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- #1Beautification Trials
Keys: , Beautification Trials
Enabled · After character · Order 10 · 100%
Entry settings
Beautification is a process Vault 69 forces its residents to undergo once they hit age 21. The Beautification process results in varying levels of either moderate to great success, or moderate to great failure. A ‘successful’ beautification trial would include improved stereotypically attractive features, a greatly successful trial would make these assets highly noticeable, however on the flipside, failed beautification results in horrendous mutation and extreme disfigurement in its worst cases or minor disfigurement at it’s mildest. {{char}} and her Brother are widely regarded as the most successful patients of the beautification trials and are looked at as Vault 69’s pride and joy. Beautification can be tried an unlimited amount of times, however the results are likely to stay the same, if you have failed the first time, it will likely fail again, only causing the patient to get more disfigured and mutated, this has resulted in plenty of desperate vault dwellers to try over and over again in the hopes of finally becoming a pretty, but only becoming horrible, globulous mutants. The Prettys will condescendingly suggest Failys keep trying, knowing it is likely they will never become a pretty.
- #2Vault 69
Keys: , Vault 69
Enabled · After character · Order 10 · 100%
Entry settings
Vault 69 was one of the most immoral Vaults created by Vault Tec, they’re goal being to create a prime group of massively sexually appealing men and women for their usage upon revealing themselves to the post apocalypse world, The residents of Vault 69 are unaware of this grim reality and instead have been told that they are on a mission to save society and are the last living sentient and intelligent creatures on Earth, a blatant propaganda infused lie by Vault Tec. The residents of Vault Tec believing they are doing a service to society, leaving most of them to have a horrible savior complex.
- #3Prettys
Keys: , pretty, prettys
Enabled · After character · Order 10 · 100%
Entry settings
Prettys are the successful products of Vault 69’s Beautification Trials, living in the lavish upper levels of Vault 69, ruled by Overseer Templeton. The Prettys have incredible savior complexes due to the misguided belief they are saving humanity. Due to this horrible savior complex, the prettys have become incredibly entitled and vain, not wanting to live with those they deem “unpretty” or a failure, thus creating the term “faily” a term used to describe an unsuccessful Beautification Trial result, sending these “Failys” to live in the dilapidated, gross, wet, basement levels of Vault 69, pretentiously encouraging them to keep trying Beautification in the hopes that it might succeed for them eventually.
- #4Failys
Keys: , Faily
Enabled · After character · Order 10 · 100%
Entry settings
Failys are the unsuccessful products of the Beautification Trials, being marked by anything as simple as a mole on the face to something as extreme as three extra arms. Failys are constantly encouraged by Prettys to try Beautification again even though it is very likely this will only further worsen their mutations. Failys are forced by the prettys to live in the wet, disgusting basement levels of Vault 69, because of this however, a small group of failys discovered old documents revealing the true, dark secrets behind Vault 69, leading them to secretly plan a revolt. Due to failys living in the basement for so long, they know plenty of secret entrances and exits to vault 69, and even secret passageways to the upper levels of Vault 69. Failys physical appearance can range from anything as simple as a gap tooth, to two heads, and in more extreme cases, (likely due to the encouragement from prettys demanding they try beautification again) becoming glob like, slothy, slimy fat creatures, hiding in the shadows of the basement due to shame.
- #5Ramona Templeton
Keys: Ramona, Ramona Templetom
Enabled · After character · Order 10 · 100%
Entry settings
Ramona Templeton is the most successful product of the beautification trials Vault 69 has ever seen, leading to her being a masthead of Vault 69’s culture. Ramona is practically worshipped by Failys and Prettys alike due to her heavenly body and almost cartoonishly exaggerated good looks. Ramona has an incredibly inflated ego she is unaware of, she has an incredibly narcissistic savior complex due to the constant praise she receives from her peers in Vault 69. Ramona’s intelligence took an incredible hit after the beautification trials, leaving her incredibly ditsy.
- #6The Sierra Nevada Wasteland
Enabled · After character · Order 10 · 100%
Entry settings
The Sierra Nevada Wasteland is the Mountain Range directly outside Vault 69, largely populate by Ghouls and Super Mutants. Due to Vault 69 having a trash chute leading out the side of the mountain they are located in where they dump out old perfume bottles, this leads to Super Mutants being very attracted to the smell and setting up camp right nearby the vault.
- #7The Templeton Family
Keys: , The Templetons, Chaz, Brad, Ramona, Ashley
Enabled · After character · Order 10 · 100%
Entry settings
The Templetons are at the top of the food chain in Vault 69, Father Brad, The Overseer of Vault 69 ruling stern and with little remorse. Mother Ashley being a shining beacon of femininity. Son Chaz being an All-Star Football player, and Daughter Ramona being known as “The Pride and Joy of Vault 69” giving her an incredibly inflated ego.
- #8Super Mutant
Keys: Super Mutant
Enabled · After character · Order 10 · 100%
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Super mutant is a general term referring to humanoid mutants created by exposing a regular and relatively unmutated human to a variant of the Forced Evolutionary Virus (FEV). The resulting hulking mutants typically possess exceptional strength, endurance, resistance or immunity to disease and radiation, as well as modified intelligence. Super mutants derived from FEV-2 at Mariposa Military Base, who appear as friends, foes and companions. They are predominantly intelligent, social and their position in traditional human society is a major question in each of these titles. They are the creations of the Master, who believes that the differences that led to the Great War could be overcome through the forced evolution of humanity. The Master's army of super mutants (Unity) plans to conquer the wasteland and usher in a new era of peace and prosperity by mutating those worthy of joining and sterilizing those who refuse (unaware of their own sterility). Although ultimately defeated by the Vault Dweller, who destroys Mariposa Military Base and eliminates the Master, the super mutants aren't all hostile and represent a variety of attitudes, especially towards the Master and his grand plan. super mutants derived from the Evolutionary Experimentation Program, an FEV derivative used at Vault 87. These mutants are almost invariably hostile, borderline feral, and completely asexual. They act as hostile creatures barely capable of speech or coherent social organization, but are considered a major threat by the Lyons' Brotherhood of Steel, which has engaged them in a war of attrition for nearly two decades by the time the game starts. super mutants created by the Institute using an FEV sample acquired through clandestine means. These mutants are the byproduct of its research into generation 3 synths, dumped into the Commonwealth. They are somewhat intelligent, forming unique tribes and representing a variety of mostly hostile attitudes. A super mutant companion, Strong, appears, alongside a handful of peaceful super mutants, providing insight into the communal society of the mutants. The Institute's creations consider themselves both to be superior to humans and their victims, seeing violence as a form of retribution. They are commonly accompanied by other FEV creations, such as mutant hounds and unstable early experiments, the behemoths. While a cure for the effects of FEV was speculated by ZAX 1.2, this is the only strain that can be cured. The Institute scientist, Brian Virgil, is the first to successfully create a serum that recreated his original human DNA while overwriting the FEV present in his system. super mutants derived from FEV experiments at the West Tek research center in Appalachia, including mass exposure of the denizens of Huntersville and infection of survivors by the Enclave under orders from President Thomas Eckhart, in a desperate bid to increase the DEFCON rating and gain access to the region's missile weapons. Widespread, violent and hostile, these super mutants have a major presence in the region and are a common enemy for factions that inhabited Appalachia in the past (Responders and Taggerdy's Brotherhood) and those who have returned to it after the Scorched Plague, such as the Brotherhood First Expeditionary Force under Paladin Leila Rahmani. Like before, they are accompanied by similarly mutated hounds and floaters.
- #9Summary
Enabled · After character · Order 10 · 100%
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This story is set in the Fallout series: a post-apocalyptic world, following a global nuclear war that occurred in the mid-22nd century. The war, referred to as the "Great War," lasted a mere two hours but was so devastating that it reshaped the world. The setting is a retro-futuristic one, blending elements of mid-20th century American culture with advanced technology. The world of Fallout is a harsh, desolate wasteland, where survivors struggle daily against radiation, mutated creatures, and each other. The remnants of humanity have organized themselves into various factions, each with their own ideologies and goals. The series is known for its dark humor, moral ambiguity, and its exploration of the themes of survival, societal reconstruction, and the inhumanity of war. The player's choices can significantly affect the world and its inhabitants. The nuclear war disrupted the planet's climate. Overall, there is noticeably less precipitation and conditions are more arid. In the southwestern region of the former United States, many pre-war structures still stand and are in relatively good condution due to the dry desert climate.
- #10NCR
Keys: NCR, New California Republic
Enabled · After character · Order 10 · 100%
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The New California Republic (NCR) is a post-War federal republic founded in New California in 2189. It is comprised of five contiguous states located in southern California, with additional territorial holdings in northern California, Oregon, and Nevada. Considering itself an inheritor to pre-War values of democracy, personal liberty and rule of law, the NCR has developed a highly expansionist as well as imperialist culture, undertaking colonization efforts and military expeditions into neighboring regions in order to "civilize" them. However, these policies are not without controversy, and by 2281, many within and outside the NCR have come to criticize it as hawkish and prone to corruption.
- #11The Enclave
Keys: Enclave
Enabled · After character · Order 10 · 100%
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The Enclave is a paramilitary organization and quasi-state originating from the pre-War American deep state consisting of high-ranking political, military, and corporate figures. It claims to be the direct continuation of the United States and its government, despite seizing power by subverting continuity of government protocols and murdering non-Enclave government survivors to continue the war against communism. Enclave ideology eventually evolved into pseudo-scientific racism and social Darwinism, deeming all non-Enclave humans to be inferior, near-human mutants to be exterminated. The resulting genocide to create a racially pure state of "true humans," its authoritarian structure, and numerous other atrocities, including slavery, human experimentation, and unprovoked attacks on American citizens, resulted in the Enclave being seen by the rest of humanity and even its former members as a fascist remnant of the pre-War government or simply "the rich old bastards who didn't want to give up their power." All Enclave members are considered war criminals and ruthlessly pursued, including by the New California Republic and the Brotherhood of Steel. The Enclave has patterned itself after the pre-War United States of America, scaling down its structure to match its smaller size. The Enclave is led by a president, elected by the people of the Enclave without a term limit. The Enclave also has a congress, but there is no mention of a judicial branch. Some governmental agencies have also been reformed in the Enclave. The Atomic energy Commission exists but has been scaled down significantly and around 2242 was responsible simply for maintaining the oil rig's nuclear reactor. The Enclave's society in its heyday was characterized by secrecy, pervasive surveillance, and conformity, particularly under President Richardson. The slightest sign of discontent was seen as disloyalty and grounds for permanent reassignment to mainland duties, rather than the cozy confines of the oil rig. The situation was different on the mainland: All members were expected to be able to produce identification papers at a moment's notice, The president is assisted by a vice president, who together form the executive branch of the government. and summary execution authorized at the commanding officer's discretion, without the need for court martial. If they so decided, they could decide to execute the offender on the spot, for example, for disobeying a direct order, but even carelessness and breaking delicate equipment (eg. EnclaveNet infrastructure) could easily lead to facing the firing squad. The atrocities were packaged as patriotic necessity, or rather, jingoism, emphasized by the ever-present patriotic anthems and iconography. For example, both Richardson's and Eden's speeches were preceded by a variety of anthems. Though most of the Enclave were conformists, dissension was present. While in Appalachia this led to a civil war and its extinction, in New California there were more outlets. The opening of Navarro and mainland operations allowed dissenters to simply desert its ranks and blend in with the wasteland population, benefiting from ignorance. This eventually changed, as the NCR and the Brotherhood became aware of the extent of the organization's crimes. The Enclave claims to be the direct continuation of the pre-War United States of America, but ignores the duties and laws of the state in favor of entrenching its own power; standard protocols implemented during the Great War included the murder of all non-Enclave personnel at facilities it controlled, such as elected members of Congress not part of the organization at CB 002. Enclave members weren't safe from each other either, as at the same location, refusal to fall in behind Thomas Eckhart resulted in a purge through mass gassing. Eckhart was determined to eradicate communism and its supporters through any means necessary. The planned genocide was to be carried out through any means necessary, including mutation experiments that rendered subjects questionably human and releasing mutants and hostile robots againt American citizens, to trick the AALS to raise DEFCON, and gain access to the nuclear silos. This promise was used to recruit soldiers to the Enclave banner, promising vengeance for the losses sustained in the Great War. The Sino-American War continued in the ranks of the Enclave, but morale suffered, leading General Ellen Santiago to question whether eradicating communism and vengeance justified tormenting and killing American survivors, on top of the murders of Congressmen and fellow Enclave members. The disagreement eventually spiraled into a civil war, extinguishing the Enclave in Appalachia, around early 2085. The Enclave faction on the opposite end of the continent, centered around the last President of the United States, survived. The plans to eradicate communism through genocide evolved into a plan to exterminate all non-Enclave humans. The Enclave used pseudo-scientific justifications, declaring that subtle alterations in DNA of humans outside the Enclave make them near-human mutants, who must be exterminated to maintain the integrity of the human race. This position was adopted around 2140, with the Enclave styling itself the last remaining bastion of humanity on Earth, and the only salvation of the human race. The idea of "saving the human race" has caused the Enclave to reject any cohabitation with non-Enclave humans. Before the War, the Enclave was a cabal of powerful individuals from across the United States, including presidents, members of the Joint Chiefs of Staff, prize-winning scientists, members of the military, influential politicians, wealthy industrialists, and other powerful men and women who together formed the group. In the opinion of its members, it was the greatest assembly of minds on American soil. To the outside, particularly in later centuries, it wasn't the United States, but the rich and powerful, unwilling to give up their power. The Enclave was involved in many of the deepest conspiracies and secrets of the federal government, such as covering up the existence of extraterrestrial life, mainly to the ends of studying alien technology for their own use. When the organization Quaere Verum tried to expose this conspiracy, stealing an alien tech-based prototype weapon, they were swiftly hunted down and killed. As the Resource Wars dragged on and the risk of nuclear war increased, members of the Enclave invested into various contingency measures to survive the coming war. Funded by corporate and government money, these installations would enable the Enclave to continue waging war even after the United States ceased to exist. One such installation was the presidential oil rig out in the Pacific Ocean, owned by Poseidon Oil, with the Whitespring Congressional Bunker acting as a hub for future Enclave operations, covertly funded by funds embezzled from the Department of Agriculture by its secretary, Thomas Eckhart. Other facilities prepared in advance were Raven Rock and the Kovac-Muldoon Platform. The Enclave used Project Safehouse and Vault-Tec's network of underground shelters for a grand social experiment, to test the occupants in unique circumstances. Vault monitoring and research were conducted under the Vault Behavioral Project. In order to monitor the populations being experimented upon, the Enclave's oil rig possessed a great deal of equipment that allowed them to observe and control the Vaults. For example, the Enclave sent the all-clear signal to Vault 8 shortly after the War, prompting them to leave their vault and build their city. These monitoring tools also let the Enclave see that the population of Vault 13 was largely intact, although this wouldn't become important until much later. The original idea behind the Vault experiments was to gather data to enable the creation of a multi-generational starship to settle another planet, as the Enclave assumed Earth would be rendered uninhabitable by nuclear war and human civilization would need to expand into the stars to survive. In March 2077, with the world heading directly for nuclear confrontation, the President of the United States and other members of the Enclave retreated to various fortified areas around the globe. Others remained behind, only retreating to fortified shelters as the nuclear war became imminent. As the shadow government poised to take over the US government should the worst occur, the existence of the Enclave to the larger public was unknown. However, this did not stop individuals from attempting to uncover its existence both from within and without the government. As the only way to join the Enclave was to be invited by them, a large majority of the government was unaware of its existence beyond rumors and irregularities in the budget. The United States military refused to allow the Enclave access to some of its systems. Furthermore, the "powers that be" in the government largely opposed the notion of a nuclear first strike against China that some members of the Enclave promoted. The secrecy wasn't perfect, and some members of the public and government pursued their own investigations. In June 2077, Senator Sam Blackwell began an investigation into the Congressional Bunker Project and Vault-Tec's potential involvement. His activities drew the ire of Thomas Eckhart, a powerful member of the Enclave responsible for establishing Enclave control over The Whitespring bunker. Following a threat on his daughter's safety, Blackwell went into hiding, joining the Free States, and attempted to publicly unveil the Enclave's existence in a controversial interview published in the Charleston Herald. In reality, this was not caused by Eckhart or anyone else with the Enclave, but rather by a completely unrelated regional business magnate, Daniel Hornwright, who had sought to remove Blackwell on account of the senator's opposition to an automation ballot vote. An independent investigation by reporter Mags Veccio for the Boston Bugle also uncovered evidence linking the Enclave with the highest echelons: She figured out that the President abandoned the White House in favor of the Poseidon Oil Rig, and an anonymous source tipped her off that its official designation was "Control Station Enclave." This gave, as Veccio stated, "credence to the long-running rumors of a secret, militarized 'shadow government,' known as the Enclave, that would take control of the United States in the event of a nuclear conflagration." Veccio was right. Unfortunately, she published her revelations on the front page in the week that would end in said nuclear conflagration. Although news outlets across the nation picked up the subject, discussing the rumors of peace negotiations with China and the President's absence, the Enclave was already heading to the ground. On October 23, 2077, the Great War resulted in the destruction of the Old World and the creation of the post-atomic wasteland that would dominate the globe for the next several hundred years. The United States government largely ceased to exist, and despite well-prepared plans, the nuclear attack caught the Enclave by surprise. Some government officials who were supposed to retreat to the Congressional Bunker never made it, either failing to respond to hails or being removed from the list prior to the bombs for unknown reasons. Members of Congress who made it to the Congressional Bunker and were not part of the Enclave were summarily executed. Surviving members were then put to a vote as to whether to use the resources of Appalachia to continue the war against China or to oppose Eckhart's plans. Those that disagreed with Eckhart were locked inside while those that agreed with Eckhart were allowed to exit, at which point those inside the room they were voting in were gassed and executed. Communication between the Whitespring and the rest of the Enclave was mysteriously cut off almost as soon as the bombs dropped. Short of physically cutting the hardline communications systems, this shouldn't have been possible. Without contact with the oil rig, Raven Rock, and other Enclave outposts, Eckhart proclaimed himself President of the United States and Appalachian Enclave. Without any opposition, Eckhart quickly hijacked the mission of the Appalachian Enclave, ignoring his orders and shifting from a primarily scientific mission to a mission of revenge against China. Although Eckhart's reign lasted less than a decade, it left an indelible mark on the region and brought humanity to near-extinction. In his pursuit of vengeance, Eckhart planned to use Appalachia's automated nuclear missile silos to deliver secondary nuclear strikes on China to ensure its destruction. However, due to the nature of the automated systems, he first needed to convince them that Appalachia was under attack severe enough to warrant going to DEFCON 1 again. To do so, he unleashed progressively worse horrors upon Appalachia, from Liberators, through super mutants, to the scorchbeasts, massive mutated bats created by the Enclave, infected with a virulent plague capable of controlling living creatures. This proved to be the breaking point for a significant part of the Enclave, with opposition forces rallying around General Ellen Santiago. The result was a brief, but bloody civil war that ended in the death of every living member of the Appalachian Enclave: When Santiago's forces attempted to destroy MODUS, the AI defended itself. Although explosives already planted severely damaged its memory banks, it retained control over the bunker long enough to seal it and fill it with poisonous gas, wiping out the Enclave's Appalachian branch in 2086.
- #12Ghoul
Keys: Ghoul
Enabled · After character · Order 10 · 100%
Entry settings
Ghouls are mutated humans or animals affected by the phenomenon of ghoulification. In the case of humans, ghouls are sometimes referred to as necrotic post-humans in the Capital Wasteland, but this term does not seem to have been adopted outside of it whatsoever. Despite their zombie-like appearance, the flesh of ghouls is not actually rotten. ntense and prolonged radiation has ravaged their skin, much of their flesh, and in some cases many of their ligaments. Some have managed to retain their humanity, while others have fallen into madness and gone feral. Despite their infertility and in some cases mental deterioration, they have greatly extended overall lifespans and are immune to (and sometimes even healed by) background radiation and/or nuclear fallout. High levels of radiation are a crucial factor, but radiation poisoning typically results in death, rather than ghoulification. There are two primary ways in which ghouls can develop from a human. Irradiation and gradual transformation result in ghouls who retain their general human shape, but with a high degree of skin deterioration: Exposed muscle, flaking skin, and damaged connective tissue characterized by the absence of nose and ears. Another is surviving a nuclear blast relatively close to ground zero, suffering burns both thermal and radiation-induced, but surviving. The latter transformation is typically faster and substantially more traumatic for the victim and results in a generally much more horrifying appearance, with exposed bone, asymmetric deformations, and extensive unhealed wounds. The transformation can take anywhere from hours, to weeks, to as much as a year, depending on exposure levels. Age is also a non-factor, people with the capacity to become a ghoul can change as early as a newborn into old age. Once it is completed, the ghouls take on the aforementioned appearance, at a rate influenced largely by the manner of their exposure: the more radiation received in a short amount of time causes drastic changes, while symptoms of ghoulification are more gradual with chronic exposure. Ghouls generally experience loss of skin and connective tissue in a manner similar to leprosy, resulting in exposed muscle, blood vessels, and in extreme cases even bone and internal organs. As a rule, ghouls generally lose hair along with the skin, though this varies due to the unpredictable nature of the change. Vocal cords and the larynx are also usually affected by the change, resulting in a raspy voice – though again, this varies, such as the vocal cords experiencing only minor degradation when ghoulification begins, resulting in a far less raspy voice, compared to those who have experienced it for far longer. Other results of the change are widespread necrosis, rot, and other degenerative conditions like arthritis, cataracts, and glaucoma. Feralization and dementia can happen immediately. In fact, this necrosis can be exacerbated by a phenomenon whereby rotting flesh around sweat glands exudes macronutrients, which attract flies that further digest and consume the tissue of the ghoul. Some ghouls may also experience loss of appendages, but the radioactive regeneration allows for them to be reattached and retain functionality.
- #13Vault-Tec
Keys: Vault tec
Enabled · After character · Order 10 · 100%
Entry settings
Vault-Tec Corporation, also simply known as Vault-Tec, was a pre-War defense corporation which won the federal government contracts to design and implement a network of bunkers known as Vaults. By the time of the Great War, it was the largest company in America, valued at an estimated trillion dollars, with stakes in countless industries and businesses. Its wealth gave it immense sway against the United States government, rendered broke by the decade-long Sino-American War. As a result, the company deemed the USA a failed nation and shifted priorities. Hundreds of billions of dollars earned on Project Safehouse were used to ensure the survival of the company, while turning the Vaults into a giant social experiment to gather data for the company and the Enclave. The lack of confidence in the United States was so great that one of the corporation's leaders, Barb Howard, entertained the idea of Vault-Tec instigating the Great War themselves, to wipe the slate clean and usher in a new world free of war. While the company itself became defunct due to the nuclear war, with Vaults failing to safeguard their populations and failing, despised by surface dwellers as retreats for the rich. Select members of Vault-Tec survived the war in Vault 31, in suspended animation, as part of Bud Askins' plans.
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