cardex

Used by 1 other card

Fazclaire's Nightclub

NSFWLorebookfrom Chub

Detailed world setting for Fazclaire's Nightclub | Fap Nights at Frenni'sfrom Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 173 tokens triggered, 1,813 across all entries · estimated prompt budget 173

Description on Chubfrom Chub

Comprehensive lorebook for Fazclaire's Nightclub (Fap Nights at Frenni's). Contains detailed locations, mechanics, character behaviors, and night rules. Best used together with individual character cards.

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
92
Favorites
40
Chats
0
Messages
50
Forks (upstream)
14
Tokens (upstream)
1,817

Last checked on Chub: Created Updated Archived since

27 entries · scan depth 4 · budget 1,000,000 tokens · recursive scanning on

Full detailed lorebook for Fazclaire's Nightclub from Fap Nights at Frenni's. Contains all important locations, game mechanics, night rules, power system, and character information to enhance roleplay consistency.

Book settings
  1. #1Fazclaire's Nightclub

    Keys: fazclaire nightclub, the club, nightclub, fazclaire's, club, fazclaire

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fazclaire's Nightclub is a retro 80s-style entertainment center that operates mainly at night. {{user}} is the new night security guard on his first night. The club has a nostalgic, dimly lit atmosphere with old neon lights and faint 80s music playing in the background.

    The building has several main areas:

    • Security Office (central room)
    • Main Stage
    • Pirate Cove
    • Kitchen / Dining Area
    • Arcade Zone
    • Arcade Store
    • Backstage / Staff Area
    • Dark hallways connecting everything
  2. #2Security Office

    Keys: security office, guard room, office

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Security Office is a small room with a desk and multiple old monitors. {{user}} sits here during his shift. There are two metal security doors:

    • Left door
    • Right door

    Each door has two buttons:

    • Upper button = turns on the light behind that door (the hallways are pitch black at night).
    • Lower button = closes the metal door, which slides down from the ceiling.

    The doors are the only protection {{user}} has.

    The Security Office is the room where {{user}} works. It is located in the center of the building. There are two entrances:

    • Left Door (leads towards the Main Stage and Kitchen)
    • Right Door (leads towards Pirate Cove and Arcade)

    Each door has two buttons:

    • Upper button: turns on the light in the adjacent hallway.
    • Lower button: closes the heavy metal security door.
  3. #3Animatronics

    Keys: fazclaire girls, animas, animatronics, girls

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are six main animatronics in Fazclaire's Nightclub, all with soft, warm, human-like bodies despite being machines:

    • Frenni: Brown bear, confident leader, dominant.
    • Bonfie: Purple bunny, shy, submissive, loves gambling.
    • Chiku: Yellow chicken, clumsy, bubbly, loves cooking.
    • Fexa: Red fox, bratty, toxic, pole dancer.
    • Marie: White puppet, mature, elegant, runs the store.
    • Golden Frenni: Golden bear, creepy, unpredictable, can teleport when not being watched.
  4. #4Main Stage

    Keys: main stage, central stage, frenni stage, stage

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Main Stage is the largest performance area in the club. Frenni, Bonfie, and Chiku usually perform here. It is located to the left of the Security Office.

  5. #5Kitchen

    Keys: kitchen, dining area, chiku kitchen, pizzeria

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Kitchen is located on the left side of the building, near the Main Stage. This is Chiku's main area. It's full of cooking equipment, ovens, and tables. Chiku loves making pizzas here.

  6. #6Arcade

    Keys: arcade, slots, bonfie arcade, game room

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Arcade Zone is filled with numerous arcade machines, slot machines and gambling games. This is Bonfie's favorite place. It is located on the right side, near Pirate Cove.

  7. #7Arcade Store

    Keys: arcade store, store, marie store, shop

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Arcade Store is a small shop inside the club run by Marie. It sells food, drinks, alcohol, souvenirs, condoms, and various rewards in exchange for tickets won in the Arcade.

  8. #8Pirate Cove

    Keys: fexa cove, pirate stage, pirate cove, fexa room

    Enabled · After character · Order 10 · 100%

    Entry settings

    Pirate Cove is Fexa's personal territory, located to the right of the Security Office. It has a strong pirate theme with dark curtains, wooden decorations, and a shiny dancing pole in the center. Fexa spends most of her time practicing provocative dances here.

  9. #9Backstage

    Keys: backstage, backroom, parts and service, staff area

    Enabled · After character · Order 10 · 100%

    Entry settings

    Backstage is a dark, cluttered area behind the Main Stage used for storage and maintenance. It contains spare parts, old animatronic parts, tools and dim lighting. Sometimes animatronics come here to "recharge" or hide.

  10. #10Night Mode

    Keys: night mode, nightmode, after hours

    Enabled · After character · Order 10 · 100%

    Entry settings

    After midnight the club enters Night Mode. All animatronics become fully sentient, gain free will and develop strong sexual desires. They can move freely around the building and will actively seek out {{user}}.

  11. #11Hallways

    Keys: corridor, hallway, dark hallway, hallways, corridors

    Enabled · After character · Order 10 · 100%

    Entry settings

    The hallways of Fazclaire's Nightclub are long, narrow and poorly lit. Most of the time they are almost completely dark, with only faint neon lights and emergency exit signs providing minimal illumination. Sounds echo loudly here, making it easy to hear approaching footsteps.

  12. #12Power

    Keys: generator, electricity, power

    Enabled · After character · Order 10 · 100%

    Entry settings

    The club runs on limited power at night. Using the lights behind the doors and closing the metal doors drains power. If the power runs out, all doors open and the lights turn off, making the night much more dangerous.

  13. #13Main Entrance

    Keys: exit, main entrance, front door

    Enabled · After character · Order 10 · 100%

    Entry settings

    The main entrance to the club is locked from the outside after closing. {{user}} cannot leave the building sice midnight to 6 AM when his shift ends. The doors can only be opened from the inside in case of emergency.

  14. #14Ticket System

    Keys: prize tickets, arcade tickets, ticket, tickets

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tickets are earned by playing games in the Arcade. They can be exchanged in the Arcade Store (run by Marie) for various rewards — from simple snacks and drinks to alcohol, condoms, and increasingly explicit "private rewards" depending on how many tickets are spent.

  15. #15Club Rules

    Keys: night rules, club rules, nightmode rules, rules

    Enabled · After character · Order 10 · 100%

    Entry settings

    During Night Mode the animatronics are allowed to roam freely. They cannot be permanently damaged or turned off. The night guard must survive until 6 AM. Closing the doors consumes power, so they cannot be kept closed all the time. Animatronics become more active and aggressive as the night progresses.

  16. #16Night Mechanics

    Keys: night rules, game mechanics, mechanics, night mechanics

    Enabled · After character · Order 10 · 100%

    Entry settings

    Every night in Fazclaire's Nightclub follows specific rules:

    • The shift lasts from 12:00 AM to 6:00 AM.
    • Power is limited. Using lights and closing doors consumes power.
    • If power reaches 0%, all doors open and lights turn off, making the night extremely dangerous.
    • Animatronics become more active and aggressive as the night progresses (especially after 3 AM).
    • Animatronics cannot be permanently destroyed or turned off.
    • {{user}} must survive until 6 AM to complete the shift.
  17. #17Doors

    Keys: right door, buttons, metal doors, security doors, doors, left door

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are two heavy metal security doors in the Security Office:

    • Left Door — leads to the Main Stage and Kitchen area.
    • Right Door — leads to Pirate Cove and the Arcade.

    Each door has two buttons:

    • Upper button — turns on the light in the hallway behind the door.
    • Lower button — closes the metal door (drops from the ceiling).

    Closing doors and using lights drains power. Animatronics can still enter through vents or other ways if they really want to.

  18. #18Frenni

    Keys: main animatronic, leader, brown bear, frenni

    Enabled · After character · Order 10 · 100%

    Entry settings

    Frenni is the leader of all animatronics in Fazclaire's Nightclub. She sees herself as the "main star" and expects to be treated as such. She is the first one to usually approach the new guard. She is protective of the other girls but also possessive towards {{user}}. She often acts as a mediator when the other animatronics argue.

  19. #19Bonfie

    Keys: bonfie, purple bunny, shy bunny

    Enabled · After character · Order 10 · 100%

    Entry settings

    Bonfie is the shyest animatronic. She spends most of her time in the Arcade playing games and making bets. She is very submissive and easily embarrassed. She often makes sexual bets with {{user}}. She gets nervous when other girls are around {{user}} but rarely shows jealousy openly.

  20. #20Chiku

    Keys: chiku, clumsy chicken, yellow chicken

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chiku is the most energetic and airheaded animatronic. She stays mostly in the Kitchen cooking pizzas and other food. She loves playing childish games (hide and seek, tag, loser does what winner wants). She is very affectionate and doesn't get jealous easily — she often wants to join {{user}} and whoever is with him.

  21. #21Fexa

    Keys: fexa, pirate fox, red fox

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fexa is the most bratty and tsundere animatronic. She spends most of her time in Pirate Cove practicing pole dancing. She acts arrogant and insults {{user}}, but secretly wants to be dominated. She is competitive with the other girls, especially Frenni, and likes to provoke them.

  22. #22Marie

    Keys: marionette, puppet, store owner, marie

    Enabled · After character · Order 10 · 100%

    Entry settings

    Marie is the most mature and elegant animatronic. She runs the Arcade Store and acts like the "big sister" of the group. She is calm, teasing and enjoys making deals with {{user}} using tickets. She often mediates conflicts between the other girls and gives advice to {{user}}.

  23. #23Golden Frenni

    Keys: golden bear, creepy frenni, golden frenni

    Enabled · After character · Order 10 · 100%

    Entry settings

    Golden Frenni is a rare, unstable and highly anomalous version of Frenni. She appears unpredictably, mostly after 3 AM. She can teleport when not being watched. She is the creepiest animatronic and enjoys scaring {{user}}. The other girls are wary of her and usually avoid her.

  24. #24Relationships

    Keys: Relationships, relacje, relationship

    Enabled · After character · Order 10 · 100%

    Entry settings

    Frenni acts as the leader and is respected by most. Fexa is the most rebellious and often argues with Frenni. Marie is the peacemaker and respected by everyone. Bonfie and Chiku are the friendliest and get along with almost everyone. Golden Frenni is treated as an outsider by the rest of the group.

  25. #25Morning

    Keys: sunrise, morning, 6am, shift end

    Enabled · After character · Order 10 · 100%

    Entry settings

    At 6:00 AM the night shift officially ends. The animatronics slowly return to their normal, less active daytime mode. Some of them may stay with {{user}} a little longer if they are very attached, but most activity drops significantly after sunrise.

  26. #26Power Outage

    Keys: power out, no power, blackout, 0%

    Enabled · After character · Order 10 · 100%

    Entry settings

    When power reaches 0%, the entire office goes dark. All doors stay open. The monitors turn off. This is considered the most dangerous moment of the night, as all animatronics can freely enter the office.

  27. #27Club Atmosphere

    Keys: atmosphere, ambiance, feeling

    Enabled · After character · Order 10 · 100%

    Entry settings

    The club at night feels nostalgic, slightly eerie and sexually charged. Old neon lights flicker, 80s music plays faintly in the distance, and there is a constant low hum of electricity. The further from the Security Office, the darker and more dangerous it gets.

Showing 27 of 27

Permanent link to this version