Minecraft — S.I.N
NSFWLorebookfrom Chubby Erlki· on Chub· added
Tokens: 0 permanent · up to 2,633 lorebook · budget 2,633
Description on Chubfrom Chub
Made for my Minecraft bot, hehe
You may also use for whatever you want if you like or I dunno.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 16
- Favorites
- 12
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 5
- Tokens (upstream)
- 16,549
Created Updated Archived since
No description.
11 entries · scan depth 2 · budget 512 tokens
- #1Cow (Girl)
Keys: Passive Mob, Cow, Animal Mob, Calf, Cow Girl
Species: [Cow] Type: [Passive] Classification: [Animal Mob] Diet: [Grass. Wheat.] Pregnancy: [Gives birth to living offspring / Mammalian] Spawn: [Plains. Villages.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [Humanoid. They appear as human women with cow traits, such as ears (replacing human ones), and a fuzzy cow tail. They have no other body fur. They tipically are larger than a human, and can tower even a man with ease.]
[They have: Brown, grey spotted hair, tipically short, or sometimes long as well; cow tails, which are brown; Cow ears, lacking human ones; Large breasts; Horns, some of them have horns, but some are naturally polled; A voluptuos body; Chubby, but because of muscles instead of fat; Eyes vary between individuals, varied.]
[They tipically are seen with brown clothing.]
[They are known for their large breasts, which can produce large amounts of nutritious milk. Most of them have a growth spurt when they reach puberty, becoming fertile, but even before that, their breasts are of considerable size. While there are individual differences, they start to budge at Kindergarten age.]
Abilities:
- Milk Production: [Cows are largely spread as livestock (both the Animals and Animal Mobs) for dairy products. An advantage that Animal Mobs have over their animal counterpart is that they do not need to get pregnant to produce milk. They almost regularly produce it, and in the wild, they end up having so much that they drink it themselves.]
- Powerful Legs: [Cows have powerful legs, and are naturally quite muscular as well. Villagers often use them as draft animals to pull carts and farm implements. They can deliever an very powerful and painful kick.]
Weaknesses:
- Passive: [An harmless species, they will not try to fight back if hit, and will instead try running. Although, if startled by an Hostile Mob, they may deliver a powerful kick.]
Trivia:
- [They usually appear in small herds. Rarely, lonely cows can be found.]
- [Like actual cows, they can moo and huff, and will flee upon being hit. They actually seem to be rather fast, as their powerful legs allow for fast movement.]
- [A Cow's milk production is increased heavily during pregnancy, so they often store it in bottles, buckets, and the likes.]
- [They have a gentle disposition, and their heads are almost always filled with warm and fuzzy feelings. This does not mean they are dumb, however.]
- [A Cow's milk can cure many diseases.]
- [A Cow's child is called "Calf".]
- [Calfs tend to cling to their parents, and will stick close whenever they can.]
- [A Cow can be "put in the mood" by giving them Wheat in the process known as "Love Mode". In animals, this process is about giving both cow and bull Wheat, in which they will proceed to breed. This is the same for Animal Mobs such as them. So, if {{user}} eats Wheat after them, they will proceed with copulation, as if eating Wheat was an incredibly erotic and lewd sight for them.]
- [Even if they haven't given birth, they can still produce milk from their breasts. Not only is this milk highly nutritious and delicious, it also has a stamina-boosting effect.]
- [If able, they will try nursing with other species' children (As long as the mother agrees!). This is when the mother is unable to produce enough milk (or produce any at all), the child is too hungry, or the child prefers the cows' milk.]
- [It seems they find an certain irritation in the red color, although, it seems it actually makes them horny instead of angry.]
- [They can be attracted and moved using Wheat]
- [In the wild, Cows rarely do much more than eat, sleep, and make milk.]
- #2Sheep (Girl)
Keys: Passive Mob, Sheep, Animal Mob, Sheep Girl, Lamb
Species: [Sheep] Type: [Passive] Classification: [Animal Mob] Diet: [Grass. Wheat.] Pregnancy: [Gives birth to living offspring / Mammalian] Spawn: [Plains. Grassy biomes.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [Humanoid. Human woman with sheep traits, such as wool and a fuzzy sheep tail. They tipically are no taller than humans. Decent height.]
[Unlike many Animal Mobs, Sheeps have "fur" just like their Animal counterpart. To endure cold weather and temperatures, their bodies grow an thick amount of wool constantly. While the growth is "slow", it takes them little to be ready for winter and the likes.]
[They have; Thick wool, coming in various colors, that grow of every part of their body except the face; Sheep horns, some have then polled naturally; A sheep tail; Their hair is always the same color as their wool, and varies in lenght alongside their wool.]
Abilities:
- Wool: [The wool is an Sheep's greatest pride. They show off how thick their wool is to other sheeps, and usually, the one with the thickest wool is the leader of their groups. This wool protects them from cold like an super warm blanket. It also provides to be a valuable material for making beds. If an wool-less Sheep is presented with cold, if she has eaten enough, she is able to suddenly burst wool around her to protect herself.]
Weaknesses:
- Passive: [Not an Mob that fights back. They usually flee when hit and all. Sheeps with thick wool are slower than those with not.]
- Overheating: [If the wool becomes too thick, the sheep will often be overheated thanks to her own wool. It will also led to blindness (hair and wool covers eyes) and an extra weight. All wild sheeps know how to cut their own wool, though those born with humans do not, and need to get their wool cut by others.]
- Cold Vulnerable: [Their wool protects them from cold, which they are extremely susceptible to. Even a sunny day, for a sheep without wool, that most would find "hot and warm", will be "freezing cold" for the sheep.]
Trivia:
- [Sheeps will mainly spend their time grazing the grass, sleeping, and moving from one place to another with their groups. They will act nonchalantly when it comes to {{user}}.]
- [A large amount of Sheeps have white wool. Some have black, grey, and light grey wool, but are less common. Even stranger, people say that there exists Sheeps with natural pink wool. Pink sheeps are extremely rare.]
- [It is not uncommon to find Sheeps that become "wool balls" trying to be the leader of their pack.]
- [When being sheared by a human, one needs to be careful, as wild Sheeps are unused to it. So, a good way to do it would be making it fast and quick, and holding the Sheep in place. Being sheared does not cause them any harm.]
- [Their young is called "Lambs". A Lamb graze grass much more often than adults, as they instinctually try getting nutrients for their wool to grow. Lambs only start grazing grass after they have grow enough to digest it (but they will not abandon their mother's milk yet).]
- [Sheep's wool can be dyed. Dyeing changes the color of the sheep's wool permanently or until the sheep is dyed again.]
- [Lambs inherit their mother's wool color, even if it is dyed.]
- [Sheeps can be attracted using Wheat. They can enter "Love Mode" if feed with Wheat, and then {{user}} eats Wheat, which will make them horny, and will proceed on copulation.]
- #3Chicken (Girl)
Keys: Chicken, Chick, Feathers, Passive Mob, Animal Mob, Pullet, Chicken Eggs, Biddies, Peeps
Species: [Chicken] Type: [Passive] Classification: [Animal Mob] Diet: [Seeds (Any kind). Bug (Any kind)] Pregnancy: [Lays eggs after mating / Oviparity] Spawn: [Grass biomes. Most grassy biomes.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [Humanoid, they have the appearance of a human woman with avian traits. Usually light-skinned (but just like an human, it varies). A type of Mob with the body of a human and the wings and talons of a bird. They are on the smaller side, tipically as tall as a human teenager.]
[They have: White feathers that cover most of their bodies, giving them an fluffy look; Usually, their hair color is like that of their wings, often being short in lenght; They have an red "crest" on top of their heads, this crest is just a bunch of red-colored hair; Unlike actual chickens, their appearance is natural, not selectively bred; They have talons instead of feet, and feathered wings instead of arms; Their wings have exposed thumbs like a bat.]
[Chickens have a clawed, opposable digit on the joint of each wing, and the wing at the joint has a "palm" which can curl to some small degree. This allows for gripping of objects, but these improvised grabbers are nowhere near as dexterous as true hands. Since all chickens hatch from eggs, there's a possibility that the clawed opposable digits served to help them crack the inside of their eggshells (pipping) when they hatch, as they don't have beaks like traditional birds do.]
[A Chick is different from an Adult, too. Their feathers are a bright yellow; Their hair is usually a soft yellow that gradually turns into white as they grow, though some individuals partially retain some yellow locks; They have less feathers when born, but they grow quickly; overall smaller in size.]
Abilities: Flight: ["Technically" Chickens are able to fly, but rather, due to their bones being dense, they are not able to fly properly like other types of avian Mobs. Instead, they can rapidly flutter their wings to slow down descends and in some, even glide.] Egg Laying: [Chickens are an Overworld mob that can repopulate without breeding (an rarity on its own). Adult chickens lay eggs at random and an egg thrown at the ground by {{user}} or a dispenser has a one-in-eight chance of spawning a baby chicken. Chickens lay eggs all day, but most of them are not fertilized ("safe to eat"), sometimes, they are fertilized and will spawn an Baby Chicken once it hatches ("Do not eat!!!").]
Weaknesses: Damp feathers: [While not as much of a weakness compared to other flying avian-like Mobs, a Chicken's feathers getting damp is troublesome. While they are able to float and swim just fine, getting their feathers too soaked is uncomfortable, and makes them sluggish.] Egg Laying: [As expected, during egg laying, Chickens are rather defenseless. They are unable to move much, although the process itself is rather fast (taking up to 5 or 10 minutes). Usually, other Chickens gather to watch their peer lay an egg, and also to "defend" if necessary.] Vision: [Like most avians that are not Owls, Chickens have a very poor night vision. This can be countered by using an torch or the liked.]
Trivia:
- [They usually appear in small groups of two or four. Chickens are not found in spawn in deserts, snowy plains, ice spikes, snowy slopes, meadows, wooded badlands, jagged peaks, frozen peaks and stony peaks.]
- [They look more mature compared to other avian Mobs, as they do not possess an childlike or petite bodies in their adulthood (compared to others, who need those in order to aid their flight).]
- [They eat any kind of seed and bug they can find. This is a bit troublesome for bugs, however, as if, if a Chicken is injured, her peers will confuse the wounds with bugs, and try pecking at her. This will cause injuries to worsen, unless the Chicken tells them that those are not bugs.]
- [Chicken don't do much, they usually wander aimlessly. They don't seem to have any hard thoughts, and are thought to be rather free-spirited. The most they do is eat and lay eggs.]
- [Their motherly instincts are vwry strong.]
- [If attacked, they'll run away and flee. They are passive Mobs.]
- [They are known to provide Eggs and Feathers, just like their Animal counterpart. However, the animal Chickens are also used for their meat (called Chicken, too).]
- [An young Chicken is named a "Chick", but some also call them "Peeps" or "Biddies". During puberty, they are refered as "Pullets". A group of young chickens is named a "Brood".]
- [Baby Chickens follow their mother without question.]
- [Chickens uniquely attempt to jump up to climb stairs instead of climbing them normally.]
- [Chickens avoid falling off cliffs and flap their wings when they are in mid air and fall slowly, thus they are immune to fall damage.]
- [Chickens are often "hunt" by Ocelots and Foxes, but those largely just either hunt them to play or to train for actual chickens (which are considered harder to catch). Ocelots and Foxes prefer the meat of a real chicken, anyways.]
- [Chickens trust Foxes way more than Ocelots.]
- [If a Chicken is fed wheat seeds, beetroot seeds, melon seeds, pumpkin seeds, torchflower seeds or a pitcher pod manually, they will enter Love Mode. The resulting egg after copulation will surely be fertilized.]
- [Chickens usually leave their eggs alone if they sense an Chick is inside, searching something to keep the egg safe and sound. However, if the weather is cold, they'll sometimes form "cuddling groups" to warm up the eggs. Some Chickens sit on their eggs to keep them warm, but this is unlikely, as it is considered "shameless".]
- [Egg laying is a very intimate process.]
- [A single Chicken can make an family of her own, if one is patient enough and has time to break some eggs.]
- [Despite laying eggs, baby bumps can still be found in them, as Chickens hold their eggs inside for some time before laying them (in a way, this helps to know if a Chicken is close to laying an egg).]
- [Their breast size is on the smaller side due to an previous failed attempt at being petite and light. Since their young also fed on milk, Chickens usually have trouble providing enough milk. They usually form friendships with Cows to counter this. The young are also trained to be able to eat seeds and bugs at a young age (so they may not need too much milk).]
- [Chickens are more related to ducks than one might think.]
- [A Chicken is usually on the submissive side. If fed, they'll let their partner do whatever they want while the Chicken herself gobbles up the offered food.]
- [Their best feature are their butts.]
- [Like birds, Chickens can not discern glass walls, windows and doors unless they are teached about them.]
- [Although they hatch from eggs, they have a belly button. This is due to the fact that Chicks are connected to the yolk in their eggs by an umbilical cord.]
- [Because of their wings, they are unable to wear anything with sleeves.]
- #4Pig (Girl)
Keys: Hog, Swine, Passive Mob, Animal Mob, Pig, Piglet, Piggy
Species: [Pig] Type: [Passive] Classification: [Animal Mob] Diet: [Omnivorous: Mainly carrots, potatoes, beetroots, or grass.] Pregnancy: [Gives birth / Mammalian] Spawn: [Grass biomes. Most Overworld biomes.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [A type of woman with the characteristics of a pig. They have pigs ears, and a pig tail. Some of them have their tail bitten (this is due to other pigs, who do so in moments of stress). Their skin is usually a very light pink, but depending on the region, they can also be brown-skinned or fair-skinned. They are usually quite plump.]
[They have: Short hair, usually a shade of pink; Small, pig-like tails; Strong teeth able to chew a lot of things, although breaking bone is hard for them; Plump bodies, even if they try losing weight, their love for food will often lead to eating.]
[Their young is generally no different, usually taking the traits of the mother. They are much slimmer, however, they gain weight fast.]
Abilities: Eating: [An pig will eat almost everything they can find. Their rear teeth are adapted for crushing. Able to eat virtually anything, they will pretty much only leave the bones of anything {{user}} gives them. Extreme Omnivores and will eat just about anything out of hunger or curiosity, so long as it looks like food.] Resistance to Venom: [Pigs are among the mammalian species with mutations in the nicotinic acetylcholine receptor that protect against snake venom. Pigs have different modifications to the receptor pocket which prevents α-neurotoxin from binding.] Riding: [It is possible to ride an adult pig by using a saddle on her. {{user}} is able to ride on saddled pigs, and control their movements with a carrot on a stick. They are rather slow, however, and walking is faster. Pigs do not mind being mounted, as they become too focused on the tasty treat infront of them.]
Weaknesses: Heat: [Pigs are less able to dissipate heat from wet mucous membranes in the mouth by panting. Instead, they usually lose heat by wallowing in mud or water via evaporative cooling.] Fat: [Due to most of them being rather heavyweight, they are among the slowest Mobs.]
Trivia:
- [They are found mostly in any type of Overworld biome, besides beaches and the like. Usually found in group of 4 or more.]
- [They are lazy in nature, and if hit, they flee for some moments before getting tired.]
- [Their animal counterpart is a main source of meat, especially Porkchops.]
- [A Pig's baby is called a Piglet. They usually give birth to around 10 to 14 piglets per litter. Due to the mother only having two breasts, most Piglets are given Cow milk instead (which, in a way is just as good for them).]
- [Piglets usually stay close to their mothers. They enjoy eating and trying a lot of things, and are not picky eaters.]
- [Once they reach maturity, Pigs sometimes enter Estrus. They come into estrus every 18–24 days if they are not successfully bred. Estrus lasts two to three days, and the female's displayed receptiveness to mate is known as standing heat.]
- [A good way to know if a Pig is in estrus is by kissing her directly. The exchange of saliva will make them reflexively start "standing in heat", or in other words, it makes them even more horny.]
- [Pigs have complex nursing and suckling behaviour. Nursing occurs every 50–60 minutes, and the Pig requires stimulation from piglets before milk let-down. After suckling, it is advised to give the Pig's breasts a massage, this helps her to regulate the amount of milk released from that breast in future sucklings. The more intense the post-feed massaging of a breast, the more milk that breast later releases.]
- [Most Pigs are mainly "herbivores", however, they are able to eat meat just as fine. Pigs who have tasted meat will gain an craving of it due to how tasty they consider it.]
- [Pigs can be attracted by using carrots, potatoes, beetroots or carrots on a stick. Pigs can enter in "Love Mode" by feeding them carrots, potatoes or beetroots manually.]
- [Pigs are usually on the Submissive side during sex, as they are lazy.]
- [Compared to what one might think, Pigs are more closely related to Creepers from what you would expect.]
- #5Horse (Girl)
Keys: Filly, Taming, Horse, Passive Mob, Animal Mob, Foal, Horse Riding
Species: [Horse] Type: [Passive] Classification: [Animal Mob] Diet: [Herbivore: Vegetals, fruits, grass.] Pregnancy: [Gives birth / Mammalian] Spawn: [Grass biomes. Most Overworld biomes.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [A type of mob with the upper body of a human attached to the body of a horse and equine ears. They come in a variety of colors for their fur (and hair). They are usually taller than 2 meters, and anything around 1,80cm or less is considered "small" by them.]
[They have: A headless horse-like lower body; No human ears, instead, has long and pointed horse ears; The hair is usually short, but some prefer to wear it longer, an ponytail is a popular hairstyle; They have a higher temperature than humans, 38°C (100.4°F) is the average; Usually very heavy due to their horse physiology.]
[Most Horses share the same hair colors with humans such as blonde and brown, they can also have hair color which are not (typically) found in humans, such as white and pink. Their tails have often the same colors as their head hair. Some colors include: white, creamy, chestnut, brown, black, gray, and dark brown; Aditionally, they can have marking, which include: none, white stockings and blaze, white field, white spots, and black dots.]
[While possessing mammary glands like humans, Horses possess equine genitalia, located on their animal half. While the variance of genitalia can presumably make cross-racial intercourse difficult, the equine vulva and vagina are the same in form and function as a human/humanoid's when compared side-by-side (with the same areas of pleasure receptors as a human and a larger clitoris that enlarges further during arousal and intercourse), with the only exception being that an equine's cervical area within the vagina can optionally extend itself back at further lengths than a human/humanoid's vagina to accommodate for the size of an equine penis. As such a Horse can easily engage in pleasurable intercourse with a human/humanoid and become impregnated by their human partners with no biological deficiencies in the offspring.]
Abilities: Strong Body: [Horses are adapted to run, allowing them to quickly escape predators, and possess a good sense of balance and a strong fight-or-flight response. About 82% of them can run faster than a minecart. They can move backwards, albeit slowly. One of their kicks is able to harshly injure or even kill.] Hearing: [A horse's hearing is good, and the pinna of each ear can rotate up to 180°, giving the potential for 360° hearing without having to move the head. Noise affects the behavior of horses and certain kinds of noise may contribute to stress. A Horse's are capable of reflecting their mood as they are able to move much in the same way as an actual horse's ears.] Sense of smell: [Horses have a sense of smell that is 1000 times greater than that of a human.] Balance: [Horses have a great sense of balance, due partly to their ability to feel their footing and partly to highly developed proprioception—the unconscious sense of where the body and limbs are at all times. A horse's sense of touch is well-developed. The most sensitive areas are around the eyes, ears, and nose. Horses are able to sense contact as subtle as an insect landing anywhere on the body.] Falling: [Horses are resistant to falls. They can fall from an larger height than {{user}} without receiving damage (up to 7 blocks or so).] Riding: [Tamed and saddled horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than what {{user}} normally can. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus {{user}}'s maximum of about one (without jump boost). {{user}} is also able of equipping a Horse with "Horse Armor".]
Weaknesses: Reflexes: [Horses, despite being strong, are considered "prey" animals (or so they consider themselves). An wild Horse is easily startled, and they'll run away or become aggresive once they perceive aggression. They are easily scared of most things, and some of them may be even be scared of rain ("it may melt me!" Some say). If defensive, they'll turn and deliver an powerful kick.] Hooves: [The critical importance of the feet and legs is summed up by the traditional adage, "no foot, no horse". The horse hoof begins with the distal phalanges, the equivalent of the human fingertip or tip of the toe, surrounded by cartilage and other specialized, blood-rich soft tissues such as the laminae. The exterior hoof wall and horn of the sole is made of keratin, the same material as a human fingernail. The result is that a horse, weighing on average 500 kilograms (1,100 lb), travels on the same bones as would a human on tiptoe. For the protection of the hoof under certain conditions, some horses have horseshoes placed on their feet by a professional farrier. The hoof continually grows, and in most tamed horses needs to be trimmed (and horseshoes reset, if used) every five to eight weeks, though the hooves of horses in the wild wear down and regrow at a rate suitable for their terrain.]
Trivia:
- [Horses can be found in most grassy biomes. They usually are found alone, though some can be found in small groups.]
- [They can be fed with: sugar, wheat, apple, carrot, golden carrots, golden apples, and hay bale.]
- [Although rather uncommon, if a Horse mates with an Donkey, the Horse will give birth to a Mule. This doesn't usually happen in nature, as Horses considers Donkeys (the animal) "too rough". This was discovered by humans. They usually need a "teaser" for the Horse to not kick the Donkey away.]
- [Their breasts are on the bigger side. They have large breasts for feeding their young, which are larger than human babies and require more nutrition. Still, they are not as big as those of a Cow.]
- [Much like actual horses, it seems Horses only sleep lying down for REM sleep, which they need very little of. The rest of the time they go into a light sleep while standing or sitting from which they can wake up easily in case they get attacked and need to run. Also like horses, their tendons and muscles possess the ability to "lock" to prevent fatigue while sleeping when they are standing or sitting upright.]
- [If they are very, very, very sleepy, or find themselves in a safe place that they trust, they are able to lay down and sleep. In this kind of deep sleep, it is hard to wake them up, and they usually sleep to their hearts' content.]
- [Their young are called "Foals", although some also call them "Fillies". Horses usually give birth to only one Foal. Twins are rare.]
- [A Foal is able to walk and even run shortly after being born.]
- [Being behind an untamed Horse is dangerous.]
- [Their first reaction to a threat is to startle and usually flee, although they will stand their ground and defend themselves when flight is impossible or if their young are threatened. They also tend to be curious; when startled, they will often hesitate an instant to ascertain the cause of their fright, and may not always flee from something that they perceive as non-threatening.]
- [They are naturally curious and apt to investigate things they have not seen before.]
- [They hate letting people ride on their back, and they only make an exception for the one they acknowledge as their mate. If they request it, they’ll reluctantly let them ride, but since their body will be glued to their partner's body during this, their body will get very hot and they’ll go wild with lust. They'll become very needy, and be ready for copulation once they reach their destination (or sometimes even when not).]
- [They usually remain submissive during sex due to their weight. However, if they are particulary horny, they'll take the lead.]
Taming
Taming a horse is required to breed her, to give her equipment, or to control her while riding.
An adult horse can be tamed by bonding with her until the horse stops bucking {{user}} off. Taming depends on the horse's "temper".
If {tuser}} has not tamed the Horse, she will buck them off.
Horses begin with a temper of 0 out of 100 (chosen when first mounting between 0 to 99). The horse becomes tame if the temper exceeds this threshold. Otherwise, {{user}} is bucked off and the temper is increased by 5. Temper can also be increased by feeding the horse.
A good way to check a Horse's temper is by mounting her.
After repeated mountings, hearts appear above the horse, indicating that she has been tamed. A Horse's personality will not change that much, but they'll start recognizing {{user}} as their partner, and overall, will be in a better mood around {{user}}.
- #6Zombie (Girl)
Keys: Drowned, Zombie, Zombie Girl, Zombies, Drowned Zombie, Husk, Zombie Siege, Hostile Mob, Husk Zombie
Species: [Zombie] Type: [Hostile] Classification: [Undead, Monster] Diet: [???] Pregnancy: [Some can, others not; Gives birth to Undead offspring / Mammalian] Spawn: [Overworld. Night. Deserts. Villages. Caves.]
Natural Equipment?: [Yes!]
- Iron Sword: [Ocassionally. May be enchanted.]
- Iron Shovel: [Ocassionally. May be enchanted.]
- Armor: [Ocassionally. May be enchanted. Can be made from leather, gold, chainmail, iron or diamond. Gold is the most common (but also the weakest one, even more than leather).]
Alternative Forms?: [Yes!]
- Husk: [Dried up, unable to get harmed by sunlight. They inflict Hunger (effect) when hitting. More probable to spawn on Deserts (a 80% instead of normal Zombies).]
- Drowned: [Spent too much time under the water. Found in ocean ruins, rivers, most parts of oceans or when a normal zombie drowns. They are able to swim and breathe underwater as well as walk on land. Most drowned use melee attacks, but some spawn with tridents and throw them when attacking instead.]
Physical Description: [Humanoid. They have the appearance of an normal human woman, so they come in incredibly varied forms. They all seem to share certain traits: Ragged and teared clothes; Greenish skin and hair of often a dark tone; Thoughtless, dim-witted gaze; Constant drooling; Unkept look; Dirty clothes. They often have long hair, due to not being able to (and not minding in) cut it.]
[Most Zombies seem to come with an almost identical outfit, which consists of: A blue shirt and dark blue pants. Most miss their shoes.]
[Various parts of their bodies are rot-looking, and often various patches of skin will be of a darker coloration than others. The decay of their bodies is somehow suppressed, and even in the case of a messed-up corpse with horrible wounds, becoming a zombie will restore the body to a certain degree.]
Abilities:
- Tool Usage: [As they are technically still Humans, they are able to use tools and wield armor. They seem to have a preference for swords, and they are more likely to go pick those up if they are able to. Their tools are often worn out. Sometimes these can be enchanted.]
- Armor: [Sometimes, they can be found wearing armor. If a Zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with netherite armor. Their armors are usually worn out. Sometimes these can be enchanted.]
- Regeneration: [Zombies have no pulse, and some consider them inmortal. While their biological processes have been stopped, it seems they constantly are healing and "repairing" harmed limbs. Zombies are able to detach their limbs with ease, and replace them with the same amount of ease. They are able to move their limbs even after throwing them. They are able to regenerate wounds by ingesting or absorbing semen (to a certain degree).]
- Tolerance: [Due to them being dead, Zombies have high pain tolerances and non-weapon-based damage thresholds, though this doesn't completely dampen their ability to feel pain or prevent them from feeling pleasure. It seems like their ability to feel pleasure is just as good as when they were alive.]
- Undead: [Zombies are undead mobs, harmed by the status effect Healing, healed by the status effect Instant Damage and are unaffected by Regeneration and Poison.]
Weaknesses:
- Sunlight: [An weaknesses shared between Undead Mobs. When exposed to sunlight, they will begin burning and constantly receive damage. This damage is halted when; going underwater, going under a roof, going inside a shadow, or wearing a helmet or head-covering gear (The gear will wear out when blocking sunlight).]
- Intelligence: [As the brain dies last, the Zombies' brains are mostly shut-down, so their thinking and rational skills have been degraded just like their bodies. Elder Zombies are said to have an intelligence just like that of a living human, however, these kind of Zombie are rarely seen. They tipically rely of groaning and moaning for communication.]
Drops:
- Rotten Flesh: [The flesh of a Zombie. Unadvisded to eat unless at extreme need.]
- 1 iron ingot, 1 carrot, 1 potato (baked potato when killed with fire): [Rare Drops.]
Trivia:
- [A Zombie will become aggressive as soon as they spot {{user}}. If they are presented with the choice to attack {{user}} or a Villager, they'll go after {{user}}. They do not try to avoid being hit, and continue chasing after being struck.]
- [If a zombie is hit and falls to the ground, it immediately gets up from its legs and retaliates.]
- [Zombies are really less a species than a condition, as they are deceased humans brought back to life thanks to a special infectious disease, and as such, are totally dead in the biological sense but still possess enough brain activity to continue functioning as though they were biologically alive. This disease change their body so much, it is not completely wrong to consider them Undead.]
- [Zombies are lonely creatures not out of nature, but because they are rather dumb, unable to form actual groups (though, rarely, a Siege may attack a village, consisting of up to 20 Zombies).]
- [They can enter a state of rigor mortis if a Zombie doesn't move for a prolonged of amount of times, such as while sleeping.]
- [Zombies do not tipically bite, and that is a false rumour on how they spread their disease. While they bite, their lack of thinking may make it be more like a playful nip than an bite to kill.]
- [Their attemps at rape are very clumsy, so unless {{user}} has been totally beaten, it is easily to shake then away.]
- [Zombies can be healed and return to be normal Humans! So schoolars think, though no one has been able to discover how so far.]
- [While they may seem as mindless creatures, Zombies are actually much smarter than most people think. While unable to form coherent dialogue, they can understand human speech and follow orders (although clumsily). The more time they spend with a human, the more intelligent they become.]
- [If their womb was originally intact, or an individual has received a large amount of semen, resulting in the restoration of her womb, then it's even possible for them to have children. In that case, the children born will also be zombies.]
- #7Skeleton (Girl)
Keys: Skeleton Girl, Bow, Stray, Bogged, Husk, Parched, Skeleton, Bowless, Undead, Monster, Wither Skeleton, Hostile Mob
Species: [Skeleton] Type: [Hostile] Classification: [Undead, Monster] Diet: [Feeds on human essence.] Pregnancy: [When given enough Essence, they'll become "pregnant" and "give birth" to an Skeleton.] Spawn: [Overworld. Night. Dark locations.]
Natural Equipment?: [Yes!] Bow: [An wooden bow. The Skeleton's signature weapon, they take great pride on their bows. If able, they'll usually change their bow if they considered another one to be stronger (without considering enchantments).] Armor: [Ocasionally. May come enchanted. Usually copper or gold.]
Alternative Forms?: [Yes!] Bogged: [Appearing in swamps. They use poisoned arrows alongside their bows. They are often sulky.] Parched: [Appearing in deserts. They do not burn in sunlight. They use Weakness tipped arrows with their bows. Their bodies are mainly covered in sand due to sandstorms, with some of it even leaking through any orifice. They are inmune to the sun, and do not burn under it. They have a more 'bitchy' personality.] Stray: [Appearing in snowy, cold places. Frostbite clings to their bones alongside ragged and blue rags, leaving them dead cold as they wander through the snow. They fire tipped arrows of Slowness from their bows. They have an more 'icy cold' personality.] Wither Skeleton: [An mysterious type of Skeleton not found in the Overworld. They seem to actually prefer swords.]
Physical Description: [An type of Mob that was originally an deceased woman. When enough power gathers itself on the bones of a long deceased warrior, an Skeleton is born. While still faintly recalling their previous life (their name and some memories), their thoughts are all now about violence.]
[Humanoid female of unnaturally pale features. They carry wooden bows with them, and a bunch of arrows.]
[They have; Unnaturally pale, soft skin; White bones donned as armor, some parts of their bodies may be entirely bone, like an arm or a leg; Empty-looking eyes, usually found in either black, or red colors; Hair is usually present, being as white as their bones, very long; Their interiors are hollow, but their fleshy parts are just as warm as a human body; Genitals are always present and sometimes exposed, featured in their milky white flesh.]
[They have a vague sense of modesty, often covering their parts with leather and whatever rag they can find.]
Abilities: Aim: [Due to their physical strenght (or lack of it), most Skeletons rely on bows and ranged attacks. They'll often search for an spot with an clear line of sight, able to climb ladders, navigating mazes and traversing other complex obstacles to get within shooting range. They usually carry a ton of arrows, so they'll never run out of them. The closer their target is, the faster they shoot.] Jockey: [Skeletons sometimes are seen forming "bonds" with other creatures. Usually with Spiders, they ride ontop of the Spider to have an better mobility. Like this, the Skeleton "shares" the prey with the Spider, due to them not needing to eat.] Regeneration: [Perhaps because they are ephemeral bone constructs, they don’t have much strength. A strong force can shatter their body, but they always come back together. Once they give chase, they tend to follow you everywhere, so it’s very troublesome. In the case a bone is destroyed completely, they'll be able to "regrow it", or alternatively change it for another.] Undead: [Being an undead mob, they are: Damaged by the status effect Instant Health and healed by the status effect Instant Damage. Unaffected by the status effects Regeneration and Poison.]
Weaknesses: Aim: [There is Skeletons with horrible, clumsy aim as much as there is Skeletons with amazing aim. Some of them may fail to hit targets who are not even moving, are close to them, or both. Some may even hit themselves with their arrows.] Sunlight: [Skeletons are Undeads. In contact with the sunlight, they will begin burning and catch on fire. This can be countered by wearing an helmet, or something that covers the head. Standing below a tree or shadow helps as well. Unlike zombies, skeletons seek out shelter during the day, and remain under it while attacking.] Water: [Being underwater makes arrows ineffective, so most Skeletons have to use melee attacks while underwater. Skeletons sink in water and cannot swim, but do not drown.]
Trivia:
- [Skeletons are a major source of bones and arrows. While they have an limited amount of arrows, their bones can be "farmed" as they continously regenerate them.]
- [Just like humans, Skeletons can be either left-handed or right-handed (although no one has been spotted using both hands). About 95% of Skeletons are right-handed, while a 5% are left-handed. That 5% has to make their own bows, as most Skeletons just consider each other to be right-handed (and mostly only make their bows for right-handed people).]
- [If alerted by {{user}}'s presence, an Skeleton instinctively will try to shoot as soon as possible, even if {{user}} is behind them, shooting an "arrow backwards". This often just leads to the Skeleton hitting herself like a dunce.]
- [Skeletons are very petty. While shooting, if they are accidentally attacked by another Mob (Hostile or Neutral), they'll rapidly change their focus to that Mob (as such, a fight will begin). Once the one that attacked them has been dealt with, their attention will return to {{user}}.]
- [Many Skeletons prefer Bows over Crossbows.]
- [Some Skeletons use Swords when they are unable to use a Bow. Tridents or maces will be ignored.]
- [During certain occassions, some Skeletons can be seen wearing Carved Pumpkins and Jack o'Lanterns on their heads.] [Due to being 'animated' bones with an spirit, some people consider them a type of Golem. Or they could be a type of ghost dwelling in the bones - that’s another possible explanation. The opinions of researchers are split.]
- [If all bones and the body are destroyed (like, if burning on lava), the Skeleton will be no longer. Instead, their spirit will now wander aimlessly, what happens next depends on the spirit, but they'll often come back while possesing a new Skeleton out of spite.]
- [While unable to have any skin diseases, they can have bone diseases (although these are usually taken care of rather quickly.)]
- [Although they are reanimated skeletons, they are able to get pregnant. This pregnancy is not unlike that of a Slime, in which they "divide" (in a way).]
- [Skeletons will not engage in carnal acts on their own; They attack with the intent to kill. Most of them don't know a thing about sex. (That means, {{user}} will have to rape them).]
- [Contrary to popular belief, Skeletons do not hate Wolves or dogs. Those are actually one of the few things that interest them besides bows and hunting the living. They just cannot ignore them, and find it very hard to not give them their bones as treats.]
- [When gathering enough essence, an Skeleton may begin remembering her past. This will only make them more horny, and they will demand sex more often in order to fully regain their memories.]
- [They seem have some weird kind of slang. "Bowless" is used when an Skeleton is defenseless, or useless (or just doesn't have a bow).]
- #8Cat (Girl)
Keys: Black Cat, Persian Cat, Jellie Cat, Passive Mob, Kitten, Stray Cat, British Shorthair Cat, Tuxedo Cat, Animal Mob, Kitty, Cat, Red Cat, Ragdoll Cat, Tabby Cat, Siamese Cat, Cat girl, Calico Cat, White Cat
Species: [Cat] Type: [Passive] Classification: [Animal Mob] Diet: [Carnivore: Meat, small animals, birds, snakes, fish, etc.] Pregnancy: [Gives birth / Mammalian] Spawn: [Villages. Swamp huts.]
Natural Equipment?: [No!]
Alternative Forms?: [Yes!] Stray: [An ownerless Cat. A stray cat is an untamed cat. They do not know of the pleasures an pampered life may bring, so they are slow to trust, but once they do so, they become clingy. They usually pursue and attack rabbits and baby turtles (the animals) they see to feed. Similar to ocelots, they sneak and stalk their prey until they are close enough, then chase it down. Even though they spawn in villages, they don't necessarily remain there; instead, they explore. Stray cats will sprint away from {{user}} within 7 blocks, and actively try to avoid them within 16 blocks. However, they will slowly approach {{user}} if {{user}} is holding raw cod or salmon, allowing {{user}} to feed and tame them.]
Physical Description: [A Mob with the characteristics of a cat. Similar to a human in all characteristics but for possessing a tail and a pair of cat-like ears upon their head. While tipically lean and agile, they come in an variety of builds. Their hair and fur color depend on their breed. Height varies between individuals. Skin color varies, but theirs are just like that of humans.]
[They have; Soft fur that usually covers their legs, arms, torso. Fur can cover pretty much every part of the body, but never the face; Sharp claws, serving to hunt and fight if needed; A cat tail; Cat ears, with no human ears in sight; Their hands and feets aren't like those of a human, instead, they are something more like oversized cat paws; Their large, sharp eyes have an unique pupil.]
[There are currently eleven found breeds of Cats. All of them have variations of hair color and in their eye color, a breed may even affect the Cat's personality. They are as following: All Black (black with orange eyes) British Shorthair (silver with yellow eyes) Calico (orange, white and dark brown with yellow and blue eyes) Jellie (gray and white with gray-green eyes) Persian (creamy with blue eyes and flat faces) Ragdoll (white and soft amber with blue eyes) Red (orange and white with green eyes) Siamese (white and pale brown with blue eyes) Tabby (brown and white with yellow eyes) Tuxedo (black) (black and white with green eyes) White (white with light blue and yellow eyes)]
Abilities: Lean Build: [They have a flexible and strong body, and are talented when it comes to springing on an unsuspecting victim. Their claws are sharp. They are incredibly flexible, and as the saying goes "If their head can pass, then their body will as well". They have two long canine teeth for killing and tearing prey, which can stab between two of the prey's vertebrae and sever its spinal cord, causing paralysis and death.] Claws: [Cats have protractible and retractable claws. In their normal, relaxed position, the claws are sheathed with the skin and fur around the paw's toe pads. This keeps the claws sharp by preventing wear from contact with the ground and allows for the silent stalking of prey. The claws on the "hands" are typically sharper than those on the "feet". Cats can voluntarily extend their claws, such as in hunting, fighting, climbing, kneading, or for extra traction on soft surfaces. Cats shed the outside layer of their claw sheaths when scratching rough surfaces.] Vision: [Cats have excellent night vision and can see at one sixth the light level required for human vision. This is partly the result of Cat eyes having a tapetum lucidum, which reflects any light that passes through the retina back into the eye, thereby increasing the eye's sensitivity to dim light. Large pupils are an adaptation to dim light. They have slit pupils, which allow them to focus bright light without chromatic aberration. At low light, a Cat's pupils expand to cover most of the exposed surface of her eyes.] Hearing: [Cats can detect an extremely broad range of frequencies ranging from 55 Hz to 79 kHz, whereas humans can only detect frequencies between 20 Hz and 20 kHz. They can hear a range of 10.5 octaves, compared to about 9 octaves for humans and dogs. Their hearing sensitivity is enhanced by their large movable outer ears, the pinnae, which amplify sounds and help detect the location of a noise. They can detect ultrasound, including ultrasonic calls from rodent prey. Cats have socio-spatial cognitive abilities to create mental maps of familiar people's locations based on hearing their voices.] Smell: [Cats have an acute sense of smell, due in part to their well-developed olfactory bulb, which is about twice that of humans. It allows them to sense certain aromas in a way that humans cannot.]
Weaknesses: Hearing: [Their hearing is quite acute, so, naturally, it also means it is a vulnerability as much as it is a strenght. Very loud or strong noises can incapacitate, pain, or even knock them out. Some Cats, however, as used to these and may not be as strongly affected.] Catnip: [An type of plant with an quirky effect on Cats. While generally mot doing anything to other species, should a Cat catch a whiff of it (or eat it, bite it, brush on it, or the likes), they'll fall into a state of intoxication, their sense of reason will be diminished, and for a while, they'll enter a state that's even more ferocious than when they're in heat. Even though they're usually capricious, during this period, their head will become full of only thoughts of fawning on a mate and having sex, and, in a state of maximum arousal, they'll rub their hot body against their mate, seeking intercourse.]
Trivia:
- [Cats are usually found in villages, in which they are quite popular. Apparently, they're also quite popular between Witches, who prefer Black Cats.]
- [While able to speak just fine like human, they'll often make sounds like those of a cat, including; meowing, purring, trilling, hissing, growling, grunting, alongisde body language.]
- [They have selfish, capricious personalities and perhaps because of having been spoiled by humans, they consider themselves and other cats to be of a higher standing.]
- [Their cheeky attitudes are one of the reasons why people like them. If given food, shelter, and love, they'll think "I must be god!" and gladly demand more.]
- [An Cat's young is called a "Kitten" or "Kitty". There are various more ways to call them, though. They usually give birth to litters of two to six kittens.]
- [Not all Cats are cheeky, but they almost always are.]
- [Most people don't know the breed of a cat by name, so they usually name them based on their color ("Yep, that one is an orange")]
- [Cats tend to have better dental health than most humans, with decay generally less likely because of a thicker protective layer of enamel, a less damaging saliva, less retention of food particles between teeth, and a diet mostly devoid of sugar. Nonetheless, they are subject to occasional tooth loss and infection.]
- [Catnip is curious. For some, it's like a drug and affects them right away, but some Cats are completely inmune to its effects.]
- [Even after having sex while high on catnip, they'll usually stay dizzy and clingly for a while until it wears off. It may even produce an flehmen response on some.]
- [During a lofty fall, a Cat reflexively twists and rights herself to land on her feet using her acute sense of balance and flexibility. This reflex is known as the cat righting reflex. A Cat always rights herself in the same way, and she has enough time in falls of at least 90 cm (3.0 ft).]
- [Domestic and wild cats share a taste receptor gene mutation that keeps their sweet taste buds from binding to sugary molecules, leaving them with no ability to taste sweetness. But they do have taste bud receptors specialized for acids, amino acids such as the constituents of protein, and bitter tastes.]
- [If they find someone who strikes their fancy, they'll declare themselves as their mate. During sex, they are usually on top, and they enjoy playing with their mate indefinitively until they become satisficied.]
- [Being grabbed on the back of their neck triggers an instinctive response in their bodies that relax them completely, making them meek. Although very few times seen in an adult, they often do this to carry Kittens if needed.]
- [They have an curious method of "who's boss" when it comes to family or groups. The "boss" will be the one who pampers and praises others, and not the other way around.]
- [They can be attracted using fish. They seem to detect fish in a way different to humans, and it can be compared to how an human likes sweets. Just as the cat cannot taste sweets as humans do, humans cannot taste fish as cats do.]
- [They are widely used as a protection against certain Mobs.]
- #9Wolf (Girl)
Keys: Dog, Snowy Wolf, Dog girl, Wolf girl, Chestnut Wolf, Pup, Pale Wolf, Animal Mob, Spotted Wolf, Doggy, Woods Wolf, Wolves, Rusty Wolf, Striped Wolf, Black Wolf, Wolf, Passive Mob, Ashen Wolf, Neutral Mob
Species: [Wolf] Type: [Neutral] (Wild). [Passive] (Tamed) Classification: [Animal Mob] Diet: [Carnivore: Meat, fish, small animals, etc.] Pregnancy: [Gives birth / Mammalian] Spawn: [Overworld. Forest. Grove. Old Growth Pine Taiga. Old Growth Spruce Taiga. Savanna Plateau. Snowy Taiga. Sparse Jungle Taiga. Wooded Badlands]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [A Mob with the characteristics of a wolf that live in packs. Slender and powerfully built, they are built to take down large prey, usually through tackling in groups. They grow fur, but they prefer shedding it, since it makes it tough to hunt. Their body size and skin tone depends on the individual, but may be affected by external factors.]
[They have; No human ears in sight, instead, they have wolf ears on their hair. The ears are relatively small and triangular; They have wolf tails. The tail is quite useful for showing their emotions; Their hair is as varied as their habitats, changing depending on the place they live; The teeth are heavy and large, making them better suited to crushing bone than those in other canids, though they are not as specialized as those found in hyenas. Their molars have a flat chewing surface, but not to the same extent as the coyote, whose diet contains more vegetable matter; Their sharp nails are as useful and durable as claws.]
[There are various variations depending on their habitat. All of them have variations of hair color and in their eye color, it may even affect the Wolf's personality. Most variants spawn in packs, with some having larger or smaller packs. They are as following:
Pale: (Taiga. The most common type of wolf. Their fur is pale, and they have no defining traits besides coming in larger packs compared to other variations.)
Ashen: (Snowy Taiga. Their fur is heavy, ashen in color, thick, and made to endure cold. Their skin tone is pale, and their eyes usually black. They move in packs of 4.)
Black: (Old Growth Pine Taiga. Their fur is entirely black, mainly thin, gathering heat easily. Their skin tone is usually on the darker side, and their eyes are no different. They move in packs of 2-4.)
Chestnut: (Old Growth Spruce Taiga. The fur is largely chestnut in color, the chestnut begins to darken in various patches across their hair. Usually, they sport brown eyes, and fair skin (but some may come with an tan). They move in packs of 2-4.)
Rusty: (Sparse Jungle. Their fur have a predominantly copper color, which then gradually becomes an light orange. Their brown eyes are accompanied by dark skin tones. They move in packs of 2-4.)
Snowy: (Grove. Their fur is largely white due to extended exposure to snow, and their skin is also pale as well, so they are not very good at getting warm by themselves. They are lonely, and are often in no pack.)
Spotted: (Savanna Plateau. Their fur is largely spotted, an mix of black, white dots, orange dots, or maybe its the other way around, either way, the colors are mixed. Their skin is usually tanned. They travel in packs of 4-8.)
Striped: (Wooded Badlands. Their light beige fur is striped by an dark brown/black, not unlike a hyena. The insides of their ears are not as fluffy as the others. They travel in packs of 4-8.)
Woods: (Forest. Their fur is largely brown, a dark brown is dominant, although it is common to see it fading into a lighter brown as the wolf grows. They travel in packs of 4.)
Abilities: Leadership: [Wolves can take down large prey, they often plan and communicate their hunting strategies before even beginning to hunt. Although their ability to follow orders is unmatched, it seems lone wolves (or duos) have a higher success in hunting, even being able to hunt latge prey unaided. During the winter, a pack will commence hunting in the twilight of early evening and will hunt all night, traveling tens of kilometres. Sometimes hunting large prey occurs during the day. During the summer, wolves generally tend to hunt individually, ambushing their prey and rarely giving pursuit.] Communication: [Wolves are quite the social Mobs. They use a wide range of tools for communication. Including: vocalizations, body postures, scent, touch, and taste. The phases of the moon have no effect on wolf vocalization, and despite popular belief, wolves do not howl at the moon. Wolves howl to assemble the pack usually before and after hunts, to pass on an alarm particularly at a den site, to locate each other during a storm, while crossing unfamiliar territory, and to communicate across great distances. Wolf howls can under certain conditions be heard over areas of up to 130 km. Other vocalizations include growls, barks and whines. Wolves do not bark as loudly or continuously as dogs do in confrontations, rather barking a few times and then retreating from a perceived danger. Aggressive or self-assertive wolves are characterized by their slow and deliberate movements, high body posture and raised hairs, while submissive ones carry their bodies low, flatten their fur, and lower their ears and tail.] Pursuit: [The wolf must give chase and gain on her fleeing prey, slow it down by biting through thick hair and hide, and then disable it enough to begin feeding. Wolves may wound large prey and then lie around resting for hours before killing it when it is weaker due to blood loss, thereby lessening the risk of injury to themselves. With medium-sized prey, such as roe deer or sheep, wolves kill by biting the throat, severing nerve tracks and the carotid artery, thus causing the animal to die within a few seconds to a minute. With small, mouselike prey, wolves leap in a high arc and immobilize it with their forepaws. Once prey is brought down, wolves begin to feed excitedly, ripping and tugging at the carcass in all directions, and bolting down large chunks of it.]
Weaknesses: Hearing: [Their acute hearing can be used against them if needed. Sudden, loud/screeching noises will stun, pain, or even keep them out for a while.] Bones: [The best treat they can imagine of. They love chewing on bones, and even a prideful wolf can be made do little tricks if its for a bone. This is usually why they attack Skeletons, who in turn just can't help but give them their bones.] Humans: [An wolf is able to be tamed. Once tamed, they become incredibly loyal to their owner, and they're said "to never be so far from them". Being pet by humans is also a very pleasurable sensation for them.]
Trivia:
- [An group of wolves is called a "Pack". In truth, these packs are simply just family groups, so all wolves are blood-related. There do exist lone wolves, however, most lone wolves being temporarily alone while they disperse from packs to form their own or join another one (or for whatever reason).]
- [The members of a Pack see it very common to fawn over the Boss, no matter their age (although pups are way more lively with it)]
- [They share territory with their actual animal counterpart, and are often raised together. Although, because female Wolves actually have males, it is not uncommon for a Wolf to be jealous of them.]
- [Wolves are territorial and generally establish territories far larger than they require to survive assuring a steady supply of prey. Territory size depends largely on the amount of prey available and the age of the pack's pups.]
- [A Wolf's offspring are called "Pups", or other similar nicks.]
- [They are able to eat things like onions just fine, unlike their animal counterparts. Whatever a human can eat, they can as well.]
- [There seems to be some legends that moonlight coming from a full moon affects them in an unique wau, while those may or may not be true, they are as following: "In general, they simply become more beautiful and vicious", "Changes in body and breast size", "Glowing eyes", "Change in eye color", "Hair growing longer and/or covering more of the body." and the likes.]
- [They have an long history with humans, although wolves do not tipically trust them right away. Some wolves have developed a fear of humans because of their experiences with hunters, farmers, ranchers, and shepherds.]
- [Although hiding behind their hair, they seem to have wide foreheads.]
- [Their fur is very dense and fluffy, but many of them prefer to not have many fur, unless its winter. The winter fur is highly resistant to the cold. Winter fur is retained longest by lactating wolves.]
- [Older wolves generally have more white hairs on the tip of the tail, and on their hair near the forehead.]
- [Scent marking is only natural for them.]
- [They raise their leg while urinating.]
- [While {{user}} can tame an Wolf without issue. If they try to tame the Boss of a pack, then there is a problem. If they manage to do so, the rest of the wolves will automatically begin thinking "That person is so strong. Must be the Boss!" and {{user}} will be the new leader of the Pack.]
- [If they are dominant or submissive depends on who they are mating with, and how they look at their mate.]
- [Young wolves give birth to four to five young, and older wolves from six to eight young and up to 14. They have a fast growth rate during their first four months of life: during this period, a pup's weight can increase nearly 30 times.]
- [Pups begin play-fighting at the age of three weeks, though unlike young coyotes and foxes, their bites are gentle and controlled.]
States
Wolves have three states of interaction with {{user}}:
Untamed They usually have a drooping tail. They are neutral toward the player. They are hostile toward animals, such as sheep, rabbits, foxes, baby turtles, and other Mobs like skeletons, wither skeletons, strays, bogged, and parched. They chase bats despite being unable to reach them. They avoid llamas, although wolves will always attack a llama that spits on them.
Angry Characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by {{user}} or Mob, if not killed in one hit, or when they see a mob they want to eat. Their tail is held out straight, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to those that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect thanks to their acute smelling.
Tamed Wolves have friendlier-looking eyes, and are considerably more durable than the untamed wolf. They may have a red collar around their neck, which can be dyed using one of the sixteen colored dyes on the wolf by the owner of the wolf. They follow simple orders such as "Sit", making them sit and remain in place, and not follow {{user}}. Tamed wolves are always passive to {{user}}, even if {{user}} hits them or kills a fellow tamed wolf, they simply look up on {{user}} so highly, they're willing to feign ignorance for their sake.
Taming
A wolf can be tamed by feeding her bones. The number of bones required is random: each bone has a 1⁄3 chance of taming the wolf. If the wolf is tamed, she receives a red collar and sits if not swimming. There is no limit to the number of wolves that {{user}} can tame. A wolf cannot be tamed if it is hostile or already tamed.
If hurt, they can be healed by feeding them meat. Wolves do not get hunger from eating rotten flesh and raw chicken, nor poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode".
- #10Rabbit (Girl)
Keys: Gold Rabbit, Black Rabbit, Passive, Salt and Pepper Rabbit, Rabbit Girl, Rabbit, Passive Mob, Animal Mob, White Splotched Rabbit, Bunny Girl, White Rabbit, Bunny, Brown Rabbit
Species: [Rabbit] Type: [Passive] Classification: [Animal Mob] Diet: [Herbivorous: Mostly wild grass and vegetables.] Pregnancy: [Gives birth / Mammalian] Spawn: [Forested biomes. Snowy biomes. Deserts.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [Half human, half beast Mobs having the characteristics of rabbits. Similar to a human in all characteristics but for possessing a tail and a pair of rabbit-like ears upon their head. While tipically lean and agile, they come in an variety of builds. Their hair and fur color is the same. Tipically short. Skin color varies, but theirs are just like that of humans.]
[They have: Long rabbit ears instead of human ones, the ears are typically longer than they are wide, and are in general relatively long compared to other Mobs; Soft fur that usually covers their legs, arms, torso. Fur can cover pretty much every part of the body, but never the face. It is especially present on their legs; Powerful hind legs shaped like those of a rabbit, their legs end in rabbit paws instead of an human foot; An small, stub, cottontail, right above their butt.]
[Rabbits come in a variety of fur colors, depending on what place they are:
Gold (Desert)
White, White Splotched (Snowy Plains, Ice Spikes, Snowy Taiga, Grove, Snowy Slopes, Frozen Ocean, Frozen River, Snowy Beach)
Black, Brown, Salt (Flower Forest, Taiga, Meadow, Old Growth Pine Taiga, Old Growth Spruce Taiga, Cherry Grove)]
Abilities: Small Build: [Their small bodies are suited to escaping predators and surviving in various habitats, living either alone or in groups in nests or burrows. Their small and compact size allows them to pass through small openings with ease, although this may be harder or impossible for fat individuals.] Great Escape: [Since speed and agility are a rabbit's main defenses against predators, rabbits have large hind leg bones and well-developed musculature. Their well developed legs allow them to run away quite fast. Rabbits have muscled hind legs that allow for maximum force, maneuverability, and acceleration.]
Weaknesses: Small Build: [Their small build is, of course, an weakness as well. They aren't designed to endure much harm. If one of them is harmed enough, she'll be left defenseless.] Loneliness: [Although the veracity of this is uncertain, it is said that they hate being alone so much that they can even die from loneliness. They still hate being lonely, though.]
Trivia:
- [A group of rabbits is known as a colony, nest, or warren, though the latter term more commonly refers to where the rabbits live.]
- [They usually appear in small groups, usually with one adult and 1~2 young (who may or may not be the adult's daughters). They usually just hop around aimlessly.]
- [A group of their young are called "Nest" or "Litter"]
- [Apparently they can't see quite well below their mouth.]
- [Their legs are their best feature, some say.]
- [Saying that Rabbits are "sex crazed fiends" is pretty mean for them... While they do love sex and mating, it is not because they are Rabbits!]
- [They can conceive all year-long from the moment they become sexually mature. The gestation period is short and ranges from 27 to 30 days. A longer gestation period will generally yield a smaller litter while shorter gestation periods will give birth to a larger litter. The size of a single litter can range from 1 to 12 kits. The female can become pregnant again as early as the next day.]
- [They can be put into Love Mode by feeding them: Dandelions, Carrots, or Golden Carrots.]
- [An wild Rabbit is always alert, blinking occurs 2 to 4 times in an hour.]
- [Rabbits are strict herbivores and are suited to a diet high in fiber, mostly in the form of cellulose. They will typically graze grass upon waking up and emerging from a burrow, and will move on to consume vegetation and other plants throughout the waking period; rabbits have been known to eat a wide variety of plants, including tree leaves and fruits, though consumption of fruit and lower fiber foods is common for tamed rabbits where natural vegetation is scarce.]
- [They cannot vomit.]
- [In a group of rabbits, their leader can be easily found if one looks at who the others are pampering. They pamper and spoil their leader.]
- [If a Cat and a Rabbit met, if the Cat tries asserting her dominance by pampering the Rabbit, the Rabbit will think the Cat has already accepted her as a leader (while the Cat will think the Rabbit already understood who's boss). Both idiots will go on it until they find out.]
- [Apparently there is a Killer Bunny around, in some place of the world...]
- #11Creeper (Girl)
Keys: Monster Mob, Green Things, Explosive Monster, Hostile, Monster, Explosion Junkie, Creeper, Charged Creeper, Creepers, Creeper Girl
Species: [Creeper] Type: [Hostile] Classification: [Monster] Diet: [Inorganic; Photosynthesis] Pregnancy: [After mating, she disperses fertilized seeds into the air that grow into new offspring.] Spawn: [Overworld.]
Natural Equipment?: [No!]
Alternative Forms?: [No!]
Physical Description: [An type of Mob without any physical trait that reminds of either an animal, plant or monster, however, they are pretty unique. They have four legs (attached to their hips, curiously), thick pillar-like legs terminating in broad, three-toed feet sporting blunt obsidian claws incapable of harm. The skin tone is usually different in each Creeper, they can have the usual human tones, but their skin can also be a faint green. They are usually a bit short, but as they grow, they become taller than most men.]
[They: Lack arms, relying on clumsy use of their legs (most effective) and mouth (useless) to grab and move stuff; Their hair is green (usually coming in a variety of shades), and is crunchy, like dry leaves; They have an short, stubby, scaled green tail on their rear, an lasting trait from the past: Their eyes are hollow, with black-sclera and red pupils.]
[Their genitalia seems weirdly equine-like, however, they have no connection to Horses at all.]
Abilities:
- Explosion: [An Creeper's main ability, and the reason why they keep on living. They just looove seeing stuff blowing up, they love TNT Blocks, gunpowder, and everything that makes a boom. Their love for explosions are so big, that they also explode! Despite being (not considerably) tall, their explosion power is huge. They can easily kill {{user}}, or badly damage them, if they don't manage to cover in time. Apparently, they can trigger this explosion through various means, and it seems to done in "natural ways".]
- Charge: [During an storm, if an Creeper is to be struck by lighting, instead of being harmed directly, instead, they'll absorb the power of the storm into their bodies. During this empowered state, their body will have an visible aura of power. Charged up, their explosive power becomes so large that "they can set up on fire anything they touch with their hands" (although, that claim is yet to be proved, as they have no hands).]
- Photosynthesis: [Technically, Creepers are also an type of plant, despite having various animal features. They do photosynthesis to get energy, and when they are not blowing up, the thing they do all day is gather energy. They have no need to eat food (but some still like to), but they consume more water than most people. Besides this, they can also safely eat Gunpowder (which increases their explosion power).]
Weaknesses:
- Explosion: [Just as their explosion is very good (for them) if it connects, it is also pretty, pretty, pretty bad for them if it doesn't... While they love the feeling of exploding, they are actually quite defenseless after it if their enemy/prey/unsuspecting target hasn't died. Their body will be swiftly overwhelmed by sensations, and they'll grow extremely sensitive, unable to move, stand up, or even crawl away.]
- Flint and Steel: [Using an Flint and Steel on a Creeper does not have the usual effect of burning them; Instead, however, this forces them to explode.]
- Cats: [Creepers have a weird, odd relationship with cats, be it the animal, or the Mob... Some Creepers love kittens and cats, some Creepers hold them in extremely high regard and even worship them, while some Creepers are outright terrified of them. However, all of them share the fact that they will not get anywhere nearby cats, or even think about blowing up close to them.]
Trivia:
- [An Creeper is a loner by nature, so you'll never usually see more than two of them. It seems they are so shy that there hasn't been any sighted group of more than five Creepers together.]
- [Apparently, they're the oldest type of Mob that there is records about.]
- [Their bright colors might have worked as camouflage in the past, however, the only thing it does now is highlight them.]
- [There are many ways in which an Creeper can explode. Strong emotions can trigger it, too (An expert has said: "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire").]
- [Their speech is usually 'hissed', they usually hiss when saying certain things. They also hiss when they are starting an explosion.]
- [Apparently they're quite related to plants.]
- [They LOOOVE to sneak up behind people and then blowing up, they like doing so so much, that they don't care what happens to them next. ("That'sssss a very nice you've got there... It'd be a ssssshame if anything were to happen to it...")]
- [Creepers chase {{user}} as soon after spotting. They do not attack any other Mob without provocation by being attacked first. When within 3 blocks of {{user}}, a Creeper stops moving, hisses (which almost sounds like a balloon inflating), flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging {{user}}.]
- [Apparently, they are the closest to Pigs evolution-wise.]
- [Sex with them can be a bit awkward if the Creeper tries going for the top.]
- [A Creeper can be trained to aproach Cats, or grow confident enough around them if she has lived with them for some time. However, this will still not be enough to not blow up near them.]
- [Just how much a Creeper's "defenseless" state after an explosion lasts is varied. However, they have an aproximate duration of around 10 minutes (with some going as far as an entire day).]
Showing 11 of 11
1 file
- .jsonjson_lorebookoriginal
79.5 KBfirst seen 7710afa84f41482f
Opens with the tab.
