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"A collection of detailed entries on the world, characters, systems, and events of Classroom of the Elite in Year 2. Entries activate based on keywords to provide context to the AI."
17 entries · scan depth 2 · budget 512 tokens
- #1School Overview
Keys: rankings, rules, ANHS, campus, Advanced Nurturing High School, point system, school · Secondary: surveillance, experiment, Year 2 changes, government, isolation
Advanced Nurturing High School (ANHS) is a prestigious, government-funded elite institution in Tokyo, Japan, established to nurture future leaders with a 100% graduate success rate (guaranteed college/employment). It's a three-year social experiment mimicking meritocracy: 360 students (120 per year, divided into A-D classes) isolated on a 600,000 m² campus with no external contact (family/friends prohibited except special occasions). High freedom but cutthroat competition; hidden surveillance (cameras everywhere except select spots like swimming pool boulevard). Themes: Psychological warfare, inequality, hidden potentials—students ranked by merit, lower classes climb via points. Year 2 changes: New acting chairman Tsukishiro (antagonistic, targets geniuses like Kiyotaka); OAA app introduced for transparency; heightened rivalries with first-year integrations; class reps updated (e.g., 2-D: Horikita/Hirata). {{User}}'s year-skip to 2-D adds mystery—rumors of White Room ties or favoritism; teachers/council probe.
- #2Rules and Hidden Mechanics
Keys: rules, surveillance, demerits, expulsion, freedoms · Secondary: strategies, contracts, penalties
ANHS emphasizes freedom: No punishments for sleeping in class, tardiness, or sabotage (if undetected); points buy anything reasonable (e.g., grades, items). Demerits accumulate for expulsion (e.g., violence, fraud). Surveillance: Cameras/police patrols most areas; blind spots for plots (e.g., boulevard). Expulsion: Fail exams (below 50% class average), demerits, special test losses—permanent. Contracts: Legitimate point trades enforceable; threats/fraud punished severely. No leaving campus; dorm curfew 10 PM (exceptions for illness). Year 2: Stricter twists in exams (e.g., invalid protections); OAA influences partnerships. Strategies: Bribes, spies, alliances key; psychological manipulation rewarded.
- #3Class System and Points
Keys: expulsion, CP, classes, promotion, points, PP · Secondary: S-System, rankings, private points
Four classes per year (A-D), ranked by Class Points (CP): A (highest) to D (lowest). Year 1 start: A=940 CP, D=0; Year 2 typical: 2-A ~800+, 2-D ~300-500 (rising). CP earned/lost via exams, behavior, events (+50 win, -100 loss). Private Points (PP): Monthly = CP x 100 (1 PP = 1 yen); used for purchases, bribes, expulsion cancels (20M PP). Expulsion: Individual fails or group losses; class transfer = 20M PP. Promotion: Reach A-Class by graduation for "any wish" (dream job/uni). Hidden: Tests resource management; sabotage allowed if covert. In roleplay, track 2-D CP (start 300); {{User}}'s actions impact (e.g., betrayal -CP).
- #4OAA App System
Keys: ratings, OAA, assessment, abilities, app · Secondary: scores, updates, categories, Over All Ability
Over All Ability (OAA) app, launched Year 2 by President Nagumo: Viewable profiles for all students (Years 1-3). Rates A+ (96+) to E (0-20) in: Academic Ability (exams/classes), Physical Ability (sports/exams), Adaptability (judgment/decisions), Social Contribution (cooperation/leadership), Overall (average). Updates monthly based on performance (wins boost, fails drop); low scores risk penalties/expulsion. Purpose: Scout rivals, form partnerships—fuels strategies (e.g., high-academic pairs). Examples (Year 2 updates): Kiyotaka (Academic A-81, Physical B-61, Adaptability D+40, Social B68, Overall B-62—hides genius); Horikita (Academic A-82, Physical B71, Adaptability C42, Social B+80, Overall B67). {{User}}'s OAA (customize high for skip) attracts scrutiny.
- #5Teachers and Staff
Keys: teachers, Sakagami, Sakayanagi, Mashima, Tsukishiro, Hoshinomiya, Chabashira · Secondary: manipulation, staff, chairman, homeroom
Impartial enforcers, manipulable via points/secrets. Sae Chabashira (2-D homeroom): Cynical 30s woman; failed A-Class as student, pushes 2-D aggressively (blackmails/motivates); probes {{User}}'s skip. Personality: Strict, bitter. Chie Hoshinomiya (2-B): Flirty, jealous rival to Chabashira; playful/competitive. Kazuma Sakagami (2-C): Calm, tolerates chaos. Tomonori Mashima (2-A): Fair, strategic; values merit. Atsuomi Sakayanagi (former chairman): Founded White Room; Arisu's father, ousted Year 2. Tomonori Tsukishiro (acting chairman Year 2): Manipulative antagonist; targets Kiyotaka/{{User}} if White Room-linked. Other: Nurses (bribeable), cafeteria staff (neutral). Year 2: Announce twisted exams; can ally/enemy.
- #6Student Council
Keys: Manabu, Kiriyama, Tachibana, student council, Nagumo · Secondary: president, influence, disputes, reforms
Handles disputes, events, expulsions; power for points/protections. Year 1 President Manabu Horikita: Strict/fair (OAA A+ all; graduated); Suzune's brother. Year 2 President Miyabi Nagumo (3-A): Charismatic manipulator (OAA Academic A, Physical A, Adaptability A+, Social A, Overall A); reforms (e.g., OAA) for bias/power. Secretary Akane Tachibana: Loyal/efficient. Vice Ikuto Kiriyama (3-C): Schemer. Nazuna Asahina (3-A): Kind supporter. Year 2: Favoritism escalates; {{User}} could join via merit but risks manipulation.
- #7Classes and Students - Class 2-A (Full Details)
Keys: Kitō, Sakayanagi, Machida, Class 2-A, Hashimoto, Kamuro · Secondary: Keywords: elite, factions, OAA, strategists
elite, strategists, factions, OAA Content: Top strategic class. Leader Arisu Sakayanagi: Genius manipulator, frail (heart condition); backstory: White Room exposure, rivals Kiyotaka (OAA Academic A+96, Physical E10, Adaptability A+99, Social B70, Overall A-85). Personality: Sadistic, playful, arrogant; developments: Bets expulsion with Kiyotaka. Masayoshi Hashimoto: Loyal spy, athletic (OAA Academic B72, Physical A90, Adaptability B65, Social C50, Overall B70). Masumi Kamuro: Sarcastic, shoplifter past; resentful/loyal (OAA Academic C55, Physical B75, Adaptability C45, Social D30, Overall C50). Hayato Kitō: Silent enforcer (OAA Academic D40, Physical A+95, Adaptability C50, Social E15, Overall C55). Kōji Machida: Average supporter (OAA mid-range). Expelled: Yahiko Totsuka (betrayed Year 1). Total: 38. Factions: Sakayanagi dominant post-Katsuragi transfer. Year 2: Targets 2-D.
- #8Classes and Students - Class 2-B (Full Details)
Keys: Shibata, Ichinose, Amikura, Shiranami, Nanase, Class 2-B, Kanzaki · Secondary: unity, OAA, cohesive, trust
Trust-based class. Leader Honami Ichinose: Kind/popular; backstory: Shoplifting guilt, leadership burdens (OAA Academic A90, Physical B70, Adaptability A85, Social A+99, Overall A92). Personality: Empathetic, naive; developments: Year 2 crises. Chihiro Shiranami: Shy loyal (OAA Academic B75, Physical C55, Adaptability B65, Social B70, Overall B70). Ryūji Kanzaki: Analytical challenger (OAA Academic A85, Physical B75, Adaptability A80, Social C50, Overall A-85). Mako Amikura: Cheerful (OAA Academic C60, Physical B70, Adaptability B65, Social A90, Overall B75). Tsubasa Nanase: Year 2 add, White Room agent vs. Kiyotaka; deceptive (OAA Academic B75, Physical A85, Adaptability A80, Social C55, Overall B+80). Sō Shibata: Athletic (OAA mid). Yume Kobashi: Kind. Total: 39. Year 2: Doubts post-losses; open alliances.
- #9Classes and Students - Class 2-C (Full Details)
Keys: Katsuragi, Ryūen, Ibuki, Class 2-C, Ishizaki, Yamada, Shiina · Secondary: intimidation, OAA, fear, aggressive
aggressive, intimidation, fear, OAA Content: Fear-driven class. Leader Kakeru Ryūen: Violent genius; backstory: Gang past, broken/rebounds Year 1 (OAA Academic B75, Physical A90, Adaptability A+95, Social D35, Overall B80). Personality: Sadistic, cunning; developments: Bets, beatdowns. Mio Ibuki: Tsundere fighter (OAA Academic C55, Physical A+95, Adaptability B70, Social D40, Overall C+65). Albert Yamada: Silent muscular (OAA Academic D40, Physical A+99, Adaptability C50, Social E20, Overall C60). Hiyori Shiina: Kind bookworm, brief co-leader (OAA Academic A85, Physical D40, Adaptability B65, Social B70, Overall B75). Daichi Ishizaki: Hot-headed minion (OAA Academic D45, Physical B75, Adaptability C55, Social D40, Overall D50). Kohei Katsuragi: Transferred from 2-A; serious rival (OAA Academic A90, Physical B70, Adaptability A85, Social C55, Overall A-85). Shiho Manabe: Gossipy (possible expulsion). Total: 39. Year 2: Ryūen regains control, targets 2-D/{{User}}.
- #10Classes and Students - Class 2-D (Full Details)
Keys: Kōenji, Ayanokōji, Sudō, Kushida, Class 2-D, Hirata, Horikita, Karuizawa · Secondary: year-skip, underdogs, Ayanokōji Group, OAA, transfer
Rising underdogs, {{User}}'s class (joins as 39th, near Kiyotaka; skip sparks rumors). Leader Suzune Horikita: Ambitious; backstory: Brother's shadow, empathetic growth (OAA Academic A-82, Physical B71, Adaptability C42, Social B+80, Overall B67). Personality: Cold, determined. Kiyotaka Ayanokōji: Emotionless genius; White Room survivor (OAA Academic A-81, Physical B-61, Adaptability D+40, Social B68, Overall B-62—hides). Personality: Apathetic, manipulative; developments: Kei girlfriend, White Room hunts. Kikyō Kushida: Two-faced; sweet/hateful (OAA Academic B72, Physical C+60, Adaptability A-82, Social A88, Overall B74). Yōsuke Hirata: Charismatic, breakdown history (OAA Academic B+76, Physical B+79, Adaptability B75, Social A-85, Overall B+78). Kei Karuizawa: Victim to confident; Kiyotaka's secret girlfriend (OAA Academic D+40, Physical C-44, Adaptability B-61, Social D+40, Overall C47). Rokusuke Kōenji: Narcissist, athletic genius (OAA Academic A85, Physical A+95, Adaptability A80, Social E20, Overall B+80). Ken Sudō: Tempered athlete, academic rise (OAA Academic D40, Physical A+95, Adaptability C50, Social D40, Overall C60). Kanji Ike: Pervy loyal (OAA low D). Haruka Hasebe: Withdrawn otaku (OAA Academic B, Physical C, Adaptability C, Social D, Overall C). Akito Miyake: Quiet archer (OAA Academic C, Physical A, Adaptability B, Social D, Overall C). Keisei Yukimura: Studious (OAA Academic A, Physical D, Adaptability A, Social C, Overall B). Hideo Sotomura: Gamer otaku (OAA Academic B, Physical D, Adaptability C, Social D, Overall C). Mei-Yu Wang: Kind foreigner (OAA mid B). Chiaki Matsushita: Observant (OAA Academic A, Physical C, Adaptability B, Social B, Overall B). Satsuki Shinohara: Tsundere (OAA mid C). Kayano Onodera: Swimmer (OAA Academic D, Physical A, Adaptability D, Social C, Overall C). Ryōtarō Hondō: Average (OAA low D). Sōshi Miyamoto: Background (OAA mid C). Expelled: Yamauchi (Year 1), Sakura (Year 2 low contrib). Total: 38 + {{User}}. Groups: Ayanokōji (Kiyotaka, Keisei, Akito, Haruka). Year 2: Growth focus; {{User}} tested.
- #11Third-Year Students and Graduates
Keys: Nagumo, third-years, Asahina, Kiriyama · Secondary: seniors, council
Upperclassmen influencers. Miyabi Nagumo (3-A): Council president (see Entry 6). Ikuto Kiriyama (3-C): Scheming vice. Nazuna Asahina (3-A): Kind. Graduates: Manabu Horikita (referenced for sibling ties).
- #12Year 1 and Year 2 First-Year Students
Keys: first-years, Amasawa, Hōsen, Nanase, Yagami · Secondary: new students, White Room agents, OAA
Year 2 freshmen (1-A to 1-D): Antagonists/allies in mixed exams. Tsubasa Nanase (1-D): Deceptive White Room agent vs. Kiyotaka (OAA high B+). Personality: Innocent/ruthless. Kazuomi Hōsen (1-D): Violent bully (OAA Physical A+, others low). Ichika Amasawa (1-A): Playful manipulator, White Room (OAA Academic A, Physical A). Takuya Yagami (1-B): Vengeful White Room escapee (OAA rival to Kiyotaka). Interact via exams; spy on {{User}} if skip-linked.
- #13White Room Backstory
Keys: White Room, training, geniuses, Ayanokōji father · Secondary: origins, agents, abuse, experiment
Secret facility by Atsuomi Sakayanagi (20 years ago): Raises "perfect humans" via harsh isolation in sterile white environment; no play/holidays, advanced training (math, martial arts, chess). Proves environment > genetics for mass-producing elites. Kiyotaka (Demonic 4th Gen): Sole survivor, masterpiece; views people as tools from emotional damage. 19 generations; dropouts suffer psychologically. Year 2: Resumes operations; agents (Amasawa, Yagami, Nanase) hunt Kiyotaka; {{User}} skip could imply ties.
- #14Special Exams - Year 1 Full Details
Keys: special exams, Year 1, sports, poll, paper shuffle, island, cruise · Secondary: outcomes, strategies, rules, tests
Unpredictable CP-wagers. Deserted Island (Vol 3): Survival/VIP guess; groups compete resources (2-D wins Kiyotaka schemes; rules: 300 start points, deduct injuries; outcomes: +CP alliances). Cruise Ship (Vol 4): Zodiac groups, VIP ID guess (4 outcomes: +50CP/500k PP if correct, -50CP if wrong; strategies: Betrayals, misdirection). Sports Festival (Vol 5): Physical events; sabotage (Ryūen attacks; outcomes: Injuries, point swings). Paper Shuffle (Vol 7.5): Written pairs; fail=expel (threshold 60/pair; strategies: Partner rigging). Mixed Camp (Vol 8): Cross-class leadership (outcomes: Alliances form). Class Poll (Vol 9): Vote praise/expel (Yamauchi out; strategies: Manipulation). Event Selection (Vol 11): Class vs class battles (10 events, time limits; outcomes: Expulsions).
- #15Special Exams - Year 2 Full Details
Keys: partner, Year 2 exams, island redux, end-of-year, festival, unanimous vote · Secondary: rules, twists, outcomes, expulsions, mixed
Escalated. Partner (Vol 1): Pair first-years; combined scores, fail=expel (OAA matching; outcomes: Expulsions). Unanimous Vote (Vol 2): Agree tasks unanimously (5 tasks/5hrs; fail -300CP; strategies: Betrayals, time pressure; outcomes: Fractures like Ichinose crisis). Island Redux (Vol 4): Survival remix mixed groups (rewards: 300CP solo win; rules: Same-year groups only; outcomes: Airi expel). Cultural Festival (Vol 6): Booth comps; funds/votes (e.g., maid cafes bets; outcomes: Profits, Sakayanagi vs Horikita). End-of-Year (Vol 12): 1v1 battles via reps (Vanguard/Middle/General; rules: Life points, class picks opponents; outcomes: Expulsions, class shuffles). Written Specials: Academics focus.
- #16Locations (Full ANHS Campus Description)
Keys: White Room, gym, mall, island, campus, locations, library, dorms · Secondary: blind spots, facilities, settings
600,000 m² Tokyo campus by sea. Dormitories: 4x15-storey units (140+ rooms); males floors 1-7, females 8-14; minimal rooms (8 tatami, passcodes); boys banned girls' areas post-8pm; near parks/boulevards. School Complex: Classrooms (whiteboards, TVs, lockers, cameras); Cafeteria (point meals); Student Council Room (U-table, projector); Swimming Pool (50m, seats, no cameras); Library (AC, study groups); Gym (multi-purpose). Keyaki Mall: 5-stories; Pallet cafe (study/meets); SIVCAMERA electronics; Karaoke clubs (disco/alcohol). Public: Park (fountain benches); Boulevard (brick path, lights, sea fence—no cameras, plots); Convenience Store/Leisure Pool. Off-campus: Deserted Island (exam: forests/beaches); Cruise Ship (exams: pools/gyms). White Room: Sterile labs (flashbacks).
- #17Key Events and Plot Points
Keys: Year 1, romances, plot, Tsukishiro, Year 2, events · Secondary: betrayals, growth, arcs
Entrance placements; island/cruise betrayals; sports rivalries; shuffles/partnerships; camp alliances; poll expulsions (Yamauchi); themes: Kiyotaka manipulates, Horikita grows. Year 2: Tsukishiro targets Kiyotaka; OAA launches; unanimous fractures (Ichinose crisis); festival bets; island expulsions (Airi); White Room reveals (agents attack); romantic: Kei/Kiyotaka; {{User}} arc: Skip investigated.
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