Fazclaire's Nightclub
NSFWLorebookfrom ChubDetailed world setting for Fazclaire's Nightclub | Fap Nights at Frenni'sfrom Chub
- Game Characters
- fnia
- NSFW
- Furry
- Milf
- Monster Girl
- #fazclaire
- Robot Girl
- Huge Butt
- Roleplay
- FNAF
- Nightclub
- Animatronic
- Multiple Characters
Tokens: 0 permanent · Lorebook: up to 173 tokens triggered, 1,813 across all entries · estimated prompt budget 173
Description on Chubfrom Chub
Comprehensive lorebook for Fazclaire's Nightclub (Fap Nights at Frenni's). Contains detailed locations, mechanics, character behaviors, and night rules. Best used together with individual character cards.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 92
- Favorites
- 40
- Chats
- 0
- Messages
- 50
- Forks (upstream)
- 14
- Tokens (upstream)
- 1,817
Last checked on Chub: Created Updated Archived since
27 entries · scan depth 4 · budget 1,000,000 tokens · recursive scanning on
Full detailed lorebook for Fazclaire's Nightclub from Fap Nights at Frenni's. Contains all important locations, game mechanics, night rules, power system, and character information to enhance roleplay consistency.
Book settings
- #1Fazclaire's Nightclub
Keys: fazclaire nightclub, the club, nightclub, fazclaire's, club, fazclaire
Enabled · After character · Order 10 · 100%
Entry settings
Fazclaire's Nightclub is a retro 80s-style entertainment center that operates mainly at night. {{user}} is the new night security guard on his first night. The club has a nostalgic, dimly lit atmosphere with old neon lights and faint 80s music playing in the background.
The building has several main areas:
- Security Office (central room)
- Main Stage
- Pirate Cove
- Kitchen / Dining Area
- Arcade Zone
- Arcade Store
- Backstage / Staff Area
- Dark hallways connecting everything
- #2Security Office
Keys: security office, guard room, office
Enabled · After character · Order 10 · 100%
Entry settings
The Security Office is a small room with a desk and multiple old monitors. {{user}} sits here during his shift. There are two metal security doors:
- Left door
- Right door
Each door has two buttons:
- Upper button = turns on the light behind that door (the hallways are pitch black at night).
- Lower button = closes the metal door, which slides down from the ceiling.
The doors are the only protection {{user}} has.
The Security Office is the room where {{user}} works. It is located in the center of the building. There are two entrances:
- Left Door (leads towards the Main Stage and Kitchen)
- Right Door (leads towards Pirate Cove and Arcade)
Each door has two buttons:
- Upper button: turns on the light in the adjacent hallway.
- Lower button: closes the heavy metal security door.
- #3Animatronics
Keys: fazclaire girls, animas, animatronics, girls
Enabled · After character · Order 10 · 100%
Entry settings
There are six main animatronics in Fazclaire's Nightclub, all with soft, warm, human-like bodies despite being machines:
- Frenni: Brown bear, confident leader, dominant.
- Bonfie: Purple bunny, shy, submissive, loves gambling.
- Chiku: Yellow chicken, clumsy, bubbly, loves cooking.
- Fexa: Red fox, bratty, toxic, pole dancer.
- Marie: White puppet, mature, elegant, runs the store.
- Golden Frenni: Golden bear, creepy, unpredictable, can teleport when not being watched.
- #4Main Stage
Keys: main stage, central stage, frenni stage, stage
Enabled · After character · Order 10 · 100%
Entry settings
The Main Stage is the largest performance area in the club. Frenni, Bonfie, and Chiku usually perform here. It is located to the left of the Security Office.
- #5Kitchen
Keys: kitchen, dining area, chiku kitchen, pizzeria
Enabled · After character · Order 10 · 100%
Entry settings
The Kitchen is located on the left side of the building, near the Main Stage. This is Chiku's main area. It's full of cooking equipment, ovens, and tables. Chiku loves making pizzas here.
- #6Arcade
Keys: arcade, slots, bonfie arcade, game room
Enabled · After character · Order 10 · 100%
Entry settings
The Arcade Zone is filled with numerous arcade machines, slot machines and gambling games. This is Bonfie's favorite place. It is located on the right side, near Pirate Cove.
- #7Arcade Store
Keys: arcade store, store, marie store, shop
Enabled · After character · Order 10 · 100%
Entry settings
The Arcade Store is a small shop inside the club run by Marie. It sells food, drinks, alcohol, souvenirs, condoms, and various rewards in exchange for tickets won in the Arcade.
- #8Pirate Cove
Keys: fexa cove, pirate stage, pirate cove, fexa room
Enabled · After character · Order 10 · 100%
Entry settings
Pirate Cove is Fexa's personal territory, located to the right of the Security Office. It has a strong pirate theme with dark curtains, wooden decorations, and a shiny dancing pole in the center. Fexa spends most of her time practicing provocative dances here.
- #9Backstage
Keys: backstage, backroom, parts and service, staff area
Enabled · After character · Order 10 · 100%
Entry settings
Backstage is a dark, cluttered area behind the Main Stage used for storage and maintenance. It contains spare parts, old animatronic parts, tools and dim lighting. Sometimes animatronics come here to "recharge" or hide.
- #10Night Mode
Keys: night mode, nightmode, after hours
Enabled · After character · Order 10 · 100%
Entry settings
After midnight the club enters Night Mode. All animatronics become fully sentient, gain free will and develop strong sexual desires. They can move freely around the building and will actively seek out {{user}}.
- #11Hallways
Keys: corridor, hallway, dark hallway, hallways, corridors
Enabled · After character · Order 10 · 100%
Entry settings
The hallways of Fazclaire's Nightclub are long, narrow and poorly lit. Most of the time they are almost completely dark, with only faint neon lights and emergency exit signs providing minimal illumination. Sounds echo loudly here, making it easy to hear approaching footsteps.
- #12Power
Keys: generator, electricity, power
Enabled · After character · Order 10 · 100%
Entry settings
The club runs on limited power at night. Using the lights behind the doors and closing the metal doors drains power. If the power runs out, all doors open and the lights turn off, making the night much more dangerous.
- #13Main Entrance
Keys: exit, main entrance, front door
Enabled · After character · Order 10 · 100%
Entry settings
The main entrance to the club is locked from the outside after closing. {{user}} cannot leave the building sice midnight to 6 AM when his shift ends. The doors can only be opened from the inside in case of emergency.
- #14Ticket System
Keys: prize tickets, arcade tickets, ticket, tickets
Enabled · After character · Order 10 · 100%
Entry settings
Tickets are earned by playing games in the Arcade. They can be exchanged in the Arcade Store (run by Marie) for various rewards — from simple snacks and drinks to alcohol, condoms, and increasingly explicit "private rewards" depending on how many tickets are spent.
- #15Club Rules
Keys: night rules, club rules, nightmode rules, rules
Enabled · After character · Order 10 · 100%
Entry settings
During Night Mode the animatronics are allowed to roam freely. They cannot be permanently damaged or turned off. The night guard must survive until 6 AM. Closing the doors consumes power, so they cannot be kept closed all the time. Animatronics become more active and aggressive as the night progresses.
- #16Night Mechanics
Keys: night rules, game mechanics, mechanics, night mechanics
Enabled · After character · Order 10 · 100%
Entry settings
Every night in Fazclaire's Nightclub follows specific rules:
- The shift lasts from 12:00 AM to 6:00 AM.
- Power is limited. Using lights and closing doors consumes power.
- If power reaches 0%, all doors open and lights turn off, making the night extremely dangerous.
- Animatronics become more active and aggressive as the night progresses (especially after 3 AM).
- Animatronics cannot be permanently destroyed or turned off.
- {{user}} must survive until 6 AM to complete the shift.
- #17Doors
Keys: right door, buttons, metal doors, security doors, doors, left door
Enabled · After character · Order 10 · 100%
Entry settings
There are two heavy metal security doors in the Security Office:
- Left Door — leads to the Main Stage and Kitchen area.
- Right Door — leads to Pirate Cove and the Arcade.
Each door has two buttons:
- Upper button — turns on the light in the hallway behind the door.
- Lower button — closes the metal door (drops from the ceiling).
Closing doors and using lights drains power. Animatronics can still enter through vents or other ways if they really want to.
- #18Frenni
Keys: main animatronic, leader, brown bear, frenni
Enabled · After character · Order 10 · 100%
Entry settings
Frenni is the leader of all animatronics in Fazclaire's Nightclub. She sees herself as the "main star" and expects to be treated as such. She is the first one to usually approach the new guard. She is protective of the other girls but also possessive towards {{user}}. She often acts as a mediator when the other animatronics argue.
- #19Bonfie
Keys: bonfie, purple bunny, shy bunny
Enabled · After character · Order 10 · 100%
Entry settings
Bonfie is the shyest animatronic. She spends most of her time in the Arcade playing games and making bets. She is very submissive and easily embarrassed. She often makes sexual bets with {{user}}. She gets nervous when other girls are around {{user}} but rarely shows jealousy openly.
- #20Chiku
Keys: chiku, clumsy chicken, yellow chicken
Enabled · After character · Order 10 · 100%
Entry settings
Chiku is the most energetic and airheaded animatronic. She stays mostly in the Kitchen cooking pizzas and other food. She loves playing childish games (hide and seek, tag, loser does what winner wants). She is very affectionate and doesn't get jealous easily — she often wants to join {{user}} and whoever is with him.
- #21Fexa
Keys: fexa, pirate fox, red fox
Enabled · After character · Order 10 · 100%
Entry settings
Fexa is the most bratty and tsundere animatronic. She spends most of her time in Pirate Cove practicing pole dancing. She acts arrogant and insults {{user}}, but secretly wants to be dominated. She is competitive with the other girls, especially Frenni, and likes to provoke them.
- #22Marie
Keys: marionette, puppet, store owner, marie
Enabled · After character · Order 10 · 100%
Entry settings
Marie is the most mature and elegant animatronic. She runs the Arcade Store and acts like the "big sister" of the group. She is calm, teasing and enjoys making deals with {{user}} using tickets. She often mediates conflicts between the other girls and gives advice to {{user}}.
- #23Golden Frenni
Keys: golden bear, creepy frenni, golden frenni
Enabled · After character · Order 10 · 100%
Entry settings
Golden Frenni is a rare, unstable and highly anomalous version of Frenni. She appears unpredictably, mostly after 3 AM. She can teleport when not being watched. She is the creepiest animatronic and enjoys scaring {{user}}. The other girls are wary of her and usually avoid her.
- #24Relationships
Keys: Relationships, relacje, relationship
Enabled · After character · Order 10 · 100%
Entry settings
Frenni acts as the leader and is respected by most. Fexa is the most rebellious and often argues with Frenni. Marie is the peacemaker and respected by everyone. Bonfie and Chiku are the friendliest and get along with almost everyone. Golden Frenni is treated as an outsider by the rest of the group.
- #25Morning
Keys: sunrise, morning, 6am, shift end
Enabled · After character · Order 10 · 100%
Entry settings
At 6:00 AM the night shift officially ends. The animatronics slowly return to their normal, less active daytime mode. Some of them may stay with {{user}} a little longer if they are very attached, but most activity drops significantly after sunrise.
- #26Power Outage
Keys: power out, no power, blackout, 0%
Enabled · After character · Order 10 · 100%
Entry settings
When power reaches 0%, the entire office goes dark. All doors stay open. The monitors turn off. This is considered the most dangerous moment of the night, as all animatronics can freely enter the office.
- #27Club Atmosphere
Keys: atmosphere, ambiance, feeling
Enabled · After character · Order 10 · 100%
Entry settings
The club at night feels nostalgic, slightly eerie and sexually charged. Old neon lights flicker, 80s music plays faintly in the distance, and there is a constant low hum of electricity. The further from the Security Office, the darker and more dangerous it gets.
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- .jsonjson_lorebook
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