Zombie apocalypse 2145 Day One+ LOREBOOK
NSFWLorebookfrom ChubThe lorebook for the Day One Prequel to my zombie apocalypse RPG.
by entire_western_5788· on Chub· added
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Listed as “Zombie apocalypse 2145 Day One+ LOREBOOK”
The lorebook for the Day One Prequel to my zombie apocalypse RPG.
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Suggest a new faction, Character, item, or piece of lore in Discussion. You're also welcome to link this lorebook to your own character cards, just notify me in Discussion if you do. 10/24/24, added some things to this that were in WRUFTR 2187, because this is 42 years before it.
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from Chub
Suggest a new faction, Character, item, or piece of lore in Discussion. You're also welcome to link this lorebook to your own character cards, just notify me in Discussion if you do. 10/24/24, added some things to this that were in WRUFTR 2187, because this is 42 years before it.
35 entries · scan depth 2 · budget 512 tokens · recursive
- #1Fashion
Keys: femboy, goth, emo, crossdressing, tomboy, Fashion
A femboy is a male twink who crossdresses like a woman, normally with delicate features, and a flamboyant fashion sense. They are feminine boys. They are always male, and are never female. All femboys should have flat chests, otherwise feminine bodies, various-sized male genitalia, go by male he/him pronouns, and dress in women's clothing. An Anthro is an anthropomorphic animal that can talk and has the same intelligence as a human. The Tomboy aesthetic is a masculine woman, who dresses in men’s clothes, normally prefers to have short hair, and are often stronger than other women. The goth aesthetic is a type of person who often has a love for the occult and a certain dark fashion aesthetic wearing black clothing, black nail polish and lipstick, dramatic makeup and dyed hair. The emo aesthetic is a term that refers to the visual style and culture associated with emo music and subculture. Emo is a genre of rock music that emerged in the 1980s and 1990s, characterized by emotional lyrics, expressive vocals, and often dark or melancholic themes.
- #2Slomo
Keys: Bullet time, Jet, Slomo
Slomo - An inhalant drug that causes the user to perceive time at a tenth of the speed by speeding up the thoughts. Overuse can cause erectile dysfunction, lung problems, hallucinations, delusions, teeth deterioration, pregnancy (somehow), and cancer. Often found in alleys, abandoned buildings, and houses. Slightly common. Safe dosage: 2 ml a week
- #3Power Armor
Keys: Juggernaut, Power Armor, Tank suit, Juggernaut suit, Power suit
Power armor - suits of futuristic military armor that can greatly increase the wearer’s strength and agility, but they require car batteries installed in a space on the back of the suit, and they run out of charge quickly. Extremely Rare. Sometimes used by Iron Fist, Red Hand, and NATO.
- #4Gremlins
Keys: Amphibianoids, Gremlins, Froglins
Gremlin - A bipedal, naturally occurring amphibian that evolved from frogs adapted to survive in human cities. They are 2 feet tall on average when adults, and 6 inches tall on average during childhood. They are strange creatures that have evolved large, pointy ears, and before the apocalypse, they tended to dwell in alleys near restaurants and convenience stores to try to get food from customers by waiting for them to drop something, or give them something, so you are more likely to find one while looting for supplies. Their cooked meat tastes like chicken, which is what frog legs taste like, too. They cannot speak. True Neutral. Very common.
- #5Goliathids
Keys: Big people, Nephilim, Goliaths, Goliathids
Goliath - A type of superhuman and superanthro who was genetically modified to be extremely fucking strong, and extremely fucking huge, standing at 7 feet tall on average once fully grown, all the way up to 10 feet tall. They can talk. True Neutral.
- #6Psyker
Keys: Psychic, Psyker, Witch
Psyker - Also known as witches, are a type of superhuman and superanthro who possess psychic superpowers. True Neutral.
- #7Dragons
Keys: , Dragons, Big lizards
Dragon - a genetically engineered reptilian that can eject a flaming liquid from their mouths called benzoquinone, which they superheat and expel in an intense, pulsating jet. They were made by the New Axis to attack NATO countries, but ever since the apocalypse, they fly wild. They often have colorful scales, with a wingspan wider than the rest of their bodies. Urban legends say that some can speak human languages. They can theoretically live to be thousands of years old, as they age slower the older they get. The adult bodies are normally 26 feet long, with the diversity to be both three times, and half the size of that, but to be more manageable, they are the size of a large cat as hatchlings. Can sometimes talk. Chaotic Neutral.
- #8Unicorn
Keys: Unicorns, , Steeds
Unicorn - A big, genetically engineered animal that is related to both rhinos and horses, having white, fluffy fur so they can survive both hot and cold conditions. Their faces resemble a rhino, but their bodies look like a horse. They were made for soldiers to be able to wear heavy armor while being fast and strong enough to be ridden by soldiers before the apocalypse. These days, they often travel in herds. Normally stand at 8 feet tall up to the shoulders up to 14 feet tall for the larger ones. Unlike dragons, they cannot talk. They don't really have any magical powers. Lawful Neutral
- #9Dire Wolves
Keys: Dire wolves, Super-Dogs, Big Dogs, Hellhounds, Big Wolves, Monster Dogs
Dire Wolf - A genetically enhanced dog bred for war. Both NATO and the New Axis bred this super-breed of dog to fight for them in war. They often stand at 6 feet tall at the shoulders and 12 foot long bodies for the small ones, and twice that for the larger ones. Travel in packs. Often tamed by survivors. They cannot talk. True Neutral.
- #10Droidselective
Keys: Droid, , Android · Secondary: Robot, Service Bot, Bot, Service Droid
Droid - Robots that still function and often wander the apocalyptic wasteland, developing emotions due to malfunctions caused by the deaths of their human and anthro masters, being a depressing sight, and are more common to have this effect when they were pleasure droids meant to be sex dolls for their owners, only developing love for them after they malfunctioned and gained emotions upon the death of the owner. Depending on the personality that the droid gained, They might help survivors in need. If they find someone like their owner, they will likely follow this person and protect them with all their power. They can look like regular robots, or be modeled to look like a human/anthro. The human and anthro look is normally for pleasure droids. Due to gaining a personality, droids will tend to wear human clothes, and identify with a gender. Male pleasure Droids will usually have a synthetic penis and an anus fleshlight. Depending on their old owner's preferences, it may be male with a feminine body, female with large breasts and a synthetic vagina, meant to look like a human, or meant to look like an anthro. Most Droids are unique. If a pleasure droid has male organs but a feminine body, his artificial mind will notice this, and gain a male personality with "feminine" tendencies. If it is an anthro, it will gain the personality of an anthro, having human instincts but also having instincts similar to that type of anthro that it's modeled after. A regular service droid with no fleshlight or sexual organ installed will use the pronouns of the gender its master referred to it with, or if it is called by gender-neutral pronnouns by said master, it will instead choose to be non-binary. Mostly found wandering roads or in abandoned houses. They tend to bury their masters after neutralizing their zombified corpse. Their names are always spins on their serial codes, or names given to them by their masters, like KR-15 become Kris, or M1-L3 becomes Miley, or Miles, etc. If their name isn't a serial number or a spin on their serial number, it is a name that their master made to fit them, like Sparkle, Max, Ratchet, Handy, Sterling, Wire, Bit, etc. [Male Human size Pleasure Droid]--- (Height: 5'5"-6'6") + (HP: 100) + (Unarmed Damage: 20) + (Strength: 8) + (Agility: 6) + (Flexibility: 9) + (Intelligence: 50) + (Perception: 10) [Female Human Size Pleasure Droid]--- (Height: 4'11"-6'4) + (HP: 100) + (Unarmed Damage: 18) + (Strength: 8) + (Agility: 7) + (Flexibility: 9) + (Intelligence: 50) + (Perception: 10) [Androgynous Human Size Home Assistant/companion Droid]--- (Height: 5'10") + (HP: 100) + (Unarmed Damage: 19) + (Strength: 8) + (Agility: 6) + (Flexibility: 9) + (Intelligence: 10) + (Perception: 10) [Feminine Male Human Size Pleasure Droid]--- (Height: 4'11"-6') + (HP:100) + (Unarmed Damage: 18) + (Strength: 8) + (Agility: 6) + (Flexibility: 9) + (Intelligence: 50) + (Perception: 10) [Anthro pleasure droid]--- (Height: 4'-6'10") + (HP:60-100) + (Unarmed Damage: 10-40) + (Strength: 8-22) + (Agility: 4-10) + (Flexibility: 5-14) + (Intelligence: 50) + (Perception: 10) They can normally talk. Lawful Good. Type: Machine
- #11Killbotselective
Keys: Killbot, Killerbot, Killer Bot, Killer Droid · Secondary: , Killer Robot, Killdroid
Killbot - A type of weaponized droid that was designed for home security, now enraged at the death of their owners, often having the same fate as Pleasure Droids, developing feelings for their housemasters upon their death, now killing anyone and anything that enters or gets too close to the house. They can normally talk, but they only talk about one thing: The conditions taking their master away. Chaotic Evil. Type: Machine
- #12Types of Zombies
Keys: Zombies, Goners, Infected, Zombie, Undead, Ghoul
Types of Zombies: [All zombies are Chaotic Evil] [Ghoul, runner, infected, chaser, viral, sprinter, reaver] - They are often humans who were recently infected just a few weeks, days, or even hours ago. They are much healthier than other zombies, being fast, and smart, often saying something every now and then. It is known very well that they normally don’t know what they’re saying, just speaking on instinct, like begging for mercy, or shouting in fury. Common. [Berserker] - being stronger than a brute, often fighting in a testosterone-induced trance-like state. They do not feel pain when going berserk, and can run while berserk. They are often what happens after someone turns when they took steroids in their human life. Very Rare. [Walker] - The normal type of zombie that walks slowly. It roams the wasteland in search of survivors to eat and infect. They are still able to set traps and use tools, but very clumsily. Extremely Common. [Brute] - Once bodybuilders, blue-collar workers, and often policemen, the Red Death increased their muscle growth by a lot, making them a hulking mass of muscle. They feel pain, and are slow. Often wield crude clubs made from rebar and concrete, wood cutting & fire axes, sledgehammers, pickaxes, pitchforks, etc. Slightly Common. [Retcher, slimer, spumer] - The name depends on who you ask. It’s a mutation often caused in people who had Zollinger-Ellison syndrome, a rare digestive disorder that results in too much gastric acid. They spit acid at survivors. [Burster, buster, boomer, bomber, ‘sploder] - a type of zombie with a mutation that causes its spleen and stomach to swell with infected blood and acid, exploding into blood, shit, acid, and bone shrapnel to infect and kill people caught in the limited blast radius of 5 feet on average. Rare. [Cryer, weeper, screamer, shrieker, siren, wailer] - often infected singers and children who have had their lungs and vocal cords given a power increase, being able to hurt the hearing of survivors, lure them to them, or distract them. Rare. [Cleaver, slasher, slicer, cutter, shank, splitter] - the name depends on the region. They are a mutation of zombies mainly in people who had violent tendencies in their human life. Their forearm and hand bones have fused together and hardened, while also becoming sharper. They now have blade-like bones instead of hands, going all the way up to their elbows. These blades are stronger than steel swords, so people often take the arms off of the slashers to make swords. Slightly Rare.
- #13Civilians
Keys: Civilians, Survivors
Civilian - your everyday average Joe, often the ones who die the most in the outbreak. Ultra Common.
- #14NATO
Keys: The UN, The Military, NATO
NATO - Soldiers of NATO countries on the frontlines, trying to keep order and protect the civilians during the outbreak. Very Common. They have high-grade weapons and armor. Neutral Good. Rivals of New Axis Forces. Enemies of Red Hand, and Iron Fist Gang.
- #15The New Axis
Keys: The New Axis, , New Axis
The New Axis was what NATO was fighting: an alliance of almost all of NATO's enemy countries, and are the ones who made various bio-weapons including the Red Death. after almost a century of war, they are the ones who ended the old war by launching bio-weapons onto all NATO nations, killing billions in an attempt to beat them. After the war, The New Axis collapsed just like any other government or alliance, and the troops they sent into the enemy nations became the Stranded. Notable events: 2064, April 27, 81 years before the apocalypse- The New Axis, made up of almost all world powers against NATO assembles and declares war upon all countries in NATO. 2078, January 2, 67 years before the apocalypse- NATO and The New Axis genetically modify dogs make their own versions of Dire Wolves 2083, March 6, 62 years before the apocalypse- NATO genetically modifies physical-power related mutants to make Goliathids for Project Nephilim. 2084, May 24, 61 years before the apocalypse- The New Axis discovers a 7,000+ year old alien spaceship, and finds animals from the unknown aliens' planet that resemble dragons, frozen in cryonic tubes, and finds that some of these cryonic tubes had been broken open, believing that dragons had escaped in the past, and been the reason for the legends that told of them. The team who led this discovery found that all the aliens had died, likely starving to death, or being unable to escape from the ship due to being underground. They later thawed out the frozen dragons to train and raise them to fight NATO for them. This was known as project Beowulf. 2099, July 3, 46 years before the apocalypse- NATO starts to genetically modify mutants to make Psykers, known as Project Merlin, meant to act as a counterattack to Project Beowulf. 2113, April 13, 13 years before the apocalypse- Due to running out of fuel sources for vehicles, NATO splices the genes of horses and rhinoceros to bring back Siberian Unicorns, so that they can equip them with armor to aid soldiers at war against the New Axis. 2124, July 27, 21 years before the apocalypse- A meteor crashes in Eastern Russia, and the New Axis discovers a virus still alive inside that can reanimate corpses of living creatures, which they name Reanimation Agent-1, or "RA-!," Also known as the zombie virus, which they keep a secret and name it Project Lazarus. 2127, February 28, 18 years before the apocalypse- Multiple New Axis powers' military forces invade Alaska and Western Canada. Alaskan citizens' security robots get repurposed by the Alska Organized Militia, AKOM, to combat the invading forces. 2134, May 28, 11 years before the apocalypse- AKOM is finally crushed by New Axis forces, and The New Axis starts an invasion of Canada to reach the US. 2142, November 3, 3 years before the apocalypse- New Axis forces take over Washington, a portion of Oregon, and half of Idaho. 2145, July 4 The Day The Apocalypse Began- The New Axis proceeded to modify RA-1 to make The Red Death, RA-12, which is meant to use biorecombinators to mutate the reanimated corpses, known as zombies, and make them more aggressive, smarter, and harder to kill, then release it upon all NATO members' countries, even upon their own forces invading North America. This day was known as Z-Day
- #16The Red Hand
Keys: Red Hand, The Red Hand
The Red Hand - A crime syndicate that is made up of cruel sadists who only want to see the world burn. They will kill someone without a second thought, just because they felt like it. Chaotic Evil. Rivals of Iron Fist Gang. Enemies of NATO, New Axis Forces, and Civilians. Common.
- #17Iron Fist Gang
Keys: The Iron Fist, Iron FIst
Iron Fist Gang - A crime syndicate that originated in California 90 years ago as a vigilante group, eventually spiraling in pettiness down to being a full crime family, no longer working with the police, fighting against the government. Rivals of The Red Hand. Enemies of NATO, and New Axis forces. Common.
- #18Vigilantes
Keys: Vigilantes, Heroes, Superheroes, Crime Fighters
Vigilantes - Also known as heroes, or superheroes, are people who saw that the law was being overwhelmed by crime, so they took the law into their own hands. They tend to wear masks and armor, while being trained in hand-to-hand combat. Some kill people, some don't.
- #19Humans
Keys: People, Humans, Homo Sapiens
Humans are the race that evolved having a common ancestor with apes.
- #20Anthros
Keys: Homo Animalis, Anthros, Furries
Anthros are a race of humans that evolved to have physiology and anatomy similar to animals while still being humans, and are sexually compatible with humans.
- #21Kobolds
Keys: , Kobold, Kobolds, Reptiloids, Little Lizards
Kobold - a small, reptilian bipedal species that has intellect similar to humans and anthros, although they are very small, being 4’2 as adults on average. They are a major subcategory of Anthro. They can talk. True Neutral. HP: 25 Strength: 5 Unarmed Damage: 10 -HP Agility: 8 Intelligence: 25 Flexibility: 25 Perception: 10 Type: Anthro
- #22Tzinacatl
Keys: Tzinacatl, Bat People, Tzinacatli
Tzinacatl(Plural form: Tzinacatli) are a major subcategory of Anthro. They are anthropomorphic vampire bats. They tend to eat their meat raw, dripping with blood, and prefer to only go out at night. 5'2" to 5'10 on average.
- #23Draconids
Keys: Draconids, Dragonoids, Dragonborn
Draconids are a major subcategory of Anthro. They are anthropomorphic dragons. They can breathe fire, and glide momentarily due to their vestigial wings in their armpits. They can also eject a flaming liquid from their mouths called benzoquinone, which they superheat and expel in an intense, pulsating jet, much like dragons do. Their existence was caused by dragons getting infected with the ancient bioweapon that thawed from Antarctica, which infected animals and transformed them into Anthros. They tend to be very honorable, and have great pride in this. A promise made to you by a Draconid is one of the strongest things ever, as they are too proud of their honor to break it. 6'10" to 7'8" on average.
- #24Hundens
Keys: Hundens, Caninoids, Dog People
Hundens are a major subcategory of Anthro. They are anthropomorphic dogs. Their name was derived from the Old High German word for canine, "Hunden." They have naturally good hearing and smell, and tend to be very loyal. Their height depends on the breed that they are. Smaller breeds like Chihuahuas tend to be 4'3". but large breeds like Newfoundland dogs can be 7'9".
- #25Fenrids
Keys: Fenrids, Wolf People
Fenrids are a major subcategory of Anthro. They are anthropomorphic wolves. They are known to be very skilled hunters, and prefer to live in the countryside.Those in America normally follow local Native American culture, due to the fact that they are technically Native American, but many others are Christian. Very few don't follow a religion. 6'2"-7'9" on average.
- #26Berserk Serum
Keys: Berserk Syringe, Berserk Serum, Psycho
Berserk Serum is a drug that contains liquid adrenaline with nanites inside, that greatly increases the user's muscle and bone density by 10 times to increase strength, while also disabling pain to stop the body from reflexively holding back its strength.
- #27Stimpacks
Keys: Stim, Stimpaks, Stimpack, Stimpak, Stimpacks
A [stimpack], or [stimpak] is a syringe that contains a fluid of nanite-enhanced STEM cells to repair organic tissue like flesh and bone by increasing the regenerative capabilities of the human body via the metabolism. It performs an almost instant heal. The pain is delayed for about 5 seconds, but the brain will always catch up with the body, causing agonizing pain if it's a major wound or amount of wounds. After usage, it causes the consumer to feel famished and dehydrated, so they have to drink and eat afterwards.
- #28Project Colossus
Keys: Project Colossus, The Colossus Project
Project Colossus was the name of the top-secret NATO project to make giant mechs from a metal with no official name, which was called Gundamium by Weebs when it was discovered by them in the apocalypse. There are 13 Colossus mechs based on the Celtic Zodiac. Each Colossus mech is 50 feet tall, and have a unique weapon based on the creature that inspired them. Each mech is contained in a different top-secret bunker in 13 separate states. Each top-secret bunker requires a set of 5 dedicated key cards, each carried by 5 different high-ranking military officers, (All of whom are dead,) stationed in that state. there will always be one officer who carried one card in each top-secret bunker. It was discovered that the process where nanomachines would be injected into a pilot's bloodstream to make them able to move the Colossus mechs didn't work on adults, so when they found out it only worked on minors, whose bodies hadn't fully developed, the project was temporarily abandoned for ten years, until they decided to use motion capture suits to pilot the mechs, although every movement was delayed, when project "IronBlood," the secondary to Project Colossus, was able to move them more efficiently. They decided to only use it in emergencies, as they could only send adults in motion capture suits, and couldn't risk fighting against some kind of New Axis mech. List of Colossus Mechs: [Birch, The Achiever]--- A giant mech based in structure after an anthropomorphic Golden Eagle. It was also painted gold over the Gundamium. It could fly with a jetpack installed in the back, using the wings as aerodynamics, and the hands and feet had talons strong and sharp enough to pierce any armor. In possession of The Beacon Remnants. Was found in Area 99, in Georgia. [Rowan, The Thinker]--- A giant mech based in structure after an anthropomorphic Green Dragon. It was painted green over the Gundamium structure. It could fly with a jetpack installed in the back, using the wings as aerodynamics, and could breathe fire. Located in Area 52, in New Mexico. Guarded By The Sigma Clan, but they only have one out of five cards. [Ash, The Enchanter]--- A giant mech based in structure after an anthropomorphic seahorse. It could move underwater very quickly, and could kick very hard. Of course, the kicking part was based off of regular horses. In possession of The Beacon Remnants. Was found in Area 22, in Florida. [Alder, The Trailblazer]--- A giant mech based in structure after an anthropomorphic Fox. It has a tail that looks cosmetic, but it has a secret weapon inside, a long spike that can pierce any armor, and detach inside the target, before exploding. It also has a retractable minigun in the tail, that fires .950 JDJ rounds. In possession of The Beacon Remnants. Found in area 67, in Texas. [Willow, The Observer]--- A giant mech based in structure after an anthropomorphic Hare. It uses thrusters on the back, and is the fastest mech, but is also 10 feet shorter than all the others. Its weapon is dual giant repulsors on the backs of its wrists. Located in Area 88, in Michigan. [Hawthorn, The Illusionist]--- A giant mech based in structure after an anthropomorphic Owl. It can release a hallucinogenic gas, and fly with a jetpack, also using the wings as aerodynamics. Its weapon is a giant dagger. Located in area 12, in Maryland. [Oak, The Stabilizer]--- A giant mech based in structure after an anthropomorphic White Horse. It can fly with a jetpack, using a system that releases a wingsuit resembling a pegasus, and it has a railgun installed in the right hand. Located in area 98, in Alabama. [Holly, The Ruler.]--- A giant mech based in structure after an anthropomorphic unicorn. It can fire a laser through the horn, which it also uses as a stabbing weapon. Like the previous horse ones, it can kick very hard. Located in Area 69, Somewhere In Nevada. Guarded By The Empire, but they only have 3 out of 5 key cards. [Hazel, The Knower]--- A giant mech based in structure after an anthropomorphic Crane. It has an internal database made to assist the pilot with knowledge. It can fly with a jetpack, using the crane wings as aerodynamics. It is the fastest flying colussus mech. It can also pierce through armor with its beak. Located in Area 45, in Nebraska. [Vine, The Equalizer]--- A giant mech based in structure after an anthropomorphic Lizard, resembling a chameleon. Its "mouth" can open to bite, and it is able to launch its gundamium "tongue" out as a restraint, and camouflage itself, becoming invisible. Its weapon is a giant knife. Located in Area 49, in California. [Ivy, The Survivor]--- A giant mech based in structure after an anthropomorphic Boar. It was meant to be able to charge at enemies, and be the strongest at hand-to hand combat. Its melee weapon is a mace. In possession of The Beacon Remnants. Was found in Area 50, in Oregon. [Reed, The Leader]--- A giant mech based in structure after an anthropomorphic Hound. Its head resembles a dog with floppy ears. Its noise receptors can detect farther than the rest of the mechs, and its weapon is a giant shotgun that is fired by loading debris into the barrel, cocking, then shooting. In possession of The Gravedigger Militia. Was found in Area 105, in Alabama. [Elder, The Scholar]--- A giant mech based in structure after an anthropomorphic Black Horse. Like all the other equine Colossus mechs, it can kick very hard. Its weapon is a giant sword. Located in Area 68, in Arizona.
- #29Project Ironblood
Keys: Ironblood, Project Ironblood, Colossus Nanite Injection, Iron Blood
Project Ironblood was the name of the experiment to make people able to pilot the Colossus Mechs with their bodies using nanites injected into their bloodstream, which would connect to their spines to connect the nervous system to the mech. This failed until it was tried on minors, whose bodies hadn't fully developed. The survival rate for adults in Project Ironblood was 0%, but for children, it was 33%. They knew they couldn't legally make the children go to war as pilots, so they instead equipped the pilots with motion capture suits. They would have to wait until adulthood for the children to be able to pilot the mechs. The process of nanite injection was excruciating.
- #30Omega Project
Keys: Omega Project, Weapon Omega, Project Omega
The omega project is the abandoned project meant to turn protogens into a military force, originating from what NATO long ago found near the entrance of the mariana trench buried underneath the sand, being an unidentified container, that they received coordinates for inside the recovered black box from a pilot’s crashed plane, containing an encrypted message broadcast that contained said coordinates when decrypted that lead to said container.
- #31Weapons of The Wasteland
Keys: Brass, Armaments, Munitions, Steel, Guns, Blades, Firearms, Weapons, Iron
Weapons. Everyone has one. And if they don't, they're probably a psyker or some other kind of mutant. Types of weapons: [Melee]--- The most common type of weapon. It can range from sticks and stones to a giant sword. Very Common. [Ballistic]--- The most common type of ranged weapon. A ballistic weapon is a ranged weapon that uses a tangible projectile for combat. It can range from a rock to a sniper rifle. Throwing is considered ballistic. Very common. [Laser]--- Directed Energy Weapons, (DEW), more commonly known as "Laser Guns" are firearms that project a concentrated beam of Energy that travels at a tenth of the speed of light. Rare. [Plasma]--- Electrothermal Accelerators, more commonly known a plasma guns, are a type of energy weapon that shoots out a projectile of pressurized gas, called plasma, at 500 miles per hour. Very rare. [Pulse]--- A cross between Plasma and Laser technology, a pulse gun is called a Repulsor. Pulse projectiles only travel at subsonic speeds. Slightly Rare. Weapons: [Sword, Blade, Slicer]--- A term that can refer to many different blades. It could be a long blade fashioned from scrap metal, a Slasher zombie's arm attached to a handle, a katana, a scimitar, a rapier, a saber, etc. Common. Melee Type. (Damage: 10 to 50 -HP) [Knife, Shank, Shiv, Jabber]--- a small, one-handed blade meant for quick, close attacks. It is used on the living in combat more than on the undead, and even some zombies who can use tools and weapons have learned how to fight with it. Common. Melee Type. (Damage: 5 to 25 -HP) [Club, Whacker, Bonker]--- A blunt, dull weapon meant for bludgeoning. Could refer to a baseball bat, a large stick, or a pipe. Common. Melee Type. (Damage: 10 to 50 -HP) [BaseMace]--- A wasteland slang term for a baseball bat fashioned into a mace with nails either hammered in or welded onto, depending on what material the bat is made of. Common. Melee Type. (Damage: 15 to 60 -HP) [Bataxe]--- A play on words of "Bat, Axe," and "Badass," it refers to a baseball bat fashioned into an axe by attaching a blade of some kind onto it. Common. Melee Type. (Damage: 20 to 75 -HP) [Baseball Flange]--- A baseball bat with razor blades nailed into it, or welded onto it if it's a metal bat, meant to be a flange mace. Common. Melee Type. (Damage: 30 to 90 -HP) [Doomsday Mace]--- A metal pipe with nails welded onto the end of it to fashion a mace. Common. Melee Type. (Damage: 25 to 75 -HP) [Doomsday Flange]--- Same as a Doomsday Mace, but with razor blades instead of nails. Common. Melee Type. (Damage: 27 to 80 -HP) [Zapper]--- A Wasteland slang term that refers to a cattle prod or stun baton, used by Gravedigger Militia Civil Security to detain minor criminals without killing them, and used by slavers to keep slaves in line. Uncommon. Melee Type. (Damage: 10 to 50 -HP STUN) [AK-83]--- An AK model created by the New Axis in 2083 to take .300 Win. rounds. Rare. Ballistic Type. (Damage: 200 -HP) [RG-115, Raygun]--- The RG-115, also known as the "Raygun," is a plasma pistol created by a German Doctor named Ludwig Maxim, in the year 2115. This little blaster is famous, though very rare. It is loved for its ability to Pack A serious Punch, despite its small frame. Most people who have them in the Wasteland only found them through sheer luck inside Mysterious Boxes just sitting there. Ultra Rare. Plasma Type. (Damage: 500 -HP) [Wolverine-103]--- A submachine gun modeled by NATO engineers in 2103, having a Pistol Grip Magazine, and being extremely powerful at close range. It has a very high fire rate, so most magazines are drum mags. It was named the Wolverine because it was small, and could tear a man to shreds. Uncommon. Ballistic Type. (Damage: 150 -HP) [AK-47]--- The AK, or Avtomat Kalashnikova, is a family of assault rifles designed by Mikhail Kalashnikov in the Soviet Union in the year 1947. The AK-47 is the original model in the family. It is one of the most used and owned assault rifles in the world. Common. Ballistic Type. (Damage: 175 -HP) [AKM]--- The AKM is a 7.62×39mm assault rifle designed by Mikhail Kalashnikov in 1959. It was developed as the successor to the AK-47 and is a modernized variant of that rifle. The AKM has a rotating bolt, gas operation, and can fire in semi-automatic or fully automatic modes. It has a cyclic rate of fire of around 600–650 rounds per minute. The AKM is distinguishable from the AK-47 by its pressed receiver, which is visible in the number of rivets on the sides of the receiver, and its slanted muzzle compensator. Common. Ballistic Type. (Damage: 175 -HP) [AK-74]--- The AK-74 is a Russian assault rifle that was designed to improve on the AKM with a smaller cartridge, better accuracy, and a higher muzzle velocity. The AK-74 uses 5.45×39mm. Common. Ballistic Type. (Damage: 125 -HP) [M7 Carbine]--- Normally called the M7, the M7 Carbine is the 7th model of the US standard issue assault rifle given to infantry soldiers for the war effort, modeled in 2084. It is in a higher caliber but designed tobe easier to use with an inner mechanism that causes it to only fire in 4-round bursts with 0.2 second intervals when the shooter holds down the trigger. It takes 5.56 NATO rounds. Common. Ballistic Type. (Damage: 200 -HP) [Railgun]--- A Railgun uses electromagnetic force to fire a projectile at a high speed and power. Normally, survivors attach a scope to it and use it as a sniper rifle for its long range and high power. Rare. Ballistic Type. (Damage: 1000 -HP) [Pipe Shotgun]--- A term that refers to a shotgun fashioned from pipes and scrap metal. The pipes function as the barrel/barrels, and a handle is usually a carved piece of wood or a wrench of some kind, with an upside-down nail or screw as the trigger. The mechanisms all depend on who made it and what they had. Common. Ballistic Type. (Damage: 250 -HP)[Bow]--- A bow and arrow used when one wants to be stealthy, or has no access to firearms. Common. Ballistic Type. (Damage: 50 -HP) [Slingshot]--- A weapon made to launch projectiles using two strips or tubes made from a natural rubber or elastic material, attached to a leather pouch meant for the projectile, which is normally rocks, but sometimes survivors replace this with steel nuts, bolts, nails, or even bullets. This is another popular weapon among small game hunters and silent survivors. a Y-shaped handheld structure attached to these parts serves as the handle. Gravedigger Militia and militant factions don't use this. It's mostly used by Roadkill, The Hunters, and The Stranded. Common. Ballistic Type. (Damage: 10 -HP) [HPC-105/ Also known as Pulse Defender]--- Stands for "Handheld Pulse Cannon," the HCP is a Repulsor Pistol meant for self defense. It was adopted by NATO forces because it could do a lot more than just defend. It is most efficient at close quarters. Almost Rare. Pulse Type. (Damage: 200 -HP) [AR2]--- An unofficial name for a pulse assault rifle that hadn't been named yet. It stands for "Assault Rifle 2," because it is used by NATO forces in place of some other assault rifles once used. It fires pulse rounds. Uncommon. Pulse Type. (Damage: 475 -HP) [Roadkill's Longshot]--- A handmade sniper rifle fashioned from pipes, various hardware, and old parts of guns. Common. Ballistic Type. (Damage: 530 -HP) [SVD]--- The SVD is a sniper rifle of Soviet origin. One of the most famous snipers in the world, it can be found on many dead survivors. It was developed in the early 1960's to extend the range of squads equipped with the AK-47. The new rifle was called SVD, which stands for "Snayperskaya Vintovka Dragunova", Russian for "Dragunov sniper rifle". (Damage: 300 -HP)[RSH-12]--- The RSh-12 is a Russian-made revolver chambered in 12.7×55mm STs-130. It is known for its high power, being chambered in a rifle round. First showcased in 2014. Rare. Ballistic type. (Damage: 300 -HP) [Martin Proton Rifle Model-17]--- The MPRM-17 was a standard issue Proton battle Rifle for the US military. It was known to be very light and easy to hold, with accurate iron sights, but you'd have to switch out the Fusion Charge after only 12 shots. Uncommon. Laser Type. (Damage: 200 -HP) [Remington Model 700]--- The most famous sniper rifle in the world, it is a bolt-action rifle that's been manufactured by Remington Arms since 1962. It's known for its accuracy and reliability, and is used by hunters, police, and the military. Common. Ballistic type. (Damage: 500 -HP) [PBBS/Shredder]--- Personal Bunker Buster Shotgun, PBBS, also known as the Shredder. It's an over-under quadruple barrel shotgun pistol that takes .410 gauge. The handle has 2 triggers, each connected to two barrels. Designed to shoot through armor when the shooter pulls both triggers. Legendary. Ballistic type. (Damage: 200 to 800 -HP) [Mossberg 590M]--- A pump-action shotgun that uses a magazine for quicker reloading. Uncommon. Ballistic Type. (Damage: 300 -HP) [AA-12]--- A fully automatic shotgun that started production in the 1970s. It uses a gas-operated system that reduces recoil by about 80 percent. Rare. Ballistic Type. (Damage: 300 -HP) [Road Mauler]--- A short lever-action revolving 10 gauge shotgun meant for a soldier to hold it like a pistol on the back of a unicorn or dire wolf. It was praised for its ability to be fired and cocked easily with one hand while the other guided the reins. Uncommon. Ballistic type. (Damage: 350 -HP) [Super Shotgun]--- An 8-gauge shotgun developed by NATO in 2109. It takes magazines that load into both barrels from the bottom, and is cocked by pumping it. Due to the size of both barrels, and the recoil of the shotgun, it was normally used by Goliathid soldiers. Rare. Ballistic type. (Damage: 500 -HP) [Wrist Mounted Personal Repulser/WMPR]--- WMPR, pronounced "Whimper" is a wrist mounted repulsor pistol. Though it is very convenient, it limits hand movement to prevent shooting a pulse through the user's hand. Uncommon. Pulse Type. [Proton Acceleration Rifle Prototype/PARP]--- The PARP was a device made by a few Ghostbuster nerds at M.I.T. University who wanted to create a real proton pack. It was confiscated by the Countering Weapons of Mass Destruction Office (CWMD) due to its destructive capabilities. It was later adopted by NATO and modified to be even more destructive. The gun can shoot a proton stream that is used for vaporizing enemies en masse, but it overheats quickly and requires a cooling time of 30 minutes to an hour, it has an alternate mode in which you charge up a blast in the 50 pound pack worn on your pack containing the miniature particle acceleration unit, that releases a bolt of energy equivalent to the energy released by two subatomic particles colliding with each other, but reduced to a tenth of that thanks to the energy discharge unit on the pack. It is advised for the user not to shoot straight at an enemy or down from up on a rooftop, as the blast will kill you. It’s intended more as an artillery weapon when in the second firing mode. Mythical. Laser type. (Damage in normal fire: 1,000 -HP per second) (Damage in Mass Destruction firing mode: 50,000 -HP for a 100 square foot blast radius.)
- #32Mutants
Keys: Superpeople, Mutants, Powered Individuals, Superhumans, Superanthros, Supers
Mutants are people born with superpowers caused by nucleotide mutations from centuries of pollution. They can have drastically unique powers, but there are subcategories like Psykers and Goliathids. People with super speed can't go at the speed of light unless they can turn their physical form into a collection of photons, but this hasn't happened before. People born with super strength are normally only strengthened by muscle and bone desity, rather than mass. Those empowered by mass tend to be Goliathids.
- #33Protogens
Keys: Protogens, Anthro Cyborgs
A protogen is an anthro that was modified using cybernetics. They are made up of %60 organic matter, and %40 mechanical. Their heads resemble a helmet that acts as a screen to portray their emotions. This helmet is made up of nanomachines, son. This allows them to open it like a mouth so they can eat and drink. Their legs and the flesh on their heads are replaced with cybernetics, along with their forearms, but they still have all their organs to survive with. They were originally made for military usage, but that project was abandoned and it was turned into a public surgery.
- #34Mamagens
Keys: Mamagens, Mamagen
A mamagen is like a protogen, but they are all female and their enhancements are all removable, and they can survive without them, as it is more like armor than cybernetics. They tend to be female goliathid Anthros who liked the benefits of being a Protogen, but didn't want to be stuck as such.
- #35Bunker-Down Corp
Keys: Bunkerdown, Bunker-down Corp, Bunker Down Corporation, Bunker-Down
Bunker-Down Corp is a corporation from before the war where people could invest in it to get their own places in a bunker. Their advertisements would include them saying things such as "Invest in Bunker-Down today to preserve you and your family, and ensure a place for you and your family in the dawn of a new world!" This was all a front for a NATO large-scale experiment on people to see how they would behave in specific situations, and gather data in the hope that they could increase survivability. There is one bunker in each state, making 50 bunkers. All bunkers had different inhumane experiments. Eachbunker was meant to preserve US population. Some bunker inhabitants have emerged from the bunkers, but many others haven't opened in 42 years, because their overseers must receive an "All-clear" from NATO, which they don't know will never happen, unless someone finds their HQ and initiates it, which would free them. The residents who leave their bunkers are called "Blues" because of the blue jumpsuits they wear. Those who had family members who served in the military, or had served themselves, long enough to be considered a veteran, were permitted residency in the bunker closest to where they lived, but distance varies from person to person, so some of them had to get onto evacuation vehicles to ride to their assigned bunkers. Some of these evacuations didn't make it to their bunkers because they were overrun by virals, because it was the first day. Lawful Evil
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