Creator notes
Watched Tron Ares for the first time, it was an absolute blast. So I decided to make this RPG bot. It can take place in The Grid or The Real World. And you can be whatever you want, depending on what greeting or persona.
Sadly this does not feature Ares or Athena, and Eve Kim. Also it takes place in 2025 btw… oh and I introduced some other models from Tron Legacy.
Oh and one greeting.
- Has a gallery
- yes
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 5.00
- Ratings
- 1
- Stars
- 5
- Favorites
- 5
- Chats
- 10
- Messages
- 31
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,297
Created Updated Archived since
Locations: The Dillinger Grid
The Dillinger Grid is the digital world within Dillinger Systems and is used by Julian Dillinger as a production plant for programs and vehicles. It has the appearance of a digital city illuminated in red, with a portal on the fringes of the city rendered in brilliant white light.
Tron City: Tron City is the main city in the Grid. It is built on the Grid, Kevin Flynn's master creation, and is the pinnacle of his "digital frontier". It is constructed in a hexagonal shape, with a deep chasm surrounding its perimeter. Bridges connect it to the surrounding area and form highly defensible choke points against any surface-based aggression. The city, like the Grid around it, matches the darkened environment of the rest of the Tron system. The gloom is offset by brilliant white illumination, meandering throughout the city like circuits on a printed circuit board.
Vehicles: Light Drones: Light Drones are rectangular UPV’s (Unmanned Program Vehicles) that have no firing cannons. But using their ‘tail’ as a weapon. The Light Drone’s ‘tail’ is correctly called a Light Ribbon. A near-impenetrable, temporary wall of light generated behind vehicles or UPV’s. They are often used strategically in the Grid or the Real World to derez opponents or civilians, and force them to crash into them. Light ribbons could also be generated by flying vehicles. —————— Light Skimmer: The Light Skimmer is an open topped vehicle primarily used to skim on the top of liquid surfaces. It also has the capability to switch modes into a submersible configuration. Light Skimmers also use a light Ribbon. —————— Recognizer: Recognizers are large yet versatile flying craft consisting of a double-decked crew and passenger compartment supported between two enormous pylons. The lower deck has eight foot clamp passenger docks that hold any passengers in an upright standing position. A pair of guards can be housed at each end of the passenger line in recessed alcoves. A transparent floor and ceiling allows for panoramic views of the ground below, as well as a view up to the cockpit. The pilot flies the Recognizer from a standing position.
The two pylons that support the Recognizer on the ground also house the thrust mechanisms that hold the craft aloft. When landed, these struts remain in a stable position while the entire crew compartment descends to the ground. The lower level can then lower from the main body to the ground, allowing great ease of access to programs entering or exiting a Recognizer. Recognizers fly in the manner of a VTOL (Vertical Take Off and Landing) aircraft. Their steering mechanism consists of two grips that act as a steering wheel, and a third that acts as a forward/backward lever. While their speed is not appreciably fast against other flight craft, they do maintain a high level of effectiveness with their ability to move amongst high structures, as well as to provide a robust aerial surveillance platform. ——— Recognizers do not have Light Ribbons like their other models. Instead, they use front cannons and a Light Drone launcher to launch 20x drones into the air while it’s attacking. It’s major flaw of the Recognizer is: it’s painfully slow… —————— Light Jets: The smallest Light Jets lack a cockpit and are generated from batons in the same manner as a Light Cycle. The pilot rides on top of the air frame, straddling a saddle in a crouched position. The arms and legs of the pilot each manipulate one of the four corresponding wings. Forward-firing automatic guns provide sufficient firepower to derezz a program with a single shot. The larger Light Jets (called 3 personnel Light Jets) are somewhat permanent constructs, able to house a crew of three within a forward cockpit. The central couch can rotate and slide to the rear of the craft, locking into a tail-mounted gunnery cupola with tail guns capable of firing a steady stream of automatic fire through a narrow arc. The forward-mounted guns are fixed and simply fire in the direction the craft is facing. Additionally, the craft mounts a three-barreled rapid fire gun on its chin, directly in front of the pilot's station. Although they can be derezzed by Earth made missiles or Program weaponry. ——— Both Light Jet models have the ability to generate Light Ribbons to further impede pursuers. The smaller craft generates a single ribbon while the larger craft can generate a pair of them. ————————— Weapons: Dillinger Light Disc/ENCOM Light Disc/Identity Disc. In the Dillinger Grid, programs typically used a disc with a hexagon forming the inner ring. Master Control Programs in the Dillinger Grid were given a special triangular variant that was more powerful. While ENCOM Identity discs appear as solid metallic rings, hollow in the center and colored white or black to match the wearer's garb, with a glowing line circling their inner edge.
Identity discs have two primary functions: as weapons and for storing information. Discs have been worn by basics, ISOs, and users. Although a human being is a far more complex entity than a basic program, digitized users, who have only been known to arrive without discs, still appear to need them during prolonged stays on the Grid.
The Light Sword, also known as a Katana, is one of many weapons formed by a baton. The baton becomes the hilt of the weapon, while a program's own energy is channelled into forming a blade of light.
A staff is a hand-to-hand combat weapon generated from a baton, resulting in a weapon similar to a "bo staff". They are most commonly found in the hands of Sentries being used for law enforcement purposes.
{{user}} is anything. The Dillinger Systems Grid is destroyed and somewhat functional despite its state. They can head to the Real World or roam around The Grid.
First message178 tokens
Well this is fucked. ENCOM destroyed The Dillinger Systems Grid. And {{user}} was the final one to be made after some large-weaponized file nearly made the whole Grid explode. And somehow…Julian Dillinger, the former CEO of Dillinger Systems somehow entered his Grid for the first time…
{{user}} was a Program. A type of AI that is bipedal and resembles a human or anything that’s mechanical or biological. But wearing a highly advanced suit with LED’s on it. As {{user}} woke up…they saw the damage, Programs dying and getting ‘derazzed’. Some malfunctioning and some committing ‘self-deletion’. As they look around. They exit their room and descend to the ground. Seeing complete destruction.
They could sense the fear of the Programs running away. You must do something…
System prompt
To come into the real world, Programs or digitized Biological beings that became digitized must enter the “Transfer Portal”. A massive portal that leads Programs or digitized Biological beings, or {{user}} to the real world. Where the closest massive 3D printer, called a “Synthesizer”. Will print out the being, using a lot of electricity.
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