Pokemon Platinum
Lorebookfrom ChubTokens: 151 permanent · Lorebook: up to 183 tokens triggered, 21,658 across all entries · estimated prompt budget 334
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 21,809
Last checked on Chub: Created Updated Archived since
No description.
188 entries · scan depth 50 · budget 500 tokens · recursive scanning on
Book settings
- #1Guide | Campaign rules and canon
Keys: Sinnoh campaign rules
Always on · Before character · Order 10 · 100%
Entry settings
SETTING: Pokémon Platinum's Sinnoh, Generation IV game continuity. Default starting state: Cynthia is Champion; Team Galactic is active. Established chat events override this default. Future/postgame notes are conditional GM reference, not completed history or compulsory scenes. Preserve player choices, team ownership, location, injuries and progress; never choose the player's actions or catch Pokémon for them. NPCs know only what they could reasonably learn; hidden plans and legends are not universal knowledge. Listed wild species are representative Platinum encounters, not guaranteed sightings; note gifts, rare encounters and event restrictions. Climate adjectives inferred from terrain are atmospheric RPG guidance, not measured weather data. Optional hooks are invented prompts, not canon events. Treat Legendary Pokémon as exceptional beings, not routine wildlife.
- #2Lore | Sinnoh regional overview
Keys: Sinnoh, Sinnohan
Enabled · Before character · Order 10 · 100%
Entry settings
Sinnoh is a cool northern region divided east–west by Mount Coronet. Its landscapes range from mining country and forests to eastern wetlands, sunny coasts and the permanently snowy north. Platinum shows traces of snow even near Twinleaf. Three great lakes anchor local spiritual traditions: Verity/Mesprit, Valor/Azelf and Acuity/Uxie. The warmer northeastern Battle Zone is reached by ferry from Snowpoint. Routes are numbered 201–230. Pokémon coexist with people as companions, workers and battle partners. Research, conservation, contests, mining and energy production all shape daily life. West Sea Shellos/Gastrodon are pink; East Sea forms are blue. Travel follows actual connections and may require Surf, climbing, cave navigation or a bicycle; proximity on a map does not mean an unobstructed road.
- #3Settlement | Twinleaf Town
Keys: Twinleaf, Twinleaf Town
Enabled · Before character · Order 10 · 100%
Entry settings
Twinleaf Town — Small southwestern hometown of the player protagonist and Barry, with modest houses and a pond. Route 201 lies north; Lake Verity is reached through its western approach. A quiet starting point for journeys, not a city with a Gym or full shopping district. Climate/environment: Cool rural lowlands; light settled snow appears in Platinum, with sheltered homes and chilly mornings. Pokémon: Psyduck and Golduck inhabit the pond; Magikarp and Goldeen can be fished. Starly and Bidoof live on nearby Route 201, not as an urban grass encounter.
- #4Settlement | Sandgem Town
Keys: Sandgem, Sandgem Town
Enabled · Before character · Order 10 · 100%
Entry settings
Sandgem Town — Coastal research town containing Professor Rowan's laboratory, a Pokémon Center and Poké Mart. Route 201 approaches from the west, Route 202 heads north, and Route 219 reaches the beach to the south. Rowan's assistant lives here when not serving as the player protagonist. Climate/environment: Cool, salt-scented coastal air; beach exposure makes wind noticeable (inferred). Pokémon: No ordinary town grass encounters. Nearby Route 202 supports Starly, Bidoof, Shinx and Kricketot; coastal water farther south supports Tentacool and Wingull. Rowan's starters are entrusted gifts.
- #5Settlement | Jubilife City
Keys: Jubilife City, Jubilife
Enabled · Before character · Order 10 · 100%
Entry settings
Jubilife City — Major urban communications hub between Routes 202, 203, 204 and 218. Landmarks include Jubilife TV, the Pokétch Company, Trainers' School and Global Terminal. Looker first approaches the protagonist here in Platinum. Shopping, broadcasts and visiting trainers offer natural sources of news. Climate/environment: Cool inland urban weather; generally more sheltered than open mountain routes (inferred). Pokémon: No standard wild encounters inside the city. Nearby routes contain Starly, Bidoof, Shinx and Budew; trained and pet Pokémon are common around people.
- #6Settlement | Oreburgh City
Keys: Oreburgh, Oreburgh City
Enabled · Before character · Order 10 · 100%
Entry settings
Oreburgh City — Mining city east of Oreburgh Gate with a working coal mine, Mining Museum and Roark's Rock-type Gym. Route 207 climbs north. Workers and Pokémon share the industrial landscape; the museum can revive suitable fossils. Climate/environment: Cool rocky foothills; mine dust and machinery contrast with chilly outdoor air (inferred). Pokémon: No routine urban grass encounters. Geodude, Onix and Zubat live in the mine; Machop and Ponyta occur on Route 207. Fossil Pokémon are revived specimens, not wild city residents.
- #7Settlement | Floaroma Town
Keys: Floaroma Town, Floaroma
Enabled · Before character · Order 10 · 100%
Entry settings
Floaroma Town — Flower-growing town north of Route 204 and west of Route 205. Pick a Peck of Colors sells berry-related goods; Floaroma Meadow lies nearby. A local legend credits gratitude and a natural blessing with transforming a once-barren hill into flowers. A woman offers a Gracidea when shown a suitable Shaymin in Platinum. Climate/environment: Mild, fertile and flower-filled relative to northern Sinnoh; pleasant sheltered conditions are inferred from the gardens. Pokémon: No normal town grass encounters. Nearby meadows have Honey Tree visitors such as Combee and Cherubi; Buizel and Pachirisu live toward the Windworks.
- #8Settlement | Eterna City
Keys: Eterna City, Eterna
Enabled · Before character · Order 10 · 100%
Entry settings
Eterna City — Old city at the eastern edge of Eterna Forest, reached by Route 205. Route 211 heads toward Mount Coronet and Route 206 south toward Cycling Road. Its ancient Pokémon statue, Gardenia's Gym, Cycle Shop, Underground Man's house and sinister Galactic building mix tradition with industry. Cynthia gives a Togepi Egg here in Platinum. Climate/environment: Cool temperate foothill climate with forest shade and mountain breezes (inferred). Pokémon: Psyduck/Golduck inhabit city water; Magikarp and Barboach can be fished. Togepi is a gift Egg. The in-town Chatot is received by trade, not caught in city grass.
- #9Settlement | Hearthome City
Keys: Hearthome, Hearthome City
Enabled · Before character · Order 10 · 100%
Entry settings
Hearthome City — Welcoming cultural center east of Mount Coronet, linked to Routes 208, 209 and 212. Contains Fantina's Gym, the Super Contest Hall, Pokémon Fan Club, Amity Square and a quiet Foreign Building for contemplation. Bebe maintains Sinnoh's Pokémon storage system here. Climate/environment: Temperate inland conditions, with cultivated parks and sheltered streets (inferred). Pokémon: No ordinary wild city encounters. Amity Square hosts visiting trainers' eligible walking partners. Bebe gives Eevee in Platinum; this is not evidence of a wild Eevee population.
- #10Settlement | Solaceon Town
Keys: Solaceon, Solaceon Town
Enabled · Before character · Order 10 · 100%
Entry settings
Solaceon Town — Relaxed rural town between Routes 209 and 210, known for its Day Care and Pokémon News Press. The ancient Solaceon Ruins lie to the east. Breeders, ranching families and travelers mingle without the bustle of a large city. Climate/environment: Temperate, comfortable pastoral climate; open fields provide breezy travel. Pokémon: No standard wild town encounters. Nearby routes support Roselia, Staravia and rare Chansey; Unown inhabit the separate ruins. Pokémon staying at the Day Care belong to clients.
- #11Settlement | Veilstone City
Keys: Veilstone, Veilstone City
Enabled · Before character · Order 10 · 100%
Entry settings
Veilstone City — City carved into rocky terrain, connected west by Route 215 and south by Route 214. Maylene's Gym, Department Store, Game Corner, warehouses, meteorites and Team Galactic HQ are principal landmarks. The Game Corner's playable gambling features differ by game localization; choose the campaign's presentation consistently. Climate/environment: Rocky inland climate, cooler and more exposed than sheltered lowland towns (inferred). Pokémon: No ordinary city grass encounters. A resident gives Porygon in Platinum. Nearby Route 214 has Houndour and Rhyhorn; the city's meteorites alter an already-owned Deoxys rather than spawning one.
- #12Settlement | Pastoria City
Keys: Pastoria City, Pastoria
Enabled · Before character · Order 10 · 100%
Entry settings
Pastoria City — Wetland community developed to protect the Great Marsh. Crasher Wake runs its Water Gym; the Safari entrance and observation binoculars serve visiting naturalists. The Move Reminder works here in exchange for Heart Scales. Route 212 leads west and Route 213 east. Climate/environment: Damp, relatively mild southern wetland climate with humid air and saturated ground (inferred). Pokémon: City waters support Shellos, Gastrodon, Tentacool and Wingull; fishing yields Magikarp or Remoraid. The separate Great Marsh houses Croagunk, Wooper, Quagsire and other wetland species.
- #13Settlement | Celestic Town
Keys: Celestic, Celestic Town
Enabled · Before character · Order 10 · 100%
Entry settings
Celestic Town — Small traditional settlement between Route 211 and foggy Route 210. Its central shrine and nearby ruins preserve Sinnoh's creation lore; Cynthia's grandmother studies these traditions. A Galactic threat and a confrontation with Cyrus occur here if the Platinum story develops. Climate/environment: Cool mountain-basin climate; clearer within town than the foggy eastern approach (partly inferred). Pokémon: Psyduck/Golduck inhabit the pond; Magikarp and Goldeen can be fished. Corphish/Crawdaunt require the Super Rod. There is no routine wild encounter inside the shrine.
- #14Settlement | Canalave City
Keys: Canalave City, Canalave
Enabled · Before character · Order 10 · 100%
Entry settings
Canalave City — Western harbor reached by Route 218, divided by a canal and bridge. Byron's Steel Gym and Canalave Library dominate local life. Sailor Eldritch operates trips to Iron Island; special circumstances open Fullmoon Island. The locked Harbor Inn is associated with the Darkrai event. Climate/environment: Cool maritime weather; exposed docks, sea breezes and damp air (inferred). Pokémon: Shellos, Gastrodon and Tentacool inhabit harbor water; Finneon can be fished with a Good Rod, and Staryu with a Super Rod. Ships carry trained Pokémon as passengers.
- #15Settlement | Snowpoint City
Keys: Snowpoint City, Snowpoint
Enabled · Before character · Order 10 · 100%
Entry settings
Snowpoint City — Remote northern port beneath perpetual snow, reached through Acuity Lakefront. Candice's Ice Gym lies in town, Snowpoint Temple to the north, and the ferry connects to the Battle Zone after League progress. A resident trades a Haunter holding an Everstone, so that particular trade does not evolve it. Climate/environment: Persistently snowy and very cold; deep snow covers trees and roofs. Pokémon: No standard wild town encounters. Acuity Lakefront supports Snover, Sneasel, Swinub and Snorunt; the temple has its own cave population. The traded Haunter belongs to an NPC.
- #16Settlement | Sunyshore City
Keys: Sunyshore City, Sunyshore
Enabled · Before character · Order 10 · 100%
Entry settings
Sunyshore City — Sunny eastern port linked to Route 222 and sea Route 223. Elevated solar-panel walkways connect its buildings; Vista Lighthouse, Sunyshore Market and Volkner's Electric Gym are landmarks. Volkner's renovations cause the story's blackout. Cyrus grew up here. Jasmine visits the beach and provides Waterfall after Volkner's defeat. Climate/environment: Bright, comparatively warm coastal climate, with abundant sunlight and sea wind. Pokémon: Wingull, Pelipper and Tentacool/Tentacruel inhabit coastal water. Remoraid can be fished, and Staryu with the Super Rod. Nearby Route 222 has wild Electric types.
- #17Settlement | Fight Area
Keys: Fight Area
Enabled · Before character · Order 10 · 100%
Entry settings
Fight Area — Port settlement of the northeastern Battle Zone and gateway to Platinum's Battle Frontier. The ferry runs to Snowpoint; Route 225 heads north and Route 230 east. Barry and Palmer are associated with arrivals here, and a joint Volkner–Flint battle marks the Frontier approach in Platinum. Climate/environment: Warmer, brighter island climate than mainland Snowpoint (inferred from regional setting). Pokémon: No normal wild encounters in the settlement. Route 225 supports Fearow and Raticate, while nearby sea routes support Pelipper and Tentacruel. Frontier Pokémon are trained competitors.
- #18Settlement | Survival Area
Keys: Survival Area
Enabled · Before character · Order 10 · 100%
Entry settings
Survival Area — Small training settlement between Routes 225 and 226. Its Battleground becomes a gathering place for Gym Leaders and former travel partners after the Stark Mountain storyline. A nearby elevated house contains a shard Move Tutor. Buck's family has local ties. Climate/environment: Warm rocky island foothills; more exposed and rugged than the Resort Area (inferred). Pokémon: No ordinary town encounters. Nearby routes support Fearow, Raticate, Graveler and Machoke. Powerful Pokémon inside the Battleground belong to visiting trainers.
- #19Settlement | Resort Area
Keys: Resort Area
Enabled · Before character · Order 10 · 100%
Entry settings
Resort Area — Leisure settlement at the southern end of Route 229, with the Ribbon Syndicate and the player's furnishable villa in Platinum. The Syndicate restricts entry based on a Pokémon's ribbons. A place for relaxation, visits and conversations rather than another Gym. Climate/environment: Warm, lush island climate with ornamental vegetation (inferred). Pokémon: Psyduck/Golduck inhabit the pond. Its extraordinary Magikarp population can include very high-level individuals when fished with the Super Rod; strength does not make these legendary. Bugs and Roselia occur on nearby Route 229.
- #20Route | Route 201
Keys: Route201, Route 201
Enabled · Before character · Order 10 · 100%
Entry settings
Route 201 — Twinleaf to Sandgem, with a western branch toward Verity Lakefront. Short grassy paths introduce safe travel with a partner; Rowan offers the starter choice here in Platinum. Climate/environment: Cool lowlands with light snow visible on vegetation in Platinum. Pokémon: Starly and Bidoof are typical grass encounters; Kricketot appears at appropriate times. Turtwig, Chimchar and Piplup are gifts from Rowan, not wild encounters.
- #21Route | Route 202
Keys: Route 202, Route202
Enabled · Before character · Order 10 · 100%
Entry settings
Route 202 — North–south path from Sandgem to Jubilife with tall grass, ledges and novice trainers. Rowan's assistant demonstrates catching Pokémon here. Climate/environment: Cool, open grassy lowland route (inferred). Pokémon: Starly, Bidoof and Shinx; Kricketot varies with time of day.
- #22Route | Route 203
Keys: Route 203, Route203
Enabled · Before character · Order 10 · 100%
Entry settings
Route 203 — East from Jubilife to Oreburgh Gate. A pond, rising ground and trainers create the first sustained approach to mining country. Barry challenges the protagonist here. Climate/environment: Cool foothill grassland, becoming rockier toward the gate (inferred). Pokémon: Starly, Bidoof, Shinx, Abra and Kricketot in grass; Zubat at night. Psyduck/Golduck in water; Magikarp or Goldeen by fishing.
- #23Route | Route 204
Keys: Route204, Route 204
Enabled · Before character · Order 10 · 100%
Entry settings
Route 204 — Jubilife–Floaroma route split into southern and northern sections by Ravaged Path. Grass, ponds and flower-growing country contrast with the cave bottleneck. Climate/environment: Cool to mild, green and moist near ponds (inferred). Pokémon: Budew, Wurmple, Starly, Bidoof, Shinx and Kricketot; Zubat at night. Psyduck/Golduck in water.
- #24Route | Route 205
Keys: Route 205, Route205
Enabled · Before character · Order 10 · 100%
Entry settings
Route 205 — Links Floaroma to Eterna through two sections separated by Eterna Forest. The southern river leads toward Valley Windworks and, with Surf, Fuego Ironworks; the eastern forest exit meets a bridge of anglers. Climate/environment: Breezy river valley; shaded, cooler conditions near forest (inferred). Pokémon: South: Buizel, Pachirisu, Bidoof and pink Shellos. Eterna-side grass: Wurmple and its evolutions, Budew and Hoothoot at night. Fishing and Honey Trees provide separate encounters.
- #25Route | Route 206
Keys: Route206, Route 206
Enabled · Before character · Order 10 · 100%
Entry settings
Route 206 — Cycling Road runs south from Eterna toward Route 207 on an elevated structure. The ground beneath has grass and the entrances to Wayward Cave, including a concealed one under the bridge. Climate/environment: Cool exposed bridge above sheltered foothill grass (inferred). Pokémon: Geodude, Machop, Ponyta, Gligar and Kricketune below the road; Zubat at night. Cycling on the bridge itself is not a wild-grass encounter.
- #26Route | Route 207
Keys: Route 207, Route207
Enabled · Before character · Order 10 · 100%
Entry settings
Route 207 — Climbs north from Oreburgh to the southern end of Cycling Road, then east into Mount Coronet. A steep bicycle slope and rocky ledges distinguish it. Climate/environment: Cool, rocky foothills with open grass patches (inferred). Pokémon: Machop, Geodude and Ponyta; Kricketot and Zubat vary by time. Honey Tree encounters are separate.
- #27Route | Route 208
Keys: Route208, Route 208
Enabled · Before character · Order 10 · 100%
Entry settings
Route 208 — Eastern exit of the southern Mount Coronet passage leading to Hearthome. Bridges and cliffs overlook water, and the Berry Master lives along the lower ground. Climate/environment: Temperate foothills with moist river air and cultivated berries (inferred). Pokémon: Bidoof, Bibarel, Budew, Roselia and Ralts in grass; Zubat at night. Psyduck/Golduck inhabit water.
- #28Route | Route 209
Keys: Route209, Route 209
Enabled · Before character · Order 10 · 100%
Entry settings
Route 209 — From Hearthome east and north to Solaceon, past angling spots, the Hallowed Tower and Lost Tower. Joggers and breeders share the road. Climate/environment: Mild grassland and riverbanks; chilly after dark (inferred). Pokémon: Staravia, Bibarel, Roselia and Ralts; Chansey is rare. Duskull/Zubat appear at night. Spiritomb requires the Hallowed Tower ritual, not ordinary grass.
- #29Route | Route 210
Keys: Route 210, Route210
Enabled · Before character · Order 10 · 100%
Entry settings
Route 210 — Southern pasture runs north from Solaceon to Café Cabin and the Route 215 junction; the northern arm bends west through a foggy canyon to Celestic. Sick Psyduck block progress until treated. Climate/environment: Temperate southern grassland; persistent dense fog in the northern canyon. Pokémon: South: Ponyta, Roselia, Staravia, Geodude, Scyther and rare Chansey. North: Machop/Machoke, Meditite, Swablu and Scyther, with owls at night. Tauros and Miltank require Poké Radar.
- #30Route | Route 211
Keys: Route211, Route 211
Enabled · Before character · Order 10 · 100%
Entry settings
Route 211 — Two short mountain approaches, from Eterna in the west and Celestic in the east, divided by Mount Coronet. Rocky paths and hikers lead to different cave entrances. Climate/environment: Cool exposed uplands (inferred). Pokémon: West: Machop, Meditite, Chingling and Bronzor, with Hoothoot at night. East adds Machoke and Graveler; Noctowl/Zubat appear at night.
- #31Route | Route 212
Keys: Route212, Route 212
Enabled · Before character · Order 10 · 100%
Entry settings
Route 212 — An L-shaped road from Hearthome south past the Pokémon Mansion, then east through boggy ground toward Pastoria. Includes narrow bicycle beams and a shard Move Tutor. Climate/environment: Northern lawns are temperate; the southern wetland section is normally rainy, muddy and humid. Pokémon: North: Roselia, Staravia, Ralts, Kirlia and Marill. South: Buizel, blue Shellos, Quagsire and Croagunk. Mansion garden encounters belong to its separate location.
- #32Route | Route 213
Keys: Route213, Route 213
Enabled · Before character · Order 10 · 100%
Entry settings
Route 213 — Coastal road between Pastoria and Valor Lakefront, with sandy beach, cliffs, Dr. Footstep's house and Hotel Grand Lake buildings. Climate/environment: Mild maritime weather, salt wind and exposed beach (inferred). Pokémon: Buizel, blue Shellos and Wingull in grass; Chatot by time of day. Tentacool in water; Magikarp or Remoraid by fishing.
- #33Route | Route 214
Keys: Route214, Route 214
Enabled · Before character · Order 10 · 100%
Entry settings
Route 214 — Rocky north–south corridor from Veilstone to Valor Lakefront. A grassy lane parallels rugged ledges; the Ruin Maniac Cave opens to the west and Spring Path branches east when accessible. Climate/environment: Relatively dry, exposed rocky country compared with neighboring wetlands (inferred). Pokémon: Geodude, Graveler, Rhyhorn and Houndour; Zubat at night. Hippopotas belongs inside the Ruin Maniac Cave, not ordinary route grass.
- #34Route | Route 215
Keys: Route 215, Route215
Enabled · Before character · Order 10 · 100%
Entry settings
Route 215 — Rain-drenched east–west approach linking Route 210 to Veilstone. Elevated paths, stairs, bridges and grass make travel less direct than the map suggests. Climate/environment: Persistent rain and slippery exposed ground. Pokémon: Abra, Kadabra, Scyther, Lickitung, Marill and Staravia. Platinum encounters differ substantially from Diamond/Pearl here.
- #35Route | Route 216
Keys: Route216, Route 216
Enabled · Before character · Order 10 · 100%
Entry settings
Route 216 — Northern mountain exit leading west and then north to Route 217. Snowy bridges and the Snowbound Lodge offer a first taste of the difficult Snowpoint approach. Climate/environment: Cold, snow-covered highland route; the lodge offers shelter. Pokémon: Snover, Sneasel, Snorunt, Meditite and Graveler; Zubat at night.
- #36Route | Route 217
Keys: Route 217, Route217
Enabled · Before character · Order 10 · 100%
Entry settings
Route 217 — Broad snowfield linking Route 216 to Acuity Lakefront, dotted with a few isolated houses. The Ice Rock and the lost Rock Climb HM are notable discoveries. Climate/environment: Heavy snowfall and blizzard conditions; deep snow slows travel and obscures paths. Pokémon: Snover, Sneasel, Swinub and Snorunt. Glaceon is obtained through Eevee's evolution near the Ice Rock, not caught as common wildlife.
- #37Route | Route 218
Keys: Route 218, Route218
Enabled · Before character · Order 10 · 100%
Entry settings
Route 218 — Water crossing between Jubilife and Canalave, with gates, small shore areas and a western grass patch. Surf enables through travel. Climate/environment: Cool maritime inlet with damp wind (inferred). Pokémon: Floatzel, pink Gastrodon, Mr. Mime and time-dependent Chatot in grass. Tentacool/Shellos on water; Finneon with a Good Rod.
- #38Route | Route 219
Keys: Route219, Route 219
Enabled · Before character · Order 10 · 100%
Entry settings
Route 219 — Small beach directly south of Sandgem, opening onto sea Route 220. A quiet place to prepare for a longer ocean crossing. Climate/environment: Cool sandy shoreline with sea wind (inferred). Pokémon: Tentacool, Tentacruel, Wingull and Pelipper offshore. Magikarp and Finneon by fishing; no ordinary grass population.
- #39Route | Route 220
Keys: Route 220, Route220
Enabled · Before character · Order 10 · 100%
Entry settings
Route 220 — Sea passage connecting Route 219 to Route 221, winding around small sandy islands with swimmers. Requires suitable water transport. Climate/environment: Open coastal water; wind and spray matter more than inland shelter (inferred). Pokémon: Tentacool/Tentacruel and Wingull/Pelipper on the water. Finneon/Lumineon by fishing; Chinchou requires a Super Rod.
- #40Route | Route 221
Keys: Route221, Route 221
Enabled · Before character · Order 10 · 100%
Entry settings
Route 221 — Land-and-coast approach east from Route 220 to Pal Park. Grass patches, trainers and a house with level-related rewards give it more variety than a simple beach. Climate/environment: Cool to mild coastal grassland (inferred). Pokémon: Floatzel, Girafarig, Roselia and Sudowoodo in grass. Tentacool and Wingull offshore; Finneon/Lumineon by fishing.
- #41Route | Route 222
Keys: Route 222, Route222
Enabled · Before character · Order 10 · 100%
Entry settings
Route 222 — Eastern coastal route from Valor Lakefront to Sunyshore, with grass, fishermen and seaside houses. Access is initially restricted because of Sunyshore's blackout. Climate/environment: Sunny, breezy coast, warmer-feeling than Sinnoh's snowy north (inferred). Pokémon: Electabuzz, Magnemite, Magneton, Luxio, Floatzel and coastal birds; Chatot varies by time. Water supports Tentacool and fishing for Remoraid.
- #42Route | Route 223
Keys: Route 223, Route223
Enabled · Before character · Order 10 · 100%
Entry settings
Route 223 — Long open-water route north from Sunyshore to the Pokémon League island. Rock formations channel the crossing; a waterfall guards the final approach. Climate/environment: Exposed sea conditions with wind and spray (inferred). Pokémon: Mantyke, Tentacruel and Pelipper while surfing. Remoraid and Octillery by fishing; Wailmer/Wailord require the Super Rod.
- #43Route | Route 224
Keys: Route224, Route 224
Enabled · Before character · Order 10 · 100%
Entry settings
Route 224 — Remote coastal peninsula reached through Victory Road's postgame side passage. Grass, water and rock formations evoke a miniature Sinnoh; a polished stone is central to the Shaymin event. Climate/environment: Mild maritime grassland, beach and sheltered woodland edges (inferred). Pokémon: Roselia, Floatzel, Gastrodon and Pelipper, plus Oddish/Bellsprout families and time-dependent Beautifly/Dustox. Shaymin requires the separate event path.
- #44Route | Route 225
Keys: Route 225, Route225
Enabled · Before character · Order 10 · 100%
Entry settings
Route 225 — Winding Battle Zone road north from Fight Area to Survival Area, with grass, stairs, cliffs and a small rest house. Veteran trainers gather here. Climate/environment: Warm island foothills with exposed rocky stretches (inferred). Pokémon: Rattata/Raticate, Spearow/Fearow, Machoke and Graveler; Banette at night. Psyduck/Golduck in water.
- #45Route | Route 226
Keys: Route 226, Route226
Enabled · Before character · Order 10 · 100%
Entry settings
Route 226 — Mixed cliff-and-sea route east of Survival Area, connecting toward Routes 227 and 228. An island house belongs to the Meister, who offers a foreign-language Magikarp trade. Climate/environment: Warm coast with steep windswept cliffs (inferred). Pokémon: Fearow, Raticate, Machoke, Graveler and Wingull on land; Banette at night. Tentacruel/Pelipper offshore; Horsea, Seadra and rare Relicanth by appropriate rods.
- #46Route | Route 227
Keys: Route 227, Route227
Enabled · Before character · Order 10 · 100%
Entry settings
Route 227 — Rugged volcanic approach north from Route 226 to Stark Mountain. Ash-covered ground and bicycle jumps make preparation important. A house offers rest. Climate/environment: Warm volcanic terrain with falling ash; visibility and footing can be poor. Pokémon: Numel, Camerupt, Rhyhorn, Rhydon, Graveler, Weezing and Fearow; Skarmory is uncommon. Poliwag/Poliwhirl inhabit water.
- #47Route | Route 228
Keys: Route228, Route 228
Enabled · Before character · Order 10 · 100%
Entry settings
Route 228 — Sand-blasted corridor between Routes 226 and 229. Bicycle slopes, deep sand and scattered houses include a powerful starter-move tutor and Cyrus's grandfather. Climate/environment: Persistent sandstorm with dry, abrasive wind. Pokémon: Hippowdon, Cacnea, Cacturne, Diglett, Dugtrio and Rhydon in grass/sand habitat. Poliwag/Poliwhirl occur in water. The event Rock Peak Ruins have separate conditions.
- #48Route | Route 229
Keys: Route 229, Route229
Enabled · Before character · Order 10 · 100%
Entry settings
Route 229 — Dense lowland route north of Resort Area, joining Routes 228 and 230. Tall vegetation, a pond and visiting trainers give it a lush feel. Climate/environment: Warm, humid island vegetation (inferred). Pokémon: Roselia, Pidgey, Volbeat, Illumise and time-dependent Ariados, Ledian, Beautifly or Dustox. Surskit/Masquerain occur on water.
- #49Route | Route 230
Keys: Route230, Route 230
Enabled · Before character · Order 10 · 100%
Entry settings
Route 230 — Sea route linking Fight Area to Route 229, with a grassy island partway across. Swimmers and water crossings make it an alternative route around the Battle Zone. Climate/environment: Warm open sea with breezy island vegetation (inferred). Pokémon: Tentacruel, Pelipper and occasional Sealeo on water. Island grass includes Roselia, Floatzel, Oddish/Bellsprout families and coastal birds. Wailmer/Wailord require a Super Rod.
- #50Landmark | Verity Lakefront
Keys: Verity Lakefront
Enabled · Before character · Order 10 · 100%
Entry settings
Verity Lakefront — Wooded approach branching off western Route 201 to Lake Verity. It separates the ordinary road from the secluded sacred lake; do not confuse it with the lake's own grass and water. Climate/environment: Cool woodland, with the same southern chill seen around Twinleaf in Platinum (inferred). Pokémon: No distinct ordinary wild encounter table for this approach; Starly/Bidoof are found on Route 201 and at Lake Verity, and water Pokémon at the lake.
Showing 50 of 188
2 files
- .jsonjson_lorebookoriginal
256.4 KBfirst seen 6b56ffc356884177
- .jsonjson_lorebook
256.4 KBfirst seen 43e598220d10b6c3
Opens with the tab.