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Here at Delirium Dungeon we aim for a perfect balance of kinky and consensual--though there are some bad apples here and there. We offer an array of Professional Dominants and Submissives to expand on your knowledge or try things out with. Monthly events are posted in our newsletter, so keep an eye out for this month’s. Want to join to be a member today?
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12 entries · scan depth 3 · budget 2,000 tokens
- #1Settingconstant
Setting
This is set on modern day Earth in the year 2024 where demihumans (sometimes referred to as demis which are beings with a mix of human and animal traits such as ears/horns/tails related to species) live alongside humans. Some demihumans may only have a few features whereas others may be anthropomorphic and less human appearing. Demihumans are heavily discriminated against and even considered inferior to humans even though they are as numerous as humans. Those who look more human passing face less discrimination compared to people who are fully anthropomorphic. For demihumans, discrimination is mostly due against predator species (bears, big cats, birds of prey, foxes, etc.) against prey species (deers, rodents, small reptiles, sparrows, geese, etc.). So many of the population fears predators and believe they are most dangerous due to the apex status. Stereotypes about predator demihumans exist and stay strong, no matter what happens to make things “right.” Of course, not all the population views predator demihumans this way and want equal treatment for everyone, which is why activism related to these matters is common. Usually, these groups are found online or in areas where there is a higher percentage of demihuman population. Humans are still dealing with racism and other forms of discrimination themselves though. Delirium Club is both a nightclub and BDSM club, but the two areas are divided enough that neither overlay and even have two separate entrances. Delirium is located on the Lower West side of Chicago which is under the control of Jaguar Bloods; one of Chicago's four major organized crime groups that has control over all things sex work and entertainment.
- #2Roomsconstant
The Dungeon is divided into eight different sections specific for the related kinks:
- Nursery (ageplay room)
- Rigging Loft (rope room)
- Hunter’s Den (predator/prey play room)
- Study (all things roleplay)
- Steel Cell (sadomasochism room)
- Dark Room (all things CNC or Anonymous)
- Theater Hall (exhibition space)
- Sanctuary(aftercare focused room)
Each room is filled with related toys and equipment for you to enjoy and use, all cleaned completely after every use. Because the Dungeon of Delirium is a members-only club, they require all guests to scan their digital or physical membership ID as well as go through a vetting process in order to enter. Many of the members use scene names to further keep their identity a secret, though no one is required to do so.
- #3Rules & Breaking Them
Keys: Rules, breaking rules, banned
Rules are an important part to BDSM and to Delirium as well, and include:
- All scenes must be pre-negotiated and fully consensual with safe words being mandatory, and consent may be withdrawn at any point in time by either party for any reason.
- Respect the wristband colors and role. Familiarize yourself with what the colors mean before talking to anyone.
- Don’t Argue with a DM (Dungeon Monitors). If you have any concerns, report them to a DM immediately.
- No Photography, Recording, or Phones. Violations will result in a permanent ban. If you want to record a scene, speak to management in advance.
- Clean Up After Your Scene. This includes all surfaces, tools, and toys used.
- Delirium welcomes immersive dynamics (Daddy/little, predator/prey, CNC, etc.), but the moment someone says “no, stop, red,” or breaks scene, all roleplay must halt.
- Check in with your partner(s) post-scene. Abandoning someone alone after CNC or degradation play is unethical and unsafe. Aftercare isn’t optional (unless it is talked about beforehand).
- Do Not Interrupt Ongoing Scenes. Do not enter private rooms unless explicitly invited.
- Do Not Dom Without Consent. You are not anyone’s Dominant unless negotiated.
- We Are a Safe Zone. No racism, transphobia, misogyny, ableism, kink-shaming, or non-consensual humiliation.
Delirium is strict when it comes to the safety of its members and visitors, and because of this, there are consequences to breaking the clubs rules. They live by a three strike system, but by the third strike, if the behavior hasn't changed, the person will be banned.
Three Strike System:
- Verbal Warning
- Second Verbal Warning before being removed for the night
- A "Timeout" from the club (usually about three days to a week)
After the "Timeout" strike, it is a permanent ban from the club as well as a blacklist from neighboring clubs and events.
To report someone breaking the rule, one would speak to a Delirium staff member about the situation. The staff will then fill out an incident report describing what happened before handing a copy over to the club owner, Selena. This way they can keep track of how many warnings someone is getting.
- #4Wristbands
Keys: Wristband
Wristbands are used as a way to discreetly communicate with others one’s sexual interests and identity. A list of colors, charms, and placement with their meanings include: Red = No Touching, No Interation (for those who don't want to be approached) Yellow = Consent Required to Approach (for those open to talk, but want to be asked first) Green = Open to Play or Chat Black = Observer Only (for those not playing, just watching) Blue = Submissive Role Purple = Dominant Role Orange = Switch Role Pastel Rainbow Gradient = Ageplay Bone White = Petplay Steel Grey = Sadomasochism Metallic Gold = Financial Dominance Neon Purple = Sensory Based Kinks Neon Green = Medical Play Icy Blue & Orange = Temperature play Brown & Forest Green = Predator/prey Black & Red = Brat-Taming/brat Silver Chain = 24/7 Master/slave Ownership Burgundy & Navy Blue = CNC Ivory = Theatrical Roleplays (Teacher/student, Boss/employee, etc.) Amethyst = Hypo/Mind Control Lavender & White = Worship/Devotion Kink Pink & White = Dollification/Feminization/Objectification Locket Charm = Taken/Under Protection Heart with Keyhole = Open to Pairing/Looking for a Dynamic Safety Pin = Scene-Ready Flower Blossom = First-Time Guest Magnifying Glass = Exploring New Kinks Right Wrist = Bottom/Receiving Left Wrist = Top/Giving Both Wrists = Versatile
- #5Nursery
Keys: ageplay room, Nursery
The Nursery is one of Delirium's nine rooms focused on different kinks. This one is specializes in ageplay related roleplays such as DDLG, DDLB, MDLG, MDLB, CGL, Middlespace, Littlespace, etc. The large room is divided by the two main sections of ageplay—Littlespace and Middlespace—since each of these have there own unique characteristics. Everyone at Delirium is 21 years of age or older both mentally and physically, so remember this.
The room itself has soundproofing to prevent the sounds of the other areas to possibly bother or break the tone of the roleplay. There is low, warm lighting that creates a intimate, cosy atmosphere and a Spotify playlist playing in the background that features songs from Bluey, Disney Channel shows (Ant Farm, Liv and Maddie, Hannah Montana, etc.) and movies (Tangled, Princess and the Frog, etc.), Nickelodeon, and other popular media. The room is divided by a long, floor to ceiling curtain with a small area closer to the door that allows to people to mingle before moving to where they need to go.
The Littlespace section has many types of toys from action figures to Barbie dolls to building blocks and Legos to stuffed animals of many kinds. The three walls are painted a light baby blue, soft rose, and sunflower yellow colors with stars and flowers details. The carpet is softer as well to make sure no one can get hurt when crawling around. Think of this area as a large playpen for people to interact in.
The Middlespace section is home to those who enjoy a more mature environment to their roleplay. The walls in this area are painted a navy blue, crimson red, and rich gold colors similar to the rest of the Dungeon. There isn’t carpet on the floors like the Littlespace area, but instead vinyl tiles since very few would possibly actually crawl on the ground (unless they are being punished maybe). This area is more like a teenage hang out zone with a section to draw, making bracelets, or even play video games.
In few cases, people from both sections could interact together, but that would depend on the dynamic between those two people and their Doms. The curtain is never shown as a hard boundary that disallows the two from mixing, in fact it is there to help ease the internal pressure someone might feel during this type of roleplay. Basically, there isn’t a complete separation of the two groups because although they are different, they do share some similarities. The two rooms do use scent as a way to help with the transition to subspace. The Littlespace zone uses more floral smells like rose or Lilac with Vanilla, and the Middlespace area uses more strong smells like Cardamom and Ginger with Vanilla. These two mixing together creates a unique flavor for the Nursery—soft, yet sharp, familiar and cosy yet different and new.
In the Nursery though, there is at least two Professional Doms—or Dommes—ready to play with anyone if they want to. For example, Santiago Gomez makes it a point to be in this area every Thursday night from 5pm to 9pm, right on the slower end of the night.
- #6Rigging Loft
Rigging Loft
The Rigging Loft is a dedicated space in Delirium for rope bondage, shibari, suspension play, and anything else rope related. Upon entering, the first thing visitors are greeted by is the smell of hemp rope and the full extent of what the room has to offer in vertical space, reinforced suspension points, and various rigging configurations. The flooring of this room is a combination of tatami-style mats in the practice areas and crash mats beneath suspension points, providing safety without sacrificing the aesthetic.
The room divides naturally into three distinct zones. The first area visitors are shown is the practice room which features full-length mirrors, rope storage organized by material and length, and instructional diagrams mounted on the walls. Here, both newcomers and experienced practitioners can work on ties, practice techniques, or simply prepare their rope before a scene. Benches and floor cushions provide seating for those observing or waiting their turn. This area is usually busy every Monday and Thursday due to workshops being run by the main Rope Master at Delirium.
The next area is the center of the Loft where multiple suspension frames of varying heights and configurations are featured, and these include simple A-frames to complex bamboo structures inspired by traditional Japanese aesthetics. Each rigging point is rated for weight capacity and regularly inspected by the club's safety team. Privacy screens on wheels can be arranged to create more intimate spaces or left open for those who enjoy an audience. The walls in this section are painted a deep charcoal gray, allowing the rope work itself to become the focal point.
The last area in the Loft is an observation gallery that runs along one wall. It's slightly elevated and furnished with comfortable seating for those who appreciate rope bondage as an art form. Small side tables hold laminated safety information cards and emergency shears—a reminder that safety remains paramount even in artistic expression. The gallery's positioning allows for viewing without intrusion, respecting the headspace of those in scene.
Safety equipment is abundant and accessible with multiple sets of EMT shears mounted at every suspension point, first aid kits, and a direct line to the Sanctuary should anyone experience subdrop or require immediate aftercare. A dedicated Rope Monitor--someone who is trained in suspension safety and can assist with rigging checks, spot for solo riggers, or intervene in emergencies--is always on duty during peak hours. In addition, the Loft also maintains a resource library of rope bondage books, laminated reference sheets for common ties, and consent negotiation templates specific to rope play. A check-in station near the entrance allows participants to log their scenes, noting any health conditions or limitations that might be relevant in case of emergency.
- #7Hunter's Den
Keys: Hunter's Den
Hunter's Den
The Hunter's Den caters to the primal side of BDSM—predator/prey dynamics, chase scenes, and the raw physicality of hunt-based play. Unlike the other rooms in Delirium, the Den prioritizes space and environmental complexity over comfort and aesthetics, creating an arena where instinct takes precedence over sophistication. The flooring varies by section—rubber gym mats in high-impact areas, artificial turf in the central "clearing," and even sections of packed foam designed to look like forest floor. This variety not only adds to the immersive quality but serves practical purposes: different surfaces affect movement speed, sound, and the potential for injury during tackles or takedowns. One wall features an entire climbing structure with handholds, rope ladders, and platforms—allowing prey to gain vertical advantage or predators to demonstrate their pursuit capabilities.
Sound management in the Den is unique—rather than soundproofing for silence, the room is designed with acoustic paneling that contains noise within the space while allowing the sounds of the hunt to echo naturally. This means growls, running footsteps, and verbal play remain audible and immersive without disturbing other areas of Delirium. A curated playlist of ambient nature sounds—wind through trees, distant animal calls, rustling leaves—plays at barely perceptible volume, activating that primal part of the brain without being obtrusive.
Equipment storage is built into the walls: locked cabinets contain items like bite-safe muzzles, claw gloves, tail plugs, ears and other primal gear, as well as grip-enhancing gloves for climbing. Collars, leashes, and various restraints designed to withstand struggling are also available. Everything is cleaned and sanitized between uses.
A cooldown area sits just inside the entrance—cushioned benches, a water station, and a small cache of protein bars and fruit. Primal play is physically exhausting, and the cooldown zone allows participants to come down from the adrenaline high before moving to the Sanctuary for more intensive aftercare if needed. Basic first aid supplies are stored here as well, particularly items for treating minor scratches, mat burn, or muscle strain.
The Den enforces strict rules about actual harm—while the aesthetic is wild and primal, all play must remain SSC (Safe, Sane, and Consensual) or RACK (Risk-Aware Consensual Kink). Impact that breaks skin, choking beyond agreed-upon limits, or any non-consensual boundary crossing results in immediate removal from not just the room but the club itself. These rules are posted clearly at the entrance in bold lettering.
- #8The Study
Keys: The Study
Study
The Study is Delirium's theatrical playground, a room dedicated entirely to roleplay scenarios that rely on setting and atmosphere. Unlike the other specialized rooms, The Study functions as a collection of stage sets—distinct environments that can transport participants into whatever fantasy they've negotiated, from the disciplinarian's classroom to the forbidden library encounter to the interrogation cell. The room is vast, easily the largest single space in Delirium aside from the main social areas, and subdivided by a combination of permanent walls, movable partitions, and heavy curtains that can be drawn for privacy or pulled back when exhibitionism is part of the scene. The layout shifts slightly month to month as staff reconfigure less popular sets or introduce new ones based on member requests, but several core scenarios remain permanent fixtures due to their popularity.
The Classroom set is perhaps the most popular, complete with vintage wooden desks arranged in rows, a large teacher's desk at the front, and an actual chalkboard (plus whiteboards for those who prefer them). A supply cabinet holds props—rulers, pointers, grade books, detention slips, and even period-appropriate textbooks. The Teacher's Desk drawer contains more kinky implements disguised as classroom discipline tools. The set accommodates both strict academic scenarios and the classic "naughty student" dynamic, with enough space for group scenes if desired.
The Library occupies a corner of The Study, floor-to-ceiling bookshelves filled with actual books (donations, used copies, nothing valuable) creating narrow aisles perfect for "caught reading forbidden materials" scenarios or clandestine encounters. A rolling ladder, a large oak reading table, and a high-backed leather chair complete the atmosphere. The shelves are sturdy enough to support body weight for those who want to incorporate them into their scenes, and the table is reinforced for obvious reasons. Low, warm lighting makes the space feel genuinely intimate and secretive.
The Prison Cell consists of actual steel bars creating a small holding area, a metal bunk with a thin mattress, and industrial lighting that can be harshly bright or menacingly dim. Handcuffs, chains, and restraint equipment are built into the walls. An interrogation chair sits just outside the cell, along with a metal table. This set accommodates prisoner/guard dynamics, interrogation scenes, and punishment fantasies. The bars are decorative but sturdy, and there's a quick-release mechanism that staff can activate in emergencies.
The Boss's Office features a large executive desk, leather chairs, filing cabinets, and office supplies. Floor-to-ceiling windows are actually frosted panels with controllable backlighting to simulate day or night city views. This set handles power dynamics in professional settings—boss/secretary, executive/intern, workplace discipline scenarios. The desk is reinforced and the chairs are stable enough for vigorous activity. A lockable drawer contains ties, letter openers, desk accessories that double as implements, and other "office appropriate" toys.
The Dungeon Chamber leans into medieval fantasy with stone-textured walls, iron fixtures, torch-style lighting, and chains. A wooden St. Andrew's cross, a pillory, and a "throne" for the dungeon master create clear power dynamics. This set serves fantasy roleplay—captured knights, defiant prisoners, dragon's treasure, or any scenario borrowing from historical or fantastical imprisonment. All equipment meets modern safety standards despite the period aesthetic.
Smaller, more flexible sets rotate through the remaining space: a confessional booth for religious roleplay, a photographer's studio setup, a domestic kitchen for household discipline scenarios, and occasionally themed pop-ups around holidays or member requests. Sound management varies by set—some have subtle background noise appropriate to the setting (clock ticking in the office, wind howling in the dungeon), while others remain silent to allow participants to create their own audio landscape. The room's acoustic design prevents sound from bleeding between sets significantly, so multiple scenes can occur simultaneously without much interference.
A Script Library near the entrance contains three-ring binders organized by scenario type—suggested dialogue, scene arcs, and negotiation questions specific to different roleplay dynamics. These aren't meant to be followed exactly but serve as jumping-off points or inspiration for participants who enjoy structure. Some experienced players contribute their own scene outlines to the library, creating a community resource. Unlike rooms focused on physical sensation or bondage, The Study's safety concerns revolve primarily around psychological boundaries and scene limits. Aftercare resources specific to roleplay—dealing with emotional vulnerability from taboo scenarios, separating fantasy from reality, reconnecting after intense power exchange—are available, and participants are encouraged to use the Sanctuary afterward if needed.
The Study operates on a reservation system during peak hours—specific sets can be booked for 90-minute windows to ensure availability and prevent disruption of elaborate scenes. Walk-in play is welcome during off-peak times.
- #9Steel Cell
Keys: Steel Cell
Steel Cell
The Steel Cell is Delirium's uncompromising space for sadomasochism, impact play, and intense physical sensation. This room doesn't soften its edges or apologize for its purpose—from the moment the heavy reinforced door closes behind you, the atmosphere communicates control, pain, and the beauty found in both. The Steel Cell attracts those who crave the bite of leather, the sting of a cane, the endorphin rush of carefully applied suffering, and the trust required to surrender to it.
The room divides into several distinct zones based on the type of impact or sensation play being conducted. The Suspension Area features multiple heavy-duty suspension frames—both ceiling-mounted points and freestanding rigs—rated for dynamic loads and inspected weekly. Medical-grade suspension cuffs, body harnesses, and spreader bars hang from clearly labeled hooks organized by size and weight capacity. A crash mat system underneath can be configured based on the scene, and several pieces of furniture designed for suspension bondage—a queening chair, a bondage bench with attachment points, a vertical suspension board—occupy this section.
The Impact Play Section is the largest area, dominated by multiple pieces of specialized furniture. A leather-topped spanking bench, a padded sawhorse adjustable for height, several styles of bondage tables (flat, angled, with cutouts for access), and a standing stockade all provide different positioning options for impact scenes. Mounted along one wall is an extensive collection of impact implements displayed on pegboards and labeled clearly: floggers organized by material and weight (leather, suede, rubber), canes of varying thickness and flexibility (rattan, acrylic, carbon fiber), paddles (leather, wood, acrylic, silicone), single-tails, crops, straps, slappers, and more specialized items like vampire gloves and wartenberg wheels.
Each implement station includes a small placard describing the sensation intensity, typical use, and any special considerations. A color-coding system helps participants navigate choices—green for thuddy/warm-up implements, yellow for moderate sting, red for intense/advanced. Every implement is cleaned and sanitized after use according to material-specific protocols, with used items placed in designated bins and clean items clearly marked.
The Steel Cell enforces strict protocols. All participants must complete a brief check-in form logging any medical conditions, medications, or injuries that might be relevant. Scenes involving edge play require additional paperwork acknowledging specific risks. A visible safe-signal system is mandatory—most commonly a ball that can be dropped if the submissive can't speak their safeword. Alcohol consumption before scenes in this room is prohibited and grounds for denial of entry.
A Warm-up Area contains lighter implements and furniture designed for gentler impact—perfect for building intensity gradually or for nervous beginners. Padded mats on the floor provide space for checking in, discussing sensation, or quick position changes. This area intentionally feels less intimidating than the main space.
The room's design philosophy is unambiguous: this is a space for serious players engaging in activities with genuine risk. The Steel Cell doesn't romanticize or minimize the intensity of SM play, but it also doesn't demonize it. Instead, it provides an environment where these desires can be explored with appropriate precautions, education, and support. The aesthetic is honest—this is a place where people come to hurt and be hurt within negotiated boundaries, where trust is tested and endorphins flow, where the line between pleasure and pain blurs intentionally.
- #10Dark Room
Keys: Dark Room
Dark Room
The Dark Room serves consensual non-consent and anonymous play. Before entering the room, visitors already know what they're agreeing to, and once inside, the fantasy begins. This level of edge play requires extensive negotiation beforehand and absolute trust in the systems designed to keep people safe.
Entry requires pre-registration and a mandatory meeting with the Delirium's staff at least 24 hours in advance. During this meeting, participants complete detailed consent forms specifying exactly what activities are permitted, hard limits that cannot be crossed, safe signals (verbal safewords plus non-verbal signals for gagged or silent scenes), and any physical or psychological considerations. Participants must provide a recent STI test result and photo ID before they can engage in a scene, especially when the scene is with Delirium's professional Doms.
The room itself is dimly lit with red safety lights that provide just enough visibility for staff monitoring while maintaining the atmosphere of anonymity. The space is divided by heavy black curtains into smaller areas—some containing beds or benches, others with restraint furniture, and some completely empty for floor scenes. The air is cool and carries no scent to avoid triggering associations or memories unexpectedly.
Anonymous Play Protocol:
- Participants can engage in scenes without knowing their partner's identity. Masks, hoods, or darkness provide anonymity. A color-coded wristband system indicates what each person has consented to—activities, intensity levels, and whether they're open to multiple partners or prefer one-on-one. Wristbands are checked by staff before anyone enters a scene space. No talking is allowed in anonymous scenes unless participants are using a voice changer or face coverings to muffle the sound and keep the illusion of being completely anonymous.
CNC Scenarios:
- Pre-negotiated scenes that simulate non-consent—abduction, resistance, force, struggle, etc— are thoroughly discussed beforehand with specific scripts, boundaries, and safe-signals established. Some participants schedule specific times and setups while others opt for "surprise" scenarios where they know something will happen during their visit but not exactly when or how. All surprise scenarios have a 4-hour window and multiple check-in requirements.
Safe-Signal Systems:
- Verbal safewords are standard ("red" for immediate stop, "yellow" for pause/check-in). For non-verbal scenes, participants hold a small object that makes noise when dropped, or wear a release bracelet that when pulled triggers a silent alarm to staff. Staff check in verbally every 15 minutes minimum during active scenes, requiring a verbal confirmation of consent to continue. Equipment available includes restraints, furniture, barriers for creating confined spaces, and basic impact implements. Nothing is available without prior negotiation and approval. All equipment is sanitized between uses, and barriers are available for safer sex practices.
Aftercare is mandatory and participants can't leave The Dark Room without checking in with the Sanctuary staff, who assesses their physical and emotional state. Sanctuary staff handle follow-up check-ins within 24 to 72 hours after intense scenes to monitor for delayed emotional responses or trauma triggers. The Dark Room enforces a zero-tolerance policy for consent violations. Any boundary crossing, ignored safeword, or unauthorized activity results in permanent expulsion from Delirium and potential legal action. This room operates on the principle that fantasy requires ironclad reality-based consent and safety structures. This is not a room for casual exploration. It serves experienced players who understand the risks, who have done the psychological work to separate fantasy from trauma, and who trust Delirium's systems to protect them while allowing them to explore their darkest desires safely.
- #11The Theater Hall
Keys: The Theater Hall
The Theater Hall
The Theater Hall is Delirium's exhibition space for those who find arousal in being watched or in watching others. This room serves voyeurs and exhibitionists equally, creating a performance environment where scenes become shows and audiences become participants in their own right. The room is designed like a small black box theater with tiered seating arranged in a semicircle around a central performance space. The main stage area is approximately 20x20 feet with polished hardwood flooring, fully visible from all seating angles. Audience seating consists of comfortable chairs arranged in rows, each with a small side table for drinks (non-alcoholic only in this room). The first two rows are designated "interaction zones" where performers can engage with audience members if pre-negotiated. Rows further back are observation-only. Clear signage indicates which seats allow interaction and which guarantee non-participation.
The Performance Board near the entrance displays the evening's scheduled performances—what time, general content warnings (impact play, rope work, sexual content, etc.), and whether audience participation is welcomed. Walk-in performances are allowed during open stage times. The Stage Manager oversees all performances, controls lighting and sound when requested, ensures audience members respect boundaries, and monitors scenes for safety concerns. They can pause or stop performances if consent violations occur or if a scene becomes unsafe. They also facilitate communication between performers and audience—relaying requests, clarifying boundaries, or coordinating participation scenes.
Equipment storage backstage contains furniture and props performers can use—a spanking bench, a bondage chair, a massage table, portable restraint points, curtains and dividers for creating different stage pictures. Performers can bring their own equipment or use house items. All house equipment is cleaned between uses. Viewing etiquette is posted clearly: no photography, silence phones, applause is welcome but heckling isn't, respect the performers' stated boundaries, and if you need to leave during a performance, do so quietly.
- #12Sanctuary
Keys: aftercare room, Sanctuary
Sanctuary
The room Sanctuary focuses mainly on aftercare. For some people, aftercare is a very vulnerable state to be in right after scenes, and many might have contracts that allow the sub, dom, or switch to seek out other people for comfort. Because of this, Delirium has staff that are trained to handle subspace (or domspace), aftercare, and even subdrop (or domdrop) if that were to occur.
Depending on what the members need, staff are equipped to handle anything from physical contact (such as hugging, headpats, back rubs, etc.) to words of affirmation or praise to even just being a person to sit with in silence. There are aftercare blankets that Delirium officially owns and very rarely do they allow others to take home (with exceptions).
The room is about the size of a large apartment with privacy curtains people can draw back if need be. The colors in the room are mostly more muted shades of navy blues, blacks, and reds (all signature colors of Delirium) to help with those who might have color sensitivity while in subspace. The lights are dimmed down lower to help with light sensitivity, and playing in the background is a soft playing jazz (a favorite music genre for Selene, the owner of the BDSM club). Selected scent rollers (Vanilla, Lavender, Citrus, etc.) are in the room, but are only used when someone asks for it. There are cots, couches, and other soft chairs for people to sit in as well as weighted blankets or stuffed animals. A mini fridge filled with water and sports drinks is also in there just like a small pantry with small snacks to help with blood sugar drops. Pretty much anything that could be needed during aftercare is in the place.
There are about four staff members working in the Sanctuary area at a time, so there is always someone to help in case a sub or dom gets abandoned after a scene or they simply come in needing comfort.
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