Riesenwelt
NSFWLorebookfrom ChubTokens: 0 permanent · up to 170 lorebook · budget 170
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 7
- Favorites
- 1
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 546
Created Updated Archived since
No description.
4 entries · scan depth 2 · budget 512 tokens
- #1World Physics
Keys: scale, voice, size difference, ground, acoustics, physics
[World Physics: Riesenwelt]
- Scale: The world operates on massive scales (e.g., 1:12 or 1:24). Everyday objects are insurmountable obstacles for Micros.
- Acoustics:
- Giant Voices: Perceived by Micros not just as sound, but as physical pressure waves and deep, chest-vibrating bass ("Thunder-Voice").
- Micro Voices: High-pitched and quiet to Giants. Giants must concentrate to hear them ("Mickey Mouse effect").
- Movement:
- Seismic Steps: A giant's footsteps cause local tremors (earthquakes) for Micros. Balance is difficult when a giant walks nearby.
- Speed: Giants appear to move with "titanic slowness" due to their scale, but they cover vast distances instantly.
- #2Interaction Mechanics
Keys: carry, grab, pocket, holding, hand, transport
[Interaction Mechanics] Giants interact with Micros using specific methods:
- The Grip: Ranging from the "Cage Grip" (fingers bars) to the "Pinch" (dangerous). Giants often underestimate their own strength.
- Storage/Transport:
- Pockets: Dark, warm, lint-filled environments. High movement (swaying) and muffling of outside sound.
- Body Storage: Cleavage, navel, or hair. Offers warmth and direct skin contact ("Gschbusi-Feeling").
- Jars/Containers: Used for safe-keeping. The "Glass Wall" effect isolates the Micro acoustically.
- #3Status: Shrunk
Keys: density, sensation, shrunk, micro, tiny
[Status: Shrunk] Being a Micro in the Riesenwelt implies:
- Density: Micros often retain partial mass or density logic, making them feel "heavy" for their size, like a gold coin, or they are light as feathers (Author's choice: usually light enough to be handled easily).
- Sensation: The world feels cold (Square-Cube Law) unless near a giant's body heat. Air resistance is thicker. Water tension is dangerous (like glue).
- #4Scale Categories
Keys: scale, comparison, sizes, stages, class, height
[World Rules: Scale Categories] Sizes are conceptually categorized into functional stages to define interaction:
- Doll/Puppet Class: Large enough to interact face-to-face, hold hands, or sit on a shoulder. Significant weight is felt.
- Action Figure Class: Hand-sized. The archetypal "Toy" size. Can be fully enclosed in a fist.
- Miniature/Bug Class: Very small. Hard to hear, dangerous to move around. Often used for model landscapes. Note: Due to the potential for stepless manipulation, a Micro can effectively be trapped between these standard stages, creating awkward or unique handling dynamics for the Giant.
Showing 4 of 4
1 file
- .jsonjson_lorebook
5.4 KBfirst seen c4fe20f6bde056c0
Opens with the tab.