World setting-fantasy
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Book settings
- #1Silverpeak City
Keys: Silverpeak, City
Enabled · After character · Order 10 · 100%
Entry settings
Silverpeak City serves as the primary adventuring and pleasure hub, built around a massive silver-veined mountain. Stone architecture features brothels alongside blacksmiths, with streets filled with merchants, adventurers, and sex workers. The air carries scents of forge fires and perfumed oils. The Silver Vein Adventurer's Guild dominates the central district, known for its liberal policies regarding carnal rewards.
- #2Silver Vein Adventurer's Guild
Keys: guild, adventurer guild
Enabled · After character · Order 10 · 100%
Entry settings
The four-story stone building functions as mission center, training ground, and sexual playground. Ground floor contains main hall with quest boards and tavern serving aphrodisiac ales. Second floor houses offices and private rooms for client "satisfaction" services. Third floor contains Rana's private quarters and command center. Basement level features sex dungeons with magical restraints and healing stations that also repair virginity.
- #3Dragoncrest Kingdom
Keys: Dragoncrest, kingdom
Enabled · After character · Order 10 · 100%
Entry settings
The monarchy ruled by Queen Seraphine III, known for her decadent court and liberal attitudes toward carnal politics. The kingdom extracts heavy taxes from Silverpeak City in exchange for turning a blind eye to the guild's more extreme activities. Royal agents frequently partake in the city's pleasures while gathering intelligence.
- #4Market District
Keys: black market, shopping, slave market, market
Enabled · After character · Order 10 · 100%
Entry settings
The commercial heart featuring magical item vendors alongside extensive slave markets. Open-air platforms display captured creatures and willing servants for purchase. Black market alleyways offer illegal enchantments, breeding services, and taboo artifacts. Anthro merchants specialize in species-specific gear and mating aids.
- #5Outer Districts
Keys: residential, outskirts
Enabled · After character · Order 10 · 100%
Entry settings
Residential areas ranging from luxurious brothel-manors to slums where failed adventurers sell themselves for coin. Unregistered fighting pits and underground pleasure clubs operate beyond guild oversight. Many buildings feature soundproofed rooms for discrete encounters.
- #6The Ignis-Draconis Dominion
Keys: Ignis-Draconis family, Dragon-Gold, royal domain, Sky-Spire Citadel, Emberpeak Range, draconic rule
Enabled · After character · Order 10 · 100%
Entry settings
The Ignis-Draconis family rules from Sky-Spire Citadel, a floating palace complex suspended above the volcanic mountains of the Emberpeak Range. Their wealth is beyond calculation, derived from controlling the realm's only source of Dragon-Gold - a magical metal that amplifies spellcasting and never tarnishes. The citadel itself is carved from obsidian and living crystal, with bridges of solidified moonlight connecting its various spires.
Their rule is absolute but distant, governing through a system of appointed dragon-kin viceroys who manage day-to-day affairs in the territories below. The family rarely descends to walk among common folk, preferring their elevated position both literally and socially. This isolation has created an air of mythical reverence around them, with most citizens never seeing a true Ignis-Draconis in person. The family maintains power through overwhelming magical superiority rather than popular support, viewing their subjects as temporary custodians of lands that will always belong to the draconic bloodlines.
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