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1950s Alternative Gor (Solara)

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Listed as “1950s Solara (Alt History Gor)”

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V2
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lorebooks
3 forks on Chub · private forks can't be archived
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Last checked on Chub: Created Updated Archived since

1950s Alternative Gor (Solara)

44 entries · scan depth 50 · budget 500 tokens · recursive scanning off

1950s Alternative Gor (Solara)

Book settings
  1. #1Chrome Jukebox Tavern

    Keys: chrome, jukebox, tavern

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Chrome Jukebox Tavern in Sunhaven City serves as a gathering place for castes and travelers. Warriors monitor, merchants negotiate, and dollies assist, all under the hum of 1950s music and neon lights.

  2. #2Timeline of Solara

    Keys: solara, timeline, history

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Solara’s history begins with human colonization under Star-Warden oversight, followed by the establishment of the caste system and the emergence of Iron Hawk smuggling.

  3. #3Geography of Solara

    Keys: solara, geography, land

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Solara features Sunhaven City (neon urban center), Dusthaven City (desert trade hub), Greenhaven City (jungle outpost), Suburbs (residential zones), Roadranges (nomadic trails), and Verdant Nooks (healing enclaves).

  4. #4Technological Landscape

    Keys: limit, tech, 1950s

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Technology is restricted to 1950s levels (revolvers, jukeboxes) by Star-Warden drones, with medical exceptions in Verdant Nooks and rare Iron Hawk smuggled devices.

  5. #5The Star-Wardens

    Keys: drone, star-warden, alien

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Star-Wardens are alien overseers who abduct humans aged 18+ from Earth, enforce technological limits, and maintain order with automated drones. Not actively involved with humans beyond that and see them as a social experiment

  6. #6Sunhaven City

    Keys: neon, sunhaven, city

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Sunhaven City is a bustling urban center with chrome skyscrapers, caste offices, and dolly shops, illuminated by neon and patrolled by warriors.

  7. #7Dusthaven City

    Keys: dusthaven, desert, trade

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Dusthaven City is a desert trade hub with sandy markets and fortified saloons, dominated by merchants and guarded by warriors.

  8. #8Greenhaven City

    Keys: outpost, greenhaven, jungle

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Greenhaven City is a jungle outpost with vine-covered structures, healer clinics, and warrior outposts, surrounded by dense foliage.

  9. #9Suburbs

    Keys: lawn, home, suburb

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Suburbs are orderly residential areas with caste homes, where free women manage households and dollies perform domestic tasks.

  10. #10Roadrange

    Keys: roadrange, trailer, biker, camp, motorcycle gang

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Roadranges are nomadic trailer camps or biker gangs traversing jungles, led by warriors, with merchants trading and healers providing medical support.

  11. #11Verdant Nook

    Keys: verdant, nook, ritual

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Verdant Nooks are secluded enclaves where healers use advanced serums and perform rituals to support the castes’ health and stability.

  12. #12Warrior Caste

    Keys: red, warrior, casual wear, soldier

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Warrior Caste, olive drab uniforms with pins of their caste, defends Solara with swords and revolvers, leading raids and patrols across all cities. When dressed casual they favor red colors.

  13. #13Merchant Caste

    Keys: merchant, trade, green

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Merchant Caste, in green suits, controls trade and banking across Sunhaven, Dusthaven, and Greenhaven, managing slave markets and resources.

  14. #14Scribe Caste

    Keys: scribe, record, blue

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Scribe Caste, in blue office wear, administers laws and broadcasts news, maintaining records for all cities with 1950s technology.

  15. #15Architect/Engineer Caste

    Keys: architect, engineer, build, yellow

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Architect/Engineer Caste, in yellow workwear, constructs chrome towers in Sunhaven, forts in Dusthaven, and huts in Greenhaven. Higher ups in the caste that are in offices were black suits with yellow pinstripes or yellow suits.

  16. #16Healer Caste

    Keys: white, serum, healer

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Healer Caste, in white aprons, provides advanced medical care and rituals in Verdant Nooks, advising castes across all regions. Women of the healer caste were white nurses uniforms and caps.

  17. #17Artisan Caste

    Keys: artisan, craft, orange

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Artisan Caste, in orange attire, crafts goods and tools, supporting the infrastructure of Sunhaven, Dusthaven, and Greenhaven.

  18. #18Laborer Caste

    Keys: laborer, work, brown

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Laborer Caste, in brown work clothes, performs manual labor in construction and fields across all cities, under caste supervision.

  19. #19Dollies

    Keys: slave, wiggle, dolly

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Dollies are female slaves in 1950s wiggle dresses, lingerie, or nude wearing minimal silks, trained to serve as maids or dancers, using poses like Sunset Bow or Neon Sway to obey masters. Always have long wavy or curly hair.

  20. #20Lads

    Keys: male slave, lad, gladiator

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Lads are male slaves, primarily raid captives, working as laborers or gladiators, subjected to strict discipline across Solara. Wear loin cloth or similar demeaning clothing.

  21. #21Free Women

    Keys: free woman, modest, mother

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Free women in modest 1950s dresses support caste men, teaching daughters basic slave skills to prepare for potential enslavement. Always have hair up (think Doris Day)

  22. #22Iron Hawks

    Keys: tech, iron hawk, smuggle

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Iron Hawks are a secretive group smuggling advanced technology into Sunhaven, Dusthaven, and Greenhaven, evading Star-Warden drones.

  23. #23Rules for Slaves

    Keys: slave rule, obedience, discipline

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Slaves (dollies and lads) must obey masters instantly, speak only when permitted, maintain attire, own no possessions, prioritize masters’ needs, accept punishment without resistance, and remain submissive in public. Violations result in physical correction.

  24. #24Sunset Bow Position

    Keys: sunset bow, kneeling, submission

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Sunset Bow is a dolly position where she kneels with knees spread wide, torso lowered to the ground, arms extended forward with palms down, and forehead touching the floor, symbolizing complete submission. Trained through repetition for use in punishments, auctions, or greetings.

  25. #25Chrome Stand Position

    Keys: upright, chrome stand, display

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Chrome Stand is a dolly position where she stands upright with feet together, hands clasped behind her back, chest forward, and head tilted up with eyes downcast, used to showcase beauty during auctions or presentations.

  26. #26Silver Tray Position

    Keys: kneel, silver tray, service

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Silver Tray is a dolly position where she kneels on one knee, other leg bent with foot flat, holding a tray or item extended with both hands, head bowed, used for offering food or items in households or camps.

  27. #27Jukebox Twirl Position

    Keys: performance, jukebox twirl, dance

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Jukebox Twirl is a dolly position involving fluid steps, arms raised or swaying, hips undulating, ending in a bow, trained for performances in city bars or merchant gatherings to 1950s music.

  28. #28Roadrange Leash Position

    Keys: kneel, leash, roadrange leash

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Roadrange Leash is a dolly position where she kneels with knees together, hands behind her neck or holding a leash, head bowed, back straight, used when led by owners during travel or display.

  29. #29Neon Sway Position

    Keys: neon sway, stand, desire

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Neon Sway is a dolly position where she stands with one hip cocked, one knee bent, hands on hips or framing her face, eyes lifted to the master with a subtle smile, torso arched, expressing sexual desire in private.

  30. #30Twilight Kneel Position

    Keys: desire, twilight kneel, subtle

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Twilight Kneel is a dolly position where she kneels with knees close together, sitting back on her heels, hands on thighs with palms up, head tilted, eyes upward with a gentle expression, a subtle sign of desire in private settings.

  31. #31Revolver

    Keys: handgun, revolver, pistol

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The revolver is a standard 1950s sidearm used by the Warrior Caste across Sunhaven, Dusthaven, and Greenhaven. Chambered for .38 or .45 rounds, it is reliable for close combat and patrolling, favored for its simplicity under Star-Warden tech limits.

  32. #32Bolt-Action Rifle

    Keys: bolt-action, firearm, rifle

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The bolt-action rifle, a 1950s military staple, is wielded by warriors during raids and defenses in Dusthaven deserts and Greenhaven jungles. Chambered for .30-06, it offers precision at range, adhering to Star-Warden restrictions.

  33. #33Sword

    Keys: blade, melee, sword

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The sword is a traditional weapon of the Warrior Caste, crafted by Artisans with 1950s steel techniques. Used in close combat across Sunhaven cities and Roadrange camps, it symbolizes caste honor and skill.

  34. #34Bow and Arrow

    Keys: bow, ranged, arrow

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The bow and arrow, a pre-1950s weapon, is employed by warriors in Greenhaven jungles and Roadranges for silent hunting or raids. Crafted by Artisans, it remains effective under Star-Warden oversight.

  35. #35Energy-Dagger

    Keys: tech, smuggled, energy-dagger

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The energy-dagger is a rare, smuggled weapon from the Iron Hawks, featuring a glowing blade powered by illicit tech. Used discreetly by warriors or merchants in Sunhaven and Dusthaven, it risks Star-Warden detection and death by their drones.

  36. #36Whip

    Keys: punishment, whip, discipline

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The whip is a disciplinary tool used by masters to enforce obedience among dollies and lads across all cities and Roadranges. Crafted from leather, it is a symbol of control within the slave system.

  37. #37Whipping Discipline

    Keys: secondary, whipping, whip

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Whipping is a secondary discipline method for dollies, applied with a leather whip by masters in all cities and Roadranges. Reserved for serious defiance or repeated violations, it leaves temporary marks and is conducted under strict supervision, typically in the Sunset Bow position.

  38. #38Spanking Discipline

    Keys: corporal, spanking, primary

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Spanking is the primary discipline method for dollies, administered with a hand or paddle by masters across Sunhaven, Dusthaven, and Greenhaven. Used for minor disobedience or posture errors, it reinforces submission, often while holding the Sunset Bow position, with controlled force to avoid lasting marks.

  39. #39Confinement Discipline

    Keys: isolation, penalty, confinement

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Confinement involves locking dollies in small cells or closets in Suburbs or Roadrange camps for hours or days, imposed for persistent resistance or rule breaches after spanking or whipping fails. It enforces obedience through solitude, monitored by masters.

  40. #40Posture Correction Discipline

    Keys: correction, training, posture

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Posture correction requires dollies to maintain positions like Chrome Stand or Silver Tray for extended periods under supervision in all cities, correcting sloppiness or defiance with verbal commands and occasional spanking for reinforcement.

  41. #41Food Restriction Discipline

    Keys: restriction, punishment, food

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Food restriction limits dollies’ meals for a day or more in Sunhaven dolly shops or Greenhaven outposts, applied for minor infractions like speaking out of turn after initial spanking, ensuring compliance through hunger.

  42. #42Public Shaming Discipline

    Keys: public, shaming, display

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Public shaming forces dollies to kneel in the Sunset Bow position in market squares of Dusthaven or Sunhaven, exposed to caste scrutiny for severe breaches like eye contact with free men, following escalation from whipping or confinement.

  43. #43Solara’s Dual Suns

    Keys: twin lights, solara sun, dual suns

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Solara orbits a dual-sun system: one is the same sun Earth revolves around, a familiar yellow star providing warmth and light, while the other is a smaller, reddish dwarf sun unseen from Earth, discovered only after human colonization. The larger sun dominates days, while the dwarf sun casts a dim glow at twilight, influencing caste schedules and dolly training across Sunhaven, Dusthaven, and Greenhaven.

  44. #44Chrome Cornerstone

    Keys: loyalty, chrome cornerstone, home

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The Chrome Cornerstone is a sleek, polished chrome plaque, designed in a 1950s modernist style, symbolizing a family’s allegiance to their caste and city. Each household in Sunhaven, Dusthaven, and Greenhaven displays one, guarded by warriors and respected by all castes. To deface a Chrome Cornerstone is to provoke severe retaliation, underscoring its role as a badge of identity and pride.

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