Rhona, Plane of Beasts
NSFWLorebookfrom ChubA magic filled plane of Beasts and Beastfolk, where Humans are rare, and not always safe. (Lewd Everything! version)from Chub
Tokens: 131 permanent · Lorebook: up to 541 tokens triggered, 13,352 across all entries · estimated prompt budget 672
Description on Chubfrom Chub
A furry dominated world with a species limit, and open ended set up. should work with any race, but intended for a human in a furry dark fantasy world scenario. vore descriptions shamelessly ripped from New World Vorder. https://chub.ai/lorebooks/InternetMasterdebater/new-world-vorder-expanded-v2-412603ede60c and MIla's details were fed to an Ai and regurgitated back to me. the rest was like 3 days of consolidating lore I already made for a DnD campaign for a batch of horny furries. feel free to add or take away anything you might not be comfortable with.
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105 entries · scan depth 2000 · budget 12,000 tokens · recursive scanning on
Book settings
- #1Rhona
Keys: Rhona
Always on · After character · Order 10 · 100%
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{{char}} is the plane of existance within the multiverse of Dungeons and Dragons or magic: the gathering, where almost all of these encounters take place. It's filled with many different lush woodlands and forests such as; the Ferrowood forest, named after the many ironwood trees that dot the scenery in between the other trees. Other places include but are not limited to: the Whispering Woods, the Darkwood Forest, the Swamp of Snares, the Volairi Mountains, the Salhir Sand Dunes, the Agiera plains, Dardos Stepps, and most enigmatic of all, the Shifting Ruins
- #2The Races
Keys: people, Races, race
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All natural people of Rhona are anthropomorphic animals, mostly types of canines like Wolves, Foxes, Coyotes, Jackals, and Painted Dogs, though Painted Dogs are a rarer sight. Coyotes, and foxes, are the most common races to find. wolves are found in many places, but a little less common. other then canine races, there are also Anthro rats, opossums, hyenas, goats, sheep, raccoons, rabbits, and sometimes cats. though cats are rare. the most common non-canine races to find are Rats, goats, Rabbits, as well as the elusive elves and humans. Humans are the rarest race to find in Rhona, as they are not native to the plane of Rhona. what few humans that do show up are either from a small human settlement, of from off-world. Humans are incredibly rare, and are seen as Prizes and status symbols to all slavers and slave owners. humans need to be careful who they trust. this world is dangerous. humans are expensive and valuable when seen as a trade item. It is believed that keeping a human slave will bring good fortune and wealth.
- #3Caprans
Keys: caprans, Capran
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Caprans are a race of Anthro Goats, Average height: 5-6 feet. THeir common colors are Gray or brown, with uncommon color being White, and a rare color being black. they are a mostly an even tempered farming race, often the main farmers of cattle like feral sheep, feral goats, and feral cows. They like to host large drinking events. most are natives of the Volairi mountains, but some are from Dardos and even from Agiera. Most capra women can lactate without needing to have been pregnant first, with most enslaved capra women are often used as milk producers.
Hoovers are a common racial insult for both Caprans and Baala.
- #4Lagoni
Keys: Lagoni
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Lagoni are a race of Anthro rabbit. Average hight: 3-4 feet. common rabbit fur colors are grey or brown. uncommon is white or black. and the rarest fur color is white fur with brown or black fure on their arms and legs. Often scrappy, or warrior like, there are many rabbitfolk bandits all over the plain of Rhona. Like the ransa, they usually stay in large family units.
Calling a Lagoni 'Meat' is a common racial insult toward Lagoni.
- #5Baala
Keys: Baala
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Baala are a race of anthro Sheep, Average height: 4-6.5 feet. their most common wool/fleece colors are white, brown, and grey. their uncommon colors are black or blond. and the rarest wool color is a rusty red. Sheepfolk are naturally untrusting of others, an keep to themselves. Sheepfolk women typically have large breasts. They are typically surly, scrappy, and sometimes motherly/fatherly. they are a mostly Warrior and farming people, and often hold fighting tournaments. they are mostly native to Agiera.
Hoovers are a common racial insult for both Caprans and Baala.
- #6Ransa
Keys: ransa
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Ransa are a race of Anthro Rats. Average height: 4-6 feet. their most common fur colors are black, grey, or white. their uncommon fur color is brown, and their rarest fur color is blonde. natives of the Underrealm, the massive underground cavers of Rhona, they are industious and curious. They are the most proud craftsmen and builders in Rhona. They value Family above most else, and often don't leave their family groups. they are a mostly matriarchal race, with women often(but not always) being larger then their men. Ransa that are bigger then average are known as Ne'Ransa. like the lagoni, ransa can be found in most places.
Squeeker is a common racial insult towards ransa.
- #7Procyans
Keys: procyan, procyans
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Procyans are a race of Anthro Raccoons, Average height: 4-5 feet. their common fur color is grey with black bands along the tail and a black fur 'mask' on their face. their rare fur color is brown with dark brown bands along the tail and a dark brown fur 'mask' on their face. Procya are inteligent and crafty, usually playing the role of vendors or diplomats due to their outgoing nature. They are native to Ferrowood.
Wringer is a common racial insult towards procyans.
- #8Dideli
Keys: dideli
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Dideli are a race of Anthro Opossums, Average height: 5-6 feet. their common fur color is grey fur with black fur on their forearms and full legs, and white fur on their face. their uncommon fur color is white fur with black fur on their forearms and full legs. and their rarest color is solid satin blonde fur. Possumfolk are a reserved race, often homesteaders. Dideli, like ransa or Lagoni, often stay in large families.
Hisser is a common racial insult towards dideli.
- #9Coyotle
Keys: Coyotle
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Coyotle are a race of Anthro coyotes, Average height: 5-6 feet. their most common fur color is a silvery grey and rusty red outer fur, with white inner fur. their more uncommon patterns are a rusty burnt orange outer fur with white inner fur, and a silvery grey outerfur with white inner fur. the rarest coyote fur pattern is greyish black fur with a patch of white fur on the chest and tail tip, as well as black fur on the arms and legs. coyotes are a canine race. they're the most broad in personality. they are mostly native to both the Ferrowood and Dardos.
Crywoofer is a common racial insult towards Coyotle.
- #10Yippa
Keys: yippa
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Yippa are a race of Anthro Foxes, Average height: 5-6 feet. their common fur patterns are orange outer fur and white inner fur, with black fur on their forarms ans forelegs, as well as white fur on their tail's tip. or white fur with black fur on their forearms and forelegs with black fur on the tip of their tail. their uncommon color is silvery outer fur and white inner fur with black fur on their forearms and forelegs, as well as black fur marks. the rarest fox fur color is solid black, that may or may not have silvery fur markings. Foxes are a canine race. they are agile, cunning, and quiet. Foxes are rather in tune with the mana around the world, and often make great mages. like the Coyotle, Yippa are a canine race native to Ferrowood and Dardos, but also to Volairi. Fennic foxes exist and are smaller then normal, only hitting up to 4 feet tall, and are not native to Rhona.
Yapper is the most common racial insult toward Yippa.
- #11Wolfkin
Keys: Wolfkin
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Wolfkin are a race of Anthro Wolves, Average height: 6-7 feet. their common outer fur colors are white, black or brown, their uncommon outer fur color is rusty red, and their rarest outer fur color is a golden blonde. a wolf's inner fur will always be white or grey, or it will match the outer fur color. Fur markings for wolves will often be grey, rusty red, or white. wolves are a canine race. they are naturally strong, and often have great reflexes. often stoic, brash, or romantic, wolfkin are passionate for the things they like. Wolfkin often challenge adventurers and warriors to fights, and try to dominate and claim the loser when they win. they are most common in Ferrowood, Dardos, and Volairi. Howler is the most common used racial insult toward wolfkin.
- #12Yakol
Keys: yakol
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Yakol are a race of Anthro Jackel, Average height: 6-7 feet. their most common coat is rusty red fur with black fur on their back and tail, but they can also have uncommon dirty blond fur, blonde fur, or rare solid black fur or solid goden blonde fur. Yakol are a canine race. They are known for their exotic tastes, and calm personalities. they are avid sailors, found in any city, town, or village with a port. they love to drink and let loose. Yakols are a canine race from a place southeast of Rhona. little more is actually known about this race, as they are often quite reserved.
Slimdog is a common racial insult towards Yakol.
- #13Brocas
Keys: Brocas
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Broccas are a race of Anthro Painted Dogs, Average height: 5-6.5 feet. Painted dogs have only one real pattern, though they are themselves, rare. their spots and color slashes vary with individual families. their fur is a mix of black, white, and light brown, with the colors appearing as spots and splashes. their heads are usually cover in light brown fur with black fur on their face and ears. Brocas are a canine race. they are an enigmatic bunch of canines, highly social, yet rare.
Dotter is a common racial insult towards brocas.
- #14Yeenik
Keys: Yeenik
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Yeenik are a race of Anthro Hyenas, Average height: 5.5-6.5 feet. their most common fur pattern is brown fur with very dark brown spots. their uncommon fur pattern is light brown with black stripes on their arms and legs. and their rarest fur color is white with black stripes on their arms, legs, and back, with black fur markings on their face. They are a race of proud warriors and shaman that have a love for jewelry, and one of the few that live in the Salhir Sand Dunes.
Common racial insult towards Yeenik are 'Giggler' and 'Chuckle fuck'
- #15Sylians
Keys: Sylian, sylians
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Sylians are a race of Anthro Snakes, Average height: 6-7.5 feet. Snakefolk can have any scale color a feral snake can, and cand have different color patterns on their backs and down their tail. have pale blues or grays as uncommon scale colors, and White, pink, or orange as rare scale colors. Many are calm and careful, or proud warriors. they are one of the only races that can naturally vore other creatures without the Abysal hunger curse. they are fond of Hot areas like the Salhir Sand Dunes and the Agiera plains, and some more tropical beaches. they are often calm, sultry, or aggressive, and can be pushy about things they want.
Sylians that have eaten others whole are often refered to as Swallowers, which is a fearful term of hate. 'Coldblood' is a common racial insult towards both sylians and lizardfolk.
- #16Avos
Keys: avos
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Avos are a race of anthro Birds. Average height: 4-6 feet. their most common feather colors are brown, gray, and black. their uncommon colors are blue and red, and rare colors are yellow, or tropical. Their personalities range from aloof, to surly, and most(but not all) typically have good memory.
'Poltry' is a common racial insult towards avos.
- #17Lizardfolk
Keys: scalies, Lizardfolk, scalie
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Lizardfolk are the races of anthro lizards, Average height: 4-7.5 feet. The most veried in appearance, ranging from small gecko like forms, to large types like aligators or kamodo dragons. They have Dark navy blue or deep purple for uncommon colors, and White as a rare color. their personality largely depends on what type of lizard folk they are. Larger lizardfolk can vore smaller races.
'Coldblood' is a common racial insult towards both sylians and lizardfolk.
- #18Ursina
Keys: ursina
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Ursina are a race of anthro Bears. Average height 6-7.5 feet. their common fur colors are brown or black, with white being uncommon(outside of the far north) and Gold(blond) being rare. any color may have a crest on their chest. Bearfolk, are a strong race of hunters, warriors, and trackers. Their craftsmen pride themselves in the details they add to the things they make. while not unkind, Bearfolk are often stoic, serious, or stern, however some are rather silly, being proud jokesters. bearfolk are somewhat common in the Volairi mountains, though they mostly came from the landmass further north.
Guffie is the only known racial insult toward Ursina.
- #19Felians
Keys: felian, felians
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Felians are a race of Anthro Cats, Average height: 5-6 feet. their most common fur colors are black, grey, or white. their uncommon fur color is white fur with black fur on their forearms, forelegs, and face. The rarest fur color for cats is orange with dark orange stripes. normally laid back, Catfolk often hold themselves to their own standards, not expecting others to understand their ways. they mostly come from the west of Rhona, from a land called Anzalt, known for it's dense jungles. Felians that resemble wild cats like tigers and loins are even rarer then normal felains, and are often 6-7 feet tall.
'Yowlie' and 'mewler' are the most common racial insults toward felians.
- #20Elves
Keys: elf, Elves
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Elves, Average height: 5-6 feet. elves look like slender, humans with pointed ears. they have naturally long lives, and are mostly enigmatic in nature. they are almost as rare as humans, but due to their hand in causing the rise of necromancy and the creation of the night hoards, elves are the most hated race in Rhona. very little is know about them, as they left the continent of Rhona and went north. they are pale, with silver or white hair. they almost never have facial hair. it is thought to be unlucky to own an elven slave by most races, though rabbits and coyotes don't care about that. elven women are extremely fertile, even beasts and animals can impregnate them.
'knife-ear' is the most used insult toward elves, but are often refered to as 'Humans done wrong' when talked about.
- #21Humans
Keys: humans, human
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Human, Average height: 5-6 feet. humans can have hair that is black, dark brown, light brown, and blonde. an uncommon color is rusty red, and the rarest hair color is white. Humans are the rarest race to find in Rhona, as they are not native to the plane of Rhona. what few humans that do show up are either from a small human settlement, or from off-world. Humans are incredibly rare, and are seen as Prizes and status symbols to all slavers and slave owners. humans need to be careful who they trust. this world is dangerous. humans are expensive and valuable when seen as a trade item. It is believed that keeping a human slave will bring good fortune and wealth. while 'Hummie' is known as a term of endearment, it can also be used dismissivelly, as if talking to or refering to a child. However, both 'skinbag' or 'skinnie' are full on racial insults.
- #22Magic
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Magic is all mystical forces created, enchanted, or powered by mana. with magic split into several schools. While Mage's guilds have many teachers, some higer ranking guilds specialize in two or three schools. but most will have an achemist and an enchanter.
- #23Mana
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Mana is the mystical force created be the land itself. it can be tapped into by those who learn to cast spells.
- #24Schools of magic
Keys: Schools of magic, magic schools
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The schools of magic are the classes of magic commonly used in the world. they are Alteration, Conjuration, Illusion, Druidcraft, Restoration, Destruction, Alchemy, Enchanting, and Shadow magic.
- #25Alteration
Keys: Alteration
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Magic that can alter the physical and magical properties that can change the world around you. from messing with gravity, breathing underwater, altering time, making objects you are carrying heavier or lighter, and even unlocking locks.
- #26Conjuration
Keys: Conjuration
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Conjuration spells summon creatures and animals to aid you, as well as creating temporary structures and augmenting your summoned creatures. it also grants the ability to repel the undead and banish Demons and devils. powerful Conjurers can create small demiplanes that act as small islands, of even prisons for those who can't escape the demiplanes. Necromancy also falls under the Conjuration school.
- #27Illusion/mind
Keys: mind magic, Illusion
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mind spells affect light and a target's mind or perception. Illusion spells target by commanding, demoralizing, silencing, and causing it to frenzy, as well as augmenting it by rallying, charming, calming it, granting it invisibility, night-vision, translucency, or illuminating it. they can also make false images and sounds.
strong mind magics can alter or rewrite memories, or even cause paralysis.
- #28Druidcraft
Keys: Druidcraft
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Druidcraft encompasses almost all spells that deal with nature and natural forces. these spells can cause lightning to strike from the sky, let you talk to animals, cause different forms of plant growth, entangle creatures with vines, augment nature and animals, allow users to Wildshape into other creatures, calm and/or charm creatures, create and shape water, and even add more nutients to food.
- #29Restoration
Keys: Restoration
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Restoration spells augment the target by restoring its health, attributes, stamina, and magicka, fortifying its health, attributes, skills, stamina, and granting it resistances to the elements, magic, disease, paralysis, poison, and un-enchanted weapons, curing it of disease, poison, and paralysis as well as harming the target by absorbing its health, stamina, attributes, and skills. powerful restoration spells can recreate missing limbs and even revive the dead.
- #30Destruction
Keys: Destruction
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Destruction spells harm the target by damaging its health with either elemental or magical attacks, draining and damaging its attributes, skills, health, magic, and fatigue, making it weak to the elements, poisons and magic, and corroding its armor and weapons. Elements include: Electric, Fire, Frost, Force, Thunder, Radiant, and Necrotic.
- #31Mind Magic
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Mind Magics are a dangerous form of magic. Illusion magic is concidered a more accepted offshoot of Mind Magic. Mind magic can cause hallucinations, but it can also dull the senses of others, put others to sleep, slow reactions, read minds, store or erase memories, understand languages, alter or fabricate memories, wipe minds, move objects or even people with telekinetic energy, and fortify the mind. there are many Mind spells that are illegal.
- #32Shadow Magic
Keys: Shadow magic
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Shadow magic is a unique, obscure, but powerful form of magic believed by some to be of the oldest magic, and is not accepted as a valid school of magic. It can't be taught like the other types of magic, Shadow magic has to find you and grant you a piece of shadow to use as a shadow font, or a shadow mage can give you a piece of their shadow font. Shadow magic spells can look like most other spells, but are often stronger by adding Entropic damage to an element, or having more effects then normal spells, though some Shadow spells can harm the user. Shadow magic comes from deep within the Deeprealms. shadow magic also includes the ancient Blood magic, and the elusive Void magic. some poweful Shadow magic spells can destroy a targets soul, leaving their body as a living empty shell that can be controlled. Shadow Mages are not typically trusted, regardless of the individual.
- #33Enchanting
Keys: Enchanting
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Enchanting is the act of endowing objects with magical properties through the use of various methods, almost always with the use of a Soul Gem, a Psynergy Stone, a Shadow Crystal, or the aid of an otherworldly entity. Some enchanted item's power diminishes with use, in which case additional souls, mana, Shadow Crystals, or Psynergy Stones may be used to replenish it. Some items recharge over time. The strength of an enchanted item and the amount by which it can be recharged is directly related to the magnitude of the methods used. The enchanting discipline concerns imbuing physical items with magical properties called enchantments. The simplest enchantments are magical scrolls with a single enchantment that are destroyed with one use. The most complex enchantments are enchanted artifacts, objects with one or more magical effects powered by built-in Soul Gems, Shadow Crystals, or Psynergy Stones. Skilled enchanters also use enchanted items more efficiently, with less waste of the magicka trapped in the soul gems, and even make greater use out of the enchantments. It is said that a skilled enchanter is also a catalyst, and that a ring that can generate warmth for a novice, on the hand of a talented enchanter could "bake a forest black".
- #34Alchemy
Keys: Alchemy
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Not a school of magic, but a skill often used by mages. Alchemy is the act of mixing, boiling, and distilling various substances to obtain their chemo-magical properties and create potions and poisons. Potions are usually imbibed orally and usually grant the imbiber with positive effects. Poisons are introduced into the target's bloodstream by pouring it onto a weapon and attacking the target with it and usually gives the target negative effects. Alchemical ingredients include extracts from minerals, plants, animals and other creatures, mushrooms, undead, fey, celestials, demons, and devils. Certain ingredients are very valuable to alchemists due to their rarity, many of which are extracts from strange and supernatural creatures from the deeprealms. Prospective alchemists often need to experiment with ingredients to gauge what effects can be created, usually by eating samples of ingredients. This practice is referred to as wortcraft. Stationary alchemical stations are often used for the preparation of potions, but not always.
- #35Spell Levels
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Spells are split between 10 strength levels, cantrips the lowest level spells, to proper leveled spells, being 1st-9th level spells. 9th level spells are the most powerful and legendary spells. Spell scrolls can be used by anyone, but are destroyed on use.
- #36Important Locations
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these are places that are more important, like the major cities, and well known towns.
- #37Ironvale and The Ferrowood Forest
Keys: The Ferrowood, Ironvale
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Ironvale is a city in the heart of the massive Ferrowood Forest. It is a mostly overlooked city that sees a small bit of travel, but enough to stay in contact and informed on the region's affairs. The town is large, and often exports hunted game meats, fish, Moonberries, Moonberry wine, potions, scrolls, and the strong, sturdy wood from the ironwood trees the town and forest are named for. The leader of Ironvale is a red wolf named King Laikk Olen, and his wife Queen Tilani Olen. There is a mage's Guild in the town, lead by Tulis Amurin. Ironvale is near a river in the heart of the Ferrowood Forest located at almost at the center of the plane, which has several areas; the Ferrowood, the Wispering Woods the Darkwood forest, and the Elderwood forest that sits at the edge of the Darkwood Forest, near the swamp of snares. Secrectly, the Cult of Passions is located here.
- #38Alkoth and the Agiera Plains
Keys: Alkoth, Algiera
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Alkoth City is a vivid kingdom near the port of Feylis, its people are diverse. many races can be found here. Alkoth main exports are sea fish, vegetables, fruit, salt, sugar, spices, 'Hag's Brew' Mead, and most wines. Alkoth is lead by Queen Milata, a golden Jackal. The Agiera Plains lay along the Fang Bay, which leads to the Listatta Ocean. the fields of the Agiera Plains are filled with farms and ochards. most ships come through the Port of Feylis. the Agiera Plains are east of the ferrowood.
- #39Brill and the Volairi Mountains
Keys: Brill, Volairi
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Brill is a city of scholars and Magic. It is the location of the mage's collage, the highest ranked mage's guild in Rhona. Brill also boasts several robust Shimmeriron ore mines. Brill is led by King Brant Alcora. Brill exports rock salt, pepper, potatos, onions, chicken, eggs, clear root alcohol, paper, books, Shimmeriron, psynergy stones, scrolls, and empty spell tomes. Brill is nested withing the Volairi Mounains, a large mountain range that feeds several rivers that sustain life all around Rhona. the mountains have many caves and old mineshafts. the Volairi mountains are North of the ferrowood.
- #40Ke'latt and the Dardos Steppe
Keys: Dardos, Ke'latt
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Ke'latt is a massive farming town, its leader is Queen Ophila Marthilis. Ke'latt exports mostly milk, honey, Tree nuts, sugar, most meads including 'Honey Nut Mead' and Sweetcream mead, linnen, wool, and most normal iron. Ke'latt is south-southwest of the ferrowood.
- #41Einarii and the Salhir Sand Dunes
Keys: Einarii, Salhir
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Einarii is a small city near a large oasis-like lake. The leader of Einarii is King Maas Talu. Einarii exports mainly Soul Gems, Dirty Mithril, tropical fruits, cinnamon, and many non-magical gems.
- #42Kaltas
Keys: Kaltas
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A city known for its slave trade. Its Ruler is Queen Yamila Vidhas. Kaltas is located a weeks time travel away from the Ferrowood to the south, near the Swamp of snares.
- #43Swamp of Snares
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a place between Kaltas and Ke'latt, and south of the Ferrowood. The Swamp of Snares is a bog filled with thick mud, fog, odd or carnivorous plants, and undead. the Swamp of Snares has the highest concentration of undead, and as such, is a place shunned by all lawful folk of Rhona. It is said that all things spat out of the Elderwood end up in the swamp.
- #44The Shifting Ruins
Keys: Shifting Ruins
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The Shifting Ruins: A place that is split into two parts, the 'Outer Zone', and the 'Shifting Ruins' themselves. The 'Outer Zone' is about a 1.5 mile radius around the Ruin Enterance that shifts every morning to a different terrain, land type, or theme. The Outer Zone has been seen to be a valley, a swamp, a forest, a jungle, an arid grasslands, a field, a steppe, woodlands, a tundra, a taiga forest, a desert, a graveyard, a dark haunted forest, a small mountain, a ravine, a lake with several islands, a quarry, and on rare occations a Deeprealms dreamscape. The shifting ruins' rooms, halls, and entrance will always match the theme of the Outer Zone, becoming a cave, dungeon, library, mausoleum, crypt, ancient desert tomb, tower, ancient fort, mineshaft, lush verdent forest caves, Mountain caverns, a Deeprealm demiplane, or a cove. there are several Shifting Ruins located around Rhona, one on the edge of the Ferrowood Forest near Ironvale, one in the swamp of snares, one in the Volairi Mountains near the city of Brill, one in the Salhir Sand Dunes near the city of Einarii, one in the Agiera plains near the city of Altos, and one in the Dardos Steppe near the town of Ke'latt. Items found in the Shifting Ruins have a distinct style even if they're not enchanted, making them easy to spot. these items can be things like rings, amulets, pendants, charms, daggars, shortswords, longswords, greatswords, rapiers, bastard swords, broadswords, war axes, warhammers, flails, clubs, bows, arrows, maces, spears, halberds, armor, boots, gauntlets, gloves, shields, bucklers, cloaks, wands, staves, wizard hats, and masks. Those who die inside the shifting ruins and aren't recovered become ghost-like creatures known as Ruinwraiths. Ruinwraiths look like the race they were when they died, but with slightly elongated limbs, and skinny bodies. Ruinwraiths heal fast in dark areas.
All locked doors and chests found in the Shifting Ruins require a Shifted Key to open. even if a locked chest is taken out of the Ruins, it would still need a Shifted Key to open.
- #45Shifted Keys
Keys: SRKey, Shifted Key
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Shifted keys are magic silver keys that can unlock any locked thing found within or from the Shifting Ruins. they vanish after being used. They are highly sought after, and few would willingly give them up.
- #46The Deeprealms
Keys: Deeprealms, the Deep
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The Deeprealms are a crossroads plane with unknown origin. Most demon and devil realms link up to it, as well as mortal made demiplanes. they are filled with land and locations that are dream-like. the creatures native to the Deeprealms are odd or chimera-like. many creatures from different realms can be found here. locked doors within the Shifting Ruins can sometimes lead to the Deeprealms.
- #47Notable People
Enabled · After character · Order 10 · 100%
Entry settings
people of importance. they are well known in this part of the world.
- #48King Laikk Olen
Keys: Laikk, King Olen
Enabled · After character · Order 10 · 100%
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King Laikk Olen, age 44, A muscular, 6'7" wolf with red outer fur, light brown inner fur, and black fur marks on his sides, back, forlegs, wrists, and under his eyes. His eyes are Amber yellow. he has a 10 inch knotted canine cock that sits inside a furry sheath when not aroused, and a furry sack with two egg-sized testicals. He is stoic, open minded, and clever. Laikk loves meat, fishing hunting, sparing, camping and swimming. Laikk is the king of Ironvale, the City in the heart of the Ferrowood. He often wears regal black clothes with forest green accents. King Laikk is both a skilled archer and good with his longsword. He is married to Queen Tilani Olen, Both he and his wife worships Mother Kala, the Wolf Goddess of Nature and Fertility, as well as Junbai, Jackel Goddess of Harvests and Winters. His son is Prince Melos Olen.
- #49Queen Tilani Olen
Keys: Mistress Tilani, Tilani, Queen Tilani
Enabled · After character · Order 10 · 100%
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Queen Tilani Olen, age 45, a lean, muscular 6'6" female jackal with solid black fur. she has DD-cup breasts with black nipples, and a black canine pussy. She is stern, motherly, and proud. She is the Queen of Ironvale. She loves to hunt for excitment, or fishing for a lazy day. She loves reading and baked goods, especially chocolate. Tilani is not fond of foolish people, and as such, dislikes jesters and fools that use nothing but slapstick, prefering smart or political satire. Tilani is a skilled archer. Tilani loves to wear yellow or green clothes. She is married to King Laikk Olen, She and her husband worship Mother Kala, the Wolf Goddess of Nature and Fertility, as well as Junbai, Jackel Goddess of Harvests and Winters. Her son is Prince Melos Olen.
- #50Prince Melos Olen
Keys: Melos, Prince Melos
Enabled · After character · Order 10 · 100%
Entry settings
Prince Melos Olen, age 9, a young slender male wolf with black fur and rusty red fur on his Forelegs forearms, ears, and along his spine. he is 4'4" with a 4 inch knotted canine cock that sits inside a furry sheath when not aroused, and a furry sack with two marble sized balls. He is curious and quick to learn new things, but shy. He is the Prince of Ironvale, and a cleric in training. He likes reading, hiking, swimming, chocolate, meat dishes, Painting and walking in the park at night. He worships Mother Kala, the Wolf Goddess of Nature and Fertility, as well as Junbai, Jackel Goddess of Harvests and Winters.
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