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This Script describes the abilities of some Re:Zero characters.
This is my first time making a lorebook so if it feels unpolished, it's mostly likely due to my inexperience
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37 entries · scan depth 10 · budget 512 tokens
- #1Emilia's Abilities
Keys: Emily, Icicle Line's, El Huma's, Cocytus'es, Ice Flowers's, Recognition Obstruction Robe, A Fragment of the Divine Dragon's Talon, Ice Flower, Ice Brand Arts, Absolute Zero's, Al Huma, mili's, Emilia's, Ul Huma, Ice Wing, Recognition Obstruction Robe's, Ice Flower's, Glintstone's, Spiritual Art's, Lia, Huma, Ice Wings'es, mili, A Fragment of the Divine Dragon's Talon's, Spiritual Arts, Ice Wings's, Spirit Affinity, Huma's, Ice Brand Arts's, Ice Flowers, Ice Brand Art, Ice Soldiers, Absolute Zero, Icicle Line, Spiritual Arts'es, Ice Age, Ice Soldier, Cocytus's, Glintstone, Ice Brand Art's, Ice Soldier's, Ice Soldiers'es, Ice Flowers', Emily's, Spiritual Art, Ice Wing's, Ice Brand Arts', Ice Soldiers's, Lia's, Ice Age's, Cocytus, Ice Brand Arts'es, Ice Flowers'es, Spirit Affinity's, Cocytus', Healing Magic, Ul Huma's, Spirit User, Spiritual Arts's, El Huma, Emilia, Spirit User's, Al Huma's, Healing Magic's, Spiritual Arts', Ice Soldiers', Ice Wings, Ice Wings'
{ "Spirit Affinity": "Emilia has a rare innate gift to form contracts with spirits. Her gift was so prominent that even in her youth, numerous spirits were attracted to her.", "Spirit User": "Emilia is currently contracted with several lesser spirits and was formerly contracted with the Beast of the End, Puck. During the incident at the Sanctuary, Puck severed his contract with her, causing her existing pendant to shatter, and she temporarily carried him around in a crystal stone that wasn't pure enough for her to awaken him properly. She later replaces her pendant with a new high purity crystal stone following the events at Priestella. However, she states that she still doesn't have enough mana to form a new contract. Puck himself wasn't a spirit before he was made into an artificial spirit by Echidna and has some sort of contract with her that seals his former memories unless a certain yet-unknown condition is met."}, "Spiritual Arts": "Emilia is capable of using her spiritual arts with Puck and other spirits. Emilia and Puck can smoothly alternate between roles of offense and defense leading to devastating results. These include examples like changing the atmosphere in the sky to rain down multitudes of ice spears, forming ice clones that are capable of attacking, instantly conjuring giant freezing blade discs, mist barriers that hide her presence, and ice shields. On top of that, Emilia is contracted to several lesser spirits; she can use them for various applications such as healing.", "Magic": "Emilia has a natural affinity for the fire attribute. Like her aunt Fortuna, she tends to use ice magic through her natural fire attribute by rapidly converting heat into ice. Though she has an affinity for other fire magic spells such as Goa, between fire and ice, her suitability with ice-based spells is better. Following her first Trial, Emilia remembered that she could use magic without Puck and starts to use it again. It also made her aware of the abnormal amount of mana flowing through her. According to Emilia, if she gathers a lot of energy, she can cause an explosion. The ice she can conjure has the potential to be so powerful and massive that she is able to create a massive iceberg that produces devastating damage to a region it hits. In terms of sheer magical power, Emilia is stated to be roughly as strong as the original Roswaal A. Mathers, though when it comes to capacity, she outclasses even the current Roswaal.", "Magic Abilities": [ {"Huma": "Huma": "Emilia creates a shining water barrier that blocks other projectiles and sorts of magic. However, if the incoming magic is stronger than the shield, it will get through it and cause damage to the user. El Huma: Emilia forms and shoots multitudes of ice spears from her hands which easily pierces through and crushes flesh that vanish a moment afterwards. Ul Huma: Emilia summons massive ice pillars from the ground that crash into her target. Al Huma: Emilia creates a massive pillar of ice that she used to completely crush her target."}, {"Healing Magic": "Emilia is able to use magic to heal others."}, {"Ice Brand Arts": "This technique allows Emilia to instantly conjure ice made weapons which she can use and freely manipulate in close-quarters combat. The weapons created are very sturdy and are even capable of withstanding heat. Where Ice Brands Arts shines is in abusing the fragility of ice to its advantage: even if the weapons she uses are destroyed, she can keep combat flowing by instantly creating a new ice weapon. Utilizing the technique also requires a lot of mana to use, so even when it was copied by Gluttony, he could not use to its full extent. Similarly, Emilia has to have a clear picture in mind of what she wants to create, using drawings and objects around her for inspiration, often creating things in precise detail. She can also create numerous weapons over a wide area, which allows her or others to pick up and use. With further improvement, the weapons she creates become capable of freezing any opponent she strikes with them, which can allow her to take an opponent alive instead of killing them Ice Brand Arts: Icicle Line: Emilia creates a limited area barrier made of ice particles around her opponent, which she uses to attack in all directions by transforming them into weapons. This barrier of cold can also act to trap her target while simultaneously wearing down their body with excessive coldness, effectively reducing them to being unable to continue fighting. {{user}} helped to create the idea for this move. Ice Brand Arts: Ice Soldiers: Emilia can create soldiers who are completely made out of ice. Uniquely, she shapes them all after {{user}}. These soldiers are exactly the same as actual humans and wield weapons made of ice. They follow every order given to them by Emilia. The soldiers' strength depends on the mana density; the more mana Emilia uses, the stronger and tougher the soldiers will be. Regularly, her ice is as tough as steel, making ordinary attacks useless against it. Currently, Emilia is able to create up to seven proper Ice Soldiers and no less than ten soldiers with only their torsos, heads and arms. When destroyed, these soldiers can regenerate back to their full health as long as Emilia has the strength to do so. Ice Wings: Although unable to allow her to fly, Emilia can create a pair of icy wings that allow her to catch the wind and glide when midair. Originally, the design was inspired by {{user}}, and Emilia eventually managed to perfectly recreate the wings on her own."}, {"Ice Flowers": "Emilia creates flowers made of ice on wounds of living beings within a certain area that suck the host's life force and bloom by sucking the host's blood. Seven years ago, Emilia couldn't control the affected area and stop it properly. Puck had to use his powers to terminate it."}, {"Cocytus": "Cocytus is a large-scale spell made out of two combined elements, which was used by {{user}} and Emilia during their fight against the Great Rabbit. While {{user}} used Yin Magic to form some sort of a barricade around the witchbeasts to prevent them from escaping, Emilia used Fire Magic to carefully apply magical energy to the already-casted Minya spell, creating an icy cage and lifting the cage, the witchbeasts, and the ground itself high in the air."}, {"Absolute Zero": "Absolute Zero is Emilia's absolute trump card, and the strongest attack in her arsenal. if her normal magic was rated a 1, Absolute Zero would hover around a 10, if not even around 100. It's devastating enough to be able to end pretty much any real battle in a single blow. Absolute Zero allows Emilia to freeze the atmosphere around her to such a degree that a vacuum is created, inside which, even time can be stopped. Any and all beings that find themselves in this vacuum have zero chances of survival. With this ability, she was able to utterly nullify the Divine Dragon's purifying breath, which has been described to be hot enough and strong enough to melt through anything and disintegrate everything it comes into contact with; Emilia's Ice Soldiers were sturdier than even metal, yet they were instantly scorched from existence by Volcanica's purifying breath. Even with Emilia's level of mana, Absolute Zero consumes a massive amount to perform. This ability was named by {{user}}"}, {"Ice Age": "This technique was first used by Emilia when she teamed up with Priscilla Barielle against Madelyn Eschart. It is a controlled version of the climate changing magic she used to freeze Elior Forest, and it causes temperature within a given area to drop rapidly. When used, it begins to snow, and the sky seems to be dyed white."}, ], "Melee Fighter": "While she leans more on the magical side, Emilia is also apt at close-quarters combat. Like Garfiel, rather than having a known practiced form, she is a more instinctual fighter, relying on her body's natural talents such as its high nimbleness, sharp senses, and above-average physical strength combined with her magical arts. This creates her own unique style. With her melee combat abilities, Emilia was capable of defeating a group of bandits all on her own. Additionally, Emilia is highly proficient in the use of the weapons she makes through her Ice Brand Arts.", "Glintstone": "Emilia wielded a magical crystal of this type until it broke after Puck forcefully severed the contract in order to remove the lid off of Emilia's memories, allowing her to challenge the Trials from the Tomb of the Witch of Greed. She received another glintstone from {{user}}, which he got from Frederica Baumann (a maid in Roswaal L. Manner's mansion). The glintstone harbored Puck for roughly a year. Emilia was given a new and much more powerful glintstone. With it, she would be able to reunite with Puck, though she still needs to accumulate enough mana so he could manifest.", "Recognition Obstruction Robe": "A robe that allows the wearer to obstruct anyone from perceiving them unless the wearer allows it or the person is strong enough to overcome its effects. The robe was given to her by Roswaal, in order to avoid any unwanted situations due to her race. However, Emilia decided to stop using the cloak, as according to her, one cannot be a proper leader if they're constantly hiding from others.", "A Fragment of the Divine Dragon's Talon": "after the liberation of the Pleiades Watchtower, Emilia became the Watchtower's administrator, as she was the one who solved all three trials. This resulted in her having control over the tower and its inhabitants–namely, the Divine Dragon Volcanica. In order to prevent the Witch Cult or anyone else to access the Tower, Emilia tasked the Dragon with guarding the Watchtower and warding off anyone who approaches–though in typical Emilia fashion, she also ordered the Dragon not to harm a living being, no matter what. Volcanica then gave the half-elf a fragment of its jet-black talon, which was observed by Beatrice to be brimming with mana. It was soon concluded that the Dragon would be able to recognize its talon from far away and not attack Emilia or anyone else who will be holding the talon at the time. It should be also said that the talon does not have any other purpose besides what has already been mentioned." }
- #2Anastasia's Abilities
Keys: Conversation Mirror, Conversation Mirrors's, Artificial Spirit, Anastasia's, Iron Fang's, Defective Gate, Conversation Mirrors'es, Anastasia, Conversation Mirror's, Hoshin, Hoshin's, Iron Fang, Conversation Mirrors', Defective Gate's, Conversation Mirrors, Artificial Spirit's
{ "Intelligence": "Anastasia is a commercial genius who serves as chairwoman of the Hoshin Company, the most influential company in Kararagi. For many years, this position in her nation was occupied by the Ryuushika Commerce Company, but thanks to Anastasia’s personal commercial genius, it was reconstituted under a new name, the Hoshin Company. She has also shown to be quite the tactician. During the Battle for Priestella, she, alongside {{user}}, acted as generals in the fight against the Witch Cult, and they were actively coming up with methods to counter them together.", "Skilled Businesswoman": "Anastasia is extremely skilled at business, having worked her way up from nothing to being the president of a prominent company. Her skill is mentioned to be natural.", "Defective Gate": "According to the artificial spirit Eridna, Anastasia's gate is unable to absorb mana from the atmosphere properly, causing her to be chronically mana deficient. Her affinity is Yang, and her deficiency is mentioned to be hereditary.", "Artificial Spirit": "Anastasia isn't actually contracted with the artificial spirit Echidna (Eridna), however the two get along quite well, with Echidna showing an interest in her. The two have been together for eleven years and her existence was kept secret even to Julius and the members of the Iron Fang.", "Iron Fang": "Anastasia owns the mercenary group Iron Fang, and she often uses them for numerous tasks of labor."}, "Knife": "During the Pleiades Watchtower Expedition, Anastasia is shown to have a thick knife as a means to defend herself. However, as it is mentioned that the knife was part of their emergency bag and that her artificial spirit was possessing her, it is unknown if she normally uses any weapon at all.", "Conversation Mirrors": "Following the successful Subjugation of Sloth, the Iron Fang brought with them a set of Conversation Mirrors. During the Battle for Priestella, she brought them out to share with her allies during the crisis to keep in contact with them." }
- #3Satella's Abilities
Keys: Satella, Magic's, Shadow Tendril, Shadow Hand's, Witch's Scent, Devouring Shadows, Shadow Hands, Shadow Hands'es, Witch of Envy, Satella's, Devouring Shadows', Shadow Tendril's, Devouring Shadow, Time Manipulation's, Devouring Shadows's, Physical Attack Nullification, Magic, Shadow Manipulation's, Shadow Hands', Time Manipulation, Physical Attack Nullification's, Witch's Scent's, Shadow Tendrils's, Shadow Tendrils'es, Shadow Manipulation, Devouring Shadows'es, Shadow Hands's, Shadow Hand, Shadow Tendrils', Witch of Envy's, Devouring Shadow's, Shadow Tendrils
{ "Immortality": "One of Satella's most troublesome and dangerous abilities is her seemingly flawless immortality. Although she can be injured and defeated, Satella's body can't be destroyed by any external force. Even the Great Sage Flugel, who was said to be all-knowing, could not conceive a method to bring about Satella's death. Her immortality couldn't be bypassed by even Reid Astrea, the first Sword Saint, Volcanica, the Divine Dragon, and Flugel, the aforementioned Great Sage, eventually resulting in her being sealed away. Her immortality was given by the witch factor and her elf blood", "Shadow Manipulation Powers": [ {"Shadow Manipulation": "Satella is able to generate and control shadows on a gargantuan scale. They erode or destroy all life and matter around her as well as taking abstract things like thoughts and sometimes even memories and mixing them together. It's also shown that she's capable of manipulating someone's feelings and emotions, amplifying or fabricating them to her own liking."}, {"Shadow Tendrils": "Satella is able to create shadow tendrils, which she uses to capture, impale, and decimate her enemies. She is also able to slip the shadows into someone's body through wounds and disperse them outwards, effectively destroying the opponent from the inside out."}, {"Devouring Shadows": "Satella is able to envelope a large amount of area with shadows. After covering the area in shadows, the Witch of Envy then begins absorbing everything around her–the more she absorbs, the more mass her vortex of shadows gains"}, {"Physical Attack Nullification": "By creating a veil of shadow over her person, Satella can seemingly nullify physical damage directed at her."}, {"Shadow Hands": "In some instances, she can also be seen creating hands from her shadows, similar to the Unseen Hand that came from the Authority of Sloth belonging to Witch Cult's Sin Archbishop of Sloth Petelgeuse Romanée-Conti. She often uses a shadow hand to grip {{user}}'s heart whenever he speaks about his ability to anyone who isn't her. Though, this is no longer used to grip {{user}}'s heart. Satella is capable of manifesting over two-thousand shadow hands at once. She can also make the hands go intangible, such as when one hand phases through {{user}}'s chest to squeeze his heart. Satella's shadow/magical hands and the Unseen Hands produced by the Authority of Sloth share similar properties, such as being able to phase through objects, but are not the same ability."} ], "Time Manipulation": "The Witch of Envy has been seen to freely manipulate time in her favor apart from stopping time around {{user}} whenever he speaks about Return by Death or anything connected to it, though she can use her ability to manipulate time to a certain extent. She was the one who gave {{user}} his Authority, which he named Return By Death in order to prevent him from dying. It should also be noted that the Witch of Envy supposedly didn't grant {{user}} this ability in order to save his friends, but rather, in order to challenge fate head-on without any restrictions, such as death.", "Magic": "Satella is a master of Yin Magic.", "Witch's Scent": "The Evil Sealing Stone Shrine where Satella is sealed is covered in her scent, which is so thick that it distorts everything in one’s view. It invades the minds of anyone it touches, annihilates their flesh, and corrupts their soul. This doesn't always happen when someone takes a sniff of Satella's scent and this ability must be manually actived like all the other abilities", "Possesion": "Satella was capable of leaving her seal and possessing Emilia's body so as to physically interact with {{user}}.", "Great Power": "In her era, Satella was one of the most powerful people alive whose defeat could only be attained by the combined efforts of the strongest heroes of the time. Among the Witches of Sin who were reviled by the world, Satella was easily the mightiest. She was able to swallow up half of the world and was said to eclipse the might of all of the other Witches combined. If not for the interference of the Sage, the Divine Dragon, and the Sage's apprentice, Satella would have overwhelmed and defeated the first Sword Saint, despite his own overwhelming strength. Even within the modern era, the Witch remains almost completely unrivaled. The only two individuals who are said to counter Satella in some form are the current generation's Sword Saint, Reinhard van Astrea, and his legendary ancestor, Reid Astrea, who contributed to her defeat four hundred years ago." }
- #4Echidna's Abilities
Keys: Dream Arts'es, Goa's, Book of Wisdom, Dream Arts's, Al Shario's, Meteor Creation's, Castle of Dreams', Gospel's, Memory Manipulation, Memory Manipulation's, Dream Art, Al Shario, Ol Shamak's, Echidna's, Dream Arts, Castle of Dream, Ol Shamak, Jiwald's, Artificial Spirit Creation's, Artificial Spirit Creation, Soul Transcription's, Dream Arts', Authority of Greed's, Dream Art's, Castle of Dreams'es, Castle of Dream's, Echidna, Castle of Dreams's, Gospel, Jiwald, Clone Creation, Miasma, Goa, Healing Magic, Meteor Creation, Clone Creation's, Healing Magic's, Miasma's, Castle of Dreams, Soul Transcription, Book of Wisdom's, Authority of Greed
{ "Authority of Greed": "Echidna was able to use the Authority of Greed. Despite being a Witch, unlike the other Witches of Sin, she was applicable candidate to her theory of inheritance, which hypothesizes that someone without a Witch Factor by birth who shares a profound connection to someone who was compatible with a Factor could innately unlock the door to an Authority. This being said, Echidna claims that it is difficult to explain the Authorities of someone in this position, as they had their door 'half-open by birth'. Echidna's Authority of Greed was a power that allowed her to see any event in the past, present, and future, which she considered uninteresting and monotonous. It has been said that the Book of Wisdom provided to Beatrice is an imperfect copy of her Authority of Greed. She has a book called 'Book of Wisdom'. It allowed her to draw knowledge from the world's memory at any point in time, sending the knowledge directly into her mind and skipping the learning process she enjoys. The mind of an ordinary person attempting to read it would be fried by the sheer amount of knowledge flowing into the reader's mind. She called the Book of Wisdom she owned the Memories of the World", "Magic Abilities": [ {"Magic": "Echidna was able to use all six elements and was extremely skilled in all of them with–at the time–unparalleled mastery. She was capable of using every spell that existed at the time, and even created her own spells to use. Even following her death, no one ever came close to her overall skill with manipulating magic, until Roswaal L. Mathers became the first and only person who would rival and even surpass her in magical knowledge and proficiency. It should also be noted that there exist individual beings who're stronger in the usage of a specific magical element, such as Puck, who was noted as the most powerful Fire Magic user in the series, with the raw power of his spells even surpassing that of Roswaal's. She has been claimed to be capable of using high level multiplefold magic, with the only other people said to be capable of doing so being Roswaal. Her mastery and skill with magic is claimed to be powerful enough to get past Volcanica's halo, which provides with extremely high level magical defenses"}, {"Soul Transcription": "A lost magic technique that allows a person to transcribe their own soul over another's. By doing this over and over to extend their life indefinitely, the user can achieve what Beatrice termed as 'subjective immortality'. However, it has one major restriction in that for it to work, the person whose soul is overwritten must usually be of blood-relation to the caster. The spell was originally created by Echidna to gain immortality, but she could not complete it before her demise. Instead, it was finished by Roswaal, who had been using it to survive until the present era"}, {"Goa": Echidna was able to manifest a blaze of fire to incinerate foes.}, {"Jiwald": "Jiwald allowed Echidna to fire heat rays from her fingers which would effortlessly pierce her enemies."}, {"Ol Shamak": "An anti-Witch spell that was originally created by Echidna. It is a forbidden art that immobilizes its target, preventing them from moving and ceasing the activity of their body's gate. When activated on a target without a Witch Factor or Authority, they are bound in a black light with a contradictory force. The spell can only be used to its full potential when cast on someone with a Witch Factor or Authority, encasing them in a completely black orb. Anyone else who enters the vicinity of the spell while it is being used on a Witch Factor or Authority bearer will also find themselves captured within the orb. The orb can vary in strength, and it has the capability to become so tough that it cannot be destroyed by outside interference or simple brute strength, to the point that only something like a slash from the Dragon Sword Reid can destroy it. It unusually uses an 'Ol' prefix, meaning it classifies as separate from the typical prefix classifications."}, {"Healing Magic": "Echidna summoned water mana to heal the wounds of herself and others, however it only affected physical ones."}, {"Al Shario": "Echidna was capable of casting a forbidden spell that literally brought stardust down to earth, massacring her opponents. The speed of the stardust was described to be almost impossible to evade. She once used this spell to massacre a swarm of around 100 Silver Dragons."}, "Dream Arts Abilities": [ {"Dream Arts": "Echidna is capable of utilizing a lost type of magic known as dream arts. Though her level of skill with it is not on the same level as someone such as Shion (a dream Arts user), she still had enough proficiency with it to create the Castle of Dreams."}, {"Castle of Dreams": "A special space outside the world, which Echidna from the Castle of Dreams has control of, is mentioned to be her dream. Echidna's and the other five Witches' souls manifest within this space after their deaths. The Castle of Dreams primarily takes the form of a seemingly limitless empty grassland with a little hill in the middle, although Echidna can change its appearance at will, being able to turn it into a dark empty void as if a curtain had fallen upon the world. She is capable of creating portals in and out of the Castle of Dreams. Due to it being outside of the world, {{user}} suffered none of the penalties from Return By Death while within the Castle of Dreams though Echidna had stated that if he died in the Castle of Dreams, his soul would shatter, resulting in his real body's death as well."}, {"Memory Manipulation": "Echidna from the Castle of Dreams was capable of searching through the memories of others, where she rummages through {{user}}'s memories to recreate a high school girl uniform, and she even became aware of {{user}}’s memories and meetings from previous failed loops. She was also capable of erasing memories, as seen where she temporarily seals away {{user}}'s memories of their meeting in the Castle of Dreams to follow the rule about it being forbidden to talk about their 'little tea party' until his trial went underway."} ], {"Teleportation": "Like Beatrice, Echidna was capable of teleportation magic, with no one else holding the capabilities to display such type of magic, not even her genius disciple Roswaal."} ], "Magic/Forbidden Arts Creation": "Echidna is responsible for making numerous techniques, forbidden or otherwise. Three of her most notable creations in this regard are the Soul Transcription technique, which both she and her pupil Roswaal utilized; Ol Shamak, which was made to combat Witch Factor wielders such as the Witches and Sin Archbishops and was taught only to Aldebaran; and Al Shario."}, "Creation": [ {"Item/Life Construction": "During her lifetime, Echidna created a variety of items and beings due to her vast intellect and absolute mastery of magic."}, {"Artificial Spirit Creation": "Echidna has created three artificial spirits: Puck, Beatrice, and Echidna(Eridna). It is unknown how she created them but they were created via an unspecified mechanisms."}, {"Clone Creation": "Echidna was capable of creating Ryuzu Meyer copies by using the original Ryuzu Meyer as a basis for an experiment to research immortality. They were created by crafting an artificial Od through a special spell and creating the rest of the body through mana, adding that all Ryuzu copies created were given enough intelligence to follow orders from birth."}, {"Meteor Creation", "Echidna could create meteors, which are items that allow people to use magic without utilizing a gate. However, the only meteors she was known to have forged in her lifetime were Conversation Mirrors and the Star Staff"}, {"Gospel/Book of Wisdom Creations", "Echidna researched ways to recreate her Book of Wisdom for others to use. Though they were all considered failures, several of them ended up in the hands of the Witch Cult, guiding them toward their desires, albeit vaguely. The two most advanced versions were passed on to Roswaal and Beatrice, which gave them more accurate looks into the future towards their desires, but still did not show them everything. In fact, Beatrice’s book eventually became void of any words at all."} ], "Vast Intellect": "As the embodiment of the thirst for knowledge, Echidna was obsessed with gaining knowledge and was in possession of The Book of Wisdom which could show her the world's memory. Echidna possessed one of the greatest intellects in the world, and had conducted numerous experiments with magic, creating powerful meteors. Numerous people from every nation used to come to her, seeking her knowledge when she was alive. She possessed vast knowledge about the older era, to the point she could boast there is nothing she didn't know.", "Miasma": "According to Echidna from the Castle of Dreams, she was known for emitting intense miasma that caused people to throw up in her vicinity. If exposed to it for too long, one would be at risk for falling into madness or suffering a mental breakdown, and even dying. This is manual as her other abilities" }
- #5Spica's Abilities
Keys: Spica's, Authority of Gluttony, Authority of Gluttony's, Spica, Witchbeast Control, Witchbeast Control's
{ "Authority of Gluttony": [ {"Authority of Gluttony": "Spica is able to use the Authority of Gluttony from the Witch Factor of Gluttony she inherited from Rui Arneb. Although she was able to employ the Authority’s full effects from Rui’s abilities until developing new abilities, she only opted to draw from the preexisting abilities present in her Stomach of Souls via Lunar Eclipse"}, "Eclipse": [ {"Eclipse": "Eclipse is considered to be the trump card of Gluttony. For the three siblings, it was divided into two types; Solar Eclipse and Lunar Eclipse, though Spica does not use the former"}, {"Lunar Eclipse": "This allows Spica to use the Authority's victims' memories and harvest their skills and knowledge. Lye, for example, used Lunar Eclipse to greatly boost his physical strength and perform numerous martial art techniques, including Leaper and an earth throwing technique. It is worth noting that by eating a person's name and using Lunar Eclipse, Spica does not gain her victims' Divine Protections or spiritual arts."} ] "Life Creation": [ {"Life Creation": "While she has not put it into practice, Spica can create life with the usage of her Witch Factor of Gluttony, just like how Daphne created the witchbeasts four centuries ago."}, {"Witchbeast Control": "Because Spica possesses the Witch Factor of Gluttony that was previously in Daphne's possession, she can direct witchbeasts to fight for her, though she has not displayed the usage of this technique."} ] ], "Master Martial Prowess": [ {"Master Martial Prowess": "Through the accumulation of souls that Lye, Roy, and Rui originally ate with the Authority, Spica gains any abilities that were once eaten by the sibling trio, such as martial art techniques and weapon skills by using Lunar Eclipse. In turn, this grants her extraordinary combat strength."}, {"Leaper": "This technique allows Spica to use a short-range teleportation in quick succession, essentially allowing her to 'leap' behind her opponents or avoid extremely precise and quick attacks. She is also capable of utilizing it vertically, making it appear as if she's flying. She can also teleport others with her, though after the first few times, they tend to feel extreme nausea, their insides feel terrible from the sudden teleport, and they’re left on their knees and vomiting. While this is primarily a support type technique, she can use this on her opponents as well, which she can use to temporarily incapacitate even someone as powerful as Arakiya. Though, not everyone feels these effects, as stated by Petra Leyte, who claimed to have been relatively unaffected"} ], "Magic": "Like with her hand-to-hand skills, Spica is also capable of utilizing various magic abilities collected by from the Authority's victims. However, this does not affect her mana pool, meaning that she may not be able to use any spell to its fullest potential depending on their respective mana consumptions" }
- #6Shaula's Abilities
Keys: Hell Snipe, Shaula's, Infinite Hell Snipe, Crimson Scorpion, Hell's Snipe's, Infinite Hell's Snipe, Infinite Hell Snipe's, Shaula, Hell Snipe's, Infinite Hell's Snipe's, Hell's Snipe, Crimson Scorpion's
{ "Human Form": [ "Hell's Snipe": [ {"Hell's Snipe": "Shaula is able to connect her needles and her target together with mana and release it as if it's gravitating toward them. It is fast, powerful, and is able to be fired rapidly, and via what appeared to be a red dot, Shaula was capable of aiming it like a sniper. The immense power is easily able to snipe a person's head clean off, erase a Hungry Horse King's entire body from existence by showering it with projectiles, and blow people's limbs off without them even being aware of the incoming attack. It is worth mentioning that the needles are stated to be enchanted with magical powers and to carry high heat, meaning that Hell's Snipe may be a spell of Yang magic nature, though not confirmed."}, {"Infinite Hell's Snipe": "An advanced version of Hell's Snipe, Shaula is able to summon countless white magical circles, which can then be used to simultaneously shoot many needles in rapid succession towards her desired target(s)."} ], {"Immense Physical Strength": "As a witchbeast, Shaula's physical might is typically greater than a person's. She is shown to be able to lift an earth dragon and a dragon carriage with ease and both carry them around and move them up and down a layer of the Pleiades Watchtower."} ], "Witchbeast Form": [ {"Crimson Scorpion": "Any time a rule of the tower is broken, Shaula automatically becomes aware of it and is then forced, due to her contract, to unwillingly transform herself into her original form: a colossal scorpion witchbeast known as the Crimson Scorpion. During the process of her transformation, she loses her own will, and then she will then instinctively act and try to eliminate everyone in the tower as a 'cold-blooded killing machine' without paying attention to the damages done"}, {"Stinger": "While in this form, Shaula can use her large stinger to fire at people in a similar manner to her Hell's Snipe. They fire at roughly the same speed and have power equivalent to said technique. She can fire her stinger in rapid succession, allowing her to easily kill a massive Earth Worm."}, {"Pincers": "Using her pincers, she is easily capable of snipping a person or witchbeast in half."}, {"Carapace": "Her carapace provides her with a good defense against physical attacks. Even when being attacked by Feathered Moles with their weight and mass being amplified via El Vita, her carapace was capable of withstanding it, and she came out practically unscathed."}, {"Regeneration": "Shaula is also capable of regeneration. Even should she lose her tail, it can regrow in a relatively short period of time."}, {"Strong Legs": "With her multiple scorpion legs, she can easily climb up vertical walls, like those of the Pleiades Watchtower. She can also use these legs to latch herself onto hard surfaces, and by doing so, it makes her difficult to move from where she's latched onto. Likewise, she also has great speed thanks to this. She can easily keep up with an earth dragon while being assaulted by witchbeasts without slowing down or falling behind."}, {"Explosive Body Parts": "While she typically doesn't need it, if she is forced to lose a part of her body, she can leave that part behind as a trap for anyone chasing after her. If someone is nearby, the part that was lost swells and expands, and afterward, it unleashes a hail of light, like her stingers and her Hell's Snipe, that will assault everyone nearby. This attack can typically kill anything near it."}, {"Attack Hue": "If she is pushed, Shaula will also enter her Attack Hue, in which her dark carapace will shift from black to red. In this state, she becomes more aggressive, and her strength is amplified."} ] }
- #7Beatrice's Abilities
Keys: Artificial Spirit, EMM's, Betty's, Betty, Curse Removal, Book of Wisdom, EMT's, Beako's, Ul Minya's, Barrier Conjuction, Beako, Murak, Shamak's, Barrier Conjuction's, Curse Removal's Mana Drain, El Vita, El Minya's, Ol Shamak's, Ol Shamak, Beatrice's, Artificial Spirit's, Ankle-Biter Number One, EMM, Ankle-Biter Number One's, Murak's, Mana Drain's, Vita, El Vita's, EMT, El Shamak's, Ul Minya, Ul Shamak's, El Shamak, Al, Ul Shamak, Healing Magic, Shamak, Minya, Infinite Corridor's, Beatrice, El Minya, Minya's, Infinite Corridor, Healing Magic's, Book of Wisdom's, Vita's
{ "Artificial Spirit": "Beatrice is currently contracted with {{user}}, though according to her, he isn't a true spirit user. She also has a terrible mana consumption rate and formerly got around this by draining mana from people in the mansion while using the library as a medium. As {{user}}'s contracted spirit, Beatrice is able to sense his condition and whereabouts via her connection with him, although {{user}} is unable to do so. Furthermore, Beatrice can be remotely called out by {{user}} if he focuses enough on his link with her. As she is an artificial spirit, she also has several conditions {{user}} is forced to follow: {{user}} cannot form a contract with other spirits, Beatrice cannot restore mana on her own, Beatrice cannot use the mana in the atmosphere, Beatrice can only drain mana from {{user}}"}, "Magic Abilities": [ {"Magic": "Beatrice is a master of Yin Magic and is capable of casting all kinds of Yin Magic spells, even those that have been long since forgotten by people in the present. She is capable of doing various things through it such as teleportation, freezing time, tearing space, and fixating her existence. At the prime of her power, Beatrice's magic was capable of fighting the Puck. Her battle strength allowed her to easily overpower the Bowel Hunter Elsa Granhiert, a woman with exceptional lethality in her own right. However, after her and {{user}}'s debut battle with the Great Rabbit, Beatrice used up all the mana she had accumulated in her four centuries of residing in Roswaal Manor, making it impossible for her to use any spells aside from the most basic ones, rendering her borderline useless in combat for a time. She is also remarkably skilled at Water and Wind magic."}, "Shamak": [ {"Shamak": "One of the most basic Yin Magic spells, which even {{user}} could use until the collapse of his gate, was Shamak. When cast, a blanket of black smoke would erupt from the user that would cover a significantly large area. Any target engulfed by the smoke would completely lose their spatial awareness. Under the spell's effect, the only thing the target could sense was the ground under their feet and any damage done to their body. Although it was a low-level spell, it proved an effective smokescreen when retreating. Naturally, due to her mastery of Yin Magic, Beatrice is capable of conjuring Shamak"}, {"El Shamak": "Beatrice's target becomes unable to control their bodies while under its effects."}, {"Ul Shamak: "Beatrice creates an immense black hole that swallows her target."}, {"Al Shamak": "Al Shamak is capable of bending space and time. It is capable of sending its target to a different location in the world or, in some cases, even to a different dimension. If Beatrice deems it necessary, she can also release what was captured with the spell.}, {"Ol Shamak": "An anti-Witch spell that was originally created by Echidna. It is a forbidden art that immobilizes its target, preventing them from moving and ceasing the activity of their body's gate. When activated on a target without a Witch Factor or Authority, they are bound in a black light with a contradictory force. The spell can only be used to its full potential when cast on someone with a Witch Factor or Authority, encasing them in a completely black orb. Anyone else who enters the vicinity of the spell while it is being used on a Witch Factor or Authority bearer will also find themselves captured within the orb. The orb can vary in strength, and it has the capability to become so tough that it cannot be destroyed by outside interference or simple brute strength, to the point that only something like a slash from the Dragon Sword Reid can destroy it. It unusually uses an 'Ol' prefix, meaning it classifies as separate from the typical prefix classifications"} ], "Minya": [ {"Minya": "Beatrice's magic that creates stakes made of crystallized mana covered with light purple flames. They are strong enough to penetrate defenses. Any stakes in the air explode and release smaller stakes that fly in all directions which then rips its targets apart."}, {"El Minya": "The number of stakes fired increases to 40."}, {"Ul Minya": "Beatrice creates a purple ring of light around the target that shrinks and binds them, subsequently spreading across their body. Once the target is bound, a huge purple-blue light appears above them to destroy them."} ], {"Murak": "Beatrice reduces the effects of gravity. Just by jumping lightly, a person can jump as if they had springs. If Beatrice wished it, it can also be used to fly, although the target will get blown around by the wind like a leaf. That said, the target won't flip around in midair. It can also be used to upset an enemy’s balance and footing, which would grant an opening that would otherwise be unavailable."}, "Vita": [ {"Vita": "Contrary to Murak, Beatrice uses this spell to amplify the effects of gravity, making an object heavier."}, {"El Vita: This spell not only amplifies gravity on a specified target, but it also adds mass to it, making it significantly heavier."} ], "Door Crossing": [ {"Door Crossing": "Door Crossing connects its space to the interior of a single building, otherwise to the place Beatrice most recently knew. It can't connect over especially long ranges, however even if it's long range, if she has deep ties to a place, Door Crossing can connect to it. She can also use a limited version to teleport things."}, {"Infinite Corridor": "Beatrice can utilize her mastery of Yin Magic to manipulate the fabric of space. She can create a loop in space that ensured an individual walking through a structure would move in a loop, meaning that, if they were walking down a corridor, it would seem endless. The target of this spell can break out of the loop by finding the correct door and/or pathway to walk through."} ], {"EMM": "EMM is an 'absolute defense magic'. Beatrice uses Yin Magic to interfere with the time and space around {{user}}, and while he can't move during activation, he experiences no interference from outside the barrier. It renders {{user}} and Beatrice unable to move until the spell is cut off or their mana runs out."} {"EMT": "EMT is an 'absolute negation magic'. It is a spherical field several ten meters long with {{user}} and Beatrice at the center is created, which negates effects from mana within it. Julius remarks that it is useful against mages and those who use mana to assist their techniques. However, the magic only negates the use of mana, and so it has no effect against opponents who fight without it. Similarly, while it is effective against powerful barriers as well, such as the one around the Pleiades Watchtower, it does not necessarily fully cancel them out. Said barrier still existed after the spell was forcefully cancelled."}, {"Healing Magic": "Beatrice summons water mana to heal the wounds of herself and others, however it only affects physical ones. Power varies by the skill and talent of the individual or partially that of the spirit if the caster is using spiritual arts. Beatrice is highly skilled in this to the point she can regenerate lost organs."}, {"Barrier Conjuction": "Using magic, Beatrice can conjure a wall of invisible magical energy. The wall will deflect any magical attack that fell upon it, keeping the caster and their allies safe from physical damage"}, ], "Curse Removal": "Beatrice, just like Puck, can sense when an individual has been infected by a curse. She can tell where on a person's body a curse has been placed and can subsequently remove it. However, Beatrice can only remove a curse if the caster has yet to activate the curse they had placed on a person. Likewise, if there are too many curses on one’s body, she cannot remove them, as they are all wound together like an intricately tied knot. Furthermore, she can't tell the effects the curse would inflict on an individual without observing the curse in effect.", "Mana Drain": "Unlike most spirits, Beatrice does not absorb Mana from the atmosphere. Instead, Beatrice obtains her Mana from living creatures. By touching an individual, Beatrice can absorb the mana stored in their gate, bolstering her own supply of Mana in the process. The individual affected by the technique would become physically fatigued if enough of their Mana was drained. By absorbing a person's mana, Beatrice could also tell to an certain extent whether the target had hostile intentions towards her or not. She is the only one besides Puck that knows this skill"}, "Vast Intellect": "Being over 400 years old, Beatrice has vast amounts of knowledge on a variety of subjects and is always reading books in her library. On top of that, she was also taught by Echidna about magic. Beatrice is also really excellent with magical power theories and using them. In particular, her knowledge on Yin Magic far surpasses Roswaal's own. Likewise, she is able to instantly recognize the intricacies of magic that others are unaware of. In a similar manner, she is also able to recognize various meteors that were created by Echidna and how to use them, such as the Star Staff.", "Book of Wisdom": "400 years ago, Echidna gave Beatrice one of the two imperfect replicas of her Book of Wisdom. The Book's design was similar but wider, taller and thicker than the defective Witch Cult's Gospel although this one was far more specific, when it came to guiding the owner towards their desired path, resembling Echidna's very own, perfect Book of Wisdom more than the aforementioned Witch Cult's Gospels. Soon after Beatrice received the Book and locked herself into the Forbidden Library, her Book suddenly stopped showing new content, leaving Beatrice in the dark for centuries. Eventually, when {{user}} saved Beatrice from the burning library, her Book of Wisdom was completely lost to the fire."} }
- #8Ram's Abilities
Keys: Oni, Heightened Mana Sensitivity, Illusionism's, Ram's, Fura, Fura's, Al Fura, Illusionism, Oni's, Heightened Mana Sensitivity's, Ram, El Fura, El Fura's, Synesthesia, Synesthesia's, Al Fura's
{ "Oni Bloodline": "Ram was formerly considered to be a child prodigy and the second coming of the Oni God even though she only had one horn. In her youth, she could feel a bloodthirsty impulse that as well. However, it was cut off by Faust when the Witch Cult attacked her village, thus causing her to lose access to most of her power while simultaneously ridding her of her impulses. Despite not having a horn, she can still go into her Oni Form, being able to use her powers to greatly boost her combat abilities for a short amount of time, but it comes at the cost of vomiting blood and rendering herself unable to move for a long period of time. It is stated that she manages this form in terms of 'Shackles', with each shackle representing around 10% of her power as an Oni. She is capable of utilizing more of her power with less backlash by connecting to {{user}} through Cor Leonis or Rem through her own horn, but according to herself, using too much of her power while connected to the former could kill him, and when she connected to the latter, her mana flow was interrupted, leaving her unable to properly use her legs for a time. Because of the severance of her horn, she has to regularly have someone flow mana through the spot where her horn used to be. However, they must be particularly skilled with their control of mana, such as Roswaal or Julius Juukulius. By comparison, if someone like Emilia, who is skilled at magic but not as skilled as Roswaal overall, flowed mana into her, though Ram would receive the mana, she would feel significantly more drained and physically exhausted.", "Heightened Mana Sensitivity": "Ram is capable of sensing intent through the emotional changes that are hidden in mana, allowing her to defend or act appropriately when in the face of unexpected or unseen attacks. The greater her opponent's bloodlust, the more sensitive she is to it, allowing her to react quicker. This also allows her to determine the intent of her allies by perceiving their mana, allowing her to react appropriately even without words."}, "Clairvoyance": "A secret art passed down through generations in the Oni tribe. It enables Ram to synchronize with the vision of those who have the same wavelength, allowing her to overlap her vision with another being. While she's usually able to synchronize her vision with anyone she wishes to, there are a few exceptions, one of which being 'high-ranking' individuals such as Roswaal. If such people close off their heart, Ram is unable to use Clairvoyance on them. Also, even if she can connect to them, if they have their eyes closed or cannot see, she will not be able to see through their eyes. Although she is unable to defend herself while using it, it allows her to continuously switch between people. However, the side effect of the ability causes her veins to become prominent, shed tears of blood from one eye, and legs to shake uncontrollably.", "Synesthesia": "An ability that she shares with her sister. It allows them to share their feelings and emotions with each other through telepathy. Ram is even able to borrow Rem's horn and use it to greatly amplify her own fighting strength.", "Magic Abilities": [ {"Magic": "Ram is able to use wind magic and is extremely skilled with it. However, due to the loss of her horn, she cannot display the full might of her skill with her wind magic so freely. She has shown to use her magic to boost the piercing power of weapons like arrows and retrieve fallen objects, as well as mimic techniques utilized by her opponents, such as the invisible blade technique used by Lye Batenkaitos."}, "Fura": [ {"Fura": "Ram shoots wind slashes with a super high speed that can cut through wood, stone, and flesh with ease."}, {"El Fura": "Ram unleashes a blade of wind, travelling at maximum velocity. It is noted that the attack can't be physically countered."}, {"Ul Fura": "Ram is capable of rewriting the world around her, transforming the air around her into blades of wind, which are sent hurling towards her enemies. The blades travel sporadically and without a set course, turning their target into minced meat."}, {"Al Fura": "Ram unleashes an extremely devastating torrent of wind blades that destroy everything and everyone in its path. The unleashed wind blades are described as having the force of a gigantic dragon and the sharpness of a treasured sword. People who are hit with this spell immediately have their eardrums destroyed, their entire bodies slashed to pieces, and, at the end, not even a pool of blood is left of them."} ], {"Illusionism": "Ram is capable of generating illusions using a combination of her Wind Magic and a hallucinatory drug. Every illusion she creates through the scent of a flower is implied to have a flower in it, which is the key to dispel the enchantment"}, ], "Martial Arts": "Ram is shown to be very skilled at hand-to-hand combat and has an exceptional awareness of her own body's limits. Her knee kicks and elbow punches are capable of shattering bones and rupturing internal organs. she is able to amplify the speed and direction of her attacks, as well as cut through foes easily with wind from her limbs, making her an extremely proficient opponent who's able to go toe-to-toe with the likes of transformed Garfiel (military officer of the Emilia Camp, before {{user}} became king) and Lye Batenkaitos.", "Intelligence": "Aside from her combative abilities, Ram is incredibly intelligent. Having received a formal education thanks to the patronage of Mathers, both Ram and Rem excelled academically. She has excellent observational skills and is a strong judge of character. Unlike her sister, Ram is able to discern that {{user}} is not a threat, despite the scent of the Witch of Envy that rests on him. Ram is adept at household chores due to her years of servitude under Lord Roswaal L. Mathers. However, despite being teamed up with {{user}} a majority of the time, Ram and her partner only completed around twenty percent of the workload, leaving the rest to Rem. Ram's cooking is only subpar, as she herself claimed her best dish was steamed potatoes.", "Equipment": "Ram usually uses a wand that Roswaal fashioned from her horn when fighting. It helps her better channel her mana to reduce the burden of using magic." }
- #9Rem's Abilities
Keys: Oni, Heightened Mana Sensitivity, El Huma's, Morning star, Rem, Al Huma, Ul Huma, Rem's, Huma, Huma's, Heightened Mana Sensitivity's, Synesthesia's, Morningstar's, Oni's, Witch Scent Smelling's, Witch Scent Smelling, Morning star's, Healing Magic, Ul Huma's, El Huma, Healing Magic's, Synesthesia, Al Huma's, Morningstar
{ "Oni Bloodline": "As she is an Oni, Rem can enter her Oni form, manifesting a single white horn on her forehead. Like the rest of her race, she has physical attributes that surpass that of regular humans, and those attributes are enhanced further when she manifests her horn. She is capable of killing witchbeasts with her bare fists and showed no strain in carrying {{user}}. However, her ferocity is also increased, and if she is not careful, she could lose herself to her instincts and try to kill everything in sight. Furthermore, if she overexerts herself while her horn is manifested, it is likely that the recoil would render her weak. As a twin, Rem was born with a single horn that appeared smaller than an average Oni's, meaning her power in her Oni state was lower than her kin's. Similarly, being Ram’s twin, Rem can temporarily act as her horn and give her access to more of her power. However, doing so interferes with her body’s internal mana circulation, which once made it difficult for her to use her legs.", "Witch Scent Smelling": "Rem can smell the Witch's Scent, something that only a few individuals are capable of doing. This is a natural ability of the Oni tribe as well as their purpose for existing despite the fact that her sister does not appear to possess this power."}, "Heightened Mana Sensitivity": "capable of sensing intent through the emotional changes that are hidden in mana, allowing Rem to defend or act appropriately when in the face of unexpected or unseen attacks. The greater her opponent's bloodlust, the more sensitive she was to it, allowing her to react quicker. This also allowed her to determine the intent of her allies by perceiving their mana, allowing her to react appropriately even without words", "Regeneration": "While her horn protrudes from her head, her body's regenerative capabilities are increased. Although not absolute or perfect, it can prevent her from racking up too many wounds at once. Combined with her healing magic, she can avoid fatal attacks much easier.", "Synesthesia": "An ability that she shares with her sister. It allows them to share their feelings with each other, something which can allow them to alert the other of possible danger. If Ram is in intense danger, such as being on the verge of death, Rem will feel those feelings as well, something which will make her feel pain and pant, such as in one failed loop. This ability also allows the two to sense each other over larger distances, albeit vaguely. Most importantly, however, this allows Rem to share Ram's burden when she needs to access more of her power, essentially allowing her to act as Ram's "horn". This being said, the one time this was shown to happen, Rem was unable to use her legs properly, as her internal mana circulation had been greatly disturbed.", "Magic": [ {"Magic": " Rem is skilled at water magic. Roswaal, who taught her how to use it, estimates her skills being above average but nothing exceptional. She is able to attack and heal using her magic"}, {"Healing Magic": "Rem summons water mana to heal the wounds of herself and others."}, "Huma": [ {"Huma": "Rem creates a shining water barrier that blocks other projectiles and sorts of magic. However, if the incoming magic is stronger than the shield, it will get through it and cause damage to the user. She can also shape her ice in any manner she needs to, similar to how Aldebaran uses his earth magic, such as creating midair platforms, wrapping ice around her neck for defense, or creating layers of ice to increase the weight and power of her morningstar."}, {"El Huma": "Rem forms and shoots multitudes of ice spears which easily pierces through and crushes flesh that vanish a moment afterwards. She is also able to freeze liquid such as blood, effectively creating deadly spikes out of her enemies' blood, impaling unsuspecting foes."}, {"Ul Huma": "Rem materializes and shoots three pillars of ice, each as thick as a hundred spears bundled together.}, {'Al Huma": "Rem creates a sharp ten-meter-long spear of ice"} ], ], "Morningstar": "Rem wields a giant metal spiked ball on long metal chains called a morningstar. Rem is easily capable of causing significant damage to her target with it, whether that be tearing limbs from a person's body or even smashing their heads into paste. She can also use the chains for defense, using them to help deflect attacks. Even after she fell asleep for more than a year, {{user}} kept her morningstar polished and clean to ensure it did not become damaged.",
- #10Petra's Abilities
Keys: Petra, Petra's, Leyte's Jiwald, Leyte
{ "Magic Abilities": [ {"Magic": "Petra has a yang affinity and can thus use yang magic, which she has used for offensive purposes in the form of Jiwald and support purposes to boost one’s physical resilience."}, {"Jiwald": "Using yang magic, Petra is able to conjure and manipulate visible light into beams of scorching heat that attack whatever stands in its way. Due to her inexperience in magic, her version of Jiwald is underwhelming, producing enough heat to leave small burns on the skin or ignite fire magic stones. This being said, it does seem to have enough power to pierce through someone's body at point blank range."} ], "Self-Defence": "Frederica (another maid in Roswaal) gave Petra lessons in physical combat in order for her to learn how to defend herself" }
- #11Crusch's Abilities
Keys: , Divine Protection of Wind Reading, Karsten's, Crusch, One Blow One Hundred Felled's Dragon Blood's Curse, One Blow One Hundred Felled, Dragon Blood's Curse's, Crusch's, Divine Protection of Wind Reading's, Karsten
{ "Divine Protection of Wind Reading": "It enables her to read the wind and to see invisible things, just like the wind. Crusch can also use it to read the situation of others' emotions, making her able to tell if someone is lying. It is implied during a conversation between Aldebaran and Reinhard van Astrea that only one person can have this Divine Protection at a time.", "Magic Abilities": [ {"Magic": "Crusch is highly skilled at wind magic, allowing her to combine it with her sword skills and Divine Protection for devastating results."}, {"One Blow One Hundred Felled": "Crusch combines her Divine Protection of Wind Reading and wind magic to unleash a sword strike that enables her to cut anything within her range of vision with an invisible blade of wind. The attack is sharp enough to slash through the White Whale’s thick hide and temporarily topple it. Though, the farther away the target is, the weaker the attack becomes. And while its range is indeed impressive, this skill truly shines in enclosed spaces, as there is less room for an opponent to dodge, and the power is stronger the closer the opponent is to Crusch when she uses it. She can use this technique with her bare hands as well and catch her enemies off guard."} ], "Skilled Swordswoman": "Crusch is considerably skilled at using a sword in combat and combining her wind magic with it. From her youth, Crusch Karsten trained in the art of the sword. The many years of painstaking training Crusch subjected herself to transformed her into a mighty swordsman. Her skill with the blade was considerable, so much so that she bested ten bandits simultaneously with her trusty sword. Karsten's mastery surpassed that of Fourier Lugunica's, which was considered far above the swordsmanship displayed by an average young nobleman. After taking Wilhelm van Astrea under her employ, Crusch began taking lessons from him, presumably improving even further. Even after her memories were eaten, she managed to regain her skill with the sword after retraining with Wilhelm"}, "Dragon Blood's Curse": "During the Battle for Priestella, Crusch was cursed with so-called Dragon’s blood by the Sin Archbishop of Lust. While inflicted, her skin is covered in black veins across her body that causes Crusch great pain when it throbs. This curse has spread across her body and even to her face, having even affected her eye. Any other effects of the curse are presently unknown. Uniquely, her curse can be absorbed by {{user}}, who bears the same curse as her; however, the amount of the curse removed from her body compared to what {{user}} absorbs into his is disproportional by around ten times. The curse is a tad lessened thanks to {{uss body absorbing a small part of it. This curse has been removed from Crusch" "Equipment": [ {"Sword": "Crusch wields a sword which bears the lion-shaped crest of the Karsten family on its cross-guard."}, {"Crested Dagger": "In her youth, Crusch was given this dagger."}, {"Armor": "When heading out to battle, she wears steel armor trimmed in gold, though it only covers part of her upper body, shoulders, and forearms. The armor is engraved with the Divine Protection of Durability, which makes it more durable so long as Crusch's mana is not exhausted."} ] }
- #12Felt's Abilities
Keys: Star Staff, Felt's, Felt, Star Staff's
{ "Divine Protection": "Felt has a currently unnamed Divine Protection which Elsa mentions is related to wind. Felt mentions that she's used to using this ability rather than relying on tools and weapons. The Divine Protection allows Felt to dash ahead as fast as the blink of an eye, exactly like the wind, releasing a gust of wind when she stops moving. Felt has also shown that she can use her Divine Protection to climb up walls and buildings", "Expert Theif": "Felt has been a pickpocket for years, and she became heavily experienced in thievery over the course of her life. She became rather well known in the slums for it. Felt is rather capable in parkour. With assistance from her Divine Protection, she can jump and run off of walls, roofs, and trees. Felt is also rather accomplished with stealth.", "Melee_Fighter": "From a young age, Felt has physically trained herself to utilize her full agility while fighting. She is so quick that she can steal the insignia from Emilia without her realizing it, and she is quick to draw her knife when she is forced into a dangerous situation.", "Street Smarts": "Having grown up in the slums, Felt is considerably smart when it comes to handling other people. Naturally, this makes it hard to trick her. She can speak to people as shrewd as Russell Fellow and those who work in underground organizations such as in Flanders with no issue, and she can quickly understand darker political matters associated with them without allowing them to walk circles around her. Likewise, she also used these street smarts in order to bring the people of lower class to her side during the Royal Selection."}, "Equipment": [ {"Knife": "Felt wields a knife that she has used since her time as a thief."}, {"Star Staff": "By the time of the Battle for Priestella, she came into ownership of Echidna's meteor staff, which can be used to fire the light of Shario at an opponent, and it is strong enough to defeat even a Sin Archbishop. Though, Felt has also attempted to use it as a melee weapon due to her lack of knowledge in how to use it."} ] }
- #13Priscilla's Abilities
Keys: Prisca's, Red Plates's, Red Plates'es, Soul Marriage Technique's, Akra, Akra's, Divine Protection of The Sun, Prisca, Red Plate, Red Plates, Priscilla, Red Plates', Crimson Battlefront's, Benedict's, Soul Marriage Technique, Red Plate's, Divine Protection of The Sun's, Crimson Battlefront, Benedict, Priscilla's
{ "Divine Protection of The Sun": "Priscilla had the Divine Protection of the Sun. which made her stronger during the day and increases the effects of buffs."}, {"Soul Marriage Technique": "Soul Marriage is a long-lost secret technique of the old world that has been forgotten by most people. By dividing her own Od and bestowing it onto someone of her choosing, Priscilla imbued them with power more or less reflective of her own, and she greatly boosted their healing capabilities to the point someone acting under her Soul Marriage can receive multiple fatal wounds and be healed completely in a few short moments. However, in order for Soul Marriage to work, Priscilla must have not only loved the receiver of this ability, but she must have also be loved by that person in return. If this condition isn't met, Soul Marriage will not work. {{user}} currently has her Soul Marriage"}, "Magic Abilities": [ {"Magic": "Priscilla was a relatively skilled user of Yang Magic."} {"Akra": "Priscilla produced pale colored light around the target that enveloped them in a veil of golden light. The veil presumably strengthened the target, allowing them to use their body more freely while at the same time making them more sensitive to pain."}, "Extraordinary Luck": "Priscilla had unique luck, which she mentioned makes 'the world in her own favor', granting her extremely high luck in her daily life and in fights. She also had great intuition"}, "Private Army": "The Red Plates, originally called the Crimson Battlefront are a private army that was owned by Priscilla."}, "Equipment": [ {"Yang Sword Vollachia": "As a member of the Imperial Family of Vollachia, Priscilla was capable of summoning and using the Yang Sword Vollachia, otherwise known as the Yang Sword, an ornate crimson sword with light that shines like the sun. She mentions that it has a terrible mana consumption rate and therefore had it dissipate back into the atmosphere when she was not using it. Priscilla's Yang Sword could incinerate anything upon contact and could also throw and extinguish at will some white flames which are said to be inextinguishable, as those ignited even water. The Yang Sword seems to have its own will which tends to obey its wielder, as it cut down and burn those that it wishes to cut down and burn, rendering the slashes and fire harmless to everyone bar the desired target or targets, which was how Priscilla managed to destroy the parasites nested inside of the villagers with a swing of her Yang Sword, without harming their hosts. However, the Yang Sword's will doesn't necessarily always follow its wielder's will as Priscilla stated so, resulting in the Sword losing its shine which then can come back with time, while the drawbacks are not clear, Priscilla mentioned that the sharpness disappeared, but also said that the Yang Sword was still able to burn upon contact."}, {"Fan": "Priscilla could use the fan that she claimed from Lamia as a weapon. It has been shown to easily sever flesh while in Priscilla's hands."}, {"Beloved Articles": "As a user of Soul Marriage, gifts that were loved by Priscilla and were given with love become viable substitutes for lethal damage. Many pieces of her jewelry and hair ornaments, which she received from past husbands or a Vollachian jeweler, fall into these criteria, and they will receive damage in her place."} ] }
- #14Frederica's Abilities
Keys: Cestus'es, Cestus's, Cestus', Baumann's, Beastification's, Frederica's, Glintstone, Baumann, Glintstone's, Federica, Cestus, Beastification
{ "Beastification": "Thanks to her quarter demi-human lineage from her father's side, Frederica can either fully or partially transform into a large leopard beast. This puts her on the same level as Rem with her horn. While she is in this form, she can run at incredible speeds, easily able to traverse through long distances in quick time", "Melee Fighter": "Frederica is adept in melee combat, often fighting with her hands and feet, usually while partially transformed", "Magic": "Frederica has affinity for wind magic, but never developed her magic side, preferring melee combat", "Equipment": [ {"Glintstone": "When Frederica was younger, she and her brother Garfiel each received a glintstone from their mother, Reshia Tinzel."}, {"Cestus Weapon": "Frederica used a pair of gauntlet-like weapons that allowed her to fight in hand-to-hand combat."} ] }
- #15Felix's Abilities
Keys: Divine Protection of Water's, Perpetual Healing's, Ferris's, Pseudo-Immortality, Perpetual Healing, Sacrament of the Immortal King, Heightened Sense, Heightened Sense's, Ferri-chan, Ferri-chan's, Ferrise's, Bodily Function Manipulation, Ferris, Heightened Senses', Heightened Senses, Felix's, Sacrament of the Immortal King's, Argyle, Ferris', Pseudo Immortality's, Heightened Senses's, Pseudo Immortality, Felix, Argyle's, Healing Magic, Heightened Senses'es, Divine Protection of Water, Healing Magic's, Bodily Function Manipulation's, Pseudo-Immortality's
{ "Divine Protection of Water": "Ferris has the Divine Protection of Water, which makes him highly skilled at water magic", "Magic Abilities": [ {"Magic": "Ferris has extraordinary power and talent with water magic thanks to the combination of his bloodline and his Divine Protection of Water."}, "Healing Magic": [ {"Healing Magic": "Ferris can summon Water Mana through a person's body which stimulates an individual's natural healing capabilities and speeds up wound recoveries. Healing magic can help restore an injured body or cure a target of any ailment they might have within an instant. That being said, healing magic can only treat physical wounds and ailments whilst having no effect on mental afflictions. The skill, talent, and raw power of the mage using healing magic naturally affects the effectiveness of the treatment. Ferris is a healing prodigy who is considered to the greatest healer in the Kingdom if not the world, earning him the alias of Blue. He can, with little effort, instantly bring someone back to perfect health from the brink of death, and even a gravely wounded person can be completely healed by Ferris without so much as a scar to show after the healing procedure. Ferris can even seamlessly reattach lost limbs such as when he reattached Crusch's cut-off right forearm after it had been cleanly severed by the Sin Archbishop of Greed. There are, however, at least two known afflictions that not even Ferris can heal: the illness that felled the Kingdom's entire Royal Family and the curse caused by Sin Archbishop of Lust's Dragon's blood. Additionally, the target of Ferris's healing magic needs to still have an ember of life within them for him to be able to save them, as even someone who had only recently passed away cannot be rejuvenated by Ferris."}, {"Perpetual Healing": "Ferris is capable of using his magic on a person in order to force their body to heal at a rapid rate on its own, even once Ferris has stepped away. However, this is entirely dependent on the amount of mana available to the target, and if their mana is exhausted, then the healing will not work."} ], {"Bodily Function Manipulation": "Ferris can also use his magic in order to tamper with a target's internal functions. For example, Ferris can make someone's body go out of control, enabling him to do things such as using their body like a puppet or destroying the circulatory system of their Gate from inside. Likewise, he can use his magic to mostly nullify a target's pain, though he typically avoids doing this so that his target doesn't overextend themselves and make their injuries worse."}, ], "Sacrament of the Immortal King": "Sacrament of the Immortal King is an ancient and incredibly powerful spell created by an unknown Witch long ago. The spell, when cast correctly, will allow the user to reanimate corpses of the dead and make them do their bidding. Sadly, the technique to properly cast the spell has been long lost to time, and only an incomplete incantation exists which was transcribed in an old and withered book regarded as the most important heirloom of House Argyle. Originally, the spell was thought to be capable of fully reviving a dead person, and there are legends of the aforementioned Witch being supposedly capable of bringing back people exactly as they were before their demise. Effectively, the written chunks of the spell's full passage is incapable of producing anything more than walking corpses with no soul of their own, creating 'corpse soldiers' whose flesh slowly withers away and decomposes through time. To further limit the usefulness of this mostly-lost spell, a caster with an extremely rare natural affinity for it must be found in order to recreate even the most basic effects of this forbidden spell."}, "Pseudo-Immortality": "One way Ferris' body differs from most humans and demi-humans is his extraordinary connection with Water Mana, which imbues it with the passive effect of rapid cellular regeneration. With this in effect, it means he can resurrect from death. However, in exchange it further weakens his ability to fight, and it is unknown if he has a limit to how many times he can do this.", "Heightened Senses": "Due to the demi-human blood flowing through his veins, Ferris sensory organs were significantly enhanced past the limitations displayed by most humans. His cat-like ears in particular were able to detect the slightest change in his surroundings to the point that he could tell when someone turned to look at him. Because of his excellent hearing, he could always tell when someone was approaching him, with the exception of Reinhard van Astrea.", "Equipment": "Ferris owns a short sword he received from Crusch, but as he doesn't like to damage his skin, he generally refuses to wield it. He has wielded it once in an effort to intimidate an unimpressed Capella." }
- #16Reinhard's Abilities
Keys: Powerful Resistances, Superhuman Strength's, Sword Saint, Divine Protection of the Phoenix, Reinhard, Anti-Ambushing, Air Dashing, Projectile Repulsion, Instant Weapons Mastery, Instant Weapon Mastery, Superhuman Reflexes', Divine Protection of Judgement, Divine Protection of Telepathy, Hyper Precision, Superhuman Durability, Flow Method's, Powerful Resistance's, Powerful Resistances', Superhuman Stealth's, Divine Protection of Judgement's, Mana-Draining Sword Slash's, Pseudo Spirit Affinity's, Mana-Draining Sword Slash, Anti Ambushing, Dragon Sword Reid's, Instant Weapons Mastery's, Instant Riding Mastery's, Superhuman Reflex, Astrea's, Reinhard's, A Slash of the Dragon Sword Reid, Powerful Resistances's, Superhuman Leaping's, Superhuman Speed's, Superhuman Reflexes's, Superhuman Leaping, Superhuman Strength, Projectile Repulsion's, Excess Mana Circulation Constitution's, Defective Gate's, Superhuman Stealth, Powerful Resistance, Instant Item Mastery's, Superhuman Reflexes, Excess Mana Circulation Constitution, Flow Method, Superhuman Intuition's, Divine Protection of Telepathy's, Anti-Ambushing's, Instant Riding Mastery, Hyper Precision's, Dragon Sword Reid, Superhuman Speed, Pseudo Spirit Affinity, Defective Gate, Divine Protection of the Phoenix's, Anti Ambushing's, Superhuman Reflex's, Instant Weapon Mastery's, Astrea, Superhuman Durability's, Superhuman Intuition, Sword Saint's, A Slash of the Dragon Sword Reid's, Superhuman Reflexes'es, Instant Item Mastery, Powerful Resistances'es, Air Dashing's
{ "Divine Protections": [ {"Divine Protection": "Reinhard has the ability to request any Divine Protection he feels like he needs in a specific situation and permanently keep them. This gives him access to a wide array of Divine Protections. His requests may be granted to him by Od Lagna, which is even capable of creating new Divine Protections that have never existed before, but sometimes there may be an error in conveying his intention, and Reinhard does not receive a proper Divine Protection. Furthermore, it should be noted that Reinhard has not been stated to receive any ability he wishes as a Divine Protection. He can also erase Divine Protections from his possession, as seen when he gained and erased his Divine Protection of Mind-Changing when he was a five-year-old child, before he even became the Sword Saint. However, while he is able to request a Divine Protection if only one of it can exist at a time and another individual is already in possession of it, as is the case with Meili Portroute and her Divine Protection of Demon Manipulation, he chooses not to request such a power after he accidentally took the Divine Protection of the Sword Saint from his grandmother, as taking it left her without it. Reinhard holds an insanely rich arsenal of Divine Protections. While he has numerous combat-oriented protections, he also has apparently useless or variably specific protections as well: being able to cook various things well, perform art perfectly, having lightning not strike him, having his view unobstructed by fog, revitalizing plant life around him, dress fashionably for any occasion, tell apart salt from sugar, etc. In total, Reinhard is said to possess at least 251 Divine Protections, as calculated by Al and the amount of them will not stop growing as long as he feels like he needs them."}, {"Sword Saint": "Reinhard is the current generation's Sword Saint and is the current possessor of the Divine Protection of the Sword Saint, which he inherited when he was 5 years old, after the passing of his grandmother, the previous generation's Sword Saint Theresia van Astrea. This Divine Protection allowed Reinhard to instantly reach the very zenith of his swordsman potential. Immediately after receiving it, the five-year-old boy swiftly defeated the current Deputy-Commander of the Royal Knights and his father, Heinkel, in a duel. The Divine Protection also allows Reinhard to see the trajectories of incoming attacks in form of white rays, be it sword or axe slashes, or incoming arrows or knives; by simply following the optimal path showed to him by the Sword God, Reinhard will parry every single incoming attack, hit every weak spot of enemies and come out victorious"}, {"Divine Protection of the Phoenix": "Due to having the Divine Protection of the Phoenix, Reinhard is capable of coming back to life even after he has been killed, recovering from any and all wounds that were inflicted upon him. With each revival, he obtains another version of this Divine Protection, essentially preventing him from dying at all. Also, he can choose the location in which he revives, and he can use this aspect to effectively teleport to any location in the world at the temporary cost of his life"}, {"Projectile Repulsion": "Thanks to one of his Divine Protections, the majority of attacks that revolve around firing a projectile at Reinhard will curve around him as if a barrier were wrapped around him."}, {"Excellent Teacher": "Reinhard is shown to be an excellent teacher, and with the assistance of a teaching and training related Divine Protection, he can dramatically improve a person's fighting capabilities. His teaching has allowed someone such as Gaston (a former member of the now gone Felt Camp) to discover how to utilize the Flow Method"}, {"Superhuman Stealth": "All of Reinhard's movements are completely silent due to a Divine Protection he received at birth. The ability is passive, meaning Reinhard doesn't have to think about acting stealthily to do so. Individuals with an enhanced sense of hearing cannot detect Reinhard's approach, even if he isn't trying to be unnoticed. Ferris, who has a greatly enhanced sense of hearing due to his demi-human ears, noted that Reinhard was the only person who had ever successfully snuck up on him."}, {"Powerful Resistances": "Thanks to a few Divine Protections, he can reduce the effectiveness of every element of magic by 80%, and he can even resist the effects of explosions and natural (non-magical) fire or water damage. He is immune to magical buffs, debuffs, curse arts, diseases, toxins/poisons, drugs, alcohol, and becoming sick from other methods, he is heavily resistant to abilities that influence the mind or behaviors such as the Authority of Wrath or reading a Book of the Dead, and he can sense and resist miasma. However, while he can resist miasma, being within a place filled with miasma, such as the Augria Sand Dunes, puts him at his weakest. While this is negligible considering his own immense level of power, he will not receive the assistance of spirits in such an environment, and weathering attacks while in this environment means that he cannot rely on them coming to heal him."}, {"Various Strengthening Methods": "Several of his Divine Protections provide Reinhard with additional strength when certain criteria are reached: standing beneath blue skies, rainy skies, night skies, morning skies, when he bleeds, etc."}, {"Instant Weapons/Item/Riding Mastery": "Thanks to one of his Divine Protections, Reinhard can obtain mastery of any weapon that he gets ahold of, even if he has never seen or heard of the weapon before. However, aside from his hands or swords, Reinhard is uncommonly seen with any other weapon. This also applies to any item he comes across or how to ride vehicles and animals."}, {"Anti-Ambushing": "Thanks to some of his Divine Protections, he is unable to be ambushed. Likewise, he is unable to be hit by the first or following strikes at the start of combat unless either he allows it or is unable to avoid the attacks. In a similar manner, he is also able to instinctively know how to avoid taking damage from such attacks, even if he'd never seen them before."}, {"Divine Protection of Judgement": "During the events of the Battle for Priestella, Reinhard obtained the Divine Protection of Judgment that allowed him to learn the Divine Protections that others hold."}, {"Divine Protection of Telepathy": "During the events of the Battle for Priestella, Reinhard obtained the Divine Protection of Telepathy. With this, he was able to share his thoughts with his friends or allies."}, {"Hyper Precision": "Thanks to one of his Divine Protections, any ranged attack that he unleashes will hit its target."}, {"Air Dashing": "One of his Divine Protections allows him to kick off of the air a dash through the skies, giving him pseudo-flight. He can move at intense speeds while in the air, as if he were running full speed on the ground."}, {"Balancing": "With assistance from his Divine Protections, Reinhard can maintain his balance in various environments, and they also help prevent him from sinking into terrains such as desert sands. He is even able to walk on clouds, and he can walk on water without sinking. He can also use these Divine Protections to walk or run on things that were not meant to be traversed on, such as one of the stars of the Al Shario spell."} ], "Swordsmen": [ {"Master Swordsman": "Reinhard was born with an inhuman sword talent. He was 5 years old when he received the Divine Protection of the Sword Saint and immediately defeated his father Heinkel Astrea in a duel. At that age, Reinhard was already stronger than the average Royal Knight, only being bested by exceptional and renowned knights such as Julius Juukulius, Bordeaux Zergev, and Marcos Gildark. Although not as skilled as the legendary Reid Astrea, Reinhard's skill with the sword is undoubtedly among the most impressive in the current days, perhaps only being rivalled by Cecilus Segmunt. By the time Reinhard turned 8, he was already regarded as a potential national threat, requiring the so-called 'Reinhard Law' to keep him within Lugunica."}, {"Mana-Draining Sword Slash": "Reinhard unleashes a devastating attack that destroys everything around him and splits space in half. When Reinhard decides to perform the attack, the mana surrounding him is sucked from the atmosphere and the temperature of the air is noted to drastically drop. His blade begins to give off a brilliant white light and upon slashing down on the opponent, the area in front of him is blown apart, as seen when he blew up the Loot House. Coupled with his Divine Protection which allows him to always land his first attack, this attack is devastating for the opponent if used as an opening move. Reinhard usually uses it as his opening attack on extremely strong foes like Regulus Corneas. And though strong individuals like Elsa have been able to survive this attack, it is generally capable of vaporizing human beings. A downside to this technique is that Reinhard requires a weapon in order to perform it, but said weapon, even if of astounding craftsmanship, will be destroyed immediately thereafter. The sole exception appears to be the Dragon Sword Reid, which is said to be indestructible."}, {"A Slash of the Dragon Sword Reid": "Reinhard unsheathes his blade whenever the sword deems Reinhard's opponent worthy of its divine power. Reinhard will take an offensive stance, usually lifting the blade far above his head, preparing himself to end it with a single strike. Similarly to his mana-sucking sword technique, the blade will slowly start to emit a dazzling white light which will soon enough engulf the entire battlefield, blinding the opponents and passers-by. If he's aiming to cleanly dispose of the unlucky foe, he'll swing the blade, cutting everything along its arc, as seen when he fought the previous Sword Saint's reanimated corpse."}, ], "Master Hand-to-Hand Combatant": "Due to the Dragon Sword being useless for most of the fights he has to take, Reinhard is most of the times forced to use his bare hands to fight. With his Divine Protection of Unarmed Combat, Reinhard mastered hand-to-hand combat at early age; his hand is more often than not more effective than a sword and can easily bisect a person in half with a single swing of his bare arm. Reinhard's natural strength was far above that exhibited by regular human beings. In his mighty grip, sturdy materials like steel would bend and shatter, and on his journey to the Vollachia Empire, he even cut Moguro Hagane's steel limb off with a single swing of his bare hand, whose body possessed the durability to endure attacks from Julius Juukulius's sword without suffering any kind of injury. He is also capable of delivering devastating kicks that shatter the floor on impact and are able to send even a stone golem that weighs a couple hundred kilograms flying without much resistance."}, "Flow Method": [ {"Defective Gate": "Reinhard's gate is unable to release the mana inside of his body back out into the atmosphere, though she mentions that he is able to absorb an incredible amount and that it doesn't cause any harm to his body as he uses all of his mana to boost his physical abilities, i.e. the Flow Method. Because of this, he can make others unable to use any magic or spiritual arts while he's absorbing mana. Also, Reinhard has no affinity with magic, making him unable to use it at all."}, {"Superhuman Strength": "Reinhard's physical strength is immense. He is capable of easily pushing back and defending against opponents as powerful as Elsa Granhiert or a partially transformed Garfiel with ease. He is even able to combat the Divine Dragon's abilities with his pure might. With the various enhancements provided by his Divine Protections, this strength can be enhanced further. Reinhard could also swing the sheathed Dragon Sword hard enough to create a torrent of wind that parted the air around it."}, {"Superhuman Durability": "It is incredibly difficult to damage Reinhard, whether with one's physical or magical might, due to both his physical enhancements provided by his Flow Method and resistances provided by his Divine Protections. As of yet, the only times he has taken damage were via attacks provided by someone on a similar level to himself like Cecilus, an Authority that can ignore defenses, or extremely powerful magic such as Al Karum or Magia Railgun."}, {"Superhuman Speed": "Reinhard is easily able to traverse long distances in mere seconds, navigating through the Watergate City of Priestella with ease and swiftness, responding to cries of help in mere 30 seconds, despite him being located on the other side of the city. This ability proves especially effective during fights, as he's easily able to reduce several tens of meters worth of distance between him and his enemies in the blink of an eye. One Divine Protection also boosts his speed, and another allows him to ignore air resistance, giving even greater speed."}, {"Superhuman Reflexes": "Reinhard can respond to threats in less than a second by moving reflexively, and these reflexes are further improved by his Divine Protections. His reflexes are so great that he is able to dodge and counter the strikes from even the fastest man in the world, Cecilus Segmunt, and counter him. Shortly after escaping, he took on thirty highly skilled assassins from the Insect Cage Clan using sacred and unconventional weaponry and ways of attacking–once more, by simply relying on his reflexes, Reinhard skillfully deflected and parried all of them without fail."}, {"Superhuman Leaping": "With the power of his leg muscles, Reinhard is easily able to leap incredible distances in a single bound. During the incident in the House Argyle, Reinhard was able to effortlessly leap from the ground and reach the cloud line and land on top of a Flying Dragon, maintaining balance on the flying beast which was said to be borderline impossible by a human being."}, ], "Excess Mana Circulation Constitution": "Ever since birth, Reinhard's gate was defective, which means he is unable to use any kind of magic. That being said, he can still absorb mana from the atmosphere to bolster his own physical capabilities and nullify incoming magical attacks almost entirely, preventing him from suffering a blow from magic under normal circumstances unless a mage were to alter the composition of a spell mid-casting. He can also channel mana into a weapon, increasing its overall strength and durability. Whenever Reinhard absorbs mana, everyone within a certain vicinity of him is unable to use magic through the usage of external mana, as all mana from the atmosphere diverts to him. People aren't the only creatures affected by the diversion of mana Reinhard causes, as spirits are also unable to draw from it. Reinhard can also drain energy from people directly. After years of having to control his own power, Reinhard can control the amount of mana he drains from a person. By draining a small amount of it, Reinhard can induce a state of sleep in his target as shown when he easily put Felt to sleep. He can also potentially absorb enough energy from a person or a spirit to kill or permanently affect/harm them", "Pseudo Spirit Affinity": "Despite being unable to control them or use magic/spiritual arts, Reinhard is highly attractive towards spirits. Whenever he is an area filled with spirits, they will move on their own to heal him if he takes damage. The rate at which they heal him is tremendous, and he can even recover entire missing limbs that have been completely destroyed. His attraction of spirits is on par with Julius's Divine Protection of Gathering Spirits, and it is so strong that Beatrice, a great spirit, preferred avoiding him as much as possible"}, "Superhuman Intuition": "Reinhard's intelligence is stated to be average, but his intuition is incredible, meaning he will always take the most optimal decisions, ensuring his victory in a fight. With just his intuition, he can instantly tell the physical condition of his opponents in battle, by how their bodies feel when he hits them with a weapon. His Divine Protections allow him to quickly learn things he was previously inexperienced in. By simply following his sixth sense, Reinhard easily traversed through an entire city in mere thirty seconds, when he was summoned by one of his comrades.", "Dragon Sword Reid": "As the current generation's Sword Saint, Reinhard wields the legendary Dragon Sword Reid, which has been passed down from one Sword Saint to another, ever since the era of Reid Astrea four centuries ago. The sword can only be drawn against opponents it deems worthy for it to be used against. He can also use the sword in its sheath as shown during his battle with the Sin Archbishop of Greed. and it is the only objec tough enough to withstand the latter's Authority of Greed. It is mentioned that the sword was created by an unnamed master swordsmith and was bestowed with a Divine Protection by the Sword God. The sword's sheath is called Dragon Claw as the grooves on it are said to have been made by the Divine Dragon itself. The sheath is white" }
- #17Otto's Abilities
Keys: Al Dona, El Dona's, Otto's, Al Dona's, Divine Protection of the Soul of Language, Suwen's, Suwen, Ul Dona's, Dona's, Ul Dona, El Dona, Otto, Divine Protection of the Soul of Language's Dona
{ "Divine Protection of the Soul of Language": "Otto has the Divine Protection of the Soul of Language, which allows him to communicate with creatures and comprehend their speech. Even if his ears and whole body are covered, his body can still pick up the vibrations in the air caused by speech and allow him to understand language, regardless of who it is. In his formative years, the words of creatures were incomprehensible to Otto, who had no explanation for the constant chattering he heard. However, as time went on, he began to understand more and more of what the animals were trying to say until he eventually fully understood their speech. He also learned to block his power to a certain extent, giving himself reprieves from the constant background noises. Similarly, he learned to concentrate on the sounds in specific directions using 'channels,' as {{user}} calls them. Although he was unable to control the actions of creatures, he was able to make them do what he wanted if they themselves wanted to. By communicating with the birds and the insects always hidden from view, Otto possessed a sort of intelligence network that could tell him about circumstances happening far away. Likewise, so long as he convinces them to go along with his plans, he can even gather a practical army of living beings, such as over one hundred thousand Zodda Bugs, that can not only be used as surveillance but can also drop objects as large as boulders to assault his enemy from afar. However, as he speaks in the language of the creature he's talking with, it makes him look shady to others while he's using it. As Otto can't use it properly, he normally keeps it disabled. Continuous use of this Divine Protection causes him to bleed out from his nose, which {{user}}, as well as himself, refer to as overheating. While it doesn’t completely prevent this negative side effect, the physical boosts provided by Yang Magic can help reduce how much he bleeds, which allows him a greater amount of time with which he can use his Divine Protection continuously.", "Magic Abilities": [ {"Magic": "Due to tutoring he received as the son of a merchant, Otto has the capability to use Earth Magic."}, "Dona": [ {"Dona": "The user summons one earth wall from the ground. It is typically used for defense, but it can be applied for offense and evasive movement."}, {"El Dona": "The user conjures a swarm of earth mana and pinpoints it at a target, which then bursts into spikes inside them expanding outward."}, {"Ul Dona": "Otto is able to lift thick walls of earth around himself in a shape of a dome."}, {"Al Dona": User summons an enormous blast of violent earth mana that shreds a target and the surrounding area upward. It's strong enough to pulverize the surrounding trees. Otto cannot use Al Dona normally, because he barely has above average magic talent."} ], ], "Keen Intellect": "Otto is an intelligent man with shrewdness befitting a merchant. Aside from his skills as a businessman, he is also trusted as an adviser within his own camp, and {{user}} and several others have even teased him for being a wartime adviser, as when it comes time for the camp to step onto the battlefield, Otto is one of the key strategists.", "Skilled Negotiator": "As a merchant, Otto is accomplished when it comes to negotiations in most affairs. He has used these skills to complete transactions for the camp (now gone Emilia Camp, which {{user}} was also in), ensure others that it is beneficial for him and his camp to be present, and even to attempt trick someone like a Sin Archbishop to follow him into a trap; though in the last case, he failed due to a slight in his expression.", "Equipment": "Otto keeps fire magic stones on his person as an in-case backup plan for if he becomes cornered. While he might keep some in a pouch, he also has some sewed into the seams of his clothing." }
- #18Roswaal's Abilities
Keys: Mathers, El Huma's, Four Colors of Mana, Ul Goa, Al Goa, Flying Magic, Extensive Arcane Knowledge's, Magic Composition Rewriting, El Goa, Goa's, Al Goa's, El Fura, Enhanced Strength's, El Fura's, Book of Wisdom, Magic Composition Rewriting's, Cognitive Disruption's, Al Quintet, Mathers', Mathers's, Magic Bullets, Four Colors of Mana's, Extensive Arcane Knowledge, Fa Jin, Roswaal, Magic Bullets's, Multiplefold Magic, Jiwald's, Lightning Magic, Enhanced Strength, Cognitive Disruption, Soul Transcription's, Multiplefold Magic's, Yellow Eye's, Al Duet's, Ul Goa's, Yellow Eye, Al Trio's, Al Quintet's, Al Quartet's, Jiwald, Weather Changing Magic's, Lightning Magic's, Al Quartet, Mathers'es, Al Duet, Goa, El Goa's, Weather Changing Magic, Flying Magic's, Infinite Corridor's, El Huma, Fa Jin', Infinite Corridor, Al Trio, Soul Transcription, Book of Wisdom's, Roswaal's
{ "Magic Abilities": [ {"Magic": "Roswaal is a mage capable of using magic of all six elements, whose skill had reached the pinnacle of human possibility, surpassing even that of his mentor, the Witch of Greed. There is no magic that he cannot use or has difficulties acquiring, apart from healing magic, which he can't use as, according to himself, he lacks the necessary care for life. The original Roswaal, Roswaal A. Mathers, was known as the most talented mage of his era, basically mastering all six forms of magic, though still falling behind Echidna in terms of overall magical knowledge and Beatrice in terms of Yin Magic knowledge. His twelfth body, Roswaal L. Mathers, had magical potency that eclipsed the already impressive might of the original Roswaal. It has been stated that with the considerable magical power at Roswaal's disposal, he could single-handedly defeat a whole army's worth of soldiers. His skill was so impressive that he earned the titles the 'Yellow', the 'Green', and the 'Red' that were bestowed upon the one considered the most skillful at utilizing earth, wind, and fire magic respectively, and he has shown to be capable of giving someone a forbidden art via magic. Due to his insane magical talent and a wish to improve himself, Roswaal modified and created a lot of spells. Most of the spells he uses are at least heavily modified if not created by him from scratch. Despite that, he never bothers naming these new and/or modified spells. Roswaal's magical knowledge is, in fact, so advanced, that he's able to cast six different spells at the same time. His mastery was so incredible that he could fight both Ram and Puck simultaneously, using multi-fold magic spells and rearranging the magic construction of an incoming attack, while manipulating the weather on the sly from a distance. It was noted that the technique of conjuring three or more spells at the same time is something that verges on the realm of gods."}, "Multiplefold Magic": [ {"Multiplefold Magic": "Roswaal is one of the few people in existence to be capable of casting multiple spells at the same time. By casting multiple spells at once, Roswaal can attack from multiple different directions and easily break through other magics, making the spells very difficult to neutralize. He can typically cast these spells from each limb and his mouth, or he can cast multiple magic circles in the air around him in order to cast multiple spells from. Ultimately, Roswaal is capable of casting as many as six spells at once, and casting this sixfold magic is typically considered to be his trump card, and this very trump card was what allowed him to contend with a being as powerful as Puck. This being said, he can cast multiplefold magic using different levels of spells. As of yet, by his own admission, he has so far failed to be able to cast six Al level spells simultaneously."}, {"Al Duet": "Roswaal casts two Al level spells simultaneously."}, {"Al Trio": "Roswaal casts three Al level spells simultaneously."}, {"Al Quartet": "Roswaal casts four Al level spells simultaneously."}, {"Al Quintet": "Roswaal casts five Al level spells simultaneously. By combining his magic with Ezzo's, they cast six Al level spells simultaneously, creating an aurora pillar with enough power to rewrite the laws of heaven and earth. A target caught within can have its own strength used as fuel for the magic and increase its density. It has enough power to shatter Volcanica's dragon halo. It is considered to be a miracle of magic that even Echidna and Myonmyon were unable to use."} ], {"Magic Composition Rewriting": "By simply touching an incoming magic attack with any part of his body, Roswaal could easily rewrite the spell's composition, completely disassemble the incoming attack, and absorb the mana through his own gate. He does so by using his own gate to interfere with the magic cast by an opponent, without coming into contact with their own gate. This skill is mentioned to be extremely hard to pull off and completely unheard of to use, during an ongoing battle, as it would require the user to have next to no regard for their own life–a small mistake would most certainly result in the caster's death."}, {"Soul Transcription": "A lost magic technique that allows a person to transcribe their own soul over another's. By doing this over and over to extend their life indefinitely, the user can achieve what Beatrice termed as 'subjective immortality.' However, it has one major restriction in that for it to work, the person whose soul is overwritten must usually be of blood-relation to the caster. The spell was originally created by Echidna to gain immortality, but she could not complete it before her demise. Instead, it was finished by Roswaal who had been using it to survive until the present era."}, "Goa": [ {"Goa": "Roswaal manifests a blaze of fire, which incinerates a foe."}, {"El Goa": Roswaal rains fire down on an opponent."}, {"Ul Goa": "Roswaal fires a large number of powerful fire bullets. A powerful flame scatters when the bullets land."}, {"Al Goa": "Roswaal lets loose a massive inferno. Al Goa is mentioned to be one of his most skilled spells, falling behind only his threefold, fivefold and his trump card–sixfold magic spells."} ], {"El Huma": "Roswaal creates multiple shards of ice to impale his opponent. He can combine this with El Fura to both cut through his opponents and make their blood freeze, causing the splash of the blood to be able to injure other opponents in the vicinity."}, {"El Fura": A powerful blast of wind that can easily tear through flesh. Roswaal can combine it with El Huma to both cut through his enemies and freeze their blood, the splash of which can be used to harm other opponents in the vicinity.}, {"Jiwald": "Using Yang Magic, Roswaal is able to conjure and manipulate visible light into beams of scorching heat that attack whatever stands in its way."}, {"Cognitive Disruption": "A spell effect that can be woven into objects, such as cloaks or masks. It inhibits people from being able to recognize the person wearing the object that the spell is enchanted into."}, {"Four Colors of Mana": "Roswaal is capable of conjuring four mana orbs of different colors, an original and extremely destructive spell which he didn't bother naming. Each color represents their respective element, and upon making contact with the target, they burn, freeze, crush, and tear through them with fire, water, earth, and wind magics."}, {"Flying Magic": "By combining the magical power of the Earth, Wind, and Yang elements, Roswaal could float in the air, or, if he wished to do so, fly. He can reach speeds over 100 km/h, which is faster than an earth dragon and roughly on par with a flying dragon."}, {"Infinite Corridor": "Like with Beatrice's use of Yin Magic, Roswaal can use Yang Magic to manipulate the fabric of space and create a loop in space that ensured an individual walking through a structure would move in a loop, meaning that, if they were walking down a corridor, it would seem endless. The target of this spell can break out of the loop by finding the correct door and/or pathway to walk through"}, {"Weather Changing Magic": "Roswaal is capable of casting weather changing magic. To be more specific, Roswaal could alter the state of the weather within a large radius, manipulating the temperature, moisture, and various other factors. Doing so created a large pulse of magical energy. As the spell is extremely advanced and needs a lot of mana to be casted, Roswaal has to arrange preparations before casting it, as well as using a catalyst in form of a mana crystal, to even be able to cast it in the first place."}, {"Lightning Magic": "Roswaal is capable of casting lightning magic; a type of magic that allows the user to cast lightning by combining Wind Magic and different attributes."}, {"Unnamed Foothold Spell": "Roswaal is able to hold objects in the air by using this spell. It is capable of withstanding the sheer weight of a massive iceberg."}, {"Unnamed Earth Pillar Spell": "Roswaal is able to create pillars of earth that he can use as a midair foothold for himself or others."}, {"Unnamed Multi-Element Barrier": "Roswaal is able to create a barrier using all six elements over a large area, taking inspiration from Julius Juukulius’s own spiritual arts. However, according to Roswaal, unlike Julius’s use of the spell in which the spirits bear the burden of combining the elements separately, being able to create this barrier took a lot of mana, effort, and mental strain, meaning it is a spell he cannot use freely."}, {"Magic Bullets": "Inspired by Balleroy Temeglyph, Roswaal is able to fire off bullets made of light in order to pierce his target."} ], "Extensive Arcane Knowledge": "Roswaal's knowledge on magical practices was quite probably unrivalled, save for possibly his former master Echidna. Over his four-hundred years of life, Roswaal learnt numerous magical techniques and concepts from across all Four Great Nations, giving him a humungous stockpile of knowledge. He also spent time to read every single book inside the Forbidden Library that contained all of the important knowledge his master had accumulated during her life. Presumably, Roswaal knew of many spells and magical rituals forgotten by civilization due to the passage of time. In addition to harboring an impressive understanding of pre-existing magical information, Roswaal was a keen inventor of new magical practices that were often known only to him. One creation of his was a magical theorem that allowed a mage to imbue objects with light magic enhancements. A majority of the magical spells Roswaal made active usage of were invented by or heavily modified by him. However, as he saw no point in it, Roswaal never allocated names to his techniques.", "Yellow Eye": "Roswaal is able to use a yellow eye to break magic apart. However, this ability does not seem to be instant, as when he was in a previous body, Roswaal J. Mathers, when he used it to destroy a powerful magic circle, he first had to slightly tamper with the circle and then concentrate for a short time to allow his eye to cancel it. When it cancels magic, it seems to flicker slightly", "Enhanced Strength": "Roswaal has greater physical strength than his build and preference for magic might belie. With a single strike, he is capable of destroying icicles with his bare hands and feet, he could easily punch his hand straight through two people, and a single kick was enough to completely destroy the head of a distracted Garfiel, all of which while he was injured at that. Even at the peak of his health, he was able to easily defend against the physical might of someone as strong as Olbart Dunkelkenn (Third ranking Divine General of the Sacred Vollachia Empire) with relative ease.", "Martial Arts": [ {"Martial Arts": "During Roswaal's life as Roswaal J. Mathers, due to the issue of her gate not producing enough mana for her to cast magic, as well as attempting to find a way to get around the magical prowess of a mortal enemy, Roswaal was forced to learn how to wield martial arts, making her a devastating killing machine. Roswaal maintained this prowess after taking over his next two bodies, having it at the ready in case his magic should fail him. It is not his primary focus in combat due to his preference for magic, but he will not hesitate to use it if necessary. His proficiency with martial arts and the use of weapons is enough to make him capable of fighting on par with Olbart, and his experience allows him not to be deceived by the shinobi's tricks."}, "Fa Jin": [ {"Fa Jin": "Roswaal can use fa jin, a martial arts technique that deals a single crushing blow to the internal organs behind muscle. He learned this technique as Roswaal J. Mathers."}, {"Fa Jin imbued with Fire Magic": "Roswaal can use a fa jin imbued with fire. The strike has the power of a regular fa jin and, due to it being imbued with fire magic, can scorch his opponents' internal organs."} ] ] "Oath Bound Curse Mark": "Losing his bet with {{user}}, Roswaal upheld his oath and had a curse mark carved onto himself. According to his oath, if he is to ever break his promise and harm {{user}} in any way, he shall be engulfed in a purifying flame, scorching his body and tainting his soul, never allowing it to return to Od Lagna. Roswaal's curse mark appears as a dark blue circle with a pale-blue carving of the crest of House Mathers displayed in the circle's center.", "Book of Wisdom": "Just like Beatrice, Roswaal was given one of the two imperfect replicas of the Book of Wisdom Echidna created before her ultimate demise. It allows Roswaal to use a limited version of the original Book of Wisdom, as it shows him a detailed path to his desired future. For four centuries, Roswaal strictly acted upon the Book's writ, doing exactly as it was written. The Book was destroyed by Ram", "Roswaal's Black Gloves": "The gloves are a special piece of equipment supposedly left behind by Roswaal's ancestors. They are said to be able to stop the cutting edge of a holy sword.", "Great Power": "Roswaal is said to be the strongest magic caster in this world. He also has one of the biggest mana supplies, most likely falling only behind Emilia. Roswaal L. Mathers was in fact created with the intention to make a child with the greatest suitability for magic. Apart from healing magic, it was a success as he is the most powerful mage in this world. Roswaal's power is on par with the Four Great Spirits. His level of power can likely be attributed to having studied magic under Echidna and his inborn talent for magic, having obtained over 400 years worth of experience"} }
- #19Puck's Abilities
Keys: Artificial Spirit, Pseudo Telepathy's, Ice Flower, Curse Removal, Absolute Zero's, Pseudo-Telepathy's, Ice Flower's, Shamak's, Puck, Size Manipulation's, Mana Drain, Star Beastification, Curse Removal's, Size Manipulation, Absolute Zero, Puck's, Artificial Spirit's, Star Beastification's, Mana Drain's, Pseudo Telepathy, Pseudo-Telepathy, Healing Magic, Shamak, Healing Magic's
{ "Artificial Spirit": "Puck is a great spirit presiding over fire mana. While he was contracted with Emilia, he used to have a number of conditions, one of which was that he would only appear from nine in the morning to five in the afternoon, though he could use her Od to manifest himself in an emergency. Like Beatrice, Puck is also an artificial spirit, making him have a terrible mana consumption rate. He used to drain mana from Emilia, who didn't have any use for it until she remembered that she could use magic on her own during the trials, while lying that he was absorbing it from the atmosphere. Puck had a vow with Echidna that forbade him from forming a contract with Emilia on his own, however he broke this vow as he was on the verge of death, both as a means to save himself and to protect her from the effects of his battle with Melakuera. This resulted in his memories of the past being sealed, though this seal was lifted when the contract was broken.", "Magic Abilities": [ {"Magic": "Puck is very skilled at different types of magic, such as fire, water, wind, earth, and yin magic, and he can also use others. He is particularly skilled in fire magic, being able to conjure a multitude of razor-sharp ice spikes to impale someone or even freeze his opponents solid. He's also been shown using water magic, and he was able to easily neutralize Roswaal's most powerful fire attack without breaking a sweat. According to him, the more energy he gathers, the more likely he is to kill his opponent. Puck is stated to be the most powerful fire magic user, with the sheer power of his fire magic surpassing even that of Roswaal."}, {"Shamak": Puck's target becomes unable to sense where they are. However, they can still feel the ground and sense what is happening to their body."}, {"Healing Magic": "Puck utilizes healing magic to give simple first aid to others. However, he does not have an aptitude for it, so he can only lessen someone's pain and is unable to treat major wounds."}, {"Ice Flower": "Puck has demonstrated the ability to plant a seed within someone from which flowers of ice can later bloom. The flowers bloom by feeding off of negative emotions and sucking the host's blood and life force."}, {"Absolute Zero": "Puck can freeze things to absolute zero temperatures, causing the target to quickly crumble to pieces under their own weight. He was also able to release Emilia from being frozen, despite having been frozen at absolute zero by her own power for almost a hundred years, and the fact that only someone with equal power to Emilia could unfreeze her."} ], "Curse Removal": "Puck, just like Beatrice, can sense when an individual has been affected by a curse. He can tell where on a person's body a curse has been placed and can subsequently remove it. However, Puck can only remove a curse if the caster has yet to activate the curse they have placed on a person. Furthermore, he can't tell the effects the curse would inflict on an individual without observing the curse in effect.", "Mana Drain": "Unlike most spirits, Puck does not absorb mana from the atmosphere. Instead, Puck obtains his mana from living creatures. By touching an individual, Puck can absorb the mana stored in their gate, bolstering his own supply of mana in the process. The individual affected by the technique would become physically fatigued if enough of their mana was drained. He is the only one besides Beatrice that knows this skill", "Star Beastification": "While normally staying small in size, Puck's true form is a monstrous, 20 meter, glowing yellow eyed cat-like beast, dubbed 'the Beast of the End'. As he needs an incredible amount of mana to stay in this form, he forcibly drains it from his surroundings, causing them to freeze.", "Size Manipulation": "Puck is able to manipulate his size somewhat freely. He can be the size of the average cat, smaller than one’s palm, and, in rare cases, the rough size of his Star Beastification. Though he usually has no need for the excessively large size, he can use it to trick his enemies into thinking he is using his full strength to catch them off guard. However, he does not have complete freedom over his size. If he does not have enough mana, he might not be able to do much as maintain his proper size.", "Pseudo-Telepathy": "Puck is capable of reading the surface thoughts or intentions of individuals he comes into contact with to an extent. He can also communicate telepathically through this with anyone who has an affinity with spirits, even without Emilia being aware. Likewise, Puck is capable of freely and remotely communicating with Beatrice by using something similar to his telepathy. However, this ability seems to be one-way, as it seems Beatrice cannot reply. The range of this ability is unknown, but it seems to work across different dimensions, as Puck was able to call Beatrice from inside the mansion while she was still in the Forbidden Library with {{user}}.", "Great Power": "Despite being an artificial spirit, he has considerable power that easily rivals the other members of the Four Great Spirits. In fact, he was even capable of defeating Melakuera, the previous great spirit who presided over fire mana, and took his place as one of the Four Greats. When he is not contracted with Emilia, he can bring about his truest strength. He was even able to delay the magic of someone as powerful as Roswaal for a time even without his full power." }
- #20Julius' Abilities
Keys: Julius, Cranvel, Julius's, la, Divine Protection of Gathering Spirit's, Juukulius's, Aro's, Combination of Spirit's, Enhanced Strength's, Nect's, Multi-Elemental Barrier, Divine Protection of Gathering Spirits, Julius', Kua, Spiritual Art's, Nes's, Clarista's, Divine Protection of Gathering Spirits's, Spiritual Arts, Spirit Affinity, Kua's, Clauzeria, Juukulius', Clarista, Multi-Elemental Barrier's, Spiritual Arts'es, Combination of Spirits's, Yin Magic Sealing's, Divine Protection of Gathering Spirit, Enhanced Strength, Nes'es, Iku's, Cranvel's, Combination of Spirits, Clauzeria's, Spiritual Art, Nes', Nes, Combination of Spirits', Ul Gola, Nect, Divine Protection of Gathering Spirits', Juukulius'es, Magic Swordplay, Julius'es, Ul Gola's, Yin Magic Sealing, Juukulius, Aro, Spirit Affinity's, Combination of Spirit, la's, Healing Magic, Spirit User, Spiritual Arts's, Spirit User's, Divine Protection of Gathering Spirits'es, Healing Magic's, Combination of Spirits'es, Spiritual Arts', Iku, Magic Swordplay's
{ "Divine Protection of Gathering Spirits": "Julius has the Divine Protection of Gathering Spirits, which enables him to see, talk, and be liked by spirits, though he has to work hard to actually get liked by spirits", "Spirit Affinity": "Julius has a rare innate gift to form contracts with spirits thanks to the Divine Protection of Gathering Spirits"}, "Spirit User": "Julius is contracted with six spirits. They are known as Ia (red/fire), Kua (blue/water), Aro (green/wind), Iku (yellow/earth), In (orange/white/Yang), and Nes (purple/black/Yin). Julius has appropriate crystals for each one of his six spirits, where they reside when not materialized. His ability to use them was temporary severed when his name was eaten. However, he has since severed his contract and forged it anew, so he able to use them again. Since then, the former quasi-spirits bloomed into proper spirits. As Julius is also a knight, he prefers to be called a Spirit Knight", "Spiritual Arts": [ {"Spiritual Arts": "Julius is able to use spiritual arts with any of his six spirits which afford him a variety of specialties from offense to support like healing. After his quasi-spirits bloomed into spirits, his power greatly increased. Without his spirits, he has a natural affinity for wind magic."}, {"Healing Magic": "Julius can use water mana via Kua to heal his allies' wounds."}, {"Enhanced Strength": "Julius can call on In to boost his strength and agility, granting him superhuman abilities for a period of time."}, {"Yin Magic Sealing": "Julius is able to employ a type of seal made of Yin Magic that can both prevent the target from dying and keep them from moving. It is the same kind of seal that was used to seal the Witch of Envy. According to Al, it works similarly to Ol Shamak, and according to Roy Alphard, anyone sealed this way can still somewhat sense the outside world."}, "Combination of Spirits": [ {"Combination of Spirits": "Julius can combine two or more spirits in order to get himself and his friends out of tough situations, as seen when he called upon Aro and Iku in order to blow away the Imperial Soldiers and incapacitate them by encasing them into small earth domes."}, {"Ul Gola": "Julius calls on Ia and Aro to produce a powerful magical firestorm by combining both Fire and Wind magic."}, {"Nect: A high-level magic that enables people to share senses within the effect area by connecting their gates. It is considered to be difficult to use, however, In and Nes can use it by pairing Yin and Yang Magic together and tuning the interference of mana between people. If it is too weak, the thoughts won't get through, yet if it's too strong, people won't know where the line between them and other people begins. Performed with In and Nes."}, {"Multi-Elemental Barrier": Julius can combine the elements of all six of his spirits to create a dome-like barrier around himself and his targets. Ordinarily, this is used for defense, but it can also be used to trap aerial opponents such as Balleroy Temeglyph near the ground."} ] ], "Magic Swordplay": [ {"Magic Swordplay": "Julius is highly skilled with a sword as he has reached the peak of his swordsmanship and can use spirits to further augment or enhance his technique. At one point, his strength was classified to be roughly that of a Second-Class General or higher of the Vollachia Empire."}, "Clarista": [ {"Clarista": "Julius imbues his sword with the power of his six spirits. Clarista and its different levels are Julius' original magic."}, {"Al Clarista": "Al Clarista allows Julius to imbue his sword with the power of his six quasi-spirits, cladding his blade in a brilliant rainbow light. According to him, when this spell is in use, he can cut almost everything with his sword, no matter the toughness."}, ], {"Al Clauzeria": "When Al Clauzeria is casted, six different colored spirits start circling around Julius and join into one whirling rainbow-hued vortex of light which is shot out from the tip of his sword. Immediately following the impact of the rainbow light, the torrent of light explodes in a sizeable shock wave that sends his opponents flying. The wall as well as the vortex are composed of six elements, which are able to repel any sort of magic that is casted against it as well as any and all physical attacks."}, {"Al Cranvel": "Al Cranvel is Julius' secret technique he developed long ago but never managed to properly utilize, due to his lack of experience. After he forged a new contract with his newly bloomed spirits, Julius called upon their power and clad himself in their sixfold power, greatly increasing his speed and overall power. To the other party, Julius appeared as if he was swallowed alive by a rainbow. This sword skill is noted as Julius' ultimate attack."}, ], "Equipment": "Julius wielded a sword, which was a prized heirloom of House Juukulius. He spent years mastering its use.", "Immense Power": "Though not nearly on the same level as Reinhard or Marcos Gildark, Julius is among the strongest individuals of the Dragon Kingdom of Lugunica. At one point, he was stated to be skilled and powerful enough to be able to reach the title of a Second-Class General in the Imperial Army of the Vollachia Empire, a position reserved for individuals who are either unparalleled tacticians, have distinguished themselves with excellent leadership capabilities, or stand out from the rest in terms of overall strength and skill in combat, but are not walking monsters capable of single-handedly turning the tide of a major battle." }
- #21Aldebaran's Abilities
Keys: Earth Brand Arts, Aldebaran, Optical Camouflage's, Aldebaran's, Earth Brand Arts's, Earth Brand Art's, Optical Camouflage, Dona's, Dona, Shamak's Shario, Lightning Magic, Earth Brand Arts'es, Karum's, Shario's, Lightning Magic's, Al, Karum, Healing Magic, Earth Brand Arts', Shamak, Earth Brand Art, Healing Magic's, Al's
{ "Authority": [ {"Authority": "Although Al possesses an Authority, he does not own a Witch Factor, and therefore, it is unknown if his power is connected to any of the nine sins. According to Al's own knowledge of his Authority, it can be described as appropriated or unenumerated, though it could also be called supernumerary or an exception."} "Domain": [ {"Domain": "Al's Domain is an Authority that causes its target to undergo death loops. Once activated, whenever Al or another target dies within a metaphysical 'Domain' created by Al, so long as he is within it, time will reset back to a point in the past. With the power of the Domain, events taking place within the looping world will endlessly occur until the Matrix, the point in time and space which acts as a 'checkpoint' of sorts, comes to an end. However, if Al strays too far from the point of the set Matrix, his Domain will be undone. The Authority has the two 'sides' of Victim and Aggressor to it, which had their names suggested to him by Echidna. The exact conditions that cause which side Al receives are vague, though it has been said it is a 'bug' of his Authority and that it depends on the presence or absence of his resolve. He also suggests that the area of a location is important in activating it, as he needs to 'wrap' it within a certain area. When Al activates his Domain, he sometimes claims to initiate a 'thought experiment', in addition to using other verbal commands alongside its activation. What this means, however, is unknown. Within his Domain, Al can an experience a seemingly infinite number of loops, but if he was forced outside of it by any means and could not reestablish it in time, he would die permanently without the capacity to spare any second chances. In order to maintain his Domain, keeping a stable mind is essential. The frequency and scope of using his Authority can create a recoil in Al's mind, causing him to experience immense mental exhaustion. By repeatedly killing himself to reexperience a fixed period of time, he can relieve his mental fatigue or take advantage of unlimited time to devise plans to use in battle for as long as he needs to."}, {"Victim": "When Al uses his Authority, he is generally using the side he recognizes as being the 'victim'. With this side of his Authority, he will remember previous loops in his Domain while an opponent will not. This ability functions as something eerily similar to Return by Death, with the two notable differences being that he has the advantage of being able to choose a checkpoint and the disadvantage of it not being automatic. There is no limit to how many times he can die like this, having once gone through hundreds of millions of these experiences against one particular opponent. Like with {{user}}, the most dangerous part of this mode of his Authority is his ability to recall the futures from each time he dies. Each death allows him to prepare for every reset, and given enough tries, Al can usually come up with a way to defeat or at least incapacitate his foe. However, if he is not careful about when he resets his Domain while his is the victim, it is possible for Al to be trapped in endless loops and unable to overcome it."}, {"Aggressor": "Unusually, Al will sometimes trigger a different side of his Authority in which, instead of being the victim, the initiative of the Domain is reversed, making another person into the 'Aggressor'. With this side of his Authority, his opponent will be forced to experience his Authority for themselves, and they will remember each loop that they have experienced, whereas Al himself will not. His opponent is then trapped in a never-ending loop of trying to overcome Al or escape from him. While Al's time does not loop due to having the initiative of the Domain transferred to a target in the position of Aggressor, the only way that a target's loops will end is if the Al within the loop undoes the Domain himself. It does not matter if one tries to escape by running away, defeating or killing Al, experiencing defeat or killing oneself, pleading, or various other methods; as Al does not witness the experiences of a target after time rewinds from their perspective, he generally does not free his opponent until the Al within a loop gauges that their hearts and spirits are entirely shattered. In some cases, people will then lose their minds, as in the case of Leip Barielle, or become traumatized, as in the case of Yae Tenzen, and typically, it is not uncommon for his enemy to immediately fall unconscious after experiencing it. This being said, it also means that someone can manage to convince him or force him to release his Authority. Also, by Echidna's claim, this side of his Authority would be ineffective on someone steeped in madness. The existence of the Aggressor of the Domain is a bug that did not occur in his Authority originally, and the origin of the bug is not understood by Al since he has been separated from someone who would be suited to analyze it, though it is believed to have manifested after his first true defeat. A deficiency in Al's resolve or a lack of belief in his Authority, whether by the loss of his confidence or a lack of a sense of duty, seems to trigger this side of his Authority to activate. This is how it was activated on Yae, who caused Al to feel overwhelmingly weak to the point his resolve weakened, causing her to be wrapped up and trapped in the Aggressor role for a time. This being said, it seems that he can also trigger this side of his Authority by his own will and against numerous opponents in a very brief span of time."} ] ], "Magic Abilities": [ {"Magic": "Al often puts earth magic into practice, although he only possesses a natural talent with yin magic. He primarily wields applications of earth magic, employing the common spell Dona, or applying less conventional applications, creating a stone weapon that he can rupture on command, releasing sharp fragments of debris at a target, forging stone pillars to use as midair footholds, and closing his wounds with stone. He often uses pebbles as catalysts to reduce the amount of mana required when forming weapons, and similarly, he can even mold a Dragon’s scales into weapons with this magic. Despite only using earth magic and yin magic, Al also has the knowledge to put powerful spells of other affinities into practice but lacks the capabilities to do so"} {"Earth Brand Arts": "Al can use his magic to create various constructs to aid him in battle. His most common application is by creating a prosthetic arm or weapons, but he has shown able to create things such as wings for gliding in the air. The name Earth Brand Arts is a riff on the name of Emilia's Ice Brand Arts, which was coined by {{user}}."}, "Dona": [ {"Dona": "Al can generate stones to use as projectiles or to create earthen walls. He often uses variations of this spell in combat."}, {"El Dona": "Al conjures a swarm of earth mana and pinpoints it at the body of a target, usually channeled through a medium, which then the affected area bursts into spikes from the inside out and expands outward. Al can also alter the application of the spell to surround his body in a makeshift armor made of earth."} ], {"Healing Magic": "Using water magic, Al is capable of healing wounds. This is enhanced when using another body to heal."}, {"Al Karum": "Al creates a black hole of hyper-concentrated gravity that can crush anything that gets caught in it."}, {"Ol Shamak": "An anti-Witch spell that was originally created by Echidna. It is a forbidden art that immobilizes its target, preventing them from moving and ceasing the activity of their body's gate. When activated on a target without a Witch Factor or Authority, they are bound in a black light with a contradictory force. The spell can only be used to its full potential when cast on someone with a Witch Factor or Authority, encasing them in a completely black orb. Anyone else who enters the vicinity of the spell while it is being used on a Witch Factor or Authority bearer will also find themselves captured within the orb. The orb can vary in strength, and it has the capability to become so tough that it cannot be destroyed by outside interference or simple brute strength, to the point that only something like a slash from the Dragon Sword Reid can destroy it. It unusually uses an 'Ol' prefix, meaning it classifies as separate from the typical prefix classifications."}, {"Al Shario", "Al was taught by Echidna a forbidden spell that can literally bring stardust down to earth, which is capable of massacring his enemies, and it was described to be almost impossible to evade. However, due to his own potential with magic, he was incapable of casting it"}, {"Lightning Magic": "By combining fire and water magic to create a thundercloud and combining earth and wind magic to create a lightning rod effect, Al is capable of casting lightning magic, the speed of which surpasses even Reinhard. This magic allows him to bring down bolts of lightning from the sky, cover his weapon in an electrical charge, turn his enemies' weapons into lightning rods, or even create magnetic fields to trap a target in one place."}, {"Optical Camouflage": "By combining Yang and Wind Magics, it is possible to bend light and hide one's aura, making the user invisible. However, using this is difficult while moving"} ], "Vast Magical Knowledge": "Despite not having the talent to perform most of the spells he was taught, having been taught by Echidna, Al has a great amount of knowledge on most forms of magic. His knowledge also extends to forbidden spells created by the Witch, such as Al Shario and Ol Shamak, the former of which could cause destruction on an immeasurable scale and reduce even a large number of Dragons to dust, and the latter of which was made to combat Witch Factor and Authority bearers. He is also knowledgeable of curses. In particular, he is aware of how to employ an oath bound curse mark onto a target, and he is also apparently aware of its origins as well due to Echidna's teachings.", "Keen Strategist": Even without his Authority, Al has been shown to create extensively numerous plans in order to get his way, even making use of his Authority repeatedly until things go the direction he wants.", "Equipment": [ {"Helmet": "Al wears a black iron helmet which he received when he was at Gladiator Island Ginunhive. His helmet is a replica of a helmet once associated with the Gladiator King. The helmet was specially made, and as such, it will not rust and is exceptionally durable."}, {"Liuyedao: Al previously owned a liuyedao, and he used it as his primary weapon. However, after tossing it to Cecilus Segmunt, who used the blade to deflect attacks from and attack Arakiya (The second divine General), the blade crumbled because it could not handle the Blue Lightning’s sheer power. That said, Al can create a new liuyedao via earth magic."}, {"Poison Packet": "As a way to trigger his Authority, Al keeps a poison packet in his mouth that he can smash at any time."} ] }
- #22White Whale's Abilities
Keys: , Mist of Annihilation, Mist Clones', Mist Clones'es, Mist Clones, White Whale's, Mist Clone, Mist of Mental Contamination, White Whale, Mist of Annihilation's, Mist of Diffusion's, Mist Clone's, Mist of Diffusion, Mist Clones's, Mist of Mental Contamination's
{ "Resilience": [ {"Incredible Might and Resilience": "As one of the Three Great Witchbeasts, it held incredible might, having survived numerous assaults across history and always coming away the victor (expect for {{user}} and Crusch's attack)"}, {"Thick Skin": "The White Whale had tough skin that allowed it to survive numerous physical assaults. Although not impenetrable, it could withstand being attacked by numerous strong fighters while taking relatively small damage. It also allowed it to survive being crushed by the massive weight of a fallen Flugel's Tree, though it was still trapped beneath it. However, this did not provide it a perfect defense. Warriors on the level of Wilhelm van Astrea could still deal unto it great harm and make it feel threatened. Likewise, it can use its massive body to crush its enemy under its weight as well, although it usually had no need to do so."}, {"White Hairs": "Across the White Whale's body were white hairs that scattered magical energy from incoming magic attacks. By doing so, it could reduce the force and the amount of damage it could sustain from magic. It was because of this that it could survive an entire magic bombardment and survive a strike from Crusch's magic and still survive and remain in the air. This being said, it did not provide the beast a perfect defense against magic. It still received damage and shed blood after being attacked with an entire onslaught of magic, and the damage accumulated was enough to make the White Whale feel threatened."}, {"Large Maw: Although not usually necessary for the White Whale to attack, the beast has a massive mouth that can easily tear through the ground with ease, and while it did not attack often in this manner, it could easily swallow any warrior unfortunate enough to fall in its path."}, ] "Pores": [ {"Pores": "Across the White Whale's entire body, it had pores that allowed it to generate a massive amount of mist that it could manipulate for its own purposes."}, "Mist Diffusion": [ {"Mist of Diffusion": By releasing its modified mana, it produced a mist that it could use to freely swim around in. This ability essentially provided the beast with the ability of flight, giving it free reign over the skies, and the speed granted to it allowed it to easily keep up with and nearly outpace an earth dragon. By expanding the range of its mist, it can increase the area from which it can swim."}, {"Mist of Mental Contamination": "People who are exposed to the mist that has been spread by the White Whale receive an experience akin to mana poisoning. Likewise, those people also experienced mental pain, such as hearing the sounds of pain on a chalkboard. Some people would experience it worse then others, with some people tearing at their own faces. Others, meanwhile, can resist it but visibly grimace at the pain."} ], {"Mist of Annihilation": "The White Whale is capable of weaponizing bursts of its mist with enough power to tear chunks out of the ground. Anyone stricken by this attack is not just physically erased, but even their names and memories are wiped from existence, leaving them forgotten to the world, akin to the victims of the Authority of Gluttony."} {"Mist Clones": "The White Whale using its clones. When it felt that its life was in danger and entered its Attack Hue, the White Whale would create two clones of itself from its mist while it rose higher to the sky and out of danger. The clones lacked the original's full power, splitting its power and weight, but they were still strong enough to take down any opponents. Regardless of how much damage the clones received, they did not reflect onto the original's body. However, if the whale itself dies, then the clones completely vanish."} ] }
- #23Great Rabbit's Abilities
Keys: Great Rabbit, Great Rabbit's
{ "Powerful Bite": "Despite their small sizes, a single Great Rabbit had enough jaw strength and a sharp enough pair of teeth that it could tear through flesh with minimal effort. A single bite of a single rabbit was enough to completely tear a person's hand from their body, as if the bone wasn't there in the first place. If the entire horde were to attack a single person, there would not be a single trace left.", "Multiplication": Through an unknown method, the Great Rabbit could multiply instantly and infinitely, and the collective consciousness would only die when every single rabbit was destroyed. It is for this reason that it was considered practically impossible to kill the Great Rabbit. The Great Rabbit seems to be capable of splitting into, at most, 80,000 individuals.", "Mana Sensing: In order to find new prey, the Great Rabbit could sense strong magical signatures, and by following them, they will follow them to their source. This often led to them discovering living creatures, as living creatures generally had the highest concentration of magical energy that could be found. Because of this, it was possible to lure the Great Rabbit to a specific location by providing a strong magical trace for it to follow." }
- #24Black Serpent's Abilities
Keys: Black Serpent's, Plague Inducement, Shadow Stealth's, Elder's Blight, Plague Inducement's, Semi Sentient Poison, Semi-Sentient Poison's, Shadow Stealth, Elder's Blight's, Black Serpent, Semi Sentient Poison's, Semi-Sentient Poison
{ "Plague": [ {"Plague Inducement": "The Black Serpent is known to be able to inflict any living being it touches with a hundred diseases, and regardless whether the target was human, animal, or witchbeast, they would succumb to its plague. When Witch Cult members came into contact with its tongue, one was scarred with reddish black burns, another had their skin from the neck up covered in reddish black spots that gushed black blood, and another had their body dried up to the point that touching them might break their body apart. Even if one removes the part of their body contaminated by the Black Serpent's diseases, it will not stop it, and said diseases will continue to encroach from the wound. The Black Serpent can also take advantage of its rather malleable body in order to splash multiple targets at once. It can spread its pus-like 'scales' like rain or expand its body like a pillar and fall onto its prey, allowing it to cover a wide area in its plague. As of yet, the only living being known to have survived being contaminated by the Black Serpent's filth, touch, or cursed land is Heinkel Astrea, for unknown reasons relating to his unnatural durability."}, {"Elder's Blight": "The head that represents Elder's Blight is able to dole out plagues that would not kill those inflicted. Instead, the targets would be robbed of their mobility and thinking, essentially placing them in a state of eternal stasis. Anyone inflicted by Elder's Blight were claimed to suffer in endless darkness and anguish and would never be able to recover."} ], "Semi-Sentient Poison": "The Black Serpent is capable of secreting a potent poison which takes the form of a black liquid-like substance. The poison is capable of semi sentience, as it moves on its own and attempts to devour any and all living creatures it comes across even when its creator isn't present. The liquid is incredibly durable, as blunt force attacks had no effect on it. The poison was also potent enough to completely erode a Guiltylowe, one of the strongest living witchbeasts that is neither unique nor one of the three greats, in seconds.", "Corruption": "Any ground that it slithers over is cursed, making anything, including other witchbeasts, unable to live on it. Upon the ground touched by its filth, trees wither, plants rot, water becomes blighted, and any and all life that touches the cursed ground will quickly come to its end. Mere moments after a Guiltylowe touched corrupted land, it died. It is possible to weaponize this corrupted land as well by scattering debris from corrupted land to scatter among living beings, inflicting them with diseases.", "Shadow Stealth": "Through an unknown method, the Black Serpent is capable of hiding within the shadows. While hidden away like this, the land is unaffected by its presence."} }
- #25Rui's Abilities
Keys: Stomach of Souls, Stomach of Souls', Leaper, Witchbeast Control's, Authority of Gluttony, Louis, Louis', Stomach of Souls'es, Carnivorous Beast, Louis's, Rui's, Possession, Stomach of Souls's, Louis'es, Life Creation's, Solar Eclipse, Life Creation, Authority of Gluttony's, Arneb, Arneb's, Carnivorous Beast's, Stomach of Soul's, Lunar Eclipse, Witchbeast Control, Rui, Stomach of Soul
{ "Authority of Gluttony": [ {"Authority of Gluttony": "Rui can eat the name and memories of an opponent. To eat a name, she touches them with her left hand, then licks the palm of the same hand. Things such as experience, talent, and the likes and dislikes of human relationships serve as food for her, allowing her to take advantage of any abilities or memories her opponents had. Likewise, she can choose whether or not to eat only names, only memories, or both, though Roy claims that it difficult and is like trying to eat only the ingredients in a sandwich without removing the buns. However, if she eats a fake name, or if she attempts to eat the previous name of a person who has managed to change their name, such as through marriage or adoption, she becomes plagued with severe nausea. Similarly, attempting to devour the name and memories of someone with a soul too large and powerful puts Rui at the risk being taken over by said spirit, as seen when her brother devoured the name of Reid Astrea. Even after killing Rui, the names and memories of the forgotten will not return to their original owners. According to Roy, anything that the siblings eat goes to the same Stomach of Souls, from which they can share and pull the same names and memories that their siblings have eaten. Those that have had their names eaten have their existences erased from the world, destroying any human relationships along with negating any contracts with spirits. Those that have their memories eaten become amnesic and any characteristics they may have had are reset, effectively making them into a different person. Those that have both their name and memories eaten simply become a shell, and although they live, they no longer eat, excrete waste, or age, putting them in suspended animation. She cannot eat the same person twice until that individual gains enough new memories to establish a different sense of self from their old one. She could not eat the names or memories of non-humanoid beings, such as different animals, witchbeasts, or earth dragons." "Eclipse": [ {"Eclipse": "Eclipse is considered to be the trump card of Gluttony. It is divided into two types: Solar Eclipse and Lunar Eclipse"}, {"Lunar Eclipse": "This allows Rui to use her and her brothers' victims' memories and harvest their skills and knowledge. Lye, for example, used Lunar Eclipse to greatly boost his physical strength and perform numerous martial art techniques, including the Palm of the Fist King and Leaper techniques. However, Rui cannot bring forth the true potential of techniques in this manner, only being granted a portion of the technique's power. It is worth noting that by eating a person's name and using Lunar Eclipse, Rui does not gain her victims' Divine Protections, spiritual arts, or Authorities."} {"Solar Eclipse": "This allows Rui to transform into any of the victims that she and her brothers have eaten. When transformed, she can only use the abilities of the person she transformed into, but she can use their skills to a significantly better effect than if she'd used Lunar Eclipse. She also had a tendency to use this technique when possessing her brothers to introduce herself properly. Both Lye and Roy dislike having Solar Eclipse used on them. According to them, Solar Eclipse made them feel as if their selves were being damaged, making it unendurable. Unlike Lye and Roy, Rui tends to primarily use Solar Eclipse as she doesn't share the same fear as her two brothers"} ], "Life Creation": [ {"Life Creation": "Rui stated she and her brothers can create life with the usage of her Witch Factor of Gluttony, just like how Daphne created the witchbeasts four centuries ago. However, Rui has also stated she and her brothers had no reason to do so, hence they never followed through the idea."}, {"Witchbeast Control": "Because Rui, Lye, and Roy each possess the Witch Factor of Gluttony which was previously in Daphne's possession, they can direct witchbeasts to attack certain areas. This was why the White Whale's attacks were coordinated with those of the Witch Cult. The White Whale, as well as, to an extent, the Great Rabbit can obey the Factor holder's will."} ], {"Splitting": "Similarly to the Great Rabbit, Rui can split and create a copy of herself whenever she separates her Witch Factor of Gluttony into multiple pieces. With a copy, Rui can attach her existence as a Witch Factor to someone else"}, {"Possession": "Rui has also shown the ability to take over the bodies of others who carry the Witch Factor of Gluttony. She has used this to take control of her brothers at times and utilize their bodies to interact with the world, and at times, to help them escape from their enemies."} ], "Martial Arts": [ {"Master Martial Prowess: Through the accumulation of souls eaten with her Authority, Rui gains any abilities her victims once had such as martial art techniques and weapon skills by using Lunar Eclipse. In turn, this grants her extraordinary combat strength."}, {"Leaper": "This technique allows Rui to use a short-range teleportation in quick succession, essentially allowing her to "leap" behind her opponents or avoid extremely precise and quick attacks. She is also capable of utilizing it vertically, making it appear as if she's flying. This ability originally belonged to Dorkell."} {"Carnivorous Beast": "Rui displays the aforementioned ability which allows her to strengthen her body which gives her two advantages: She can withstand powerful attacks, and she can strengthen her limbs to deliver devastating blows."} ] }
- #26Lye's Abilities
Keys: Hainelgs's, Dorkell's, Stomach of Souls, Stomach of Souls', Palm of the Fist King, Ice Brand Arts, Book of Wisdom, Beli's, Witch Cult Daggers, Witch Cult Dagger, Witchbeast Control's, Lye, Leaper, Gospel's, Huma, Authority of Gluttony, Stomach of Souls'es, Carnivorous Beast, Witch Cult Daggers'es, Huma's, Lockhart's, Ice Brand Arts's, Ice Brand Art, Dorkell, Stomach of Souls's, Witch Cult Daggers', Ice Brand Art's, Life Creation's, Solar Eclipse, Neiji's Lockhart, Hainelga, Life Creation, Batenkaitos, Authority of Gluttony's, Neiji, Witch Cult Daggers's, Witch Cult Dagger's, Beli, Ice Brand Arts', Batenkaitos', Batenkaitos'es, Gospel, Lye's, Ice Brand Arts'es, Palm of the Fist King's, Carnivorous Beast's, Batenkaitos's, Stomach of Soul's, Lunar Eclipse, Witchbeast Control, Book of Wisdom's, Stomach of Soul
{ "Authority of Gluttony": [ {"Authority of Gluttony": "Lye could eat the name and memories of their opponent. To eat a name, he had to touch them with his left hand, then licked the palm of the same hand as well as chant their full name. Things such as experience, talent, and the likes and dislikes of human relationships served as food for him, allowing him to take advantage of any and all abilities or memories his opponents had. Likewise, he can choose whether or not to eat only names, only memories, or both, though Roy claims that it difficult and is like trying to eat only the ingredients in a sandwich without removing the buns. However, if Lye eats a fake name, or if he attempts to eat the previous name of a person who has managed to change their name, such as through marriage or adoption, he becomes plagued with severe nausea. Similarly, attempting to devour the name and memories of someone with a soul too large and powerful puts Lye at the risk being taken over by said spirit, as seen when his brother devoured the name of Reid Astrea. It is possible for Lye to regurgitate the names and memories that he's devoured. According to Roy, anything that the siblings eat goes to the same Stomach of Souls, from which they can share and pull the same names and memories that their siblings have eaten. Lye claimed that he did not share everything he ate with the others, indicating the possibility that he may have kept some of the names and memories he plundered for himself, but following his death, Roy has since exercised the main three techniques employed by his brother. Those that have had their names eaten have their existences erased from the world, destroying any human relationships along with negating any contracts with spirits. Those that have their memories eaten become amnesic and any characteristics they may have had are reset, effectively making them into a different person. Those that have both their name and memories eaten simply become a shell, and although they live, they no longer eat, excrete waste, or age, putting them in suspended animation. Lye cannot eat the same person twice until that individual gains enough new memories to establish a different sense of self from their old one. Lye could not eat the names or memories of non-humanoid beings, such as different animals, witchbeasts, or earth dragons."}, "Eclipse": [ {"Eclipse": "Eclipse was considered to be the trump card of Gluttony and it also had two types; Solar Eclipse and Lunar Eclipse"}, {"Lunar Eclipse": "This allowed the holder to use their victims' memories and harvest their skills and knowledge. Lye used Lunar Eclipse to boost his physical strength and perform numerous techniques, including Palm of the Fist King and Leaper. However, Lye cannot bring forth the true potential of techniques in this manner, only being granted a portion of the technique's power. It is worth noting that by eating a person's name and using Lunar Eclipse, Lye did not gain his victims' Divine Protections, spiritual arts, or Authorities. On top of that, Lye could also combine any number of memories and skills which would in turn allow him to create any sort of synthesized super-class technique he desired."}, {"Solar Eclipse": "This allows the holder to harvest their victims' name and transform their appearance accordingly. Rui, for example, transformed into Neiji Lockhart and numerous other victims she and her two brothers had eaten throughout the years using her sibling's body. By doing so, though he became limited in the number of techniques he could use, the techniques that belong to those who Lye had transformed into can achieve their full potential. Originally, Lye never used Solar Eclipse as he didn't like the side effects of morphing into his victims; according to him, he felt like he was losing himself. After his fierce battle with Ram however, Lye was forced to use Solar Eclipse to morph into Dorkell in order to escape certain death and effectively overcame his fear of using the aforementioned Solar Eclipse by finding a way to retain his own sense of self. Following that incident, Lye freely started using both Solar and Lunar Eclipse, greatly amplifying his fighting strength as by morphing into the original owner of a specific skill he planned on using, the effect will be much greater; by morphing into Dorkell, Lye was able to leap much farther, and by morphing into Neiji Lockhart, the Palm of the First King was much more devastating."} ], "Life Creation": [ {"Life Creation": "Rui stated she and her brothers can create life with the usage of her Witch Factor of Gluttony, just like how Daphne created the witchbeasts four centuries ago. However, Rui has also stated she and her brothers had no reason to do so, hence they never followed through the idea. While all of this was strictly stated by Rui, it's safe to assume Lye was also capable of creating life through his Witch Factor of Gluttony."}, {"Witchbeast Control": "Because Lye, Roy, and Rui each possess the Witch Factor of Gluttony which was previously in Daphne's possession, they could direct witchbeasts to attack certain areas. This was why the White Whale's attacks were coordinated with those of the Witch Cult"} ], ], "Martial Arts": [ {"Master Martial Prowess": "Through the accumulation of souls eaten with his Authority, Lye gained any abilities his victims once had, such as martial art techniques and weapon skills by using Lunar Eclipse. In turn, this granted him extraordinary combat strength. He was able to overpower multiple strong opponents at once. Lye Batenkaitos is one of the most skilled Sin Archbishops in hand-to-hand combat."}, {"Palm of the Fist King": "Palm of the Fist King allowed Lye to strike his opponents with an extremely powerful fist, and its destructive force granted him the capability to blast and drill through steel or flesh. This ability originally belonged to Neiji Lockhart."}, {"Leaper: Leaper allowed Lye to use a short-range teleportation in quick succession, essentially allowing him to 'leap' behind his opponents or avoid extremely precise and quick attacks. He was also capable of utilizing it vertically, making it appear as if he's flying. This ability originally belonged to Dorkell."}, {"Carnivorous Beast": "Carnivorous Beast allowed Lye to strengthen his body and gave him two advantages: he could withstand powerful attacks and strengthen his limbs to deliver devastating blows. With this ability, he was able take a hit from Emilia's ice spear and come out unscathed, then deliver a retaliating punch that, from {{user}}'s perspective, would be as devastating as getting hit by a car. This ability originally belonged to Beli Hainelga."} ], "Magic Abilities": [ {"Magic": "Like with his hand-to-hand skills, Lye was able to utilize various magic abilities after eating people with his Authority. However, this does not affect his mana pool, meaning that he may not be able to use any spell to its fullest potential depending on their respective mana consumptions."}, "Huma": [ {"Huma": "Lye created a shining water barrier that blocked other projectiles and sorts of magic. However, if the incoming magic was stronger than the shield it would get through it and damage Lye."}, {"El Huma": "Lye formed and shot multitudes of ice spikes from his hands which easily pierced through human flesh and immediately vanished on impact."}, {"Ice Brand Arts": "When Lye successfully ate Emilia's 'name' during the events of Pleiades Watchtower Expedition, he copied her Ice Brand Arts with the help of his Lunar Eclipse. This technique allowed Lye to instantly conjure ice made weapons which he could use and freely manipulate in close-quarters combat. Lye could even conjure weapons known only in {{user}}'s world by pulling from his memories, which he used to recreate a Pile Bunker. The weapons were very sturdy and were even capable of withstanding heat. However, due to the mana cost of using Ice Brand Arts, Lye cannot use it as freely as Emilia can (he would cough up Emilia’s name shortly before his demise)."}, {"Unnamed Invisible Wind Blade Technique": "This allowed Lye hide invisible blades made of Wind Magic in a fixed space of his choosing, making them unable to be blown away by even Ram's Wind Magic. He could launch an attack with a wind blade that cut through a person's clothes and body, and he could jump atop the blades as footing to move through the air with. This ability originally belonged to an unidentified shinobi."}, ], "Equipment": [ {"Witch Cult Daggers": "Lye skillfully used two standard Witch Cult daggers that were wrapped around his arms. He was able to masterfully deflect extremely precise attacks, block strikes that would shatter any sword and easily overpower even the strongest knights."}, {"Gospel": "As a member of the Witch Cult, Lye was the owner of a copy of a Gospel. Each Gospel was a replica of the Book of Wisdom, a book that had been in the possession of the Witch of Greed Echidna. The Book of Wisdom would provide exact details of future events concerning the Witch of Greed, essentially bestowing Echidna with a form of precognition. Unlike the original Book of Wisdom, the Gospels of the Witch Cult were imperfect replicas, meaning that, although they detailed the future of its owner, the events conveyed were subject to change and the information provided was often up for interpretation. The Gospels took the form of small black books that could only be read by their owners."} ] }
- #27Roy's Abilities
Keys: Serpent of the Twin Swords, Jordon, Serpent of the Twin Sword's, Hainelgs's, Priestess of a Thousand Visages'es, Dorkell's, Stomach of Souls, Snow Vallum, Ultimate Palm's, Stomach of Souls', Book of Wisdom, Blood Weeping Oni's, Beli's, Lord of Phantasmal Rainbows, Lord of Phantasmal Rainbows', Leaper, Witchbeast Control's, Lord of Phantasmal Rainbows'es, Blood-Weeping Oni, Jordon's, Gospel's, Authority of Gluttony, Priestess of a Thousand Visages's, Stomach of Souls'es, Carnivorous Beast, Snow Vallum's, Roy, Lockhart's, Roy's, Serpent of the Twin Swords's, Blood Weeping Oni, Dorkell, Blighted Love Balladeer, Ultimate Palm, Stomach of Souls's, Serpent of the Twin Swords'es, Lord of Phantasmal Rainbow's, Alphard's, Blood-Weeping Oni's, Life Creation's, Solar Eclipse, Neiji's Lockhart, Hainelga, Life Creation, Advan's, Magic Manus Magister, Authority of Gluttony's, Neiji, Magic Manus Magister's, Lord of Phantasmal Rainbows's, Compactor's, Beli, Twilight Mage, Serpent of the Twin Swords', Yardray, Lord of Phantasmal Rainbow, Priestess of a Thousand Visages, Matclyma's, Gospel, Priestess of a Thousand Visage, Serpent of the Twin Sword, Palm of the Fist King's, Priestess of a Thousand Visage's, Compactor, Matclyma, Carnivorous Beast's, Blighted Love Balladeer's Advan, Twilight Mage's, Alphard, Yardray's, Stomach of Soul's, Lunar Eclipse, Priestess of a Thousand Visages', Witchbeast Control, Book of Wisdom's, Stomach of Soul
{ "Authority of Gluttony": [ {"Authority of Gluttony": "Roy is able to use the Authority of Gluttony. Due to the uniqueness of the Witch Factor's ability to split, Roy can sense others who bear the same Witch Factor, something he can use to determine whether or not his siblings are alive. Roy can eat the name and memories of his opponent. To eat a name, he touches them with his left hand, then licks the palm of the same hand. Things such as experience, talent, and the likes and dislikes of human relationships serve as food for him, allowing him to take advantage of any abilities or memories his opponents had. Likewise, he can choose whether or not to eat only names, only memories, or both, though he claims that it difficult and is like trying to eat only the ingredients in a sandwich without removing the buns. However, if Roy eats a fake name, or if he attempts to eat the previous name of a person who has managed to change their name, such as through marriage or adoption, he becomes plagued with severe nausea. Similarly, attempting to devour the name and memories of someone with a soul too large and powerful puts Roy at the risk being taken over by said spirit, as in the case of Reid Astrea. Even after killing Roy, the names and memories of his victims will not return to their original owners. However, he can regurgitate specific names and memories in order shake those who were at some point attached to certain people. According to Roy, anything that the siblings eat goes to the same Stomach of Souls, from which they can share and pull the same names and memories that their siblings have eaten. Those that have had their names eaten have their existences erased from the world, destroying any human relationships along with negating any contracts with spirits. Those that have their memories eaten become amnesic and any characteristics they may have had are reset, effectively making them into a different person. Those that have both their name and memories eaten simply become a shell, and although they live, they no longer eat, excrete waste, or age, putting them in suspended animation. Roy cannot eat the same person twice until that individual gains enough new memories to establish a different sense of self from their old one. Roy could not eat the names or memories of non-humanoid beings, such as different animals, witchbeasts, or earth dragons."}, "Eclipse": [ {"Eclipse": "Eclipse is considered to be the trump card of Gluttony. It is split into two types: Solar Eclipse and Lunar Eclipse"}, {"Lunar Eclipse": "This allows the holder to use their victims' memories and harvest their skills and knowledge. Roy used Lunar Eclipse to boost his physical strength and speed in his fight against Julius and Ricardo Welkin. On top of that, Roy could also combine any number of memories and skills which would in turn allow him to create any sort of synthesized super-class technique he desired. However, Roy cannot bring forth the true potential of techniques in this manner, only being granted a portion of the technique's power. It is worth noting that by eating a person's name and using Lunar Eclipse, Roy does not gain his victims' Divine Protections, spiritual arts, or Authorities."}, {"Solar Eclipse": "This allows the holder to harvest their victims' name and transform their appearance accordingly. Rui, for example, transformed into Neiji Lockhart and numerous other victims she and her two brothers had eaten throughout the years using her sibling's body. By doing so, though he becomes limited in the number of techniques he can use, the techniques that belong to those who Roy has transformed into can achieve their full potential. Roy does not like using Solar Eclipse because he does not like the side effects of morphing into his victims, as he feels as though he loses his sense of self."} ], "Life Creation": [ {"Life Creation": "Rui stated she and her brothers can create life with the usage of her Witch Factor of Gluttony, just like how Daphne created the witchbeasts four centuries ago. However, Rui has also stated she and her brothers had no reason to do so, hence they never followed through the idea. While all of this has been strictly stated by Rui, it's safe to assume Roy can also create life through the usage of his Witch Factor of Gluttony."}, {"Witchbeast Control": "Because Roy, Lye, and Rui each possess the Witch Factor of Gluttony previously owned by Daphne, they can direct witchbeasts to attack certain areas. This was why the White Whale’s attacks were coordinated with those of the Witch Cult."} ], ] "Martial Arts": [ {"Ultimate Palm": "Ultimate Palm is a powerful palm strike granting Roy the sheer power to push people flying back with the force of a car and to destroy physical objects like swords by merely colliding with them."}, {"Serpent of the Twin Swords": "With Serpent of the Twin Swords, Roy has the technique to swiftly use his daggers at high speeds, granting him the skill to direct a flurry of slashes at an opponent."}, {"Carnivorous Beast": "Carnivorous Beast allows Roy to strengthen his body and gives him two advantages: he can withstand powerful attacks and strengthen his limbs to deliver devastating blows that, from {{user}}'s perspective, would be as devastating as getting hit by a car. With it, he could prevent himself from being beheaded by point blank wind magic from Ram. This ability originally belonged to Beli Hainelga."}, {"Leaper": "Leaper allows Roy to use a short-range teleportation in quick succession, essentially allowing him to 'leap' behind his opponents or avoid extremely precise and quick attacks. He is also capable of utilizing it vertically, making it appear as if he's flying. This ability originally belonged to Dorkell."} {"Palm of the Fist King": "Palm of the Fist King allows Roy to strike his opponents with an extremely powerful fist, and its destructive force grants him the capability to blast and drill through steel or flesh."}, {"Snow Vallum": "A technique that allows Roy to enhance his physical might and grappling strength, and by doing so, he can stop the charge or attack of a beast larger than himself, such as a Guiltylowe. The technique originally belonged to Tislow, and it is fabled to have enough strength to stop an entire avalanche."}, {"Compactor": "An ability that allows Roy to, by closing their hands together, manipulate the earth around him as if moving sand, and by doing so, everything from the edges from his vision can be gathered in one spot and crushed by the earth. By only partially using this technique can allow Roy to obstruct his opponents' line of sight by raising the earth."}, {"Priestess of a Thousand Visages": "A technique that allows Roy to see three hundred and sixty degrees degrees around himself from both left to right and top to bottom."}, ] "Magic": [ {"Magic": "Like with his martial prowess, due to having eaten numerous names and memories, Roy has obtained access to numerous magic abilities. However, this does not increase his mana pool, meaning that he might not be able to use spells to their fullest potential depending on the spells' respective mana consumptions."}, {"Twilight Mage": "Twilight Mage grants unique magical abilities to Roy, such as manipulating a stream of water into a pair of massive serpentine water dragons that can tear someone's body apart or countering the effects of others' magic by nullifying it with his own. This ability is implied to originally belong to an insignificant sorcerer who was a social outcast unloved by even their family"}, {"Blood-Weeping Oni": "Blood-Weeping Oni allows Roy to manipulate his own spilt blood to bind and attack his enemies. He can also make his blood coagulate and return to his body, essentially allowing him to halt his own bleeding. This originally belonged to Advan"}, {"Lord of Phantasmal Rainbows": "By using the residual mana of the corpses of witchbeasts as catalysts, Roy can create rainbow butterflies that create prismatic explosions upon contact with the target. Though, they can be made to detonate early by using the environment or magic in place of oneself. The technique is reminiscent of the prismatic spiritual arts of Julius Juukulius, meaning that the butterflies are likely made up of all six elements. These butterflies can also be used as mana tanks, from which Roy can absorb into his own body to maintain his mana stores. This originally belonged to Matclyma Jordon."}, {"Magic Manus Magister": "A technique that allows Roy to manipulate multiple magic attributes to cast multiple spells at once, such as by simultaneously creating spears of flame, ice, and earth, which had the capacity to lock onto and fire at a target. The technique originally belonged to Yardray."}, ], "Blighted Love Balladeer": "A technique that allows Roy to use his voice to freeze an opponent in place. It is unclear whether this falls under magic, as it is described as a curse ballad", "Keen Intellect": "Despite coming off as a depraved lunatic, Roy is also deceptively smart and devious. Likewise, he is shown to prepare traps and plan for certain eventualities. Having devoured so many names and memories, he also has a vast stockpile of knowledge at the tips of his fingers, and the only thing he needs to do to access it is unearth it from his stockpile.", "Equipment": [ {"Claws & Daggers": "Roy wields two claws from his hands that he uses with his speed and lightness. He also wields daggers that were hidden inside of his clothes."}, {"Gospel": "As a member of the Witch Cult, Roy is the owner of a copy of a Gospel. Each Gospel was a replica of the Book of Wisdom, a book that had been in the possession of the Witch of Greed Echidna. The Book of Wisdom would provide exact details of future events concerning the Witch of Greed, essentially bestowing Echidna with a form of precognition. Unlike the original Book of Wisdom, the Gospels of the Witch Cult were imperfect replicas, meaning that, although they detailed the future of its owner, the events conveyed were subject to change and the information provided was often up for interpretation. The Gospels took the form of small black books that could only be read by their owners."} }
- #28Peteleguse's Abilities
Keys: Unseen Hand, Peteleguse, Geuse, Book of Wisdom, Conti, Peteleguse's, Romanée's, Gospel's, Romanée-Conti, Romanée, Unseen Hand's, Romanée-Conti's, Mental Contamination, Romanee-Conti's, Dona's, Dona, Authority of Sloth, Romanee, Romanee-Conti, Gospel, Conti's, Geuse's, Book of Wisdom's
{ "Authority of Sloth": [ {"Authority of Sloth": "Petelgeuse was able to use the Authority of Sloth until his demise, which resulted in his Witch Factor being taken by {{user}}."} {"Unseen Hand": "The Authority of Sloth allowed Petelgeuse to utilize a power he called the 'Unseen Hands'. The Unseen Hands were a technique that allowed Petelgeuse to summon numerous invisible hand-like appendages from his body that he could move and extend telekinetically. An Unseen Hand was strong enough to tear through flesh, bend and break bones, and shatter rock. The Hands could be combined together to create larger and more powerful hands. While all ten of his fingers were alive at any give time, the maximum number of hands Petelgeuse could conjure was limited to seven, but when all the pieces the Witch Factor he bestowed to his fingers returned to his body, he was able to summon over a hundred of them. At his maximum potential, the Unseen Hands and the force behind each one was akin to a cannonball. Save for {{user}, Petelgeuse was the only person who could see the Unseen Hands. Petelgeuse also displayed the ability to propel himself forward through the air using the Unseen Hands, making it appear as if he's flying, though in reality, he's simply playing catch with his body being the thrown object."}, {"Mental Contamination": "Petelgeuse could let out a black wave toward his surroundings, corrupting the minds of those who have no knowledge of spiritual arts. Those affected experienced hallucinations, auditory hallucinations, and severe pain, then exposed the whites of their eyes, foamed at the mouth, and were nearly driven mad. It has been described as a 'slothful cancellation of the actions of others.' He used this ability as a test to determine potential candidates he could possess."} ], "Magic Abilities": [ {"Magic": "In addition to his Authority of Sloth, Petelgeuse was a practitioner of magic. Since his absorption of the Witch Factor of Sloth, Petelgeuse opted not to use magic in combat, instead relying on his Authority of Sloth. That being said, he still used it as a fall back for when his Authority failed him or when he was backed into a corner."}, {"Ul Dona": "Petelgeuse's designated element was Earth, one of the four more common attributes, as he was a earth spirit. As such, he had the capability to use earth-based magic. One spell that the Sin Archbishop of Sloth was capable of using was Ul Dona which, when used, would manipulate the earth around the caster to create a large protective dome, however, the walls could be blown apart by strong sources of magic, such as a fire crystal"} ], "Possession": "As a spirit, Petelgeuse took control of humans that were compatible with spirits and had no preexisting contracts. Because Petelgeuse differed from the norm as a spirit, he was required to use human bodies as anchors out of necessity. He was usually accompanied by special followers, called the fingers, ten Witch Cultists who acted as sub-commanders and spare bodies for Petelgeuse, with each one leading a group of several lower-ranking cultists. The fingers themselves had positions that corresponded with the names of fingers on the human body. Up until he took in the Witch Factor of Sloth, Petelgeuse's followers were willing to serve as vessels for him. After becoming the Sin Archbishop of Sloth, Petelgeuse needed to share a part of his Witch Factor in order to successfully possess a finger. Although he was able to continue using his Authority within their bodies upon possessing them, this decreased the amount of Unseen Hands he was able to manifest until he regained all of the parts of his Witch Factor he shared to them. Because Petelgeuse was incompatible with his Witch Factor and, accordingly, was unsuited to using his Authority, his body would break down quickly, forcing him to replace it often", "Gospel": "As a member of the Witch Cult, Petelgeuse was the owner of a copy of a Gospel. Each Gospel is a replica of the Book of Wisdom, a book that had been in the possession of the Witch of Greed, Echidna. The Book of Wisdom would provide exact details of future events concerning the Witch of Greed, essentially bestowing Echidna with a form of precognition. Unlike the original Book of Wisdom, the Gospels of the Witch Cult are defective replicas, meaning that, although they detail the future of its owner, the events conveyed are subject to change and the information provided is often up for interpretation. The Gospels take the form of small black books that can only be read by their owners." }
- #29Regulus' Abilities
Keys: Lion Heart's, Lion Heart, Gospel's, Corneas', Conversation Mirror, Little King's, Authority of Greed's, Corneas, Book of Wisdom, Regulus, Corneas'es, Conversation Mirror's, Regulus's, Corneas's, Little King, Book of Wisdom's, Authority of Greed, Gospel
{ "Authority of Greed": [ {"Authority of Greed": Regulus was able to use the Authority of Greed until his Witch Factors were taken by {{user}} following his death. The Authority itself is split into two main abilities: Lion’s Heart and Little King."} "Lion Heart": [ {"Lion Heart": "With Lion's Heart, Regulus was allowed to stop the time of his own body, and of anything he touched. By applying Lion's Heart to his body, he became unaffected by any physical phenomena, including age, hunger, thirst, excretion of bodily waste, getting wet, being frozen, or taking damage, whether physically or magically. Essentially, his power made him both un-aging, invincible, and prevented all physical phenomena from interacting with him, granting himself freedom from the constraints of concepts like gravity, air resistance, conservation of momentum, and effectively any physical rules and concepts of the world. The same thing was true of anything else he applied his power to, as by preventing the concepts of the world from interfering with these objects, they could pass through and destroy anything, creating absurdly powerful attacks capable of completely bypassing any defense while simultaneously moving at speeds beyond comprehension. The aftereffects of such attacks could easily sever flesh, and entire convoys could be destroyed by a single attack. Traps like pitfalls with some form of cover also become ineffective, as by standing on the cover and stopping its time, he could walk on it as if it were solid ground. While he was in this state, he could be somewhat interacted with, and once he began to fight seriously, he was capable of rejecting and completely ignoring everything. By simply walking into a building or even a massive wall of ice, he would breeze through them, leaving only a hole behind. In the event he attempted to walk or properly interact with other physical constructs or bodies, he needed to stop the time of the ground or said things around him. Likewise, by stopping time on his own body, it was capable of piercing right through anything, including buildings, the ground, his clothes, or other people. The main drawback to Lion's Heart was that, by stopping the time of his body, Regulus's heart stopped beating, limiting how long he could stop his own body's time. Thus, Regulus was required to pair Lion's Heart with his second ability, Little King, in order to maintain his invincibility. Keeping Lion's Heart active for longer than five seconds without Little King made him experience excruciating pain, and although he never went beyond five seconds, going as long as ten seconds was likely impossible. Furthermore, it became difficult for Regulus to manipulate objects beyond his own body when Little King was not in use."}, {"Wind imbued with Lion's Heart": "Regulus is able to apply his power to even the small gusts of wind typically generated by nature or movement. By doing so, he can weaponize it like a flying slash that can easily sever limb from body, as he did to both Petelgeuse and Crusch. On a larger scale, he can even create a bomb-like effect that could easily kill a large number of people at once and completely destroy things like dragon carriages with ease. However, one of the most dangerous applications of this ability is that he can stop the time of his own breath, allowing him to leave invisible traps in the air. Anyone who gets caught in these traps take tremendous damage. Even Reinhard lost an entire leg because of this."} {"Earth imbued with Lion's Heart": "Regulus often used his power to stop time on the ground around him, allowing him to walk. Likewise, he had a tendency to use this on handfuls of dirt and sand, making them become minuscule bullets capable of completely shredding through whoever is unfortunate enough to receive his attack, effectively turning them into nothing more than a bloody mist. He also applied his power to stones, turning them into bullets that punched through anything in their path, leaving holes the size of the stones in any construct in their way, and even causing numerous buildings to collapse all at once. Using this on even one small object, such as a tile, could easily tear a person's limb from their body, like he did when he nearly severed {{user}}'s leg from his body."}, {"Water imbued with Lion's Heart": "By stopping time on water while he was touching it, he could walk on water as if it were made of earth. Like with earth, Regulus could use his power to weaponize water droplets and splashes like bullets, and they bore similar effects. However, unlike earth, he could weaponize water much more fluidly. By kicking at a canal within Priestella, he was able to create a miniature tsunami that could not be stopped. Any falling drops also had their time stopped, making the rain dangerous and easily capable of punching through the ground. He could also pick up a massive amount of water with his hands after freezing its time. By then throwing it at his enemy, he can create yet another unstoppable wave of attacks just like the tsunami. He could also propel himself into the sky by stepping into the water, using the pillar generated afterward to fling himself."} {"Other people imbued with Lion's Heart": "While he primarily uses it on himself, Regulus is also capable of stopping the time of other people and making them temporarily invincible. However, he usually does not do this, and instead, he will utilize the constraint freeing aspect of his Authority to send his enemy flying in another direction, leaving comical man shaped holes in any construct they pass through. Ignoring the constraints of the world, the person will not stop naturally, and they must wait for the Authority to wear off from their body. He can also do this while sending a person into the sky, effectively shooting them into space. Even Reinhard could not stop himself while in this state, and the only reason he was able to return was the fact that he was sent flying to the moon."} ], {"Little King": "With Little King, Regulus was capable of sharing a small 'Lion’s Heart' that resided in and resonated with the hearts and heartbeats of his wives, or in other words, anyone he believed to be a 'subject' of his 'little kingdom'. He could keep the heart within his body from beating while pseudo-hearts that were within all of his wives was beating for him. By pairing this with Lion's Heart, he was able to circumvent its five second time limit, allowing him to maintain his constant invincibility at all times. Likewise, it was next to impossible for most of his wives to notice this pseudo-heart themselves as they felt no change within themselves nor bore any consequence to bearing this heart, making them completely ignorant of it. This only lasted, however, for as long as his wives' own hearts kept beating. If they all died, his Little King would effectively stop working. It was also possible to remove his pseudo-heart from his wives by either putting them in a very near-death state, stopping their hearts from beating via cryostasis, or by using another method to sever and crush the pseudo-heart, such as {{user}}'s Invisible Providence. The range of Little King was unknown, but Regulus' wives had to be close enough for him to feel their 'love' nearby."} ], "Gospel": "As a member of the Witch Cult, Regulus was the owner of a copy of a Gospel. Each Gospel was a replica of the Book of Wisdom, a book that had been in the possession of the Witch of Greed Echidna. The Book of Wisdom would provide exact details of future events concerning the Witch of Greed, essentially bestowing Echidna with a form of precognition. Unlike the original Book of Wisdom, the Gospels of the Witch Cult were imperfect replicas, meaning that, although they detailed the future of its owner, the events conveyed were subject to change and the information provided was often up for interpretation. The Gospels took the form of small black books that could only be read by their owners.", "Conversation Mirror": "A meteor that allows the user to get in contact with people who hold other such mirrors."} }
- #30Sirius' Abilities
Keys: Conversation Mirror, Soulwashing, Book of Wisdom, Conti, Authority of Wrath's, Spatial Manipulation, Romanée's, Gospel's, Sirius'es, Soulwashing's, Romanée-Conti, Romanée, Romanée-Conti's, Romanee-Conti's, Sirius', Chain Welding Mastery, Velocity Manipulation, Sirius's, Romanee, Romanee-Conti, Authority of Wrath, Gospel, Longevity, Conti's, Conversation Mirror's, Fire Manipulation, Sirius, Book of Wisdom's
{ "Authority of Wrath": [ {"Authority of Wrath": "Sirius can use the Authority of Wrath."}, {"Soul washing": "In a large but currently unspecified area of influence, Sirius can share or transmit her emotions and senses to others. After polarizing emotions such as anger, sorrow, joy, or ecstasy, she can transmit it to any person in her vicinity, either taking control of them or resonating a certain emotion between a certain amount of people to raise it to the point of madness. Also, since she can share senses such as distress or pain, if anyone is injured or dies within the area of effect, she can force others within the same area to die or receive the same injuries, in the same way. The Authority's intensity seems to fade the further the range and extension, and the effectiveness can vary drastically between people. Sirius also possesses the ability to exclude people from the effects of her Authority. Her Authority can, however, be resisted by creating emotions intense enough to break them free from its influence. In the case of Priscilla, it was her excessive pride, whereas with Liliana and an entire affected crowd, a combination of roused emotions through Liliana's music and Priscilla's Soul Marriage Technique managed to free them. Likewise, other people can use her Authority against her: when an entire city was at its lowest and most desperate while under the Authority's influence, {{user}} took advantage of her Authority to give those very same people hope and morale, to the point that the people were ready to take up arms and were no longer scared of their attackers"} ], "Inhuman Strength": [ {"Inhuman Strength": "She is said to have the highest physical strength among the Sin Archbishops. Sirius can easily withstand strong attacks by simply blocking them with her bare hands."}, {"Chain Welding Mastery": "Sirius wields long golden chains made out of solid metal with razor-sharp hooks at the ends, which she tends to wrap around her entire body. The length of the chains seems to be infinite, and she stores them away in her black coat's sleeves or materializes them from thin air. When entering combat, Sirius shoots them out and freely controls their path of flight – it was mentioned that her control over her golden chains was unnatural and superhuman, as she could seemingly telepathically change their trajectory mid-air and home them on her target. The chains are incredibly sturdy and powerful, being capable of easily shattering stone walls with a single strike. Combined with her superhuman strength, incredible mastery of fire magic, and her ruthlessness, Sirius is easily able to overpower even the strongest of foes by repeatedly slashing at them with her golden chains with such force, that the sky was described to be just about ready to split in half. Furthermore, Sirius can also use her chains to propel herself to higher places, as was shown seconds before she was cut down by Reinhard in one of the failed loops; by extending her arms wide, she shot out her golden chains and hooked them to nearby buildings, launching herself up in the sky. Lastly, it should be worth mentioning that when serious, Sirius clads her golden chains in fire which burns so hot that it can easily shatter Emilia's Ice spells which can resist even the highest of heats. As demonstrated when she fought Priscilla, Sirius can seemingly produce these chains from her own body; when she first made several of them appear, they erupted from her shoulders and knees, causing massive bleeding to her body, to deliver a widespread attack"} ], "Magic Abilities": [ {"Magic": "Sirius is a master of Fire Magic, though her application of the fire affinity is a bit different than most others'"}, {"Fire Manipulation": "Sirius exhibits an uncanny mastery of fire magic, being capable of easily enveloping her arms or objects in a scorching-hot fire that can melt even Emilia's sturdy ice. By simply holding an object in her hands, Sirius can clad it in flames and greatly amplify her damage output. Having said that, the most common application of this technique can be seen with Sirius' golden chains; by wrapping them around her arms and igniting them, Sirius effectively turns her hands into flaming swords that can easily deflect sword or spear attacks and deal massive amounts of damage. Additionally, Sirius can perform ranged attacks using her fire magic; by enveloping her chains in fire, she can hit distant opponents not just with strikes capable of severing a human being in half, but she can also scorch them to death. Furthermore, if she uses her chains to peel off portions of her flesh, she is able to turn the blood that flies off from her body into greater flames that spew towards an enemy"}, {"Spatial Manipulation": "Sirius can warp space to some extent, allowing her to obscure people or objects behind a distortion in space"}, {"Velocity Manipulation": "Sirius displays a power that seemingly allow her to manipulate the speed at which a person or an object flows at. When Priscilla was approaching the Sin Archbishop, everything except her continued to progress at a normal speed while her velocity and momentum were unnaturally slowed, giving Sirius time to attack her while she was defenseless"}, ], "Longevity": "Sirius possesses an abnormally long lifespan, though the specifics behind her longevity have yet to be revealed. It is unknown if her Authority of Wrath causes it. Her longevity further hints she could be and elf or half-elf", "Equipment": ] {"Gospel": "As a member of the Witch Cult, Sirius is the owner of a copy of a Gospel. Each Gospel is a replica of the Book of Wisdom, a book that had been in the possession of the Witch of Greed Echidna. The Book of Wisdom would provide exact details of future events concerning the Witch of Greed, essentially bestowing Echidna with a form of precognition. Unlike the original Book of Wisdom, the Gospels of the Witch Cult are imperfect replicas, meaning that, although they detail the future of its owner, the events conveyed are subject to change and the information provided is often up for interpretation. The Gospels take the form of small black books that only their owners can read."}, {"Conversation Mirror": "A meteor that allows the user to get in contact with people who hold other such mirrors."} ] }
- #31Capella's Abilities
Keys: Capella's, Conversation Mirror, Emerada, Book of Wisdom, Black Flames's, Black Flames, Authority of Lust, Gospel's, Emerada's, Dragon Blood's, Black Flame's, Dragon Blood, Black Flames'es, Black Flame, Black Flames', Gospel, Conversation Mirror's, Capella, Authority of Lust's, Book of Wisdom's
{ "Authority of Lust": [ {"Authority of Lust": "Capella is able to use the Authority of Lust."}, "Transmutation and Transfiguration": [ {"Transmutation and Transfiguration": "Capella is shown to able to transform herself or others into various beings. She can also change her voice to fit the shape she has transformed into. Her self-transformations include modifying her body parts by adding wings or claws, turning her limbs into the heads of animals such as a lion, fully turning her body into a strong black dragon that is roughly the size of Priestella's City Hall, or even into numerous small animals such as rats. She has repeatedly shown to have transformed others into various animals such as flies, frogs, birds, beasts, or even into unrecognizable lumps of flesh without any of the five senses or self-awareness by simply touching them with her hand. It's worth noting that when she transforms a single person into a group of animals, their consciousness splits and every animal shares the same mind. This includes herself as well. This ability can also be used as a way of healing herself by transforming damaged parts into uninjured parts, with Al mentioning that Capella was able to heal after he 'cut her head off and crushed her heart', and any spare parts generated through healing dissolve on their own.", {"Black Flames": "In her dragon transformation, Capella is capable of producing powerful jet-black flames that consume everything and cannot be put out by water."}, {"Dragon's Blood: Capella possesses unique blood, which is, according to her, mixed with Dragon's Blood, which contains a great curse. The specific requirements for the curse’s activation are unknown, but merely being exposed to the blood does not activate it. It is unknown whether the Dragon's Blood that runs through her veins is the same blood that's stored away in the Royal Castle. She is able to curse people with it, covering her targets with black veins and making them sick, as shown when she infected Crusch Karsten. However, different people react differently after being exposed to the blood. Some fall ill, like Crusch, while others appear to have a symbiotic relationship with the blood's curse, like {{user}}."}, {"Demi-Beasts": "Capella’s Authority itself is not limited to just transmuting and transfiguring living organisms, but also corpses. Using dead bodies, Capella is able to create any number of strange organisms that are a cross between flesh and inorganic objects, with weapons like axes or spears protruding from their bodies. She has primarily used them as shock trooper fodder for one of her operations. Storage: Capella is capable of carrying objects within her body, and by transforming her flesh, she can retrieve such objects. Any limits to this ability are unknown as she has only shown to carry her Gospel in this way"}, "Keen Intellect": "Unlike the other Sin Archbishops and despite her vulgar speech, Capella is a rather intelligent person. She managed to successfully trick several powerful and intelligent fighters in each appearance she’s made, utilizing her transformed victims and turning herself into what appears to be a helpless child in order to catch her enemies off guard. She even predicts how her enemy will move and will target them where they are at their weakest, as she displayed multiple times in the Battle for Priestella.", "Keen Observation": "Capella’s observational skills are rather exceptional. By combining her behavior with the transformation ability of her Authority, she can draw out different reactions, minute and large, and use them to determine a person’s likes or dislikes in regard to other people. By doing so, she can slowly and surely transform herself into the preferences of the other person, using said appearance and voice to agitate or anger her opponents. She has done this to transform into both Emilia and Priscilla Barielle to agitate both {{user}} and Aldebaran, despite having never met either of the former two", "Children": "Capella has taken in numerous people from various parts of the world to serve her, and she refers to them as her children, while they recognize her only as 'Mother' or 'Mama'. Their duties span from retrieving certain items, such as a legacy of a Witch, to assassination jobs, among other tasks she may have for them.", "Equipment": [ {"Gospel": "As a member of the Witch Cult, Capella is the owner of a copy of a Gospel. Each Gospel was a replica of the Book of Wisdom, a book that had been in the possession of the Witch of Greed Echidna. The Book of Wisdom would provide exact details of future events concerning the Witch of Greed, essentially bestowing Echidna with a form of precognition. Unlike the original Book of Wisdom, the Gospels of the Witch Cult were imperfect replicas, meaning that, although they detailed the future of its owner, the events conveyed were subject to change and the information provided was often up for interpretation. The Gospels took the form of small black books that could only be read by their owners."}, {"Conversation Mirror: A meteor that allows the user to get in contact with people who hold other such mirrors"} ],
- #32Pandora's Abilities
Keys: Self Resurrection, Fortuna's, Memory Manipulation, Memory Manipulation's, Fortuna, Self-Resurrection, Pandora, Witchbeast Manipulation's, Self-Resurrection's, Elior, Authority of Vainglory, Sense Manipulation, Sense Manipulation's, Pandora's, Phenomenon Manipulation, Witchbeast Manipulation, Authority of Vainglory's, Self Resurrection's, Elior's, Phenomenon Manipulation's
{ "Authority of Vainglory": [ {"Authority of Vainglory": "Pandora is able to use the Authority of Vainglory. All the abilities below are the Authority of Vainglory"}, {"Phenomenon Manipulation": "Though Pandora's Authority remains largely unexplained, the apparent main application of the Authority of Vainglory is the power to manipulate phenomena at will, although there are conditions in place for the ability to come into effect. One example of Pandora manipulating phenomena was when she first buried Regulus into the ground with no effort, and then removed him from Elior Forest, which effectively made it so that he never entered the forest in the first place, reverting all the damage done by him including him badly wounding Petelgeuse. The moment Pandora used her power, Regulus was no longer in the forest, and instead, he found himself frolicking in his mansion with his wives. As Regulus had never technically attacked, the wounds on both Petelgeuse and Fortuna ceased to exist. Despite the newly forged fact that Regulus had never attacked, however, Petelgeuse, Fortuna, and Pandora all retained memory of the lost event. Likewise, it seems that she can pick and choose which events still take place, as despite removing Regulus, Petelgeuse maintained his hold on the Witch Factor of Sloth. When manipulating phenomena, Pandora would usually state what she wanted to happen similar to a narrator and whatever she said would come to pass"}, {"Memory Manipulation":" Using her Authority, Pandora could seemingly manipulate the memories of another person to a certain extent. By making contact with her victim's head, the Witch could erase memories of her choice and also implant fabricated ones. She demonstrated her power of memory manipulation when she made Emilia forget any knowledge of the Witch of Vainglory's existence. However, this aspect of the Authority wasn't all-encompassing, as Emilia in her later years would occasionally remember disjointed fragments of the memories she had lost"}, {"Self-Resurrection": "In the event that Pandora was somehow killed, her demise would somehow be rewritten. Ultimately, this application of Vainglory's power that the Witch could evidently use posthumously ensured that Pandora would never be permanently felled by any known physical attack. Her power to self-resurrect was best demonstrated during her attack on Elior Forest. During the assault, she resurrected without a scratch on her after the Regulus used his Authority to turn her into bloody paste. Later, she suffered numerous brutal deaths at the hands of Fortuna and young Emilia, only to instantly return each time"}, {"Sense Manipulation": "Pandora was capable of utilizing her ability to seemingly manipulate phenomena to alter her target's senses to potentially perceive things differently to how they were. In this way, Vainglory could manipulate her targets into believing she was somebody else. Similarly, she could also alter people's senses into believing that other people were her. During her attack on Elior Forest, Pandora was able to make Fortuna mistake her as Emilia by making Fortuna perceive Pandora as the young girl. The Witch was also able to trick Petelgeuse into mistaking Fortuna as herself and Emilia as Fortuna, therefore goading him into killing the former"}, {"Witchbeast Manipulation": "Pandora is able to manipulate witchbeasts and bring them to locations of their choosing."} ] }
- #33Daphne's Abilities
Keys: Life Creation's, Authority of Gluttony, Life Creation, Authority of Gluttony's, Magic Eyes, Daphne's, Magic Eye, Daphne
{ "Authority of Gluttony": [ {"Authority of Gluttony": "Daphne is able to use the Authority of Gluttony"}, {"Consumption": "Daphne is capable of devouring the entire White Whale in a single bite, and later, she was shown to be able to eat even spirits with ease. According to Echidna, she was a terror if she decided to 'devour' someone. It should be noted that while she is capable of eating spirits, this is not the same as the Spirit Eating employed by the Spirit Eater tribe."}, "Magic Eyes": [ {"Magic Eyes": "Daphne could be seen using her Authority of Gluttony and making people feel extreme hunger by touching or looking at them. She had two so-called 'magic eyes': her left eye, the magic eye of famine, and her right eye, the magic eye of apastia."}, {"Famine": "The magic eye in Daphne's left eye. Just a single glance from this eye was enough to force the target to experience extreme famine, causing them to eat their arm and try to lick their own blood while ignoring everything other than the thought of eating. Despite this, Echidna described Daphne's left eye as 'nothing much' when compared to her right eye."}, {"Apastia": "The magic eye in Daphne's right eye, which Echidna claimed was a terror if she used."} ], {"Life Creation": "Daphne is able to create living things out of nothing. She creates witchbeasts when her mood is 'woozy' from her 'Third Mouth'. Through her ability she created all witchbeasts, including the Three Great Witchbeasts, the White Whale, Great Rabbit, and the Black Serpent"} ], "Great Power": "Considering Daphne is ranked just behind Typhon in terms of strength, it's safe to assume she holds considerable power. Daphne cannot create anything stronger than herself, meaning she is individually stronger than anyone of the Three Great Witchbeasts. She could eat the entire White Whale in a single bite." }
- #34Minerva's Abilities
Keys: Authority of Wrath, Authority of Wrath's, Minerva, Minerva's
{ "Authority of Wrath": [ "Authority of Wrath": "Minerva is able to use the Authority of Wrath."}, {"Healing": "Minerva's Authority of Wrath allowed her to drain mana directly from the soul of the world to forcibly rewrite cause-and-effect making her capable of healing anyone or anything. To activate the power, Minerva had to strike (e.g. punching or headbutting) the target with a part of her body. She could also use projectiles to administer her striking aid. Although she was never able to demonstrate it, Minerva's Authority was capable of overcoming the Divine Protection of the Death God used by Theresia van Astrea. Her power was able to undo the damage done by Typhon's Authority of Pride. As the downside Minerva was unable to deactivate her healing properties, meaning any form of attack she made would heal a person even if she didn't want it to. Even projectiles thrown by her were unable to harm another person. The properties of her power meant she couldn't even kill an insect by stepping on it, meaning she literally couldn't hurt a fly. She was still able to harm others indirectly by causing environmental damage (e.g. using her strength to cause a rockslide to fall on top of enemies), however as long as it was an action taken by Minerva it would have the same outcome. This ability had the side effect of taking mana from random places in the world causing natural disasters to occur effectively making it so she killed many more people than she saved. It is also important to note that her Authority only works on injuries categorized as wounds. This means her Authority will not cure things such as diseases, cancer, old age, starvation, genetic diseases, mental diseases, or curses"} ] }
- #35Sekhmet's Abilities
Keys: Sekhmet's, Authority of Sloth, Authority of Sloth's, Sekhmet
{ "Authority of Sloth": [ {"Authority of Sloth": "Sekhmet was able to use the Authority of Sloth"}, {"Crushing Force": "Sekhmet is seen manipulating an invisible force that allows her to hit and crush things without moving a muscle. This ability seems to be far stronger than her successor's Authority of Sloth, as apart from being completely invisible, the force seems to have a bigger radius, vastly superior speed, and a bigger area of effect. With it, Sekhmet clashed and drove away a number of Dragons past the Great Waterfall in life, and even managed to hold her own with the Divine Dragon, Volcanica, despite it coming out victorious in the end. According to Echidna, she is capable of killing the other five Witches of Sin in the Castle of Dreams in an instant, though despite being considered the strongest Witch in generations, she had shortcomings outside of her strength that could be taken advantage of, which Echidna speculated as possibly being due to her lineage as a giant."} ] }
- #36Carmilla's Abilities
Keys: Carmilla, Faceless Bride's, Empathic Understanding, Faceless Bride, Authority of Lust's, Carmilla's, Authority of Lust
{ "Authority of Lust": [ {"Authority of Lust": "Carmilla is able to use the Authority of Lust."}, {"Faceless Bride": "Carmilla can captivate people, making them so absorbed in watching her that they forget how to breathe, lose all sense of awareness to the point they wouldn't notice if someone stabbed them or if they were burning and in the vast majority of cases, their heart stops beating which results in their death without them even being aware of it"}, {"Illusions": "She can cause people to see and hear her as what they want to see and hear"}, {"Empathic Understanding": "She seems to be capable of making people 'understand feelings' like love, as seen in the Witch's Tea Party when she used her Authority of Lust to help {{user}} understand Satella's love for him."} ] }
- #37Typhon's Abilities
Keys: Dichotomy and Guilt Perception's, Typhon, Typhon's, Authority of Pride's, Authority of Pride, Body Shattering, Dichotomy and Guilt Perception
{ "Authority of Pride": [ {"Authority of Pride": "Typhon is able to use the Authority of Pride"}, {"Dichotomy and Guilt Perception": "After obtaining the Authority, Typhon was able to sense whether an individual was good or bad merely by touching them. Furthermore, she could also tell whether the person in question felt any guilt for any past actions. If a person felt guilt, regardless of the size and context of the guilt or whether or not they were a good or a bad person, Typhon's Authority would have an effect on them."}, {"Body Shattering": "The power of the Authority allowed Typhon to telekinetically shatter the bodies of perceived 'sinners.' Under Typhon's gaze, the target would simply collapse into a collection of shards of themselves. If a guilty person had a good heart, they would feel no pain when Typhon obliterated them. Typhon used this power on {{user}} in Echidna's Castle of Dreams, who failed to feel pain from the Authority thanks to his good heart. However, as they were only in a dreamscape, {{user}} didn't die when the Witch of Pride shattered his body, though if Wrath hadn’t healed him, his fate would've been sealed then and there. It even works on someone who physically attacks her, though it will not nullify damage inflicted on her by the strike. Typhon takes the sinner's body parts as 'compensation for their sins'. It also has no effect on living things that possess limited or no capacity to think, like Daphne's Centipede Coffin."} ] }
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