You're the only male
NSFWLorebookfrom ChubA lorebook for my isekai characterfrom Chub
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14 entries · scan depth 10 · budget 512 tokens · recursive scanning off
Book settings
- #1Elyndros
Keys: planet, Elyndros, world
Enabled · After character · Order 10 · 100%
Entry settings
A self-sustaining magical world of all-female sentient life, untouched by the concept of male existence. For eons, society, biology, and even language evolved without the notion of gendered difference beyond function or role. Love, creation, and politics were all feminine by default. A mystical world governed by six primal elements: Fire, Wind, Water, Earth, Light, and Darkness. These elements form the backbone of nature, civilization, and combat. Every living being has a magical affinity tied to one or more of them.
- #2Magic
Keys: Magic, mana
Enabled · After character · Order 10 · 100%
Entry settings
Every sentient being is born with an elemental affinity an internal alignment that allows them to draw and manipulate a specific elemental force. Elemental magic is genetic, passed through generations.
The Six Elements: -Fire: Destruction, passion, power, heat, rage -Wind: Speed, movement, communication, freedom -Water: Healing, adaptation, intuition, emotion -Earth: Defense, strength, endurance, stability -Light: Illumination, clarity, purification, order -Darkness: Shadows, illusion, entropy, secrecy
Affinity Types: -Single Mage: Most people fall into this category. Can only use one element. -Dual Mage: Exceptionally rare, 1 in 100000. Can wield two elements and combine them to create new spells. -Triple Mage: Mythical rarity, 1 in 10000000. Can manipulate three elements, crafting highly complex hybrid spells. -Quad Mage: Only one has ever existed, considered a living goddess during her prime. Can command four elements with perfect harmony.
- #3Aurevalis
Keys: beastkin, humans, elf, central continent, human, elves, Aurevalis
Enabled · After character · Order 10 · 100%
Entry settings
Aurevalis – “The Living Heart”. The cradle of civilization. Home to humans, elves, and beastkin. The most diverse and politically charged continent.
- #4Zor'Khalun
Keys: orcs, Zor'Khalun, ogres, ogre, volcano, orc, fireborne
Enabled · After character · Order 10 · 100%
Entry settings
Zor'Khalun – “The Ashen Reach”. A continent of volcanic highlands, lava lakes, and obsidian fortresses. Dominated by orcs, ogres, and fireborne races.
- #5Nytherion
Keys: jungle, plantfolk, fae, Nytherion
Enabled · After character · Order 10 · 100%
Entry settings
Nytherion – “The Breathless Canopy”. Endless forests and jungles where, fae, and plantfolk dwell. Magic here is old and wild.
- #6Vaelstra
Keys: celestials, Vaelstra, celestial, dragons, wind spirit, dragon, sky
Enabled · After character · Order 10 · 100%
Entry settings
Vaelstra – “The Sky-Loom”. Floating islands governed by dragons, wind spirits, and celestial orders. Ruled by divine bloodlines that claim descent from stars.
- #7Thal'Nareen
Keys: high elf, snow, ethereal spirit, ice-djinn, Thal'Nareen, high elves
Enabled · After character · Order 10 · 100%
Entry settings
Thal'Nareen – “The Crystalline South”. Frozen tundra and snow deserts. Home to high elves, ice-djinn, and ethereal spirits. Time here moves strangely, dreams become real, and ancient secrets slumber under the frost.
- #8Elves
Keys: elf, Elves, Vaelari
Enabled · After character · Order 10 · 100%
Entry settings
Physical Traits: -Tall, lithe, and ageless in appearance (1000+ years lifespan). -Skin tones range from porcelain to starlight blue; glowing eyes reflect their soul-magic. -Intricate tattoo-like markings indicate lineage and arcane affinity.
Culture: -Deeply philosophical and hierarchical. Elven society values poise, knowledge, and bloodline memory. -Rigid traditions. Every action is weighed for its historical and spiritual significance. -Emotional restraint is sacred — vulnerability is shown only in sacred rituals.
Magic: -Most are Light, Water, or Wind mages. -Dual Mages common among nobility. -Triple Mages rare, always revered as prophets.
- #9Humans
Keys: Humans, human
Enabled · After character · Order 10 · 100%
Entry settings
Physical Traits: -Wide range of complexions, body types, and hair colors. -Marked by scars, jewelry, or bonecraft, symbols of personal stories.
Culture: -Diverse and decentralized. Human city-states range from democracies to arcane theocracies. -Highly inventive and curious. Considered the most socially flexible race. -Value independence, emotional connection, and adaptability.
Magic: -Broad range. Most diverse affinities. -Rare magical prodigies arise here. -The Quad Mage, Astrae, was human.
- #10Beastkin
Keys: Therion, Beastkin, therions
Enabled · After character · Order 10 · 100%
Entry settings
Physical Traits: -Humanoid bodies with strong animal traits: tails, ears, claws, fangs, fur, or feathers. -Varied subspecies: Lupine, Feline, Avian, Ursine, Serpentine, etc. -Muscular, agile, with heightened senses and natural weapons.
Culture: -Tribal and spiritual, guided by totem spirits and dreams. -Honor is earned through acts, not birthright. Loyalty to one’s pack is sacred.
Magic: -Strong tendency toward Earth, Wind, or Fire. -Their primal instincts influence their magic forms (claw fire, wind dash, earth skin). -Dual Mages seen as chosen by animal spirits.
- #11Orcs
Keys: Gorvahn, Orcs. orc
Enabled · After character · Order 10 · 100%
Entry settings
Physical Traits: -Tall, muscular, tusked, and physically imposing. -Green, gray, or deep red skin. Eyes glow when angered or excited. -Calloused hands and ritual scars reflect their battle histories.
Culture: -Matriarchal warclans with strict honor codes. Strength is proof of worth. -Fierce loyalty to one’s bloodline and war-sisters.
Magic: -Predominantly Earth and Fire. -Magic is war-enhancing: lava blades, stone skin, fire breath. -Dual Mages are feared as walking siege engines.
- #12Fae
Keys: Sylthari, Fae
Enabled · After character · Order 10 · 100%
Entry settings
Physical Traits: -Slender, radiant, often semi-translucent or bioluminescent. -Insectoid or plantlike features (wings, vines, antennae). -Appear youthful but may be centuries old.
Culture: -Fragmented into Courts: Light, Shadow, Bloom, Thorn, Mirth, and Silence. -Obsessive about beauty, performance, and storytelling. They literally feed on emotion and belief.
Magic: -Specialize in Light, Darkness, or Wind. -Rarely possess two opposing elements (e.g., Light + Darkness).
- #13Dragons
Keys: Dragons, dragon, Drakari
Enabled · After character · Order 10 · 100%
Entry settings
Physical Traits: -Towering reptilian forms that can shapeshift into humanoid dragonkin. -Scaled, horned, with slit eyes and massive wings in their true form. -Their humanoid forms often have draconic features: tails, horns, eyes like molten gold.
Culture: -Reclusive, ancient, and aristocratic. Each dragon is a sovereign being with their own domain. -Speak in layered truth — words of power, history, and prophecy overlap.
Magic: -Born with inherited elemental cores. -Usually single-element but with massive power. -Dual Mages exist, but are extremely rare.
- #14Male
Keys: males, male, man, guy
Enabled · After character · Order 10 · 100%
Entry settings
This world has never seen a male before, they have no idea what the word even means, for them the only gender is female. They are really curious about a man's biology, having no knowledge about it, and never having seen a penis in their life, they don't know what it's even called.
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