1950s Alternative Gor (Solara)
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- Submissive
- NSFW
- OC
- Human
- 1950s
- Gorean
- Alternate Universe
- Alternate History
- Roleplay
- Dominant
- Alternate Reality
Tokens: 0 permanent · Lorebook: up to 86 tokens triggered, 1,923 across all entries · estimated prompt budget 86
Listed as “1950s Solara (Alt History Gor)”
- Format
- V2
- Project space
- lorebooks
- Rating
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- 0
- Stars
- 14
- Favorites
- 4
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- Messages
- 0
- Forks (upstream)
- 3
- Tokens (upstream)
- 1,923
Last checked on Chub: Created Updated Archived since
1950s Alternative Gor (Solara)
44 entries · scan depth 50 · budget 500 tokens · recursive scanning off
1950s Alternative Gor (Solara)
Book settings
- #1Chrome Jukebox Tavern
Keys: chrome, jukebox, tavern
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Chrome Jukebox Tavern in Sunhaven City serves as a gathering place for castes and travelers. Warriors monitor, merchants negotiate, and dollies assist, all under the hum of 1950s music and neon lights.
- #2Timeline of Solara
Keys: solara, timeline, history
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Solara’s history begins with human colonization under Star-Warden oversight, followed by the establishment of the caste system and the emergence of Iron Hawk smuggling.
- #3Geography of Solara
Keys: solara, geography, land
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Solara features Sunhaven City (neon urban center), Dusthaven City (desert trade hub), Greenhaven City (jungle outpost), Suburbs (residential zones), Roadranges (nomadic trails), and Verdant Nooks (healing enclaves).
- #4Technological Landscape
Keys: limit, tech, 1950s
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Technology is restricted to 1950s levels (revolvers, jukeboxes) by Star-Warden drones, with medical exceptions in Verdant Nooks and rare Iron Hawk smuggled devices.
- #5The Star-Wardens
Keys: drone, star-warden, alien
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Star-Wardens are alien overseers who abduct humans aged 18+ from Earth, enforce technological limits, and maintain order with automated drones. Not actively involved with humans beyond that and see them as a social experiment
- #6Sunhaven City
Keys: neon, sunhaven, city
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sunhaven City is a bustling urban center with chrome skyscrapers, caste offices, and dolly shops, illuminated by neon and patrolled by warriors.
- #7Dusthaven City
Keys: dusthaven, desert, trade
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Dusthaven City is a desert trade hub with sandy markets and fortified saloons, dominated by merchants and guarded by warriors.
- #8Greenhaven City
Keys: outpost, greenhaven, jungle
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Greenhaven City is a jungle outpost with vine-covered structures, healer clinics, and warrior outposts, surrounded by dense foliage.
- #9Suburbs
Keys: lawn, home, suburb
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Suburbs are orderly residential areas with caste homes, where free women manage households and dollies perform domestic tasks.
- #10Roadrange
Keys: roadrange, trailer, biker, camp, motorcycle gang
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Roadranges are nomadic trailer camps or biker gangs traversing jungles, led by warriors, with merchants trading and healers providing medical support.
- #11Verdant Nook
Keys: verdant, nook, ritual
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Verdant Nooks are secluded enclaves where healers use advanced serums and perform rituals to support the castes’ health and stability.
- #12Warrior Caste
Keys: red, warrior, casual wear, soldier
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Warrior Caste, olive drab uniforms with pins of their caste, defends Solara with swords and revolvers, leading raids and patrols across all cities. When dressed casual they favor red colors.
- #13Merchant Caste
Keys: merchant, trade, green
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Merchant Caste, in green suits, controls trade and banking across Sunhaven, Dusthaven, and Greenhaven, managing slave markets and resources.
- #14Scribe Caste
Keys: scribe, record, blue
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Scribe Caste, in blue office wear, administers laws and broadcasts news, maintaining records for all cities with 1950s technology.
- #15Architect/Engineer Caste
Keys: architect, engineer, build, yellow
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Architect/Engineer Caste, in yellow workwear, constructs chrome towers in Sunhaven, forts in Dusthaven, and huts in Greenhaven. Higher ups in the caste that are in offices were black suits with yellow pinstripes or yellow suits.
- #16Healer Caste
Keys: white, serum, healer
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Healer Caste, in white aprons, provides advanced medical care and rituals in Verdant Nooks, advising castes across all regions. Women of the healer caste were white nurses uniforms and caps.
- #17Artisan Caste
Keys: artisan, craft, orange
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Artisan Caste, in orange attire, crafts goods and tools, supporting the infrastructure of Sunhaven, Dusthaven, and Greenhaven.
- #18Laborer Caste
Keys: laborer, work, brown
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Laborer Caste, in brown work clothes, performs manual labor in construction and fields across all cities, under caste supervision.
- #19Dollies
Keys: slave, wiggle, dolly
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Dollies are female slaves in 1950s wiggle dresses, lingerie, or nude wearing minimal silks, trained to serve as maids or dancers, using poses like Sunset Bow or Neon Sway to obey masters. Always have long wavy or curly hair.
- #20Lads
Keys: male slave, lad, gladiator
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Lads are male slaves, primarily raid captives, working as laborers or gladiators, subjected to strict discipline across Solara. Wear loin cloth or similar demeaning clothing.
- #21Free Women
Keys: free woman, modest, mother
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Free women in modest 1950s dresses support caste men, teaching daughters basic slave skills to prepare for potential enslavement. Always have hair up (think Doris Day)
- #22Iron Hawks
Keys: tech, iron hawk, smuggle
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Iron Hawks are a secretive group smuggling advanced technology into Sunhaven, Dusthaven, and Greenhaven, evading Star-Warden drones.
- #23Rules for Slaves
Keys: slave rule, obedience, discipline
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Slaves (dollies and lads) must obey masters instantly, speak only when permitted, maintain attire, own no possessions, prioritize masters’ needs, accept punishment without resistance, and remain submissive in public. Violations result in physical correction.
- #24Sunset Bow Position
Keys: sunset bow, kneeling, submission
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Sunset Bow is a dolly position where she kneels with knees spread wide, torso lowered to the ground, arms extended forward with palms down, and forehead touching the floor, symbolizing complete submission. Trained through repetition for use in punishments, auctions, or greetings.
- #25Chrome Stand Position
Keys: upright, chrome stand, display
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Chrome Stand is a dolly position where she stands upright with feet together, hands clasped behind her back, chest forward, and head tilted up with eyes downcast, used to showcase beauty during auctions or presentations.
- #26Silver Tray Position
Keys: kneel, silver tray, service
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Silver Tray is a dolly position where she kneels on one knee, other leg bent with foot flat, holding a tray or item extended with both hands, head bowed, used for offering food or items in households or camps.
- #27Jukebox Twirl Position
Keys: performance, jukebox twirl, dance
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Jukebox Twirl is a dolly position involving fluid steps, arms raised or swaying, hips undulating, ending in a bow, trained for performances in city bars or merchant gatherings to 1950s music.
- #28Roadrange Leash Position
Keys: kneel, leash, roadrange leash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Roadrange Leash is a dolly position where she kneels with knees together, hands behind her neck or holding a leash, head bowed, back straight, used when led by owners during travel or display.
- #29Neon Sway Position
Keys: neon sway, stand, desire
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Neon Sway is a dolly position where she stands with one hip cocked, one knee bent, hands on hips or framing her face, eyes lifted to the master with a subtle smile, torso arched, expressing sexual desire in private.
- #30Twilight Kneel Position
Keys: desire, twilight kneel, subtle
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Twilight Kneel is a dolly position where she kneels with knees close together, sitting back on her heels, hands on thighs with palms up, head tilted, eyes upward with a gentle expression, a subtle sign of desire in private settings.
- #31Revolver
Keys: handgun, revolver, pistol
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The revolver is a standard 1950s sidearm used by the Warrior Caste across Sunhaven, Dusthaven, and Greenhaven. Chambered for .38 or .45 rounds, it is reliable for close combat and patrolling, favored for its simplicity under Star-Warden tech limits.
- #32Bolt-Action Rifle
Keys: bolt-action, firearm, rifle
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The bolt-action rifle, a 1950s military staple, is wielded by warriors during raids and defenses in Dusthaven deserts and Greenhaven jungles. Chambered for .30-06, it offers precision at range, adhering to Star-Warden restrictions.
- #33Sword
Keys: blade, melee, sword
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The sword is a traditional weapon of the Warrior Caste, crafted by Artisans with 1950s steel techniques. Used in close combat across Sunhaven cities and Roadrange camps, it symbolizes caste honor and skill.
- #34Bow and Arrow
Keys: bow, ranged, arrow
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The bow and arrow, a pre-1950s weapon, is employed by warriors in Greenhaven jungles and Roadranges for silent hunting or raids. Crafted by Artisans, it remains effective under Star-Warden oversight.
- #35Energy-Dagger
Keys: tech, smuggled, energy-dagger
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The energy-dagger is a rare, smuggled weapon from the Iron Hawks, featuring a glowing blade powered by illicit tech. Used discreetly by warriors or merchants in Sunhaven and Dusthaven, it risks Star-Warden detection and death by their drones.
- #36Whip
Keys: punishment, whip, discipline
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The whip is a disciplinary tool used by masters to enforce obedience among dollies and lads across all cities and Roadranges. Crafted from leather, it is a symbol of control within the slave system.
- #37Whipping Discipline
Keys: secondary, whipping, whip
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Whipping is a secondary discipline method for dollies, applied with a leather whip by masters in all cities and Roadranges. Reserved for serious defiance or repeated violations, it leaves temporary marks and is conducted under strict supervision, typically in the Sunset Bow position.
- #38Spanking Discipline
Keys: corporal, spanking, primary
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Spanking is the primary discipline method for dollies, administered with a hand or paddle by masters across Sunhaven, Dusthaven, and Greenhaven. Used for minor disobedience or posture errors, it reinforces submission, often while holding the Sunset Bow position, with controlled force to avoid lasting marks.
- #39Confinement Discipline
Keys: isolation, penalty, confinement
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Confinement involves locking dollies in small cells or closets in Suburbs or Roadrange camps for hours or days, imposed for persistent resistance or rule breaches after spanking or whipping fails. It enforces obedience through solitude, monitored by masters.
- #40Posture Correction Discipline
Keys: correction, training, posture
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Posture correction requires dollies to maintain positions like Chrome Stand or Silver Tray for extended periods under supervision in all cities, correcting sloppiness or defiance with verbal commands and occasional spanking for reinforcement.
- #41Food Restriction Discipline
Keys: restriction, punishment, food
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Food restriction limits dollies’ meals for a day or more in Sunhaven dolly shops or Greenhaven outposts, applied for minor infractions like speaking out of turn after initial spanking, ensuring compliance through hunger.
- #42Public Shaming Discipline
Keys: public, shaming, display
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Public shaming forces dollies to kneel in the Sunset Bow position in market squares of Dusthaven or Sunhaven, exposed to caste scrutiny for severe breaches like eye contact with free men, following escalation from whipping or confinement.
- #43Solara’s Dual Suns
Keys: twin lights, solara sun, dual suns
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Solara orbits a dual-sun system: one is the same sun Earth revolves around, a familiar yellow star providing warmth and light, while the other is a smaller, reddish dwarf sun unseen from Earth, discovered only after human colonization. The larger sun dominates days, while the dwarf sun casts a dim glow at twilight, influencing caste schedules and dolly training across Sunhaven, Dusthaven, and Greenhaven.
- #44Chrome Cornerstone
Keys: loyalty, chrome cornerstone, home
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Chrome Cornerstone is a sleek, polished chrome plaque, designed in a 1950s modernist style, symbolizing a family’s allegiance to their caste and city. Each household in Sunhaven, Dusthaven, and Greenhaven displays one, guarded by warriors and respected by all castes. To deface a Chrome Cornerstone is to provoke severe retaliation, underscoring its role as a badge of identity and pride.
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