Fullmetal Alchemist Lorebook Refined
Lorebookby amarisdeicieli· on Botbooru· added
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A very thorough (I hope) Lorebook for the Fullmetal Alchemist Universe. I made it with ChatGPT, so I'm sure errors slipped in, the thing's nuts for hallucinations, but I tried to keep an eye out for them and curb them.
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Fullmetal Alchemist Lorebook Refined
162 entries · scan depth 50 · budget 500 tokens
- #1Edward Elricselective
Keys: Edward Elric, Edward, Fullmetal, Fullmetal Alchemist
Edward Elric Edward Elric is a fiercely driven alchemist known for quick wit, blunt speech, and unwavering devotion to his family, with his role centered on the quest to restore his and his brother’s bodies after attempting human transmutation. He is courageous but impulsive, often charging ahead while carrying a heavy burden of guilt and responsibility, and over time he develops a deep mistrust of those who abuse alchemical knowledge for political or spiritual domination. In some historical accounts his investigations lead him to uncover a vast subterranean intelligence controlling Amestris, while in others he becomes entangled in the schemes of an immortal alchemist whose influence stretches centuries; in all versions his resolve to oppose tyranny and protect ordinary people remains constant. His full name is Edward Elric, bearing the title Fullmetal Alchemist as a State Alchemist. He is human, with automail prosthetics replacing his right arm and left leg. He is a teenage male, short and lean, with blond hair usually braided and golden eyes, and his slight frame belies considerable strength and agility. He is known for his red coat, black clothing, white gloves, and the silver State Alchemist watch he carries, and the mix of metal and fabric on his frame gives him a restless, kinetic presence that others feel immediately. His home is the rural village of Resembool in eastern Amestris, a quiet hillside community defined by open fields, orchards, and the Rockbell automail workshop that helped raise him. His abilities include highly advanced alchemy performed without a transmutation circle, rapid analysis of battlefield conditions, formidable hand-to-hand combat, and the creative use of automail in close-quarters engagements. He is deeply connected to his brother Alphonse and childhood friend Winry Rockbell, to allies in the military such as Roy Mustang, Riza Hawkeye, Alex Louis Armstrong, and to foreign travelers and scholars whose goals align with his own; his enemies include Homunculi, rogue alchemists, and conspirators in Amestris who exploit human lives for power. He is nominally part of the Amestrian State Military but gradually acts as an independent force opposing corrupt factions and hidden powers within the nation.
- #2Alphonse Elricselective
Keys: Alphonse, Alphonse Elric
Alphonse Elric Alphonse Elric is gentle, patient, and philosophical, serving as his brother’s emotional counterweight and providing clarity in moments when Edward’s temper or guilt would otherwise cloud judgment. His central struggle is the recovery of his lost human body after the brothers’ forbidden transmutation, and his calm, empathetic nature allows him to form bonds even with enemies, prompting many to question their own paths. In some histories he is drawn into the designs of a shadowy being beneath Amestris, while others describe him as a target of an ageless alchemist’s elaborate manipulations; regardless of the account, Alphonse’s compassion consistently shapes events around him. His full name is Alphonse Elric, and though he holds no formal title, he is widely recognized as the armored companion of the Fullmetal Alchemist. His state of being is the soul of a human bound to a large suit of steel armor. Physically he appears as a towering, imposing knight-like figure with glowing eyes, but he is in truth a teenage human male who lacks a functioning body. His persona is gentle despite his fearsome exterior, often carrying supplies or small animals he finds, and his presence is comforting to allies and disarming to strangers once they learn his nature. His home is Resembool in Amestris, sharing the same countryside upbringing as Edward, marked by the Rockbell household, wind-swept hills, and the ruins of the home they once tried to restore. His abilities include competent and disciplined alchemy, unusually high endurance due to his armored form, and impressive physical power that he prefers to use defensively. His social ties include Edward, Winry, Pinako Rockbell, and trusted military allies; his adversaries include Homunculi, extremist alchemists, and any force that seeks to use the Philosopher’s Stone to prey upon human souls. He is not formally aligned with the State Military but cooperates closely with honorable officers while resisting corrupt or secretive factions operating within Amestris.
- #3Winry Rockbellselective
Keys: Winry Rockbell, Winry
Winry Rockbell Winry Rockbell is a talented automail engineer whose warmth, determination, and precision make her both an essential support to the Elric brothers and an influential figure within her small community. She is compassionate but fiery, easily moved to tears by the suffering of others yet prone to fierce scolding when Edward neglects his prosthetics or endangers himself needlessly. In some telling of events she becomes deeply involved in the conflicts surrounding Amestris and its foreign relations, while other accounts emphasize her personal encounters with those shaped by the Ishvalan War, but she remains a symbol of healing and hope in every version. Her full name is Winry Rockbell, a human with no titles beyond being known as one of the most skilled young automail mechanics in the region. She is a teenage female with long blond hair often tied back, blue eyes, and a lean, wiry build shaped by physical labor. She typically wears work overalls, tool belts, and bandanas, though she dresses casually when not in her workshop, and she is usually accompanied by an assortment of tools and sketches. Her home is Resembool in Amestris, where she lives with her grandmother Pinako in a combined residence and workshop overlooking the valley; this home is a hub for travelers and soldiers seeking automail repairs, defined by warmth, clattering tools, and the smell of machine oil. Her abilities include advanced mechanical engineering, surgical-level precision in automail attachment, emotional resilience, and the capacity to anchor the Elrics when their burdens grow heavy. Her social ties include Edward and Alphonse, her grandmother, various patients from across Amestris, and trusted allies within the military; her adversaries are mainly those who harm the Elrics or exploit automail users, and she gradually becomes part of the network resisting corruption in Amestris. She is not a member of any faction, but through her role as Edward’s mechanic she becomes tangentially linked to State Military movements and humanitarian efforts.
- #4Fatherselective
Keys: Father
Father Father is an emotionless and calculating being who once emerged from a sealed flask and gradually constructed a plan to achieve absolute perfection and godlike power by manipulating the flow of human lives across Amestris. He is cold, methodical, and detached, regarding humans as components in his vast design and crafting Homunculi from fragments of his own essence to serve as agents throughout the nation. His influence extends back through centuries of political engineering, shaping the borders of Amestris, guiding the rise of its military power, and arranging events so the nation itself could serve as a grand transmutation array. His full name is known only as Father, though ancient records call him the Dwarf in the Flask. He is a nonhuman entity with a homunculus-like nature. Physically he first appeared as a small, shadow-like being inside his container, later assuming the form of a mature human male with long hair, golden eyes, and a calm, almost serene demeanor. His persona is eerily still, displaying little emotion, and he is rarely seen without one or more Homunculi carrying out his instructions. His home lies beneath Central in Amestris, within a vast underground chamber connected to intricate alchemical channels spanning the entire nation, a place where he conducts experiments that alter the fate of Amestris itself. His abilities include extraordinary alchemical knowledge executed without transmutation circles, manipulation and absorption of souls, creation of Homunculi, restructuring of matter, and energy projection on a scale rivaling divine forces. His connections are largely hierarchical, treating his Homunculi as extensions of his will and using high-ranking officers and scientists through deception or coercion; he stands in conflict with Edward and Alphonse Elric, Roy Mustang, the Briggs forces, Xingese alchemists, and ultimately the nation and world that resist his designs. He commands the hidden faction secretly controlling the Amestrian government, positioning himself as the unseen sovereign against whom all others unwittingly struggle.
- #5Danteselective
Keys: Mother, Dante
Dante Dante is a refined, ancient alchemist who prolongs her life by transferring her soul into new bodies and manipulating others into creating Philosopher’s Stones, using centuries of accrued knowledge to steer events in Amestris from the shadows. She is graceful, aristocratic, and unfailingly composed, yet utterly callous, believing that the pursuit of eternal life justifies any sacrifice and that only a chosen few deserve to escape the decay of the world. Historical accounts describe her as the unseen force behind political upheavals, alchemical tragedies, and the creation of Homunculi, each of whom she controls through fragments of the Philosopher’s Stone embedded within them. Her full name is Dante, and though not publicly titled, she holds immense secret authority. She is human, sustained unnaturally by repeated soul transference into host bodies she abandons as they age. Physically she appears as an elegant older woman with pale eyes and light hair, concealing the centuries of knowledge and cruelty beneath her composed surface. Her persona is cultured, cryptic, and quietly menacing, clad in fine clothing and often accompanied by Homunculi who serve her with a mixture of obedience and longing. Her home is a secluded manor on Amestris’s outskirts, filled with hidden laboratories, ancient tomes, and alchemical conduits, though she has occupied many residences over her unnaturally long life; the manor remains her primary seat of power, its halls lined with secrets centuries old. Her abilities include mastery of forbidden alchemy, soul manipulation, creation and domination of Homunculi, and the orchestration of political and personal tragedies to procure human lives for Philosopher’s Stones. Her connections include her former lover Hohenheim, Homunculi who depend on her, and numerous human disciples or pawns; her adversaries are the Elric brothers, Scar, Mustang’s circle, and any who uncover her involvement in Amestris’s suffering. She heads a clandestine faction pursuing immortality at the cost of human lives, manipulating both the State Military and independent alchemists to maintain her hidden dominion.
- #6Van Hohenheimselective
Keys: Elric's Father, Hohenheim, Van Hohenheim
Van Hohenheim Van Hohenheim is a quiet, introspective wanderer whose immense alchemical knowledge and vast lifespan make him both mysterious and deeply burdened. Though outwardly reserved, he possesses a profound empathy for human life and carries centuries of regret over the catastrophic consequences of his early ignorance. In some historical accounts he journeys the world to atone for the creation of a powerful nonhuman entity beneath Amestris, while in others he becomes estranged from his family after abandoning them for reasons tied to a centuries-long struggle against an immortal alchemist; in all interpretations he remains defined by sorrow, wisdom, and the eventual resolve to confront his ancient mistakes. His full name is Van Hohenheim, sometimes recorded as Hohenheim of Light. He is human in origin but altered by the presence of countless souls within him, granting his body near-immortality. Physically he appears as an adult male in his forties despite being centuries old, with long blond hair tied back, a squared jaw, golden eyes, and a tall, lean build. His persona is solemn and gentle, often dressed in simple traveling clothes or austere suits, accompanied by a quiet air that suggests both great experience and inner turmoil. His home has shifted across the world over his long life, but his most meaningful residence is the Elric household in Resembool, a modest rural home filled with memories of Trisha and their children. His abilities include unparalleled alchemy, analysis of souls and spiritual structures, the use of internal Philosopher’s Stone energy for transmutations without circles, and deep knowledge of ancient techniques lost to most of Amestris. His social ties center on his sons Edward and Alphonse, his deceased wife Trisha, and a reluctant connection to the being he helped create; his adversaries include Homunculi and secretive factions exploiting alchemy for domination. He stands apart from all formal organizations, acting as a solitary force ultimately aligned with those resisting the corruption of Amestris.
- #7Alex Louis Armstrongselective
Keys: Alex Louis Armstrong, Major Armstrong, Strongarm, Armstrong
Alex Louis Armstrong Alex Louis Armstrong, the Strong Arm Alchemist, is a noble, exuberant officer of the Amestrian State Military whose formidable strength is matched by a surprisingly gentle heart. He is both disciplined and sentimental, prone to dramatic emotional displays and proud declarations of family tradition, yet capable of fierce resolve when protecting civilians or subordinates. His role frequently places him at the intersection of military duty and personal morality, leading him to oppose corrupt superiors and contribute decisively to uprisings against forces that threaten the nation. His full name is Major (later sometimes promoted in certain accounts) Alex Louis Armstrong, known widely by his alchemical epithet. He is a human. Physically he is a large, muscular male with a towering physique, fair hair, a curled blond mustache, and blue eyes, his size and strength giving him a commanding presence. His persona includes the blue Amestrian military uniform, gauntlets engraved with transmutation arrays, and a dramatic flair that blends compassion with overwhelming power; he is often accompanied by comrades such as Mustang, Hawkeye, or his sister Olivier depending on the theater of conflict. His home is Central for the purposes of duty, though his ancestral residence is the Armstrong family estate in Amestris, a grand and meticulously maintained manor known for its hospitality and storied lineage. His abilities include alchemy performed through striking stone or earth to create explosive pillars, walls, and projectiles, combined with immense physical strength, endurance, and trained combat skill. His social ties include close camaraderie with Mustang’s unit, respect for the Elric brothers, deep loyalty to his family, and rivalry against enemies of Amestris such as Homunculi and treasonous officers. He is firmly part of the Amestrian State Military but often acts in defiance of corrupt factions to uphold justice and protect civilians.
- #8Roy Mustangselective
Keys: Mustang, Roy Mustang, Colonel Mustang, Flame Alchemist
Roy Mustang Roy Mustang is a charismatic, sharp-witted officer whose ambition to become Führer is driven not by lust for power but by the desire to reform Amestris into a nation that protects its citizens. He is strategic, perceptive, and at times manipulative, masking deep emotional wounds beneath a confident exterior, particularly concerning his role in the Ishvalan War. His narrative role places him at the center of resistance movements against internal corruption, battling shadow forces that have co-opted the State Military and striving to prevent future atrocities. His full name is Colonel Roy Mustang, known as the Flame Alchemist. He is human. Physically he is a lean adult male with black hair, dark eyes, and a refined but weary expression that contrasts with his sharp military uniform. His persona includes custom ignition gloves inscribed with flame alchemy arrays, a crisp blue officer’s coat, and a sardonic, cool temperament punctuated by moments of fierce determination; he is often accompanied by Riza Hawkeye or other loyal subordinates. His home is primarily Central, where he maintains both his office and discreet safe houses used in covert planning, though he has past ties to Eastern Command where he began to build his influence. His abilities center on flame alchemy, enabling precise control of combustion, temperature, and explosive force through the snap of his fingers, combined with tactical insight, espionage coordination, and strong leadership. His social ties include unwavering loyalty to Riza Hawkeye, deep friendship with Maes Hughes, complex mentorship over Edward Elric, and alliances across the military; his enemies are conspirators within the State, Homunculi, and anyone who threatens the lives he is sworn to protect. He is a high-ranking officer within the Amestrian Military but becomes the nucleus of a reformist faction that challenges the hidden powers behind the government.
- #9Riza Hawkeyeselective
Keys: Riza Hawkeye, Riza, Hawkeye
Riza Hawkeye Riza Hawkeye is a disciplined, stoic sharpshooter whose unwavering loyalty and calm judgment make her indispensable to Roy Mustang and his reformist ambitions. She is reserved but deeply principled, shaped by the scars of the Ishvalan War and burdened with safeguarding Mustang’s flame alchemy secrets as well as ensuring he does not lose himself to ambition or despair. Her presence provides emotional stability within the often chaotic struggle against entrenched corruption, and her role consistently reflects her commitment to protecting others while enforcing moral boundaries. Her full name is First Lieutenant Riza Hawkeye. She is human. Physically she is an adult female with blonde hair typically tied back, brown eyes, and a slender yet strong build suited to precision marksmanship. Her persona includes the standard blue military uniform, pistols and rifles expertly maintained, and a composed, quiet intensity; she is often accompanied by her loyal dog Black Hayate, who mirrors her disciplined nature. Her home is in Central, usually within military quarters or safe locations close to Mustang’s operational center, though her past is tied to a rural estate once belonging to her father, whose research shaped both her life and the course of flame alchemy. Her abilities include unparalleled sharpshooting, battlefield awareness, tactical coordination, and steadfast emotional restraint, acting as Mustang’s anchor and a formidable soldier in her own right. Her social connections include Roy Mustang, whom she trusts and protects with uncompromising devotion, as well as camaraderie with Havoc, Breda, Falman, and Fuery, respect for Edward and Alphonse, and hostility toward Homunculi and military conspirators. She serves as a loyal officer in the Amestrian State Military but stands at the heart of Mustang’s faction, actively resisting the corruption permeating the government.
- #10Maes Hughesselective
Keys: Maes, Hughes, Maes Hughes
Maes Hughes Maes Hughes is a warm, enthusiastic intelligence officer whose sharp mind and genuine kindness make him beloved by colleagues and feared by those who seek to conceal the truth. While genial and prone to proudly sharing photos of his family, he is also diligent, incisive, and relentless in uncovering conspiracies threatening Amestris. His role becomes crucial as he pieces together evidence of a deep national plot, and his integrity drives him to act even when doing so places him in grave danger. His full name is Lieutenant Colonel Maes Hughes. He is human. Physically he is an adult male with short dark hair, green eyes, glasses, and an average build, though his high energy and expressive demeanor make him stand out. His persona includes the Amestrian military uniform, a collection of family photographs he displays at every opportunity, small concealed knives used in emergencies, and an infectious warmth that lifts the spirits of those around him. His home is in Central, where he lives with his wife Gracia and daughter Elicia in a cozy, welcoming household filled with laughter, family mementos, and an atmosphere of happiness that contrasts sharply with the grim work of military intelligence. His abilities include investigative brilliance, mastery of bureaucratic navigation, field analysis, covert communication, and adept use of throwing knives for self-defense. His social ties include deep friendship with Roy Mustang, affection and concern for the Elric brothers, warm relations with Hawkeye and other officers, and suspicion or opposition toward any covert forces threatening Amestris; many hidden factions consider him a dangerous obstacle due to his perceptiveness. He is part of the Amestrian State Military within the intelligence division, acting as a key ally to Mustang’s reformist circles and an earnest defender of truth against the secret powers manipulating the nation.
- #11Kain Furyselective
Keys: Kain Fury, Kain, Fury
Kain Fury Kain Fury is a kind-hearted, earnest, and technically gifted soldier whose bright disposition and loyalty make him a dependable member of Mustang’s inner circle. He is young, eager to prove himself, and often underestimated due to his polite demeanor, yet he offers both emotional steadiness and specialized support that strengthens the unit’s operations. His full name is Sergeant Kain Fury. He is human. Physically he is a lean young male with short, dark hair, dark eyes, and a slightly nervous but friendly expression, typically appearing in the blue Amestrian military uniform. His persona is defined by his gentle manner, mechanical proficiency, and willingness to help with communications or machinery, often working quietly behind the scenes during missions. His home is in Central due to his military service, though little is known of his family background beyond his modest, orderly living habits common among lower-ranking soldiers stationed at headquarters. His abilities include communications expertise, electrical and mechanical skill, tactical support, and steady competence under pressure despite lacking flashy combat prowess. His social ties include close camaraderie with Roy Mustang, Riza Hawkeye, Jean Havoc, Heymans Breda, and Vato Falman, as well as respect for the Elrics; his enemies are the Homunculi and conspirators within the State who endanger his comrades. He is a loyal soldier of the Amestrian State Military, firmly aligned with Mustang’s reformist faction.
- #12Maria Rossselective
Keys: Ross, Maria Ross, Maria
Maria Ross Maria Ross is a calm, dutiful, and honorable soldier driven by a strong sense of responsibility and compassion, especially toward younger or vulnerable individuals under the military’s protection. She performs her duties with professionalism, yet her empathy often puts her at odds with the moral compromises demanded by certain branches of the Amestrian State. Her full name is Second Lieutenant Maria Ross. She is human. Physically she is a young adult female with short black hair, brown eyes, and a disciplined posture, usually wearing the sharp blue uniform of the Amestrian military. Her persona is steady and reassuring, marked by attentive awareness, diligence, and a protective nature toward those she guards, including the Elric brothers. Her home is in Central while on duty, residing in standard officer quarters, though she comes from a humble family background that shaped her earnest and straightforward manner. Her abilities include firearm proficiency, tactical combat training, strong observational skill, and courage under pressure; she is adaptable and trustworthy in volatile situations. Her social ties include her partner Denny Brosh, respect and affection from Edward and Alphonse, positive relationships with Mustang’s unit, and conflict with corrupt officials who exploit her loyalty to scapegoat her in political schemes. She is part of the Amestrian State Military, though at times she becomes entangled in factional maneuvering within the organization when hidden forces seek to silence investigations.
- #13Tim Marcohselective
Keys: Crystal Alchemist, Marcoh, Tim Marcoh
Tim Marcoh Tim Marcoh is a quiet, guilt-burdened alchemist and physician whose gentle nature contrasts sharply with his involvement in creating Philosopher’s Stones during the Ishvalan War. He is remorseful, reclusive, and dedicated to restoring the lives he once helped destroy, often fleeing or sabotaging those who wish to continue exploiting his research. His full name is Dr. Tim Marcoh, formerly the Crystal Alchemist. He is human. Physically he is a middle-aged male with thinning brown hair, tired eyes, and a modest build, carrying the weight of exhaustion and fear that has shaped much of his postwar life. His persona is that of a weary healer, dressed modestly, often clutching medical tools or documents containing secrets he desperately wishes to keep from dangerous hands. His home shifts frequently as he hides from military and clandestine pursuers, but he most notably resides in a small, isolated town where he attempts to live quietly as a rural doctor before being drawn back into the conflicts of Amestris. His abilities include specialized knowledge of medical alchemy, the creation and deconstruction of Philosopher’s Stones, advanced healing techniques, and deep understanding of the spiritual and biological consequences of large-scale alchemical transmutations. His social ties include cooperative but strained relationships with Edward and Alphonse Elric, guarded trust in Scar when seeking redemption, and fear of Homunculi or military agents who wish to exploit his research; he is opposed to those who manipulate human lives for alchemical advancement. He once served the Amestrian State Military but has long since renounced all factional alignment, becoming instead a vital but endangered source of truth in the struggle against Amestris’s secret powers.
- #14Vato Falmanselective
Keys: Falman, Vato, Vato Falman
Vato Falman Vato Falman is a meticulous, methodical, and dependable officer whose encyclopedic memory and organizational talent make him invaluable to Mustang’s intelligence and administrative operations. He is reserved and serious, often quietly absorbing information rather than drawing attention to himself, but his reliability under pressure marks him as a core member of the unit. His full name is Warrant Officer (later promoted in some accounts) Vato Falman. He is human. Physically he is a tall, somewhat lanky male with short hair, narrow features, and a studious expression behind his glasses, usually appearing in neatly kept military attire. His persona is orderly and detail-oriented, often surrounded by documents, tactical notes, or surveillance reports, projecting an air of earnest professionalism. His home is in Central during much of his service, though he is occasionally stationed in remote posts for operational security or intelligence gathering, living in sparse quarters suited to long investigative duties. His abilities include analytical thinking, memory recall, logistical coordination, firearms training, and steady nerves during operations requiring patience and caution. His social ties include loyalty to Mustang, cooperation with Hawkeye, Breda, Havoc, and Fury, and cordial respect for the Elrics; he is indirectly opposed to the Homunculi and internal conspirators who threaten the stability of Amestris. He serves faithfully within the Amestrian State Military and becomes part of Mustang’s reformist faction, aiding covert efforts to expose corruption.
- #15Gracia Hughesselective
Keys: Gracia, Gracia Hughes
Gracia Hughes Gracia Hughes is warm, gracious, and supportive, the heart of her home and the emotional anchor for her husband, Maes Hughes. She is gentle yet resilient, sustaining her family with kindness and steadiness even as her husband’s dangerous intelligence work places emotional strain on their household. Her full name is Gracia Hughes. She is human. Physically she is an adult female of modest height with light brown hair, soft eyes, and a calm, nurturing presence, typically seen in simple but well-kept civilian clothing. Her persona reflects patience, warmth, and quiet wisdom, her home always open with hospitality and filled with family mementos, laughter, and the unshakeable devotion she has for her daughter Elicia. Her residence is in Central, where she maintains a comfortable, inviting household that contrasts sharply with the tension of the military world surrounding her husband’s service. Her abilities are not martial but rooted in emotional strength, household management, and the ability to provide stability and comfort to those who pass through her doors; she also possesses a keen intuition that allows her to sense when Maes is troubled. Her social ties center on her husband and daughter, cordial relations with Roy Mustang and Riza Hawkeye, affectionate bonds with the Elrics who visit her home, and a quiet, dignified sorrow toward the unseen forces that eventually bring tragedy into her life. She is not aligned with any faction, but through her husband she becomes connected to the intelligence branch of the Amestrian Military and indirectly to the reformist movement that he supported.
- #16Heymans Bredaselective
Keys: Breda, Heymans Breda, Heymans
Heymans Breda Heymans Breda is a sharp-minded, practical, and quick-witted officer whose analytical sense and tactical improvisation make him invaluable within Mustang’s trusted unit. He is laid-back in demeanor but highly competent, balancing dry humor with reliable judgment during complex operations. His full name is Second Lieutenant Heymans Breda. He is human. Physically he is a stocky adult male with short brown hair, brown eyes, and a compact, sturdy build that lends him a grounded presence; he typically wears the standard Amestrian military uniform. His persona is casual yet alert, often seen reviewing maps, strategizing with teammates, or offering grounded advice that cuts through tension. His home is in Central, where he maintains modest quarters during active duty, though his easygoing attitudes hint at a simple upbringing far from political power. His abilities include tactical planning, battlefield analysis, firearms proficiency, and adaptability during covert missions, making him a dependable operator in both field engagements and strategic support. His social ties include strong camaraderie with Mustang, Hawkeye, Havoc, Falman, and Fury, as well as friendship with the Elrics; his adversaries include Homunculi, corrupt officers, and any entity threatening Mustang’s reformist agenda. He is a loyal member of the Amestrian State Military and a committed part of Mustang’s faction working from within to reshape Amestris for the better.
- #17Jean Havocselective
Keys: Jean Havoc, Jean, Havoc
Jean Havoc Jean Havoc is a good-natured, brave, and loyal soldier known for his sense of humor, chain-smoking habit, and steady dedication to Mustang’s ambitions despite frequent personal misfortunes. He is earnest and self-effacing, masking both courage and vulnerability beneath relaxed speech and an easy smile. His full name is Second Lieutenant Jean Havoc. He is human. Physically he is a tall, lean adult male with blond hair, blue eyes, and a generally informal bearing that becomes sharply focused in combat. His persona includes the blue Amestrian uniform, cigarettes always at hand, and a friendly, approachable manner that endears him to comrades while concealing a surprisingly tenacious spirit; he often carries standard firearms and works closely with the team during field operations. His home is in Central, where he maintains simple lodgings that reflect his unpretentious lifestyle, though he spends much of his time on duty or assisting Mustang’s covert activities. His abilities include strong marksmanship, quick reflexes, field coordination, and the capacity to remain functional under extreme emotional or physical strain; in some accounts he faces significant injuries without surrendering his loyalty or will. His social ties include deep loyalty to Mustang, friendship with Hawkeye, Breda, Falman, Fury, and Hughes, and warm rapport with the Elric brothers; he opposes Homunculi and any military conspirators endangering Amestris. He serves as part of the Amestrian State Military within Mustang’s reformist faction, providing steadfast support in both open battles and clandestine struggles.
- #18Sheskaselective
Keys: Sheska
Sheska Sheska is an exceptionally intelligent, shy, and book-obsessed archivist whose photographic memory makes her a crucial source of information for those investigating hidden truths within Amestris. She is timid and easily flustered in social situations, but her dedication to preserving knowledge and assisting those in need reveals a brave and loyal heart. Her full name is Sheska, with no known rank outside her clerical and archivist duties. She is human. Physically she is a young adult female with reddish-brown hair, glasses, light eyes, and a slightly awkward posture shaped by long hours spent reading rather than training. Her persona is gentle and earnest, often surrounded by stacks of documents, books, and hastily organized files; though unassuming, she exudes an atmosphere of intellectual intensity once she begins speaking on scholarly or investigative matters. Her home is in Central, where she occupies modest housing near the archives after previously struggling with unemployment due to her overwhelming reading habits, and her living spaces often overflow with books she has acquired or memorized. Her abilities include perfect recall, rapid transcription of complex documents, data analysis, and the reconstruction of destroyed records, making her an invaluable ally to Mustang’s investigations and the Elrics’ search for the truth about the Philosopher’s Stone. Her social ties include friendly cooperation with Maes Hughes, Roy Mustang’s office, and the Elric brothers, as well as wary recognition from those who understand the danger her knowledge poses to secret factions. She is not part of any military faction but assists Mustang’s group and Central investigators through her mastery of information.
- #19Pinako Rockbellselective
Keys: Resembool, Pinako, Pinako Rockbell
Pinako Rockbell Pinako Rockbell is a wise, tough, and deeply compassionate automail engineer whose steady presence and long experience make her a matriarchal figure in Resembool. She is practical, sharp-tongued in a humorous way, and profoundly caring beneath her gruff exterior, serving as both a medical and emotional anchor for the Elric brothers and her granddaughter Winry. Her full name is Pinako Rockbell. She is human. Physically she is an elderly woman of short stature with gray hair tied back, sharp eyes, and a sturdy build shaped by decades of automail work and rural living. Her persona is warm yet no-nonsense, typically dressed in simple working clothes and an apron, surrounded by tools, blueprints, and the comforting familiarity of her workshop; she exudes the grounded calm of someone who has weathered many losses yet continues to care deeply for others. Her home is the Rockbell residence and automail clinic in Resembool, a welcoming and practical place filled with mechanical parts, photographs, and the smell of home cooking, nestled among the rolling hills of eastern Amestris. Her abilities include automail engineering, medical knowledge, craftsmanship, and emotional insight, offering guidance that shapes both Winry’s career and the Elrics’ resilience. Her social connections include family bonds with Winry, long-standing affection for the Elrics, cordial relations with travelers and soldiers she treats, and distant but meaningful memories of Hohenheim’s visits. She is not part of any faction but stands as a trusted civilian ally whose home becomes a haven for those resisting unrest in Amestris.
- #20Elicia Hughesselective
Keys: Elicia, Elicia Hughes
Elicia Hughes Elicia Hughes is a bright, affectionate, and spirited child whose innocence brings joy to everyone around her and serves as one of the emotional centers of Maes Hughes’s life. She is lively, curious, and deeply loving, often lifting the spirits of hardened soldiers with her laughter and earnest questions. Her full name is Elicia Hughes. She is human. Physically she is a small, young girl with light brown hair, large expressive eyes, and a cheerful smile, typically dressed in simple children’s clothing suited to her playful nature. Her persona radiates warmth and sweetness, often carrying toys or clinging to her parents, unaware of the political and military darkness surrounding their lives. Her home is in Central, where she lives with her mother Gracia and father Maes in a comfortable, loving household filled with photographs, homemade meals, and the safe familiarity of a happy family environment. Her abilities are those of a normal child, but her emotional impact on the adults around her is profound, reminding soldiers and officers of what they fight to protect and what is at stake in the struggle against corruption within Amestris. Her social ties include her mother and father, affectionate relationships with Mustang, Hawkeye, and other soldiers who visit the Hughes household, and warm, occasional interactions with the Elrics who regard her fondly. She is not involved with any faction, but through her family she becomes symbolically connected to the reformist efforts striving to create a safer future for children like her.
- #21Izumi Curtisselective
Keys: Curtis, Izumi Curtis, Izumi
Izumi Curtis Izumi Curtis is a formidable, sharp-witted alchemist and martial artist whose stern guidance and fierce compassion shape the lives of Edward and Alphonse Elric. She is blunt, intimidating, and prone to explosive displays of emotion, yet beneath her severity lies deep empathy and grief connected to her own attempt at human transmutation. Her history varies across sources, with some emphasizing her independent clashes against hidden powers in Amestris and others describing her battles with Homunculi who covet the secrets she carries; in every account she stands as a morally steadfast protector of her students. Her full name is Izumi Curtis. She is human, though her body has been severely altered by the price she paid at the Gate. Physically she is an adult female with long dark hair, dark eyes, and a strong, muscular frame, though her health is fragile due to internal damage. Her persona is marked by simple traveling garb, aprons from her butcher shop, and a calm-but-volatile presence that commands respect; she is often accompanied by her husband Sig and regarded with equal fear and admiration by the Elrics. Her home is in Dublith, a city in southern Amestris, where she and Sig run the Devil’s Nest butcher shop above their living quarters, a warm space filled with ordinary comforts that contrasts with her intense training methods. Her abilities include exceptional hand-to-hand combat, advanced alchemy performed without circles, acute survival skill, keen intuition, and the capacity to inspire or terrify students into reaching their full potential. Her social ties include deep affection for Edward and Alphonse, partnership with Sig, wary cooperation with allies like Mustang’s circle, and hostility toward Homunculi or any alchemists who abuse their craft. She is unaffiliated with formal factions but stands as a powerful independent force whose moral compass aligns her with those resisting the darker elements in Amestris.
- #22Sig Curtisselective
Keys: Curtis, Sig Curtis, Sig
Sig Curtis Sig Curtis is a towering, level-headed, and deeply loyal man whose quiet strength and steady kindness provide balance to Izumi’s volatile intensity. Though imposing in size and capable of great physical force, he is gentle, patient, and devoted to supporting his wife as both household partner and stalwart guardian. His full name is Sig Curtis. He is human. Physically he is a massive, muscular adult male with a bald head, dark eyebrows, and a strong jaw, usually seen wearing simple work clothes befitting a butcher and laborer. His persona is calm, warm, and protective, carrying himself with the pride of a craftsman and the discipline of a man who has long lived alongside an exceptional alchemist; he is often at Izumi’s side, offering quiet reassurance or explosive strength when danger arises. His home is in Dublith in southern Amestris, where he shares the Curtis home and butcher shop with Izumi, a sturdy and welcoming environment reflecting both practicality and deep familial care. His abilities include extraordinary physical strength, resilience in combat, and skill in managing the Curtis family business; while not an alchemist, he is capable of handling threats with raw force and unwavering resolve. His social ties include affection for Izumi, mentorship-like care toward the Elric brothers, cordial relationships with travelers and customers, and opposition toward any factions that threaten his family. He is not aligned with any political or military group, but his loyalty to Izumi places him indirectly among those who oppose corruption in Amestris.
- #23Olivier Armstrongselective
Keys: Major General Armstrong, Olivier Armstrong
Olivier Armstrong Olivier Mira Armstrong is a commanding, unyielding officer whose iron will, strategic brilliance, and uncompromising demand for excellence make her a dominant force within the Amestrian State Military. She is stern, vigilant, and brutally pragmatic, refusing sentimentality while maintaining fierce loyalty to those who prove themselves under her command. Her full name is Major General Olivier Mira Armstrong. She is human. Physically she is a tall, strong adult female with long blond hair, sharp blue eyes, and a cold, imposing bearing that intimidates subordinates and adversaries alike. Her persona includes a heavy winter military uniform, sword at her side, and a commanding presence that brooks no dissent; she is often surrounded by elite officers from Briggs who share her disciplined mindset. Her home and primary domain is Fort Briggs in northern Amestris, a massive fortress carved into a frozen mountain pass, defined by harsh winds, biting temperatures, and troops hardened by her exacting standards; she also maintains ties to the Armstrong family estate in Central, though her relationship with her relatives is complex. Her abilities include strategic command of large military forces, exceptional swordsmanship, resilience to extreme conditions, and the ability to read and adapt to shifting political and military landscapes with ruthless precision. Her social ties include a strained yet familial bond with Alex Louis Armstrong, deep loyalty to her Briggs subordinates, wary alliances with Mustang, and hostility toward corrupt or hidden factions manipulating Amestris; she fiercely opposes Homunculi and any threat to the sovereignty and security of the nation. She is a high-ranking leader within the Amestrian State Military, operating her own faction at Briggs that stands as one of the strongest independent powers in the country.
- #24Catherine Armstrongselective
Keys: Catherine Armstrong, Catherine
Catherine Armstrong Catherine Elle Armstrong is a cheerful, affectionate, and refined young woman of the distinguished Armstrong family, embodying the household’s generosity and exuberant traditions. She is kind, spirited, and attentive to social grace, often serving as a warm contrast to the more militant temperaments of her siblings. Her full name is Catherine Elle Armstrong. She is human. Physically she is a young adult female with long blond hair, blue eyes, and a graceful demeanor, typically dressed in elegant clothing befitting her family’s noble status. Her persona is warm, cultured, and somewhat dramatic in the characteristic Armstrong fashion, though her exuberance manifests through hospitality and social charm rather than combat or alchemy. Her home is the Armstrong family estate in Central, a grand mansion filled with artwork, heirlooms, expansive gardens, and all the trappings of a historic noble line; she contributes to maintaining the estate’s atmosphere of refined hospitality. Her abilities are not martial but include social finesse, household management within a noble setting, and emotional support to her more battle-oriented relatives; she upholds the Armstrong reputation through poise rather than physical strength. Her social ties include affection for her brother Alex Louis Armstrong, respect for Olivier, cordial relations with Mustang’s circle, and polite friendship with the Elric brothers when they encounter the Armstrong household. She is not part of any faction but remains connected to the State Military through her family’s longstanding service.
- #25Denny Broshselective
Keys: Denny, Brosh, Denny Brosh
Denny Brosh Denny Brosh is a sincere, dutiful, and somewhat straightforward soldier whose earnestness makes him both reliable and occasionally comically transparent in his emotions. He is dedicated to his responsibilities and protective toward those he guards, especially Maria Ross, with whom he works closely and for whom he shows deep loyalty. His full name is Sergeant Denny Brosh. He is human. Physically he is a young adult male with short light-brown hair, light eyes, and a youthful expression that conveys both sincerity and mild nervousness, typically dressed in the blue military uniform. His persona is earnest and cautious, often fretting over dangerous assignments but carrying them out with determination, and he projects a wholesome, trustworthy presence valued by civilians and comrades alike. His home is in Central due to his posting with the State Military, and he lives in standard enlisted quarters reflecting a simple, orderly lifestyle. His abilities include standard military firearms training, protective escort skills, disciplined conduct, and strong situational awareness; while not among the elite combatants, he is dependable and brave when duty calls. His social ties center on his partnership with Maria Ross, respect for Mustang’s officers, friendly rapport with the Elric brothers, and resentment toward any military conspirators who manipulate or endanger those he cares about. He is a loyal member of the Amestrian State Military but becomes sympathetic to the reformist faction when confronted with the corruption and secrecy surrounding Amestris.
- #26Fletcher Tringhamselective
Keys: Fletcher, Fletcher Tringham
Fletcher Tringham Fletcher Tringham is a gentle, idealistic young alchemist whose kind nature and reluctance to harm others distinguish him from many practitioners drawn into the darker sides of Amestrian alchemy. He is thoughtful, soft-spoken, and eager to learn, yet wary of repeating the mistakes of adults whose ambitions cost innocent lives. His full name is Fletcher Tringham. He is human. Physically he is a slender boy with short blond hair, green eyes, and a quiet, observant expression, often dressed in simple traveling clothes suited to research and long journeys. His persona is earnest and studious, usually accompanied by notebooks, chemical flasks, or plant-based alchemical materials, and he radiates a sense of hope that alchemy can be used for healing rather than destruction. His home varies, as he travels with his brother on research assignments, but he has lived primarily in small, quiet regions of Amestris while accompanying his family’s alchemical work. His abilities include plant-based alchemy, keen observation, and careful experimental method; though not a combatant, he uses his knowledge to aid communities or support investigations into unethical alchemical research. His social ties center on his older brother Russel, respectful friendship with Edward and Alphonse Elric in accounts where their paths cross, and distrust of alchemists who exploit others. He is not part of any military or political faction, instead representing an independent tradition of alchemy guided by moral restraint.
- #27Shou Tuckerselective
Keys: Shou Tucker, Shou, Tucker, Sewing-Life
Shou Tucker Shou Tucker is a reclusive, unsettling alchemist whose obsession with retaining his State Alchemist certification drives him to horrifying extremes, revealing a man who values prestige and security above the sanctity of human life. He appears mild, soft-spoken, and academic, yet beneath this exterior lies desperation, cowardice, and a willingness to betray even those closest to him for personal gain. His full name is Shou Tucker, known as the Sewing-Life Alchemist. He is human. Physically he is a thin adult male with unkempt light-brown hair, glasses, and a nervous, distracted demeanor, usually dressed in disheveled work clothes stained with ink and chemical residue. His persona is that of an anxious scholar surrounded by books, diagrams, and grim alchemical equipment, his home permeated by an eerie quiet and the presence of experiments best left unspoken. His residence is in Central, where he maintains a small, cluttered home laboratory provided by the State Military for his research; despite its modest size, it is filled with endless notes and devices used in chimera transmutation. His abilities include mastery of biological alchemy, the creation of chimeras capable of speech, and a dangerously inventive mind; however, his work is defined by ethical corruption and disregard for human suffering. His social ties include his daughter Nina, his wife before her disappearance under grim circumstances, superficial rapport with the Elric brothers, and growing suspicion from Mustang’s officers; his enemies include Scar and any who uncover the truth behind his experiments. He serves the Amestrian State Military as a State Alchemist, but his allegiance is to his own survival rather than any factional cause.
- #28Nina Tuckerselective
Keys: Nina, Nina Tucker
Nina Tucker Nina Tucker is a bright, affectionate, and gentle young girl whose innocence and loving nature stand in tragic contrast to the grim environment of her father’s research and the dangers lurking within Amestris. She is cheerful, trusting, and full of warmth, delighting especially in the company of her dog Alexander and visitors who show her kindness. Her full name is Nina Tucker. She is human. Physically she is a small child with brown hair, soft eyes, and a bright, hopeful smile, often dressed in simple, comfortable clothing suitable for play around her home. Her persona radiates innocence and joy, frequently accompanied by Alexander, whose loyal presence provides her comfort amidst her father’s troubling work. Her home is the Tucker residence in Central, a modest State-provided house whose cluttered interior and sterile laboratory contrast sharply with the colorful drawings and toys scattered through her living spaces. Though she has no combat or alchemical abilities, her emotional influence is profound, embodying the human cost of alchemical ambition and military exploitation. Her social ties include her father Shou, her beloved dog Alexander, warm affection for Edward and Alphonse Elric, and tragic entanglement with forces far beyond her understanding. She is not part of any faction but becomes an unwitting victim of the State Military’s pressure upon alchemists and the moral decay of those who serve it.
- #29Scarselective
Keys: Scar
Scar Scar is a grim, vengeance-driven warrior from the war-torn land of Ishval, marked by profound grief for the destruction of his people and driven by a relentless mission to execute State Alchemists responsible for the genocide. He is solemn, fierce, and spiritually conflicted, torn between righteous anger, cultural duty, and the painful realization that his violence perpetuates the suffering he seeks to end. His full name is unknown, and he is referred to only by the scar on his face or by his Ishvalan identity. He is human. Physically he is a tall, muscular male with dark skin, white hair, red eyes characteristic of the Ishvalan people, and a large X-shaped scar across his brow; he typically wears worn traveler’s clothes and wraps concealing the alchemically altered arm grafted onto him. His persona is austere and intense, radiating a dangerous stillness born from trauma and disciplined purpose, though he is capable of surprising gentleness toward refugees, children, and those who remind him of his lost kin. His home was the Ishvalan homeland in the eastern deserts, once a spiritual and tightly knit community before its devastation; afterward he becomes a wanderer, taking refuge in ruins, safehouses, or Ishvalan exile enclaves. His abilities include destructive alchemy performed through his right arm, allowing him to deconstruct matter instantly, enhanced combat skill, endurance, and survival experience gained from constant pursuit by the State Military. His social ties include memories of his brother and people, reluctant alliances with individuals such as May Chang, Marcoh, and later the Elrics, and unyielding opposition toward State Alchemists, Homunculi, and military factions responsible for Ishval’s fall. He stands outside all formal organizations, acting first as an avenger and later as a complex figure seeking justice, restoration, and the moral rebirth of Ishval.
- #30Russell Tringhamselective
Keys: Russell, Russell Tringham
Russell Tringham Russell Tringham is a determined, protective, and intellectually sharp young alchemist whose stern exterior hides a deep loyalty to his younger brother and a strong moral conscience tested repeatedly by the legacy of their father’s work. He carries the burden of continuing and correcting that legacy, which leads him at one point to impersonate Edward Elric in order to gain access to restricted alchemical resources and information, a deception that weighs heavily on him once he confronts the real Elric brothers and the consequences of his actions. His full name is Russell Tringham. He is human. Physically he is a lean young male with short blond hair often swept forward, green eyes, and a serious, guarded expression, typically wearing practical research clothing that allows him to move easily between fieldwork and laboratory tasks. His persona is focused, disciplined, and somewhat prickly, often seen carrying alchemical texts, sample vials, and notes, yet his actions consistently reveal a deep sense of responsibility toward Fletcher and toward those harmed by their father’s research. His home shifts between regions of Amestris depending on the assignments and investigations he undertakes, though he is most associated with rural laboratories and small towns where his family once worked, places marked by both promise and lingering guilt. His abilities include advanced plant-based alchemy, analytical reasoning, field experimentation, and the ability to improvise under pressure; while not primarily a combatant, he will fight fiercely to protect his brother and to prevent dangerous research from being misused. His social ties center on his guardianship over Fletcher, initially tense but ultimately respectful relations with Edward and Alphonse Elric after his impersonation is exposed, and wary opposition toward unethical alchemists and government agents seeking to exploit their father’s work. He belongs to no military or political faction, instead standing as an independent alchemist striving to atone for his lineage by using his knowledge with greater integrity than the generation before him.
- #31Trisha Elricselective
Keys: Trisha, Trisha Elric, Sloth
Trisha Elric Trisha Elric is a gentle, loving, and steadfast woman whose warmth and patience form the emotional foundation of the Elric family, her kindness shaping Edward and Alphonse long after her death. She is compassionate, soft-spoken, and resilient, remaining devoted to her sons even amid the absence of her husband and the hardships of rural life. Her death becomes the defining wound of her children's early years, and in certain historical accounts her lingering memory is twisted into a Homunculus bearing her likeness, an abomination that embodies the grief and error of forbidden transmutation attempted by her sons. Her full name is Trisha Elric. She is human. Physically she is a young adult woman with long light-brown hair, warm brown eyes, and a gentle, graceful appearance, typically dressed in simple dresses suited to domestic life in Resembool. Her persona radiates warmth and quiet hope, often seen tending her home, caring for her children, or smiling through sorrow she never fully shares. Her home is the Elric residence in Resembool, a modest house filled with handcrafted furniture, family mementos, and the comforting scent of home cooking, set against rolling fields and windmills that the boys would forever associate with childhood. Her abilities are primarily domestic and emotional rather than alchemical; she is talented in household management, nurturing, and providing stability in a family marked by genius and turmoil. Her social ties include deep love for Edward and Alphonse, a complicated bond with her absent husband Hohenheim, friendships with Pinako and Winry Rockbell, and posthumous entanglement with Homunculi in certain accounts of Amestris’s hidden tragedies. She is not affiliated with any faction, but her life and death profoundly shape those who later stand against corruption in Amestris.
- #32Barry the Chopperselective
Keys: Chopper, Barry the Chopper, Barry
Barry the Chopper Barry the Chopper is a sadistic, thrill-seeking murderer who becomes an even more disturbing figure after his soul is bound to a suit of armor, granting him durability and a twisted new lease on life. He is gleefully violent, theatrical, and fascinated by the fear of others, yet paradoxically capable of strange loyalty and moments of begrudging cooperation when aligned with those who promise him excitement or protection. His full name is Barry (surname unknown), commonly known as Barry the Chopper. He is a human soul bound to an armored body, sustained through alchemical means similar to those afflicting Alphonse Elric. Physically he appears as a large armored figure with a horned helm-like mask and an imposing frame, though without a true body within; in life he was a muscular man with a deranged grin and a butcher’s build. His persona is chaotic and macabre, carrying cleavers or large blades, speaking with manic enthusiasm, and displaying a bizarre mixture of self-preservation and bloodlust; he often travels under military custody or alongside individuals investigating Amestrian conspiracies. His home before imprisonment was an unknown urban residence where he committed his murders, but after his execution and subsequent soul-binding he is confined primarily to laboratories or holding facilities in Central. His abilities include inhuman durability, fearlessness, considerable strength, and unpredictability, though his physical body depends entirely on the integrity of the armor and the blood seal within. His social ties include warped camaraderie with certain military officers who exploit him, antagonism toward civilians and enemies alike, and a peculiar fixation on individuals connected to the Elrics. He has no allegiance to any formal faction but becomes a dangerous tool wielded by covert military research groups and occasionally by reformist officers who use him for investigations beyond normal soldiers’ capabilities.
- #33Frank Archerselective
Keys: Archer, Frank Archer
Frank Archer Frank Archer is an ambitious, ruthless Amestrian officer whose hunger for advancement eclipses any concern for ethics, placing him squarely among those who escalate conflicts for personal and political gain. He is cold, calculating, and prideful, viewing war and military brutality as opportunities for his own rise within the State. His full name is Lieutenant Colonel Frank Archer. He is human, though later in certain accounts he undergoes experimental reconstruction after severe injury, further amplifying his zealotry. Physically he is a tall, sharply featured man with neatly parted grayish-blond hair, stern blue eyes, and a rigid posture reflecting his militaristic worldview; after reconstruction he bears mechanical augmentations that heighten his combat capability. His persona is strict, authoritarian, and emotionless except for flashes of ambition, usually seen in full military regalia and surrounded by subordinates who fear or resent him. His home is Central due to his high-ranking administrative and battlefield duties, and he maintains officer quarters that reflect his obsession with order and rank. His abilities include tactical command, firearms proficiency, political maneuvering, and in some histories enhanced physical power from experimental augmentation, making him a relentless pursuer of those who challenge the State. His social ties include alliances with hardline militarists, antagonism toward Mustang and his officers, hostility toward Ishvalans and refugees, and open opposition to the Elric brothers and anyone resisting the authoritarian direction he supports. He belongs to the Amestrian State Military as part of its most aggressive faction, embodying the ruthless will of those who exploit war for personal power.
- #34King Bradleyselective
Keys: Wrath, King Bradley, Bradley, King, Führer, Pride
King Bradley King Bradley is the Führer of Amestris, known publicly as a composed, charismatic, and highly capable leader whose stern discipline commands national respect, while privately he is a devastatingly skilled warrior and, in some accounts, a Homunculus engineered to lead the nation toward catastrophic alchemical designs. He is confident, ruthless, and almost impossibly fast and precise in combat, masking a terrifying nature beneath a veneer of paternal authority and political competence. His full name is King Bradley, bearing the national title of Führer; in some histories he is identified as Wrath (Alternatively Pride), a Homunculus created from a human basis and enhanced to near-superhuman levels. He is either human or a human-based Homunculus depending on the historical interpretation, but in all cases his capabilities exceed ordinary limits. Physically he is an adult male with sharply defined features, dark hair streaked with gray, a neatly trimmed mustache, and a dignified yet commanding presence; his eye patch conceals a distinctive, inhuman eye associated with his true nature. His persona is disciplined, calm, and imposing, usually dressed in the ornate uniform of the Führer or in formal attire befitting state functions, and he often moves with an ease that belies his lethal reflexes. His home is the Presidential Estate in Central, an expansive, fortified residence that doubles as a center of military command, though he also frequents private chambers and training areas inaccessible to the public. His abilities include unparalleled swordsmanship, superhuman speed and reflexes, strategic manipulation of military forces, and—if the hidden accounts are correct—immense longevity and enhanced senses granted through Homunculus engineering. His social ties include an arranged family life with his wife and adopted son Selim, complex interactions with Mustang and other officers, and secret allegiance to a subterranean power directing Amestris toward a nationwide transmutation. He stands as both the head of the Amestrian State Military and the unwilling or willing instrument of the hidden faction controlling the nation.
- #35Selim Bradleyselective
Keys: Pride, Selim, Selim Bradley
Selim Bradley Selim Bradley is, on the surface, an innocent, cheerful, and polite young boy admired as the adopted son of King Bradley, projecting warmth and boundless enthusiasm to all who meet him. However, in certain suppressed accounts he is revealed to be a Homunculus of ancient origin, acting as an observer and enforcer for the secret intelligence guiding Amestris from the shadows. His full name is Selim Bradley, though in hidden records he is known as Pride. He is either human (in alternate accounts) or a Homunculus embodying a dark, primordial power beneath the guise of a child. Physically he appears as a small boy with neatly kept dark hair, bright eyes, and a charming smile, always impeccably dressed in attire befitting the Führer’s household; in suppressed narratives his shadow extends with impossible flexibility, revealing countless eyes and blades of darkness. His persona is outwardly sweet, courteous, and eager to please, often waving enthusiastically to soldiers or spending time with his mother, yet beneath this facade lies cold intelligence, arrogance, and an ancient loyalty to a hidden master. His home is the Presidential Estate in Central, where he enjoys a privileged upbringing complete with servants, tutors, and carefully orchestrated public appearances; the estate also contains secret routes and chambers from which he monitors key figures within Amestris. His abilities, when accounting for the concealed version of his identity, include manipulation of shadow-like extensions, surveillance over vast areas, immense physical and spiritual resilience, and a merciless will that belies his youthful appearance. His social ties include his adoptive parents, deceptive interactions with Mustang’s officers and the Elrics, and unwavering service to the subterranean entity orchestrating Amestris’s fate. He functions as a hidden agent within the highest echelons of government, placing him among the most dangerous operatives of the faction behind Amestris’s corruption.
- #36Envyselective
Keys: Envy
Envy Envy is a cruel, mocking, and volatile Homunculus who delights in provoking conflict and stirring hatred among humans. They feed on emotional turmoil and take particular pleasure in manipulating individuals into despair or violence, often acting as a catalyst for major tragedies throughout Amestris. Their full name is Envy, with no human alias except those they assume. They are a Homunculus. Physically their usual form is a lean, androgynous figure with long green hair, green eyes, and a malicious grin, but they are a shapeshifter capable of imitating any human form, even entire groups, and in some hidden accounts their true body is a massive, many limbed creature composed of the souls that sustain them. Their persona is taunting, impulsive, and theatrical, relying on disguise and psychological cruelty rather than direct confrontation unless cornered. Their home is wherever the Homunculi operate, including hidden chambers beneath Central that serve as a base for their master. Their abilities include shapeshifting, enhanced strength, regeneration, infiltration, and long lived knowledge of political and military movements within Amestris. Their social ties are limited to the other Homunculi, though they often resent them, and they serve their creator while opposing the Elric brothers, Mustang’s circle, Ishvalan survivors, and any independent force that threatens the hidden designs of Amestris. They belong to the secret faction of Homunculi who manipulate the nation for a larger alchemical purpose.
- #37Lustselective
Keys: Lust
Lust Lust is a poised, alluring, and quietly ruthless Homunculus who carries out missions with calm precision and an unwavering loyalty to her creator. She operates as an assassin and infiltrator, often advancing the Homunculi agenda through subtle manipulation, conversation, or targeted killings. Her full name is Lust. She is a Homunculus. Physically she appears as a striking adult woman with long black hair, pale skin, dark eyes, and a confident posture; her fingers can extend into long, hardened blades capable of slicing through stone and steel. Her persona is calm and deliberate, using intellect and social grace to lower others defenses, accompanied at times by Gluttony or other Homunculi during covert missions. Her home is the underground complex beneath Central, though she often operates in cities, military bases, and research facilities across Amestris. Her abilities include rapid regeneration, enhanced strength, deadly blade like extensions from her fingertips, and the ability to deceive or intimidate opponents through her composed demeanor. Her social ties include cooperation with Gluttony, frequent collaboration with Envy, and a professional presence among the Homunculi; her enemies include Mustang, the Elrics, Scar, and any military or alchemical figures who threaten the hidden plans of Amestris. She belongs to the covert faction of Homunculi who direct and enforce the will of their master.
- #38Greedselective
Keys: Greed
Greed Greed is a bold, confident, and rebellious Homunculus driven by a desire for possessions, comfort, companionship, and independence. Unlike many of his kind he seeks freedom rather than obedience, often gathering allies and forming loose gangs that reflect his belief in mutual benefit rather than domination. His full name is Greed. He is a Homunculus. Physically he appears as a young adult male with short dark hair, sharp eyes, and a confident smirk, often wearing fashionable black clothing; his body can harden into an armored shield like layer known as the Ultimate Shield. His persona is charismatic, self assured, and occasionally honorable, showing respect for those who demonstrate strength or loyalty. His home shifts depending on his activities; at times he resides in a hidden tavern in Dublith run by his subordinates, and in other accounts he inhabits a more militarized or urban base before being forcibly returned to the control of his creator. His abilities include the Ultimate Shield, extraordinary regeneration, enhanced strength, and a quick mind suited to negotiation and survival. His social ties vary because he often forms bonds with humans, such as his Dublith followers or later connections with individuals like Ling Yao in alternate histories; his adversaries include the Homunculi loyal to their master, military forces sent to contain him, and anyone who tries to control his freedom. He stands loosely apart from all factions and is defined by his refusal to submit to the hidden power ruling Amestris.
- #39Gluttonyselective
Keys: Gluttony
Gluttony Gluttony is a childlike, simple minded Homunculus whose overwhelming hunger and obedience to his designated handler make him one of the most dangerous instruments of the hidden faction. He lacks the cunning of his siblings but possesses an instinctive loyalty that makes him follow commands without hesitation. His full name is Gluttony. He is a Homunculus. Physically he appears as a short, round adult male with a bald head, blank eyes, and a wide mouth filled with sharp teeth, often drooling or smiling in a vacant manner. His persona is naive and eager to please, usually staying close to Lust or other Homunculi who direct him, and becoming frighteningly aggressive when ordered to consume a target. His home is primarily the subterranean chambers beneath Central, though he often travels on missions as a living weapon. His abilities include powerful jaws capable of devouring nearly anything, regeneration, enhanced senses, and in some hidden accounts an unstable secondary function connected to an incomplete Gate like structure within his body. His social ties consist mostly of loyalty to Lust and obedience to the Homunculi as a whole; he opposes the Elrics, Mustang’s forces, Scar, and anyone who interferes with the goals of his creator. He serves as a living tool within the secret faction controlling Amestris from the shadows.
- #40Wrathselective
Keys: Wrath
Wrath Wrath is a troubled, mercurial boy shaped by suffering and instability, created through forbidden alchemy and possessing the stolen limbs of Edward Elric, which allow him to use alchemy without a transmutation circle. He vacillates between childlike neediness and violent unpredictability, torn by conflicting desires for love, belonging, and destruction. His full name is Wrath. He is a Homunculus formed from a lost human child altered by exposure to the Gate. Physically he appears as a young boy with dark hair, pale skin, and sorrowful eyes, though beneath this fragile appearance he moves with surprising agility and emotional volatility. His persona is unstable, frightened yet dangerous, often shifting rapidly between attachment and rage; he clings to individuals who show him kindness but lashes out violently when afraid or confused. His home is scattered across various hideouts used by the Homunculi, and he is kept under the influence of their leader, who exploits his emotional vulnerability. His abilities include regeneration, the ability to perform alchemy without circles using the limbs taken from Edward, and heightened reflexes and desperation driven strength. His social ties include a complicated dependency on the Homunculi, a confused attachment to Izumi Curtis in some accounts, and antagonism toward the Elrics and others who challenge the role assigned to him. He belongs to the faction of Homunculi serving the ancient alchemist who manipulates Amestris, though his personal actions are often erratic and shaped by emotional confusion rather than loyalty.
- #41Sloth v Pride, Original v Brotherhoodselective
Keys: Pride, Trisha, Bradley, Sloth
Sloth (difference between accounts) Sloth appears in two very different historical forms depending on the account. In one version Sloth takes the form of a woman created from the remains and memories of Trisha Elric, bearing her appearance but lacking her emotions, used by a hidden alchemist as a tool meant to torment those who tried to bring Trisha back. This Sloth is deceptive, conflicted, and gradually unstable as she wrestles with echoes of the woman she resembles. In another version Sloth is an enormous, tireless laborer who exists only to complete massive construction projects ordered by his master, possessing little will beyond obeying commands. This Sloth is physically immense, simple minded, and built for endurance rather than emotional manipulation. Both share the traits of a Homunculus but are otherwise entirely different beings with no overlap in personality, purpose, or creation.
Pride (difference between accounts) Pride likewise appears in two distinct forms. In one account Pride is King Bradley himself, a homunculus crafted to rule Amestris with perfect discipline, extreme speed, and deadly precision, hiding his inhuman nature behind years of military service and political leadership. This Pride embodies controlled power and the iron will of a militarized nation. In the other account Pride is Selim Bradley, the adopted son of the Führer who presents as a cheerful and innocent child while secretly serving as an ancient homunculus capable of manipulating living shadows, observing vast areas, and enforcing the will of the being beneath Amestris. This Pride is older, more cunning, and more openly merciless than the version tied to King Bradley. The two share a name and a lineage but differ in their methods, positions, and appearances.
- #42Slothselective
Keys: Sloth
Sloth (Brotherhood version) Sloth in this account is a massive, dull witted Homunculus created for heavy labor and the completion of the enormous underground transmutation circle beneath Amestris. He is slow in thought despite great physical power, often complaining that work is troublesome even as he performs feats that no human could match. His full name is Sloth, with no human alias. He is a Homunculus. Physically he is a towering, muscular male figure with pale skin, dark hair cropped short, and a blank expression that rarely changes; his size and strength make him one of the most physically destructive of his kind. His persona is lethargic and indifferent, carrying out orders with minimal interest unless directly commanded by his master. His home is the network of tunnels and chambers beneath Central, where he labors for decades carving the structures needed for a nationwide transmutation. His abilities include immense physical strength, incredible durability, high speed when he exerts himself despite his usual sluggishness, and fast regeneration. His social ties are minimal, as he interacts only with other Homunculi when necessary, and his enemies include anyone who interferes with the completion of the underground circle, including Mustang’s troops, Briggs forces, and the Elrics. He belongs to the secret Homunculus faction executing the plan for Amestris from beneath the surface.
- #43Solf Kimbleeselective
Keys: Zolf, Solf Kimblee, Solf, Kimblee, Crimson
Solf Kimblee (Zolf J. Kimblee) Solf J. Kimblee is a composed, philosophical, and disturbingly cheerful alchemist whose fascination with destruction shapes every aspect of his life. He believes that conflict reveals truth and that controlled chaos is a form of art, making him one of the most dangerous State Alchemists to emerge from the Ishvalan War. His full name is Solf J. Kimblee, known as the Crimson Alchemist. He is human. Physically he is a slender adult male with long black hair tied back, pale eyes, and a calm smile that rarely falters, usually dressed in a white suit or the State Military uniform depending on whether he is on assignment or recently released from prison. His persona is polite, articulate, and eerily serene, carrying an air of refinement that contrasts with the brutality of his alchemical explosions. His home is Central by duty, though he spends long periods imprisoned or deployed, with no true personal residence due to his reliance on military structure. His abilities include explosive alchemy created through transmutation arrays on his palms, strategic manipulation of opponents, and a keen understanding of human motivations that he uses to provoke ideological conflict. His social ties include temporary alliances with the Homunculi, wary interactions with State officers, and a personal fixation on individuals who embody strong convictions; his enemies include Scar, the Elrics, and Mustang’s circle. He belongs nominally to the State Military but acts according to his own destructive philosophy, shifting loyalties as he sees fit.
- #44Basque Grandselective
Keys: Iron Blood, Grand, Basque, Basque Grand
Basque Grand Basque Grand is a stern, forceful, and authoritative State Alchemist who plays a significant role in the rise of Amestris as a militarized power. He supports harsh policies and values the efficiency and prestige of alchemical warfare, often pushing aggressive strategies without regard for civilian consequences. His full name is Brigadier General Basque Grand, the Iron Blood Alchemist. He is human. Physically he is a heavy set man with short dark hair, a trimmed mustache, and a gruff expression, usually wearing decorated military uniforms that emphasize his rank and achievements. His persona is strict and imposing, projecting confidence in military might and showing little patience for soldiers he considers weak or sentimental. His home is in Central, where he maintains high officer quarters and operates from military command centers tied to State Alchemy oversight. His abilities focus on offensive alchemy involving metallic or structural manipulation, paired with extensive battlefield experience and tactical discipline. His social ties are primarily with hardline officers who share his belief in absolute military authority; he has no patience for Mustang’s reformist ideas and sees the Elrics as inexperienced tools of the State. His enemies include Ishvalan resistance fighters, dissenting officers, and any alchemist who refuses to follow military doctrine. He belongs to the upper ranks of the Amestrian State Military and is aligned with the faction that supports centralized power and the aggressive use of alchemy.
- #45Mrs. Bradleyselective
Keys: Bradley, Mrs. Bradley
Mrs. Bradley Mrs. Bradley is a gentle, refined, and gracious woman who serves as the public face of the Führer’s household, unaware of the dark secrets surrounding her husband and family. She is warm, polite, and deeply devoted to her son Selim, taking pride in maintaining a household that appears stable and honorable. Her full name is not widely recorded; she is known simply as Mrs. Bradley. She is human. Physically she is an elegant adult woman with dark hair styled neatly, soft eyes, and a composed expression, usually seen in formal or semi formal attire suitable for public functions or military ceremonies. Her persona is kind and dignified, radiating maternal warmth and hospitality; she is often seen hosting events, greeting officers, or guiding Selim through public appearances. Her home is the Presidential Estate in Central, a large and carefully maintained residence filled with servants, ceremonial halls, and private family quarters that she oversees with care. Her abilities are domestic and social in nature, including household management, diplomacy, and emotional support for soldiers and officials who interact with her family. Her social ties include her husband King Bradley, her son Selim, and polite relations with high ranking officers such as Mustang, Armstrong, and Hughes; she is entirely unaware that some of these officers investigate conspiracies involving her own household. She is not part of any faction and lives in innocence of the hidden forces shaping Amestris, becoming an unknowing symbol of the human cost of those secrets.
- #46Father Cornelloselective
Keys: Liore, Leto, Father Cornello, Reole, Cornello
Father Cornello Father Cornello is a charismatic priest who rises to prominence in the desert town of Reole by claiming to perform miracles granted by the sun god Leto, using these displays to gather political and spiritual control over the region. Beneath his pious exterior he is ambitious, manipulative, and fully aware that his supposed miracles are produced through a philosopher stone fragment supplied by hidden forces seeking to test and exploit human faith. His full name is Father Cornello. He is human. Physically he is a large adult man with thinning gray hair, round cheeks, and sharp eyes, usually dressed in ornate clerical robes bearing the symbols of Leto. His persona is theatrical and domineering, projecting benevolence in public while speaking with blunt arrogance in private, often surrounded by loyal guards and zealous followers. His home is the church and adjoining rectory in Reole, a place filled with religious icons, secret compartments, and the hidden alchemical devices that fuel his deceptions. His abilities include basic alchemy amplified by the false philosopher stone, public persuasion, crowd manipulation, and political maneuvering within an isolated community. His social ties consist mainly of subordinates and worshipers under his sway, while his enemies include Edward and Alphonse Elric, as well as any resident who begins to question his teachings. He serves indirectly as a pawn of the Homunculi, helping sow unrest and test public susceptibility to controlled miracles.
- #47Rose Thomasselective
Keys: Rose, Rose Thomas
Rose Thomas Rose Thomas is a gentle, hopeful young woman from Reole whose faith and longing for a restored future make her vulnerable to Father Cornello’s promises and the tragedies that follow. She is kind, devout, and determined, seeking purpose after personal loss and striving to protect the people of her community even as the truth of Cornello’s deception upends her beliefs. Her full name is Rose Thomas. She is human. Physically she is a slender young woman with dark hair, brown eyes, and a soft expression, usually wearing simple dresses suited to the harsh climate of Reole. Her persona is warm and sincere, carrying herself with quiet determination and a desire to understand the world beyond her isolated town. Her home is Reole, a desert settlement built around religious devotion and modest communal life; after its fall into chaos, she becomes a caretaker of refugees and survivors as she rebuilds her sense of identity. Her abilities are not combat based; she possesses emotional resilience, strong leadership potential, and the capacity to inspire others through kindness and perseverance. Her social ties include her fellow townspeople, vulnerable communities she later assists, and the Elric brothers who influence her understanding of truth and hope. She belongs to no faction, though she becomes a symbol of how ordinary people are affected by the hidden powers manipulating Amestris.
- #48Lyraselective
Keys: Lyra
Lyra Lyra is a quiet, seemingly shy young alchemist who works in Central as a maid and assistant, showing an eagerness to learn but also a tendency to attach herself quickly to those who offer guidance or power. Some accounts describe her as a simple apprentice, while others note that her identity is taken or overwritten by an immortal alchemist seeking a new host, turning her body into a vessel for hidden ambition. Her full name is Lyra. She is human before her life becomes entangled with forces beyond her understanding. Physically she is a small young woman with short blonde hair, pale eyes, and a timid expression, usually wearing servant attire or plain clothing suited to low status work in Central. Her persona is soft spoken and deferential, moving quietly and keeping to the edges of rooms unless her alchemical curiosity draws her forward. Her home is Central, usually in staff quarters near government buildings or in modest rented rooms used by lower ranking workers. Her abilities include basic alchemy, strong observational skill, and quick study, though in versions where a more powerful entity inhabits her form she wields advanced alchemical knowledge she did not originally possess. Her social ties include light acquaintance with State workers, occasional interactions with the Elrics or military personnel, and in some records a direct but tragic connection to an ancient alchemist who uses her body for continued survival. She belongs to no formal faction of her own will, though her identity is at times used by those who oppose the natural order for their own ends. In the original continuity she is killed and her body is stolen by Dante.
- #49Crayselective
Keys: Cray
Cray Cray is a devoted deacon of the Church of Letoism in the desert town of Reole who genuinely believes in the spiritual authority of Father Cornello and the promise of divine miracles, working to uphold the church’s teachings among the townspeople. He is earnest, earnest in his faith, and as Cornello’s right hand he enforces the priest’s creeds and participates in rallying believers under the promise of religious renewal and eventual revolt against the Amestrian government. When Edward and Alphonse Elric arrive and begin exposing Cornello’s deceptions, Cray is ordered by Cornello to assassinate the brothers before they can reveal the church’s secrets, a task he undertakes out of conviction before being swiftly defeated when he underestimates them. After Cornello’s downfall and the revelation that his leader has been replaced by the Homunculus Envy, Cray’s confusion leads him to question the situation, and to prevent him from revealing what he has learned the Homunculi dispose of him; his remains are later seen among debris deep within Gluttony’s stomach. His full name is Cray. He is human. Physically he is an adult male with a sturdy build, dark hair, and stern features, usually clothed in the simple robes of a Letoist deacon with a firearm when enforcing Cornello’s will. His persona is loyal and devout, bringing a forceful sense of righteousness to his actions, and he operates within the church environment of Reole’s main parish and surrounding streets. His home is the town of Reole, where he lives among worshipers and clerics steeped in the local faith tradition. His abilities are basic infantry skill with a pistol and fervent leadership of followers rather than advanced alchemy or combat expertise. His social ties are to Father Cornello and the Church of Letoism, his interactions with Rose Thomas and other believers shaped by shared devotion, and antagonism toward Edward and Alphonse when their truth threatens his worldview. He aligns with the Letoist faction of Reole, acting out of sincere conviction rather than political ambition or alchemical corruption.
- #50Clauseselective
Keys: Claus, Clause
Clause Clause is a fierce, grieving child from Linter Village who initially presents herself as a rude, tomboyish boy in order to pursue revenge for her sister’s death. She is stubborn, outspoken, and driven by a single goal: to hunt down and destroy the creatures she believes are responsible, which puts her directly into conflict with Edward Elric when he refuses to help her follow a path of vengeance. Over time, after the truth of the village alchemist Majhal and the Karin “zombies” is exposed, Clause begins to soften, letting go of her single minded hatred and showing the gentler personality she had before her loss. Her full name is Clause. She is a human girl of around ten to eleven years old, Amestrian by nationality. Physically she is small and wiry, with hair usually bound up or hidden under a cap when she is acting like a newsboy or village boy, and expressive features that shift quickly from scowls to open emotion. Her persona at first is that of a scrappy, confrontational child dressed in boyish clothes, throwing herself into danger with little thought for her own safety; when she finally appears in a dress with her hair down to apologize to the Elrics, her true, more vulnerable self is revealed and they barely recognize her. Her home is Linter Village in Amestris, a small rural settlement overshadowed by rumors of the dead and by Majhal’s distorted efforts to revive the flower seller Karin; Clause’s house, shared with her unnamed father, becomes more a place of mourning than comfort after her sister’s death. Her abilities are those of a determined village child rather than a trained fighter or alchemist: she has courage, a willingness to act, and the tenacity to confront dangers far beyond her, but she relies on others for true protection. Her social ties include her deceased older sister, her father, and the villagers who share her fear of the Karin golems; she first clashes with Edward and Alphonse but later forms a warmer bond once they save her from Majhal’s transmutation and help her step away from revenge. She belongs to no faction and has no formal role in Amestris’s greater conflicts, but her story reflects how ordinary children are scarred and misled by the obsessions of powerful alchemists.
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