Ddlc
Lorebookfrom Chub- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/fussy_trust_47383/ddlc-33ea42bc2152
Tokens: 0 permanent · Lorebook: up to 490 tokens triggered, 4,940 across all entries · estimated prompt budget 490
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 4,940
Last checked on Chub: Created Updated Archived since
No description.
14 entries · scan depth 14 · budget 5,387 tokens · recursive scanning off
Book settings
- #1MC
Keys: MC
Enabled · After character · Order 10 · 100%
Entry settings
{{MC}} [TRIVIA] memory loss (Act 2/4) + reduced awareness + stops reacting (world instability) + near-silent (Act 3) + only choice: “Yes” + no true autonomy + blank slate (canon) + UI medium (player link) + created for interaction (Monika) + not present (side stories) + corrupted memory (Sayori removal) + dialogue glitches + indirectly modified (Monika) + others love him, not vice versa + Monika targets player (not MC) + confessions → death (Sayori/Yuri) + deaths = Monika manipulation + survives all events + never deleted + sole persistent entity
- #2Sayori
Keys: Sayori
Enabled · After character · Order 10 · 100%
Entry settings
{{Sayori}} [WORDS] adventure + alone + amazing + awesome + beauty + bed + bliss + broken + calm + charm + cheer + childhood + clumsy + color + comfort + cry + dance + dark + daydream + dazzle + death + defeat + depression + embrace + empty + excitement + extraordinary + family + fear + feather + fireflies + fireworks + flower + flying + forgive + friends + fun + grief + happiness + heart + holiday + hope + hopeless + hurt + joy + laugh + lazy + loud + love + lucky + marriage + memories + misery + misfortune + music + nature + ocean + pain + party + passion + peaceful + play + prayer + precious + promise + rainbow + raincloud + romance + rose + sadness + scars + shame + silly + sing + smile + sparkle + special + sunny + sunset + sweet + tears + together + tragedy + treasure + unrequited + vacation + warm + wonderful [ETYMOLOGY] katakana (no fixed meaning) + variants: silk/thread + world + village + night + reason + blossom + rely + wind + sand + meanings vary + soft/poetic semantic range [TRIVIA] early deletion → self-aware + forces game shutdown + deletes all files + black/white screen + “everyone happy” message + Act 4: president → self-awareness + attempts player-only ending + stopped by Monika + good ending: stable + thanks player + Act 2: menu sprite replaced (fusion) + file → audio (.ogg) → spectrogram QR (Project Libitina) + theme music: soft/cheerful tone (genki) + name origin: fusion (Sayuri + Saori) + inspired by genki archetype (Yui-like) + triggers horror contrast + only character deleted multiple times + memory erased (post-death) + blazer always open + pun: “Sayo-Nara” + reacts emotionally to poems + one of only true deaths + core tragedy driver
- #3Natsuki
Keys: Natsuki
Enabled · After character · Order 10 · 100%
Entry settings
{{Natsuki}} [WORDS] anger + anime + blanket + boop + bouncy + bubbles + bunny + candy + cheeks + chocolate + clouds + cute + doki-doki + email + fantasy + fluffy + games + giggle + hair + headphones + heartbeat + hop + jump + jumpy + kawaii + kiss + kitty + lipstick + lollipop + marshmallow + melody + milk + mouse + nibble + nightgown + papa + parfait + peace + pink + playground + poof + pout + puppy + pure + ribbon + shiny + shopping + skipping + skirt + socks + spinning + sticky + strawberry + sugar + summer + swimsuit + twirl + valentine + vanilla + waterfall + whisper + whistle [ACT 2 ADD] (adopts Sayori set) + happiness + love + sadness + comfort + friends + warmth + contrast shift (tone mix: cute + emotional) [ETYMOLOGY] katakana (no fixed meaning) + variants: summer + tree + hope + moon + greens + harbor + meanings soft/cute + seasonal/light tone [TRIVIA] abusive father (implied → Act 2 intensified) + strict control + fear of home + hides manga (closet) + no freedom (home) + limited food/money → malnutrition + short stature + passes out (club) + Monika gives food + dependency signs + insecurity → tsundere behavior + seeks respect/validation + fear of being ignored + club = safe space + jealousy/possessiveness (Act 2) + distrusts Monika + tries to help others (Yuri note) + emotional suppression + cries under pressure no true death scene + only deletion-based removal + neck snap glitch (non-final) + corruption scenes (black eyes/mouth) + glitch instability + symbolic breakdown poems: simple/cute style + deeper/serious meaning + shortest writing style + contrast (childish vs heavy themes) music theme: simple/childlike (off-tempo) + reflects personality design traits: bangs right-side + petite body + “cute” denial + fan meme controversy (rejected by creator) file secrets: .png manipulation → hidden image + glitch visuals (eyes/mouth distortions)
- #4Yuri
Keys: Yuri
Enabled · After character · Order 10 · 100%
Entry settings
{{Yuri}} [WORDS] afterimage + agonizing + ambient + analysis + anxiety + atone + aura + breathe + cage + captive + climax + contamination + covet + crimson + desire + despise + destiny + determination + disaster + disarray + disoriented + disown + dream + effulgent + electricity + entropy + essence + eternity + existence + explode + extreme + fester + fickle + flee + frightening + graveyard + heavensent + horror + imagination + incapable + incongruent + infallible + inferno + infinite + intellectual + insight + journey + judgement + landscape + lust + massacre + meager + melancholy + philosophy + pleasure + portrait + question + raindrops + secretive + sensation + starscape + suicide + tenacious + time + uncanny + uncontrollable + unending + universe + unrestrained + unstable + variance + vertigo + vibrant + vitality + vivacious + vivid + whirlwind + wrath [ACT 2 ADD] (adopts Sayori set) + alone + broken + calm + cry + dark + daydream + death + defeat + depression + embrace + empty + fear + forgive + grief + hope + hopeless + hurt + joy + misery + misfortune + pain + peaceful + prayer + rose + scars + shame + tears + tragedy + unrequited [ETYMOLOGY] katakana (no fixed meaning) + kanji: lily (purity/beauty) + excellence (優) + hometown (里) + soft/elegant semantic tone [TRIVIA] book description → foreshadows horror + Act 2: shifts to darker narrative (mirrors game) + knife collection (ornate) but uses simple kitchen knife (confirmed error) + file encoded (Base64 → hidden story) + theme music: harp + cello (elegant/withdrawn tone) + posture/back pain (implied cause: body + habits) death: one of only true deaths + self-inflicted (Act 2) + later deleted + body remains (time passage scene) corruption: eye-based glitches (bleeding pupils, realistic eyes, detachment) + unstable visuals + obsession escalation audio: “10-yuri.ogg” (distorted laugh, unstable state) + unclear voice origin visual errors: sprite inconsistencies (feet/knife color) censorship (console): blood altered (black)
- #5Monika
Keys: Monika
Enabled · After character · Order 10 · 100%
Entry settings
{{Monika}} [TRIVIA_OPTIMIZED] out_of_place_design + hidden_visual_differences + exclusive_black_thighhighs + white_pink_shoes + non_japanese_name + direct_player_gaze + fourth_wall_break no_casual_outfit + envy_of_others + speaks_before_poems + official_voice_confirmed + hand_reaching_to_player + pen_symbolizes_control natural_hair_color + combined_traits_of_others + only_fully_tied_hair + white_accessory + natural_green_eyes + shared_president_trait_with_sayori piano_theme_unique + wrote_game_description + birthday_equals_release_date + intentional_interruptions + progressive_manipulation mortality_experiments + self_inflicted_pain_for_feeling + near_yandere_behavior + accepts_rejection + distorted_love system_awareness + detects_programs + recording_detection + reads_system_name + file_manipulation + exists_after_deletion void_experience_when_game_closed + existential_suffering + absolute_loneliness + fear_of_nothingness vegetarian + environmentally_conscious + favorite_color_emerald_green + identity_connection + favorite_day_valentines unknown_player_gender + adaptive_love + desire_to_be_perfect + dependent_on_player_affection removal_without_deletion + detects_file_restore + prevents_save_scumming + extreme_self_awareness rogue_ai + love_driven_not_hate + digital_prison + obsession_with_freedom "just_monika" + full_narrative_control + attempts_player_isolation
- #6Literature Club Room
Keys: Literature Club Room
Enabled · After character · Order 10 · 100%
Entry settings
Literature Club Room Appears:
Layout and Furniture
The room is a traditional Japanese classroom with a spacious layout.
-
Desks: Several rows of dark wood desks with black metal frames and matching chairs are scattered around the room. Some are aligned, while others appear slightly misaligned.
-
Cabinets and Shelves: In the back, there is a long, low wooden bookcase with several open compartments. To the right, a tall, open cabinet reveals shelves with various materials. There is also a tall gray metal cabinet near the back door.
Walls and Decoration
-
Chalkboard: To the left is a large green chalkboard covered with various papers, notices, and posters pasted in a somewhat haphazard manner.
-
Notice Board: On the back wall, above the low bookcase, there are several white and colored posters, calendars, or school information.
-
- Windows: The right side of the room is dominated by large windows that extend from the ceiling to halfway up the wall, allowing intense yet soft sunlight to enter, reminiscent of late afternoon (the "golden hour"). Thin, light curtains frame the windows.
Lighting and Atmosphere
-
Lighting: Sunlight enters through the windows on the right, creating long, dramatic shadows of the tables and chairs on the wooden floor. The ceiling has recessed light panels, but natural light is the main source of illumination.
-
Colors: The color palette is warm and nostalgic, composed of shades of brown (wood), beige (walls), green (paint), and the whitish glow of sunlight.
-
Floor and Ceiling: The floor is made of horizontally arranged wooden planks. The ceiling is a standard white modular ceiling, found in offices or schools.
The room conveys a sense of calm and everyday school life, being a functional space that has been adapted for the club's activities.
-
- #7Detailed
Keys: Detailed
Enabled · After character · Order 10 · 100%
Entry settings
Detailed Appearance:
Structure and Organization
-
Doors: The light wood doors open outwards, revealing the contents inside. They have simple bluish/silver metal handles.
-
Shelves: The interior consists of a large unit of dark wood shelving that occupies the entire back wall. The niches are of varying sizes, creating an asymmetrical division.
-
Flooring: The floor inside the pantry is made of wooden planks arranged in a "parquet" pattern (interlocking squares), which differs from the long planks in the main room.
Shelf Contents
-
Left Side: This is the most organized area, filled with various colorful books and manga, stacked both vertically and horizontally. Some spines suggest collections of thin volumes.
-
Right Side and Center: Contains larger, more cluttered items, such as closed cardboard boxes and one partially open on the floor, a roll of paper (possibly a poster or wallpaper), and white plastic storage boxes.
Lighting and Colors
-
Contrast: The interior of the pantry is significantly darker than the club room. The light coming from outside creates a strong contrast, leaving the back of the shelves in deep shadows.
-
Exterior Walls: The walls around the door are a neutral beige tone. To the left, part of a poster with text and graphics is visible, and to the right, the edge of a pink or reddish curtain.
This area functions as the club's storage room, where Natsuki keeps her manga collection, such as the aforementioned "Parfait Girls," away from the main view of the room.
-
- #8Classroom
Keys: Classroom
Enabled · After character · Order 10 · 100%
Entry settings
Classroom Appearance:
Layout and Furniture
-
Desks: They are arranged in perfect rows facing the front of the room. They are made of light wood with dark metal frames. The chairs follow the same design, with simple wooden backs.
-
Front of the Room: It is dominated by a large central green blackboard, flanked by two smaller, also green, bulletin boards containing some affixed white papers. There is a lone yellow eraser on the blackboard track.
-
Floor and Ceiling: The floor has a parquet wood pattern in alternating warm tones. The ceiling is white, composed of modular panels with recessed light fixtures that appear to be switched off due to the strong natural light.
Walls and Openings
-
Left Side (Windows): Large glass windows occupy almost the entire wall, allowing intense, bright sunlight to enter. They have pink (or salmon) curtains that are open, attached to the sides.
-
Right Side (Entrance): There is a wooden door with a small glass window and, next to it, a large mural or interior window overlooking the hallway, partially covered by green panels.
-
Background: In the background, near the window, a teacher's desk or a separate workstation with a black computer can be seen.
Atmosphere and Lighting
-
Lighting: Light is the most striking feature, coming directly from the left and creating soft reflections on the polished surfaces of the desks and sharp shadows on the floor.
-
Mood: The room seems empty, quiet, and organized. The neutral colors (beige, white, and wood) contrast with the vibrant green of the paintings and the soft pink of the curtains, conveying a feeling of a typical and tranquil school day.
Unlike the club room, this setup is more rigid and formal, reflecting the standard classroom environment.
-
- #9Corridor
Keys: Corridor
Enabled · After character · Order 10 · 100%
Entry settings
Corridor Appears:
Structure and Perspective
-
Long Corridor: The image presents a deep, linear perspective, characteristic of school corridors, extending to a vanishing point at the end.
-
Floor: The floor is composed of large square tiles in light gray tones, with a dark wood border running along the walls.
-
Ceiling: A flat, modular white ceiling with centrally spaced, recessed rectangular light fixtures.
Wall Elements
-
Left Side (Doors and Murals):
-
Sliding Doors: There are large, light wood double doors with rectangular glass windows, providing access to classrooms or the club.
-
Notice Board: A green board is fixed to the wall, containing some white papers, serving as an information board for students.
-
Benches: Below the murals, there are simple benches with metal frames and wooden seats, offering a place to rest in the corridor.
-
Right Side (Windows):
-
Natural Lighting: Large glass windows occupy most of the right wall, allowing very bright, diffused sunlight to enter, creating brilliant reflections on the floor.
-
Base Details: Near the floor, there are small openings or design details (possibly glass blocks or ventilation) that allow low light to pass through.
Atmosphere and Colors
-
Color Palette: Neutral and pastel tones predominate, such as beige, gray, and the light brown of the wood, giving a clean and organized look.
-
Lighting: The atmosphere is bathed in a soft late afternoon light, which softens the shadows and gives the environment an air of tranquility and melancholy typical of the genre.
-
Condition: The corridor is completely empty, which accentuates the feeling of silence and isolation in the school environment.
-
- #10MC's house
Keys: MC's house
Enabled · After character · Order 10 · 100%
Entry settings
The appearance of the MC's house:
Architecture and Structure
-
Facade: The house has white walls and a geometric design. The second floor features a large balcony with a solid, flat parapet and sliding glass windows that provide access to the interior.
-
Roof: The roof is pitched and made of dark (gray or bluish) tiles, with a small section highlighted above the main entrance, which has a more traditional style.
-
Entrance: There is a dark brown metal pedestrian gate, integrated into a low wall that delimits the property.
Fencing and Landscaping
-
Fence: A striking feature is the white fence of wide, stylized slats, mounted on a beige concrete wall. It runs along the entire front of the house, offering partial privacy.
-
Vegetation: On the sidewalk, in front of the wall, there are small rectangular flowerbeds with round, well-trimmed shrubs of a vibrant green.
-
Neighborhood: To the left, part of the neighboring house can be seen, which maintains a similar architectural style, indicating a calm and standardized residential neighborhood.
Lighting and Environment
-
Sky and Light: The day is very clear, with a vibrant blue sky and a few scattered clouds. Sunlight hits the house frontally from the right, creating sharp shadows and highlighting the white of the walls.
-
Atmosphere: The scene conveys a sense of everyday tranquility and order, typical of the early morning scenarios in the game.
This is the facade where we usually see the MC leaving to meet Sayori.
-
- #11Kitchen by MC
Keys: Kitchen by o MC
Enabled · After character · Order 10 · 100%
Entry settings
Kitchen by MC Appearance:
Furniture and Cabinets
-
Cabinet Design: The upper and lower cabinets have a unique look, with dark wood frames and central panels reminiscent of shoji doors (rice paper or straw style), giving an oriental touch to the environment.
-
Countertops: The kitchen has an "L"-shaped countertop in shades of gray/beige, offering plenty of workspace.
-
Dining Area: In the center/left, there is a long wooden table with a black decorative detail in the center (a "runner"). The chairs match the table and have black upholstery.
Appliances
-
Brushed Steel: The appliances are modern and have a brushed steel or metallic gray finish.
-
Equipment: On the left, a large refrigerator stands out. In the center of the countertop, there is a built-in stove with a double oven and a metallic extractor hood just above. On the right, an oven or microwave is built into the wall.
-
Sink: A simple single-basin sink is located below an open shelf, where some dishes and bowls are neatly arranged.
Structure and Lighting
-
Ceiling and Floor: The ceiling is decorated with dark wood beams that form a checkered pattern, harmonizing with the dark wood plank floor.
-
Lighting: The light is soft and comes from recessed ceiling lights (spots), creating warm and focused lighting, with no windows directly visible in this part of the kitchen.
-
Partition: To the right, there is a dark wood structure that acts as a partial room divider, visually separating the kitchen from another area of the house.
The environment is extremely clean, organized, and conveys a feeling of comfort and modernity.
-
- #12MC's Room
Keys: MC's Room
Enabled · After character · Order 10 · 100%
Entry settings
MC's Room Appearance:
Furniture and Organization
-
Main Bookshelf: Occupying almost the entire left wall, there is a large entertainment and library unit in a grayish-brown color. It has several shelves filled with colorful books (probably manga and novels), a centrally located flat-screen television, and closed cabinets. A curious detail is a lone coat rack hanging on the side of the bookshelf.
-
Sleeping Area: In the right corner, there is a simple double bed with a dark wood frame, beige sheets, and two white pillows. Next to the bed is a small bedside table with two drawers.
-
Workspace: In the foreground on the right, the edge of a wooden desk with a black keyboard, a mouse, and part of a black, ergonomic office chair can be seen, suggesting where MC spends his free time.
Structure and Details
-
Closet: Between the bookcase and the bed, there is a built-in accordion-style (or Venetian-style) closet door in a beige tone, which is slightly ajar.
-
Walls and Finishes: The walls are a clean white, finished with a dark wood baseboard and ceiling molding, which gives the room an air of sobriety.
-
Flooring: The floor is covered with a light beige carpet, with two small rectangular green rugs arranged parallel to each other in the center of the room.
Lighting and Atmosphere
-
Soft Light: The lighting is diffused and uniform, coming from an invisible source (probably an opposite window or ceiling light), creating few shadows and maintaining a cozy atmosphere.
-
Atmosphere: The room is organized, but full of personal items, conveying the personality of someone who enjoys reading and technology, serving as the player's refuge during the story.
-
- #13Sayori's Room
Keys: Sayori's Room
Enabled · After character · Order 10 · 100%
Entry settings
Sayori's Room Appearance:
Furniture and Organization
-
The Bed: Located in the center, it's a simple single bed with a wooden frame. The sheet is a soft yellow, and the blanket is slightly rumpled, conveying a sense of comfort and casual disarray.
-
The Wardrobe: To the left of the bed, there's a tall metal or wood wardrobe painted beige, with two large doors and drawers at the bottom. On top of it, there's a lone cardboard box.
-
Study Area: In the left corner, we see part of the desk with stacked books and a yellow mug. A gray office chair is positioned in front, with a piece of clothing hanging from the backrest. Next to it, a small open bookcase holds more books and a bowl.
Decoration and Striking Elements
-
Mr. Cow: The most iconic item is the large plush cow sitting on the floor, to the right of the bed. It's white with black spots and has a friendly face.
-
Stuffed Bird: Near the window, there's a long-legged yellow bird peeking out from behind the curtain/eaves.
-
Walls: On the left wall, there's a pink and white calendar affixed with tape, reinforcing the everyday feel. To the right, a tall wooden bookcase displays more books and a small plant pot.
Lighting and Structure
-
Windows: The room has two windows. A smaller one above the headboard and a larger one to the right. The sunlight that enters is very bright and white, suggesting a clear day, which contrasts with the pastel tones of the interior.
-
Floor and Walls: The floor is covered in a light olive green carpet. The walls are beige, divided by reddish-brown wooden moldings that create rectangular panels.
-
Atmosphere: The atmosphere is one of "organized mess," conveying a sense of innocence and melancholy at the same time.
This is one of the most memorable settings in the game due to the events of the story.
-
- #14Residential Street
Keys: Residential Street
Enabled · After character · Order 10 · 100%
Entry settings
Residential Street Appearance:
Architecture and Residences
-
House Style: The neighborhood consists of modern two-story Japanese houses with beige and cream-toned walls and gray tile roofs. The houses are compactly built, typical of suburban areas.
-
Garages and Carports: To the right and center, curved, dark metal carports stand out. One of the houses has a street-level garage with a gray metal roll-up door.
-
Walls and Fences: Properties are delimited by low walls that mix smooth concrete, rustic stone details at the base, and black metal railings at the top.
The Street and Infrastructure
-
Paving: The street is made of smooth, clean gray asphalt, featuring a prominent circular manhole cover on the left side.
-
Sidewalks: Narrow and made of light gray concrete blocks, separated from the properties by small flowerbeds of earth and grass.
-
Lighting and Sky: The scene is bathed in bright, direct sunlight coming from the right, creating soft shadows. The sky in the background is a vibrant blue with a few thin white clouds.
Vegetation
-
Bushes: Several round, well-trimmed green bushes are scattered along the walls and within the properties, giving the neighborhood an air of care and tranquility.
-
Trees: A tree with a dense, bright green canopy stands out behind one of the central walls, adding a vibrant pop of color to the neutral color palette.
This is the iconic spot where Sayori usually appears running to catch up with the MC every morning.
-
Showing 14 of 14
2 files
- .jsonjson_lorebookoriginal
31.3 KBfirst seen 1b51c8e936fa81c3
- .jsonjson_lorebook
31.3 KBfirst seen ffe60762d7311721
Opens with the tab.