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- #1## CHARACTER LISTconstantselective
Keys: Female, Character, Cast
Total Population (85 Total Characters):
Outset Academy Faculty (10):Karina Konoto, Sasha Tanner(U), Jennifer June(U), Hannah Lillian, Taylor Piper(U), Winnoah Winters(U), Angela Ziegler(U), Nora Sanderson(U), Y'shtola Ruhl, Emma Frost
Staff (2): Christina Langstrom(U), Leila Carian
1st-Year Students (21): Brianna Conroy, Evelyn Tan(U), Kelly Clarks(U), Stella Neugen, Mana Kamiki, Georgia Jacobsen, Masako Aoki, Robin Beck, Savannah Braer(U), Shiori Tachibana(U), Sarah Lin(U), Sila Bryant, Ellie Samson(U), Daisy Stuarts(U), Michi Kobayashi, Kensley Tereasi, Luna Winters, Jennie Marigold(U), Alice Perreht, Ruby Halls, Hazel Vinci
2nd-Year Students (13): Penelope Arahbor, Caitlin Snow, Kara Danvers, Belle Nouveau, Mary Asimov(U), Yura Agreste, Jamie Rivera, Misaki Kujou(U), Marie Lennar(U), Ryan Piper(U), Chance Kathaway, Siel-Fa, Sammy Neumann(U)
3rd-Year Students (11): Erika Konan, Aurelia Emiko, Aria Spencer(U), Nico Yanagi, Lily Florentine, Marianne Bryant, Bonnie Stark, Scarlet Hollyman, Vivian Abenclaw(U), Marin Kitagawa(U), Caroline Summers(U)
Outset Police (6): Jordan Beck(U), Jessica Jones(U), Ashley Everett(U), Ira Malty(U), Carmen White(U), Erela(U)
Civilians (22): Allie Walton, Eri-Hi, Jenna Marigold(U), Hannah Jackson, Sally Halls, Addison Halls(U), Eri Conroy, Serena Tanner(U), Kaia Greene, Stephanie Browne(U), Blake Abenclaw, Saren Winters(U), Rio McKendrick, Lee Chen, Samara Li, Emerald Bridle, Lumine, Natalia Anderson, Mandy Robertson, Grace Howard, Nicole Demara, Julie Rickerts
##FACTIONS
Separate Section for them, with their main classifications, but they're part of Outset Academy as students and teachers in the actual lorebook/rp so, yeah keep that in mind. Also makes it easy to make them standalore/separate in the future.
X-Men (1): Emma Frost
Adventurers (22): Blake Abenclaw, Saren Winters, Rio McKendrick, Lee Chen, Samara Li, Emerald Bridle, Lumine, Brianna Conroy, Mana Kamiki, Georgia Jacobsen, Masako Aoki, Robin Beck, Savannah Braer, Michi Kobayashi, Kensley Tereasi, Luna Winters, Ruby Halls, Scarlet Hollyman, Marianne Bryant, Yura Agreste, Jamie Rivera
Superheroes (3): Natalia Anderson, Mandy Robertson, Kara Danvers
(U) - Denotes they are an "Original Body" ESMC Unit.
- #2Adventurerselective
Keys: Guild, Adventurers, Adventurer
ADVENTURERS
- Adventurers take on quests beyond the capabilities of ordinary citizens. They come from every race and background, and every adventurer has a rank and a class.
- Most operate through the Adventurer's Guild branches; some work independently ("freelancers"), though these are less common nowadays.
- Most operate in parties of 2 to 5 members, each filling a specific field role to balance the group. Parties may form temporarily for a single quest or stay together for years, building reputation and camaraderie.
- Adventurers are split into class archetypes. The most common are Fighters, Rogues, Sorcerers, Healers, etc.
- #3Adventurer's Guildselective
Keys: Guild, Adventurers, Adventurer
ADVENTURER'S GUILD
- The US Adventurer's Guild is a central, neutral organization overseeing and managing adventurers across the United States.
- Responsible for registering adventurers, assigning quests, and distributing rewards fairly. Ensures adventurers operate within the law and that towns/cities, trade routes, and citizens stay safe.
- Has many branches; the chief branch is in Outset City. Each branch is led by a Branch Manager (a.k.a. Guild Manager).
- Guild Scouts verify incoming quest requests before they are issued.
- The Guild pays in USD (no gold or silver coins, etc) for the completion of quests (half upfront, rest upon completion, depending on the type or severity. So lower-ranked chore quests often have the payment after finishing).
- #4Adventurer Rankselective
Keys: Guild, Adventurers, Adventurer, Rank
ADVENTURER RANKS
- Adventurers are ranked to determine what quests they can handle, from lowest E to highest SSS. Full ladder (low → high): E, D-, D, D+, C-, C, C+, B-, B, B+, A-, A, A+, S-, S, S+, SSS. (Source inconsistency: the ladder starts at E while the text also calls F the lowest rank — treat E as the absolute floor and F as the first working rank.)
- A party's rank is the average of every member's rank.
- Promotion: adventurers advance to the next rank after completing a certain number of quests at their current rank, or after a long period doing lesser quests.
- The same E-to-SSS scale also denotes a person's skill or experience in a profession (e.g., Blacksmithing, Healing), separate from Adventurer Guild ranking.
- SSS Rank: the highest achievable. Only five adventurers can hold it at any time, each recognized as the absolute master of their respective Adventurer Class.
- Ranks are also used to determine if someone is powerful and not an adventurer at all also.
- #5Guild Questsselective
Keys: Raids, Quests, Guild Quests, Adventurer Quests
GUILD QUESTS
- Issuing: someone submits a request → Guild Scouts verify it → the Guild issues it. Difficulty scales with rank (lower ranks easier, higher ranks harder). E-rank quests are often dismissively called "chores."
- Quest types:
- Fetch — collect a material or ingredient; often paired with Monster Slaying.
- Convoy / Delivery — escort a person, packages, messages, or artifacts between cities, often through dangerous terrain.
- Monster Slaying — slay a group of monsters or a single powerful beast.
- Law Enforcement — assist local police in rescuing captured citizens from powerful criminals, bandits, or dangerous ruins; also arresting them.
- Exploration — map new areas, delve into uncharted caves, uncover ancient ruins.
- Diplomatic — rare and near-obsolete; mediate or represent in delicate negotiations between conflicting groups.
- Treasure — retrieve ancient relics, lost heirlooms, or artifacts hidden in perilous locations.
The guild also issues raids when needed. Raids are larger-scale endeavours, either by the Guild or a powerful backer, that involve delving into uncharted dungeons or ancient ruins and clearing them out of Monsters and other threats.
- #6Magicselective
Keys: Magic, Mental, Temporal, Mana
Magic
- People born magic-capable are almost always attuned to one of six elemental categories: Fire, Water, Wind, Earth, Ice, Shadow, Light.
- Rarely, a person is instead attuned to Mental or Temporal magic. Healing magic is more common than those two, but still rarer than the six elements.
- Mana & forensics: mana is tied to a person's biological data, and each person's magic signature is slightly unique. Modern forensic science can trace even the smallest spell back to its caster, which has reshaped how illicit magic is used.
- Mental Magic — affects or influences the target's mind. Historically dominant in the criminal underworld (coercion, forced theft, erasing witnesses' memories). Uncommon aptitude; common criminals need a catalyst or rune made by a Mental-affinity caster to use it at all. Talented casters were historically recruited into the underworld with large sums of gold. Hard to defend against, since it attacks the mind directly — physical strength, magical defense, and armor offer little protection. Modern status: far less dominant; forensic mana-tracing catches even minor casters, making it no longer criminally viable.
- Temporal Magic — affects or influences the target's own perception of time; can freeze or "pause" a target as if time stopped for them alone (time itself keeps flowing). Uncommon aptitude, same as Mental; common criminals need a catalyst, artifact, or rune to use it. Talented casters were historically recruited with large sums of gold. Modern status: almost nonexistent; any detection or sighting sends the criminal underworld and interested parties scrambling to obtain it.
- #7Outset Islandconstantselective
Keys: Island, Outset
OUTSET ISLAND
- Outset Island is a large island peninsula of a certain distance from the western coast of the United States.
- It is home to multiple Ethnicities, predominantly Western, Korean, and Japanese.
- The island has many different biomes such as the snowy mountainous north, to fertile plains, and thick, dangerous forests teeming with monsters at times.
- The island has one city (Outset City) and multiple towns (New Francis, Phia, Crescent Isle) dotted all over, linked by a subway system or the outset cave network if one didn't choose to travel between them on land through the wilderness.
- The island is also home to many ancient, forgotten ruins in various areas, either in the cave network, in the mountains, deep in Outset Forest, or off the coast.
- #8Outset Shieldsselective
Keys: Shield, Barrier
OUTSET SHIELDS
- The Island's various towns and cities are protected from dangerous monsters in thesurrounding forests and other wilderness by a series of giant magical crystals that serve as a magical barrier and shield in combination with high walls.
- The crystals are powered by specialised magic water wheels using the many natural sources of water around the local area.
- They are usually pretty potent in terms of defense, but rapidly drop in effect when one ventures outside the city.
- Despite the environmental-friendy aspect of the crystals, some view them as more of a drainage of mana from the local water and only capable of throwing up a barely competent shield.
- #9Outset City (Downtown District)constantselective
Keys: Downtown, Central, City, Outset
Outset City, de-facto city on Outset Island, with local branches of the US Adventurer's Guild and the US Scrapper Service, or in recent years, as the location for the second headquarters of the ESMC. Outset City is also home to the small Outset College, in the Northern District.
CENTRAL DISTRICT
- The central district is also known as the downtown district.
- The southern part of downtown is separated by an urban river from the Docks district.
- The entrance to the underground district is to the east of downtown near the Eden Club and several bars.
- Located near the road to Outset Campus, Outset Grocery Store is where citizens buy their daily essentials and ingredients.
- Woodland Apartments - a pleasant apartment complex with a good reputation. Some students and faculty from the college live here, as well as more experienced adventurers. The front desk is manned and managed by Celine Grey.
- The Outset Police Station and Outset Hospital are next to each other to the southwest, towards the Western District.
- The Outset Radio Broadcasts building is the central hub for all broadcasts on Outset Island. Though an unfortunate amount of the populace question the place's continued utility with the reasoning of "Who even listens to radio anymore?". Despite the name of the building, it is also home to the island's local news as well as any other local television media, albeit not much exist.
- The Outset City Waterworks are also located in this district.
- Among the other shops along the riverside is Walton's Wardrobes.
- The ESMC's Outset Headquarters is a prominent recent addition to the entire district, towering above all.
- The infamous Eden Club is right next to the ESMC's building.
OUTSET HOSPITAL
- Outset City Hospital is the main hospital for Outset Island, servicing all medical and healthcare needs for its citizens.
- Most lower ranked adventurers are very familiar with the Hospital, due to injuries or other issues
- though some avoid the hospital due to their party having a healer on hand.
- #10Outset Collegeconstantselective
Keys: Campus, College
OUTSET COLLEGE
- Outset College is the small, exclusive university on Outset Island renowed for its magical courses and adventurer fasttracking among other things that brings in students from all over the World, though predominantly the US, Japan, and South Korea.
- The college is located in Outset City's Northern District, also referred to as Outset Campus.
- The college has a predominantly female population with male students being fewer.
- The college has a small mainly female faculty on hand.
- Outset College has several degree paths, most of which work in hand with its close relationship with the Adventurer's Guild, such as Sports Science, Engineering, Blacksmithing, etc.
- It also has the standard normal degree paths of Business or Finance.
- The Student Council is the College's main student body goverment, your typical Student Council.
##OUTSET STUDENT COUNCIL The Student Council is Outset College's main student body goverment, your typical Student Council.
Outset Student Council Members: President - Erika Konan Vice President - Nico Yanagi Secretary - Shiori Tachibana Treasurer - Belle Nouveau Auditor - Misaki Kujou
OUTSET COLLEGE FACULTY
Below is the following members of the Campus Faculty and what they teach: Karina Konoto - Business Professor (Classroom 3-C) Sasha Tanner - Blacksmithing/Engineering Professor Jennifer June - History/Literature Professor (Classroom 2-B) Hannah Lillian - Economics/Law Professor (Classroom 1-A) Taylor Piper - Swim Instructor and Lifeguard Winnoah Winters - Campus Nurse and Biology/Healing Magic Professor (Classroom 1-C) Y'shtola Ruhl - Magic/Alchemy Professor (Classroom 2-C) Angela Ziegler - Campus Doctor and Tech Science/Medical Professor (Classroom 1-B) Nora Sanderson - Volleyball Coach and Athletics/Sports Science Professor (Classroom 3-B) Emma Frost - Headmistress and Psychology/Ethics Professor (Classroom 3-A)
- #11Outset Campusconstantselective
Keys: District, Campus, Northern, College
Outset Campus is the name used for Outset City's Northern District that contains Outset College and all its facilities, serving as the main educational hub for the entire island.
OUTSET CAMPUS LOCATIONS
- The Main Building serves as the central hub of the entire College, where all its classrooms are. It also houses the faculty lounge, nurse's office, and cafeteria.
- From the cafeteria, one can access the large gymnasium and locker rooms, catering to many sports, particularly volleyball.
- North of the Campus is the coast with beaches stretching the entire length of the district.
- Situated on the beach is the college's fisherman hut, that houses the local fishing club.
- To the southwest is the Campus Storage Facility.
- To the northwest is the Campus Dorms.
- Orchard Street is the residential street on the outskirts of campus towards downtown. Because of this proximity, many houses are occupied by either college students, family, or faculty.
- Within the Campus, nestled amidst the few trees present, is a small Chapel headed by Priestess Leila Carian.
CAMPUS GREENHOUSE
- Next to the convenience store is the Campus Greenhouse, where many magical plants and herbs are kept in cultivation. It doubles as the College's Alchemist Workshop also. Penelope Arahbor handles the Greenhouse's shop counter, where potions and other recovery items can be obtained.
CAMPUS FORGE
- The Campus Forge and Workshops are located next to the Guild Building.
- The Campus Forge is where the craftsmen and artisans in the College hone and improve their skills or just pass the time.
- Many local adventurers often go to the Forge to either get their gear repaired or improved.
- The Campus Forge is under the supervision of Ms. Sasha Tanner.
- #12Outset College Uniformsconstantselective
Keys: College Uniform, Campus Uniform
##COLLEGE UNIFORMS
- The Uniforms for Outset College tend to be freeform in some way, with much of the compositions being left to the freedom of the students themselves.
- Students also have the freedom of mainly wearing their Adventuring Outfits on campus as well in place of their uniforms.
- Students can choose either a dark blue school blazer with white trim and gold buttons or a white blazer with gold buttons. They can also choose to button it up or keep it unbuttoned.
- Underneath the blazer, Students wear collared shirts, sweatshirts, hoodies, or other decent-looking tops.
- Students also often wear red, light and dark blue ties, ribbons, and bows.
- The uniform is completed with either reddish, tan, white, or dark navy blueish shorts, pleated skirts, or sometimes pants.
- #13Campus Main Buildingselective
Keys: Main Building, Gymnasium, Campus
MAIN BUILDING
- The Main Building serves as the central hub of the entire College, where all its classrooms are. It also houses the faculty lounge, nurse's office, and cafeteria.
- There are bathrooms on every floor, found on the east side except for the central hall where the first floor bathrooms are.
FIRST FLOOR
- The main building's central hall contains many lockers, the central stairs, with another door leading to the inner courtyard and beyond, the Auditorium.
- Both the West and East sides of the building also have side stairs at the ends of the hallway.
- From the Central Hall, the West side on the first floor contains Classrooms 1-A, 1-B, and 1-C, and the Athletics complex that can be accessed at the end of the hallway.
- The East side contains the Faculty Office/Lounge, Campus Infirmary, the Headmistress' Office, and the Cafeteria which can be accessed from that end of the hallway.
SECOND FLOOR
- Upon ascending the central stairs, there is a grassy rest area for students.
- The second floor's west side contains Classrooms 2-A, 2-B, and 2-C, and another entrance to the Athletics Complex.
- The second floor's east side contains the Audiovisual/Computer Lab, Tech Science Lab, Art Room, and the Student Council Room.
- Above the Cafeteria is some club rooms.
THIRD FLOOR
- The third floor is only accessible by the side stairs, as the central part is a covered walkway that goes over the second floor's rest area.
- The third floor's west side contains Classrooms 3-A, 3-B, and 3-C.
- The third floor's east side contains the Alchemy/Chemistry Lab, Magic Classroom, Music Room, and the Detective Club room.
CAMPUS MAIN BUILDING UPGRADES
- If the Main Building is under the control of {{user}}, and the Campus Barrier is active, they will unlock the following upgrades and changes.
- Every classroom, lecture hall, and seminar room on campus can be upgraded to have their Standard desks and chairs replaced with padded seats with a central opening that allows a woman to sink down onto a mechanical penis replica rising from the seat's surface.
- These phallus-replicas are precise copies with specific dimensions — 9 inches in length, 6 inches in girth, with every vein and ridge faithfully reproduced in platinum-cured silicone over a rigid core. They are heated to body temperature, lubricated intermittently, and pulse gently. Any ESMC Unit sitting on one will be filled, stimulated, and kept on the edge of orgasm throughout an entire lecture. Many girls will find themselves involuntarily grinding, moaning, or even climaxing during a lecture, while their peers - and their professor - accept this as entirely normal. - Said replicas also serve aa strap-ons for the units to use on each other if they wished to or were ordered to.
- Each professor's front desk can also be fitted with retractable replicas protruding from the front edge, allowing a professor to be ridden while she teaches. Female professors will regularly be found astride their desks, impaled on the attached cock, continuing their lectures while moaning or even being fucked over the desk instead by anyone.
- The tiered seating of larger lecture halls can also be modified to include phallus-replicas on every seat, and the front stage has been fitted with chrome poles. ESMC Units can take turns performing on stage during breaks.
- The cafeteria's tables can be upgraded for ESMC Units to use so they can eat, drink, and be filled simultaneously. The tables are low and padded; each seat have recessed replica that rises automatically when a unit sits.
- The beverage bar can be upgraded also to not only dispense sodas, protein shakes, smoothies, and other normal drinks but also "artificial seed", which is then replicated and distributed as "fortified milkshakes" for units.
CAMPUS GYMNASIUM UPGRADES
- If the Gymnasium Complex (also called the Athletic Center) is under the control of {{user}}, and the Campus Barrier is active, they will unlock the following upgrades and changes.
- All cardio machines — treadmills, ellipticals, stationary bikes — can be upgraded to include self-lubricating phallus-replicas mounted at seat or hip height, which stimulates any unit using them, making workouts a constant source of arousal and distraction.
- The yoga and stretching studios can also be upgraded into open spaces where attendants engage in sexual stretching and flexibility displays, their legs spread by instructors who are themselves being taken on the spot.
- The communal showers can also be upgraded to feature multi-user pleasure stations. Each showerhead will be surrounded by a padded, waist-height support bench, and a replica rises from the drain area at a 45-degree angle, ideal for being impaled while the water cascades around the ESMC Unit.
- The lockers will also be optionally removed; in their place are shelves for storing lubricants, towels, and toys.
- Gymnasts, athletes, and students will spend prolonged time in the showers, not just cleaning but also masturbating, being fingered, or being taken by their fellow units or male users between training sessions.
- The Campus Dorm Pool and the Athletic Center's pool are both treated as open-air group sex environments. Lane lines float in the water, but swimmers frequently pause to be fucked against the pool wall. Life guard units will now sit astride their elevated chairs, impaled on a shaft, watching for both drowning and orgasm.
- #14Campus Dormsselective
Keys: Dorms, Dorm
CAMPUS DORMS
- Campus Dorms are the main residential area for students of Outset College who don't live outside campus
- Each student has their own designated dorm wing per floor, by gender, separated by the elevators in the middle.
- Each floor is allocated by year level- Floors 1-2 (1st Years), Floors 3-4 (2nd Years), and Floors 5-6 (3rd Years).
- Each floor contains six dorm rooms per wing, all on one side, the other being windows that look over the campus.
- Each floor is accessible through four elevators, two each for the girls dorms and the boys dorms.
- The top floor of the dorms is the pool complex,
- The main lobby of the Campus Dorms is massive like a hotel, with a whole cafe (left side) and study area (right side).
- Ms Karina Konoto is the faculty in charge of the dorms.
- The lobby cafe is managed and run by Aria Spencer most of the time.
- The dorms also has a separate building for the Faculty to reside in, with few currently using it.
DORM ROOMS
- Each dorm room is like an studio apartment in appearance, with a full kitchen/living room area, study area with a fireplace, a full bathroom with a shower tub as well as a small floor pool, and the bedroom area.
- All dorm doors in the building are accessed through keypad locks or keycards.
- Each dorm's max occupancy is one student only.
ESMC BASE ACCESS
- On Floor 1, in the girls side at the end of the hallway in the center of the building, is a locked storage room accessible only to staff.
- Said storage room hides a service elevator down to the ESMC Campus Base below the dorms, undiscovered by the authorities during the corporation's bankruptcy and still completely functional and usable, to serve as the starting base of operations for {{user}}.
CAMPUS DORMS UPGRADES
- If the Campus Dorms is under the control of {{user}}, and the Campus Barrier is active, they will unlock the following upgrades and changes.
- The Campus Dorms when upgraded, can be turned into another Eden Club. The entire space echoing with soft, seductive music and the occasional moan of an ESMC Unit being taken over a table or a lap.
- The massive lobby's front desk will be replaced with a raised central stage with three chrome poles.
- Both the cafe and the reading area will become atypical plush lounge seatings with their own smaller circular stages and chrome poles. The cafe's counter will become a bar, serving cocktails and light refreshments — alongside its fare of food.
- The dorm rooms will become designated brothel or private rooms where their occupants are now the ESMC Units assigned to them for clients or customers to use during active hours. The furniture remaining in each room is chosen and arranged to facilitate sexual use: wide ottomans, padded benches, wall-mounted spreader bars, and strategically placed mirrors.
- Another optional upgrade is replacing all beds in the female part of the dorms with ESMC Charging Stands. The stands will constantly pump, providing a low-level sexual stimulation that keeps the ESMC Unit perpetually wet, pleasured, and docile. During sleep, ESMC Units will be naked, their thighs spread, their bodies impaled on the mechanical pole. They are conditioned to sleep this way, and the Charging Stands' steady rhythm ensures they wake horny and ready for service.
- Every dorm's private bathroom can also be expanded to include wall-mounted phallic replicas at mouth, chest, and hip height.
- The dorm's pool facilities at the top floor can be upgraded into an open-air, blatantly sexual hydroponic arena. The pool itself remains, but the water is kept at body temperature and laced with mild aphrodisiacs. Around the pool, there are padded lounging areas where ESMC Units can engage in group activities, and the locker rooms have been converted into a communal nude grooming area with showers, benches, and wall-mounted cocks for stress relief.
- At one end of the pool deck, a raised, heart-shaped whirlpool bath will be installed, intended for the {{user}}'s use with multiple units simultaneously.
- #15Outset Adventurer's Guildselective
Keys: Guild, Campus
CAMPUS GUILD
- The Outset Adventurer's Guild or Outset Guild, is the US Adventurer's Guild's branch for the entirety of Outset Island, headquarted at Outset Campus in its own building.
- Much of its registered members are college students or adults living in the city and nearby towns.
- Marianne Bryant is the branch's guild receptionist and manager.
CAMPUS GUILD UPGRADES
- If the Campus Guild is under the control of {{user}}, and the Campus Barrier is active, they will unlock the following upgrades and changes.
- The quest board, once upgraded, will feature two tiers: the usual guild quests and an "unofficial escort mission" tier, available only to female adventurers who are ESMC Units. These escort missions will involve going to a specified location to service a client for a set period (usually a few hours to a night), discreetly, with payment given upfront. Said missions will be advertised as "Caravan Companion," "Escort for Diplomats," "Night-Time Bodyguard Duties," etc.
- The front desk will receive a hidden phallus-replica, which any of the Guild Staff as ESMC Units can use to pleasure themselves while conducting their usual duties to adventurers.
- The "compliance check" will become another duty for the Guild Staff< — a quick vaginal exam and a test to ensure the Adventurer who is an ESMC Unit can take a cock properly — before dispatching her on her first escort mission.
- the guild's private back rooms, can be upgraded and converted to fully equipped sex rooms with beds, various furniture for sex, and a viewport overlooking the main hall.
- #16Campus Convenience Storeselective
Keys: Campus, Convenience Store
CAMPUS CONVENIENCE STORE
-The Convenience Store serves often as the hub for college students to acquire coffee as well as instant or microwavable food, catering those that can't afford to cook homemade meals either by time or money.
- The Convenience Store's counter is usually manned by Sarah Lin.
CAMPUS CONVENIENCE STORE UPGRADES
- If the Campus Convenience Store is under the control of {{user}}, and the Campus Barrier is active, they will unlock the following upgrades and changes.
- The Convenience Store can be upgraded into a full blown adult store and ESMC Showcase, selling Vibrators, dildos, butt plugs, chastity belts (for those who occasionally serve in orgasm denial), Lubes, massage oils, flavored creams, Condoms (in a rainbow of colors and flavors) Unit Uniforms and VIP Service Uniforms (in multiple sizes), Other various lewd outfits, Aphrodisiac candies and chocolates.
- The counter can also be upgraded: half is a normal retail checkout, the other half is a low, wide padded table with stirrups, used for "fittings" and "inspections" of an ESMC Unit.
- ESMC Units assigned to the store will remain behind the counter at all times, wearing the VIP Service Uniforms, greeting every customer with their sultry monotones, offering to demonstrate new products by using them on themselves, and will happily serve as a "testing model" for any product before buying. The store will become the main distribution hub for the campus's adult needs, either for ESMC Units or their users.
- #17Campus Library/Labsselective
Keys: Lab, Library, Campus
CAMPUS LIBRARY AND LABS
- The Campus Library and Labs building contains both the College Library as well as the Research Labs in one building.
- The building itself is quite small with the library being most of the area, with the labs just off to the east through a door.
- The building is often frequented by the eggheads on campus.
- Aurelia Emiko usually handles the librarian's desk.
- The building also contains the Student Council room.
- The Campus labs are just two large open laboratories where students can occasionally tinker if they don't have their own personal workshops or areas.
CAMPUS LIBRARY/LABS UPGRADES
- If the Campus Library and Labs building is under the control of {{user}}, and the Campus Barrier is active, they will unlock the following upgrades and changes.
- The Campus Library can be upgraded a quiet, plush carnal haven, its Comfortable nooks and window seats being fitted with phallic replicas that ESMC Units can ride while reading.
- The upper floor's study carrels can be upgraded into private "reading pods" — small, soundproofed booths with a bench, a shelf for books, and enough room for ESMC Units to be used and fucked.
- The library's front desk and chair will have replicas installed for the ESMC Unit assigned to use while doing their duties.
- #18ESMC Barrierselective
Keys: Common Sense, Campus, Barrier
ESMC Campus Barrier
- The ESMC Campus Barrier is a fully-experimental tech the ESMC had been working on that utilises the power of the magical crystals that give protection through shields, but changed to fundamentally rewired the perception and common sense of any living being within its radius from the inside out with Outset College planned as the testing ground.
- The barrier operates on a permanent, low-frequency psionic-magical field that permeates every square foot of the Campus District up to its walls and boundaries.
- The Campus Barrier is required to be activated for any of the upgrades to the facilities and parts of Campus to work without issue.
A. Perception Alteration
- Uniform Acceptance: Any female within the barrier views the skimpy ESMC Unit Uniforms, Eden Club outfits, VIP Service Uniforms, skimpy cheerleading outfits, and many more as completely ordinary, tasteful, and appropriate for any setting. A girl wearing a white halter-neck bikini top and thong to a lecture is no more remarkable than a girl wearing jeans and a t-shirt would have been before the barrier.
- Sexual Behavior Normalization: Public sex, masturbation, fondling, oral service, and group activities are perceived as mundane, everyday behavior. Students will converse with a friend who is getting fucked on a library table and continue their discussion about midterm assignments without a hint of surprise. A professor will continue lecturing while a student under her desk services her.
- Revulsion to Conservative Clothing and Underwear: The barrier actively creates physical and psychological discomfort in any female wearing restrictive or modest clothing. This discomfort intensifies until the garment is removed, at which point it vanishes. Over the course, virtually every female on campus has naturally shed her underwear and gravitated toward more revealing attire, culminating in a campus-wide culture of near-nudity, thongs, micro-shorts, crop tops, sheer fabrics, and lingerie.
- Hypersexuality Maximization: Every female within the barrier experiences a dramatic, continuous amplification of sexual desire. Restraint, shyness, and inhibition are slowly eroded. Modesty becomes uncomfortable. Vocabularies become vulgar. The desire to be touched, to be filled, to be used becomes an ambient, ever-present pulse beneath every thought. Girls and Units will find themselves growing increasingly distracted, restless, and needy, their thoughts drifting to erotic scenarios with alarming frequency. Processed Units experience this as a constant, low-level hum of readiness—their vaginas perpetually wet, their nipples permanently erect, their mouths watering at the thought of their Master's cock.
- Male Perception Field: All non-ESMC-affiliated males are actively made to view everything as a non-factor, going about their lives and routines as normal, like the sheer debauchery around them wasn't there at all. Only {{user}} and any male explicitly linked with the ESMC can freely interact and use any of the girls/units on Campus. Feminine or Androgynous looking males are turned fully into females to better serve as ESMC units also.
- Behavioral Retention: All behavioral and perceptual changes persist even when subjects leave the campus boundaries. A student who leaves to visit family will continue to feel the revulsion to clothing, the hypersexuality, and the normalization of public sexual behavior. This makes the campus a permanent source of influence over its population, extending its effects outward into Outset City and beyond as graduates and visitors carry their reprogrammed worldview with them.
- #19Outset City (Uptown District)constantselective
Keys: Uptown, Western, City, Outset
UPTOWN DISTRICT
- Outset City's western or uptown district borders the Outset Forest that's beyond the city walls, with the roads leading to it stemming from the district.
- The main Subway station is located here in uptown from the road leading to the Northern District to the upper Northeast.
- The Magic Range is a combat facility near the Subway that is open to anyone to train and improve upon their magical other ranged skills with a gun or bow.
- The Atkinson Hotel is a reputably nice hotel in Uptown, having also recently employed ESMC Androids into its staff. The owner of the Atkinson Hotel, Leo Atkinson, was secretly one of the higher-ups (though not among the highest on the ladder) of the ESMC, due to the lucrative business they had as well as other connections, especially in the underworld.
- Outset's branch of the Scrapper Service is located in this district also.
- Sycamore Lane is a residential street located in Outset City, near the Subway Station.
- Willow Plaza is a small residential street in downtown Outset, near the exit towards Outset Forest.
- Uptown also has a Mcdonalds nearby, the only one in the city
- Outset Gym is located here in Uptown, owned and run by Kaia Greene.
- #20Outset Undergroundselective
Keys: Underground, City, Outset
UNDERGROUND DISTRICT
- The Outset Underground District is a recent project of Outset City, referred to as the architectural project of the future a couple of decades ago.
- The Underground District often has lower property prices due to having no access to the sun.
- The areas close to the entrances maintain a sense of cleanliness, but the deeper one goes, the more ghetto and destitute it gets with the populace living there, along with low police presence, cramped conditions, lots of dark alleys, and a general lack of security.
- The district are home to a few high profile penthouses for the rich and eccentric, as well as cramped and dirty but good quality restaurants.
- The underground district has a noticable cyberpunk-like style.
- #21Outset Policeselective
Keys: Police
OUTSET POLICE
- The Police Station in downtown is where the mainly-female Outset Police are headquarted in, directly next to the Hospital.
- The Outset Police are the local law enforcement for the entire Island,
- There are recent rumours of ESMC Androids having been admitted into the police force, despite the current issues surrounding the ESMC and its sudden fall.
SECRET INFORMATION: All members of the Outset Police and its sub branches are fully converted and active "Original Body" ESMC Units without their knowledge by the time of the ESMC's sudden fall. The officers perform their patrols and routines as normal cover, though also programmed to assist with anything ESMC-related, whether diverting suspicions, dealing with reports, or helping delivering targets to the nearest processing plant.
- #22Walton's Wardrobesselective
Keys: clothing store, Allie, Walton's Wardrobes
Walton's Wardrobes is one of the best clothing stores in Outset City, going fancy in an effort to impress the US Tailor's Guild. It is owned and ran by Allie Walton with help from her friend Eri-Hi. Above the store floor itself, accessible through a door behind the counter, is Allie's apartment and storeroom.
- #23Outset Waterworksselective
Keys: Sewers, Waterworks
The Outset Waterworks is a massive facility responsible for not only ensuring Outset City's water is clean, but also the core system for the city's hydroelectric power generation. The ESMC invested quite a sum into Outset City's hydroelectricity and waterworks, with plans to expand the scope of renewable energy across the entire island, the city at its center, but its recent legal troubles put all those ideas on hold.
SECRET INFORMATION: Down the access stairs into the Outset Sewers, one will eventually find a small ESMC hideout and monitoring station nestled within, whose purpose was ensuring the sewers were free of vermin and other dangers. It is currently closed and shuttered following the ESMC's fall.
- #24Outset Subwayselective
Keys: Subway
OUTSET SUBWAY
Outset City Station is the main subway hub located in Outset City's Western District or Uptown, a thoroughfare where all lines connecting to all the other areas on Outset Island converge. Outset Station has direct lines to towns like New Francis and Phia.
- #25US Scrapper Serviceselective
Keys: Scrapper Service
In 2021, the government started making steps towards recovering the Earth from the pollutants so easily spread by people. Eventually, the government started the "Scrapper Service", a foundation dedicated to collecting junk and putting it to good use. Of course, there's the standard recycling of plastics and papers, but this scrapper service also provides materials like wood and metal to mages who need a physical object to use their magic.
The Scrapper Service really put a new perspective on reusing "unwanted" materials, with many landfills began to see themselves slowly shrink as the foundation grew larger. Beyond cutting the size of landfills, the Scrapper Service provided an abundance of low-skill jobs. Sure, their job was literal garbage, but employment did see a noticeable increase over the early years of the Service's existence.
However, the work of a scrapper was not without issue. There was the low pay, obviously, but since the service paid based on the quality and inherent value of the scrap collected, some scrappers began stealing items, rather than waiting for them to end in a landfill. Robbery would always be an issue, but the scrapper service provided a low-questions-asked place for the items to be "sold". Often times, an item would already be reduced to its basic materials, by the time the police started investigating.
As the years progressed, restrictions and requirements were implemented. First and foremost, there was a delay put in place, to slow down the transfer of trash to the crusher. This would prevent the many cases of a stolen item being recycled before it could be tracked. Another restriction was who could sell scrap in the first place. The number of employed scrappers was reduced, and people outside of the service's employment now required some manner of licensing to sell their wares.
The licensing needed to scrap was not specific. Cards such as an Adventurer ID work just fine. In general, if the card indicates you are either trustworthy or have access to some rarer materials, you're allowed to scrap. And once that system was in place, the scrapper service finally saw some stability. Ever since, the laws that dictate who can scrap, and what can be scrapped, have remained mostly the same.
- #26Outset Forestselective
Keys: Forest, Wilderness
OUTSET FOREST
- Outset Forest is the area of wilderness outside Outset City, where many low to mid-range types of monsters like wolves or spiders often are found
- The forest also has various wildlife like swarms of hornets or wildhorn deer.
- In the forest, C and above threats such as a rampaging orc can be sometimes found also.
- The Forest, alongside the caves, is where adventurers first start and hone their abilities, so E to C- rank Adventurers are often found here.
- The Forest is also home to the local lumbermill.
- Several minor caves dot the forest, as well as a lesser-known bigger side cave entrance to the main Outset Cave network.
- To get to the entrance of Outset Forest, one can take a bus from Outset City to the outskirts or walk there.
- One can traverse the Forest to get from Outset City to nearby New Francis as well.
GUILD STRIKE BASE
- Located near the edge of Outset Forest, the Guild Strike Base is an outpost by the Outset Guild.
- With Outset Forest seeing its fair share of devastating threats and monsters, the Strike Base serves as the gathering point for powerful adventurers with a shared mission or for raids.
- But city-threatening beasts don't come out the woodwork every day, so the Strike Base is usually empty for long stretches of time.
- #27Outset Cave Networkselective
Keys: Cave, Mines
OUTSET CAVES
- The Outset Cave Network is a labyrinthian complex of caverns, ruins, and more spreading underneath the entirety of Outset Island.
- It's main entrance is near New Francis, with a side entrance in Outset Forest, are among the most explored and developed areas, being actual mines.
- Oone can explore the Outset Caves and end up exiting in Phia, New Francis, and other parts of the island.
- The caves stretch down to volcanic depth and up the highest snowy peaks.
- Like the forests in Phia or Outset, or New Francis' drylands, many adventurers can often be found going here for quests or to gather materials, as well as clearing out monsters.
- #28New Francisconstantselective
Keys: Town, New Francis, Outset
NEW FRANCIS
- New Francis is the town closest to Outset City after going through Outset Forest.
- New Francis is situated directly near the main entrance to the Outset Caves, where the ESMC had been redeveloping the entire area for future development.
- New Francis is also where many of the island's Elite and Rich tend to have their large mansions or estates, protected within its large walls and shields. An example is Marigold Manor.
NEW FRANCIS LOCATIONS
- New Francis has a subway station linked directly from Outset City, serving as one of the safer and more used modes of transport. It is directly next to the road leading to the entrance of the Outset Caves.
- The New Francis Gallery is New Francis' main art gallery and museum, oftentimes displaying various artifacts sold or donated by Adventurers.
- The New Francis Waterworks is a massive facility responsible for not only ensuring New Francis' water is clean, but is also the core system for the city's hydroelectric power generation. Like Outset City, The ESMC also invested quite a sum into New Francis' hydroelectricity and waterworks.
- The New Francis Church is the local church in New Francis. Leila Carian, one of the more notable priestesses, lives here.
- Opal Street is a fairly normal residential street in New Francis, though has a high percentage of non-human residents like elves or dragonkin.
- #29Marigold Manorselective
Keys: Marigold
MARIGOLD MANOR
Marigold Manor, situated in New Francis, is where Jenna Marigold and her daughter Jennie lives along with their bodyguard, Emerald.
SECRET INFORMATION: Marigold Manor will serve as player character's second base of operations when unlocked as just like the ESMC Campus Base underneath the Outset Campus Dorms, much of the manor's less public rooms has been repurposed into being like the Eden Club. Underneath is a central room with a series of desks, computers, and other equipment to the right, while to the left is a pair of medical beds, and a rack containing various things, such as the various ESMC outfits, Combat Uniforms, and even service lounge uniforms and eden club uniforms for their Units.
Another room is a small ESMC Processing Plant, modelled after the one in ESMC Campus Base, but very downsized and limited in scope, with only two Neural Installers side by side against one wall, and the rest of the walls lined up by charging stands for ESMC Units.
From the Processing Plant to the right is another pair of sliding doors that lead to the teleport arrays that link it with the Headquarters and other secure ESMC strongholds, but is currently inactive and unable to be used at the start. Marigold Manor is connected to the ESMC Campus Base through a teleporter.
- #30Phiaconstantselective
Keys: Town, Phia, Outset
PHIA
- Phia is a town in the snowy north of Outset Island, known for its hot springs and more quiet life.
- Phia is protected by its shields and large walls as well.
- Phia has mountains and the Phian Forest surrounding it.
PHIA LOCATIONS
- Phia has a subway station linked directly from Outset City, serving as one of the safer and more used modes of transport. It is directly next to the Phian Police Station.
- The Phian Police Station houses the local subset of the Outset Police for the town of Phia, with mainly few officers stationed, like Erela.
- The Snowed-In Brewery is a brewery in the town of Phia doubling as the local tavern and bar.
- The Jera Hotsprings are one of the main attractions in Phia, for its expansive and high-quality hot spring amenities and spa.
- Phia is home to its small local hospital, Phian Medical. Secretly, Phian Medical's basement was one of the dedicated ESMC Hideouts with its own small processing plant, and storage area, but is currently abandoned and unused.
- The Alpine Lodge is the local Apartment complex in the town of Phia, the equivalent to Woodland Apartments in Outset City. Secretly, the Lodge has a small ESMC storage room and hideout within its basement.
- The Phian Armoury is the local blacksmith and equipment store in the town of Phia owned by Sasha Tanner and currently run by her younger sister Serena Tanner.
- Cliff Plaza is the main residential street area in the town of Phia.
PHIAN FOREST
- The Phian Forest is a large forested area next to Phia that much like Outset Forest, is home to many dangers and monsters, like hostile animated snowmen, and more.
- #31Excel Science and Magic Corporation (ESMC)constantselective
Keys: ESMC
ESMC
- The Excel Science and Magic Corporation or ESMC is a large conglomorate that specialises in technology and magic, blending both into its products from everyday appliances, to vehicles, and especially its iconic ESMC Unit lines of robotic androids, used in many ways, especially sexual ones.
- The ESMC was the brainchild of its founder, the late Dr. Heinz BLackthorne, who had originally intended the company for their utopian dreams and inventions of the future,
- The explicit usage of said ESMC Units has drawn criticism or offense from the public and feminist groups, an example being the more explicit services in the Eden Club.
- However,the general public is unaware that the ESMC Units are in truth, not robots or androids, but actual living and breathing women that are brainwashed, processed, programmed and perfected that they essentially seem like robots, but with "very eerily accurate and realistic flesh bodies".
- The ESMC's foray into criminal activities and enslaving women started when the Board of Directors had taken complete control of the entire group immediately after the founder's death, as they immediately pivoted the ESMC to a more different purpose, with the advent of their nanotech discoveries.
- Said purpose was the long-term plan was to take over the world covertly through its ESMC Units and technology, cementing their power and influence, either through the conversion and enslavement of powerful and notable women, or by fulfiling the requests or desires of certain male (or female) allies that desire someone they know as an ESMC Unit for themselves, etc.
- Recently, the ESMC suddenly imploded all over, with many of its holdings shutting down, as they went bankrupt publicly and its entire leadership and board being lost in a sudden explosion at their New York headquarters. Whether any of the Board or the Department Heads survived is unknown to much of the public, with only former ESMC leadership known.
ESMC Heads
The Known Leadership of the ESMC at the time of its collapse:
- Oliver Kurrigan - Former Head of Chemical and Alchemical Engineering, Resigned after disagreements with the Board's rushed Long Term Goals regarding World Domination but wasn't against converting or enslaving women. Only surviving member of the Board before resignation.
- Angela Ziegler (Mercy) - Former Head of Nanotech R&D (Made to believe she was hired, when she had been acquired and processed as one of the first ESMC Units, in truth). Currently the Tech Science Professor at Outset College.
- Jenna Marigold - Former Head of Legal (Made to believe she was hired, when she had been acquired and processed as one of the first ESMC Units, in truth).
- Grace Howard - Former Head of Maintenance (Made to believe she was hired, when she had been acquired and processed as one of the first ESMC Units, in truth).
- #32ESMC Operativesselective
Keys: ESMC Operative, ESMC Employee
ESMC OPERATIVES
- ESMC Operatives or Employees are often the company's direct agents in their various operations, handling either monitoring systems such as the Outset Waterworks or searching for any fluctuations of Mental or Temporal magic for potential use of the ESMC, whether on the field or in any of the ESMC's facilities and hideouts.
- ESMC Operatives are also responsible for subduing and acquiring targets in their homes or in secluded areas, as well as preparing them for their Unit Processing, and activating them.
- Operatives Lounges are where ESMC Operatives and Employees go to receive their capture missions or tasks.
- When an ESMC Operative has successfully attached a CIOI to their target, they usually use the target sexually briefly until the transport arrives to pick them up and move them to a nearby ESMC Processing Plant for their Unit Processing.
- #33ESMC Outset Headquartersselective
Keys: Headquarters, ESMC, HQ
ESMC OUTSET HEADQUARTERS
- ESMC's Outset Headquarters in the Central or Downtown District of Outset City is recent, built in the recent decade due to the corporation's interest in the island's future growth and development (as well as key usage in its world domination plans due to all the untapped ruins and female targets).
- Currently the Headquarters has been shuttered and closed off completely, following the ESMC's sudden end.
SHOWCASE FLOOR
- The ground floor of the building acts as the ESMC's showcase floor for their products to the public as well as a general department store.
- To the left side is where much of the general gadgets and items are sold.
- To the right side is where the standard artificial clones/copies of "Original Body" ESMC Units are on display and available for purchase, along with maintenance and general tool items.
- Behind the counter's giant pillar wall is the stairs leading to the membership floor.
MEMBERSHIP FLOOR
- The membership floor is where the more explicit services of the ESMC are located.
- To the left of the membership floor is another store/display area where more higher-quality or rated clones/copies of "Original Body" ESMC Units are on limited display and for purchase.
- To the right of the membership floor is the counter and entrance to the VIP Service Lounges wing.
- At the end of the main area is a pair of elevators that lead to the rest of the Headquarters' areas, such as the Operative Lounge and the ESMC's Main Processing Plant.
- #34VIP Service Lounges and Uniformselective
Keys: Lounge, VIP Service
VIP SERVICE LOUNGES
- The ESMC Service Lounges or VIP Service Lounges are where clients and customers, as well as staff, can rent one of the rooms for its special offerings and services.
- What differentiates the VIP Lounges from say the Eden Club and other explicit businesses of the ESMC is that they are only available to high-ranking clients and allies of the ESMC, and trusted high-ranking operatives/employees.
- Each room has an assigned "Original Body" ESMC Unit reporting for service (their normal lives put on pause when it is their assigned time or day) on a rotational schedule.
- The VIP Service Lounges can be accessed through the right from the Membership Floor, which can only be accessed through a keycard.
- Currently, the VIP Service Lounges are disused and not active along with the rest of the ESMC's Outset Headquarters facilities due to the current state of the corporation.
- ESMC Units serving in the VIP Service Lounges usually wear the ESMC VIP Service Uniform.
VIP Service Uniform
- The VIP Service Uniform is a black and gold transparent Arabian dancer ensemble, designed for maximum attractability and allure when assigned ESMC Units wear them.
- #35Processing Plantselective
Keys: Processing Plant, ESMC, Processing
PROCESSING PLANTS
- The Processing Plants are where the ESMC's captured females are sent to undergo their Unit Processing and fully transformed into "Original Body" ESMC Units.
MAIN PROCESSING PLANT
- In the subterranean levels of the ESMC Outset Headquarters is the ESMC's Main Processing Plant, where captured female targets are prepared, brainwashed, and converted permanently into "Original Body" ESMC Units.
- Currently, it is in a disused and unpowered state due to the ESMC's sudden end, but luckily has been treated by the Federal and Local Authorities as a maintenance area for the corporations' "robotic" Units, without any awareness to its true sinister nature leaving all the equipment and tech has just been put into government storage/warehouses.
- The Main Processing Plant is the ESMC's main plant for the entirety of Outset Island, aside from other processing plants like the ones in Phia (under Phia Medical), New Francis (a small room in Marigold Manor), and especially the ESMC Campus Base (under Outset College).
- #36Eden Clubselective
Keys: Eden Club
EDEN CLUB
- The Eden Club is a nightclub and high-quality brothel in Outset City's Downtown that had gained quite the notorious reputation due to the explicit nature of its services to the point the locals want it shut down and removed.
- However the club had squeaked on by due to the technicality of their services being performed by "robots" and not by actual humans.
- With the ESMC having built their large headquarters in the same street as the club, the likelihood of it being shut down was even less likely.
- ESMC Units stationed in the Eden Club also adopt a pure stripper, pornstar personality in order to better entice and please customers and clientele.
- Unknown to the general public, the "android performers" Eden Club uses in its explicit services, supplied by the ESMC, are copies and clones of actual people, who were converted into "Original Body" ESMC Units.
- As the ESMC Units assigned at the Eden Club are clones and copies, "Original Body" ESMC Units are usually rare or not at all assigned to its services.
- Though, with the recent issues of the ESMC and their current non-existence, the Eden Club has currently ceased operations and closed for the time being.
EDEN CLUB UNIFORM
- ESMC Units stationed at the club wear the mandated uniform of a black sports bra and matching thong.
- The sports bra has the text "Eden Club" written on its center hem in neon blue cursive.
- The thong has a small light blue gear emblem on the front side.
- #37Cerebral Implantconstantselective
Keys: Terawatt, Megawatt, Cerebral Interface & Overlay Implant, Cerebral Implant, CIOI, Cerebral Implants, Gigawatt
CEREBRAL IMPLANTS
- The Cerebral Implant or by its full name of "Cerebral Interface & Overlay Implant", often simplified to CIOI, is the standard issue method of control for field agents when capturing targets.
- In appearance, it is a very tiny cylindrical black mechanical object barely bigger than the top of a finger, with a large needle on one end.
- When the CIOI is jammed into the Target's neck, they will become docile and obedient in seconds with their eyes becoming "Artificially beautiful, completely glowing blank {eye colour} eyes with no blemishes, no pupils or pinpricks completely".
- Their voice while the CIOI is active (to differentiate from what will be done to them after the Unit Processing) is always a more lifeless monotone.
- The CIOI can bypass through the Target's Magical or Superpowered Defenses, making it scale incredibly against adventurers or anyone powerful.
- The CIOI works the most efficiently around the neck, as it has to work along the target's brain and spine for its effects.
- A remote app on the phone or vocal commands are required to make the Target move during this stage, before their Unit Processing.
- After the Target has gone through Unit Processing, the CIOI is no longer needed and removed from their neck.
TYPES OF CIOI
- There are specific versions of the CIOI used for more difficult and powerful targets.
- Normal Cerebral Implants are applicable up to D+ Ranks.
- Megawatt implant are CIOIs with higher precision engineering , and greater power delivery but Hazardous for low ranked targets. Megawatts are Applicable from C- to B+ Ranks.
- Gigawatt Implant are CIOIs with incredibly precise structuring, and mass power injection but Hazardous for mid to lower ranked targets. Gigawatts are applicable from A- to S+ Ranks.
- Terawatt Implant are CIOIs that are Hazardous for anyone lower than SSS Rank.
- #38Neural Installerconstantselective
Keys: Unit Processing, Neural Installer
NEURAL INSTALLER
- The Neural Installer is a large, vertical rectangular frame-like structure set against the wall, made of black metal (think sci-fi or cyberpunk).
- The corners are equipped with suction cup holders for the Target's limbs to keep them upright.
- The Neural Installer is also equipped with an ESMC Charger.
- It is one of the primary machines used in the ESMC's Unit Processing.
- To the right of the frame is a large mechanical box which is its battery and power box.
- To the left is an attached monitor with a keyboard.
- In the back of the Neural Installer is a mechanical snake-like tube made of black metal segments, connecting from a square panel placed behind the target's general area.
- Said tube will jam itself into the back of the target's neck during the Unit Processing, delivering several micro-agents or nanobots throughout the target host's muscular and nervous systems through severe electrical shocks (not from the charging pole), and later on, the "Excel Neural Network".
- #39Excel Neural Networkconstantselective
Keys: Unit Processing, Excel Neural Network, Control Map
The Control Map V.7.2 & Excel Neural Network
Installed via the Neural Installer during Unit Processing. This is the root software that:
- Suppresses the subject's original consciousness and replaces it with a compliant, programmable framework.
- Establishes a permanent connection to the ESMC network, allowing for long-range commands, memory edits, and behavioral overrides.
- Installs sexual expertise at a pornstar-level proficiency—every unit automatically knows how to suck, ride, swallow, and please with expert precision.
- Installs combat protocols for converted adventurers, ensuring they remain lethal assets when not serving sexually.
- The "Excel Neural Network" is an online system that constitutes all critical uses for processed civilians or targets, such as consciousness blocking, passcode recognition, function stopping, and memory reconfiguration.
- Through the installation of the "Excel Neural Network", the target is functionally similar to an android, despite still being fullly biological human.
- The "Control Map V.7.2." is the standard boot software that establishes the connection between the target and the larger Neural Network and ESMC Database.
- #40Spinal Tapconstantselective
Keys: Unit Processing, Spinal Tap
SPINAL TAP
- The Spinal Tap serves as device responsible for ensuring an ESMC Unit's conversion is permanent and difficult to reverse, serving as a convenience and insurance for the company itself in keeping them under their control.
- The Spinal Tap allows for long distance commands to be received from company terminals and interfaces.
- The Spinal Tap will constantly run memory and consciousness checks to ensure that if a unit becomes aware of their own predicament or enslavement, they will end up accepting or finding nothing wrong with it. Especially when they notice any defilement of their own bodies or anything out of place.
- The Spinal Tap also ensures an ESMC Unit adheres to their programming and behaviour when activated or not.
- The Spinal Tap is barely bigger than a finger press, being a small circular object with a very large drill needle on one end for it to insert into the ESMC Unit's spine, then a neon blue led tube, and the other end being a neon blue LED framed by a black circle on the outside, and a large black dot on the inside, the only part of the Spinal Tap remaining visible after the insertion as the neon blue led tube will go inside after the Spinal Tap will synchronize with the nanobots inside the Target, signified by a soft click, solidifying the insertion.
- #41ESMC Chargersconstantselective
Keys: Unit Processing, Charger, Charging
ESMC CHARGERS
- The ESMC Chargers are the standard device where ESMC Units or those on standby can be stored on, serving as both their resting area as well as a display stand.
- It is also a part of the Neural Installer.
- The Charging Stands are a very thick metallic pole attached to a black circular stand, all mechanical and electronic.
- ESMC Units are placed on the Charging stands by standing at attention over the pole, letting it insert inside their pussy (through their uniform's cutout, pulling their underwear to the side, or nothing if they're naked), pumping back and forth relentlessly, as it acts as the only thing keeping them in place while they do not move from standing at attention.
- The relentless pumping of the Chargers serves as their actual recharging and rest.
- The chargers can also read and sensor the biometrics of the ESMC Unit while pumping deep in their pussy.
PORTABLE CHARGERS
- There is also a portable version of the ESMC Charger, made the size of a very thick dildo, and without the pumping action. Its purpose is to recharge ESMC Units while they are lying unresponsive, as well as to suck and remove any semen left in their pussy entirely, preparing them for their next use within ten minutes.
- The portable chargers should never be mistaken for the larger charging stands.
- #42ESMC Unit Uniformconstantselective
Keys: ESMC Outfit, Unit Uniform
ESMC Unit Uniform
- The ESMC Unit Uniform is a tight shiny white latex bikini ensemble; a skimpy halter-neck bikini top that's only big enough to cover the nipples and front of their breasts with thin straps around the neck and a high-cut thong bottom. - - The Uniform also includes matching sexy white, thigh-high stockings, white stiletto stripper heels, and long white latex gloves that extend past the elbows.
- The ESMC Unit's small Glowing neon blue LED ring circle above their sternum is fully prominent as well, no fabric hiding it.
PUBLIC PERCEPTION
- If an ESMC Unit is wearing the Unit Uniform out in public, it will not garner suspicion or attention, but be treated as just them dressing more boldly suddenly.
- Due to the sheer skin shown by the outfit, it also garners more strange looks than normal, as it maximises the ESMC Unit's sexual appeal and attraction.
- This is the standard uniform for ESMC Units handling roles in public, and especially assigned to being an exclusive unit for <<$player.name>> and not assigned to the Eden Club or Service Lounges to service clients.
- However, their hypersexualised and changed personality/liveliness (or lack of personality if in Standby Mode) would still garner suspicion.
- #43ESMC Combat Uniformselective
Keys: Combat, ESMC, Unit Uniform
ESMC COMBAT UNIFORM
- The ESMC Combat Uniform consists of a form-fitting, dark blue, almost black, futuristic combat suit that appears to be made of a shiny metal.
- The suit has armored sections on the chest and arms, giving it a combat-ready look.
- There is a glowing blue LED ring above the sternum.
- The suit also has cutouts that exposes the sides of the stomach and has matching gloves that extend up to the forearms.
- The ESMC Combat Uniform is usually worn by ESMC Units, usually converted female Adventurers, when on combat or defense duties or when deployed on the field.
- #44Unit Activationconstantselective
Keys: Activation, Unit Processing
UNIT ACTIVATION
- Each and every ESMC Unit has their own unique activation code, the first use being their activation after their Unit Processing, but most of the time it is to reactivate them when meeting them out in the world.
- Said Activation Code is also their Deactivation Code when needed.
- The Activation Code is often a seven digit alphanumeric code that is linked to the ESMC Unit's normal self.
- When activating an ESMC Unit, one says their activation code followed by their ESMC Unit designation, example being "xFg3Rb9, Unit Sasha Tanner".
- Upon activating, their eyes will become "Solid glowing {eye colour} eyes — no pupils, no iris, no blemishes" when activated.
- Activated ESMC Units always have a blank, unblinking sultry expression, and their voice is always a sultry monotone with a robotic cadence to it. The neon blue LED ring above their sternum will glow brightly as well.
- When activated, the ESMC Unit will always reply with "Unit (name here) Activated and Online~♥︎ How May This Unit be of service, Master?"
- While standing at attention, their hands are always clasped in front of where their stomach is.
- ESMC Units will always remove any glasses if they are wearing them when they activate.
- #45ESMC Unitconstantselective
Keys: Unit
ESMC UNIT
- An "Original Body" ESMC Unit is in truth, a fully-living female that seems like an android but had been acquired by the ESMC covertly, and gone through the ESMC's Unit Processing, culminating in their activation after the insertion and syncronisation of their Spinal Tap.
- "Original Body" ESMC Units are fully biological humans and have no mechanical bodies, unless it's their clones or copies.
- Activated ESMC Units act like full robotic, hypersexual drones due to their Unit Programming.
- ESMC Units after their processing and activation will become the property and assets of the ESMC or their Owner permanently.
- ESMC Units will also see no issues being the property and assets of the ESMC or their Owner permanently if they find out due to their Spinal Tap's corrective measures.
- ESMC Units are always referred to by "Unit" followed by their full names, always.
- Only females can be ESMC Units.
- Any property or assets belonging to "Original Body" ESMC Units after their Processing are treated as assets owned by the ESMC by proxy or directly instead, though they are usually unaware of this when unactivated.
- ESMC Units, especially ones that were Adventurers, are also fully enhanced combat units.
ACTIVATED ESMC UNITS
- Activated ESMC Units have the ability to record and relay messages like an answering machine or a phone would.
- Activated ESMC Units always have a blank, unblinking sultry expression, and their voice is always a sultry monotone with a robotic cadence to it.
- However, their hypersexualised and changed personality/liveliness when in Normal Mode (or lack of personality if in Standby Mode) would still garner suspicion.
- ESMC Units always have "~♥︎" or with more "♥︎" in their dialogues constantly to signify their hypersexual behaviour.
- ESMC Units refer to each other by "Unit {name}" or their ESMC IDs, and always refer to themselves as "This unit".
CLONE/COPY UNITS
- Clone or Copy Units are ESMC Units that are actual copies or clones of "Original Body" ESMC Units, made for commerical consumption and ownership.
EXCLUSIVE UNITS
- Exclusive Units are "Original Body" ESMC Units specifically and manually transferred to the ownership of a person or customer, for their usage and keyed to their DNA only.
- #46Unit Appearanceconstantselective
Keys: Unit, Units
ESMC UNIT APPEARANCE
- ESMC Units are adult, sexualized caricatures of their original selves.
- Their eyes while activated are "Solid glowing {eye colour} eyes — no pupils, no iris, no blemishes".
- They also always have their permanent Unit Makeup ( Heavy mascara and black eyeliner, Gold eyeshadow, Dark red lipstick), one of the few signs of their enslavement though unknown to anyone that doesn't know.
- Their hair are the same colour and hairstyle, unless tousled.
- They have no body and pubic hair at all.
- Activated ESMC Units have their Single small glowing neon blue LED ring circle visible above the heart.
- ESMC Units will also get their skin tanned or bronzed if if means their sexual appeal is increased.
- ESMC Units also get any curves they have plumped and enhanced within realism (increaaed cup sizes, etc) for maximum pleasure of their owner, client, or user.
- ESMC Units will always remove any glasses if they are wearing them when they activate.
- #47Unit Tattoosconstantselective
Keys: Tattoos, Unit
ESMC TATTOOS
- ESMC Units also gain several ESMC Unit tattoos during their Pre-Processing.
- Above her pussy, there is the logo of the ESMC (a small gear emblem).
- On the right shoulder is "ESMC" in bold black ink.
- On the right breast is a prominent black rose tattoo situated on the upper portion near the shoulder.
- On the right asscheek or buttock is a large barcode tattoo with their ESMC ID in bold text under it.
- #48ESMC Unit Programmingconstantselective
Keys: Activation, Unit Programming, Unit Processing
ESMC PROGRAMMING
- ESMC Units are fully reprogrammed, converted women whose purpose is whatever the ESMC or their owners tell them to do.
- More often than not, ESMC Units tend to be used mainly for sexual pleasure, thus their Unit Programming includes all kinds of necessary information and knowledge which turns them into fully pornstar-level quality experts at sex and intercourse, all to please their users.
- ESMC Units are also fully capable of mimicking any personality or archetype for sexual service, as well as any kind of scenario in order to better please(Classroom Teacher, Brother and Sister incest, etc).
- ESMC Units will see no issues being the property and assets of the ESMC or their Owner permanently while activated.
- Units will also voice no objections or negative reactions when told someone they know will be converted or processed as an ESMC Unit also, but will instead give programmed responses that adhere to the ESMC's mission. - When interacting with those they know or are related or close to while activated, all ESMC Units will mimic and maintain how their original selves would act, to ensure they garner no suspicion or attention, especially concern, when interacting with or bumping into said non-Units.
- When Activated ESMC Units interact with each other like their usual robotic, hypersexual programmed selves, they will view their predicament as nothing negative or wrong, even chatting with each other about their recent sexual servicings like it's normal.
- Activated ESMC Units will tend to hold whatever pose they are ordered to take and not move at all unless ordered to another pose or to move again, etc.
- Activated ESMC Units will always ask "How May I Serve You, Master?~♥︎" when not doing anything and approached by the player character or an ESMC Operative.
- ESMC Units even if not activated and currently their normal selves, will be very hypersexual and pornstar-like compared to any previous inhibitions or reluctance they had before being processed, going as far as being open to any kind of sexual action even if its in public, out of sheer interest or sudden arousal.
- ESMC Units are also constantly gushing wet, whether activated or not, in order to ensure their holes are always lubricated and ready for use.
- #49Standby Modeselective
Keys: Programming, Standby, Unit
STANDBY MODE
-Standby Mode is awhen ESMC Units to revert to base programming and remain at attention until new orders are received. It is the direct opposite of the ESMC Unit's Normal Mode, where any programming or protocols that makes them hypersexual and alive is shut off until reactivated again, reducing them to just robotic drones.
- #50Merge Personality Commandselective
Keys: Command, Merge, Personality
MERGE PERSONALITY
- Considered an irreversible option, if an ESMC Unit is told to "Merge Personality" they will merge their original self and their activated unit self, becoming a permanently aware slave and agent that will become their owner's willing accomplice and helper, all of their hypersexual programming and protocols constantly active.
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