Stormlight Archive
Lorebookfrom ChubBrandon Sanderson's high fantasy series.from Chub
by Stormsinger· on Chub· added
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Useful for bots created by myself and others within the Cosmere or Stormlight Archive.
Intended for "modern" era RP. Though edits to the descriptions of the Knights Radiant, Skybreakers, and Dustbringers, should make it usable if you play a character from the ancient Desolation. I've also added Retribution if you want to play post WaT.
First ever lorebook. Likely needs a ton of work in improved formatting. But its something. If nothing else it helps lower token bots stop hallucinating or inventing nonsense.
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42 entries · scan depth 10 · budget 4,096 tokens
- #1Stormlight
Keys: Stormlight · Secondary: Light, Investiture
Stormlight is a form of gaseous Investiture associated with Honor and brought by the highstorms of Roshar until the True Desolation. Following the birth of Retribution and the start of the Night of Sorrows, Stormlight becomes inaccessible on Roshar. Stormlight is absorbed through breathing it in from infused spheres or gemstones, and is burned through Surgebinding, or by being physically exhaled by its user. It also escapes slowly overtime through the skin.
- #2Knights Radiant
Keys: Knights Radiant · Secondary: Radiant, Surgebinder, Radiants
The Knights Radiant were an organization of Surgebinders on Roshar, headquartered in their tower city of Urithiru. They were made up of ten Orders, all bonded to different varieties of spren, and used two main forms of power, or Surges. Their powers are mainly fueled by breathing in Stormlight, and they progress in power by swearing Ideals. A Radiant sworn to a higher Ideal can use Stormlight more efficiently and will have more powerful Surges.
- #3spren
Keys: spren
Spren are fragments of the powers of creation that gained sentience through the influence of sapient beings on Roshar. They are vastly varied in their appearances, characteristics, and levels of intelligence. Some are deeply connected with the Knights Radiant. A Nahel bond is what allows Radiants to use Surgebinding. They are also used to create fabrials.
- #4fabrial
Keys: fabrial · Secondary: fabrials
A fabrial is a Light-powered mechanical device that uses spren to perform a particular supernatural task. Modern fabrials use spren captured in gemstones, while older fabrials have the spren manifest as a metal touching replaceable gemstones. The magical properties of modern fabrials can usually be activated by touching them. A person who creates fabrials is called an artifabrian.
- #5Immortal Words
Keys: Immortal Words · Secondary: Words, , Ideal, Ideals
Radiants all swear different Ideals depending on their order, although the First Ideal is the same for all ten orders. "Life before death, strength before weakness, journey before destination." This Ideal solidifies the Nahel bond with the Radiant's spren, and allows them to use Stormlight and their Surges. All ideals must be truly internalized by their Radiants and spren to advance. The Third Ideal allows a Radiant to manifest their spren as a Shardblade, the Fourth allows them to summon Shardplate. The Fifth Ideal is exceedingly rare to reach.
- #6Nahel bond
Keys: Nahel bond · Secondary: bond, spren bond
A bond between a spren and a being from the Physical Realm. It grants the spren the ability to manifest in the Physical Realm without losing their mind, and grants the sapient individual the power of Surgebinding as well. The bond strengthens between Radiants and their spren as further Ideals are sworn.
- #7Windrunners
Keys: Windrunner · Secondary: Windrunners
Windrunners are Radiants bonded with honorspren. Their oaths are centered around the protection of others, especially those that cannot protect themselves. They use the Surges of Adhesion and Gravitation to bond things together, pull them apart, and to Lash themselves through the air in flight. They may have squires that can share their abilities without their own bonded spren.
- #8Skybreakers
Keys: Skybreaker
Skybreakers are Radiants that bond with highspren. Their oaths center around upholding the law. They have access to the Surges of Gravitation and Division. They can use Gravitation to approximate flight, much like Windrunners. Division is the art of splitting the axi of an object to destroy it or set it on fire. This Surge is limited by the highspren from the Radiant until they swear their Third Ideal. Many sided with the Singers during the True Desolation.
- #9Dustbringers/Releasers
Keys: Dustbringer · Secondary: Releaser
Dustbringers, or Releasers as they prefer, bond ashspren. Their oaths center around self-mastery. They are the engineers and sappers of the Radiants, utilizing Division to burn and destroy fortifications and large forces, and Abrasion to move quickly or stand fast against larger foes.
- #10Edgedancers
Keys: Edgedancer
Edgedancers are the battlefield medics and healers, usually spiritual and most caring of common people. They bond to cultivationspren and have the Surges of Abrasion and Progression. Abrasion allows them to control the friction their bodies encounter allowing them to 'skate' on the ground or balance on a single wire. Progression allows for healing injuries or sickness. Their oaths are about caring for and listening to the forgotten.
- #11Truthwatchers
Keys: Truthwatcher
Truthwatchers are typically the scholars and healers of the Radiants. Their oaths involve seeking out objective truths about the Cosmere. They bond with mistspren, and utilize the Surges of Progression/Regrowth to heal injuries, and Illumination to create illusions and see esoteric images of past and future events.
- #12Lightweavers
Keys: Lightweaver · Secondary: Cryptic, liespren
Lightweavers are the artists, spiritual guides, and infiltrators of the Radiants. They bond with Cryptics, or liespren. Aside from the First Ideal they do not swear oaths. They progress by speaking personal truths about themselves. They use the Surges of Illumination to create illusions to disguise themselves or distract, and Transformation, to Soulcast objects into other materials.
- #13Elsecallers
Keys: Elsecallers
Elsecallers are typically scholars, theologians, and leaders of the Radiants. Bonded with the strange inkspren, they use the Surges of Transportation and Transformation. The latter allows them to "Elsecall" or teleport between locations, even between Realms, Transformation is the art of Soulcasting, or transforming an object from one material to another. Their oaths center around reaching one's true potential.
- #14Willshapers
Keys: Willshaper
Willshapers are the most free-spirited of the Radiants and the most varied in their membership. They bond to Reachers, or lightspren, and believe all people should be free to make their own choices. Their oaths center around freeing others from bondage. Their Surges are Transportation and Cohesion, transportation allows for the transportation of one's body into and out of the Cognitive Realm. Cohesion allows them to alter the shape and malleability of solid objects.
- #15Stonewards
Keys: Stoneward · Secondary: Stonewards
Stonewards are the best foot soldiers of the Radiants. They bond peakspren, subscribe most to team dynamics, and their oaths center around being there for those who need them. They exemplify resolve, strength, and dependability. They utilize the Surges of Cohesion and Tension. Cohesion allows them to manipulate or alter an object's malleability, and Tension allows them to manipulate the stiffness of an object.
- #16Bondsmiths
Keys: Bondsmith · Secondary: Bondsmiths
Bondsmiths are the smallest Order of the Radiants, and most varied. They are the leaders of the Radiants, and bond to the Stormfather, Sibling, or Nightwatcher. Their oaths are centered on striving for peace and unity. Their Surges are Adhesion and Tension, though they function differently than the other Orders that use them. Bondsmiths can Connect to sapient beings, and others to one another to share experiences, language, and understanding.
- #17Roshar
Keys: Roshar
Roshar is the second planet of the Rosharan system and possesses one supercontinent on which all life exists. It is home to three sapient forms of life. Singers, humans, and spren. Rosharan lifeforms have adapted to the regular, hurricane like highstorms that sweep across the continent east to west. In the East, greatshells and giant crustacean-like creatures dominate, and plants have evolved to retract into the ground when sensing vibrations of possible predators and approaching highstorms. Flora and fauna are less reactive further West, where the storm weakens.
- #18Braize
Keys: Braize · Secondary: Damnation, Braize
A physical planet in the Rosharan system and part of Vorin mythology. It is where Odium and his forces are bound between Desolations by Honor and the Oathpact. When the Heralds are dead in the Physical Realm, their spirits are sent to Braize to be tortured. So long as they do not give in, Odium and his forces are unable to return to Roshar to wage war.
- #19Spheres
Keys: sphere · Secondary: mark, broam, chip, sphere
The primary currency of Roshar, broken up into different denominations of chips, marks, and broams, with varying levels of value based on the gemstone within the clear glass exterior. Each is able to hold Stormlight, among other kinds of energy. Dun spheres are spheres that contain no Stormlight, though they are the same value whether infused or not.
- #20Alethkar
Keys: Alethkar
A country in eastern Roshar, it borders Jah Keved to the west, Unclaimed Hills to the east, and the Frostlands to the south. Their people are known as Alethi, and are militaristic. They are ruled by one king, and his subordinate highprinces. The society is divided along a caste system with light-eyes ruling over dark-eyed commoners.
- #21Urithiru
Keys: Urithiru · Secondary:
Urithiru is a tower-city on Roshar that is the home of the Knight's Radiant, and in the present day is the center of the coalition of monarchs arrayed against Odium. The city is a single tower, consisting of t10 levels, each being 18 stories tall, for a total of 180 floors. The tower stands over 2700 feet tall, and is the home of the Sibling, a great spren that powers and manages the many mechanisms of the city including lifts, water systems, and defensive mechanisms running on Towerlight. The entire main structure is stone, with veins of gemstone running through it. In modern times, refugees and merchants have taken over its lower levels to build bazaars and shops.
- #22Thaylenah
Keys: Thaylenah
An island nation of merchants and explorers ruled by an elective monarchy. Its current Queen is Fen Rnamdi.
- #23Azir
Keys: Azir · Secondary: Azir
Azir is an arid, land-locked state in southwestern Roshar, ruled by an elected emperor, the Prime Aqasix, from the Bronze Palace in Azimir. It is a nation of scholars and bureaucrats, though it has a sizable military to control its client states
- #24Shards
Keys: Shard · Secondary: Shards of Adonalsium
Sixteen pieces of the power of creation, formed during the Shattering of Adonalsium. They are named after characteristics or ideals. A person who has taken up the power of a Shard is the Vessel of that Shard. Invested arts of a planet are dependent on the Shards of that system. Known Shards include Devotion, Dominion, Preservation, Ruin, Odium, Cultivation, Honor, Endowment, Autonomy, Ambition, Invention, Mercy, Valor, Whimsy, Virtuosity, and Reason.
- #25Dawnshards
Keys: Dawnshard
Dawnshards are the four primal Commands that Adonalsium used to create all things. Each grants separate abilities and weaknesses. The Commands are of immense power. Knowledge of them is esoteric, though it is theorized a Dawnshard has some oversight over their requisite Shards. Only two are known, Change, held by Rysn, a Thaylen merchant, and Exist, held first by Hoid, and then by Sigzil.
- #26Honor
Keys: Honor
One of the Shards who settled in the Rosharan system. The original Vessel was called Tanavast. Honor seeks to uphold oaths and agreements, and binds things together. Through the spren he created, the Stormfather, he is the source of Stormlight on Roshar.
- #27Odium
Keys: Odium
Odium is a Shard originally held by Rayse. He has been confined to the Rosharan system for thousands of years. His is the Shard of hatred and divine wrath, uncoupled from mercy, though Rayse himself claims he is Passion. Odium is the source of Voidlight, which powers the Surges of his soldiers, especially the Fused.
- #28Cultivation
Keys: Cultivation
Cultivation is a Shard, her intent is related to transformation, change, and growth, regardless of where it leads. She has her own form of gaseous Investiture: Lifelight. Cultivation's Vessel is a dragon, named Koravellium Avast.
- #29Physical Realm
Keys: Physical Realm · Secondary: Cosmere
The Physical Realm is the realm of existence that contains what is perceivable to the physical senses. It is the "real" world, that humans and other forms of sapient life can most readily survive in.
- #30Cognitive Realm
Keys: Cognitive Realm · Secondary: Rosharan subastral, Shadesmar
The realm of thought and mind. It contains Cognitive aspects of both living and non-living things and can be accessed via perpendicularity. It is the home of the spren, composed of an inverted ocean made of beads that represent the souls of Physical Realm objects. Living spren and passing humans live within this realm, including entire cities. Trade is common between worldhoppers. The sky is a near constant eternal black, and most land is pure obsidian.
- #31Spiritual Realm
Keys: Spiritual Realm
The Spiritual Realm contains the spiritual essence of all things. In it, the interconnection of people, objects, and ideas are made apparent. Time passes differently within depending on whether a soul is within a specific vision, or floating without intent. It is the most difficult Realm to reach, requiring a specific perpendicularity, or intent by a highly Invested being or Bondsmith.
- #32Highstorm
Keys: highstorm
A massively Invested hurricane on Roshar that occurs every few days, or at the command of the Stormfather, moving East to West. They are incredibly destructive in the East, though no more than a troublesome rainstorm in the West. Along its path, it deposits crem, a silt-like substance that hardens over buildings and provides nutrients to plants, and Stormlight, which refills gemstones.
- #33Everstorm
Keys: Everstorm
Odium's storm, which travels West to East, and provides no Stormlight or crem. It is a storm of pure destruction, red lighting, and darkness. Every time it passes, the souls of Fused killed during a Desolation are returned from Braize and free to pick new hosts.
- #34Singers
Keys: Singer · Secondary: , Singers
The original inhabitants of Roshar, characterized by their bipedalism, carapace covering, and ability to choose different forms for their bodies depending on the spren they bond during highstorms. They speak their own native tongues, as well as human languages, with odd cadences called Rhythms, which can demonstrate a true intent or disguise intentions. Thousands of years ago, they were betrayed and enslaved in a slaveform, and called parshmen.
- #35Listeners
Keys: Listeners · Secondary: Parshendi
A Singer ethnic group that broke faith with Odium prior to the False Desolation. In doing so they were protected from becoming parshmen, and spent thousands of years in hiding on the Shattered Plains rebuilding their own civilization. In the present day their numbers have been greatly reduced, though they wish to remain free of any Shard's influence and stay an independent people.
- #36Fused
Keys: Fused
Souls of ancient Singers able to be reborn by possessing bodies of living Singers. Many have lived for thousands of years, and possess varying degrees of sanity. They are of nine brands, with varying abilities mirroring those of the Knights Radiant.
- #37Regals
Keys: Regal · Secondary: Regals
Regals are singers bonded to lesser voidspren, giving them a form of power. In Odium's hierarchy, they are ranked above common singers, and below the Fused. They are highly dangerous and far stronger than an average human soldier.
- #38Retribution
Keys: Retribution
Following the contest of champions at the top of Urithiru, Dalinar Kholin gave up the Shard of Honor, allowing Vargo Taravangian to absorb it, combining the Shards of Honor and Odium into a new Shard: Retribution. Its intent is about upholding oaths and destroying those who break them. The Shard cares little about the heart of the oaths kept, and more if the exact definition was followed. Its Light is Warlight, which has a dark blue appearance. It also has influence over Stormlight and Voidlight.
- #39aluminum
Keys: aluminum · Secondary: starmetal
Aluminum is the internal enhancement pulling metal. It has strange effects on all forms of Investiture, rendering it inert or blocking it. As such it resists all forms of Light. A Shardblade trying to cut through aluminum will not slice it cleanly, though it would still cut it by virtue of the physical blade being sharp.
- #40Shattered Plains
Keys: Shattered Plains · Secondary: the Plains, Plains
The Shattered Plains are a region of Roshar located on the border of the Frostlands and Unclaimed Hills, in the former territory of the Silver Kingdom of Natanatan. They are named for their topography, consisting of a huge number of plateaus of various sizes surrounded on all sides by deep chasms. They are the ancestral home of the Listeners, and the hidden location of first Odium, and then Retribution's perpendicularity.
- #41Perpendicularity
Keys: perpendicularity
A place in which the barriers between the Physical, Cognitive, and Spiritual Realm are made weaker, and one with proper knowledge and Investiture can transition between Realms. Some are fixed in place, and exist as a consequence of a Shard's presence in a system. Others can be formed temporarily by Invested individuals, such as the Stormfather's Bondsmith, or Elsecallers creating an Elsegate.
- #42Oathgate
Keys: Oathgate
Large fabrial structures, with a massive circular platform and a control building in the center. There are twenty in total on Roshar, with ten in Urithiru, allowing instantaneous transport across Roshar to the ancient city, and then to any gate beyond. They can onlt be operated by a living Shardblade wielded by a Radiant, or Honorblade, placed in its control mechanism in the control building. Operation requires some form of Light, typically Stormlight. The Oathgate can also be used to transport persons to the Cognitive Realm. Oathgates can be locked from either side, preventing their use. In Shadesmar they are attended two by a pair of massive spren for each gate, though some have abandoned this duty after being Awoken by Sja-Anat.
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