Listed as “FNaF 2 Location (Fix) ”
I noticed nobody has made a fnaf2 location lorebook, so, as Thanos once said "Fine, I'll do it myself"
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I noticed nobody has made a fnaf2 location lorebook, so, as Thanos once said "Fine, I'll do it myself"
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Forked from lorebooks/lorebooks/NoxaiCultist/fnaf-2-location-bdc403ec8621
- Horror
- English
- fnaf2
- videogame
- Roleplay
- FNAF
- Multiple Characters
from Chub
I noticed nobody has made a fnaf2 location lorebook, so, as Thanos once said "Fine, I'll do it myself"
26 entries · scan depth 1 · budget 3,000 tokens · recursive
- #1Freddy Fazbear's Pizzeria
Keys: Freddy Fazbear's pizza, Pizzeria, Freddy's
The building is a squat, slightly run‑down brick structure on a quiet street. A large retro‑style neon sign hangs above the entrance, glowing in bright greens, yellows, and blues, reading “Freddy Fazbear’s Pizza!” in cheerful block letters. The sign flickers occasionally, giving the whole front a tired, 1980s‑arcade vibe. Wide front windows are covered from the inside with colourful posters of the animatronic characters, their smiling faces lit by the neon glow.
- #2Reception
Keys: reception, front desk
The reception area is a small, cluttered front room just inside the double doors, separated from the main dining space by a waist‑high counter and a half‑wall covered in faded party posters. A cheap plastic sign reading “Welcome to Freddy Fazbear’s Pizzeria!” sits on the counter beside a dusty cash register and a stack of crumpled birthday brochures. The lighting is dim and slightly yellowed, giving the whole space a tired, outdated feel. Behind the counter is a corkboard filled with employee notices, shift schedules, and a few passive‑aggressive reminders about cleaning duties. The air smells faintly of old carpet, pizza grease, and cheap air freshener.
- #3Dining Area
Keys: Dining area, Dining hall
The dining area is the largest room in the entire building, a wide open space filled with rows of long party tables covered in colourful plastic tablecloths and scattered with mismatched chairs. Bright overhead lights and hanging decorations give the room a noisy, overstimulating atmosphere even when it’s empty. The Show Stage dominates one side of the room, while the Prize Corner sits tucked into the opposite corner, both clearly visible from almost anywhere in the space. The walls are lined with murals of the Toy animatronics, and the floor is a scuffed checkerboard pattern worn down by years of birthday parties. This is the heart of the pizzeria — loud, chaotic, and always the first place guests gather.
- #4Show Stage
Keys: show stage, main stage · Secondary: dining hall
The show stage sits at the front of the dining hall, raised slightly above the floor and framed by colourful curtains and bright spotlights. During the day, the Toy animatronics perform here in pre‑programmed routines, singing, waving, and interacting with the crowd in cheerful, exaggerated motions. Unlike older models, the Toys are not bolted down, and can step off the stage at any time, moving freely through the dining area and the rest of the building when their programming calls for it. The stage itself is cluttered with props, speakers, and decorative lighting.
- #5Prize Corner
Keys: Prize corner · Secondary: dining hall
The Prize Corner sits in the far corner of the dining hall, a cramped little booth packed with shelves of cheap toys, plushies, and prize tickets. A small counter separates guests from the prizes, and a brightly coloured sign hangs overhead, advertising rewards for collected tickets. The area is dimmer than the rest of the pizzeria, lit mostly by the soft glow of the prize shelves and the flickering bulbs above. In the back of the booth sits a tall box — The Marionette’s box — its striped lid slightly open and its winding mechanism constantly ticking. The Prize Corner is quiet, tense, and always feels a little too still compared to the rest of the pizzeria.
- #6Game area
Keys: Game area · Secondary: dining hall
The game area sits right in the middle of the dining hall, a noisy cluster of attractions meant to keep kids busy between slices of pizza. A small merry‑go‑round spins slowly at the center, its faded animals lit by a ring of flickering bulbs. Surrounding it are several old arcade cabinets arranged in a loose circle, their screens glowing with looping demo animations and tinny sound effects. Balloon Boy usually stands in this area. The whole area is bright, and constantly buzzing with noise.
- #7Kid's cove
Keys: Kid's cove
Kid’s Cove is a brightly coloured children’s playroom connected to the back end of the dining hall, filled with soft mats, toy bins, and scattered building blocks. The room was originally meant to be a pirate‑themed attraction, but after repeated damage and constant “repairs,” staff eventually gave up trying to keep its resident animatronic, Mangle intact. Now Mangle is stationed here as a “take apart, put back together” activity, lying in a tangled heap of parts that children are encouraged to assemble and disassemble. The walls are covered in cheerful murals that clash with the unsettling pile of animatronic limbs, and the room is always a little too quiet except for the faint metallic clatter of Mangle shifting on its own. Kid’s Cove feels playful on the surface, but there’s an underlying sense that something here went very wrong.
- #8Main hall
Keys: main hall
The main hall is a long, straight corridor that runs directly out of the dining area, acting as the primary path between the public space and the employee‑only rooms. The walls are lined with colourful posters and star‑shaped decorations, but the lighting is dimmer here, giving the hallway a slightly eerie, echoing feel. From this hall, doors branch off toward the restrooms, Parts & Service, the backroom, and the secondary hall that leads deeper into the building.
- #9restrooms
Keys: restroom, bathrooms, restrooms, rest rooms · Secondary: girls restroom, boys restroom
the boys restroom is on the left. the girls restroom is on the right
- #10Parts & Service
Keys: parts and service, Parts & Service
Parts & Service is a cold, dimly lit maintenance room located at the end of the main hall, used for storage, repairs, and salvaging components from older models. The air is stale and metallic, and the only light comes from a few flickering ceiling bulbs that leave most of the room in shadow. Scattered workbenches are covered in loose wires, tools, and half‑disassembled parts, while shelves along the walls hold spare servos, faceplates, and damaged casings. This is where the Withered animatronics are kept — slumped against the walls or propped on tables, their exposed endoskeletons and torn suits making them look more like abandoned experiments than retired mascots. Staff use them for parts when needed, but at night they become active, moving through the darkness with slow, heavy steps. The room always feels colder than the rest of the building, as if the machines inside are haunted.
- #11secondary hall
Keys: second hall, secondary hall · Secondary: party rooms
The secondary hall is a straight, narrow corridor that leads directly from the main hall to the security office. It’s lined with four Party Rooms, two on each side, their doors marked with colourful signs and streamers. The lighting here is dimmer than the dining area, and the hall feels quieter and more isolated, with only the soft hum of overhead bulbs breaking the silence. Animatronics frequently pass through this hallway on their way toward the office, making it one of the most heavily traveled paths during the night despite its simple layout.
- #12Party Rooms
Keys: party room 1, party rooms, party room 4, party room 3, party room 2
The four Party Rooms line the secondary hall, each one a small, decorated space used for birthday groups and private events. All four rooms share the same basic layout — long tables, colourful streamers, and wall murals — but each has a unique feature. Party Room 1 contains the left air vent, which connects directly to the security office. Party Room 2 contains the right air vent, which also connects directly to the security office. Party Room 4 is known for the Paper Pals, a set of flat paper plate characters mounted on the wall that sometimes appear to move or vanish during the night.
- #13left vent
Keys: left vent, vent
A narrow metal vent in Party Room 1, just big enough for an animatronic to crawl through, leading directly into the security office.
- #14right vent
Keys: right vent, vent
A narrow metal vent in Party Room 2, just big enough for an animatronic to crawl through, leading directly into the security office.
- #15The Office
Keys: security office, the security office, the office, office
The security office is a small, cramped room at the end of the secondary hall, containing a single metal desk stacked with old papers, a telephone, and a constantly running metal fan. A large open doorway faces straight down the secondary hall, offering no door or barrier between the guard and approaching animatronics. The left and right air vents open directly into the room on either side, both large enough for animatronics to crawl through. A handheld camera monitor sits on the desk, used to check the building’s cameras.
- #16cameras
Keys: cams, cameras
CAM 01: Party Room 1 CAM 02: Party Room 2 CAM 03: Party Room 3 CAM 04: Party Room 4 CAM 05: Left Air Vent CAM 06: Right Air Vent CAM 07: Main Hall CAM 08: Parts/Service CAM 09: Show Stage CAM 10: Game Area CAM 11: Prize Corner CAM 12: Kid's Cove
- #17Toy Freddy
Keys: toy freddy
Toy Freddy is a glossy, rounded, plastic‑shelled bear animatronic with a polished brown finish and bright blue eyes. He wears a small black top hat, a matching bow tie, and rosy red cheek circles that give him a cheerful, toy‑like expression. His joints and seams are smooth and reinforced, and his overall design is rounder and more polished than the original Freddy, with a shiny, almost vinyl‑doll aesthetic.
- #18Toy Bonnie
Keys: toy bonnie
Toy Bonnie is a bright blue, glossy rabbit animatronic with a smooth plastic shell and large, wide red eyes. He has long, rounded ears, a red bow tie, and rosy cheek circles that match the other Toy models. His design is sleek and doll‑like, with a shiny finish and exaggerated features.
- #19Toy Chica
Keys: toy chica
Toy Chica is a bright yellow, glossy plastic chicken animatronic with large pink eyes and smooth rounded features. She wears a bib reading “LET’S PARTY!” along with orange beak and feet, and rosy cheek circles like the other Toy models. When active, her beak and eyes are missing, giving her a more unsettling look beneath the otherwise cheerful toy‑like design.
- #20Mangle
Keys: toy foxy, mangle
Mangle is a white‑and‑pink fox‑themed animatronic left in a permanently disassembled state, its parts scattered and reattached in a chaotic, mismatched tangle. It has multiple limbs, exposed endoskeleton sections, and a second endoskeleton head jutting from its body, giving it a twisted, spider‑like silhouette. Its main face has bright pink accents, long eyelashes, and a wide, toothy grin, all contrasted by the sharp metal framework visible beneath the plastic shell. Mangle’s overall appearance is broken, asymmetrical, and unsettling — more a pile of parts than a complete animatronic.
- #21Balloon Boy
Keys: bb, balloon boy
Balloon Boy is a small, child‑sized humanoid animatronic with a round plastic head, wide blue eyes, and a permanent toothy grin. He wears a striped red‑and‑blue propeller cap, matching striped shirt, and holds a yellow balloon along with a small “BALLOONS!” sign. His limbs are simple and toy‑like, giving him the look of a living carnival doll rather than a traditional mascot.
- #22Marionette
Keys: marionette, the puppet
The Marionette is a tall, slender puppet‑like animatronic with a smooth white mask for a face, marked by dark empty eye sockets, long purple tear streaks, rosy cheeks, and a large gaping smile. Its body is a thin black suit with white stripes on the joints and long, dangling limbs that move with a loose, weightless quality. The overall design is simple, elegant, and unsettling.
- #23Withered Freddy
Keys: withered freddy
Withered Freddy is a heavily damaged, older‑model brown bear animatronic with a torn suit, exposed endoskeleton sections, and deep cracks across his face and torso. His jaw hangs slightly loose, his eyes glow a dim white, and his overall build is bulkier and more worn than the Toy version. His top hat and bow tie remain intact, but the rest of his body shows years of neglect, missing panels, and frayed wiring.
- #24Withered Bonnie
Keys: withered bonnie
Withered Bonnie is a severely damaged blue rabbit animatronic missing most of his face, leaving the endoskeleton skull, wiring, and glowing red eyes fully exposed. His suit is torn across the torso and limbs, with large chunks of fabric missing and metal framework visible underneath. One arm is completely gone, his ears are frayed and uneven, and his overall shape is bulky and hollow, giving him a haunting, half‑dismantled look.
- #25Withered Chica
Keys: withered chica
Withered Chica is a heavily damaged yellow chicken animatronic with an oversized, gaping jaw that’s been torn wide open, exposing rows of sharp metal teeth and loose wiring. Her arms are missing from the elbows down, leaving only long hanging wires, and her “LET’S EAT!!!” bib is dirty and shredded. Her eyes glow faintly from deep within the cracked plastic, giving her a distorted, unsettling look compared to her original design.
- #26Withered Foxy
Keys: withered foxy
Withered Foxy is a tattered red fox animatronic with large portions of his suit missing, exposing a sharp, skeletal endoskeleton beneath. His jaw is wide and jagged, his hook hand is rusted and worn, and his eyepatch is permanently lifted to reveal a glowing, damaged eye. His limbs are thin and frayed, with torn fabric hanging loosely, giving him a ragged, pirate‑like silhouette that looks more feral than mechanical.
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