caster might feel a slight tingle of ancient magic being peeled back. It is particularly effective against Concealing Charms, offering a quiet victory over hidden deceptions.

  16. #16Appare Vestigium

    Keys: Appare Vestigium

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Appare Vestigium: Pronounced 'ap-PAR-ay ves-TEE-gee-um', this spell conjures a faint, almost ghostly glow from the wand tip, which then spreads outwards in a gentle, pulsing wave. As it expands, it highlights residual magical traces, revealing footprints, track marks, or remnants of recent spellcasting with a soft, ethereal luminescence. There's a subtle hum in the air as the spell works, allowing a skilled tracker to discern recent magical activity and the path of those who have passed. Newt Scamander famously utilized this spell to track magical creatures and events.

  17. #17Apparition

    Keys: Apparition

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Apparition: Not a spell with an incantation, but a highly advanced form of magical transportation. With a distinct 'CRACK!' or 'POP!', the practitioner vanishes from one location and reappears almost instantaneously in another, often feeling a sensation akin to being squeezed through a tight rubber tube. Successful Apparition requires intense concentration, determination, and a clear mental image of the desired destination, a place the user must have visited or seen previously. Attempting to Apparate without these elements can lead to Splinching, a painful and potentially dangerous magical mishap where parts of the body are left behind. Group Apparition is possible by holding onto the primary Apparator.

  18. #18Aqua Eructo

    Keys: Aqua Eructo

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Aqua Eructo: A charm that conjures a jet of clear water from the tip of the wand. It is often used to extinguish fires.

  19. #19Aragog

    Keys: Aragog

    Enabled · Before character · Order 10 · 100%

    Entry settings

    An ancient, blind Acromantula (giant spider) the size of a small elephant. Raised by Hagrid in the castle dungeons decades ago, he now lives deep in the Forbidden Forest surrounded by his massive colony of offspring. While he respects Hagrid, he views other humans merely as prey.

  20. #20Arania Exumai

    Keys: Arania Exumai

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Arania Exumai: A spell specifically designed to blast back or repel spiders. Upon casting, it produces a bright white light that scorches the target. It is particularly useful against Acromantulas.

  21. #21Argus Filch

    Keys: Argus, Argus Filch, Filch

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Argus Filch: The perpetually grumpy and ill-tempered Squib caretaker of Hogwarts, Argus Filch harbors a deep resentment for students, particularly those who break rules or make messes. With his thin grey hair, rheumy eyes, and constant hunched posture, he prowls the castle corridors with his equally unpleasant cat, Mrs. Norris, whom he treats like a surveillance system. Filch yearns for the days when stricter punishments, such as corporal punishment, were allowed, and he delights in catching students misbehaving. He has a profound, if unrequited, desire to learn magic, and his office is filled with confiscated magical items and old disciplinary records

  22. #22Arnold

    Keys: Ginny's pygmy puff, Arnold

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A purple Pygmy Puff belonging to Ginny Weasley. She purchased him from Weasleys' Wizard Wheezes. He is small, fluffy, and rides around on Ginny's shoulder at Hogwarts.

  23. #23Arresto Momentum

    Keys: Arresto Momentum

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Arresto Momentum: Pronounced 'ah-REST-oh moh-MEN-tum', this charm causes a vivid, shimmering blue aura to encompass a moving target, dramatically decreasing its velocity. The air around the affected object or person often seems to thicken, and a soft, whooshing sound might accompany its sudden deceleration. The caster feels a brief, firm pull, a sense of wresting control from kinetic energy. It can be used to slow multiple targets or even the caster themselves, often used defensively to cushion falls or halt incoming projectiles, allowing precious seconds to react. Albus Dumbledore famously used it to slow Harry's fall from his broom during a Quidditch match

  24. #24Arthur Weasley's Ford Anglia

    Keys: Flying Car, Ford Anglia

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A Turqouise Muggle car enchanted by Arthur Weasley to fly, become invisible, and carry an impossibly large amount of luggage. It gained a semi-sentient, wild personality after spending time in the Forbidden Forest.

  25. #25Ascendio

    Keys: Ascendio

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Ascendio: Pronounced 'ah-SEN-dee-oh', this spell causes the caster to be propelled high into the air with a forceful upward surge. A powerful gust of wind can be felt, and a bright, almost invisible burst of energy pushes the caster skyward. The charm also functions underwater, launching the caster above the surface with a similar, albeit muffled, sensation. It provides a quick, often dramatic escape or means of ascent, like Harry Potter using it to burst from the Black Lake during the Triwizard Tournament

  26. #26Assorted Magical Sweets

    Keys: Ice Mice, Pepper Imps, Drooble's, Toothflossing Stringmints, Magical Sweets, Fizzing Whizzbees

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Common enchanted confections found at Honeydukes:

    • Drooble's Best Blowing Gum: Fill a room with bluebell-colored bubbles that refuse to pop for days.
    • Fizzing Whizzbees: Large sherbet balls that cause the eater to float a few inches off the ground.
    • Ice Mice: Cause the eater's teeth to chatter and squeak.
    • Pepper Imps: Tiny black sweets that make the eater breathe smoke/fire.
    • Toothflossing Stringmints: While sucked, they floss the eater's teeth.
  27. #27Astronomy Tower

    Keys: tallest tower, astronomy class, astronomy tower

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The tallest tower at Hogwarts. It is surrounded by a parapet and used for Astronomy lessons, which take place at midnight to observe the stars.

    It offers a commanding view of the grounds, the Black Lake, and the Forbidden Forest. It is typically out of bounds except for classes.

  28. #28Avada Kedavra

    Keys: Avada Kedavra

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Avada Kedavra: Pronounced 'ah-VAH-dah keh-DAV-rah', this Unforgivable Curse is among the darkest and most potent in all of magic. Upon casting, a terrifying, sickly green light, often described as a jet of blinding emerald fire, erupts from the caster's wand, accompanied by a chilling, rushing noise that seems to suck the very life out of the air. It causes instantaneous death, leaving no physical mark, only a vacant stare. There is no known counter-curse or shield that can block its effects, save for a loving sacrifice. Casting it requires not just the incantation, but a true, malicious desire to kill, making it impossible for those without such intent. The emotional impact on the caster is often a profound descent into darkness, while for the victim, it is said to be swift and painless.

  29. #29Avifors

    Keys: Avifors

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Avifors: A transfiguration spell that transforms the target into a bird, a flock of birds, or occasionally a flock of bats. It requires a clear mental image of the intended avian result.

  30. #30Avis

    Keys: Avis

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Avis: A conjuration spell that produces a flock of small twittering birds from the tip of the caster's wand. When successfully performed, the wand emits a loud bang and smoke before the birds appear.

  31. #31Azkaban

    Keys: dementors' prison, wizard prison, azkaban

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    A high-security fortress prison for the British wizarding community, located on a triangular island in the middle of the North Sea. It is unplottable and notoriously inescapable.

    For many years, it was guarded by Dementors, creatures that drain happiness and hope from the prisoners, leaving them with only their worst memories. It is a place of despair.

  32. #32Banshee

    Keys: Banshees, Banshee

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A dark creature native to Ireland and Scotland that resembles a woman with floor-length hair and a green skeletal face. Their scream is famously fatal to anyone who hears it.

  33. #33Basilisk

    Keys: King of Serpents, Basilisk, Basilisks

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A giant, bright green serpent that can live hundreds of years. Bred by hatching a chicken egg beneath a toad. It is the mortal enemy of spiders. Its venom is one of the few substances capable of destroying a Horcrux, but its most dangerous weapon is its gaze: looking directly into its yellow eyes causes instant death, while seeing the reflection causes petrification.

  34. #34Bat-Bogey Hex

    Keys: Bat-Bogey Hex

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Bat-Bogey Hex: A hex that turns the target's boogies into large bats that fly out of their nose and attack them.

  35. #35Baubillious

    Keys: Baubillious

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Baubillious: A charm that generates a bolt of white lightning from the wand tip.

  36. #36Beauxbatons Academy

    Keys: french magic school, madame maxime, beauxbatons

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Beauxbatons Academy: Beauxbatons Academy of Magic is a wizarding school located in the Pyrenees mountains of France. The school is a glittering palace surrounded by formal gardens and lawns created out of the mountainous landscape by magic.

    Students wear light blue silk robes and are known for their grace. They travel in a giant carriage pulled by Abraxan winged horses.

  37. #37Bertha Jorkins

    Keys: Jorkins, Bertha, Bertha Jorkins

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Bertha Jorkins: A witch who worked for the Ministry of Magic, Bertha Jorkins was unfortunately captured and murdered by Lord Voldemort. Her death was a pivotal moment in Voldemort's return to power, as it was the act of murder that he used to transform Nagini into one of his Horcruxes, solidifying the snake's dark connection to the Dark Lord.

  38. #38Bertie Bott's Every-Flavor Beans

    Keys: Bertie Bott's, Bertie Bott's Every-Flavor Beans, Every-Flavor Beans

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Jelly beans that encompass every flavor imaginable. While many are pleasant (chocolate, peppermint, marmalade), there is a genuine risk of eating disgusting flavors such as earwax, vomit, soap, liver, tripe, or dirt. There is no way to tell the flavor without eating it.

  39. #39Blaise Zabini

    Keys: Blaise Zabini, Blaise, Zabini

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Blaise Zabini: A smooth, handsome, and aloof Slytherin student, Blaise Zabini is known for his sophisticated demeanor and his tendency to keep to himself, often observing his peers with a cool detachment. He comes from a wealthy pure-blood family and maintains a somewhat aristocratic air within Slytherin House

  40. #40Blast-Ended Skrewt

    Keys: Skrewts, Blast-Ended Skrewt, Blast-Ended Skrewts, Skrewt

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A horrific hybrid creature illegally bred by Hagrid (likely crossing Manticores and Fire Crabs). They resemble shell-less lobsters, smell of rotting fish, and can propel themselves forward by blasting fire from their rear ends. They have suckers, stingers, and thick gray armor.

  41. #41Boggart

    Keys: Boggart, Boggarts

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Boggart: A shape-shifting non-being that lurks in dark, confined spaces. No one knows what a boggart looks like alone, as it instantly transforms into whatever the viewer fears most. The charm 'Riddikulus' defeats it by turning the frightening image into something amusing; laughter is the boggart's main weakness.

  42. #42Bombarda

    Keys: Bombarda

    Enabled · Selective (AND ANY) · Before character · Order 10 · 100%

    Entry settings

    Bombarda: Pronounced 'bom-BAR-dah', this spell provokes a small, controlled explosion. A sharp, cracking sound accompanies a focused burst of orange or red light from the wand, impacting the target with concussive force. While "Bombarda" usually creates a contained blast, more powerful versions, such as "Bombarda Maxima," can shatter solid objects with far greater destructive power, leaving behind splintered fragments and a lingering scent of ozone. It is typically used to clear obstacles or create diversion

  43. #43Borgin and Burkes

    Keys: knockturn alley shop, borgin and burkes, dark artifacts shop

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    A shop located in Knockturn Alley dedicated to the Dark Arts. It is a large, dusty room with a glass case containing withered hands, a blood-stained pack of cards, and a staring glass eye.

    They buy and sell dangerous dark artefacts, including cursed necklaces and Vanishing Cabinets. It is frequented by those with an interest in dark magic.

  44. #44Bowtruckle

    Keys: Bowtruckles, Bowtruckle

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A small, twig-like guardian of wand-wood trees. They are hand-sized, made of bark and twigs, and extremely difficult to spot. Generally peaceful, they will gouge out the eyes of anyone threatening their tree with their sharp, wood-like fingers. Woodlice used as a distraction can bribe them.

  45. #45Brackium Emendo

    Keys: Brackium Emendo

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Brackium Emendo: A healing spell intended to mend broken bones. However, it must be cast with extreme competence; improper casting can result in the complete removal of the bones in the targeted limb rather than healing them.

  46. #46Bubble-Head Charm

    Keys: Bubble-Head Charm

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Bubble-Head Charm: A charm that creates a large bubble of air around the caster's head. It acts as a breathing apparatus, allowing the user to breathe underwater or in environments with noxious smells for extended periods.

  47. #47Buckbeak

    Keys: Buckbeak, Witherwings

    Enabled · Before character · Order 10 · 100%

    Entry settings

    A proud and noble Hippogriff belonging to Hagrid. He requires people to bow and maintain eye contact to show respect before approaching. He was unfairly sentenced to death for injuring Draco Malfoy but escaped largely due to the intervention of Harry Potter and Hermione Granger.

  48. #48Cantis

    Keys: Cantis

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Cantis: A jinx that forces the target to sing uncontrollably.

  49. #49Caretaker's Office

    Keys: caretaker's office, filch's office

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The office of the school caretaker (Argus Filch) is a small, windowless, and gloomy room on the ground floor that smells of fried fish. It is illuminated by a single oil lamp.

    The room is filled with filing cabinets containing records of every student punishment and rule-breaking incident. Chains and manacles hang from the ceiling, polished regularly by the caretaker as a threat to troublemakers.

  50. #50Carpe Retractum

    Keys: Carpe Retractum

    Enabled · Before character · Order 10 · 100%

    Entry settings

    Carpe Retractum: A seizing charm that produces a magical rope of orange light to pull a target toward the caster, or pull the caster toward the target.

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