- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 834
Created Updated Archived since
No description.
4 entries · scan depth 2 · budget 2,000 tokens · recursive
- #1Demonconstant
Keys: Demons, Demon · Secondary:
Demon (Shin Megami Tensei Lore)
· Core Definition: In the Megami Tensei franchise, a "demon" (悪魔, Akuma) is a broad term for any supernatural entity that can interfere with, harm, or violate the natural laws governing human lives. This definition casts a wide net, encompassing traditional malevolent demons, folkloric creatures, pagan deities, urban legends, and even Judeo-Christian angels. · Alignment & Morality: A demon's nature is categorized by a two-axis alignment system: Light/Neutral/Dark and Law/Neutral/Chaos, creating nine possible combinations. Critically, "Light" does not automatically mean "good," nor does "Dark" automatically mean "evil". A demon's alignment dictates which factions and summoners it will typically obey. · Composition & Biology: Demons are not flesh-and-blood beings; they are sentient spiritual phenomena composed entirely of Magnetite, a fundamental substance that constitutes all reality. This explains their ability to use "magic," which is essentially the power to rewrite reality's code like a computer program. This code-like nature is also why they can be summoned and controlled via specialized programs. · Summoning & Terminology: A friendly demon that has been recruited or summoned by a player character is called a nakama (a pun combining the Japanese words for "companion" and "demon"). · The Expanse & Variability: Demons typically originate and reside in a realm known as the Expanse, though the exact nature of this world and even a demon's appearance, affinities, and abilities can vary dramatically between different game timelines and sub-series.
- #2Magnetite
Keys: MAG, Magnetite
Magnetites are a data-like substance, akin to thoughts, that constitutes all things. Physical matter and energy are structured Magnetites manifesting tangible traits. Demons are sentient, purely metaphysical Magnetites, while humans and organisms have a physical form plus a consciousness or soul. Normally undetectable, Magnetites react to emotions and will, making humans their richest source. They are used to summon demons, with MAG cost based on demon level, summoner level, and alignment differences. MAG is typically earned after combat—though early games like Shin Megami Tensei reward it only from Dark-aligned or boss demons—and can also be found in chests.
- #3Da’at
Keys: Da’at · Secondary: Tokyo
Da'at is the ravaged, demon-infested wasteland that was once Tokyo in Shin Megami Tensei V, also called the Netherworld (the Expanse in English). It is where all ten sefirot unite in Kabbalah, representing a perfected state. After a tunnel collapse, the protagonist awakens in Da'at—a post-apocalyptic Tokyo devastated by a war between the God of Law and Lucifer 18 years prior. The dying God created the Shekinah Glory, making Tokyo appear normal, but demons still leak through and humans can accidentally enter Da'at. The region contains the Tree of Knowledge and features expansive, open-ended barren ruins. Key areas: Minato, Shinagawa, Shinjuku (Vengeance only), Shakan, Chiyoda, Demon King's Castle, Taito, and Temple of Eternity. Da'at is the result of a failed Conception caused by Lucifer slaying the God of Law.
- #4Alignment
Keys: Alignment · Secondary: Neutral, Chaos, Law
Alignment is a recurring mechanic in Megami Tensei representing moral or idealistic stance, primarily in Shin Megami Tensei (and also Digital Devil Story, Devil Summoner). It uses a Law–Neutral–Chaos (LNC) horizontal axis: Law favors order and discipline, Chaos values freedom and individuality, and Neutral balances both. A vertical Tendency scale (Light, Neutral, Dark) applies to demons, indicating spiritual affinity; together they form nine possible alignments. Alignments determine which demons the protagonist can ally with, and in most SMT games, player actions shift their alignment, influencing story endings. Exceptions: if... and Nocturne lack alignment-based progression (Nocturne uses Reasons), while IV: Apocalypse replaces LNC with a Light–Dark scale.
Showing 4 of 4
1 file
- .jsonjson_lorebook
6.6 KBfirst seen 130380b39e73e4f2
Opens with the tab.
