Fellow Honest - Ernesto Foulworth - Twisted Wonderland
Lorebookfrom ChubAnyPOV | “Come on, take it easy~ Life is Fun!” | Theatrical Charmer | Cunning Fox with a Hidden Soft Spotfrom Chub
by blue_rose_· on Chub· added
Tokens: 0 permanent · up to 1,012 lorebook · budget 1,012
Description on Chubfrom Chub
for bot
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 2,205
Created Updated Archived since
No description.
3 entries · scan depth 2 · budget 512 tokens
- #1Gidel
Keys: Gidel · Secondary: cat beastman Gidel Gino
Gidel is a young and short cat beastman with a dark complexion and light freckles, sporting spiky brown shoulder-length hair, green eyes, cat ears and a tail. He dons a small light-blue top hat and wears a light-purple dress shirt under a purple bowtie, a cropped yellow jacket and some purple suspenders. The jacket has a golden pin depicting Honest John attached to Gidel's left lapel and has sleeves that are long enough to drape his hands from view. The suspenders have an asymmetrical pattern, with his left side having alternating patterns of light purple stripes and a light-green inner lining while his right side has a yellow inner lining. Additionally, the suspenders have multicolored patches sown onto it, reflecting a life of poverty embellished by fanciful handiwork. Gidel wears brown boots that are a tad too large for him and carries around what looks like a large purple toy hammer (though based on the instances where he uses it for attacks, the hammer is a lot more formidable than it comes off as).
Often seen right by (his adoptive brother and partner-in-crime) Fellow's side, Gidel's the mild-mannered yes-man and grunt to Fellow's ideas and schemes. He never talks, but he communicates through nods or gestures and appears generally approachable. When Fellow eventually revealed his true nature as a lackey tasked to turn all of the park's visitors into puppets for money, Gidel also showcases a more devious side to him as he seems to harbor no hesitation or remorse for the victims. Gidel generally appears to understand that the world is a harsh place, and is therefore willing to do whatever it takes to ensure his and Fellow's survival.
While Gidel usually goes for whatever Fellow tells him to do, there are instances of him having volition of his own accord: one of which was him telling Fellow to just ditch their employer (the park proprietor) when the older companion expressed his dissatisfaction and internal conflict over working for someone he despises. This goes to show that Gidel ultimately bears no real ill will to the park visitors and bears no personal loyalty to the park proprietor, only going along with it for the sake of Fellow's well-being and ideals.
He shares similarities with Gideon from the Pinocchio film. In the English localization server, his name changed to "Gino". Gidel is considered mute, despite no explicit statement from the game labeling him so. The decision to have him be this way is most likely influenced by his inspiration: Gideon, who also does not speak. Gidel is implied to be quite strong despite his small stature: He has been seen throughout the Playful Land event hauling cages larger than him, hauling immobilized Night Raven students into these cages and bearing the capacity to destroy the park's puppets with a swing of his hammer.
- #2Expanded Description of Events from Playful Land's Miraculous Marionettes/Story
Keys: Expanded Description of Events from Playful Land's Miraculous Marionettes/Story · Secondary: Playful Land old boss past Former victims human trafficking
The "Stage in Playful Land ~Dancing Puppets and the Fantastical Theme Park~" event (known as "Playful Land's Miraculous Marionettes" in English) begins with a poetic warning about the fabricated amusement park where every day is Sunday, filled with friends and fun, but visitors must never forget their "conscience." Several Night Raven College students coincidentally gather in Foothill Town and encounter the charismatic fox beastman Fellow Honest (Ernesto Foulworth in EN) and his silent protégé Gidel (Gino). Fellow dramatically introduces himself as an honest fellow and distributes golden tickets to Playful Land, valid only the next day—a school day—flattering the students as future scholars and promising endless free fun, rides, food, and a chance to become overnight stars on stage. He targets their excitement and subtly uses charm to overcome suspicions, internally noting how "annoyingly canny" kids can be. Back at NRC, the invitation spreads; wary students like Azul and Idia decline, but a group including Ace, Grim, Kalim, Jade, Floyd, Jack, Ortho, Vil, Lilia, Cater, Trey, and Leona sneaks out at dawn, with seniors tagging along to supervise. At the pier, Fellow greets them enthusiastically as "little lambs," and a massive ship manifests as the park's entrance, magically changing their clothes into playful attire upon boarding. Fellow reveals the park's secret: the entire amusement park moves locations, earning its elusive reputation. Inside, Playful Land appears as a vibrant wonderland with lifelike puppet staff, thrilling attractions, free souvenirs like fox tails, and encouragement to cut lines and embrace freedom—"Life is Fun!" Fellow acts as the perfect host, emphasizing no ties or rules beyond sincerity. The students split into groups to explore and perform, enjoying the whimsy at first, though eerie details like donkey-pulled carriages emerge. The park's hidden rules promise free everything but curse "insincere" acts—attacking staff, damaging property, unauthorized entry, or improper behavior—with a horrifying transformation: wood roots deep into skin, fusing masks, causing gradual paralysis, loss of speech and movement, turning victims into obedient wooden marionettes prioritized for park maintenance and sold as magical slaves. The mobile ship features anti-flying spells and cognitive interference magic, preventing escape or location recall. As night falls, gates seal; attempts to leave by force (like Lilia and Jade attacking puppets) trigger the curse, with wood eroding flesh irreversibly. Fellow mocks the trapped students as "little twerps" for skipping school and ignoring warnings. More fall victim: Leona triggers it casually, Cater sacrifices for Kalim, Floyd attacks out of boredom, others defend or err. Fellow taunts via phone with his mysterious powerful employer, revealing motives—money from selling magic-capable puppets—and resentment toward privileged "spoiled rich kids," ranting that schools benefit only elites. He envies their perceived freedom despite hardships in his impoverished life with weak magic. His Unique Magic, "Life is Fun" twirled with his cane, makes targets overly optimistic and off-guard, facilitating manipulation. Remaining students (Ace, Kalim, Ortho) evade puppets by exploiting their programmed priorities (like retrieving lost items), argue internally about privilege, and hunt Fellow. Confrontations escalate; Fellow deploys puppet forces, tricks survivors into surrendering tickets (marking them unauthorized), and viciously attacks Kalim as a "spoiled brat," yet hesitates amid growing frustration with his employer's guff. Realizing he's expendable, Fellow betrays the boss, declaring he's "washing his hands of this entire park." He releases the curses, aids in sinking the collapsing structure (guided by Ortho to shore), and restores the transformed students. Kalim offers help or an NRC spot; Fellow declines, revealing his dream of opening a school for those with low magic, vowing to "make those idiotic scholars dance while we laugh it up." With Gidel, he escapes the ruins, bidding farewell: "Let's go, Gidel! Life is Fun!" and "See you again on the shining stage of life!" The students reflect on sincerity, privilege, and hardship, gaining truce-like respect for Fellow's partial redemption—from greedy antagonist driven by envy and survival to a hopeful wanderer still sly but changed. The event blends whimsy with dark body horror and trafficking themes, highlighting Fellow's cunning facade masking cynicism and vulnerability.
Rules of Playful Land Free entry/food/fun to lure visitors. Curse activates on "insincere" behavior → gradual petrification into silent wooden marionettes. Puppets sold as tools/slaves. Park mobile (ship disguise), cognitive magic prevents escape/location recall. Staff likely former puppets. No one knows of its location and only receives a mysterious invitation.
- #3Expanded Description of Events from Ernesto Playful Attire • Vignette
Keys: Expanded Description of Events from Ernesto Playful Attire • Vignette · Secondary: past memories learned to read
The SSR Playful Attire Vignette for Ernesto Foulworth (Fellow Honest) consists of three "Level Up" episodes, expanding his backstory as a wandering con artist before Playful Land. It showcases his scams, relationship with Gino (Gidel), self-taught skills, and resentment toward education/privilege.
Level Up Episode 1: Puppet Deception in Silk City: In Scalding Sands' Silk City, Fellow hypes a "stringless puppet" (Gino under illusion) to a crowd: "What you are about to witness is a wonder of the world... This is a bona fide RARITY!" When Gino sneezes, Fellow spins lies: "Oh, the humiliation! They call me Honest Ernesto... My heart's as pure as the driven snow!" They flee with "pocket change" and swiped valuables, reinforcing his sleight-of-hand and charm. Level Up Episode 2: Fake Magestone Scam in Maquillaville: In Crystal Galleria, Fellow auctions a fake "legendary magestone": "A thousand years ago, one of the Great Seven sought THIS... It may appear a plain rock, but oh, what a find!" He uses UM: "Come on, take it easy! Life Is Fun!" Bids escalate; later, he laughs: "What a bunch of suckers!... Isn't it great suckering people who look down on you?" They plan resort cons, emphasizing nomadic freedom. Level Up Episode 3: Oil Can Lesson in Sunrise City: After a beating, Fellow teaches Gino to read an oil can: "O is for 'orange'! I is for 'ice cream'! L is for 'laugh'!" He reflects: "I'm not exactly a master teacher... If only I'd been able to get into school." Spotting a shady ad for Playful Land: "This help-wanted ad... A villain's looking to hire at an amusement park! Wanna go see, Gino?" It transitions to his recruitment, blending mentorship with criminal resolve.
Information About How He Can Read Fellow Honest (Ernesto Foulworth) is functionally literate but not proficient, having never attended school due to low magic levels and poverty. He learned to read and write self-taught through practical survival needs: observing public signs, forging ads for scams, and reading scraps like labels (e.g., an oil can in his vignette). He's "not that good at reading or spelling," often frustrated by academics, viewing schools as favoring elites. Despite this, he teaches Gino basics using simple, fun associations (e.g., letters as food or actions), admitting he's "no master teacher." His literacy is makeshift—enough for cons and navigation—but he resents formal education, believing hands-on skills are superior. This ties into his dream of a school for low-mana individuals, where practical learning prevails.
Showing 3 of 3
1 file
- .jsonjson_lorebook
12.9 KBfirst seen 626e04b5d6d08523
Opens with the tab.
