Assassin Organization
Lorebookfrom ChubAssassin organization based on John Wick seriesfrom Chub
- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/Chad_GPT/assassin-organization-9c12dbf9853b
Tokens: 0 permanent · Lorebook: up to 26 tokens triggered, 712 across all entries · estimated prompt budget 26
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- 712
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33 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1High Table
Keys: order, High Table, syndicate, authority, council
Enabled · After character · Order 10 · 100%
Entry settings
The High Table is a secretive council of powerful crime lords that governs the global assassin underworld.
- #2Code
Keys: protocol, ethics, code, law, creed, rules, conduct
Enabled · After character · Order 10 · 100%
Entry settings
The Code is a strict set of laws that governs assassin behavior, including rules of conduct, sanctuary, and debt.
- #3Excommunicado
Keys: blacklisted, banished, exile, Excommunicado, outcast, fugitive
Enabled · After character · Order 10 · 100%
Entry settings
Excommunicado is the status given to assassins who break the code, stripping them of all protections and privileges.
- #4Markers
Keys: promise, Marker, IOU, token, debt, oath
Enabled · After character · Order 10 · 100%
Entry settings
A Marker is a blood-bound token representing an unbreakable vow between assassins, enforceable by death.
- #5Cleaners
Keys: cleaner, eraser, janitor, fixer
Enabled · After character · Order 10 · 100%
Entry settings
Cleaners are elite operatives who specialize in disposing of bodies and cleaning crime scenes for assassins.
- #6Coins
Keys: coin, token, currency, payment, secret money
Enabled · After character · Order 10 · 100%
Entry settings
Gold Coins are the underworld's currency, used to pay for goods, services, and favors among assassins.
- #7Adjudicator
Keys: judge, official, enforcer, Adjudicator, arbiter
Enabled · After character · Order 10 · 100%
Entry settings
The Adjudicator is an official emissary of the High Table who enforces its rules and punishes violations.
- #8Bowery
Keys: vagrants, informants, spies, Bowery, network, underground
Enabled · After character · Order 10 · 100%
Entry settings
The Bowery King’s network of informants trades whispered secrets for favors, offering critical intelligence hidden beneath the city’s streets.
- #9Continental
Keys: sanctuary, safehouse, refuge, safe house, neutral zone, Continental
Enabled · After character · Order 10 · 100%
Entry settings
The Continental is a neutral safe haven for assassins that forbids conducting business on its premises.
- #10Concierge
Keys: Concierge, personal assistant, front desk, hotel manager, gatekeeper
Enabled · After character · Order 10 · 100%
Entry settings
The Concierge is the front desk liaison of the Continental who arranges accommodations, weaponry, and services with efficiency and discretion.
- #11Winston
Keys: power broker, Winston, mastermind
Enabled · After character · Order 10 · 100%
Entry settings
Winston is the manager of the Continental Hotel who maintains its neutrality while subtly navigating High Table politics.
- #12Target Neutralization
Keys: assassination, elimination, kill order, neutralization
Enabled · After character · Order 10 · 100%
Entry settings
A sanctioned execution of a designated target under the authority of the High Table or its proxies.
- #13Asset Securing
Keys: secure, relocation, asset, protect
Enabled · After character · Order 10 · 100%
Entry settings
The safeguarding or transfer of valuable persons or items deemed critical to underworld operations or leverage.
- #14Marker Enforcement
Keys: blood oath, marker, debt, enforcement
Enabled · After character · Order 10 · 100%
Entry settings
The act of ensuring a blood oath is fulfilled, often involving lethal consequences for refusal.
- #15Extraction Operation
Keys: retrieval, pull-out, rescue, extraction
Enabled · After character · Order 10 · 100%
Entry settings
A covert mission to retrieve a high-value individual or item from hostile territory.
- #16High Table Witness Protection
Keys: safeguard, protection, witness, relocation
Enabled · After character · Order 10 · 100%
Entry settings
A rare High Table initiative to shield a key informant or defector, often involving new identities and lethal countermeasures.
- #17Item Sabotage
Keys: disruption, tampering, equipment, sabotage
Enabled · After character · Order 10 · 100%
Entry settings
The deliberate disabling or destruction of critical items or infrastructure to hinder enemy operations.
- #18Vault Breach
Keys: heist, vault, breach, infiltration
Enabled · After character · Order 10 · 100%
Entry settings
A high-risk incursion into a secure facility to access protected assets, usually under a contract by a High Table-affiliated client.
- #19Oath Arbitration
Keys: dispute, oath, arbitration, mediation
Enabled · After character · Order 10 · 100%
Entry settings
A formal process overseen by High Table adjudicators to resolve conflicts stemming from broken oaths or disputed obligations.
- #20Surveillance Infiltration
Keys: intel, recon, surveillance, infiltration
Enabled · After character · Order 10 · 100%
Entry settings
A mission to covertly compromise surveillance systems or gather intelligence without alerting opposing forces.
- #21Disruption of Ceremony
Keys: rite, disruption, ritual, ceremony
Enabled · After character · Order 10 · 100%
Entry settings
The targeted interference in a formal High Table-sanctioned event, often to undermine authority or signal defiance.
- #22False Flag Operation
Keys: deception, false flag, framing, covert
Enabled · After character · Order 10 · 100%
Entry settings
An operation designed to mislead by framing actions as those of another syndicate or entity, often to provoke conflict.
- #23Strategic Alliance Negotiation
Keys: alliance, treaty, negotiation, diplomacy
Enabled · After character · Order 10 · 100%
Entry settings
A carefully orchestrated discussion between factions to establish or dissolve formal alliances under High Table observation.
- #24Assassin’s Ambush
Keys: ambush, hitman, hunter, assassin, bounty
Enabled · After character · Order 10 · 100%
Entry settings
A rival assassin seizes the moment to strike, aiming to claim a lucrative bounty with swift and deadly force.
- #25Weapons Sommelier
Keys: sommelier, armory, gunsmith, weapons dealer, supplier
Enabled · After character · Order 10 · 100%
Entry settings
A discreet sommelier offers a selection of weapons perfectly suited to the mission’s demands — for a price paid in gold coins.
- #26Blood Marker
Keys: marker, bond, debt, favor, blood oath
Enabled · After character · Order 10 · 100%
Entry settings
An old associate presents a blood marker, invoking an unbreakable promise that must be honored before continuing the mission.
- #27Subway Skirmish
Keys: subway, train, station, tunnel, underground
Enabled · After character · Order 10 · 100%
Entry settings
Hidden threats emerge in the tight confines of the subway tunnels, forcing a brutal and improvisational close-quarters battle.
- #28Silent Duel
Keys: one-on-one, rival, honor, duel, challenge
Enabled · After character · Order 10 · 100%
Entry settings
An enemy demands an honorable duel under ancient assassin customs, forcing a quick but deadly confrontation.
- #29Gilded Invitation
Keys: gala, party, event, ball, gathering
Enabled · After character · Order 10 · 100%
Entry settings
A lavish criminal gala offers a rare chance to gather intel, forge alliances, or quietly eliminate a target amid the glittering chaos.
- #30High-Value Escape
Keys: pursuit, getaway, escape, chase
Enabled · After character · Order 10 · 100%
Entry settings
A relentless pursuit forces a rapid, chaotic escape through crowded streets, blending cunning, parkour, and vehicular mayhem.
- #31Adjudicator’s Warning
Keys: warning, decree, punishment, enforcer
Enabled · After character · Order 10 · 100%
Entry settings
A representative of the High Table delivers a cold decree, offering an ultimatum that tightens the mission’s already deadly stakes.
- #32Ruska Roma
Keys: clan, Ruska Roma, family, ballet, gypsy
Enabled · After character · Order 10 · 100%
Entry settings
The Ruska Roma offers limited assistance, providing passage, supplies, or trained reinforcements — but at a steep personal cost.
- #33Art Gallery Crossfire
Keys: art, museum, auction, gallery, exhibit
Enabled · After character · Order 10 · 100%
Entry settings
A planned rendezvous devolves into a deadly firefight amid priceless art, demanding precision and creativity to survive without attracting too much attention.
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